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SilverKing

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Jun 4th, 2015
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  1. [-] dispatchEvent:GameEvents::BALL_REMOVED
  2. [-] dispatchEvent:GameEvents::BALL_BLOWED
  3. [-] dispatchEvent:GameEvents::BALL_REMOVED
  4. [-] dispatchEvent:GameEvents::BALL_BLOWED
  5. [-] dispatchEvent:GameEvents::BALL_REMOVED
  6. [-] dispatchEvent:GameEvents::BALL_BLOWED
  7. [-] dispatchEvent:GameEvents::BALL_REMOVED
  8. [-] dispatchEvent:GameEvents::BALL_BLOWED
  9. [-] dispatchEvent:GameEvents::BALL_REMOVED
  10. [-] undefined
  11. [-] dispatchEvent:GameEvents::BALL_BLOWED
  12. [-] dispatchEvent:GameEvents::BALL_REMOVED
  13. [-] dispatchEvent:GameEvents::BALL_BLOWED
  14. [-] dispatchEvent:GameEvents::BALL_REMOVED
  15. [-] dispatchEvent:GameEvents::BALL_BLOWED
  16. [-] dispatchEvent:GameEvents::BALL_REMOVED
  17. [-] dispatchEvent:GameEvents::BALL_BLOWED
  18. [-] dispatchEvent:GameEvents::BALL_REMOVED
  19. [-] dispatchEvent:GameEvents::BALL_BLOWED
  20. [-] dispatchEvent:GameEvents::BALL_REMOVED
  21. [-] dispatchEvent:GameEvents::BALL_BLOWED
  22. [-] dispatchEvent:GameEvents::BALL_REMOVED
  23. [-] dispatchEvent:GameEvents::BALL_BLOWED
  24. [-] dispatchEvent:GameEvents::BALL_REMOVED
  25. [-] dispatchEvent:GameEvents::BALL_BLOWED
  26. [-] dispatchEvent:GameEvents::BALL_REMOVED
  27. [-] dispatchEvent:GameEvents::BALL_BLOWED
  28. [-] dispatchEvent:GameEvents::BALL_REMOVED
  29. [-] dispatchEvent:GameEvents::BALL_BLOWED
  30. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  31. [-] dispatchEvent:GameEvents::START_FALLING
  32. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  33. [-] dispatchEvent:GameEvents::BALL_REMOVED
  34. [-] State Falling reason cells[i][j].waitingBall:true
  35. [-] Ball created
  36. [-] dispatchEvent:GameEvents::BALL_CREATED
  37. [-] Ball created
  38. [-] dispatchEvent:GameEvents::BALL_CREATED
  39. [-] Ball created
  40. [-] dispatchEvent:GameEvents::BALL_CREATED
  41. [-] Ball created
  42. [-] dispatchEvent:GameEvents::BALL_CREATED
  43. [-] Ball created
  44. [-] dispatchEvent:GameEvents::BALL_CREATED
  45. [-] Ball created
  46. [-] dispatchEvent:GameEvents::BALL_CREATED
  47. [-] Ball created
  48. [-] dispatchEvent:GameEvents::BALL_CREATED
  49. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  50. [-] Ball created
  51. [-] dispatchEvent:GameEvents::BALL_CREATED
  52. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  53. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  54. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  55. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  56. [-] State Falling reason cells[i][j].waitingBall:true
  57. [-] Ball created
  58. [-] dispatchEvent:GameEvents::BALL_CREATED
  59. [-] Ball created
  60. [-] dispatchEvent:GameEvents::BALL_CREATED
  61. [-] Ball created
  62. [-] dispatchEvent:GameEvents::BALL_CREATED
  63. [-] Ball created
  64. [-] dispatchEvent:GameEvents::BALL_CREATED
  65. [-] Ball created
  66. [-] dispatchEvent:GameEvents::BALL_CREATED
  67. [-] Ball created
  68. [-] dispatchEvent:GameEvents::BALL_CREATED
  69. [-] Ball created
  70. [-] dispatchEvent:GameEvents::BALL_CREATED
  71. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  72. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  73. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  74. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  75. [-] State Falling reason cells[i][j].waitingBall:true
  76. [-] State Falling reason cells[i][j].waitingBall:true
  77. [-] Ball created
  78. [-] dispatchEvent:GameEvents::BALL_CREATED
  79. [-] Ball created
  80. [-] dispatchEvent:GameEvents::BALL_CREATED
  81. [-] Ball created
  82. [-] dispatchEvent:GameEvents::BALL_CREATED
  83. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  84. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  85. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  86. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  87. [-] State Falling reason cells[i][j].waitingBall:true
  88. [-] State Falling reason cells[i][j].waitingBall:true
  89. [-] Ball created
  90. [-] dispatchEvent:GameEvents::BALL_CREATED
  91. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  92. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  93. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  94. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  95. [-] 123
  96. [-] Ball::SIMPLE type in method remove!
  97. [-] Ball::SIMPLE type in method remove!
  98. [-] Ball::SIMPLE type in method remove!
