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- SimGirls is a game I first picked up back in '02, almost as soon as it came out. I was immediately attracted
- to it, and have been checking in on it ever since. The following guide is constructed through notes I have
- been taking in the past 10 years, filtering out old parts as they have become obsolete.
- Some information used from http://blog.sillica.com/2008/01/31/simgirl-walkthrough/
- =====================
- Table of Contents:
- Intro
- Table of Contents
- Legal BS
- Contact
- Version History
- Intro + Beginning Guide
- Ending Guide
- Stat Guide
- Relationship status guide
- Modeling Manager Guide
- Fighting Guide
- Swimming Guide
- Calendar Help
- FAQ (finish Me)
- Closing
- ====================
- Legal BS: Please do not copy and paste this without crediting me. ZXCV is fine. Other than that, go do
- whatever you want with it. Just don't show my mother.
- ====================================================
- Contact: I can be reached at zxcvSGGuide@gmail.com
- ====================================================
- Version History:
- 4/23/2012 V0.95: Finally finished a speedrun of the game in 5.23 to record Ami's ending, as well as
- experiencing the new scenes/images. Fixed some typos, added new sections (Swimming guide, stats guide,
- ending guide, and FAQ), rewrote certain parts, and fixed errors. Todo: Still missing one +H event for
- Tomoko, formatting, missing driving guide, add Criminal Strength guide (basically get money by fighting
- bloody king instead of swimming).
- 4/20/2012 V0.9: Happy stoner day. Sim-man requests guide. I take out 10 years of dusty notes and compile
- this thing. Todo: I am missing some of Tomoko's +H scenes.
- ====================================================
- ====================================================
- Intro + Beginning Guide, as well as Day by Day for the end
- ====================================================
- ====================================================
- Playing the game as an Intelligent Swimmer:
- This guide focuses on the main character being Intelligent and a Swimmer for the early game, as well
- ashitting all the sex scenes.
- Saturdays and Sundays:
- On Saturdays, you have the option to work on the school play at the theatre. Each time you go, it requires
- 60E and there are increasing requirements you need to meet in order to progress.
- 1: Nothing (Literally)
- 2: 125 Knowledge
- 3: Close friends with Kotomi
- 4: Tomoko GF
- 5: Karin Playmate, Sana Girlfriend I think
- Days 55+62 broken?
- 6: $25,000 (Likely the last time you will need money in this game)
- 7: Literally nothing. They do rehearsals.
- 8: Complete time machine.
- 9+: Fun with Tomoko
- On Sundays, you have the option to visit your friend Ami and help her build a time machine. Each time you
- go, it also requires 60E and there are increasing requirements of what you need to bring to help build the
- time machine.
- 1: 20 Coffee
- 2: 20 Hankie
- 3: 20 Flowers
- 4: 10 Medicines
- 5: 5 Diamonds
- 6: 10 Teddy Bears
- The most important days are in the beginning. Which path you ultimately choose (Of the 4/5 [depending on how
- you count] ending scenes) all follow the same path in the beginning.
- Days 1-5 + Day 8/9, depending on how good you are at button mashing:
- Start by putting all your points into STRENGTH.
- Then go to the mall, buy 20 coffees and 5 hankies.
- Go to school, and go swim. Repeat until your strength is 120-140+, and have approximately 5-6 grand in cash
- reserves.
- Day 6: Since you can miss a few Saturdays to finish the play, I would highly recommend you not start
- producing it this early, as stat growth + acquiring money is more important for the time being. However, the
- very first day you don't actually have any requirements to meet, so if you have nothing better to do you can
- go today.
- Since the pool is closed on Days 6/7, take these two days to build charm. If you are not going for the Day
- 16 Tomoko's birthday hentai scene or are poor (less than 2k cash), go win some fights in the pub. If you are
- extraordinarily confident in your fighting abilities, you can get the Street fighting belt now. At 75
- strength, it takes 7 uppercuts to KO Bloody King
- Days 7-10: Focus on maxing out charm. Visiting the pub as an Intelligent allows you anywhere from 30-45
- charm per day. Since you should already have ~100 charm from swimming, it should take at most 3 or 4 days to
- finish maxing out charm.
- Day 7: Since you can miss a few Sundays to build the time machine, I would highly recommend you not start
- building it this early, as stat growth + acquiring money is more important for the time being.
