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- Schema.voices.Add("Combine", ",", ",", "npc/metropolice/vo/_comma.wav", true)
- Schema.voices.Add("Combine", "ZERO", "Zero", "npc/metropolice/vo/zero.wav", true)
- Schema.voices.Add("Combine", "ONE", "One", "npc/metropolice/vo/one.wav", true)
- Schema.voices.Add("Combine", "TWO", "Two", "npc/metropolice/vo/two.wav", true)
- Schema.voices.Add("Combine", "THREE", "Three", "npc/metropolice/vo/three.wav", true)
- Schema.voices.Add("Combine", "FOUR", "Four", "npc/metropolice/vo/four.wav", true)
- Schema.voices.Add("Combine", "FIVE", "Five", "npc/metropolice/vo/five.wav", true)
- Schema.voices.Add("Combine", "SIX", "Six", "npc/metropolice/vo/six.wav", true)
- Schema.voices.Add("Combine", "SEVEN", "Seven", "npc/metropolice/vo/seven.wav", true)
- Schema.voices.Add("Combine", "EIGHT", "Eight", "npc/metropolice/vo/eight.wav", true)
- Schema.voices.Add("Combine", "NINE", "Nine", "npc/metropolice/vo/nine.wav", true)
- Schema.voices.Add("Combine", "TEN", "Ten", "npc/metropolice/vo/ten.wav", true)
- Schema.voices.Add("Combine", "ELEVEN", "Eleven", "npc/metropolice/vo/eleven.wav", true)
- Schema.voices.Add("Combine", "TWELVE", "Twelve", "npc/metropolice/vo/twelve.wav", true)
- Schema.voices.Add("Combine", "THIRTEEN", "Thirteen", "npc/metropolice/vo/thirteen.wav", true)
- Schema.voices.Add("Combine", "FOURTEEN", "Fourteen", "npc/metropolice/vo/fourteen.wav", true)
- Schema.voices.Add("Combine", "FIFTEEN", "Fifteen", "npc/metropolice/vo/fifteen.wav", true)
- Schema.voices.Add("Combine", "SIXTEEN", "Sixteen", "npc/metropolice/vo/sixteen.wav", true)
- Schema.voices.Add("Combine", "SEVENTEEN", "Seventeen", "npc/metropolice/vo/seventeen.wav", true)
- Schema.voices.Add("Combine", "EIGHTEEN", "Eighteen", "npc/metropolice/vo/eighteen.wav", true)
- Schema.voices.Add("Combine", "NINETEEN", "Nineteen", "npc/metropolice/vo/nineteen.wav", true)
- Schema.voices.Add("Combine", "TWENTY", "Twenty", "npc/metropolice/vo/twenty.wav", true)
- Schema.voices.Add("Combine", "THIRTY", "Thirty", "npc/metropolice/vo/thirty.wav", true)
- Schema.voices.Add("Combine", "FOURTY", "Fourty", "npc/metropolice/vo/fourty.wav", true)
- Schema.voices.Add("Combine", "FIFTY", "Fifty", "npc/metropolice/vo/fifty.wav", true)
- Schema.voices.Add("Combine", "SIXTY", "Sixty", "npc/metropolice/vo/sixty.wav", true)
- Schema.voices.Add("Combine", "SEVENTY", "Seventy", "npc/metropolice/vo/seventy.wav", true)
- Schema.voices.Add("Combine", "EIGHTY", "Eighty", "npc/metropolice/vo/eighty.wav", true)
- Schema.voices.Add("Combine", "NINETY", "Ninety", "npc/metropolice/vo/ninety.wav", true)
- Schema.voices.Add("Combine", "ONE HUNDRED", "One-hundred", "npc/metropolice/vo/onehundred.wav", true)
- Schema.voices.Add("Combine", "TWO HUNDRED", "Two-hundred", "npc/metropolice/vo/twohundred.wav", true)
- Schema.voices.Add("Combine", "THREE HUNDRED", "Three-hundred", "npc/metropolice/vo/threehundred.wav", true)
- Schema.voices.Add("Combine", "0", "0", "npc/combine_soldier/vo/zero.wav", true)
- Schema.voices.Add("Combine", "1", "1", "npc/combine_soldier/vo/one.wav", true)
- Schema.voices.Add("Combine", "2", "2", "npc/combine_soldier/vo/two.wav", true)
- Schema.voices.Add("Combine", "3", "3", "npc/combine_soldier/vo/three.wav", true)
- Schema.voices.Add("Combine", "4", "4", "npc/combine_soldier/vo/four.wav", true)
- Schema.voices.Add("Combine", "5", "5", "npc/combine_soldier/vo/five.wav", true)
- Schema.voices.Add("Combine", "6", "6", "npc/combine_soldier/vo/six.wav", true)
- Schema.voices.Add("Combine", "7", "7", "npc/combine_soldier/vo/seven.wav", true)
- Schema.voices.Add("Combine", "8", "8", "npc/combine_soldier/vo/eight.wav", true)
- Schema.voices.Add("Combine", "9", "9", "npc/combine_soldier/vo/niner.wav", true)
- Schema.voices.Add("Combine", "10", "10.", "npc/combine_soldier/vo/ten.wav", true)
- Schema.voices.Add("Combine", "11", "11.", "npc/combine_soldier/vo/eleven.wav", true)
- Schema.voices.Add("Combine", "12", "12.", "npc/combine_soldier/vo/twelve.wav", true)
- Schema.voices.Add("Combine", "13", "13", "npc/combine_soldier/vo/thirteen.wav", true)
- Schema.voices.Add("Combine", "14", "14", "npc/combine_soldier/vo/fourteen.wav", true)
- Schema.voices.Add("Combine", "15", "15", "npc/combine_soldier/vo/fifteen.wav", true)
- Schema.voices.Add("Combine", "16", "16", "npc/combine_soldier/vo/sixteen.wav", true)
- Schema.voices.Add("Combine", "17", "17", "npc/combine_soldier/vo/seventeen.wav", true)
- Schema.voices.Add("Combine", "18", "18", "npc/combine_soldier/vo/eighteen.wav", true)
- Schema.voices.Add("Combine", "19", "19", "npc/combine_soldier/vo/nineteen.wav", true)
- Schema.voices.Add("Combine", "20", "20", "npc/combine_soldier/vo/twenty.wav", true)
- Schema.voices.Add("Combine", "30", "30", "npc/combine_soldier/vo/thirty.wav", true)
- Schema.voices.Add("Combine", "40", "40", "npc/combine_soldier/vo/fourty.wav", true)
- Schema.voices.Add("Combine", "50", "50", "npc/combine_soldier/vo/fifty.wav", true)
- Schema.voices.Add("Combine", "60", "60", "npc/combine_soldier/vo/sixty.wav", true)
- Schema.voices.Add("Combine", "70", "70", "npc/combine_soldier/vo/seventy.wav", true)
- Schema.voices.Add("Combine", "80", "80", "npc/combine_soldier/vo/eighty.wav", true)
- Schema.voices.Add("Combine", "90", "90", "npc/combine_soldier/vo/ninety.wav", true)
- Schema.voices.Add("Combine", "100", "100", "npc/combine_soldier/vo/onehundred.wav", true)
- Schema.voices.Add("Combine", "200", "200", "npc/combine_soldier/vo/twohundred.wav", true)
- Schema.voices.Add("Combine", "300", "300", "npc/combine_soldier/vo/threehundred.wav", true)
- Schema.voices.Add("Combine", "10-0 HUNTING", "10-0, 10-0; viscerator is hunting!.", "npc/metropolice/vo/tenzerovisceratorishunting.wav", true)
- Schema.voices.Add("Combine", "10-103 TAG", "Possible 10-103, my location, alert TAG units!.", "npc/metropolice/vo/possible10-103alerttagunits.wav", true)
- Schema.voices.Add("Combine", "10-14 DUTY", "Holding on 10-14 duty; at code four.", "npc/metropolice/vo/holdingon10-14duty.wav", true)
- Schema.voices.Add("Combine", "10-2", "10-2.", "npc/metropolice/vo/ten2.wav", true)
- Schema.voices.Add("Combine", "10-25 SUSPECT", "Any unit, report in with 10-25 as suspect.", "npc/metropolice/vo/unitreportinwith10-25suspect.wav", true)
- Schema.voices.Add("Combine", "10-30 RESPONDING", "I have a 10-30, my 10-20; responding, code two.", "npc/metropolice/vo/ihave10-30my10-20responding.wav", true)
- Schema.voices.Add("Combine", "10-4", "10-4.", "npc/metropolice/vo/ten4.wav", true)
- Schema.voices.Add("Combine", "10-8 STANDING BY", "10-8; standing by.", "npc/metropolice/vo/ten8standingby.wav", true)
- Schema.voices.Add("Combine", "10-8", "Unit is on-duty; 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav", true)
- Schema.voices.Add("Combine", "10-91D COUNT", "10-91d count is.", "npc/metropolice/vo/ten91dcountis.wav", true)
- Schema.voices.Add("Combine", "10-97 GOA", "10-97; that suspect is GOA.", "npc/metropolice/vo/ten97suspectisgoa.wav", true)
- Schema.voices.Add("Combine", "10-97", "10-97.", "npc/metropolice/vo/ten97.wav", true)
- Schema.voices.Add("Combine", "10-99", "Officer down, I am 10-99; I repeat, I am 10-99!", "npc/metropolice/vo/officerdowniam10-99.wav", true)
- Schema.voices.Add("Combine", "11-44 INBOUND", "Get that 11-44 inbound; we're cleaning up now.", "npc/metropolice/vo/get11-44inboundcleaningup.wav", true)
- Schema.voices.Add("Combine", "11-99", "11-99; officer needs assistance!", "npc/metropolice/vo/11-99officerneedsassistance.wav", true)
- Schema.voices.Add("Combine", "34S AT", "All units, BOL; we have 34-S at..", "npc/metropolice/vo/allunitsbol34sat.wav", true)
- Schema.voices.Add("Combine", "404", "404 zone.", "npc/metropolice/vo/404zone.wav", true)
- Schema.voices.Add("Combine", "408 AT LOCATION", "I've got a 408 here at location.", "npc/metropolice/vo/ivegot408hereatlocation.wav", true)
- Schema.voices.Add("Combine", "415B", "Is 415b.", "npc/metropolice/vo/is415b.wav", true)
