MysteriousL

bmt

Jul 27th, 2017
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  1. --------------------------This is an Official script from Duelist--------------------------
  2. ---{-------------------- -------------------}---
  3. ---{-------------------- / \ -------------------}---
  4. ---{-------------------- II -------------------}---
  5. ---{-------------------- II -------------------}---
  6. ---{-------------------- II -------------------}---
  7. ---{-------------------- A========A -------------------}---
  8. ---{-------------------- II -------------------}---
  9. ---{-------------------- II -------------------}---
  10. ---{-------------------- W -------------------}---
  11. -------------------------------------------------------------------------------------------------------------
  12. wait(1/60)
  13. script.Name = "Chaos"
  14. local Player = game.Players.LocalPlayer
  15. repeat wait() until Player
  16. local Character = Player.Character
  17. repeat wait() until Character
  18.  
  19. local C_Fold = Instance.new("Folder", game:GetService("ServerStorage")) C_Fold.Name = "Chaos Folder"
  20. script.Parent = C_Fold
  21. if script.ClassName == "LocalScript" or script.ClassName == "Script" then
  22. if game.CreatorId == 0 then
  23. script.Parent = C_Fold
  24. else
  25. local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
  26. local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
  27. oxbox.script:Destroy()
  28. C_Fold:Destroy()
  29. end
  30. end
  31.  
  32. local Effects = {}
  33. local Humanoid = Character.Humanoid
  34. local mouse = Player:GetMouse()
  35. local m = Instance.new('Model', Character)
  36. m.Name = "WeaponModel"
  37. local LeftArm = Character["Left Arm"]
  38. local RightArm = Character["Right Arm"]
  39. local LeftLeg = Character["Left Leg"]
  40. local RightLeg = Character["Right Leg"]
  41. local Head = Character.Head
  42. local Torso = Character.Torso
  43. local cam = game.Workspace.CurrentCamera
  44. local RootPart = Character.HumanoidRootPart
  45. local RootJoint = RootPart.RootJoint
  46. local equipped = false
  47. local attack = false
  48. local Anim = 'Idle'
  49. local idle = 0
  50. local attacktype = 1
  51. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  52. local velocity = RootPart.Velocity.y
  53. local sine = 0
  54. local change = 1
  55. local grabbed = false
  56. local cn = CFrame.new
  57. local mr = math.rad
  58. local angles = CFrame.Angles
  59. local ud = UDim2.new
  60. local c3 = Color3.new
  61.  
  62. Humanoid.Animator.Parent = nil
  63. Character.Animate.Parent = nil
  64.  
  65. local newMotor = function(part0, part1, c0, c1)
  66. local w = Instance.new('Motor', part0)
  67. w.Part0 = part0
  68. w.Part1 = part1
  69. w.C0 = c0
  70. w.C1 = c1
  71. return w
  72. end
  73.  
  74. function clerp(a, b, t)
  75. return a:lerp(b, t)
  76. end
  77. local co1 = 15
  78. local co2 = 20
  79. local co3 = 3
  80. local co4 = 30
  81. local cooldown1 = 0
  82. local cooldown2 = 0
  83. local cooldown3 = 0
  84. local cooldown4 = 0
  85.  
  86.  
  87. local skillcolorscheme = BrickColor.new("Bright blue").Color
  88.  
  89. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  90. function makeframe(par, trans, pos, size, color)
  91. local frame = Instance.new('Frame', par)
  92. frame.BackgroundTransparency = trans
  93. frame.BorderSizePixel = 0
  94. frame.Position = pos
  95. frame.Size = size
  96. frame.BackgroundColor3 = color
  97. return frame
  98. end
  99.  
  100. function makelabel(par, text)
  101. local label = Instance.new('TextLabel', par)
  102. label.BackgroundTransparency = 1
  103. label.Size = UDim2.new(1, 0, 1, 0)
  104. label.Position = UDim2.new(0, 0, 0, 0)
  105. label.TextColor3 = Color3.new(255, 255, 255)
  106. label.TextStrokeTransparency = 0
  107. label.FontSize = Enum.FontSize.Size32
  108. label.Font = Enum.Font.SourceSansLight
  109. label.BorderSizePixel = 0
  110. label.TextScaled = true
  111. label.Text = text
  112. end
  113. framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .85, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  114. framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .74, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  115. framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .63, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  116. framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .5, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
  117.  
  118. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  119. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  120. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  121. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  122.  
  123. text1 = Instance.new('TextLabel', framesk1)
  124. text1.BackgroundTransparency = 1
  125. text1.Size = UDim2.new(1, 0, 1, 0)
  126. text1.Position = UDim2.new(0, 0, 0, 0)
  127. text1.TextColor3 = Color3.new(255, 255, 255)
  128. text1.TextStrokeTransparency = 0
  129. text1.FontSize = Enum.FontSize.Size18
  130. text1.Font = Enum.Font.SourceSansLight
  131. text1.BorderSizePixel = 0
  132. text1.TextScaled = true
  133. text1.Text = "[Z]\n Ion Strike"
  134. text2 = Instance.new('TextLabel', framesk2)
  135. text2.BackgroundTransparency = 1
  136. text2.Size = UDim2.new(1, 0, 1, 0)
  137. text2.Position = UDim2.new(0, 0, 0, 0)
  138. text2.TextColor3 = Color3.new(255, 255, 255)
  139. text2.TextStrokeTransparency = 0
  140. text2.FontSize = Enum.FontSize.Size18
  141. text2.Font = Enum.Font.SourceSansLight
  142. text2.BorderSizePixel = 0
  143. text2.TextScaled = true
  144. text2.Text = "[X]\n Ice Grenade"
  145. text3 = Instance.new('TextLabel', framesk3)
  146. text3.BackgroundTransparency = 1
  147. text3.Size = UDim2.new(1, 0, 1, 0)
  148. text3.Position = UDim2.new(0, 0, 0, 0)
  149. text3.TextColor3 = Color3.new(255, 255, 255)
  150. text3.TextStrokeTransparency = 0
  151. text3.FontSize = Enum.FontSize.Size18
  152. text3.Font = Enum.Font.SourceSansLight
  153. text3.BorderSizePixel = 0
  154. text3.TextScaled = false
  155. text3.Text = "[C]\n N/A"
  156. text4 = Instance.new('TextLabel', framesk4)
  157. text4.BackgroundTransparency = 1
  158. text4.Size = UDim2.new(1, 0, 1, 0)
  159. text4.Position = UDim2.new(0, 0, 0, 0)
  160. text4.TextColor3 = Color3.new(255, 255, 255)
  161. text4.TextStrokeTransparency = 0
  162. text4.FontSize = Enum.FontSize.Size18
  163. text4.Font = Enum.Font.SourceSansLight
  164. text4.BorderSizePixel = 0
  165. text4.TextScaled = true
  166. text4.Text = "[F]\n Aim"
  167.  
  168.  
  169.  
  170.  
  171. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  172. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  173.  
  174. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  175. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  176. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  177. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  178. RootJoint.C1 = CFrame.new(0, 0, 0)
  179. RootJoint.C0 = CFrame.new(0, 0, 0)
  180. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  181. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  182.  
  183. local rarmc1 = RW.C1
  184. local larmc1 = LW.C1
  185. local rlegc1 = RH.C1
  186. local llegc1 = LH.C1
  187.  
  188. local resetc1 = false
  189.  
  190. function PlayAnimationFromTable(table, speed, bool)
  191. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  192. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  193. RW.C0 = clerp(RW.C0, table[3], speed)
  194. LW.C0 = clerp(LW.C0, table[4], speed)
  195. RH.C0 = clerp(RH.C0, table[5], speed)
  196. LH.C0 = clerp(LH.C0, table[6], speed)
  197. if bool == true then
  198. if resetc1 == false then
  199. resetc1 = true
  200. RootJoint.C1 = RootJoint.C1
  201. Torso.Neck.C1 = Torso.Neck.C1
  202. RW.C1 = rarmc1
  203. LW.C1 = larmc1
  204. RH.C1 = rlegc1
  205. LH.C1 = llegc1
  206. end
  207. end
  208. end
  209.  
  210. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  211.  
  212. ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
  213. ArtificialHB.Name = "Heartbeat"
  214.  
  215. Player.PlayerGui:WaitForChild("Heartbeat")
  216.  
  217. frame = 1 / 30
  218. tf = 0
  219. allowframeloss = false
  220. tossremainder = false
  221. lastframe = tick()
  222. Player.PlayerGui.Heartbeat:Fire()
  223. local gg = false
  224. game:GetService("RunService").Heartbeat:connect(function(s, p)
  225. if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then gg=true end
  226. if gg==true then return end
  227. tf = tf + s
  228. if tf >= frame then
  229. if allowframeloss then
  230. Player.PlayerGui.Heartbeat:Fire()
  231. lastframe = tick()
  232. else
  233. for i = 1, math.floor(tf / frame) do
  234. Player.PlayerGui.Heartbeat:Fire()
  235. end
  236. lastframe = tick()
  237. end
  238. if tossremainder then
  239. tf = 0
  240. else
  241. tf = tf - frame * math.floor(tf / frame)
  242. end
  243. end
  244. end)
  245.  
  246. function swait(num)
  247. if num == 0 or num == nil then
  248. ArtificialHB.Event:wait()
  249. else
  250. for i = 0, num do
  251. ArtificialHB.Event:wait()
  252. end
  253. end
  254. end
  255.  
  256.  
  257. local RbxUtility = LoadLibrary("RbxUtility")
  258. local Create = RbxUtility.Create
  259.  
  260. function RemoveOutlines(part)
  261. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  262. end
  263.  
  264. CFuncs = {
  265. ["Part"] = {
  266. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  267. local Part = Create("Part"){
  268. Parent = Parent,
  269. Reflectance = Reflectance,
  270. Transparency = Transparency,
  271. CanCollide = false,
  272. Locked = true,
  273. BrickColor = BrickColor.new(tostring(BColor)),
  274. Name = Name,
  275. Size = Size,
  276. Material = Material,
  277. }
  278. RemoveOutlines(Part)
  279. return Part
  280. end;
  281. };
  282.  
  283. ["Mesh"] = {
  284. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  285. local Msh = Create(Mesh){
  286. Parent = Part,
  287. Offset = OffSet,
  288. Scale = Scale,
  289. }
  290. if Mesh == "SpecialMesh" then
  291. Msh.MeshType = MeshType
  292. Msh.MeshId = MeshId
  293. end
  294. return Msh
  295. end;
  296. };
  297.  
  298. ["Mesh"] = {
  299. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  300. local Msh = Create(Mesh){
  301. Parent = Part,
  302. Offset = OffSet,
  303. Scale = Scale,
  304. }
  305. if Mesh == "SpecialMesh" then
  306. Msh.MeshType = MeshType
  307. Msh.MeshId = MeshId
  308. end
  309. return Msh
  310. end;
  311. };
  312.  
  313. ["Weld"] = {
  314. Create = function(Parent, Part0, Part1, C0, C1)
  315. local Weld = Create("Weld"){
  316. Parent = Parent,
  317. Part0 = Part0,
  318. Part1 = Part1,
  319. C0 = C0,
  320. C1 = C1,
  321. }
  322. return Weld
  323. end;
  324. };
  325.  