- Day 10: Karin reappears. At this point, she needs to be fed (coffee) and cleaned (hankie) every day. It
- takes approximately 1 coffee and 1 hankie every day. Do not let her die.
- Day 11: Start to max out Knowledge. As an Intelligent, you can get about 50 knowledge per day. Spend 2 days
- to get knowledge to about 100. The rest will come from studying.
- Day 12: study day.
- Day 13: SAVE TODAY. Today, you start model managing. Hopefully you still have ~$3000 or more by today. Read
- the miniguide at the bottom. If you fail massively, restart the day until you get lucky.
- Day 14: SAVE AT THE BEGINNING OF TODAY TOO. Continue model managing. Make sure you have $4000+ at the end of
- the day. If not, restart and until you get lucky with wishes.
- Day 15: At this point, you should have maxed out charm, and approximately 120-140 strength (if strength is
- lower, thats okay. Strength isn't very useful). Talk to Tomoko once, and once her exp reaches about 25, ask
- her she becomes your new friend. At this point, she will take your gifts. Thankfully, all women are shallow
- and thus can have their relationship experiences built quickly through diamond rings. Hopefully you had
- $4000 at the end of yesterday. Buy two diamond rings and give them to her, and her experience should now be
- approximately 500. Ask her a few more times, and she will be your close friend.
- Day 16: Tomoko's birthday. Requires $2000 (which you should have), close friend level (500 exp), and maxed
- out charm (you got this a week ago). Follow her and enjoy the sex.
- Continue Model managing.
- Days 17-18: Manage manage manage! Hopefully, you will have $10000 by this point.
- Day 19: Study with Ami. Buy about 10-30 coffees and medicine (depending on how good you are at fighting).
- Spend the remaining 50 Energy fighting BloodyKing. Kick his ass, enjoy the belt + cash. If you already beat
- him, go beat him again or something.
- Day 20: Ace the exam, enjoy the + relationship. Ensure you have 120 knowledge. If its only around 115, go
- home and browse the internet 4 times to boost it. Then go to the theatre. It starts the theatre sidequest.
- Day 21: Underwear day. Buy everyone's underwear for 200. Then go build the time machine (needs 20 coffee),
- and internet.
- Day 22-24: Continue model managing. Have everyone's offensive stats maxed, most of their defensive stats,
- and approximately 2000 fans for everyone by day 24. By this point, Tomoko should be constantly searching for
- a job (unless you have enough money and she has enough fans (~15000+), then have her wish), as should
- everyone else. If not, have everyone else build fan base/stats for the rest of the week.
- Note: at this point, the guide becomes less rigid, as things are on less of a timetable. There will be
- specific dates posted, as these are the dates where something different will need to be done.
- Every Saturday: Go to the threatre, help the play. Spend remaining energy working or something. For
- requirements, see note in beginning.
- Every Sunday: Go help build the time machine. Requirements in the beginning. As with yesterday, extra energy
- can go toward work.
- Also, if you are going for all the sex scenes (Including hidden ones), romance Kotomi first to Girlfriend
- status BEFORE you romance Tomoko to girlfriend status.
- Day 27 (Saturday): Go win the swimming contest.
- Day 35: Obtaining the necklace! Get the belt (from beating up snake king, if you haven't already done this)
- too, so tomorrow you can start Karin's story. Regardless of which option you choose, you'll acquire the
- necklace.
- Day 43: Go to Akira, get the fixed necklace, go back to Karin, "ask" her. Once she levels up, give her ~2
- diamond rings (up to about 1750 relationship exp) then "ask" her again, to get playmate with her.
- Day 47: Go study with Ami, spend last 50E studying at school. You should have almost 200 knowledge by now.
- Day 50: Christmas Eve! School closed today. I wouldn't go modeling now, only because Sana will start to
- attack you. Have your fan base/cash built up before day 50-60 (About 100k then would be nice, but you
- probably only need around 75k unless you have unfinished dates/time machine things. The biggest use of money
- is on the last theatre event and the Gravure Competition, where it'll wipe out 25 and 50 grand of your
- balance to go on).
- Day 63: Firework Festival. Have sex with Tomoko. If going for her ending, you MUST choose to stay with her.
- If you want Karin's ending, you MUST chase after Karin.