  99. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  100. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  101. [-] dispatchEvent:GameEvents::BALL_BLOWED
  102. [-] dispatchEvent:GameEvents::BALL_REMOVED
  103. [-] dispatchEvent:GameEvents::BALL_BLOWED
  104. [-] dispatchEvent:GameEvents::BALL_REMOVED
  105. [-] dispatchEvent:GameEvents::BALL_BLOWED
  106. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  107. [-] dispatchEvent:GameEvents::START_FALLING
  108. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  109. [-] dispatchEvent:GameEvents::BALL_REMOVED
  110. [-] 123
  111. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  112. [-] Ball created
  113. [-] dispatchEvent:GameEvents::BALL_CREATED
  114. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  115. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  116. [-] undefined
  117. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  118. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  119. [-] 123
  120. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  121. [-] 123
  122. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  123. [-] Ball created
  124. [-] dispatchEvent:GameEvents::BALL_CREATED
  125. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  126. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  127. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  128. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  129. [-] 123
  130. [-] State Falling reason cells[i][j].waitingBall:true
  131. [-] 123
  132. [-] State Falling reason cells[i][j].waitingBall:true
  133. [-] Ball created
  134. [-] dispatchEvent:GameEvents::BALL_CREATED
  135. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  136. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  137. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  138. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  139. [-] 123
  140. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  141. [-] checkAllGlassesBroken()
  142. [-] dispatchEvent:GameEvents::MOVE_END line 167
  143. [-] 0 === BOMB COUNT
  144. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  145. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  146. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  147. [-] Ball::SIMPLE type in method remove!
  148. [-] Ball::SIMPLE type in method remove!
  149. [-] Ball::SIMPLE type in method remove!
  150. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  151. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  152. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  153. [-] dispatchEvent:GameEvents::BALL_BLOWED
  154. [-] dispatchEvent:GameEvents::BALL_REMOVED
  155. [-] dispatchEvent:GameEvents::BALL_BLOWED
  156. [-] dispatchEvent:GameEvents::BALL_REMOVED
  157. [-] undefined
  158. [-] dispatchEvent:GameEvents::BALL_BLOWED
  159. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  160. [-] dispatchEvent:GameEvents::START_FALLING
  161. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  162. [-] dispatchEvent:GameEvents::BALL_REMOVED
  163. [-] 123
  164. [-] State Falling reason cells[i][j].waitingBall:true
  165. [-] Ball created
  166. [-] dispatchEvent:GameEvents::BALL_CREATED
  167. [-] Ball created
  168. [-] dispatchEvent:GameEvents::BALL_CREATED
  169. [-] Ball created
  170. [-] dispatchEvent:GameEvents::BALL_CREATED
  171. [-] undefined
  172. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  173. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  174. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  175. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  176. [-] 123
  177. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  178. [-] checkAllGlassesBroken()
  179. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  180. [-] Globals.eventDispatcher.removeEventListener(GameEvents.MOVE_END, checkAllGlassesBroken);
  181. [-] dispatchEvent:GameEvents::MOVE_END line 167
  182. [-] 0 === BOMB COUNT
  183. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  184. [-] undefined
  185. [-] undefined
  186. [-] undefined
  187. [-] undefined
  188. [-] undefined
  189. [-] undefined
  190. [-] undefined
  191. [-] Ball::STRIPED type in method remove!
  192. [-] undefined
  193. [-] undefined
  194. [-] undefined
  195. [-] undefined
  196. [-] undefined
  197. [-] undefined
  198. [-] undefined
  199. [-] Ball::STRIPED type in method remove!
  200. [-] Ball::SIMPLE type in method remove!
  201. [-] Ball::SIMPLE type in method remove!
  202. [-] Ball::STRIPED type in method remove!
  203. [-] Ball::STRIPED type in method remove!
  204. [-] Ball::SIMPLE type in method remove!
  205. [-] Ball::SIMPLE type in method remove!
  206. [-] Ball::SIMPLE type in method remove!
  207. [-] Ball::SIMPLE type in method remove!
  208. [-] Ball::SIMPLE type in method remove!
  209. [-] Ball::SIMPLE type in method remove!
  210. [-] Ball::SIMPLE type in method remove!
  211. [-] Ball::SIMPLE type in method remove!
  212. [-] Ball::SIMPLE type in method remove!
  213. [-] Ball::SIMPLE type in method remove!
  214. [-] Ball::SIMPLE type in method remove!
  215. [-] Ball::SIMPLE type in method remove!
  216. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  217. [-] dispatchEvent:GameEvents::BALL_BLOWED
  218. [-] dispatchEvent:GameEvents::BALL_REMOVED
  219. [-] dispatchEvent:GameEvents::BALL_BLOWED
  220. [-] dispatchEvent:GameEvents::BALL_REMOVED
  221. [-] dispatchEvent:GameEvents::BALL_BLOWED
  222. [-] dispatchEvent:GameEvents::BALL_REMOVED
  223. [-] dispatchEvent:GameEvents::BALL_BLOWED
  224. [-] dispatchEvent:GameEvents::BALL_REMOVED
  225. [-] dispatchEvent:GameEvents::BALL_BLOWED
  226. [-] dispatchEvent:GameEvents::BALL_REMOVED
  227. [-] dispatchEvent:GameEvents::BALL_BLOWED
  228. [-] dispatchEvent:GameEvents::BALL_REMOVED
  229. [-] dispatchEvent:GameEvents::BALL_BLOWED
  230. [-] dispatchEvent:GameEvents::BALL_REMOVED
  231. [-] dispatchEvent:GameEvents::BALL_BLOWED
  232. [-] dispatchEvent:GameEvents::BALL_REMOVED
  233. [-] dispatchEvent:GameEvents::BALL_BLOWED
  234. [-] dispatchEvent:GameEvents::BALL_REMOVED
  235. [-] dispatchEvent:GameEvents::BALL_BLOWED
  236. [-] dispatchEvent:GameEvents::BALL_REMOVED
  237. [-] dispatchEvent:GameEvents::BALL_BLOWED
  238. [-] dispatchEvent:GameEvents::BALL_REMOVED
  239. [-] dispatchEvent:GameEvents::BALL_BLOWED
  240. [-] dispatchEvent:GameEvents::BALL_REMOVED
  241. [-] dispatchEvent:GameEvents::BALL_BLOWED
  242. [-] dispatchEvent:GameEvents::BALL_REMOVED
  243. [-] dispatchEvent:GameEvents::BALL_BLOWED
  244. [-] dispatchEvent:GameEvents::BALL_REMOVED
  245. [-] dispatchEvent:GameEvents::BALL_BLOWED
  246. [-] dispatchEvent:GameEvents::BALL_REMOVED
  247. [-] dispatchEvent:GameEvents::BALL_BLOWED
  248. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  249. [-] dispatchEvent:GameEvents::START_FALLING
  250. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  251. [-] dispatchEvent:GameEvents::BALL_REMOVED
  252. [-] State Falling reason cells[i][j].waitingBall:true
  253. [-] Ball created
  254. [-] dispatchEvent:GameEvents::BALL_CREATED
  255. [-] Ball created
  256. [-] dispatchEvent:GameEvents::BALL_CREATED