  326. ["Sound"] = {
  327. Create = function(id, par, vol, pit)
  328. coroutine.resume(coroutine.create(function()
  329. local S = Create("Sound"){
  330. Volume = vol,
  331. Pitch = pit or 1,
  332. SoundId = id,
  333. Parent = par or workspace,
  334. }
  335. wait()
  336. S:play()
  337. game:GetService("Debris"):AddItem(S, 6)
  338. end))
  339. end;
  340. };
  341.  
  342. ["ParticleEmitter"] = {
  343. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  344. local fp = Create("ParticleEmitter"){
  345. Parent = Parent,
  346. Color = ColorSequence.new(Color1, Color2),
  347. LightEmission = LightEmission,
  348. Size = Size,
  349. Texture = Texture,
  350. Transparency = Transparency,
  351. ZOffset = ZOffset,
  352. Acceleration = Accel,
  353. Drag = Drag,
  354. LockedToPart = LockedToPart,
  355. VelocityInheritance = VelocityInheritance,
  356. EmissionDirection = EmissionDirection,
  357. Enabled = Enabled,
  358. Lifetime = LifeTime,
  359. Rate = Rate,
  360. Rotation = Rotation,
  361. RotSpeed = RotSpeed,
  362. Speed = Speed,
  363. VelocitySpread = VelocitySpread,
  364. }
  365. return fp
  366. end;
  367. };
  368. }
  369.  
  370. function rayCast(Position, Direction, Range, Ignore)
  371. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  372. end
  373.  
  374. local function GetNearest(obj, distance)
  375. local last, lastx = distance + 1
  376. for i, v in pairs(workspace:GetChildren()) do
  377. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  378. local t = v.Torso
  379. local dist = (t.Position - obj.Position).magnitude
  380. if dist <= distance then
  381. if dist < last then
  382. last = dist
  383. lastx = v
  384. end
  385. end
  386. end
  387. end
  388. return lastx
  389. end
  390.  
  391. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  392.  
  393. local Freeze = false
  394.  
  395. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  396. for i, v in pairs(hit:GetChildren()) do
  397. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  398. local find = v:FindFirstChild("DebounceHit")
  399. if not find then
  400. if v.Parent:findFirstChild("Head") then
  401. local BillG = Create("BillboardGui"){
  402. Parent = v.Parent.Head,
  403. Size = UDim2.new(1, 0, 1, 0),
  404. Adornee = v.Parent.Head,
  405. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  406. }
  407. local TL = Create("TextLabel"){
  408. Parent = BillG,
  409. Size = UDim2.new(3, 3, 3, 3),
  410. BackgroundTransparency = 1,
  411. Text = tostring(damage).."-",
  412. TextColor3 = Color1.Color,
  413. TextStrokeColor3 = Color2.Color,
  414. TextStrokeTransparency = 0,
  415. TextXAlignment = Enum.TextXAlignment.Center,
  416. TextYAlignment = Enum.TextYAlignment.Center,
  417. FontSize = Enum.FontSize.Size18,
  418. Font = "ArialBold",
  419. }
  420. coroutine.resume(coroutine.create(function()
  421. swait(1)
  422. for i = 0, 1, .1 do
  423. swait(.1)
  424. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  425. end
  426. BillG:Destroy()
  427. end))
  428. end
  429. if Freeze == false then
  430. HitHealth=v.Health
  431. v.Health = v.Health - damage
  432. if HitHealth~=v.Health and HitHealth~=0 and v.Health<=0 and v.Parent.Name~="Hologram" then
  433. print("gained spree")
  434. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  435. end
  436. elseif Freeze == true then
  437. HitHealth=v.Health
  438. v.Health = v.Health - damage
  439. if HitHealth~=v.Health and HitHealth~=0 and v.Health<=0 and v.Parent.Name~="Hologram" then
  440. print("gained spree")
  441. game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
  442. end
  443. v.Parent.Torso.Anchored = true
  444. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=338594574", v.Parent.Torso, 1, 1)
  445. for i = 1, 6 do
  446. Effects["Freeze"].Create(BrickColor.new("Toothpaste"), v.Parent.Torso.CFrame, 0.5, 0.5, 0.5, 0.1, 0.3, 0.1)
  447. Effects["Break"].Create(BrickColor.new("Toothpaste"), v.Parent.Torso.CFrame, 0.5, math.random(5, 15), 0.5)
  448. end
  449. for i = 1, 10 do
  450. local freezepart = CFuncs["Part"].Create(v.Parent, "Neon", 0.5, 0.85, BrickColor.new("Toothpaste"), "Ice Part", Vector3.new(math.random(2, 3) + math.random(), math.random(2, 3) + math.random(), math.random(2, 3) + math.random()))
  451. freezepart.Anchored = true
  452. freezepart.CFrame = v.Parent.Torso.CFrame * CFrame.new(math.random(-1, 0) + math.random(), -2.5, math.random(-1, 0) + math.random()) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  453. coroutine.resume(coroutine.create(function(Part)
  454. swait(80)
  455. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=338594737", v.Parent.Torso, 1, 1)
  456. v.Parent.Torso.Anchored = false
  457. Part.Anchored = false
  458. Part.Velocity = Vector3.new(math.random(-20, 20), math.random(20, 30), math.random(-20, 20))
  459. game:GetService("Debris"):AddItem(Part,5)
  460. end), freezepart)
  461. end
  462. end
  463. local bool = Create("BoolValue"){
  464. Parent = v,
  465. Name = "DebounceHit",
  466. }
  467. if HSound ~= nil and HPitch ~= nil then
  468. CFuncs["Sound"].Create(HSound, v.Parent.Torso, 1, HPitch)
  469. end
  470. game:GetService("Debris"):AddItem(bool, cooldown)
  471. end
  472. end
  473. end
  474. end
  475.  
  476. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  477. for _, c in pairs(workspace:children()) do
  478. local hum = c:findFirstChild("Humanoid")
  479. if hum ~= nil then
  480. local head = c:findFirstChild("Torso")
  481. if head ~= nil then
  482. local targ = head.Position - Part.Position
  483. local mag = targ.magnitude
  484. if mag <= magni and c.Name ~= Player.Name then
  485. Damage(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HSound, HPitch)
  486. end
  487. end
  488. end
  489. end
  490. end
  491.  
  492. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Handle", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  493. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0303153992, 0.949148595, -0.0313568115, -1.3939877e-011, -3.50077062e-005, 1, 4.4349184e-011, 1, 3.50077062e-005, -1, 4.43495414e-011, -1.3937837e-011))
  494. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "FakeHandle", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  495. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  496. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Barrel", Vector3.new(0.200000003, 0.977367997, 0.833026052))
  497. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.70572281, 1.37112498, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  498. Hitbox = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(2.30000019, 1.977368, 1.0330261))
  499. HitboxWeld = CFuncs["Weld"].Create(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.35572243, 1.37112427, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  500. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.721709907, 0.220000014, 0.866052091))
  501. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29910278, 0.577258348, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  502. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  503. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.433025986, 0.220000014, 0.5773682))
  504. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.58778954, 0.72158885, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  505. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  506. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.721710145, 0.866052091))
  507. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.58765984, 1.58784962, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  508. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  509. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.433025986, 0.866052091))
  510. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01042366, 0.865940809, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  511. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  512. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.577368021, 0.866052091))
  513. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.2989769, 1.51567078, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  514. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  515. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.577367961, 1.15473604))
  516. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.515625, 0.938107252, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  517. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.433025986, 0.866052091))
  518. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.866085052, 1.58766735, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  519. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  520. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  521. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.0103662, -4.76837158e-005, -2.52595329, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  522. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  523. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.433025986, 0.59180212, 0.433025986))
  524. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905081, -4.57763672e-005, -1.29907036, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  525. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  526. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.433025926, 0.866051972, 0.577368021))
  527. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.288663864, 0.938218772, 0, 0.999990821, 3.94598246e-005, -6.4558428e-012, -3.94599338e-005, 1, 2.1612984e-011, 1.65765925e-012, -2.16222491e-011, 0.999990821))
  528. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.866051853, 1.15473604))
  529. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.87646866, 1.22678411, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  530. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  531. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 1.15473592, 1.15473604))
  532. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.7321434, 1.22678125, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  533. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  534. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.866051972))
  535. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905272, -5.91278076e-005, -2.95897865, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  536. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  537. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.01039398, 0.220000014, 0.577368021))
  538. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.30936432, 1.73212481, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  539. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  540. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.288684011))
  541. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433008194, -1.51395798e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  542. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  543. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288684011, 1.0103941, 0.866052091))
  544. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08260155, 1.58766258, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  545. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.0103941, 0.220000014, 0.866052091))
  546. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29912567, 1.73207355, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  547. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  548. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.0103941, 0.220000014, 0.577368021))
  549. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.58769798, 0.433049262, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  550. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  551. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  552. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.721681595, 1.38282776e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  553. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  554. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.15473592, 0.866051972, 0.866051972))
  555. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.23731804, 1.22687554, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  556. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.220000014, 0.866051972))
  557. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17549133, 0.865965366, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  558. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  559. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.433025986, 0.866051972))
  560. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08258629, 0.721663713, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  561. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(2.02078772, 0.866051972, 0.577368021))
  562. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.80421257, 1.22693038, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  563. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.288683981, 1.15473604))
  564. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.22693253, 0.793777108, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  565. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.866052091, 0.866052091))
  566. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.44331741, 1.51567817, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  567. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  568. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  569. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.577432632, 1.15470457, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  570. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  571. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.866052091))
  572. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29909897, 2.02067709, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  573. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  574. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288683951, 0.220000014, 0.577368021))
  575. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.6598568, 1.73208642, 0, 1, -6.19830826e-006, 6.29358198e-012, 6.19830826e-006, 1, 4.54044652e-013, -6.29259318e-012, -4.54265559e-013, 1))
  576. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  577. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.88048619))
  578. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.22681999, 1.44344759, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  579. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  580. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(1.44341958, 0.288684011, 0.577368021))
  581. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.80421638, 0.649561226, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  582. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.288683981, 0.866051972))
  583. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.95899582, 0.793791771, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  584. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.866051853, 0.433025986, 0.59180212))
  585. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360992432, 1.29902101, -1.33514404e-005, 0.999990821, 6.66356864e-005, -2.3743129e-011, -6.66355481e-005, 1, 1.93350717e-011, 1.89453696e-011, -1.93429873e-011, 0.999990821))
  586. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  587. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.144330978, 1.876459, 0, 1, 2.24691612e-005, -4.596332e-013, -2.24691612e-005, 1, 8.00964919e-011, 4.62429574e-013, -8.00967348e-011, 1))
  588. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  589. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 1.29907799, 0.577368021))
  590. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.649446487, 1.15478182, 0, 1, 8.60077052e-005, -1.38771633e-011, -8.60077052e-005, 1, 4.43269831e-011, 1.38819633e-011, -4.43260498e-011, 1))
  591. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.866051853, 1.29907799, 0.577368021))
  592. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360815048, 1.15469754, 0, 1, 7.27595761e-012, 6.12357387e-016, -7.27595761e-012, 1, -1.57604371e-014, 3.60822483e-016, 1.55027443e-014, 1))
  593. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.433025986, 0.288684011))
  594. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.577348709, 0.288660467, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  595. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  596. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.721709907, 0.288683981, 0.577368021))
  597. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15467644, 1.80425811, 1.33514404e-005, 1, -6.19830826e-006, 6.29358198e-012, 6.19830826e-006, 1, 4.54044652e-013, -6.29259318e-012, -4.54265559e-013, 1))
  598. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683951, 0.220000014, 0.288684011))
  599. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.505184174, 1.15036964e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  600. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  601. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683891, 0.220000014, 0.577368021))
  602. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67023468, 0.721758068, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  603. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  604. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.220000014, 0.288683981, 0.59180212))
  605. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.144369125, 1.22688651, -1.33514404e-005, 0.999990821, -1.47163337e-005, -1.14032898e-011, 1.47157189e-005, 1, -2.46699779e-011, 6.60460662e-012, 2.46607214e-011, 0.999990821))
  606. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  607. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.288683981, 0.577368021))
  608. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.59806442, 0.505243123, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  609. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  610. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  611. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08996844, 3.61562538, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  612. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  613. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.577367961, 0.220000014, 0.577367961))