- Schema.voices.Add("Combine", "603", "603, unlawful entry.", "npc/metropolice/vo/unlawfulentry603.wav", true)
- Schema.voices.Add("Combine", "63", "63, criminal trespass.", "npc/metropolice/vo/criminaltrespass63.wav", true)
- Schema.voices.Add("Combine", "A GRENADE", "That's a grenade!", "npc/metropolice/vo/thatsagrenade.wav", true)
- Schema.voices.Add("Combine", "ACQUIRING", "Acquiring on visual.", "npc/metropolice/vo/acquiringonvisual.wav", true)
- Schema.voices.Add("Combine", "ADMINISTER", "Administer.", "npc/metropolice/vo/administer.wav", true)
- Schema.voices.Add("Combine", "ADW", "Confirmed as ADW on that suspect, 10-0.", "npc/metropolice/vo/confirmadw.wav", true)
- Schema.voices.Add("Combine", "AFFIRMATIVE", "Affirmative.", "npc/metropolice/vo/affirmative.wav", true)
- Schema.voices.Add("Combine", "AFFIRMATIVE2", "Affirmative.", "npc/metropolice/vo/affirmative2.wav", true)
- Schema.voices.Add("Combine", "AIRWATCH 505", "Dispatch, we need AirWatch; subject is 505.", "npc/metropolice/vo/airwatchsubjectis505.wav", true)
- Schema.voices.Add("Combine", "AIRWATCH TAG", "I have a 10-107 here; send AirWatch for tag.", "npc/metropolice/vo/gota10-107sendairwatch.wav", true)
- Schema.voices.Add("Combine", "ALERT", "Alert one!", "npc/combine_soldier/vo/alert1.wav", true)
- Schema.voices.Add("Combine", "ALL UNITS MOVE IN", "All units, move in!", "npc/metropolice/vo/allunitsmovein.wav", true)
- Schema.voices.Add("Combine", "AMPUTATE", "Amputate", "npc/metropolice/vo/amputate.wav", true)
- Schema.voices.Add("Combine", "ANTI CITIZEN ONE", "Anti-Citizen One.", "npc/combine_soldier/vo/anticitizenone.wav", true)
- Schema.voices.Add("Combine", "ANTICITIZEN", "Anti-citizen.", "npc/metropolice/vo/anticitizen.wav", true)
- Schema.voices.Add("Combine", "APEX", "APEX.", "npc/combine_soldier/vo/apex.wav", true)
- Schema.voices.Add("Combine", "APPLY", "Apply.", "npc/metropolice/vo/apply.wav", true)
- Schema.voices.Add("Combine", "ARREST POSITIONS", "All units, move to arrest positions.", "npc/metropolice/vo/movetoarrestpositions.wav", true)
- Schema.voices.Add("Combine", "ASSAULT POINT SECURED", "Assault-point secured; advance.", "npc/metropolice/vo/assaultpointsecureadvance.wav", true)
- Schema.voices.Add("Combine", "AT CHECKPOINT", "At checkpoint.", "npc/metropolice/vo/atcheckpoint.wav", true)
- Schema.voices.Add("Combine", "AT CODE", "Is at code.", "npc/combine_soldier/vo/isatcode.wav", true)
- Schema.voices.Add("Combine", "AT LOCATION REPORT", "Protection-teams at location, report in.", "npc/metropolice/vo/ptatlocationreport.wav", true)
- Schema.voices.Add("Combine", "BACK ME UP", "Back me up, I'm out!", "npc/metropolice/vo/backmeupImout.wav", true)
- Schema.voices.Add("Combine", "BACK UP", "Back up!", "vo/trainyard/ba_backup.wav", true)
- Schema.voices.Add("Combine", "BACKUP", "Backup!", "npc/metropolice/vo/backup.wav", true)
- Schema.voices.Add("Combine", "BEARING", "Bearing.", "npc/combine_soldier/vo/bearing.wav", true)
- Schema.voices.Add("Combine", "BELIEVE THAT", "You expect me to believe that?", "npc/metropolice/mc1ans_youexpectme.wav", true)
- Schema.voices.Add("Combine", "BELIEVE", "Believe what you want.", "npc/metropolice/mc1ans_believewhatyouwant.wav", true)
- Schema.voices.Add("Combine", "BELLYACHING", "Quit 'yer bellyaching!", "npc/metropolice/mc1ans_bellyaching.wav", true)
- Schema.voices.Add("Combine", "BETTER THINGS TO DO", "I've got better things to do.", "npc/metropolice/mc1que_betterthings.wav", true)
- Schema.voices.Add("Combine", "BIOTIC HERE", "We got an outland biotic in here.", "npc/metropolice/vo/outlandbioticinhere.wav", true)
- Schema.voices.Add("Combine", "BLADE", "BLADE.", "npc/combine_soldier/vo/blade.wav", true)
- Schema.voices.Add("Combine", "BLEEDING", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav", true)
- Schema.voices.Add("Combine", "BLIP", "Catch that blip on the stabilization readout.", "npc/metropolice/vo/catchthatbliponstabilization.wav", true)
- Schema.voices.Add("Combine", "BLOCK HOLDING", "Block is holding, cohesive.", "npc/metropolice/vo/blockisholdingcohesive.wav", true)
- Schema.voices.Add("Combine", "BLOCK", "Block.", "npc/metropolice/vo/block.wav", true)
- Schema.voices.Add("Combine", "BODYPACK", "Bodypack holding!", "npc/combine_soldier/vo/bodypackholding.wav", true)
- Schema.voices.Add("Combine", "BOL 243", "CP, we need AirWatch to BOL for that 243.", "npc/metropolice/vo/cpbolforthat243.wav", true)
- Schema.voices.Add("Combine", "BOOMER", "Boomer.", "npc/combine_soldier/vo/boomer.wav", true)
- Schema.voices.Add("Combine", "BOUNCER", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav", true)
- Schema.voices.Add("Combine", "BREAK COVER", "Break his cover.", "npc/metropolice/vo/breakhiscover.wav", true)
- Schema.voices.Add("Combine", "BUGS LOOSE", "We have bugs on the loose.", "npc/metropolice/vo/bugsontheloose.wav", true)
- Schema.voices.Add("Combine", "BUGS", "Bugs.", "npc/metropolice/vo/bugs.wav", true)
- Schema.voices.Add("Combine", "CAN1", "Pick up that can.", "npc/metropolice/vo/pickupthecan1.wav", true)
- Schema.voices.Add("Combine", "CAN2", "Pick. up. the. can.", "npc/metropolice/vo/pickupthecan2.wav", true)
- Schema.voices.Add("Combine", "CAN3", "I said pick up the can!", "npc/metropolice/vo/pickupthecan3.wav", true)
- Schema.voices.Add("Combine", "CAN4", "Now, put it in the trash can.", "npc/metropolice/vo/putitinthetrash1.wav", true)
- Schema.voices.Add("Combine", "CAN5", "I said put it in the trash can!", "npc/metropolice/vo/putitinthetrash2.wav", true)
- Schema.voices.Add("Combine", "CAN6", "You knocked it over, pick it up!", "npc/metropolice/vo/youknockeditover.wav", true)
- Schema.voices.Add("Combine", "CANAL", "Canal.", "npc/metropolice/vo/canal.wav", true)
- Schema.voices.Add("Combine", "CANALBLOCK", "Canal block.", "npc/metropolice/vo/canalblock.wav", true)
- Schema.voices.Add("Combine", "CAREER CHOICE", "Yep, this was definitely the best career choice I ever made.", "npc/metropolice/mc1que_career.wav", true)
- Schema.voices.Add("Combine", "CAUTERIZE", "Cauterize.", "npc/metropolice/vo/cauterize.wav", true)
- Schema.voices.Add("Combine", "CHECK MISCOUNT", "Check for miscount.", "npc/metropolice/vo/checkformiscount.wav", true)
- Schema.voices.Add("Combine", "CHECKPOINTS", "Proceed to designated checkpoints.", "npc/metropolice/vo/proceedtocheckpoints.wav", true)
- Schema.voices.Add("Combine", "CITIZEN SUMMONED", "Reporting citizen summoned to voluntary conscription for general public service detail; T94-322.", "npc/metropolice/vo/citizensummoned.wav", true)
- Schema.voices.Add("Combine", "CITIZEN", "Citizen.", "npc/metropolice/vo/citizen.wav", true)
- Schema.voices.Add("Combine", "CLASSIFY DB", "Classify subject name as 'DB', this block ready for clean-out.", "npc/metropolice/vo/classifyasdbthisblockready.wav", true)
- Schema.voices.Add("Combine", "CLEANED", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav", true)
- Schema.voices.Add("Combine", "CLEANUP", "Engaged in cleanup.", "npc/combine_soldier/vo/engagedincleanup.wav", true)
- Schema.voices.Add("Combine", "CLEAR CODE 100", "Clear and code one-hundred.", "npc/metropolice/vo/clearandcode100.wav", true)
- Schema.voices.Add("Combine", "CLOSE ON SUSPECT", "All units, close on suspect.", "npc/metropolice/vo/allunitscloseonsuspect.wav", true)
- Schema.voices.Add("Combine", "CLOSING", "Closing.", "npc/combine_soldier/vo/closing.wav", true)
- Schema.voices.Add("Combine", "CLOSING2", "Closing.", "npc/combine_soldier/vo/closing2.wav", true)
- Schema.voices.Add("Combine", "CODE 100", "Code one-hundred.", "npc/metropolice/vo/code100.wav", true)
- Schema.voices.Add("Combine", "CODE 2", "All units, code two.", "npc/metropolice/vo/allunitscode2.wav", true)
- Schema.voices.Add("Combine", "CODE 3", "Officer down; request all units code three to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav", true)
- Schema.voices.Add("Combine", "CODE 7", "Code seven.", "npc/metropolice/vo/code7.wav", true)