- After this point, you can occasionally (read: very rarely) recharge your energy by going to the slums. If
- you've followed the guide, chances are that you've already maxed out all the relationships with everyone
- (Karin, Sana, Kotomi, and Tomoko) and have everything else done, so theres nothing to do other than bide
- time at this point.
- Day 75: Forced study day. Yay! Studying with Ami. Staying with Kotomi results in +100 relationship with
- Kotomi ( you won't need this at this point), and 20 knowledge (which you also shouldn't need). Going with
- Tomoko gives a sex scene.
- Day 76: Pass exam, enjoy sex with Akira.
- From here until day 100, essentially all that is left is to pass time.
- =============================================================
- =============================================================
- Ending Guide:
- Each ending and their respective requirements.
- Ami's ending: Finish the time machine.
- Karin Ending: Lover status required (Chose her on Day 63, the fireworks festival, imo the best ending).
- Kotomi Ending: Lover status required
- Tomoko Pure Love ending: Lover status, 0 Hentai level. This means that you must choose to stay with her
- during the fireworks festival, as chasing after Karin gives Tomoko +40H)
- Tomoko Ending: Lover status, nonzero hentai level.
- Tomoko I love all girls ending: All girls lover status (Chase Karin on the Fireworks Festival to acquire her
- as a lover, give Sana all the collectables to acquire her as a lover, and finish time machine to acquire Ami
- as a lover).
- Spend time along: Loser ending. No requirements.
- =============================================================
- =============================================================
- Stat and Character guide:
- Creating your player:
- In the beginning of the game, you have the option of choosing 4 different character types.
- Criminal: Good at strength.
- +When working as a drug dealer, you only have a 5% chance of getting caught (instead of 15%).
- +When working out at the pub, gain 24-26 strength.
- -When studying, gain 7-9 knowledge.
- -When working as a tutor, wage decreased by 20%.
- Playful: Good with charm.
- +When having sex for charm, gain 12-19 charm.
- +When working as a salesman, wage increased by 20%.
- -When studying, gain 7-9 knowledge.
- -When working as a tutor, wage decreased by 20%
- Intelligent: Good with knowledge.
- +When studying, gain 24-26 knowledge.
- +When working as a tutor, wage increased by 20%
- -When working out at the pub, gain 7-9 strength.
- Casual: Balanced
- =Unaffected tutor wage, salesman pay, and no decrease in Drug Dealer chances of being caught.
- =When working out at the pub, gain 14-19 strength.
- =When studying, gain 14-19 knowledge.
- =When having sex for char, gain 7-9 charm.
- Gaining relationship points:
- When you talk to Tomoko or Kotomi, you gain relationship points by the following formula:
- Tomoko: Floor( Charm * 0.07 + Strength * 0.02 + Knowledge * 0.01 )
- Kotomi: Floor( Charm * 0.14 + Knowledge * 0.04 + Strength * 0.02 )
- Yes, that means that Kotomi gains relationship points twice as fast as Tomoko does.
- =============================================================
- =============================================================
- Relationship Guide:
- Buidling a relationship:
- Relationship levels: The following values are approximate. You can get relationship levelups before the
- listed stats. To level up, simply "ask" her, except for girlfriend and lover, where you must have a
- successful date.
- Stranger: 0 (Action: Talk)
- New Friend: 25 (Action: Give gifts) - "he is cute" at the end of "Talk"
- Good Friend: 100 (Action: Call by phone, she calls you too) - "he is attractive..." at the end of "Talk"
- Close Friend: 500 (Action: Date her. Note- To level to girlfriend, you must finish a date when your
- relationship level is above 2000. This may take until the second date)
- Girlfriend: 2000 (Action: Visit her place, allows you to fight Ryuji when he is talking to her)
- Lover: 8000 (Action: Have sex, currently broken?)
- When chatting with Tomoko and Kotomi, there are four options, unless Ryuji is there. If you can/do not want
- to fight him, you lose 5 relationship points with the girl (after any you would have gained from talking to
- her). Beating him up gives you relationship points.
- Talk: Gives a fact about a girl, or forces you to answer a question.
- “How do I look?”
- IF they are your good friend, pick answer C. Good as usual
- IF they are your close friend, answer A. Fantastic!
- IF they are your girlfriend, answer B. Dam you look sexy
- "What is my sign?"
- Kotomi: Virgo
- Tomoko: Scorpio
- Phone Number?