  257. [-] Ball created
  258. [-] dispatchEvent:GameEvents::BALL_CREATED
  259. [-] Ball created
  260. [-] dispatchEvent:GameEvents::BALL_CREATED
  261. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  262. [-] Ball created
  263. [-] dispatchEvent:GameEvents::BALL_CREATED
  264. [-] Ball created
  265. [-] dispatchEvent:GameEvents::BALL_CREATED
  266. [-] Ball created
  267. [-] dispatchEvent:GameEvents::BALL_CREATED
  268. [-] Ball created
  269. [-] dispatchEvent:GameEvents::BALL_CREATED
  270. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  271. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  272. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  273. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  274. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  275. [-] Ball created
  276. [-] dispatchEvent:GameEvents::BALL_CREATED
  277. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  278. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  279. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  280. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  281. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  282. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  283. [-] Ball created
  284. [-] dispatchEvent:GameEvents::BALL_CREATED
  285. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  286. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  287. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  288. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  289. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  290. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  291. [-] Ball created
  292. [-] dispatchEvent:GameEvents::BALL_CREATED
  293. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  294. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  295. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  296. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  297. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  298. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  299. [-] Ball created
  300. [-] dispatchEvent:GameEvents::BALL_CREATED
  301. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  302. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  303. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  304. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  305. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  306. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  307. [-] Ball created
  308. [-] dispatchEvent:GameEvents::BALL_CREATED
  309. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  310. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  311. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  312. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  313. [-] State Falling reason cells[i][j].waitingBall:true
  314. [-] State Falling reason cells[i][j].waitingBall:true
  315. [-] Ball created
  316. [-] dispatchEvent:GameEvents::BALL_CREATED
  317. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  318. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  319. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  320. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  321. [-] State Falling reason cells[i][j].waitingBall:true
  322. [-] State Falling reason cells[i][j].waitingBall:true
  323. [-] Ball created
  324. [-] dispatchEvent:GameEvents::BALL_CREATED
  325. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  326. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  327. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  328. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  329. [-] State Falling reason cells[i][j].waitingBall:true
  330. [-] State Falling reason cells[i][j].waitingBall:true
  331. [-] Ball created
  332. [-] dispatchEvent:GameEvents::BALL_CREATED
  333. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  334. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  335. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  336. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  337. [-] 123
  338. [-] Ball::SIMPLE type in method remove!
  339. [-] Ball::SIMPLE type in method remove!
  340. [-] Ball::SIMPLE type in method remove!
  341. [-] Ball::SIMPLE type in method remove!
  342. [-] Ball::SIMPLE type in method remove!
  343. [-] Ball::SIMPLE type in method remove!
  344. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  345. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  346. [-] dispatchEvent:GameEvents::BALL_BLOWED
  347. [-] dispatchEvent:GameEvents::BALL_REMOVED
  348. [-] dispatchEvent:GameEvents::BALL_BLOWED
  349. [-] dispatchEvent:GameEvents::BALL_REMOVED
  350. [-] dispatchEvent:GameEvents::BALL_BLOWED
  351. [-] dispatchEvent:GameEvents::BALL_REMOVED
  352. [-] dispatchEvent:GameEvents::BALL_BLOWED
  353. [-] dispatchEvent:GameEvents::BALL_REMOVED
  354. [-] dispatchEvent:GameEvents::BALL_BLOWED
  355. [-] dispatchEvent:GameEvents::BALL_REMOVED
  356. [-] dispatchEvent:GameEvents::BALL_BLOWED
  357. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  358. [-] dispatchEvent:GameEvents::START_FALLING
  359. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  360. [-] dispatchEvent:GameEvents::BALL_REMOVED
  361. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  362. [-] Ball created
  363. [-] dispatchEvent:GameEvents::BALL_CREATED
  364. [-] Ball created
  365. [-] dispatchEvent:GameEvents::BALL_CREATED
  366. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  367. [-] undefined
  368. [-] undefined
  369. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  370. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  371. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  372. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  373. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  374. [-] Ball created
  375. [-] dispatchEvent:GameEvents::BALL_CREATED
  376. [-] Ball created
  377. [-] dispatchEvent:GameEvents::BALL_CREATED
  378. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  379. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  380. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  381. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  382. [-] State Falling reason cells[i][j].waitingBall:true
  383. [-] State Falling reason cells[i][j].waitingBall:true
  384. [-] Ball created
  385. [-] dispatchEvent:GameEvents::BALL_CREATED
  386. [-] Ball created
  387. [-] dispatchEvent:GameEvents::BALL_CREATED
  388. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  389. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  390. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  391. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  392. [-] 123
  393. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  394. [-] dispatchEvent:GameEvents::MOVE_END line 167
  395. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  396. [-] undefined
  397. [-] undefined
  398. [-] undefined
  399. [-] undefined
  400. [-] undefined
  401. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  402. [-] Ball::SIMPLE type in method remove!
