XADRENALINEIX

Dudeitsbrian's Alternative Chat

Jul 6th, 2013
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C++ 1.31 KB | None | 0 0
  1. #include <natives.h>
  2.  
  3. int Actual, theirIndex, PArray[16];
  4.  
  5. void TestPlayers()
  6. {
  7.     int Test = 0;
  8.     Actual = 0;
  9.     while (Test < 16)
  10.     {
  11.         if (IS_NETWORK_PLAYER_ACTIVE(Test))
  12.         {
  13.             PArray[Actual] = Test;
  14.             Actual++;
  15.         }
  16.         Test++;
  17.     }
  18. }
  19.  
  20. void CheckTalking()
  21. {
  22.     int temp = 0;
  23.     float yVal = 0.2;
  24.     TestPlayers();
  25.     while(temp<Actual)
  26.     {
  27.         theirIndex = CONVERT_INT_TO_PLAYERINDEX(PArray[temp]);
  28.         if(NETWORK_IS_PLAYER_TALKING(PArray[temp]) && !(NETWORK_IS_PLAYER_MUTED_BY_ME(PArray[temp])))
  29.         {
  30.             uint pCol1, pCol2, pCol3;
  31.             GET_PLAYER_RGB_COLOUR(theirIndex, &pCol1, &pCol2, &pCol3);
  32.             SET_TEXT_FONT(6);
  33.             SET_TEXT_BACKGROUND(0);
  34.             SET_TEXT_PROPORTIONAL(1);
  35.             SET_TEXT_COLOUR(pCol1, pCol2, pCol3, 255);
  36.             SET_TEXT_SCALE(0.28, 0.61);
  37.             SET_TEXT_JUSTIFY(1);
  38.             SET_TEXT_RIGHT_JUSTIFY(0);
  39.             SET_TEXT_CENTRE(0);
  40.             DISPLAY_TEXT_WITH_LITERAL_STRING(0.74, yVal, "STRING", GET_PLAYER_NAME(theirIndex));
  41.             yVal += 0.03;
  42.         }
  43.         temp++;
  44.     }
  45. }
  46.  
  47. void main()
  48. {
  49.     THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
  50.     WAIT(500);
  51.     while(1)
  52.     {
  53.         CheckTalking();
  54.         WAIT(0);
  55.     }
  56. }
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