  614. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66011667, 3.60839462, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  615. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  616. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  617. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.30939293, 0.433067858, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  618. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  619. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.288684011, 0.577368021))
  620. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.938171387, 0.649560869, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  621. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  622. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.288736343, 1.01040649, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  623. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  624. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.721709907, 0.220000014, 0.288684011))
  625. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  626. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  627. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  628. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45373726, 5.01871109e-005, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  629. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  630. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  631. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45372581, 0.288736999, 0.216508865, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  632. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  633. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.433025986, 0.433026046, 0.88048619))
  634. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29898643, 1.73213005, 1.33514404e-005, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  635. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(1.01039398, 0.721709907, 0.866051972))
  636. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.288614273, 1.01042449, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  637. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.577367961, 0.866051972))
  638. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17551613, 1.94851351, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  639. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  640. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.88048619))
  641. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29898453, 2.0208149, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  642. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  643. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.577367961, 0.220000014, 0.577367961))
  644. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.08275223, 3.60841179, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  645. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  646. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.220000014, 0.577368021, 0.433025986))
  647. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.61572266, 1.37112474, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  648. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  649. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  650. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.866020203, 0.144353211, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  651. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  652. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.721709907, 0.866051972))
  653. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793930054, 1.29904842, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  654. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  655. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.866020203, 0.144353211, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  656. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  657. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.721709907, 0.866051972))
  658. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17548752, 1.29897356, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  659. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  660. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  661. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01034927, 0.288698375, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  662. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  663. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.433025986, 0.220000014, 0.577367961))
  664. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66733575, 3.61560822, -1.33514404e-005, 9.4587449e-010, -1, -1.2555178e-009, 1, 9.4587449e-010, -1.26664645e-009, 1.26664734e-009, -1.25551836e-009, 1))
  665. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  666. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.577367961, 0.288683981))
  667. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.09285212, -8.58306885e-005, -3.39200974, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  668. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  669. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.866051972))
  670. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01036763, -4.76837158e-005, -2.95897865, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  671. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  672. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.433025986, 0.577368021))
  673. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.46406937, 1.8764689, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  674. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  675. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288684011, 0.220000014, 0.866051972))
  676. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.24766922, 0.721608043, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  677. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  678. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.721709907, 0.866051972))
  679. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.958992, 1.29899025, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  680. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  681. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.01036739, -4.76837158e-005, -3.39199257, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  682. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  683. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.577367961, 0.577367961))
  684. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.60849762, 1.37112522, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  685. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  686. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.288683981, 0.866051972, 0.866051972))
  687. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.39199638, 1.2267971, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  688. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.288683891, 0.220000014, 0.2886841))
  689. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.38156319, 0.433070838, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  690. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  691. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288684011, 0.220000014, 0.866052091))
  692. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08251572, 0.433040679, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  693. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  694. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  695. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905128, -5.91278076e-005, -2.52594757, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  696. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  697. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  698. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.01034927, 0.288698375, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  699. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  700. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark green", "Part", Vector3.new(0.220000014, 0.220000014, 0.577367961))
  701. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.865962982, 0.721782565, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  702. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 1))
  703. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.220000014))
  704. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793857574, 1.16229057e-005, -0.36084938, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  705. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  706. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.288683981, 0.220000014, 0.220000014))
  707. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.793857574, 1.16229057e-005, 0.360855103, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  708. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  709. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.220000014, 0.433025986, 0.866051972))
  710. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.865955353, 1.01046729, -1.33514404e-005, 1, 8.60077052e-005, -1.39353251e-011, -8.60077052e-005, 1, 4.43501867e-011, 1.39401268e-011, -4.434925e-011, 1))
  711. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  712. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Part", Vector3.new(0.577367902, 0.577367961, 0.577368021))
  713. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.10321617, 1.94864511, 0, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  714. Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "Teal", "Part", Vector3.new(0.220000014, 0.88048619, 0.288683981))
  715. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29905152, -5.91278076e-005, -3.39199257, 3.52576644e-005, -1, -3.52554998e-005, 2.50002974e-009, -3.52554998e-005, 1, -1, -3.52576644e-005, 1.25700195e-009))
  716. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  717. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  718. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45372581, 0.288736999, -0.216510773, 1, 0, 4.87457297e-016, 0, 1, -1.30578652e-016, 4.87457297e-016, -1.30578652e-016, 1))
  719. CFuncs["Mesh"].Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099975, 0.656099916))
  720. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  721. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 2.45371437, -0.433077872, 5.96023959e-008, 1.74693199e-007, -1, 1, 4.79283299e-005, 5.96107697e-008, 4.79283299e-005, -1, -1.74690328e-007))
  722. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  723. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  724. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216514587, 0.433077097, -2.16505814, -4.67294331e-006, 2.33721812e-006, 1, -4.82202013e-005, 1, -2.33744322e-006, -1, -4.82202122e-005, -4.67283053e-006))
  725. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  726. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  727. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216466904, -0.144152641, 2.45382309, -1.6820808e-005, 1.22771155e-006, 1, 8.3281986e-005, -1, 1.22911251e-006, 1, 8.32820078e-005, 1.68207062e-005))
  728. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  729. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  730. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.36084938, 0.866117477, 0.288571775, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  731. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  732. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  733. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360841751, 0.866130829, 0.288571417, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  734. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  735. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288683981))
  736. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 3.03111076, -2.09300184, 1.4917008e-006, -2.51827078e-006, -1, 1, 4.92137588e-005, 1.49157688e-006, 4.92137551e-005, -1, 2.51834444e-006))
  737. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  738. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.220000014))
  739. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360853195, 0.0720514655, 1.01045609, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  740. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 0.656099916))
  741. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.288683981, 0.220000014))
  742. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, -1.37124991, -1.58767891, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  743. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  744. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473592, 0.220000014, 0.220000014))
  745. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, 0.721721113, 1.87631607, -5.51631103e-007, 8.05786021e-006, 1, -7.78436442e-005, 1, -8.05790296e-006, -1, -7.78436442e-005, -5.51003893e-007))
  746. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  747. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  748. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, 1.29893112, 1.87643325, 6.12785641e-007, -8.15486055e-006, -1, -1, -7.79344919e-005, -6.12150131e-007, -7.79344919e-005, 1, -8.15490876e-006))
  749. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  750. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  751. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-006, 0.577369511, 1.731987, -5.51631103e-007, 8.05786021e-006, 1, -7.78436442e-005, 1, -8.05790296e-006, -1, -7.78436442e-005, -5.51003893e-007))
  752. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  753. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  754. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-005, 1.15480661, 1.58766747, -1.14968698e-005, 1.05288314e-006, 1, -7.62934724e-005, 1, -1.05376023e-006, -1, -7.62934869e-005, -1.14967897e-005))
  755. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  756. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  757. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, 1.2990489, -0.865930557, 5.38245899e-007, -8.11262089e-006, -1, -7.7932571e-005, 1, -8.11266273e-006, 1, 7.7932571e-005, 5.37613687e-007))
  758. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  759. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  760. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-005, -0.000178277493, -2.30948257, -1.63920467e-005, 5.98826318e-007, 1, -8.32968872e-005, 1, -6.0019164e-007, -1, -8.32969017e-005, -1.63919976e-005))
  761. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  762. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  763. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 0.865955353, 0.72167933, 4.16319835e-006, -5.27811881e-006, -1, -1, -7.79344919e-005, -4.16278681e-006, -7.793447e-005, 1, -5.27844304e-006))
  764. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  765. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.288684011, 0.288683981))
  766. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.81458092, -0.505244374, -5.96093059e-008, 1.20536496e-008, 1, -1, -4.81428433e-005, -5.96087162e-008, 4.81428433e-005, -1, 1.20565211e-008))
  767. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  768. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.433025986, 0.433025986))
  769. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.721621871, -0.721767426, -2.65211384e-006, 6.91636785e-007, 1, -7.76494489e-005, 1, -6.91842615e-007, -1, -7.76494489e-005, -2.65206018e-006))
  770. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  771. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  772. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000108838081, 0.216508865, 0.866125107, -8.2136954e-005, 1, 7.00357191e-007, -1.73874942e-005, -7.01785268e-007, 1, 1, 8.21369395e-005, 1.73875505e-005))
  773. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  774. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  775. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000109732151, 0.216505051, 0.866117477, 8.27777039e-005, -1, -5.66252481e-007, 1.02252243e-005, 5.67098823e-007, -1, 1, 8.27776967e-005, 1.02252725e-005))
  776. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  777. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.220000014, 0.220000014))
  778. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.6239624e-005, -1.73211741, 1.87630653, 1.15484472e-005, -1.20873779e-006, -1, 7.59356262e-005, -1, 1.20961465e-006, -1, -7.59356408e-005, -1.15483563e-005))
  779. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  780. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288684011))
  781. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71661377e-005, 0.865907669, 1.94858384, 3.90277876e-007, -8.37191328e-006, -1, -1, -7.79642869e-005, -3.896252e-007, -7.79642796e-005, 1, -8.3719433e-006))
  782. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  783. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(1.15473604, 0.288683981, 0.288683981))
  784. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -1.0825491, -1.22681618, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  785. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  786. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  787. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, 1.15472341, -1.29895592, 1.26110137e-007, -8.06712887e-006, -1, -7.7932571e-005, 1, -8.06713888e-006, 1, 7.7932571e-005, 1.25481463e-007))
  788. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  789. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Wedge", Vector3.new(0.59180212, 0.220000014, 0.220000014))
  790. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.144762039, 1.44347048, -2.44392018e-009, 3.87486864e-007, 1, 1, -0.00023206092, 2.53384247e-009, 0.00023206092, 1, -3.87486295e-007))
  791. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099975))
  792. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  793. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.577455521, 1.44332528, -3.36299445e-006, 1.11026122e-006, 1, 1, 7.75619483e-005, 3.36290827e-006, -7.75619483e-005, 1, -1.11052213e-006))
  794. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  795. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  796. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.15462112, -1.01037407, 4.39400139e-007, -7.98918609e-006, -1, 1, 7.79642869e-005, 4.38777249e-007, 7.79642796e-005, -1, 7.98922065e-006))