- Schema.voices.Add("Combine", "COME WITH ME", "You, citizen! Come with me.", "vo/trainyard/ba_youcomewith.wav", true)
- Schema.voices.Add("Combine", "CONDEMNED", "Condemned zone.", "npc/metropolice/vo/condemnedzone.wav", true)
- Schema.voices.Add("Combine", "CONTACT 243", "Contact with 243 suspect; my 10-20 is..", "npc/metropolice/vo/contactwith243suspect.wav", true)
- Schema.voices.Add("Combine", "CONTACT CONFIRM", "Contact confirmed!", "npc/combine_soldier/vo/contactconfim.wav", true)
- Schema.voices.Add("Combine", "CONTACT CONFIRM2", "Contact confirmed, prosecuting!", "npc/combine_soldier/vo/contactconfirmprosecuting.wav", true)
- Schema.voices.Add("Combine", "CONTACT PRIORITY", "I have contact with a priority two.", "npc/metropolice/vo/contactwithpriority2.wav", true)
- Schema.voices.Add("Combine", "CONTACT", "Contact!", "npc/combine_soldier/vo/contact.wav", true)
- Schema.voices.Add("Combine", "CONTAIN PROCEED", "Containment Proceeding.", "npc/combine_soldier/vo/containmentproceeding.wav", true)
- Schema.voices.Add("Combine", "CONTAINED", "Contained.", "npc/combine_soldier/vo/contained.wav", true)
- Schema.voices.Add("Combine", "CONTROL 100", "Control is one-hundred percent this location, no sign of that 647-E.", "npc/metropolice/vo/control100percent.wav", true)
- Schema.voices.Add("Combine", "CONTROLSECTION", "Control section.", "npc/metropolice/vo/controlsection.wav", true)
- Schema.voices.Add("Combine", "CONVERGING", "Converging.", "npc/metropolice/vo/converging.wav", true)
- Schema.voices.Add("Combine", "COPY THAT", "Copy that.", "npc/combine_soldier/vo/copythat.wav", true)
- Schema.voices.Add("Combine", "COPY", "Copy.", "npc/metropolice/vo/copy.wav", true)
- Schema.voices.Add("Combine", "COPY2", "Copy.", "npc/combine_soldier/vo/copy.wav", true)
- Schema.voices.Add("Combine", "COULD BE", "Uh, could be.", "npc/metropolice/mc1ans_couldbe.wav", true)
- Schema.voices.Add("Combine", "COVER ME", "Cover me.", "npc/combine_soldier/vo/coverme.wav", true)
- Schema.voices.Add("Combine", "COVER", "Cover.", "npc/combine_soldier/vo/coverhurt.wav", true)
- Schema.voices.Add("Combine", "COVERED", "We have you covered.", "npc/metropolice/hiding05.wav", true)
- Schema.voices.Add("Combine", "CP COMPROMISED", "CP is compromised; re-establish.", "npc/metropolice/vo/cpiscompromised.wav", true)
- Schema.voices.Add("Combine", "CP ESTABLISH", "CP, we need to establish our perimeter at..", "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav", true)
- Schema.voices.Add("Combine", "CP OVERRUN", "CP is overrun; we have no containment.", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav", true)
- Schema.voices.Add("Combine", "DAGGER", "DAGGER.", "npc/combine_soldier/vo/dagger.wav", true)
- Schema.voices.Add("Combine", "DASH", "DASH.", "npc/combine_soldier/vo/dash.wav", true)
- Schema.voices.Add("Combine", "DB COUNT", "DB count is..", "npc/metropolice/vo/dbcountis.wav", true)
- Schema.voices.Add("Combine", "DEFENDER", "DEFENDER.", "npc/metropolice/vo/defender.wav", true)
- Schema.voices.Add("Combine", "DEGREES", "Degrees.", "npc/combine_soldier/vo/degrees.wav", true)
- Schema.voices.Add("Combine", "DELIVERED", "Delivered.", "npc/combine_soldier/vo/delivered", true)
- Schema.voices.Add("Combine", "DESERVICED AREA", "Deserviced area.", "npc/metropolice/vo/deservicedarea.wav", true)
- Schema.voices.Add("Combine", "DESIGNATE SUSPECT", "Designate suspect as.", "npc/metropolice/vo/designatesuspectas.wav", true)
- Schema.voices.Add("Combine", "DESIGNATE TARGET", "Designate target as.", "npc/combine_soldier/vo/designatetargetas.wav", true)
- Schema.voices.Add("Combine", "DESTROY COVER", "Destroy that cover.", "npc/metropolice/vo/destroythatcover.wav", true)
- Schema.voices.Add("Combine", "DISLOCATE INTERPOSE", "Fire to dislocate that interpose.", "npc/metropolice/vo/firetodislocateinterpose.wav", true)
- Schema.voices.Add("Combine", "DISMOUNTING HARDPOINT", "Dismounting hardpoint.", "npc/metropolice/vo/dismountinghardpoint.wav", true)
- Schema.voices.Add("Combine", "DISP APB", "Disp updating APB likeness.", "npc/metropolice/vo/dispupdatingapb.wav", true)
- Schema.voices.Add("Combine", "DISPLACE", "Displace!", "npc/combine_soldier/vo/displace.wav", true)
- Schema.voices.Add("Combine", "DISTRIBUTION BLOCK", "Distribution block.", "npc/metropolice/vo/distributionblock.wav", true)
- Schema.voices.Add("Combine", "DOCUMENT", "Document.", "npc/metropolice/vo/document.wav", true)
- Schema.voices.Add("Combine", "DON'T BE RIDICULOUS", "Don't be ridiculous.", "npc/metropolice/mc1ans_dontberidic.wav", true)
- Schema.voices.Add("Combine", "DON'T MOVE", "Don't move!", "npc/metropolice/vo/dontmove.wav", true)
- Schema.voices.Add("Combine", "DON'T WANNA TALK", "I don't wanna talk about it.", "npc/metropolice/mc1ans_dontwannatalk.wav", true)
- Schema.voices.Add("Combine", "DONT LET HIM", "Don't let him get away!", "npc/metropolice/pointer04.wav", true)
- Schema.voices.Add("Combine", "DROP YOUR WEAPON", "Drop your weapon, get down!", "npc/metropolice/dropweapon.wav", true)
- Schema.voices.Add("Combine", "ENGAGING", "Engaging.", "npc/combine_soldier/vo/engaging.wav", true)
- Schema.voices.Add("Combine", "ENOUGH OUTTA YOU", "That's enough outta you!", "npc/metropolice/mc1ans_enoughouttayou.wav", true)
- Schema.voices.Add("Combine", "ESCAPE", "You have no chance of escape!", "npc/metropolice/hiding03.wav", true)
- Schema.voices.Add("Combine", "ESCAPEE", "Priority two escapee.", "npc/combine_soldier/vo/prioritytwoescapee.wav", true)
- Schema.voices.Add("Combine", "ESTABLISH NEW CP", "Fall out, establish a new CP.", "npc/metropolice/vo/establishnewcp.wav", true)
- Schema.voices.Add("Combine", "EVERYTHING I HOPED IT WOULD BE", "This is everything I hoped it would be.", "npc/metropolice/mc1que_everythingihoped.wav", true)
- Schema.voices.Add("Combine", "EXPIRED", "Expired.", "npc/metropolice/vo/expired.wav", true)
- Schema.voices.Add("Combine", "EXPOSE TARGET", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav", true)
- Schema.voices.Add("Combine", "EXTERNAL", "External jurisdiction.", "npc/metropolice/vo/externaljurisdiction.wav", true)
- Schema.voices.Add("Combine", "EXTRACTOR AWAY", "Extractor away!", "npc/combine_soldier/vo/extractoraway.wav", true)
- Schema.voices.Add("Combine", "EXTRACTOR LIVE", "Extractor is live!", "npc/combine_soldier/vo/extractorislive.wav", true)
- Schema.voices.Add("Combine", "FASCINATING", "Fascinating.", "npc/metropolice/mc1ans_fascinating.wav", true)
- Schema.voices.Add("Combine", "FEELING GOOD", "I'm feelin' pretty good about myself today.", "npc/metropolice/mc1que_feelinggood.wav", true)
- Schema.voices.Add("Combine", "FEET", "My feet're killin' me.", "npc/metropolice/mc1que_feetkillin.wav", true)
- Schema.voices.Add("Combine", "FIELD PROMOTED", "is field promoted to LEADER-1, holding.", "npc/combine_soldier/vo/isfieldpromoted.wav", true)
- Schema.voices.Add("Combine", "FIGURES", "Figures.", "npc/metropolice/mc1ans_figures.wav", true)
- Schema.voices.Add("Combine", "FINAL BACKUP", "Is final team unit backup.", "npc/combine_soldier/vo/isfinalteamunitbackup.wav", true)
- Schema.voices.Add("Combine", "FINAL VERDICT", "Final verdict administered.", "npc/metropolice/vo/finalverdictadministered.wav", true)
- Schema.voices.Add("Combine", "FINAL WARNING", "Final warning!", "npc/metropolice/vo/finalwarning.wav", true)
- Schema.voices.Add("Combine", "FIRST WARNING", "First warning, move away!", "npc/metropolice/vo/firstwarningmove.wav", true)
- Schema.voices.Add("Combine", "FIST", "FIST.", "npc/combine_soldier/vo/fist.wav", true)
- Schema.voices.Add("Combine", "FIX SIGHT LINES", "Fix sight lines, move in.", "npc/combine_soldier/vo/fixsightlinesmovein.wav", true)
- Schema.voices.Add("Combine", "FLARE DOWN", "Flare down.", "npc/combine_soldier/vo/flaredown.wav", true)
- Schema.voices.Add("Combine", "FLASH FLASH FLASH", "Five, four, three, two, one, flash flash flash!", "npc/combine_soldier/vo/flashflashflash.wav", true)