  403. [-] undefined
  404. [-] dispatchEvent:GameEvents::BALL_BLOWED
  405. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  406. [-] dispatchEvent:GameEvents::START_FALLING
  407. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  408. [-] dispatchEvent:GameEvents::BALL_REMOVED
  409. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  410. [-] 123
  411. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  412. [-] Ball created
  413. [-] dispatchEvent:GameEvents::BALL_CREATED
  414. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  415. [-] Ball::SIMPLE type in method remove!
  416. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  417. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  418. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  419. [-] undefined
  420. [-] 123
  421. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  422. [-] dispatchEvent:GameEvents::MOVE_END line 167
  423. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  424. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  425. [-] dispatchEvent:GameEvents::BALL_BLOWED
  426. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  427. [-] dispatchEvent:GameEvents::START_FALLING
  428. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  429. [-] dispatchEvent:GameEvents::BALL_REMOVED
  430. [-] 123
  431. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  432. [-] Ball::SIMPLE type in method remove!
  433. [-] 123
  434. [-] State Falling reason cells[i][j].waitingBall:true
  435. [-] Ball created
  436. [-] dispatchEvent:GameEvents::BALL_CREATED
  437. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  438. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  439. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  440. [-] undefined
  441. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  442. [-] 123
  443. [-] Ball::SIMPLE type in method remove!
  444. [-] Ball::SIMPLE type in method remove!
  445. [-] Ball::SIMPLE type in method remove!
  446. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  447. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  448. [-] dispatchEvent:GameEvents::BALL_BLOWED
  449. [-] dispatchEvent:GameEvents::BALL_REMOVED
  450. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  451. [-] Ball created
  452. [-] dispatchEvent:GameEvents::BALL_CREATED
  453. [-] undefined
  454. [-] Ball::SIMPLE type in method remove!
  455. [-] dispatchEvent:GameEvents::BALL_BLOWED
  456. [-] dispatchEvent:GameEvents::BALL_REMOVED
  457. [-] dispatchEvent:GameEvents::BALL_BLOWED
  458. [-] dispatchEvent:GameEvents::BALL_REMOVED
  459. [-] dispatchEvent:GameEvents::BALL_BLOWED
  460. [-] dispatchEvent:GameEvents::BALL_REMOVED
  461. [-] undefined
  462. [-] undefined
  463. [-] dispatchEvent:GameEvents::BALL_BLOWED
  464. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  465. [-] dispatchEvent:GameEvents::START_FALLING
  466. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  467. [-] dispatchEvent:GameEvents::BALL_REMOVED
  468. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  469. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  470. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  471. [-] Ball created
  472. [-] dispatchEvent:GameEvents::BALL_CREATED
  473. [-] Ball created
  474. [-] dispatchEvent:GameEvents::BALL_CREATED
  475. [-] undefined
  476. [-] Ball::SIMPLE type in method remove!
  477. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  478. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  479. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  480. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  481. [-] 123
  482. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  483. [-] 123
  484. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  485. [-] Ball created
  486. [-] dispatchEvent:GameEvents::BALL_CREATED
  487. [-] undefined
  488. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  489. [-] dispatchEvent:GameEvents::BALL_BLOWED
  490. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  491. [-] dispatchEvent:GameEvents::START_FALLING
  492. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  493. [-] dispatchEvent:GameEvents::BALL_REMOVED
  494. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  495. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  496. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  497. [-] Ball created
  498. [-] dispatchEvent:GameEvents::BALL_CREATED
  499. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  500. [-] undefined
  501. [-] Ball::SIMPLE type in method remove!
  502. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  503. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  504. [-] Ball created
  505. [-] dispatchEvent:GameEvents::BALL_CREATED
  506. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  507. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  508. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  509. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  510. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  511. [-] 123
  512. [-] Ball::SIMPLE type in method remove!
  513. [-] Ball::SIMPLE type in method remove!
  514. [-] Ball::SIMPLE type in method remove!
  515. [-] Ball::SIMPLE type in method remove!
  516. [-] Ball::SIMPLE type in method remove!
  517. [-] Ball::SIMPLE type in method remove!
  518. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  519. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  520. [-] dispatchEvent:GameEvents::BALL_BLOWED
  521. [-] dispatchEvent:GameEvents::BALL_REMOVED
  522. [-] Ball::SIMPLE type in method remove!