  797. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  798. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  799. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, 0.577333868, -0.865961075, 5.38245899e-007, -8.11262089e-006, -1, -7.7932571e-005, 1, -8.11266273e-006, 1, 7.7932571e-005, 5.37613687e-007))
  800. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  801. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  802. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -1.01024795, -1.58780861, 1.53565597e-005, 6.01717929e-008, -1, 8.41154979e-005, -1, -5.88800688e-008, -1, -8.41154979e-005, -1.5356567e-005))
  803. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  804. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  805. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.67028809e-005, 0.865906, -1.58779335, -1.70109615e-005, -6.02148376e-008, 1, -8.31919388e-005, 1, 5.87996638e-008, -1, -8.31919388e-005, -1.70109688e-005))
  806. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  807. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.288684011, 0.220000014))
  808. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404e-005, 0.938173294, -0.433095038, 5.96023959e-008, 1.74693199e-007, -1, 1, 4.79283299e-005, 5.96107697e-008, 4.79283299e-005, -1, -1.74690328e-007))
  809. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  810. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.220000014))
  811. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.71661377e-005, -1.51543999, 2.02078128, -5.06920287e-007, 7.85272368e-006, 1, 1, 7.76739253e-005, 5.063103e-007, -7.76739253e-005, 1, -7.8527637e-006))
  812. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  813. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.288683981, 0.220000014))
  814. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -1.65981102, 1.87652087, -2.08590222e-007, -6.32272304e-007, -1, -1, -1.46291495e-005, 2.08599474e-007, -1.46291495e-005, 1, -6.32269177e-007))
  815. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  816. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.433025986, 0.433025986))
  817. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -0.288698196, 1.58784819, -2.40121611e-009, 3.87431214e-007, 0.999990821, 0.999990821, 3.94929666e-005, 2.38111664e-009, -3.94930757e-005, 1, -3.87427775e-007))
  818. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  819. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  820. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.72149235, 3.4642086, 1.71214324e-005, 1.72130683e-007, -1, -8.27811818e-005, 1, 1.70713307e-007, 1, 8.27811818e-005, 1.71214488e-005))
  821. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  822. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577368021, 0.220000014, 0.220000014))
  823. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.72158432, 1.87650549, -2.40388998e-009, 3.87445539e-007, 1, 1, 1.47557366e-005, 2.39817388e-009, -1.47557366e-005, 1, -3.87445567e-007))
  824. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  825. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  826. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, -1.15472364, 1.29895592, 3.65992008e-007, -8.08717687e-006, -1, 7.7932571e-005, -1, 8.08720506e-006, -1, -7.7932571e-005, -3.65361785e-007))
  827. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  828. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.288684011))
  829. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000100970268, 0.505271912, 0.288665771, 8.63475361e-005, -1, 6.10917766e-007, 1, 8.63475507e-005, 2.54107908e-005, -2.54108418e-005, 6.0872361e-007, 1))
  830. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  831. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  832. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.86102295e-005, 0.577338934, 0.865907669, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  833. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  834. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288684011, 0.220000014))
  835. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -0.793758273, 1.29911232, -7.43303508e-006, 1.22163033e-006, 1, 7.63520002e-005, -1, 1.22219762e-006, 1, 7.63520075e-005, 7.43294186e-006))
  836. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  837. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  838. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -1.87652028, 0.433006287, 8.36841273e-012, -6.12419143e-011, 1, 4.76499372e-005, -1, -6.124206e-011, 1, 4.76499372e-005, -8.36453996e-012))
  839. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099975, 0.656099916))
  840. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.433025986))
  841. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -2.02083421, 0.144403458, 8.6050507e-012, -1.12807347e-010, 1, 8.40728972e-005, -1, -1.12807826e-010, 1, 8.40729044e-005, -8.59459986e-012))
  842. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099975, 1))
  843. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.577367961))
  844. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.14440918e-005, -3.3919487, 1.94865453, -8.21310664e-007, -3.71713895e-006, -1, -1, -4.91896208e-005, 8.21493472e-007, -4.91896208e-005, 1, -3.71709848e-006))
  845. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  846. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  847. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216470718, 2.30948448, 0.144159853, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  848. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  849. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  850. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.02084994, 1.44337082, 7.22397203e-007, -2.65794e-007, 1, 4.78476795e-005, -1, -2.65828561e-007, 1, 4.78476795e-005, -7.22384527e-007))
  851. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  852. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  853. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.01047516, -1.58765054, -6.6305638e-006, 4.3576631e-007, 1, -1, -7.63698336e-005, -6.63053061e-006, 7.63698263e-005, -1, 4.362727e-007))
  854. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  855. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  856. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216533661, 2.30948448, 0.144159973, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  857. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  858. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  859. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.7220459e-006, -0.865915298, 1.2990557, -2.55266741e-006, 2.22020481e-006, 1, 1, 8.28424963e-005, 2.55248347e-006, -8.28424891e-005, 1, -2.22041626e-006))
  860. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  861. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  862. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -1.73195755, 1.87651253, -6.14582223e-006, 1.36220535e-006, 1, 7.64126744e-005, -1, 1.36267499e-006, 1, 7.64126817e-005, 6.14571854e-006))
  863. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  864. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577368021, 0.288684011, 0.721709907))
  865. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -1.94867647, 0.432897568, 2.0264722e-006, 5.09253368e-007, -0.999990821, 0.000109784494, -1, -5.09026336e-007, -0.999990821, -0.000109785047, -2.02652313e-006))
  866. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  867. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  868. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -1.29899931, 0.288755417, -1.15058829e-005, 1.16190358e-006, 1, 7.63280477e-005, -1, 1.16278193e-006, 1, 7.63280623e-005, 1.15057956e-005))
  869. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  870. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  871. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-005, -2.30951476, -3.03111649, -8.09607911e-007, -6.23818596e-006, -1, 4.91291576e-005, -1, 6.2381464e-006, -1, -4.91291503e-005, 8.09914411e-007))
  872. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  873. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.288684011))
  874. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000100672245, 0.50525856, 0.288679123, -8.62885718e-005, 1, -4.91710637e-007, 1, 8.62885863e-005, 1.91060262e-005, 1.91060717e-005, -4.90062007e-007, -1))
  875. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 1))
  876. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  877. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-006, -3.17544556, 2.30951023, -8.21310664e-007, -3.71713895e-006, -1, -1, -4.91896208e-005, 8.21493472e-007, -4.91896208e-005, 1, -3.71709848e-006))
  878. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  879. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  880. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727e-006, 0.577240825, 1.29911613, 2.53324151e-006, -1.13211729e-006, -1, -7.76727393e-005, 1, -1.13231397e-006, 1, 7.76727466e-005, 2.53315375e-006))
  881. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  882. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  883. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71661377e-005, -1.29893303, -1.87643337, 5.12328938e-007, -7.89359183e-006, -1, 1, 7.79344919e-005, 5.11713779e-007, 7.79344919e-005, -1, 7.89363185e-006))
  884. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099975))
  885. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577368021, 0.433025986, 0.433025986))
  886. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.288612366, -1.58781135, -2.44521902e-006, 3.38393022e-007, 0.999990821, -0.999990821, -9.30486058e-005, -2.44518264e-006, 9.30482274e-005, -1, 3.3861744e-007))
  887. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  888. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.433025986, 0.433025986))
  889. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -2.0208354, -2.5980854, -1.15616069e-006, -1.49042464e-007, -1, 4.70736268e-005, -1, 1.48988065e-007, -1, -4.70736268e-005, 1.15616774e-006))
  890. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  891. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  892. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -2.02085447, -1.15470123, -6.70561178e-007, 3.69151508e-007, -1, 4.78494367e-005, -1, -3.69183596e-007, -1, -4.78494367e-005, 6.705435e-007))
  893. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  894. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  895. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-005, 0.721509099, -2.74252701, -1.70109615e-005, -6.02148376e-008, 1, -8.31919388e-005, 1, 5.87996638e-008, -1, -8.31919388e-005, -1.70109688e-005))
  896. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  897. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  898. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360855103, 0.288558185, 1.1547966, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  899. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  900. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.288684011, 0.433025986, 0.220000014))
  901. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0.288648129, 0.721580505, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  902. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  903. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  904. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.216474533, 0.144152999, -2.45382309, -1.41198152e-005, -1.24599399e-006, 1, -8.33266895e-005, 1, 1.24481744e-006, -1, -8.33266749e-005, -1.41199198e-005))
  905. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  906. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  907. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.865945816, -0.72168082, 2.79766277e-006, -2.31785612e-006, -1, 1, 7.79344919e-005, 2.79748178e-006, 7.79344846e-005, -1, 2.31807394e-006))
  908. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  909. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.288684011, 0.220000014, 0.220000014))
  910. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.47955322e-005, -4.00543213e-005, 0.577262878, -1.67041981e-005, -3.37721644e-007, 1, -8.37883053e-005, 1, 3.36322017e-007, -1, -8.37882981e-005, -1.67042235e-005))
  911. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  912. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  913. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -1.01028359, 1.01046181, -7.43303508e-006, 1.22163033e-006, 1, 7.63520002e-005, -1, 1.22219762e-006, 1, 7.63520075e-005, 7.43294186e-006))
  914. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  915. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  916. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 0.721805573, 1.73200512, -3.36299445e-006, 1.11026122e-006, 1, 1, 7.75619483e-005, 3.36290827e-006, -7.75619483e-005, 1, -1.11052213e-006))
  917. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  918. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  919. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -2.16504097, 0.43307972, -8.21357446e-007, -5.09606161e-006, -1, -1, -4.78931943e-005, 8.21601475e-007, -4.78931979e-005, 1, -5.09602251e-006))
  920. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  921. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.288683981, 0.220000014))
  922. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360837936, 0.0720519423, 1.01046753, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  923. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 1, 0.656099916))
  924. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  925. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.360843658, 0.721786499, 0.144236863, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  926. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  927. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.288683981, 0.220000014))
  928. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 2.52592087, 1.73215079, -1.24540463e-006, 6.92964932e-007, 1, 1, 4.81465177e-005, 1.2453711e-006, -4.81465177e-005, 1, -6.93024845e-007))
  929. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  930. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.433025986, 0.220000014))
  931. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -2.88677025, 1.73214579, 1.32623063e-006, -6.52077517e-007, -1, -1, -4.82320611e-005, -1.32619914e-006, -4.82320611e-005, 1, -6.52141466e-007))
  932. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.656099916))
  933. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  934. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360858917, 1.58762693, -1.58782005, -7.33726074e-006, 4.9689362e-007, 1, -7.64126744e-005, 1, -4.97454209e-007, -1, -7.64126817e-005, -7.33722254e-006))
  935. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  936. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.88048619, 0.220000014, 0.220000014))
  937. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -1.44337273, -1.4434824, -1.49009651e-007, -1.74382194e-007, 1, -1, -4.77710601e-005, -1.49017978e-007, 4.77710601e-005, -1, -1.74375046e-007))
  938. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  939. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.220000014))
  940. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, 0.721630752, 0.288751602, 2.6822504e-006, -1.05700735e-006, -1, -7.79004258e-005, 1, -1.05721631e-006, 1, 7.79004258e-005, 2.68216832e-006))
  941. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  942. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  943. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216505051, 0.43307817, -2.16505623, -4.67294331e-006, 2.33721812e-006, 1, -4.82202013e-005, 1, -2.33744322e-006, -1, -4.82202122e-005, -4.67283053e-006))
  944. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  945. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  946. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216529846, 0.144152522, -2.45382881, -1.41198152e-005, -1.24599399e-006, 1, -8.33266895e-005, 1, 1.24481744e-006, -1, -8.33266749e-005, -1.41199198e-005))
  947. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  948. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  949. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360836029, 0.288558662, 1.15480804, 1.66594764e-005, 7.09434573e-007, -1, -8.39135391e-005, 1, 7.0803668e-007, 1, 8.39135246e-005, 1.66595346e-005))
  950. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  951. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  952. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.360847473, 0.721775055, 0.14423722, -1.67632988e-005, 4.86131569e-007, 1, 1, 8.3284096e-005, 1.67632552e-005, -8.3284096e-005, 1, -4.87527643e-007))
  953. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  954. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  955. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.216537476, -0.144153237, 2.45382881, -1.6820808e-005, 1.22771155e-006, 1, 8.3281986e-005, -1, 1.22911251e-006, 1, 8.32820078e-005, 1.68207062e-005))
  956. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  957. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright bluish green", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014))
  958. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000106930733, 0.21651268, 0.866123199, -7.99797781e-005, 1, 7.00359237e-007, -1.21703379e-005, -7.0133251e-007, 1, 1, 7.99797708e-005, 1.21703943e-005))
  959. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.656099916, 0.656099916, 0.656099916))
  960. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.866051972, 0.220000014, 0.288683981))
  961. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, 3.03110123, 1.80431747, -1.47524008e-006, 5.90472155e-007, 1, 1, 4.78687507e-005, 1.47521177e-006, -4.78687507e-005, 1, -5.90542754e-007))
  962. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 1))
  963. Wedge = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Wedge", Vector3.new(0.577367961, 0.220000014, 0.220000014))
  964. WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-006, -0.433074057, 2.45373154, -1.21425751e-006, 2.73477553e-006, 1, 4.83096082e-005, -1, 2.7348342e-006, 1, 4.83096119e-005, 1.21412518e-006))
  965. CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.656099916, 0.656099916))
  966.  