- See below
- Before you date, make sure you have at least one of each item (coffee, hankie, medicine) as well as one of
- each gift (flowers, teddy bear, diamond ring), and some cash (At least $5500 for worst case scenario of
- Space + failing driving minigame).
- When dating, there are four main parts, with one random event.
- 1) Picking a day.
- Before you are lovers, you will need to randomly pick a day between 1-5, representing her free day. Her free
- day is determined at the beginning of the game, and reselected after each date. So if you guess days 1-4 on
- a day, and get a "no" on all of them, her free day is day 5. At certain relationship levels, she will tell
- you what her free day is. Also, the Scouter item (obtained from space) tells you what a girl's free day is.
- 2) Picking a location + Driving minigame.
- After you successfully pick a day, you need to pick a location. Each location/girl combination provides a
- different reward, and with varying costs. After you pick a location, you then participate in a Driving
- minigame. Always take the drive, and try to pass. "Winning" the driving minigame saves you more than 5000
- (from the fine), and also potential gift money, as well as giving you freebies if you miss a question.
- 3) The date itself.
- During the date, there are four "phases" and a random "phase".
- Phase 1: Curing her condition.
- During a date, your companion may suffer from a condition that needs to be cured by an item (Coffee,
- medicine, hankie).
- Condition: She has "zzz"s floating around her head - Give her a coffee
- Condition: She has a low mood bar - Give her a hankie
- Condition: She looks sick and has a teardrop - Give her medicine
- If you completed the driving minigame, her condition is automatically cured. Failing to revert her condition
- leads to an autofail of the date (since you can't do anything else, or in the case of sadness, you cannot
- raise her mood meter high enough).
- Phase 2: Gifts
- During a date, you have the option to give her a gift. If you did not complete the driving minigame, you
- MUST give her a gift to have a chance at completing the date (otherwise, the mood bar will not be able to go
- high enough). Each location has its own "best gift". The chart is as follows:
- $300 Sleeping Forest: Flower
- $150 Ocean Restaurant: Teddy Bear (Tomoko only)
- $200 Golden City: Diamond Ring
- $500 Blue Mountain: Flower
- $300 Hot Beach: Teddy Bear
- $5000 Space: Diamond Ring (Tomoko Only)
- Blue Mountain, Hot Beach, and Space are girlfriend only dates for Tomoko.
- Giving the correct gift for the location results in a significantly higher boost to mood. Otherwise, flowers
- generally add the lowest amount of mood, while the diamond ring adds the most.
- Phase 3: Questions
- Talking with her makes you correctly answer questions about the girl to increase her mood. Incorrect
- questions decrease her mood. You can only ask 3 questions on a date, 8 if its the "lover" date (at her
- house). A list of questions and answers are as follows:
- Close Friend Questions:
- If your other girlfriend calls you, answer with
- "I'm busy, can I call you back?"
- Phone Number:
- Kotomi Takanash: 866-731-8410
- Tomoko Sakei: 866-656-7254
- Birthday:
- KT: Aug 29
- TS: Nov 21
- Favorite Song:
- KT: You and Me song
- TS: Blurry Eyes
- Favorite Film:
- KT: Titanic
- TS: Love Generation
- Favorite Food:
- KT: Noodle Soup
- TS: Sushi
- Favorite Car:
- KT: 360 Spider
- TS: Carrera GT
- Favorite Colors: (Order Irrelevant)
- KT: Black, red, brown, yellow
- TS: Red, Blue, Black, Pink
- First kiss: (You need to figure this out and remember yourself)
- Girlfriend Questions:
- Weight:
- KT: 43Kg
- TS: 47Kg
- Height:
- KT: 155cm
- TS: 163cm
- Hip:
- KT: 83cm
- TS: 89cm
- Waist:
- KT: 53cm
- TS: 56cm
- Breast:
- KT: 84cm
- TS: 88cm
- Blood type:
- KT: O
- TS: AB
- Also know the first kiss date.