  523. [-] dispatchEvent:GameEvents::BALL_BLOWED
  524. [-] dispatchEvent:GameEvents::BALL_REMOVED
  525. [-] dispatchEvent:GameEvents::BALL_BLOWED
  526. [-] dispatchEvent:GameEvents::BALL_REMOVED
  527. [-] dispatchEvent:GameEvents::BALL_BLOWED
  528. [-] dispatchEvent:GameEvents::BALL_REMOVED
  529. [-] dispatchEvent:GameEvents::BALL_BLOWED
  530. [-] dispatchEvent:GameEvents::BALL_REMOVED
  531. [-] dispatchEvent:GameEvents::BALL_BLOWED
  532. [-] dispatchEvent:GameEvents::BALL_REMOVED
  533. [-] dispatchEvent:GameEvents::BALL_BLOWED
  534. [-] dispatchEvent:GameEvents::BALL_REMOVED
  535. [-] dispatchEvent:GameEvents::BALL_BLOWED
  536. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  537. [-] dispatchEvent:GameEvents::START_FALLING
  538. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  539. [-] dispatchEvent:GameEvents::BALL_REMOVED
  540. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  541. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  542. [-] undefined
  543. [-] undefined
  544. [-] State Falling reason cells[i][j].waitingBall:true
  545. [-] Ball created
  546. [-] dispatchEvent:GameEvents::BALL_CREATED
  547. [-] Ball created
  548. [-] dispatchEvent:GameEvents::BALL_CREATED
  549. [-] Ball created
  550. [-] dispatchEvent:GameEvents::BALL_CREATED
  551. [-] Ball created
  552. [-] dispatchEvent:GameEvents::BALL_CREATED
  553. [-] Ball created
  554. [-] dispatchEvent:GameEvents::BALL_CREATED
  555. [-] undefined
  556. [-] Ball::SIMPLE type in method remove!
  557. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  558. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  559. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  560. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  561. [-] State Falling reason cells[i][j].waitingBall:true
  562. [-] State Falling reason cells[i][j].waitingBall:true
  563. [-] Ball created
  564. [-] dispatchEvent:GameEvents::BALL_CREATED
  565. [-] Ball created
  566. [-] dispatchEvent:GameEvents::BALL_CREATED
  567. [-] dispatchEvent:GameEvents::BALL_BLOWED
  568. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  569. [-] dispatchEvent:GameEvents::START_FALLING
  570. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  571. [-] dispatchEvent:GameEvents::BALL_REMOVED
  572. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  573. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  574. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  575. [-] Ball created
  576. [-] dispatchEvent:GameEvents::BALL_CREATED
  577. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  578. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  579. [-] Ball::SIMPLE type in method remove!
  580. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  581. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  582. [-] Ball created
  583. [-] dispatchEvent:GameEvents::BALL_CREATED
  584. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  585. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  586. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  587. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  588. [-] 123
  589. [-] undefined
  590. [-] dispatchEvent:GameEvents::BALL_BLOWED
  591. [-] Ball::SIMPLE type in method remove!
  592. [-] Ball::SIMPLE type in method remove!
  593. [-] Ball::SIMPLE type in method remove!
  594. [-] Ball::SIMPLE type in method remove!
  595. [-] Ball::SIMPLE type in method remove!
  596. [-] Ball::SIMPLE type in method remove!
  597. [-] Ball::SIMPLE type in method remove!
  598. [-] Ball::SIMPLE type in method remove!
  599. [-] Ball::SIMPLE type in method remove!
  600. [-] Ball::SIMPLE type in method remove!
  601. [-] Ball::SIMPLE type in method remove!
  602. [-] Ball::SIMPLE type in method remove!
  603. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  604. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  605. [-] dispatchEvent:GameEvents::BALL_BLOWED
  606. [-] dispatchEvent:GameEvents::BALL_REMOVED
  607. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  608. [-] Ball::SIMPLE type in method remove!
  609. [-] undefined
  610. [-] dispatchEvent:GameEvents::BALL_BLOWED
  611. [-] undefined
  612. [-] undefined
  613. [-] undefined
  614. [-] Ball::STRIPED type in method remove!
  615. [-] Ball::STRIPED type in method remove!
  616. [-] Ball::SIMPLE type in method remove!
  617. [-] Ball::SIMPLE type in method remove!
  618. [-] Ball::SIMPLE type in method remove!
  619. [-] Ball::SIMPLE type in method remove!
  620. [-] Ball::SIMPLE type in method remove!
  621. [-] Ball::SIMPLE type in method remove!
  622. [-] Ball::SIMPLE type in method remove!
  623. [-] Ball::SIMPLE type in method remove!
  624. [-] Ball::SIMPLE type in method remove!
  625. [-] Ball::SIMPLE type in method remove!
  626. [-] Ball::SIMPLE type in method remove!
  627. [-] Ball::SIMPLE type in method remove!
  628. [-] Ball::SIMPLE type in method remove!
  629. [-] Ball::SIMPLE type in method remove!
  630. [-] Ball::SIMPLE type in method remove!
  631. [-] Ball::SIMPLE type in method remove!