  967. EffectModel = Instance.new("Model", Character)
  968. EffectModel.Name = "Effects"
  969.  
  970. Effects = {
  971. ["Block"] = {
  972. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  973. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  974. prt.Anchored = true
  975. prt.CFrame = cframe
  976. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. if Type == 1 or Type == nil then
  979. table.insert(Effects, {
  980. prt,
  981. "Block1",
  982. delay,
  983. x3,
  984. y3,
  985. z3,
  986. msh
  987. })
  988. elseif Type == 2 then
  989. table.insert(Effects, {
  990. prt,
  991. "Block2",
  992. delay,
  993. x3,
  994. y3,
  995. z3,
  996. msh
  997. })
  998. end
  999. end;
  1000. };
  1001.  
  1002. ["Cylinder"] = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 2)
  1009. Effects[#Effects + 1] = {
  1010. prt,
  1011. "Cylinder",
  1012. delay,
  1013. x3,
  1014. y3,
  1015. z3
  1016. }
  1017. end;
  1018. };
  1019.  
  1020. ["Sphere"] = {
  1021. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1022. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1023. prt.Anchored = true
  1024. prt.CFrame = cframe
  1025. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1026. game:GetService("Debris"):AddItem(prt, 10)
  1027. table.insert(Effects, {
  1028. prt,
  1029. "Cylinder",
  1030. delay,
  1031. x3,
  1032. y3,
  1033. z3,
  1034. msh
  1035. })
  1036. end;
  1037. };
  1038.  
  1039. ["Ring"] = {
  1040. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1041. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1042. prt.Anchored = true
  1043. prt.CFrame = cframe
  1044. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1045. game:GetService("Debris"):AddItem(prt, 10)
  1046. table.insert(Effects, {
  1047. prt,
  1048. "Cylinder",
  1049. delay,
  1050. x3,
  1051. y3,
  1052. z3,
  1053. msh
  1054. })
  1055. end;
  1056. };
  1057.  
  1058. ["Wave"] = {
  1059. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1060. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1061. prt.Anchored = true
  1062. prt.CFrame = cframe
  1063. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1064. game:GetService("Debris"):AddItem(prt, 10)
  1065. table.insert(Effects, {
  1066. prt,
  1067. "Cylinder",
  1068. delay,
  1069. x3,
  1070. y3,
  1071. z3,
  1072. msh
  1073. })
  1074. end;
  1075. };
  1076.  
  1077. ["Break"] = {
  1078. Create = function(brickcolor, cframe, x1, y1, z1)
  1079. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1080. prt.Anchored = true
  1081. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1082. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1083. local num = math.random(10, 50) / 1000
  1084. game:GetService("Debris"):AddItem(prt, 10)
  1085. table.insert(Effects, {
  1086. prt,
  1087. "Shatter",
  1088. num,
  1089. prt.CFrame,
  1090. math.random() - math.random(),
  1091. 0,
  1092. math.random(50, 100) / 100
  1093. })
  1094. end;
  1095. };
  1096.  
  1097. ["Freeze"] = {
  1098. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3)
  1099. local prt = CFuncs["Part"].Create(workspace, "Neon", 0.4, 0.3, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1100. prt.Anchored = true
  1101. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1102. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1103. coroutine.resume(coroutine.create(function(Part, Mesh)
  1104. for i = 0, 1, 0.1 do
  1105. wait()
  1106. Part.CFrame = Part.CFrame * CFrame.new(0, 0.3, 0)
  1107. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1108. end
  1109. table.insert(Effects, {
  1110. Part,
  1111. "Disappear",
  1112. .01
  1113. })
  1114. game:GetService("Debris"):AddItem(Part, 5)
  1115. end), prt, msh)
  1116. end;
  1117. };
  1118. }
  1119.  
  1120. local Aim = false
  1121.  
  1122. spread = 0
  1123. range = 500
  1124. rangepower = 10
  1125.  
  1126. function FireCannon(mouse, baseprt)
  1127. coroutine.resume(coroutine.create(function(v)
  1128. local spreadvector = (Vector3.new(math.random(-spread, spread), math.random(-spread, spread), math.random(-spread, spread))) * (baseprt.Position - mouse.Hit.p).magnitude / 100
  1129. local dir = CFrame.new((baseprt.Position + mouse.Hit.p) / 2, mouse.Hit.p + spreadvector)
  1130. local hit, pos = rayCast(baseprt.Position, dir.lookVector, 10, Character)
  1131. local rangepos = range
  1132. local ShootBullet = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Lmao", Vector3.new(1, 1, 1))
  1133. ShootBullet.Anchored = false
  1134. ShootBullet.CFrame = baseprt.CFrame
  1135. local FakeBoolit = CFuncs["Part"].Create(ShootBullet, "SmoothPlastic", 0, 0, BrickColor.new("Toothpaste"), "Lmao2", Vector3.new(.5, .5, .5))
  1136. CFuncs["Mesh"].Create("SpecialMesh", FakeBoolit, "FileMesh", "rbxassetid://433301027", Vector3.new(0, 0, 0), Vector3.new(0.02, 0.02, 0.02))
  1137. local FakeBoolitWeld = CFuncs["Weld"].Create(FakeBoolit, ShootBullet, FakeBoolit, CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) * CFrame.new(0, 0, 0))
  1138. local shodderp = CFuncs["Weld"].Create(ShootBullet, ShootBullet, Barrel, CFrame.fromEulerAnglesXYZ(-3.14, 0, 3) * CFrame.new(0, 0, 0))
  1139. shodderp.Parent = nil
  1140. local function drawtrail(From, To)
  1141. local effectsmsh = Instance.new("CylinderMesh")
  1142. effectsmsh.Scale = Vector3.new(1, 1, 1)
  1143. effectsmsh.Name = "Mesh"
  1144. local effectsg = Instance.new("Part")
  1145. effectsg.Material = "SmoothPlastic"
  1146. effectsg.formFactor = 3
  1147. effectsg.CanCollide = false
  1148. effectsg.Name = "Eff"
  1149. effectsg.Locked = true
  1150. effectsg.Anchored = true
  1151. effectsg.Size = Vector3.new(0.2, 0.2, 0.2)
  1152. effectsg.Parent = m
  1153. effectsmsh.Parent = effectsg
  1154. effectsg.BrickColor = BrickColor.new("Toothpaste")
  1155. effectsg.Reflectance = 0.25
  1156. effectsg.Transparency = 1
  1157. local LP = From
  1158. local point1 = To
  1159. local mg = (LP - point1).magnitude
  1160. effectsmsh.Scale = Vector3.new(1.5, mg * 5, 1.5)
  1161. effectsg.CFrame = CFrame.new((LP + point1) / 2, point1) * CFrame.Angles(math.rad(90), 0, 0)
  1162. ShootBullet.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1163. local shodderp = CFuncs["Weld"].Create(ShootBullet, ShootBullet, effectsg, CFrame.fromEulerAnglesXYZ(3.14, 0, 0) * CFrame.new(0, 0, 0))
  1164. Effects["Block"].Create(BrickColor.new("Toothpaste"), ShootBullet.CFrame, 0, 0, 0, 0.5, 0.5, 0.5, 0.05, 1)
  1165. coroutine.resume(coroutine.create(function()
  1166. effectsg.Transparency = 1
  1167. wait(0.1)
  1168. effectsg.Parent = nil
  1169. end))
  1170. end
  1171. local newpos = baseprt.Position
  1172. local inc = rangepower
  1173. repeat
  1174. wait(0)
  1175. rangepos = rangepos - 10
  1176. dir = dir * CFrame.Angles(math.rad(-0.5), 0, 0)
  1177. hit, pos = rayCast(newpos, dir.lookVector, inc, Character)
  1178. drawtrail(newpos, pos)
  1179. newpos = newpos + (dir.lookVector * inc)
  1180. if inc >= 20 then
  1181. inc = inc - 10
  1182. end
  1183. if hit ~= nil then
  1184. rangepos = 0
  1185. end
  1186. until rangepos <= 0
  1187. local TehCF = ShootBullet.CFrame
  1188. local NewCF = CFrame.new(ShootBullet.Position)
  1189. local NewPOS = ShootBullet.Position
  1190. local rand = math.random(1, 3)
  1191. ShootBullet.Parent = nil
  1192. local sprt = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Sound Part", Vector3.new(0.5, 0.5, 0.5))
  1193. sprt.CFrame = TehCF
  1194. sprt.Anchored = true
  1195. if Freeze == false then
  1196. MagnitudeDamage(sprt, 15, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"), " ", 1)
  1197. CFuncs["Sound"].Create("rbxassetid://184718741", sprt, 1, 1.3)
  1198. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06)
  1199. Effects["Block"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06, 1)
  1200. Effects["Wave"].Create(BrickColor.new("Toothpaste"), sprt.CFrame * CFrame.Angles(1.65, 0, 0), .5, .5, .5, 1, 1, 1, .06)
  1201. elseif Freeze == true then
  1202. MagnitudeDamage(sprt, 15, 10, 15, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"), " ", 1)
  1203. Effects["Block"].Create(BrickColor.new("Toothpaste"), NewCF, 1, 1, 1, 5, 5, 5, 0.05)
  1204. end
  1205. game:GetService("Debris"):AddItem(sprt, 5)
  1206. end))
  1207. end
  1208.  