- Organized by Girl:
- Kotomi Takanashi
- Phone Number: 866-731-8410
- Birthday: August 29
- Favorite Car: 360 Spider
- Favorite Colors: Black, Red, Brown, Yellow (order does not matter)
- Favorite Food: noodle soup
- Favorite Movie: Titanic
- Favorite Song: You and Me
- Zodiac Sign: Virgo
- Weight: 43kg
- Waist: 53cm
- Hips: 83cm
- Breast: 84cm
- Height: 155cm
- Blood Type: O
- Tomoko Saeki
- Phone Number:866-656-7354
- Birthday: November 21
- Favorite Car: Carrera GT
- Favorite Colors: Red, Blue, Black, Pink (order does not matter)
- Favorite Movie: Love Generation
- Favorite Food: Sushi
- Favorite Song: Blurry Eyes
- Zodiac Sign: Scorpio
- Weight: 47kg
- Waist: 56cm
- Hips: 89cm
- Breast: 88cm
- Height: 163cm
- Blood Type: AB
- Phase 4: Situational events
- When the girl's mood is high enough, she will display different facial emotions. This is your cue to perform
- special actions!
- Open mouthed :D smile - Photograph
- Blush - Kiss
- If you have not gotten a girl's relationship status high enough (2000), she will not blush and you will not
- be able to kiss her. As long as the mood bar is high enough, it will still be counted as a successful date,
- and you can leave without a kiss and still get the reward.
- Phase 5: The random phase - Fighting if shes kidnapped
- If your girl is taken by bad guys, you will have to fight snake man. Its an easy fight with 100 strength and
- a few coffees + medicine. Refer to the fighting guide for more details.
- Rewards:
- Each successful date brings its own reward. Chart is as follows:
- Fashion Mag - - Kotomi at Golden City
- Time Mag - Kotomi at Hot Beach
- Fitness Mag - Kotomi at Blue Mountain
- Fragrance - Tomoko at Golden City
- Metal Knuckles - Tomoko at Hot Beach
- Eyeglasses - Tomoko at Blue Mountain
- Scouter - Tomoko at Space Trip
- Any date with Tomoko: A puzzle Piece
- Relationship status events: These are triggered once you reach a certain level of relationship status +
- being in a certain place. The following below are way to obtain +Hentai. Are gives +20 unless otherwise
- noted.
- Tomoko:
- New Friend: After school. Visit the front gate. This starts Tomoko's first scene.
- For +H: Give her a kiss + One day you will beg me to take you to bed (+10 each)
- Good Friend: Go to the pool, Tomoko's second scene.
- For +H: Your pinky is so lovely.
- Close Friend: Rooftop, Tomoko's third scene.
- For +H: You have the most amazing breasts...
- Girlfriend: Front Gate, Tomoko's fourth scene
- For +H: Enough talking. Now it's time to look for some real actions...
- Lovers with Tomoko: (In her room already)
- For +H: Damn it! Fuck this fire alarm
- Day 35: Xmas shopping
- For +H: Go between her legs and take those panties off.
- Day 50: Xmas Eve date
- For +H: Wait for the opportunity to strike.
- Day 63: Fireworks Festival
- For +H: Chase after Karin. Gives +40H. This means that Tomoko's pure love ending is incompatable with
- Karin's ending, so if you want to see both you better save now.
- Tomoko's H scene - I'm unsure of how this one is trigged. You need lover status with her, then possibly
- ignore her for a very many days. After awhile, when you visit her at her house, she will upset. Give her a
- gift, then you have a scene in her bathroom where you can watch her undress, take a bath together, and some
- other options.
- Kotomi:
- Good Friend: Library
- For +H: Are you looking for...
- Close Friend: Medical Room
- For +H: Tickle her
- Girlfriend: Gym
- For +H: We can still do phone sex
- Sana:
- Building a relationship with Sana is different than building a relationship with the other girls. Unlike
- Kotomi and Tomoko, the only things that Sana wants are rare collectable items. There are four parts
- 1: 3 Magazines. Date Kotomi to get these.
- 2: 3 Wage boosters. Date Tomoko to get these.
- 3: Necklace, Belt, and Trophy. Wait until Day 35, Beat Bloody King, and win Swimming Competition. This
- unlocks the back room, which contains additional H-scenes.
- 4: Scouter + other things (PDA + phone?). Allows you to have sex with her at will.
- Karin:
- Building a relationship with Karin is different too. From Day 10 to Day 42(earliest day you can have the
- necklace fixed), your goal is to keep her alive by feeding her coffee, and cleaning her with hankies. If you
- forget, she doesn't die, but her health decreases and you require medicine to keep her alive. After day 42,
- "ask" her once you have the fixed necklace and she becomes your maid. From there, give her gifts until she
- reaches ~1600 relationship, then "ask" her again and she becomes your playmate. To advance to Lover, you
- must choose her over Tomoko during the fireworks festival.