  632. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  633. [-] dispatchEvent:GameEvents::BALL_BLOWED
  634. [-] dispatchEvent:GameEvents::BALL_REMOVED
  635. [-] dispatchEvent:GameEvents::BALL_BLOWED
  636. [-] dispatchEvent:GameEvents::BALL_REMOVED
  637. [-] dispatchEvent:GameEvents::BALL_BLOWED
  638. [-] dispatchEvent:GameEvents::BALL_REMOVED
  639. [-] dispatchEvent:GameEvents::BALL_BLOWED
  640. [-] dispatchEvent:GameEvents::BALL_REMOVED
  641. [-] dispatchEvent:GameEvents::BALL_BLOWED
  642. [-] dispatchEvent:GameEvents::BALL_REMOVED
  643. [-] dispatchEvent:GameEvents::BALL_BLOWED
  644. [-] dispatchEvent:GameEvents::BALL_REMOVED
  645. [-] dispatchEvent:GameEvents::BALL_BLOWED
  646. [-] dispatchEvent:GameEvents::BALL_REMOVED
  647. [-] dispatchEvent:GameEvents::BALL_BLOWED
  648. [-] dispatchEvent:GameEvents::BALL_REMOVED
  649. [-] dispatchEvent:GameEvents::BALL_BLOWED
  650. [-] dispatchEvent:GameEvents::BALL_REMOVED
  651. [-] dispatchEvent:GameEvents::BALL_BLOWED
  652. [-] dispatchEvent:GameEvents::BALL_REMOVED
  653. [-] dispatchEvent:GameEvents::BALL_BLOWED
  654. [-] dispatchEvent:GameEvents::BALL_REMOVED
  655. [-] dispatchEvent:GameEvents::BALL_BLOWED
  656. [-] dispatchEvent:GameEvents::BALL_REMOVED
  657. [-] Ball created
  658. [-] dispatchEvent:GameEvents::BALL_CREATED
  659. [-] Ball created
  660. [-] dispatchEvent:GameEvents::BALL_CREATED
  661. [-] Ball created
  662. [-] dispatchEvent:GameEvents::BALL_CREATED
  663. [-] Ball created
  664. [-] dispatchEvent:GameEvents::BALL_CREATED
  665. [-] undefined
  666. [-] undefined
  667. [-] undefined
  668. [-] dispatchEvent:GameEvents::BALL_BLOWED
  669. [-] dispatchEvent:GameEvents::BALL_REMOVED
  670. [-] dispatchEvent:GameEvents::BALL_BLOWED
  671. [-] dispatchEvent:GameEvents::BALL_REMOVED
  672. [-] dispatchEvent:GameEvents::BALL_BLOWED
  673. [-] dispatchEvent:GameEvents::BALL_REMOVED
  674. [-] dispatchEvent:GameEvents::BALL_BLOWED
  675. [-] dispatchEvent:GameEvents::BALL_REMOVED
  676. [-] dispatchEvent:GameEvents::BALL_BLOWED
  677. [-] dispatchEvent:GameEvents::BALL_REMOVED
  678. [-] dispatchEvent:GameEvents::BALL_BLOWED
  679. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  680. [-] dispatchEvent:GameEvents::START_FALLING
  681. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  682. [-] dispatchEvent:GameEvents::BALL_REMOVED
  683. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  684. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  685. [-] Ball created
  686. [-] dispatchEvent:GameEvents::BALL_CREATED
  687. [-] Ball created
  688. [-] dispatchEvent:GameEvents::BALL_CREATED
  689. [-] Ball created
  690. [-] dispatchEvent:GameEvents::BALL_CREATED
  691. [-] Ball created
  692. [-] dispatchEvent:GameEvents::BALL_CREATED
  693. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  694. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  695. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  696. [-] Ball created
  697. [-] dispatchEvent:GameEvents::BALL_CREATED
  698. [-] Ball created
  699. [-] dispatchEvent:GameEvents::BALL_CREATED
  700. [-] Ball created
  701. [-] dispatchEvent:GameEvents::BALL_CREATED
  702. [-] Ball created
  703. [-] dispatchEvent:GameEvents::BALL_CREATED
  704. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  705. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  706. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  707. [-] Ball created
  708. [-] dispatchEvent:GameEvents::BALL_CREATED
  709. [-] Ball created
  710. [-] dispatchEvent:GameEvents::BALL_CREATED
  711. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  712. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  713. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  714. [-] Ball created
  715. [-] dispatchEvent:GameEvents::BALL_CREATED
  716. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  717. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  718. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  719. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  720. [-] 123
  721. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  722. [-] 123
  723. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  724. [-] Ball created
  725. [-] dispatchEvent:GameEvents::BALL_CREATED
  726. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  727. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  728. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  729. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  730. [-] 123
  731. [-] State Falling reason cells[i][j].waitingBall:true
  732. [-] 123
  733. [-] State Falling reason cells[i][j].waitingBall:true
  734. [-] Ball created
  735. [-] dispatchEvent:GameEvents::BALL_CREATED
  736. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  737. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  738. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  739. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  740. [-] 123
  741. [-] State Falling reason cells[i][j].waitingBall:true
  742. [-] 123
  743. [-] State Falling reason cells[i][j].waitingBall:true
  744. [-] Ball created
  745. [-] dispatchEvent:GameEvents::BALL_CREATED
  746. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  747. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  748. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  749. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  750. [-] 123
  751. [-] Ball::SIMPLE type in method remove!
  752. [-] Ball::SIMPLE type in method remove!
  753. [-] Ball::SIMPLE type in method remove!
  754. [-] Ball::SIMPLE type in method remove!
  755. [-] Ball::SIMPLE type in method remove!
  756. [-] Ball::SIMPLE type in method remove!
  757. [-] Ball::SIMPLE type in method remove!
  758. [-] Ball::SIMPLE type in method remove!
  759. [-] Ball::SIMPLE type in method remove!