  1209. function attackone()
  1210. if cooldown4>=5 then
  1211. cooldown4=cooldown4-5
  1212. else
  1213. Aim=false
  1214. return
  1215. end
  1216. attack = true
  1217. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1218. CFuncs["Sound"].Create("rbxassetid://131632972", Barrel, 1, .8)
  1219. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .5, 1.8)
  1220. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .07)
  1221. Effects["Block"].Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .07, 1)
  1222. FireCannon(mouse, Barrel)
  1223. for i = 0, 1, 0.3 do
  1224. swait()
  1225. PlayAnimationFromTable({
  1226. CFrame.new(-0.0464506708, -0.238988817, 0.118124016, 0.707105935, 1.89660625e-007, -0.707107782, 0.183011979, 0.96592617, 0.18301174, 0.683013916, -0.258817852, 0.683012009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-1.4975667e-006, 1.49999011, -1.12503767e-006, 0.707105935, 0.0616276413, 0.704417109, 1.89660625e-007, 0.996194899, -0.0871547163, -0.707107782, 0.0616277307, 0.704415262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(1.50920224, -0.144947827, -0.112141252, 0.707105935, -0.18301408, 0.683013439, 1.89660625e-007, 0.965925574, 0.258820474, -0.707107782, -0.183013335, 0.683011651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-0.345030844, 0.663422287, -1.18909049, -0.0882733837, -0.911283314, 0.402207464, 0.995046556, -0.0992052853, -0.00638471544, 0.0457193702, 0.399651557, 0.91552639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(0.642704308, -2.00846434, 0.00167004019, 0.865560055, -0.126088485, 0.484672725, 0.0328175947, 0.979987144, 0.196337596, -0.499728858, -0.154036194, 0.852375507) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(-1.02584946, -1.7481159, -0.398575753, 0.573394775, 0.225872323, 0.787528038, -0.0250177607, 0.965623856, -0.258737028, -0.818897307, 0.128656253, 0.559334397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. }, .8, false)
  1233. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .8)
  1234. end
  1235. for i = 0, 1, 0.1 do
  1236. swait()
  1237. PlayAnimationFromTable({
  1238. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243. CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1244. }, .3, false)
  1245. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1246. end
  1247. attack = false
  1248. end
  1249.  
  1250. function QuadShot()
  1251. attack = true
  1252. Humanoid.WalkSpeed = 0
  1253. for i = 0, 1, 0.1 do
  1254. swait()
  1255. PlayAnimationFromTable({
  1256. CFrame.new(0, -0, -0, 0.906307876, 0, -0.422617942, 0, 1, 0, 0.422617942, 0, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1257. CFrame.new(1.15483999e-007, 1.49999237, 6.2584877e-007, 0.984807909, -0.0301534608, 0.171008915, 0, 0.984807849, 0.173648059, -0.173646972, -0.171009988, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-0.942681372, 0.940122128, -0.586095691, 0.630203903, -0.660239339, -0.408567131, -0.764881134, -0.618345797, -0.180569708, -0.133416563, 0.426300973, -0.894688547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(0.622640371, -1.99763227, -0.00348503888, 0.921796083, -0.0198112018, 0.387168586, 0.0109610008, 0.9996261, 0.0250536501, -0.387520134, -0.0188506003, 0.92166841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(-0.647147298, -1.99463391, -0.0074134469, 0.763117492, 0.0317284837, 0.645480394, -0.0823379681, 0.995427787, 0.0484137535, -0.640992999, -0.0900929123, 0.762240887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. }, .3, false)
  1263. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1264. end
  1265. local ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1266. ref.Anchored = true
  1267. ref.CFrame = Head.CFrame * CFrame.new(-0.25, 0.25, -0.6)
  1268. Effects["Sphere"].Create(BrickColor.new("Cyan"), CFrame.new(ref.Position), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1269. Effects["Sphere"].Create(BrickColor.new("Cyan"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1270. Effects["Sphere"].Create(BrickColor.new("Cyan"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(0, 0, 1.57), 0, 0, 0, 0.2, 5, 0.2, 0.1)
  1271. CFuncs["Sound"].Create("rbxassetid://300563970", RootPart, 1, 1)
  1272. local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50)
  1273. local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, Character)
  1274. if hit2 ~= nil then
  1275. local d1 = CFuncs["Part"].Create(workspace, "Neon", 0, 0.5, BrickColor.new("Toothpaste"), "Effect", Vector3.new())
  1276. d1.Anchored = true
  1277. d1.CFrame = CFrame.new(pos2)
  1278. game:GetService("Debris"):AddItem(d1, 5)
  1279. local msh = CFuncs["Mesh"].Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(100, 5, 100))
  1280. local d2 = d1:Clone()
  1281. d2.Parent = d1
  1282. d2.CFrame = CFrame.new(d1.Position)
  1283. d2.BrickColor = BrickColor.new("Cyan")
  1284. d2.Mesh.Scale = Vector3.new(0, 5, 0)
  1285. table.insert(Effects, {
  1286. d1,
  1287. "QuadShot",
  1288. d2,
  1289. d2.Mesh,
  1290. 0
  1291. })
  1292. end
  1293. for i = 0, 1, 0.1 do
  1294. swait()
  1295. PlayAnimationFromTable({
  1296. CFrame.new(0.00321083516, -0, -0.0634426698, 0.582263947, 0, -0.812999904, 0, 1, 0, 0.812999904, 0, 0.582263947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(1.47521496e-006, 1.49999189, -1.94460154e-006, 0.623624027, -0.00443960726, 0.781711996, -0.115167953, 0.988550425, 0.0974915028, -0.773194432, -0.150826216, 0.6159724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1298. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(-1.68316388, 0.510640204, -0.502018332, 0.570830464, 0.778613091, -0.260604084, -0.431534857, 0.0144789768, -0.901980042, -0.698520184, 0.627337456, 0.344263643) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(0.622647941, -1.99763203, -0.00349700451, 0.812314093, -0.0198106803, 0.582883835, 0.00510299997, 0.9996261, 0.026863046, -0.583198071, -0.0188467726, 0.812111378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-0.747580051, -1.97961462, 0.123161972, 0.607162058, 0.0317292884, 0.793944478, -0.0907969996, 0.995427847, 0.0296548083, -0.789373457, -0.090093039, 0.607266903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. }, .3, false)
  1303. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1304. end
  1305. Humanoid.WalkSpeed = 16
  1306. attack = false
  1307. end
  1308.  
  1309.  
  1310. function CreateGrenade()
  1311. local GrenadeModel = Instance.new("Model", Character)
  1312. GrenadeModel.Name = "GrenadeModel"
  1313. local GrenadeHandle = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Handle", Vector3.new(0.720000029, 0.720000029, 0.720000029))
  1314. local GrenadeHandleWeld = CFuncs["Weld"].Create(GrenadeModel, Character["Left Arm"], GrenadeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0399894714, 0.0880355835, -1.03497469, -1, -1.29144695e-010, -1.65926451e-007, 1.65926451e-007, -5.96046377e-008, -1, 1.291348e-010, -1, 5.96046377e-008))
  1315. GrenadeHandleWeld.Name = "HandleWeld"
  1316. CFuncs["Mesh"].Create("SpecialMesh", GrenadeHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1317. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1318. local Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 6.07967377e-006, -0.305992126, -0.99999994, 2.91125325e-005, 0.000388413115, 0.0003884123, -2.87742059e-005, 1, 2.91237066e-005, 1, 2.87628955e-005))
  1319. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1320. local Button = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Button", Vector3.new(0.287999928, 0.24000001, 0.251999915))
  1321. local Buttonweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Button, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.378005981, -2.2649765e-006, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1322. CFuncs["Mesh"].Create("CylinderMesh", Button, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.150000006, 1))
  1323. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.287999928, 0.24000001, 0.287999928))
  1324. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -0.323997498, 4.05311584e-006, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1325. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.299999982, 1))
  1326. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1327. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, 9.77516174e-006, -0.395996094, -0.99999994, 2.91125325e-005, 0.000388413115, 0.0003884123, -2.87742059e-005, 1, 2.91237066e-005, 1, 2.87628955e-005))
  1328. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.0468000025, 0.0468000025, 0.259199947))
  1329. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1330. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.396003723, 5.96046448e-007, 1, 0, 4.87636868e-018, 0, 1, 0, 4.87636868e-018, 0, 1))
  1331. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.300000012, 0.300000012, 0.300000012))
  1332. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1333. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-006, -7.62939453e-006, -0.305995941, 2.90565495e-005, -0.000388383865, 0.99999994, -2.88907795e-005, -0.99999994, -0.000388383021, 1, -2.88794927e-005, -2.90677672e-005))
  1334. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1335. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
  1336. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.000904083252, 0, 3.6234119e-012, 0, 1, -1, -1.42108547e-014, 3.62340236e-012, 1.42108547e-014, -1, 0))
  1337. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1338. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1339. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809e-005, 0, 0.306002617, -0.99999994, -0.000388418615, 2.90845201e-005, 0.0003884178, -1, -2.87741423e-005, 2.90956923e-005, -2.87628409e-005, 1))
  1340. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1341. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1342. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14440918e-005, 1.52587891e-005, -0.306001425, -0.99999994, -0.000388418615, 2.90845201e-005, 0.0003884178, -1, -2.87741423e-005, 2.90956923e-005, -2.87628409e-005, 1))
  1343. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1344. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.SmoothPlastic, 0, 0, "Toothpaste", "Part", Vector3.new(0.24000001, 0.24000001, 0.24000001))
  1345. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45571136e-005, -3.05175781e-005, 0.305992126, 2.90565495e-005, -0.000388383865, 0.99999994, -2.88907795e-005, -0.99999994, -0.000388383021, 1, -2.88794927e-005, -2.90677672e-005))
  1346. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.18720001, 0.18720001, 0.766799986))
  1347. Part = CFuncs["Part"].Create(GrenadeModel, Enum.Material.Neon, 0, 0, "Toothpaste", "Part", Vector3.new(0.287999928, 0.685800076, 0.287999928))
  1348. Partweld = CFuncs["Weld"].Create(GrenadeModel, GrenadeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000904083252, -5.96046448e-007, 0, -1, 2.46687932e-007, -5.96051919e-008, 5.96052629e-008, 3.27825546e-007, -1, -2.46687904e-007, -1, -3.27825546e-007))
  1349. CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1350. for _, Part in pairs(GrenadeModel:GetChildren()) do
  1351. pcall(function()
  1352.  