- ============================================
- ============================================
- Model Guide:
- When running daily operations, the most important thing is to start early, which we are doing. By starting
- early, you deny Sana the opportunity to build up a massive fan base, and also deny her the chance to start
- attacking your models, while also giving time for your models to build their stats and fan bases.
- What you can do each day:
- Training: Improves model's stats.
- In general, build in the following order:
- Charm->Beauty->IQ->EQ->Luck. Luck is needed for finding jobs, Charm and beauty to obtain fans, and IQ/EQ to
- defend them. In the beginning, Luck is what gives you the money to constantly build these stats, while charm
- and beauty help build the fan base (which comes from the jobs that luck lets you find). However, due to
- Karin's wish having a possibility of maxing everybody's luck at once, only Karin needs to focus on luck in
- the beginning.
- Job search: Searches for jobs. Gives new fans based on Beauty and Charm, and pays based on Beauty, Charm,
- and current number of fans. Not very useful until a large fan base is reached.
- Seduction: Steals fans from Sama (2x Charm? Unless Tomoko, then 3x). Not as useful as searching for jobs,
- unless Tomoko, who can steal fans at a quicker rate than trying to build them from job searching.
- Rumors: Attacks opponents fan base. Not useful in my guide.
- Fan club: Defends fan base: Not useful in my guide.
- Wish: Godlike ability, the most important one. The ability to wish is possibly the most broken aspect of
- model managing. Through a wish, one of the following these can happen:
- -Everybody feels more refreshed (+25E). By far the most useful, as it gives extra turns for your models.
- -Wish we had more money (+ $2000-3500, luck dependant). Extremely useful in the beginning of the game, when
- cash is tight. This allows you to continuously build your model's stats when your starting money runs out.
- -Popularity (fans + 20%). Useless early, when your models will have low stats, godlike later, when you have
- large numbers of fans.
- -Everybody gets good luck (All luck maxed, unique to Karin?). Godsend early, not too great late when
- everybody should have maxed luck anyway, unless they've been dueling. This allows you to skip much of the
- training, and easily gets everyone jobs.
- In addition, each girl has their own role in helping build your model company.
- Ami:
- +High IQ/EQ caps and growth
- +Powerful Rummors
- -Lower Beauty/Charm caps and slow growth
- Role: Wish mule early and later, money sink early.
- Karin:
- +Okay Caps and growth
- +Unbelievably overpowered wishes.
- Role: Wish mule early, used to max everybody else's luck, can be used for modeling mid or late game.
- Kotomi:
- +High stat growth on everyday, moderately high caps
- Role: Wish mule early/mid, modeling late game.
- Tomoko:
- +High Beauty/Charm caps and growth
- +Especially high powered seductions which let her gain fans quicker from seducing than modeling early on.
- On the first day, spend the time and money as follows:
- Ami: Build up charm and beauty.
- Karin: Max out Luck, then wish until everybody has maxed luck. Then improve charm and beauty.
- Kotomi: Since her stats increase very rapidly, you might as well as build her luck too for wishes.
- Tomoko: Build charm for 75E , then either Seduce fans from Sana or build more charm if you have the money.
- If you don't have enoguh money, build beauty instead of charm.
- General goal: Build everyone's looks up ASAP but while also wishing. If you get unlucky on the first 2-3
- days with wishing for maxed luck, you might want to restart a few times (I've gotten it on my first wish,
- and I've also failed to get it until 4-5 restarts later). Or just build eveyrone else's luck up. Then, build
- a fanbase (~2000 fans), and build defensive stats while constantly wishing, all while not becoming
- bankerupt. For building fans, Seduce them from Sana early on (when your fans are less than 1000 and if you
- have maxed charm or if you are Tomoko with under 4000 fans), model for them in the middle (when you have
- under 15000ish fans) and if you want to really get more fans, you can try to wish for them (as a riskier
- strategy).
- Winning duels: Each girl has their own special ability in duels.
- Ami: Loyal Fans: When you click cheer, it increases her fans 3x faster. Extremely useful, and if you are a
- good clicker, allows her to win extremely lopsided duels (2k fans against 10k fans, for example).
- Karin: True Blessings: Randomly gets increased luck. Not very useful, since her luck should be maxed already
- before each duel. However, useful for spaming combo attacks.