- Schema.voices.Add("Combine", "FLASH", "FLASH.", "npc/combine_soldier/vo/flash.wav", true)
- Schema.voices.Add("Combine", "FLATLINE", "Flatline.", "npc/combine_soldier/vo/flatline.wav", true)
- Schema.voices.Add("Combine", "FLUSH", "Flush.", "npc/combine_soldier/vo/flush.wav", true)
- Schema.voices.Add("Combine", "FREE NECROTICS", "I have free necrotics.", "npc/metropolice/vo/freenecrotics.wav", true)
- Schema.voices.Add("Combine", "FREEZE", "Freeze!", "npc/metropolice/freeze.wav", true)
- Schema.voices.Add("Combine", "FULL ACTIVE", "Full active.", "npc/combine_soldier/vo/fullactive.wav", true)
- Schema.voices.Add("Combine", "FULL RESPONSE", "Executing full response.", "npc/combine_soldier/vo/executingfullresponse.wav", true)
- Schema.voices.Add("Combine", "GET DOWN", "Get down!", "npc/metropolice/vo/getdown.wav", true)
- Schema.voices.Add("Combine", "GET IN HERE", "Get in here.", "vo/trainyard/ba_inhere01.wav", true)
- Schema.voices.Add("Combine", "GET IN", "Get in!", "vo/trainyard/ba_getin.wav", true)
- Schema.voices.Add("Combine", "GET ON THE GROUND", "Stay where you are! Get on the ground, do it now!", "npc/metropolice/getonground.wav", true)
- Schema.voices.Add("Combine", "GET OUT", "Get out of here!", "npc/metropolice/vo/getoutofhere.wav", true)
- Schema.voices.Add("Combine", "GET OUTTA", "Get outta there.", "npc/metropolice/hiding01.wav", true)
- Schema.voices.Add("Combine", "GETTING 647E", "Still getting that 647-E from local surveillance.", "npc/metropolice/vo/stillgetting647e.wav", true)
- Schema.voices.Add("Combine", "GETTING A RAISE", "Supposedly we're getting a raise next week.", "npc/metropolice/mc1que_raise.wav", true)
- Schema.voices.Add("Combine", "GHOST", "GHOST.", "npc/combine_soldier/vo/ghost.wav", true)
- Schema.voices.Add("Combine", "GO ACTIVE", "Go active, intercept!", "npc/combine_soldier/vo/goactiveintercept.wav", true)
- Schema.voices.Add("Combine", "GO AGAIN", "PT, go again.", "npc/metropolice/vo/ptgoagain.wav", true)
- Schema.voices.Add("Combine", "GO ON", "Go on!", "vo/trainyard/ba_goon.wav", true)
- Schema.voices.Add("Combine", "GO SHARP", "Go sharp!", "npc/combine_soldier/vo/gosharp.wav", true)
- Schema.voices.Add("Combine", "GO SHARP2", "Go sharp, go sharp!", "npc/combine_soldier/vo/gosharpgosharp.wav", true)
- Schema.voices.Add("Combine", "GOING IN", "Cover me, I'm goin' in!", "npc/metropolice/vo/covermegoingin.wav", true)
- Schema.voices.Add("Combine", "GOT A DB", "Uh, we got a DB here; cancel that 11-42.", "npc/metropolice/vo/wegotadbherecancel10-102.wav", true)
- Schema.voices.Add("Combine", "GOT HIM AGAIN", "Got him again; suspect's 10-20 at..", "npc/metropolice/vo/gothimagainsuspect10-20at.wav", true)
- Schema.voices.Add("Combine", "GOT HIM NOW", "Affirmative we got him now.", "npc/combine_soldier/vo/affirmativewegothimnow.wav", true)
- Schema.voices.Add("Combine", "GOT HIM", "I got him!", "npc/metropolice/shooter02.wav", true)
- Schema.voices.Add("Combine", "GOT ONE ACCOMPLICE", "I got one accomplice here.", "npc/metropolice/vo/gotoneaccomplicehere.wav", true)
- Schema.voices.Add("Combine", "GOT SUSPECT ONE", "I got suspect one here.", "npc/metropolice/vo/gotsuspect1here.wav", true)
- Schema.voices.Add("Combine", "GRENADE", "Grenade!", "npc/metropolice/vo/grenade.wav", true)
- Schema.voices.Add("Combine", "GRID", "GRID.", "npc/combine_soldier/vo/grid.wav", true)
- Schema.voices.Add("Combine", "HAD TO GET YOU", "I had to get you for a partner.", "npc/metropolice/mc1ans_hadtopartner.wav", true)
- Schema.voices.Add("Combine", "HAMMER", "HAMMER.", "npc/combine_soldier/vo/hammer.wav", true)
- Schema.voices.Add("Combine", "HANDS UP", "Hands up.", "npc/metropolice/deploy01.wav", true)
- Schema.voices.Add("Combine", "HANDS", "Hands.", "npc/metropolice/deploy04.wav", true)
- Schema.voices.Add("Combine", "HARDEN POSITION", "Harden that position.", "npc/combine_soldier/vo/hardenthatposition.wav", true)
- Schema.voices.Add("Combine", "HARDPOINT PROSECUTE", "Is at hardpoint; ready to prosecute.", "npc/metropolice/vo/isathardpointreadytoprosecute.wav", true)
- Schema.voices.Add("Combine", "HARDPOINT SCANNING", "Hardpoint scanning.", "npc/metropolice/vo/hardpointscanning.wav", true)
- Schema.voices.Add("Combine", "HAVE A 10-108", "We have a 10-108.", "npc/metropolice/vo/wehavea10-108.wav", true)
- Schema.voices.Add("Combine", "HEAVY RESISTANCE", "Overwatch advise, we have heavy resistance.", "npc/combine_soldier/vo/heavyresistance.wav", true)
- Schema.voices.Add("Combine", "HELIX", "HELIX.", "npc/combine_soldier/vo/helix.wav", true)
- Schema.voices.Add("Combine", "HELLUVA MOOD", "You're in a helluva mood.", "npc/metropolice/mc1ans_helluvamood.wav", true)
- Schema.voices.Add("Combine", "HELP", "Help!", "npc/metropolice/vo/help.wav", true)
- Schema.voices.Add("Combine", "HERO", "HERO.", "npc/metropolice/vo/hero.wav", true)
- Schema.voices.Add("Combine", "HES 148", "He's gone 148.", "npc/metropolice/vo/hesgone148.wav", true)
- Schema.voices.Add("Combine", "HES MINE", "He's mine!", "npc/metropolice/shooter03.wav", true)
- Schema.voices.Add("Combine", "HIGH PRIORITY", "High-priority region.", "npc/metropolice/vo/highpriorityregion.wav", true)
- Schema.voices.Add("Combine", "HM", "Hmph.", "npc/metropolice/mc1ans_hm.wav", true)
- Schema.voices.Add("Combine", "HOLD IT", "Hold it right there!", "npc/metropolice/vo/holditrightthere.wav", true)
- Schema.voices.Add("Combine", "HOLD POSITION", "Protection-team, hold this position.", "npc/metropolice/vo/holdthisposition.wav", true)
- Schema.voices.Add("Combine", "HOLD", "Hold it!", "npc/metropolice/vo/holdit.wav", true)
- Schema.voices.Add("Combine", "HOLDING AT CODE", "Is holding at code.", "npc/combine_soldier/vo/isholdingatcode.wav", true)
- Schema.voices.Add("Combine", "HOTPOINT", "Call hotpoint!", "npc/combine_soldier/vo/callhotpoint.wav", true)
- Schema.voices.Add("Combine", "HUH FIGURES", "Huh, figures.", "npc/metropolice/mc1ans_huhfigures.wav", true)
- Schema.voices.Add("Combine", "HUNTER", "HUNTER.", "npc/combine_soldier/vo/hunter.wav", true)
- Schema.voices.Add("Combine", "HURRICANE", "HURRICANE.", "npc/combine_soldier/vo/hurricane.wav", true)
- Schema.voices.Add("Combine", "HVT", "Overwatch confirm, HVT contained.", "npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav", true)
- Schema.voices.Add("Combine", "I NEED 10-78", "Dispatch, I need 10-78; officer in trouble!", "npc/metropolice/vo/dispatchineed10-78.wav", true)
- Schema.voices.Add("Combine", "I SAID MOVE ALONG", "I said move along.", "npc/metropolice/vo/isaidmovealong.wav", true)
- Schema.voices.Add("Combine", "I SAID MOVE", "I said move!", "vo/trainyard/ba_move01.wav", true)
- Schema.voices.Add("Combine", "I SEE HIM", "Yes, I see him.", "npc/metropolice/shooter05.wav", true)
- Schema.voices.Add("Combine", "ICE", "ICE.", "npc/combine_soldier/vo/ice.wav", true)
- Schema.voices.Add("Combine", "IN POSITION", "In position.", "npc/metropolice/vo/inposition.wav", true)
- Schema.voices.Add("Combine", "INBOUND", "Inbound.", "npc/combine_soldier/vo/inbound.wav", true)
- Schema.voices.Add("Combine", "INDUSTRIAL ZONE", "Industrial zone.", "npc/metropolice/vo/industrialzone.wav", true)
- Schema.voices.Add("Combine", "INFECTION", "Infection.", "npc/metropolice/vo/infection.wav", true)
- Schema.voices.Add("Combine", "INFESTATION ZONE", "We are in an infestation zone.", "npc/combine_soldier/vo/weareinaninfestationzone.wav", true)
- Schema.voices.Add("Combine", "INFESTED", "Infested zone.", "npc/metropolice/vo/infestedzone.wav", true)
- Schema.voices.Add("Combine", "INJECT", "Inject!", "npc/metropolice/vo/inject.wav", true)
- Schema.voices.Add("Combine", "INOCULATE", "Inoculate.", "npc/metropolice/vo/innoculate.wav", true)
- Schema.voices.Add("Combine", "INTERCEDE", "Intercede.", "npc/metropolice/vo/intercede.wav", true)
- Schema.voices.Add("Combine", "INTERLOCK", "Interlock.", "npc/metropolice/vo/interlock.wav", true)
- Schema.voices.Add("Combine", "INVESTIGATE", "Investigate.", "npc/metropolice/vo/investigate.wav", true)