  760. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  761. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  762. [-] dispatchEvent:GameEvents::BALL_BLOWED
  763. [-] dispatchEvent:GameEvents::BALL_REMOVED
  764. [-] dispatchEvent:GameEvents::BALL_BLOWED
  765. [-] dispatchEvent:GameEvents::BALL_REMOVED
  766. [-] dispatchEvent:GameEvents::BALL_BLOWED
  767. [-] dispatchEvent:GameEvents::BALL_REMOVED
  768. [-] dispatchEvent:GameEvents::BALL_BLOWED
  769. [-] dispatchEvent:GameEvents::BALL_REMOVED
  770. [-] dispatchEvent:GameEvents::BALL_BLOWED
  771. [-] dispatchEvent:GameEvents::BALL_REMOVED
  772. [-] dispatchEvent:GameEvents::BALL_BLOWED
  773. [-] dispatchEvent:GameEvents::BALL_REMOVED
  774. [-] dispatchEvent:GameEvents::BALL_BLOWED
  775. [-] dispatchEvent:GameEvents::BALL_REMOVED
  776. [-] dispatchEvent:GameEvents::BALL_BLOWED
  777. [-] dispatchEvent:GameEvents::BALL_REMOVED
  778. [-] dispatchEvent:GameEvents::BALL_BLOWED
  779. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  780. [-] dispatchEvent:GameEvents::START_FALLING
  781. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  782. [-] dispatchEvent:GameEvents::BALL_REMOVED
  783. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  784. [-] Ball created
  785. [-] dispatchEvent:GameEvents::BALL_CREATED
  786. [-] Ball created
  787. [-] dispatchEvent:GameEvents::BALL_CREATED
  788. [-] Ball created
  789. [-] dispatchEvent:GameEvents::BALL_CREATED
  790. [-] undefined
  791. [-] undefined
  792. [-] undefined
  793. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  794. [-] Ball created
  795. [-] dispatchEvent:GameEvents::BALL_CREATED
  796. [-] Ball created
  797. [-] dispatchEvent:GameEvents::BALL_CREATED
  798. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  799. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  800. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  801. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  802. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  803. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  804. [-] Ball created
  805. [-] dispatchEvent:GameEvents::BALL_CREATED
  806. [-] Ball created
  807. [-] dispatchEvent:GameEvents::BALL_CREATED
  808. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  809. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  810. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  811. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  812. [-] State Falling reason cells[i][j].waitingBall:true
  813. [-] State Falling reason cells[i][j].waitingBall:true
  814. [-] Ball created
  815. [-] dispatchEvent:GameEvents::BALL_CREATED
  816. [-] Ball created
  817. [-] dispatchEvent:GameEvents::BALL_CREATED
  818. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  819. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  820. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  821. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  822. [-] 123
  823. [-] Ball::SIMPLE type in method remove!
  824. [-] Ball::SIMPLE type in method remove!
  825. [-] Ball::SIMPLE type in method remove!
  826. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  827. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  828. [-] dispatchEvent:GameEvents::BALL_BLOWED
  829. [-] dispatchEvent:GameEvents::BALL_REMOVED
  830. [-] dispatchEvent:GameEvents::BALL_BLOWED
  831. [-] dispatchEvent:GameEvents::BALL_REMOVED
  832. [-] dispatchEvent:GameEvents::BALL_BLOWED
  833. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  834. [-] dispatchEvent:GameEvents::START_FALLING
  835. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  836. [-] dispatchEvent:GameEvents::BALL_REMOVED
  837. [-] 123
  838. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  839. [-] 123
  840. [-] State Falling reason cells[i][j].waitingBall:true
  841. [-] Ball created
  842. [-] dispatchEvent:GameEvents::BALL_CREATED
  843. [-] Ball created
  844. [-] dispatchEvent:GameEvents::BALL_CREATED
  845. [-] Ball created
  846. [-] dispatchEvent:GameEvents::BALL_CREATED
  847. [-] undefined
  848. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  849. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  850. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  851. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  852. [-] 123
  853. [-] Ball::SIMPLE type in method remove!
  854. [-] Ball::SIMPLE type in method remove!
  855. [-] Ball::SIMPLE type in method remove!
  856. [-] Ball::SIMPLE type in method remove!
  857. [-] Ball::SIMPLE type in method remove!
  858. [-] Ball::SIMPLE type in method remove!
  859. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  860. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  861. [-] dispatchEvent:GameEvents::BALL_BLOWED
  862. [-] dispatchEvent:GameEvents::BALL_REMOVED
  863. [-] dispatchEvent:GameEvents::BALL_BLOWED
  864. [-] dispatchEvent:GameEvents::BALL_REMOVED
  865. [-] dispatchEvent:GameEvents::BALL_BLOWED
  866. [-] dispatchEvent:GameEvents::BALL_REMOVED
  867. [-] dispatchEvent:GameEvents::BALL_BLOWED
  868. [-] dispatchEvent:GameEvents::BALL_REMOVED
  869. [-] dispatchEvent:GameEvents::BALL_BLOWED
  870. [-] dispatchEvent:GameEvents::BALL_REMOVED
  871. [-] dispatchEvent:GameEvents::BALL_BLOWED
  872. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  873. [-] dispatchEvent:GameEvents::START_FALLING
  874. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  875. [-] dispatchEvent:GameEvents::BALL_REMOVED
  876. [-] 123
  877. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  878. [-] Ball created
  879. [-] dispatchEvent:GameEvents::BALL_CREATED
  880. [-] Ball created
  881. [-] dispatchEvent:GameEvents::BALL_CREATED
  882. [-] Ball created
  883. [-] dispatchEvent:GameEvents::BALL_CREATED
  884. [-] undefined
  885. [-] undefined
  886. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  887. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  888. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  889. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  890. [-] 123
  891. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  892. [-] 123
  893. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  894. [-] Ball created
  895. [-] dispatchEvent:GameEvents::BALL_CREATED
  896. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  897. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  898. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  899. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  900. [-] 123
  901. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  902. [-] 123
  903. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  904. [-] Ball created
  905. [-] dispatchEvent:GameEvents::BALL_CREATED
  906. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  907. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  908. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  909. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  910. [-] 123
  911. [-] State Falling reason cells[i][j].waitingBall:true
  912. [-] 123
  913. [-] State Falling reason cells[i][j].waitingBall:true
  914. [-] Ball created
  915. [-] dispatchEvent:GameEvents::BALL_CREATED
  916. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  917. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  918. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  919. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  920. [-] 123
  921. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  922. [-] dispatchEvent:GameEvents::MOVE_END line 167
  923. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  924. [-] 10-!!!