- Kotomi: Gymnastics moves: When facing combo attacks, she can avoid 50% of the damage. Useful skill.
- Tomoko: Seducing punch: When using combo attacks, She converts her opponents fans to hers, effectively
- restoring her energy. Possibly the most broken skill in the game. She can win early duels with maxed
- offensive stats, 1 IQ and EQ simply by spamming the combo skill.
- The combo skill: Does damage, reduces your luck, prevents them from hitting you. When used by your opponent,
- it decreases your (Sana) EQ (Defence) or (Akira) Luck (Offense + combo spam ability)
- In the beginning, duels are won by spamming combos. If you are at the point where you can win a duel by
- spamming combos, you probably should not be dueling yet, since the gains are small.
- Overall, the most important part of duels is simply the number of fans you have, and how fast you can click.
- It appears that each click gives fans based on a percentage of current fans, aka exponential growth. Such,
- it would benefit greatly to have a large number of fans before attempting to duel (at least 10k).
- Unfortunately, for anyone other than Tomoko, this likely means after day 35ish. Even with constant model
- managing.
- It also appears that Akira is sometimes glitched. Occasionally she will have fans, other times I've played
- she has no fans at all. Unsure if this is a SGwebsite/NewGrounds bug or not.
- ==========================================
- ==========================================
- Fighting Guide:
- Contrary to popular belief, fighting does not require maxed out (200) strength to win. However, it would be
- extremely helpful to have, unless you are very good at button mashing.
- Also, try the tutorial. It is extremely helpful.
- For those of you who didn't read the tutorial, winning a fight is very simple.
- 1) attack their head (Q)
- 2) spam uppercut when he isn't blocking (W)
- 3) repeat
- Its that simple. Bloody King can be taken down with ~4 uppercuts at 100 strength.
- Q: Punch head
- W: Uppercut - Least energy requirement, does shittons of damage. Hard to time correctly though.
- A: Punch torso
- S: Hadoken - Uses some energy. Hold S on your opponents upper body. It knocks them down and does damage.
- Z: Attacks legs
- X: Hurricane kick. Used as a last resort on someones legs if you ABSOLUTELY are about to die. It takes off
- sizable amounts of your energy and health, but is an instant knockdown.
- ==========================================
- ==========================================
- Swimming Guide:
- Make sure you have coffees before Swimming.
- (Approximate values, more or less depending on how fast you can click)
- Under 50 strength: 10 coffees per race + 1-2 hankies
- 50-100 strength: 7 coffees per race + 1 hankie
- 100+ strength: 5 coffees per race
- As soon as you see the words "GO", press H to toggle the Hyper Hentai mode. In HH mode, you can swim far
- quicker at the cost of losing the ability to use items. Swim as far as you can while depleting your energy
- bar as low as possible without running out (if you run out you need to use a medicine). Turn HH mode off,
- chug 2 coffees, then repeat. If your fog bar is close to filling, then use a hankie, otherwise you will swim
- slowly.
- Rewards:
- K Grade: $100, 5 Strength and 5 Charm
- C Grade: $200, 6 Strength and 6 Charm
- B Grade: $400, 7 Strength and 7 Charm
- A Grade: $600, 8 Strength and 8 Charm
- S Grade: $800, 10 Strength and 10 Charm
- Losing a race: 5 Strength and -5 Charm
- ==========================================
- ==========================================
- Event Guide:
- ??? Events
- Day 5: Tomoko Appears in the fashion Magazine, this inspires you to become a model manager.
- Day 10: Karin Reappears
- Day 16: Tomoko's birthday. Requires 200 charm (Max), $2000, and Exactly "Close Friend" relationship level
- with Tomoko
- Day 42: Game show: Visit Tomoko's stand, then buy her game. Tomoko must be GF/Lover + relationship status.
- Day 60: Bath/bed scene. Karin must be playmate
- Day 63: Fireworks Festival: Extra scene with Tomoko (Lover required). Pivot between Tomoko and Karin
- endings.
- Day 70: Tomoko becomes a Gravure Idol. Must be lover, and have 16000+ fans.
- Day 76: Sex with Akira. Perfect score (200+) on final exam.
- Day 84: Gymnastics trial highjinks. Tomoko hentai 140+
- Day 88: Cosplay Cafe, Tomoko Hentai 140+
- Day 91: Ms. Fukoma Pageant, Check in Tomoko's changing room. Tomoko lover required.