- Schema.voices.Add("Combine", "INVESTIGATING 10-103", "Investigating 10-103.", "npc/metropolice/vo/investigating10-103.wav", true)
- Schema.voices.Add("Combine", "ION", "ION.", "npc/combine_soldier/vo/ion.wav", true)
- Schema.voices.Add("Combine", "IS 10-108", "Is 10-108.", "npc/metropolice/vo/is10-108.wav", true)
- Schema.voices.Add("Combine", "IS 10-8", "Unit is 10-8; standing by.", "npc/metropolice/vo/unitis10-8standingby.wav", true)
- Schema.voices.Add("Combine", "IS CLOSING", "Is closing on suspect.", "npc/metropolice/vo/isclosingonsuspect.wav", true)
- Schema.voices.Add("Combine", "IS DOWN", "Is down.", "npc/metropolice/vo/isdown.wav", true)
- Schema.voices.Add("Combine", "IS MOVING", "Is moving in.", "npc/metropolice/vo/ismovingin.wav", true)
- Schema.voices.Add("Combine", "IS PASSIVE", "Is passive.", "npc/metropolice/vo/ispassive.wav", true)
- Schema.voices.Add("Combine", "IS READY TO GO", "Is ready to go.", "npc/metropolice/vo/isreadytogo.wav", true)
- Schema.voices.Add("Combine", "ISOLATE", "Isolate!", "npc/metropolice/vo/isolate.wav", true)
- Schema.voices.Add("Combine", "JET", "JET.", "npc/combine_soldier/vo/jet.wav", true)
- Schema.voices.Add("Combine", "JUDGE", "JUDGE.", "npc/combine_soldier/vo/judge.wav", true)
- Schema.voices.Add("Combine", "JUDGEMENT", "Suspect, prepare to receive civil judgement!", "npc/metropolice/vo/prepareforjudgement.wav", true)
- Schema.voices.Add("Combine", "JURISDICTION", "Stabilization-jurisdiction.", "npc/metropolice/vo/stabilizationjurisdiction.wav", true)
- Schema.voices.Add("Combine", "JURY", "JURY.", "npc/metropolice/vo/jury.wav", true)
- Schema.voices.Add("Combine", "JUST THOUGHT OF SOMETHING", "I just thought of something. Uh, wait... maybe not.", "npc/metropolice/mc1que_justthought.wav", true)
- Schema.voices.Add("Combine", "KEEP MOVING", "Keep moving!", "npc/metropolice/vo/keepmoving.wav", true)
- Schema.voices.Add("Combine", "KIDS", "I wouldn't have kids even if they let me.", "npc/metropolice/mc1que_kids.wav", true)
- Schema.voices.Add("Combine", "KILO", "Kilo.", "npc/combine_soldier/vo/kilo.wav", true)
- Schema.voices.Add("Combine", "KING", "King.", "npc/metropolice/vo/king.wav", true)
- Schema.voices.Add("Combine", "LAST JOB", "Beats the shit outta my last job.", "npc/metropolice/mc1que_lastjob.wav", true)
- Schema.voices.Add("Combine", "LAST SEEN AT", "Hiding; last seen at range..", "npc/metropolice/vo/hidinglastseenatrange.wav", true)
- Schema.voices.Add("Combine", "LEADER", "LEADER.", "npc/combine_soldier/vo/leader.wav", true)
- Schema.voices.Add("Combine", "LET ME THINK", "Uh, let me think about that.", "npc/metropolice/mc1ans_letmethink.wav", true)
- Schema.voices.Add("Combine", "LEVEL 3", "I have a level three civil-privacy violator here.", "npc/metropolice/vo/level3civilprivacyviolator.wav", true)
- Schema.voices.Add("Combine", "LINE", "LINE.", "npc/metropolice/vo/line.wav", true)
- Schema.voices.Add("Combine", "LOCATION", "Location?", "npc/metropolice/vo/location.wav", true)
- Schema.voices.Add("Combine", "LOCK POSITION", "All units, lock your position!", "npc/metropolice/vo/lockyourposition.wav", true)
- Schema.voices.Add("Combine", "LOCK", "Lock!", "npc/metropolice/vo/lock.wav", true)
- Schema.voices.Add("Combine", "LOOK OUT", "Look out!", "npc/metropolice/vo/lookout.wav", true)
- Schema.voices.Add("Combine", "LOOSE PARASITICS", "Loose parasitics.", "npc/metropolice/vo/looseparasitics.wav", true)
- Schema.voices.Add("Combine", "LOST CONTACT", "Lost contact!", "npc/combine_soldier/vo/lostcontact.wav", true)
- Schema.voices.Add("Combine", "LOW ON", "Running low on verdicts, taking cover!", "npc/metropolice/vo/runninglowonverdicts.wav", true)
- Schema.voices.Add("Combine", "LOYALTY CHECK FAILURE", "Patrol, I have a failure to comply with loyalty check, tag as possible 10-103M.", "npc/metropolice/vo/loyaltycheckfailure.wav", true)
- Schema.voices.Add("Combine", "LOYALTY CHECK", "Uh, roger that, we'll run standard loyalty check procedure 243, my 10-20 to intake station, over.", "npc/metropolice/vo/standardloyaltycheck.wav", true)
- Schema.voices.Add("Combine", "MACE", "MACE.", "npc/combine_soldier/vo/mace.wav", true)
- Schema.voices.Add("Combine", "MAINTAIN CP", "All units, maintain this CP.", "npc/metropolice/vo/allunitsmaintainthiscp.wav", true)
- Schema.voices.Add("Combine", "MALCOMPLIANCE", "Issuing malcompliance citation.", "npc/metropolice/vo/issuingmalcompliantcitation.wav", true)
- Schema.voices.Add("Combine", "MALCOMPLIANT 10-107", "Malcompliant 10-107 at my 10-20; preparing to prosecute.", "npc/metropolice/vo/malcompliant10107my1020.wav", true)
- Schema.voices.Add("Combine", "MALIGNANT", "Malignant.", "npc/metropolice/vo/malignant.wav", true)
- Schema.voices.Add("Combine", "MATCH ON APB", "I have a match on APB likeness.", "npc/metropolice/vo/matchonapblikeness.wav", true)
- Schema.voices.Add("Combine", "METERS", "Meters.", "npc/combine_soldier/vo/meters.wav", true)
- Schema.voices.Add("Combine", "MIGHT BE", "Might be.", "npc/metropolice/mc1ans_mightbe.wav", true)
- Schema.voices.Add("Combine", "MIGHT NOT", "Might not.", "npc/metropolice/mc1ans_mightnot.wav", true)
- Schema.voices.Add("Combine", "MINOR HITS", "Minor hits, continuing prosecution.", "npc/metropolice/vo/minorhitscontinuing.wav", true)
- Schema.voices.Add("Combine", "MOTION CHECK", "Motion check, all radials!", "npc/combine_soldier/vo/motioncheckallradials.wav", true)
- Schema.voices.Add("Combine", "MOUTH", "Watch 'yer mouth!", "npc/metropolice/mc1ans_watchyermouth.wav", true)
- Schema.voices.Add("Combine", "MOVE ALONG", "Move along!", "npc/metropolice/vo/movealong.wav", true)
- Schema.voices.Add("Combine", "MOVE BACK", "Move back, right now!", "npc/metropolice/vo/movebackrightnow.wav", true)
- Schema.voices.Add("Combine", "MOVE IN", "Move in!", "npc/combine_soldier/vo/movein.wav", true)
- Schema.voices.Add("Combine", "MOVE IT!", "Move it!", "npc/metropolice/vo/moveit.wav", true)
- Schema.voices.Add("Combine", "MOVE IT", "Move it!", "npc/metropolice/vo/moveit2.wav", true)
- Schema.voices.Add("Combine", "MOVE", "Move!", "npc/metropolice/vo/move.wav", true)
- Schema.voices.Add("Combine", "MOVING TO COVER", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav", true)
- Schema.voices.Add("Combine", "MOVING TO HARDPOINT", "Moving to hardpoint.", "npc/metropolice/vo/movingtohardpoint.wav", true)
- Schema.voices.Add("Combine", "NECROTICS", "Necrotics.", "npc/metropolice/vo/necrotics.wav", true)
- Schema.voices.Add("Combine", "NEED ANY HELP", "Need any help with this one?", "npc/metropolice/vo/needanyhelpwiththisone.wav", true)
- Schema.voices.Add("Combine", "NEEDS ASSISTANCE", "Officer needs assistance; I am 11-99!", "npc/metropolice/vo/officerneedsassistance.wav", true)
- Schema.voices.Add("Combine", "NEEDS HELP", "Officer needs help!", "npc/metropolice/vo/officerneedshelp.wav", true)
- Schema.voices.Add("Combine", "NEW STUNSTICKS", "I heard we aren't getting those new stunsticks this year.", "npc/metropolice/mc1que_stunsticks.wav", true)
- Schema.voices.Add("Combine", "NO 647", "Clear; no 647, no 10-107.", "npc/metropolice/vo/clearno647no10-107.wav", true)
- Schema.voices.Add("Combine", "NO CONTACT", "No contact!", "npc/metropolice/vo/nocontact.wav", true)
- Schema.voices.Add("Combine", "NO IM GOOD", "No, I'm good.", "vo/trainyard/ba_noimgood.wav", true)
- Schema.voices.Add("Combine", "NO MOVEMENT", "Has negative movement.", "npc/combine_soldier/vo/hasnegativemovement.wav", true)
- Schema.voices.Add("Combine", "NO POINT IN HIDING", "There's no point in hiding!", "npc/metropolice/hiding02.wav", true)
- Schema.voices.Add("Combine", "NO VISCON", "No viscon.", "npc/combine_soldier/vo/noviscon.wav", true)
- Schema.voices.Add("Combine", "NO VISUAL ON", "No visual on UPI at this time.", "npc/metropolice/vo/novisualonupi.wav", true)
- Schema.voices.Add("Combine", "NOMAD", "NOMAD.", "npc/combine_soldier/vo/nomad.wav", true)