  1353. Part.CanCollide = true
  1354. end)
  1355. end
  1356. local Beep = Instance.new("Sound")
  1357. Beep.Name = "Beep"
  1358. Beep.SoundId = "rbxassetid://146785518"
  1359. Beep.Volume = .5
  1360. Beep.Looped = true
  1361. Beep.Pitch = 4
  1362. Beep.Parent = GrenadeHandle
  1363. Beep:Play()
  1364. GrenadeHandleWeld:remove()
  1365. local BodyVelocity = Instance.new("BodyVelocity")
  1366. BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1367. BodyVelocity.velocity = (mouse.Hit.p - GrenadeHandle.Position).unit * 250
  1368. BodyVelocity.Parent = GrenadeHandle
  1369. game:GetService("Debris"):AddItem(BodyVelocity, 0.05)
  1370. game:GetService("Debris"):AddItem(GrenadeModel, 10)
  1371. swait()
  1372. ExplodeCon = GrenadeHandle.Touched:connect(function(Hit)
  1373. if Hit.Parent ~= Character then
  1374. Freeze = true
  1375. ExplodeCon:disconnect()
  1376. CFuncs["Sound"].Create("rbxassetid://240036913", GrenadeHandle, 1, 1)
  1377. if Hit.Parent == GrenadeHandle.Parent then
  1378. return
  1379. end
  1380. local Weld = Instance.new("Weld")
  1381. Weld.Part0 = GrenadeHandle
  1382. Weld.Part1 = Hit
  1383. Weld.C0 = GrenadeHandle.CFrame:inverse() * CFrame.new(GrenadeHandle.Position)
  1384. Weld.C1 = Hit.CFrame:inverse() * CFrame.new(GrenadeHandle.Position)
  1385. Weld.Parent = GrenadeHandle
  1386. for i = 4, 10, 0.075 do
  1387. Beep.Pitch = i
  1388. swait()
  1389. end
  1390. local sprt = CFuncs["Part"].Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Sound Part", Vector3.new(0.5, 0.5, 0.5))
  1391. sprt.CFrame = GrenadeHandle.CFrame
  1392. sprt.Anchored = true
  1393. MagnitudeDamage(sprt, 15, 10, 25, BrickColor.new("Cyan"), BrickColor.new("Navy blue"), " ", 1)
  1394. CFuncs["Sound"].Create("rbxassetid://166221646", sprt, 1, 1)
  1395. CFuncs["Sound"].Create("rbxassetid://338594711", sprt, 1, 1.2)
  1396. for i = 1, 6 do
  1397. Effects["Break"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 0.5, math.random(5, 15), 0.5)
  1398. end
  1399. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06)
  1400. Effects["Block"].Create(BrickColor.new("Toothpaste"), sprt.CFrame, 5, 5, 5, 5, 5, 5, .06, 1)
  1401. game:GetService("Debris"):AddItem(sprt, 5)
  1402. GrenadeModel:remove()
  1403. end
  1404. Freeze = false
  1405. end)
  1406. return GrenadeModel
  1407. end
  1408.  
  1409. function ThrowGrenade()
  1410. attack = true
  1411. for i = 0, 1, 0.15 do
  1412. swait()
  1413. PlayAnimationFromTable({
  1414. CFrame.new(-0, -0, 0, 0.555494964, 0, 0.831519902, 0, 1, 0, -0.831519902, 0, 0.555494964) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(-3.27825546e-007, 1.49999201, 2.5331974e-007, 0.625445068, 0.0577181466, -0.778130531, 0, 0.997260332, 0.0739721954, 0.780268192, -0.0462655462, 0.623731613) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(-1.84413862, 0.829995692, -0.263126075, 0.277553767, 0.689586163, 0.668905735, 0.838962317, -0.513218045, 0.180968568, 0.468087941, 0.510958135, -0.720982313) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(0.727452874, -1.99999678, 0.0524490774, 0.500000715, 0.0181959216, -0.865833819, 0, 0.999779224, 0.0210108496, 0.866024971, -0.0105054397, 0.499890357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-0.644299269, -1.99999678, -0.0719765127, 0.80593729, 0.0581622086, -0.589136958, -0.0274869967, 0.997765243, 0.060901694, 0.591362596, -0.0328893401, 0.805734873) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. }, .4, false)
  1421. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1422. end
  1423. CreateGrenade()
  1424. for i = 0, 1, 0.15 do
  1425. swait()
  1426. PlayAnimationFromTable({
  1427. CFrame.new(-0.10872753, 0, -0.099864617, 0.541791856, 0, -0.840512812, 0, 1, 0, 0.840512812, 0, 0.541791856) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(1.13993883e-006, 1.49999213, -1.13248825e-006, 0.663318098, -0.0493231155, 0.746710539, -0.000380000245, 0.99780333, 0.0662463158, -0.748337686, -0.0442261323, 0.661842227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(-0.818766117, 0.29000023, -1.04174209, 0.371324599, -0.529005647, 0.763067067, 0.921572506, 0.310204625, -0.233403519, -0.113235161, 0.789889991, 0.602703691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(0.607915223, -1.99999642, 0.0348861739, 0.989780545, 0.00892156549, 0.142320454, -0.0195019897, 0.997132361, 0.0731216595, -0.141259938, -0.075149931, 0.987116218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(-0.64430511, -1.99999678, -0.0719578862, 0.719177306, 0.046785295, 0.693249881, -0.0489069782, 0.998664379, -0.0166606959, -0.693103433, -0.0219227616, 0.72050488) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. }, .4, false)
  1434. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1435. end
  1436. attack = false
  1437. end
  1438.  
  1439. function AutoFire()
  1440. if cooldown4>=10 then
  1441. cooldown4=cooldown4-10
  1442. else
  1443. Aim=false
  1444. return
  1445. end
  1446. attack = true
  1447. for i = 1, 3 do
  1448. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  1449. CFuncs["Sound"].Create("rbxassetid://131632972", Barrel, 1, 1)
  1450. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .5, 2)
  1451. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .1)
  1452. Effects["Block"].Create(BrickColor.new("Toothpaste"), Barrel.CFrame, 1, 1, 1, 2, 2, 2, .1, 1)
  1453. FireCannon(mouse, Barrel)
  1454. for i = 0, 1, 0.5 do
  1455. swait()
  1456. PlayAnimationFromTable({
  1457. CFrame.new(-0.0464506708, -0.238988817, 0.118124016, 0.707105935, 1.89660625e-007, -0.707107782, 0.183011979, 0.96592617, 0.18301174, 0.683013916, -0.258817852, 0.683012009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(-1.4975667e-006, 1.49999011, -1.12503767e-006, 0.707105935, 0.0616276413, 0.704417109, 1.89660625e-007, 0.996194899, -0.0871547163, -0.707107782, 0.0616277307, 0.704415262) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(1.50920224, -0.144947827, -0.112141252, 0.707105935, -0.18301408, 0.683013439, 1.89660625e-007, 0.965925574, 0.258820474, -0.707107782, -0.183013335, 0.683011651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(-0.345030844, 0.663422287, -1.18909049, -0.0882733837, -0.911283314, 0.402207464, 0.995046556, -0.0992052853, -0.00638471544, 0.0457193702, 0.399651557, 0.91552639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(0.642704308, -2.00846434, 0.00167004019, 0.865560055, -0.126088485, 0.484672725, 0.0328175947, 0.979987144, 0.196337596, -0.499728858, -0.154036194, 0.852375507) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(-1.02584946, -1.7481159, -0.398575753, 0.573394775, 0.225872323, 0.787528038, -0.0250177607, 0.965623856, -0.258737028, -0.818897307, 0.128656253, 0.559334397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. }, .8, false)
  1464. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .8)
  1465. end
  1466. for i = 0, 1, 0.3 do
  1467. swait()
  1468. PlayAnimationFromTable({
  1469. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. }, .3, false)
  1476. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1477. end
  1478. end
  1479. attack = false
  1480. end
  1481.  
  1482. --[[Attacks]]--
  1483.  
  1484. mouse.Button1Down:connect(function()
  1485. if attack == false and attacktype == 1 and Aim == true then
  1486. attackone()
  1487. end
  1488. end)
  1489.  
  1490. mouse.KeyDown:connect(function(k)
  1491. k = k:lower()
  1492. if attack == false and k == 'f' and Aim == false then
  1493. Aim = true
  1494. elseif attack == false and k == 'f' and Aim == true then
  1495. Aim = false
  1496. elseif attack == false and k == 'z' and cooldown1>=co1 then
  1497. cooldown1=0
  1498. QuadShot()
  1499. elseif attack == false and k == 'x' and cooldown2>=co2 then
  1500. cooldown2=0
  1501. ThrowGrenade()
  1502. elseif attack == false and k == 'c' and Aim == true then
  1503. AutoFire()
  1504. end
  1505. end)
  1506. function updateskills()
  1507. if Aim == false then
  1508. text3.Text = "[X]\n N/A"
  1509. text4.Text = "[F]\n Aim"
  1510. else
  1511. text3.Text = "[X]\n Rapid Fire"
  1512. text4.Text = "[Click]\n Fire"
  1513. end
  1514. if cooldown1 <= co1 then
  1515. cooldown1 = cooldown1 + 1 / 30
  1516. end
  1517. if cooldown2 <= co2 then
  1518. cooldown2 = cooldown2 + 1 / 30
  1519. end
  1520. if cooldown3 <= co3 then
  1521. cooldown3 = cooldown3 + 1 / 30
  1522. end
  1523. if cooldown4 <= co4 and Aim == false then
  1524. cooldown4 = cooldown4 + 1 /30
  1525. end
  1526. end
  1527.  