- Day 93: TOmoko in the classroom. Tomoko hentai 160+
- Day 96: Wacky time paradoxes. All Tomoko and Kotomi side stories completed, Time machine completed.
- Day 98: Gravure Idol Competition - 50k required, and beat Akira. She has no fans, so you should be able to
- 1punch her.
- Day 100: Too many to list .-.
- Non listed events, the side stories that develop Kotomi and Tomoko's Lesbian Relationships (can be anytime):
- 1: Changing room in East Wing: Tomoko: Close friend or lower, Kotomi Girlfriend/Lover, Saturday, Tomoko
- Hentai 40+
- 2: Scene 1 happened, returning to the west wing, Tomoko+Kotomi Lovers, Saturday. Tomoko Hentai 80+, Kotomi
- Hentai 40+
- 3: Scene 2 happened, medical room in east wing: Both lovers, Saturday, Tomoko hentai 120+, kotomi hentai
- 60+. cannot be the same day as scene 2.
- Calendar events:
- Day 7: KoF Cosplay - The girl you pick gets +20 relatinship
- Day 13: Swim Contest
- Day 14: Car Show - The girl you pick gets +40 relationship
- Day 19: Study (+20 knowledge, +relationship with Ami)
- Day 20: First exam (100 knowledge req)
- Day 21: Underwear Day - Pay for their underwear, +1 relationship per $2 spent
- Day 27: Swim contest
- Day 28: Dance Party
- Day 35: Xmas shopping with Tomoko - Acquire necklace.
- Day 41: Swim Contest
- Day 42: Game show - The girl you pick gets +400 relationship
- Day 47: Study(+20 knowledge, +relationship with Ami)
- Day 48: Second Exam (150 knowledge req)
- Day 50: Xmas Eve, school closed. (You get to go out with someone)
- Karin: "Date" in Sleeping Forest
- Kotomi: Watch her perform Gymnastics, and get a special reward.
- Tomoko: Date at the movies.
- Day 51: Christmas, school closed. Have fun staring at Akira.
- Day 55: Swim Contest
- Day 58: New Year Picnic. Watch the girls model. The girl you pick gets +600 to relationship
- Day 63: Firework Festival. Pivot point between Karin and Tomoko's endings.
- Day 69: Swim Contest
- Day 75: Mandatory tudying with Ami. Staying with Kotomi results in +100 relationship with Kotomi ( you won't
- need this at this point), and 20 knowledge (which you also shouldn't need). Going with Tomoko gives a sex
- scene.
- Day 76: Third/Final exam (200 req)
- Day 78: School project, part 1: Tomoko hentai 100+
- Day 80: School project, part 2: Tomoko hentai 120+
- Day 82: School project, part 3: Tomoko hentai 140+
- Day 83: Swim Contest
- Day 84: Gymnastics Trial, Tomoko hentai 140+
- Day 91: Ms. Fukoma Pageant. Winning is typically Tomoko, based on Stats supposedly.
- Day 97: Swim Contest
- Day 98: Gravure Idol Competition
- Day 100: Final day, Valentines Day. Choose an ending.
- ========================================================
- ========================================================
- FAQ:
- Q: Swimming is hard and I cannot win.
- A: Practice. Also don't shoot that high.
- Q: Fighting is hard and I cannot win.
- A: Practice at Q+W'ing. It takes about 5 rapid punches to break their defences to follow with a successful
- uppercut.
- Q: I have a question that isn't listed
- A: Well then email me and i'll respond.
- ========================================================
- ========================================================
- Closing:
- Thank you for reading this guide.
- Thank Sim-Man for creating this game.
- This is a work in progress, and was hastily written in 5 hours since Sim-Man demanded it.
- If you have suggestions, found errors, have things to add, or would like to reformat the entire damn thing,
- email me at zxcvSGGuide@gmail.com
- Cheers!
- zxcv
- ========================================================
- ========================================================
- Bugs and Typos that I noticed.
- Ami: "childhd friend"
- Day 96: "I can feel tomoko is getting ahead in the game even though Playbly..."
- Sana does not challenge.
- Akira still has 0 fans sometimes
- Ami's Diary: none of the apostrophies parsed correctly
- There are more but I speedran the game to write the 5.23 update and didn't catch many of them D:
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