- Schema.voices.Add("Combine", "NONCITIZEN", "Noncitizen.", "npc/metropolice/vo/noncitizen.wav", true)
- Schema.voices.Add("Combine", "NONPATROL", "Non-patrol region.", "npc/metropolice/vo/nonpatrolregion.wav", true)
- Schema.voices.Add("Combine", "NONTAGGED VIROMES", "Non-tagged viromes here.", "npc/metropolice/vo/non-taggedviromeshere.wav", true)
- Schema.voices.Add("Combine", "NOPE", "Nope.", "npc/metropolice/mc1ans_nope.wav", true)
- Schema.voices.Add("Combine", "NOT SECURE", "Sector is not secure.", "npc/combine_soldier/vo/sectorisnotsecure.wav", true)
- Schema.voices.Add("Combine", "NOVA", "NOVA.", "npc/combine_soldier/vo/nova.wav", true)
- Schema.voices.Add("Combine", "NOW GET OUT", "Now get out of here!", "npc/metropolice/vo/nowgetoutofhere.wav", true)
- Schema.voices.Add("Combine", "NOW", "Now.", "vo/trainyard/ba_thatbeer01.wav", true)
- Schema.voices.Add("Combine", "ONE DOWN", "One down.", "npc/combine_soldier/vo/onedown.wav", true)
- Schema.voices.Add("Combine", "OUTBREAK SWARM", "Swarm outbreak in sector.", "npc/combine_soldier/vo/swarmoutbreakinsector.wav", true)
- Schema.voices.Add("Combine", "OUTBREAK", "Outbreak.", "npc/metropolice/vo/outbreak.wav", true)
- Schema.voices.Add("Combine", "OVERWATCH", "Overwatch.", "npc/combine_soldier/vo/overwatch.wav", true)
- Schema.voices.Add("Combine", "PACIFYING", "Pacifying.", "npc/metropolice/vo/pacifying.wav", true)
- Schema.voices.Add("Combine", "PAIN1", "Ugh!", "npc/metropolice/pain1.wav", true)
- Schema.voices.Add("Combine", "PAIN2", "Uagh!", "npc/metropolice/pain2.wav", true)
- Schema.voices.Add("Combine", "PAIN3", "Augh!", "npc/metropolice/pain3.wav", true)
- Schema.voices.Add("Combine", "PAIN4", "Agh!", "npc/metropolice/pain4.wav", true)
- Schema.voices.Add("Combine", "PARASITES", "We have free parasites.", "npc/combine_soldier/vo/wehavefreeparasites.wav", true)
- Schema.voices.Add("Combine", "PARASITICS", "Call contact: parasitics.", "npc/combine_soldier/vo/callcontactparasitics.wav", true)
- Schema.voices.Add("Combine", "PATROL", "PATROL.", "npc/metropolice/vo/patrol.wav", true)
- Schema.voices.Add("Combine", "PAY CUT", "What do you bet we get a pay cut?", "npc/metropolice/mc1que_paycut.wav", true)
- Schema.voices.Add("Combine", "PEOPLE SUCK", "People suck. Well, except for us I mean.", "npc/metropolice/mc1que_peoplesuck.wav", true)
- Schema.voices.Add("Combine", "PERKS", "So, you getting the perks they promised you?", "npc/metropolice/mc1que_perks.wav", true)
- Schema.voices.Add("Combine", "PHANTOM", "PHANTOM.", "npc/combine_soldier/vo/phantom.wav", true)
- Schema.voices.Add("Combine", "PICKUP 647E", "Anyone else pick up a, uh 647-E reading?", "npc/metropolice/vo/anyonepickup647e.wav", true)
- Schema.voices.Add("Combine", "POSITION AT HARDPOINT", "In position at hardpoint.", "npc/metropolice/vo/inpositionathardpoint.wav", true)
- Schema.voices.Add("Combine", "POSITION CLEAR", "Report all positions clear.", "npc/combine_soldier/vo/reportallpositionsclear.wav", true)
- Schema.voices.Add("Combine", "POSITION TO CONTAIN", "Position to contain.", "npc/metropolice/vo/positiontocontain.wav", true)
- Schema.voices.Add("Combine", "POSSIBLE 404", "Possible 404 here.", "npc/metropolice/vo/possible404here.wav", true)
- Schema.voices.Add("Combine", "POSSIBLE 647E", "Possible 647-E here; request AirWatch tag.", "npc/metropolice/vo/possible647erequestairwatch.wav", true)
- Schema.voices.Add("Combine", "POSSIBLE ACCOMPLICE", "Report sightings of possible accomplice.", "npc/metropolice/vo/reportsightingsaccomplices.wav", true)
- Schema.voices.Add("Combine", "POSSIBLE HOSTILES", "Overwatch, reports possible hostiles.", "npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav", true)
- Schema.voices.Add("Combine", "POSSIBLE LEVEL 3", "Possible level three civil-privacy violator here.", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav", true)
- Schema.voices.Add("Combine", "PREP CONTACT", "Prep for contact.", "npc/combine_soldier/vo/prepforcontact.wav", true)
- Schema.voices.Add("Combine", "PREPARE FOR 10-15", "Prepare for 10-15.", "npc/metropolice/vo/preparefor1015.wav", true)
- Schema.voices.Add("Combine", "PREPARING TO JUDGE", "Preparing to judge a 10-107; be advised.", "npc/metropolice/vo/preparingtojudge10-107.wav", true)
- Schema.voices.Add("Combine", "PRESERVE", "Preserve.", "npc/metropolice/vo/preserve.wav", true)
- Schema.voices.Add("Combine", "PRESSURE", "Pressure.", "npc/metropolice/vo/pressure.wav", true)
- Schema.voices.Add("Combine", "PRIORITY 1", "Confirm; priority-one sighted.", "npc/metropolice/vo/confirmpriority1sighted.wav", true)
- Schema.voices.Add("Combine", "PRIORITY 2", "I have a priority-two anti-citizen here.", "npc/metropolice/vo/priority2anticitizenhere.wav", true)
- Schema.voices.Add("Combine", "PRIORITY OBJECTIVE", "Priority One objective.", "npc/combine_soldier/vo/priority1objective.wav", true)
- Schema.voices.Add("Combine", "PRIVACY", "Yeah, I'm gonna need me some privacy for this!", "vo/trainyard/ba_privacy.wav", true)
- Schema.voices.Add("Combine", "PRODUCTION BLOCK", "Production-block.", "npc/metropolice/vo/productionblock.wav", true)
- Schema.voices.Add("Combine", "PROSECUTE MALCOMPLIANT", "Ready to prosecute malcompliant citizen; final warning issued.", "npc/metropolice/vo/readytoprosecutefinalwarning.wav", true)
- Schema.voices.Add("Combine", "PROSECUTE", "Prosecute.", "npc/metropolice/vo/prosecute.wav", true)
- Schema.voices.Add("Combine", "PROSECUTING", "Prosecuting.", "npc/combine_soldier/vo/prosecuting.wav", true)
- Schema.voices.Add("Combine", "PROTECTION", "Protection complete.", "npc/metropolice/vo/protectioncomplete.wav", true)
- Schema.voices.Add("Combine", "QUICK", "Quick.", "npc/metropolice/vo/quick.wav", true)
- Schema.voices.Add("Combine", "QUICKSAND", "QUICKSAND.", "npc/combine_soldier/vo/quicksand.wav", true)
- Schema.voices.Add("Combine", "RANGE", "Range.", "npc/combine_soldier/vo/range.wav", true)
- Schema.voices.Add("Combine", "RANGER", "RANGER.", "npc/combine_soldier/vo/ranger.wav", true)
- Schema.voices.Add("Combine", "RATHER NOT TALK", "I'd rather not talk about that.", "npc/metropolice/mc1ans_rathernottalk.wav", true)
- Schema.voices.Add("Combine", "RATHER NOT THINK", "Uh, I'd rather not think about that.", "npc/metropolice/mc1ans_rathernotthink.wav", true)
- Schema.voices.Add("Combine", "RAZOR", "RAZOR.", "npc/combine_soldier/vo/razor.wav", true)
- Schema.voices.Add("Combine", "READY AMPUTATE", "Ready to amputate.", "npc/metropolice/vo/readytoamputate.wav", true)
- Schema.voices.Add("Combine", "READY CHARGES", "Ready charges.", "npc/combine_soldier/vo/readycharges.wav", true)
- Schema.voices.Add("Combine", "READY EXTRACTORS", "Ready extractors.", "npc/combine_soldier/vo/readyextractors", true)
- Schema.voices.Add("Combine", "READY JUDGE", "Ready to judge.", "npc/metropolice/vo/readytojudge.wav", true)
- Schema.voices.Add("Combine", "READY PROSECUTE", "Ready to prosecute.", "npc/metropolice/vo/readytoprosecute.wav", true)
- Schema.voices.Add("Combine", "READY WEAPONS", "Ready weapons.", "npc/combine_soldier/vo/readyweapons.wav", true)
- Schema.voices.Add("Combine", "READY WEAPONS2", "Ready weapons hostiles inbound.", "npc/combine_soldier/vo/readyweaponshostilesinbound.wav", true)
- Schema.voices.Add("Combine", "REAPER", "REAPER.", "npc/combine_soldier/vo/reaper.wav", true)
- Schema.voices.Add("Combine", "REINFORCEMENT TEAMS", "Reinforcement-teams, code three.", "npc/metropolice/vo/reinforcementteamscode3.wav", true)
- Schema.voices.Add("Combine", "REPORT ALL RADIALS", "Report all radials free.", "npc/combine_soldier/vo/reportallradialsfree.wav", true)
- Schema.voices.Add("Combine", "REPORT IN", "CP requests all units, uhh Location report-in.", "npc/metropolice/vo/cprequestsallunitsreportin.wav", true)
- Schema.voices.Add("Combine", "REPORT LOCATION", "All units, report location suspect.", "npc/metropolice/vo/allunitsreportlocationsuspect.wav", true)
- Schema.voices.Add("Combine", "REPORT STATUS", "Local CPT, report status.", "npc/metropolice/vo/localcptreportstatus.wav", true)