  1528. while true do
  1529. swait()
  1530. if Humanoid.Health == 0 or Character == nil then
  1531. break
  1532. end
  1533. updateskills()
  1534. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1535. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1536. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1537. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1538. if Aim == false and attack == false then
  1539. Humanoid.WalkSpeed = 18
  1540. elseif Aim == true and attack == false then
  1541. Humanoid.WalkSpeed = 10
  1542. end
  1543. if Aim == true then
  1544. local aim = CFrame.new(RootPart.Position, mouse.Hit.p)
  1545. local direction = aim.lookVector
  1546. local headingA = math.atan2(direction.x, direction.z)
  1547. headingA = math.deg(headingA)
  1548. Humanoid.AutoRotate = false
  1549. RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1550. else
  1551. Humanoid.AutoRotate = true
  1552. end
  1553. for i, v in pairs(Character:GetChildren()) do
  1554. if v:IsA'Model' then
  1555. for _, c in pairs(v:GetChildren()) do
  1556. if c:IsA'Part' then
  1557. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1558. end
  1559. end
  1560. end
  1561. end
  1562. for i, v in pairs(Character:GetChildren()) do
  1563. if v:IsA("Part") then
  1564. v.Material = "SmoothPlastic"
  1565. elseif v:IsA("Hat") then
  1566. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1567. end
  1568. end
  1569. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1570. velocity = RootPart.Velocity.y
  1571. sine = sine + change
  1572. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1573. if equipped == true or equipped == false then
  1574. if RootPart.Velocity.y > 1 and hit == nil then
  1575. Anim = "Jump"
  1576. if attack == false and Aim == false then
  1577. change = 1
  1578. PlayAnimationFromTable({
  1579. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(0, 1.48262739, 0.0984807014, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(1.31206596, 1.29694152, 0.476807415, 0.939692438, -8.40150562e-008, 0.342020661, -0.21984686, -0.76604414, 0.60402298, 0.262002856, -0.642788053, -0.719845831) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(-1.5668143, 0.113709539, -0.0510462224, 0.923045218, 0.254886031, -0.288133383, -0.185842037, 0.951251626, 0.246136591, 0.336824089, -0.173647895, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(0.500001609, -1.79999721, 1.49011612e-007, 0.995449364, 0.0227353834, -0.0925409794, -0.0044040014, 0.981060326, 0.193652838, 0.0951910391, -0.192364037, 0.976695895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(-0.500002027, -1.49999654, -0.19999975, 0.866025269, 4.00048179e-007, 0.500000358, -0.129410043, 0.965925813, 0.224143773, -0.482963175, -0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. }, .3, false)
  1586. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1587. elseif attack == false and Aim == true then
  1588. change = 1
  1589. PlayAnimationFromTable({
  1590. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(0.500000715, -1.79999745, -1.35600567e-006, 0.94129312, 0.0227346793, 0.336824238, -0.0858320072, 0.981060266, 0.173648357, -0.326497018, -0.192364305, 0.92541647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(-0.500002027, -1.49999654, -0.19999975, 0.866025269, 4.00048179e-007, 0.500000358, -0.129410043, 0.965925813, 0.224143773, -0.482963175, -0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. }, .3, false)
  1597. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1598. end
  1599. elseif RootPart.Velocity.y < -1 and hit == nil then
  1600. Anim = "Fall"
  1601. if attack == false and Aim == false then
  1602. change = 1
  1603. PlayAnimationFromTable({
  1604. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(0, 1.49127769, -0.0996195972, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(1.30000818, 1.19999981, 0.59999907, 0.984807849, 3.59532123e-007, 0.173648059, -0.133021981, -0.642787039, 0.754407048, 0.111618988, -0.766044915, -0.633021712) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(-1.59500337, 0.0681275129, -0.400336176, 0.891351998, 0.429748684, -0.144249231, -0.452659994, 0.826742291, -0.334060162, -0.024304999, 0.363061041, 0.9314484) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.448000163, -1.9800508, -0.127594233, 0.980724096, -0.0317484438, -0.192801416, -0.000597000064, 0.986220241, -0.165436789, 0.195397034, 0.162362948, 0.967190921) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(-0.514118016, -1.48724687, -0.321207315, 0.954581738, 0.0457262322, 0.294419378, 0.046677988, 0.953000247, -0.299352139, -0.294269949, 0.299499005, 0.907582223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. }, .3, false)
  1611. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1612. elseif attack == false and Aim == true then
  1613. change = 1
  1614. PlayAnimationFromTable({
  1615. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619. CFrame.new(0.456608057, -1.97967982, -0.125822604, 0.944759369, 0.055468414, 0.323037177, 0.00132900046, 0.984919786, -0.173006475, -0.327762127, 0.163878798, 0.930438459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(-0.720192492, -1.86214101, -0.19086799, 0.866024852, 0.211309791, 0.453154802, -0.129409984, 0.970153272, -0.205074862, -0.482963949, 0.118957169, 0.867522418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. }, .3, false)
  1622. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1623. end
  1624. elseif Torsovelocity < 1 and hit ~= nil then
  1625. Anim = "Idle"
  1626. if attack == false and Aim == false then
  1627. change = 1
  1628. PlayAnimationFromTable({
  1629. CFrame.new(0.0130468942, -0.311750889, 0.0817597061, 0.819151819, 0, -0.573576868, 0, 1, 0, 0.573576868, 0, 0.819151819) * CFrame.new(0, -0.1 + .1 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(1.49011612e-008, 1.49998987, 1.49011612e-008, 0.819151819, -0.0439680889, 0.571889162, 0, 0.997057617, 0.076655969, -0.573576868, -0.0627928749, 0.816741586) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .05 * math.cos(sine / 20), 0, 0),
  1631. CFrame.new(1.18289697, 1.30086362, 0.35635227, 0.76604414, 0.321394622, 0.556670487, 0, -0.866024971, 0.500000954, 0.642788112, -0.383022755, -0.663413286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(-1.54763377, -0.046230197, -0.109767228, 0.98908627, 0.109599225, -0.09847036, -0.121894002, 0.98412174, -0.129020855, 0.0827661753, 0.1396157, 0.986740708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0 + .1 * math.cos(sine / 20)),
  1633. CFrame.new(0.714063168, -1.72399032, 0.0776934996, 0.936059713, -0.192616343, 0.294433892, 0.160290003, 0.978408575, 0.13047564, -0.313208342, -0.074938193, 0.946723282) * CFrame.new(0, 0 -.05 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(-0.731964469, -1.73628664, -0.173331201, 0.623145103, -0.0355542637, 0.781297803, 0, 0.998966217, 0.0454596318, -0.78210628, -0.0283279475, 0.622500956) * CFrame.new(0, 0 - .05 * math.cos(sine / 20), 0) * CFrame.Angles(0, 0, 0),
  1635. }, .3, false)
  1636. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1637. elseif attack == false and Aim == true then
  1638. change = 1
  1639. PlayAnimationFromTable({
  1640. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(0.64141804, -1.99999678, 3.75509262e-006, 0.865559459, -0.0400083363, 0.499205828, 0.0328160077, 0.999192536, 0.023180481, -0.49973011, -0.00368214212, 0.866173565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(-0.634346068, -1.9999969, -0.00707113743, 0.573396206, 0.0143492911, 0.819152713, -0.0250170156, 0.999687016, -1.71228081e-007, -0.818896413, -0.0204926543, 0.573575795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. }, .3, false)
  1647. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1648. end
  1649. elseif Torsovelocity > 2 and hit ~= nil then
  1650. Anim = "Walk"
  1651. if attack == false and Aim == false then
  1652. change = 3
  1653. PlayAnimationFromTable({
  1654. CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(-5 * math.cos(sine / 10)), math.rad(0)),
  1655. CFrame.new(0, 1.5, 0) * angles(math.rad(10), math.rad(5 * math.cos(sine / 10)), math.rad(0)),
  1656. CFrame.new(1.18289697, 1.30086362, 0.35635227, 0.76604414, 0.321394622, 0.556670487, 0, -0.866024971, 0.500000954, 0.642788112, -0.383022755, -0.663413286),
  1657. CFrame.new(-1.5, 0.1 + 0.1 * math.cos(sine / 10), -1 * math.cos(sine / 10)) * angles(math.rad(70 * math.cos(sine / 10)), math.rad(0), math.rad(-5)),
  1658. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  1659. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
  1660. }, .3, false)
  1661. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, -.2) * angles(math.rad(150), math.rad(-34), math.rad(0)), .3)
  1662. elseif attack == false and Aim == true then
  1663. change = 2
  1664. PlayAnimationFromTable({
  1665. CFrame.new(-0.0464505926, 0, 0.0535500757, 0.707106352, 0, -0.707107365, 0, 1, 0, 0.707107365, 0, 0.707106352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666. CFrame.new(-3.7252903e-008, 1.49999177, -3.7252903e-008, 0.707106352, -0.0616286285, 0.704416573, 0, 0.996194661, 0.087155968, -0.707107365, -0.0616285391, 0.70441556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667. CFrame.new(1.40920067, 8.94069672e-008, -0.212141812, 0.707106352, 0.241844803, 0.664463639, 0, 0.939692736, -0.342019886, -0.707107365, 0.24184446, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668. CFrame.new(-0.682863712, 0.0131569803, -1.24407899, 0.596025348, -0.347929686, 0.723670602, 0.692534328, 0.67887038, -0.243990541, -0.406387001, 0.646591187, 0.645577073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1669. CFrame.new(.5, -1.85 - 0.3 * math.cos(sine / 8) / 2, 0 + 1.3 * math.sin(sine / 8) / 2) * angles(math.rad(-20 * math.sin(sine / 8)), math.rad(-10), math.rad(0)),
  1670. CFrame.new(-.5, -1.85 + 0.3 * math.cos(sine / 8) / 2, 0 - 1.3 * math.sin(sine / 8) / 2) * angles(math.rad(20 * math.sin(sine / 8)), math.rad(10), math.rad(0)),
  1671. }, .3, false)
  1672. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0.3, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1673. end
  1674. end
  1675. end
  1676. if #Effects > 0 then
  1677. for e = 1, #Effects do
  1678. if Effects[e] ~= nil then
  1679. local Thing = Effects[e]
  1680. if Thing ~= nil then
  1681. local Part = Thing[1]
  1682. local Mode = Thing[2]
  1683. local Delay = Thing[3]
  1684. local IncX = Thing[4]
  1685. local IncY = Thing[5]
  1686. local IncZ = Thing[6]
  1687. if Thing[1].Transparency <= 1 then
  1688. if Thing[2] == "Block1" then
  1689. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1690. Mesh = Thing[1].Mesh
  1691. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1692. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1693. elseif Thing[2] == "QuadShot" then
  1694. if Thing[5] < 100 then
  1695. Thing[5] = Thing[5] + 1.5
  1696. Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5])
  1697. else
  1698. refda = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1699. refda.Anchored = true
  1700. refda.CFrame = CFrame.new(Thing[1].Position)
  1701. game:GetService("Debris"):AddItem(refda, 5)
  1702. CFuncs["Sound"].Create("rbxassetid://300916105", refda, 1, .5)
  1703. CFuncs["Sound"].Create("rbxassetid://184718741", refda, 1, .8)
  1704. MagnitudeDamage(refda, 40, 10, 30, BrickColor.new("Toothpaste"), BrickColor.new("Navy blue"))
  1705. Effects["Cylinder"].Create(BrickColor.new("Toothpaste"), CFrame.new(refda.Position), 3, 9999, 3, 10, 10, 10, 0.05)
  1706. Effects["Sphere"].Create(BrickColor.new("Toothpaste"), refda.CFrame, 10, 10, 10, 10, 10, 10, .06)
  1707. Effects["Block"].Create(BrickColor.new("Toothpaste"), refda.CFrame, 10, 10, 10, 10, 10, 10, .06, 1)
  1708. Effects["Wave"].Create(BrickColor.new("Toothpaste"), refda.CFrame, 1, 1, 1, 3, 3, 3, .06)
  1709. Thing[1].Parent = nil
  1710. table.remove(Effects, e)
  1711. end
  1712. elseif Thing[2] == "Block2" then
  1713. Thing[1].CFrame = Thing[1].CFrame
  1714. Mesh = Thing[7]
  1715. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1716. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1717. elseif Thing[2] == "Cylinder" then
  1718. Mesh = Thing[1].Mesh
  1719. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1720. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1721. elseif Thing[2] == "Blood" then
  1722. Mesh = Thing[7]
  1723. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1724. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1725. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1726. elseif Thing[2] == "Elec" then
  1727. Mesh = Thing[1].Mesh
  1728. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1729. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1730. elseif Thing[2] == "Disappear" then
  1731. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1732. elseif Thing[2] == "Shatter" then
  1733. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1734. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1735. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1736. Thing[6] = Thing[6] + Thing[5]
  1737. end
  1738. else
  1739. Part.Parent = nil
  1740. table.remove(Effects, e)
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. end
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