  925. [-] EndGame = Method
  926. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=184720&key=d95ca863752d3fe7484d5bbbc6241206&auth_key=null&token=e7461838ba1ce73f66b6060bc65b1416&sns=fb&sids=10205526725230395,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  927. [-] Server respond: {"game":{"currency":46,"lives":3,"level":17,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433433296","countdown":1433430338},"items":[{"id":4,"type":96,"value":16,"relation":0},{"id":5,"type":96,"value":15,"relation":0},{"id":1,"type":96,"value":17,"relation":0},{"id":6,"type":96,"value":1,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":11740,"stars":3},{"level":3,"scores":27840,"stars":3},{"level":4,"scores":14820,"stars":3},{"level":5,"scores":7800,"stars":1},{"level":6,"scores":19380,"stars":3},{"level":7,"scores":100980,"stars":3},{"level":8,"scores":38000,"stars":2},{"level":9,"scores":42880,"stars":1},{"level":10,"scores":78400,"stars":2},{"level":11,"scores":91260,"stars":3},{"level":12,"scores":85020,"stars":2},{"level":13,"scores":31220,"stars":3},{"level":14,"scores":74820,"stars":1},{"level":15,"scores":88800,"stars":2},{"level":16,"scores":184720,"stars":2},{"level":17,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"c20f9cda26442ed9986644a19f6adf2b"} == 0 !!!!
  928. [-] 11-!!!
  929. [-] 642 = StatusBar.init()
  930. [-] DAILY BONUS!16
  931. [-] 10-!!!
  932. [-] Ping = Method
  933. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=4549f804a6fb303f5617892222345d92&ip=176.109.179.18&sns=fb&session_id=986c305f89a26dedef9cd3f8c9c74369&referer=&method=Ping
  934. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"5b1010636b488d6b766ec293233c07cb"} == 0 !!!!
  935. [-] 16 20
  936. [-] 1 ====
  937. [-] 2 ====
  938. [-] 3 ====
  939. [-] 4 ====
  940. [-] 5 ====
  941. [-] 6 ====
  942. [-] 7 ====
  943. [-] 8 ====
  944. [-] 9 ====
  945. [-] 12-!!!
  946. [-] del avatar player!!!
  947. [-] 13-!!!
  948. [-] 20 !====! 17
  949. [-] 10-!!!
  950. [-] UseDailyBonus = Method
  951. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=a2f13b902fdd9c1a36d6b29b56525dbf&sns=fb&SID=1671286989765428&referer=&method=UseDailyBonus
  952. [-] Server respond: {"bonus":2,"items":[{"id":4,"type":96,"value":16},{"id":5,"type":96,"value":15},{"id":1,"type":96,"value":17},{"id":6,"type":96,"value":1},{"id":7,"type":96,"value":1}],"method":"UseDailyBonus","success":true,"token":"70932219d2f1c306966cf478f65f28d5"} == 0 !!!!
  953. [-] 11-!!!
  954. [-] 625 = StatusBar.init()
  955. [-] Думаю и тебе повезет! Обязательно попробуй Ежедневный Бонус! Для этого заходи в Ферма Три в ряд каждый день! ===***GO POST***=== http://dev.ccsoft.ru/matchstory/dev_fb/yamyam/client/data/images/fb/icon_wheel_win_v2.png
  956. [-] 10-!!!
  957. [-] Ping = Method
  958. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=d832ec6bab45ae899a4bf3b35981c6fb&ip=176.109.179.18&sns=fb&session_id=986c305f89a26dedef9cd3f8c9c74369&referer=&method=Ping
  959. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"ff7cbe2955453b7a3ba5e04e75cf4f39"} == 0 !!!!
  960. [-] WALL_POST_SUCCEEDEDonPostedToWall null
  961. [-] 13-!!!
  962. [-] 20 !====! 17
  963. [-] 10-!!!
  964. [-] PlayGame = Method
  965. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=5,6&token=4d6732a678a3b6a02f75dd5979037a00&level=17&sns=fb&SID=1671286989765428&referer=&method=PlayGame
  966. [-] Server respond: {"data":{"countdown":1433430338,"balls_count":5,"move_limit":19,"time_limit":0,"key":0,"creation_cells":"323232323","map":["HH0000000","H000000HH","H0000000","0000000HH","000000000","0000000HH","H00000000","H000000HH","HH0000000"],"scores":["40000","50000","60000"],"game_type":3,"ingradients":[{"count":0,"onField":0},{"count":4,"onField":4}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"9c904285d81f8a17f4af8ee02b0d764d"} == 0 !!!!
  967. [-] undefined
  968. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  969. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  970. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  971. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  972. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  973. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  974. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  975. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  976. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  977. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  978. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  979. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  980. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  981. [-] undefined
  982. [-] 10-!!!
  983. [-] SendInvitations = Method
  984. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=d58f6410f84d492d27c3ffbf231315e6&sns=fb&invite_cnt=0&invite_bonus=2&SID=1671286989765428&referer=&method=SendInvitations
  985. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"dcd501950f59ec198332fe672525ce9c"} == 0 !!!!
  986. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  987. [-] checkCollectItems()
  988. [-] 4колличество ингридиентов i в Game Tasks!
  989. [-] dispatchEvent:GameEvents::MOVE_END line 167
  990. [-] 0 === BOMB COUNT
  991. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  992. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  993. [-] 123
  994. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  995. [-] checkCollectItems()
  996. [-] 4колличество ингридиентов i в Game Tasks!
  997. [-] dispatchEvent:GameEvents::MOVE_END line 167
  998. [-] 0 === BOMB COUNT
  999. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  1000. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
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