- Schema.voices.Add("Combine", "REPORTING CLEAR", "Reporting clear.", "npc/combine_soldier/vo/reportingclear.wav", true)
- Schema.voices.Add("Combine", "REPURPOSED", "Repurposed area.", "npc/metropolice/vo/repurposedarea.wav", true)
- Schema.voices.Add("Combine", "REQUEST MEDICAL", "Request medical!", "npc/combine_soldier/vo/requestmedical.wav", true)
- Schema.voices.Add("Combine", "REQUEST REINFORCEMENT", "Overwatch, request reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav", true)
- Schema.voices.Add("Combine", "REQUEST RESERVE", "Overwatch, request reserve activation.", "npc/combine_soldier/vo/requestreserveactivation.wav", true)
- Schema.voices.Add("Combine", "REQUEST SKYSHIELD", "Overwatch, request SKYSHIELD.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav", true)
- Schema.voices.Add("Combine", "REQUEST STIMDOSE", "Request stim-dose!", "npc/combine_soldier/vo/requeststimdose.wav", true)
- Schema.voices.Add("Combine", "RESIDENTIAL BLOCK", "Residential block.", "npc/metropolice/vo/residentialblock.wav", true)
- Schema.voices.Add("Combine", "RESPOND CODE 3", "All units at location, responding code three.", "npc/metropolice/vo/allunitsrespondcode3.wav", true)
- Schema.voices.Add("Combine", "RESPONDING", "Responding.", "npc/metropolice/vo/responding2.wav", true)
- Schema.voices.Add("Combine", "RESTRICT", "Restrict.", "npc/metropolice/vo/restrict.wav", true)
- Schema.voices.Add("Combine", "RESTRICTED", "Restricted block.", "npc/metropolice/vo/restrictedblock.wav", true)
- Schema.voices.Add("Combine", "RESTRICTION ZONE", "Terminal restriction-zone.", "npc/metropolice/vo/terminalrestrictionzone.wav", true)
- Schema.voices.Add("Combine", "RIPCORD 2", "Ripcord, ripcord.", "npc/combine_soldier/vo/ripcordripcord.wav", true)
- Schema.voices.Add("Combine", "RIPCORD", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav", true)
- Schema.voices.Add("Combine", "ROGER THAT", "Roger that.", "npc/metropolice/vo/rodgerthat.wav", true)
- Schema.voices.Add("Combine", "ROLLER", "ROLLER.", "npc/metropolice/vo/roller.wav", true)
- Schema.voices.Add("Combine", "RUNNING", "He's running!", "npc/metropolice/vo/hesrunning.wav", true)
- Schema.voices.Add("Combine", "SACRIFICE CODE", "All units; sacrifice code one and maintain this CP.", "npc/metropolice/vo/sacrificecode1maintaincp.wav", true)
- Schema.voices.Add("Combine", "SAVAGE", "SAVAGE.", "npc/combine_soldier/vo/savage.wav", true)
- Schema.voices.Add("Combine", "Haha", "Haha.", "npc/metropolice/vo/chuckle.wav", true)
- Schema.voices.Add("Combine", "SEARCH", "Search.", "npc/metropolice/vo/search.wav", true)
- Schema.voices.Add("Combine", "SEARCHING FOR SUSPECT", "Searching for suspect.", "npc/metropolice/vo/searchingforsuspect.wav", true)
- Schema.voices.Add("Combine", "SECOND WARNING", "This is your second warning.", "npc/metropolice/vo/thisisyoursecondwarning.wav", true)
- Schema.voices.Add("Combine", "SECTOR CONTROL", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav", true)
- Schema.voices.Add("Combine", "SECTOR OVERRUN", "Overwatch, sector overrun! Repeat, sector overrun!", "npc/combine_soldier/vo/overwatchsectoroverrun.wav", true)
- Schema.voices.Add("Combine", "SECTOR SECURE", "Sector is secure, no viscon.", "npc/combine_soldier/vo/sectorissecurenovison.wav", true)
- Schema.voices.Add("Combine", "SECURE", "Secure.", "npc/combine_soldier/vo/secure.wav", true)
- Schema.voices.Add("Combine", "SENTENCE", "Sentence delivered.", "npc/metropolice/vo/sentencedelivered.wav", true)
- Schema.voices.Add("Combine", "SERVE", "Serve.", "npc/metropolice/vo/serve.wav", true)
- Schema.voices.Add("Combine", "SHIT", "Shit!", "npc/metropolice/vo/shit.wav", true)
- Schema.voices.Add("Combine", "SHOTS FIRED", "Shots fired; hostile malignants here.", "npc/metropolice/vo/shotsfiredhostilemalignants.wav", true)
- Schema.voices.Add("Combine", "SHUT UP ABOUT THAT", "Just shut up about that.", "npc/metropolice/mc1ans_shutup.wav", true)
- Schema.voices.Add("Combine", "SOCIOCIDE", "Sociocide.", "npc/metropolice/vo/sociocide.wav", true)
- Schema.voices.Add("Combine", "SOCIOSTABLE", "We are socio-stable at this location.", "npc/metropolice/vo/wearesociostablethislocation.wav", true)
- Schema.voices.Add("Combine", "STANDING BY", "Standing by.", "npc/combine_soldier/vo/standingby].wav", true)
- Schema.voices.Add("Combine", "STATIONBLOCK", "Stationblock.", "npc/metropolice/vo/stationblock.wav", true)
- Schema.voices.Add("Combine", "STAY ALERT", "Stay alert, report sight line.", "npc/combine_soldier/vo/stayalertreportsightlines.wav", true)
- Schema.voices.Add("Combine", "STERILIZE", "Sterilize", "npc/metropolice/vo/sterilize.wav", true)
- Schema.voices.Add("Combine", "STICK", "STICK", "npc/metropolice/vo/stick.wav", true)
- Schema.voices.Add("Combine", "STOMACH", "My stomach is killin' me.", "npc/metropolice/mc1que_stomach.wav", true)
- Schema.voices.Add("Combine", "STOP WHINING", "Stop whining.", "npc/metropolice/mc1ans_stopwhining.wav", true)
- Schema.voices.Add("Combine", "STORM RUNOFF", "All units, suspect is in storm runoff system at..", "npc/metropolice/vo/suspectinstormrunoff.wav", true)
- Schema.voices.Add("Combine", "SUBJECT 505", "Subject is 505.", "npc/metropolice/vo/subjectis505.wav", true)
- Schema.voices.Add("Combine", "SUBJECT HIGH SPEED", "All units, be advised; subject is now high-speed.", "npc/metropolice/vo/subjectisnowhighspeed.wav", true)
- Schema.voices.Add("Combine", "SUBJECT", "Subject.", "npc/metropolice/vo/subject.wav", true)
- Schema.voices.Add("Combine", "SUPPRESSING", "Suppressing.", "npc/combine_soldier/vo/suppressing.wav", true)
- Schema.voices.Add("Combine", "SURROUNDED", "You're surrounded.", "npc/metropolice/hiding04.wav", true)
- Schema.voices.Add("Combine", "SUSPECT 11-6", "Suspect 11-6, my 10-20 is..", "npc/metropolice/vo/suspect11-6my1020is.wav", true)
- Schema.voices.Add("Combine", "SUSPECT INCURSION", "Disp reports suspect incursion at location.", "npc/metropolice/vo/dispreportssuspectincursion.wav", true)
- Schema.voices.Add("Combine", "SUSPECT MOVED TO", "Suspect has moved now to..", "npc/metropolice/vo/supsecthasmovednowto.wav", true)
- Schema.voices.Add("Combine", "SUSPECT RESTRICTED CANALS", "Suspect is using restricted canals at..", "npc/metropolice/vo/suspectusingrestrictedcanals.wav", true)
- Schema.voices.Add("Combine", "SUSPEND", "Suspend.", "npc/metropolice/vo/suspend.wav", true)
- Schema.voices.Add("Combine", "SWEEPING SUSPECT", "Sweeping for suspect.", "npc/metropolice/vo/sweepingforsuspect.wav", true)
- Schema.voices.Add("Combine", "TAG 10-91D", "Tag 10-91d.", "npc/metropolice/vo/tag10-91d.wav", true)
- Schema.voices.Add("Combine", "TAG BUG", "Tag one bug.", "npc/metropolice/vo/tagonebug.wav", true)
- Schema.voices.Add("Combine", "TAG NECROTIC", "Tag one necrotic.", "npc/metropolice/vo/tagonenecrotic.wav", true)
- Schema.voices.Add("Combine", "TAG PARASITIC", "Tag one parasitic.", "npc/metropolice/vo/tagoneparasitic.wav", true)
- Schema.voices.Add("Combine", "TAKE A LOOK", "Going to take a look.", "npc/metropolice/vo/goingtotakealook.wav", true)
- Schema.voices.Add("Combine", "TAKE COVER", "Take cover.", "npc/metropolice/vo/takecover.wav", true)
- Schema.voices.Add("Combine", "TAKE HIM DOWN", "Take him down!", "npc/metropolice/takedown.wav", true)
- Schema.voices.Add("Combine", "TAP", "TAP.", "npc/metropolice/vo/tap.wav", true)
- Schema.voices.Add("Combine", "TARGET 1", "Call contact: suspect target one.", "npc/combine_soldier/vo/callcontacttarget1.wav", true)
- Schema.voices.Add("Combine", "TARGET COMPROMISED", "Target compromised, move in.", "npc/combine_soldier/vo/targetcompromisedmovein.wav", true)
- Schema.voices.Add("Combine", "TARGET CONTACT AT", "Target contact at..", "npc/combine_soldier/vo/targetcontactat.wav", true)
- Schema.voices.Add("Combine", "TARGET MY RADIAL", "Target my radial!", "npc/combine_soldier/vo/targetmyradial.wav", true)
