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- #include <natives.h>
- int Actual, theirIndex, PArray[16];
- void TestPlayers()
- {
- int Test = 0;
- Actual = 0;
- while (Test < 16)
- {
- if (IS_NETWORK_PLAYER_ACTIVE(Test))
- {
- PArray[Actual] = Test;
- Actual++;
- }
- Test++;
- }
- }
- void CheckTalking()
- {
- int temp = 0;
- float yVal = 0.2;
- TestPlayers();
- while(temp<Actual)
- {
- theirIndex = CONVERT_INT_TO_PLAYERINDEX(PArray[temp]);
- if(NETWORK_IS_PLAYER_TALKING(PArray[temp]) && !(NETWORK_IS_PLAYER_MUTED_BY_ME(PArray[temp])))
- {
- uint pCol1, pCol2, pCol3;
- GET_PLAYER_RGB_COLOUR(theirIndex, &pCol1, &pCol2, &pCol3);
- SET_TEXT_FONT(6);
- SET_TEXT_BACKGROUND(0);
- SET_TEXT_PROPORTIONAL(1);
- SET_TEXT_COLOUR(pCol1, pCol2, pCol3, 255);
- SET_TEXT_SCALE(0.28, 0.61);
- SET_TEXT_JUSTIFY(1);
- SET_TEXT_RIGHT_JUSTIFY(0);
- SET_TEXT_CENTRE(0);
- DISPLAY_TEXT_WITH_LITERAL_STRING(0.74, yVal, "STRING", GET_PLAYER_NAME(theirIndex));
- yVal += 0.03;
- }
- temp++;
- }
- }
- void main()
- {
- THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
- WAIT(500);
- while(1)
- {
- CheckTalking();
- WAIT(0);
- }
- }
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