- Schema.voices.Add("Combine", "TARGET STERILIZED", "Overwatch, target one sterilized.", "npc/combine_soldier/vo/overwatchtarget1sterilized.wav", true)
- Schema.voices.Add("Combine", "TEAM ADVANCE", "Team in position, advance!", "npc/metropolice/vo/teaminpositionadvance.wav", true)
- Schema.voices.Add("Combine", "TEAM DEPLOYED", "Team is deployed and scanning.", "npc/combine_soldier/vo/teamdeployedandscanning.wav", true)
- Schema.voices.Add("Combine", "TEAM DOWN", "Overwatch, team is down, sector is not controlled.", "npc/combine_soldier/vo/overwatchteamisdown.wav", true)
- Schema.voices.Add("Combine", "THERE HE GOES", "There he goes! He's at..", "npc/metropolice/vo/therehegoeshesat.wav", true)
- Schema.voices.Add("Combine", "THERE HE IS", "There he is!", "npc/metropolice/vo/thereheis.wav", true)
- Schema.voices.Add("Combine", "THERES YOUR PROBLEM", "There's 'yer problem, right there.", "npc/metropolice/mc1ans_theresyerproblem.wav", true)
- Schema.voices.Add("Combine", "THINK SO", "Think so.", "npc/metropolice/mc1ans_thinkso.wav", true)
- Schema.voices.Add("Combine", "THIS IS RIDICULOUS", "This is ridiculous.", "npc/metropolice/mc1que_thisridiculous.wav", true)
- Schema.voices.Add("Combine", "TRANSITBLOCK", "Transit-block.", "npc/metropolice/vo/transitblock.wav", true)
- Schema.voices.Add("Combine", "TROUBLE", "Lookin' for trouble.", "npc/metropolice/vo/lookingfortrouble.wav", true)
- Schema.voices.Add("Combine", "UNDER FIRE", "Officer under fire; taking cover.", "npc/metropolice/vo/officerunderfiretakingcover.wav", true)
- Schema.voices.Add("Combine", "UNION", "UNION.", "npc/metropolice/vo/union.wav", true)
- Schema.voices.Add("Combine", "UNIT CLOSING", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav", true)
- Schema.voices.Add("Combine", "UNIT IN", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav", true)
- Schema.voices.Add("Combine", "UNIT IS 10-65", "Unit is 10-65.", "npc/metropolice/vo/unitis10-65.wav", true)
- Schema.voices.Add("Combine", "UNKNOWN", "Suspect location unknown.", "npc/metropolice/vo/suspectlocationunknown.wav", true)
- Schema.voices.Add("Combine", "UP THERE", "He's up there!", "npc/metropolice/vo/hesupthere.wav", true)
- Schema.voices.Add("Combine", "UPI", "UPI.", "npc/metropolice/vo/upi.wav", true)
- Schema.voices.Add("Combine", "UTL SUSPECT", "UTL that suspect.", "npc/metropolice/vo/utlthatsuspect.wav", true)
- Schema.voices.Add("Combine", "UTL", "UTL suspect.", "npc/metropolice/vo/utlsuspect.wav", true)
- Schema.voices.Add("Combine", "VACATE", "Vacate, citizen.", "npc/metropolice/vo/vacatecitizen.wav", true)
- Schema.voices.Add("Combine", "VERDICT", "You want a malcompliance verdict?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav", true)
- Schema.voices.Add("Combine", "VICE", "VICE.", "npc/metropolice/vo/vice.wav", true)
- Schema.voices.Add("Combine", "VICTOR", "VICTOR.", "npc/metropolice/vo/victor.wav", true)
- Schema.voices.Add("Combine", "VISCON", "Viscon!", "npc/combine_soldier/vo/viscon.wav", true)
- Schema.voices.Add("Combine", "WARNING GIVEN", "Second warning given.", "npc/metropolice/vo/secondwarning.wav", true)
- Schema.voices.Add("Combine", "WASTERIVER", "Wasteriver.", "npc/metropolice/vo/wasteriver.wav", true)
- Schema.voices.Add("Combine", "WATCH IT", "Watch it!", "npc/metropolice/vo/watchit.wav", true)
- Schema.voices.Add("Combine", "WEAPON OFF", "Weapons off safe, prep for contact.", "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav", true)
- Schema.voices.Add("Combine", "WEAPON READY", "In position, weapon ready.", "npc/metropolice/vo/inpositiononeready.wav", true)
- Schema.voices.Add("Combine", "WHAT THE HELL", "What the hell?", "npc/metropolice/surprise4.wav", true)
- Schema.voices.Add("Combine", "WHAT THE", "What the-?", "npc/metropolice/surprise1.wav", true)
- Schema.voices.Add("Combine", "WORKFORCE", "Workforce intake.", "npc/metropolice/vo/workforceintake.wav", true)
- Schema.voices.Add("Combine", "WRAP UP", "Thats it, wrap it up.", "npc/combine_soldier/vo/thatsitwrapitup.wav", true)
- Schema.voices.Add("Combine", "XRAY", "XRAY.", "npc/metropolice/vo/xray.wav", true)
- Schema.voices.Add("Combine", "YEAH", "Yeah.", "npc/metropolice/mc1ans_yeah.wav", true)
- Schema.voices.Add("Combine", "YELLOW", "YELLOW.", "npc/metropolice/vo/yellow.wav", true)
- Schema.voices.Add("Combine", "YEP", "Yep.", "npc/metropolice/mc1ans_yep.wav", true)
- Schema.voices.Add("Combine", "YOU CAN GO", "Alright; you can go.", "npc/metropolice/vo/allrightyoucango.wav", true)
- Schema.voices.Add("Combine", "YOUR WIFE", "Your wife doesn't like me, does she?", "npc/metropolice/mc1que_yourwife.wav", true)
- Schema.voices.Add("Combine", "ZONE", "Zone.", "npc/metropolice/vo/zone.wav", true)
- Schema.voices.Add("Combine", "ALL UNITS CODE", "All units code.", "npc/metropolice/vo/allunitscode.wav", true)
- Schema.voices.Add("Combine", "CLOSING ON SUSPECT", "Closing on suspect.", "npc/metropolice/vo/closingonsuspect.wav", true)
- Schema.voices.Add("Combine", "CONTROL 100 LOCATION", "Control is one-hundred percent this location.", "npc/metropolice/vo/controlis100percent.wav", true)
- Schema.voices.Add("Combine", "INVESTIGATING", "Investigating.", "npc/metropolice/vo/investigating.wav", true)
- Schema.voices.Add("Combine", "NEED AIRWATCH", "Dispatch, we need AirWatch.", "npc/metropolice/vo/dispweneedairwatch.wav", true)
- Schema.voices.Add("Combine", "NEGATIVE", "Negative.", "npc/metropolice/vo/negative.wav", true)
- Schema.voices.Add("Combine", "NEGATIVE2", "Negative.", "npc/metropolice/vo/negative1.wav", true)
- Schema.voices.Add("Combine", "NO SIGN 647E", "No sign of that 647-E.", "npc/metropolice/vo/nosignofthat647e.wav", true)
- Schema.voices.Add("Combine", "PROTECTION TEAMS", "Protection teams", "npc/metropolice/vo/protectionteams.wav", true)
- Schema.voices.Add("Combine", "REPORT IN", "Report in.", "npc/metropolice/vo/reportin.wav", true)
- Schema.voices.Add("Combine", "ALL UNITS LOCATION", "All units report location.", "npc/metropolice/vo/reportlocation.wav", true)
- Schema.voices.Add("Combine", "REPORT STATUS2", "Report status.", "npc/metropolice/vo/reportstatus.wav", true)
- Schema.voices.Add("Combine", "RESPONDING CODE 2", "Responding code two.", "npc/metropolice/vo/respondingcode2.wav", true)
- Schema.voices.Add("Combine", "SUSPECT", "Suspect.", "npc/metropolice/vo/suspect.wav", true)
- Schema.voices.Add("Combine", "SPEAR", "SPEAR.", "npc/combine_soldier/vo/spear.wav", true)
- Schema.voices.Add("Combine", "PAYBACK", "PAYBACK.", "npc/combine_soldier/vo/payback.wav", true)
- Schema.voices.Add("Combine", "SWORD", "SWORD.", "npc/combine_soldier/vo/sword.wav", true)
- Schema.voices.Add("Combine", "STORM", "STORM.", "npc/combine_soldier/vo/storm.wav", true)
- Schema.voices.Add("Combine", "STRIKER", "STRIKER.", "npc/combine_soldier/vo/striker.wav", true)
- Schema.voices.Add("Combine", "UNIFORM", "UNIFORM.", "npc/combine_soldier/vo/uniform.wav", true)
- Schema.voices.Add("Dispatch", "ACTIVITY LEVEL 1", "You are charged with anti-civil activity level: ONE. Protection-unit prosecution code: DUTY, SWORD, OPERATE.", "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav", true)
- Schema.voices.Add("Dispatch", "ANTI-CITIZEN", "Attention, ground-units: Anti-citizen reported in this community. Code: LOCK, CAUTERIZE, STABILIZE.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav", true)
- Schema.voices.Add("Dispatch", "ANTI-CIVIL EVIDENCE", "Protection-team, alert: Evidence of anti-civil activity in this community. Code: ASSEMBLE, CLAMP, CONTAIN.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav", true)
- Schema.voices.Add("Dispatch", "ARE CHARGED WITH", "Individual, you are charged with capital malcompliance. Anti-citizen status, APPROVED.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav", true)
- Schema.voices.Add("Dispatch", "ASSUME POSITIONS", "Attention, please: All citizens in local residential block, assume your inspection-positions.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav", true)
- Schema.voices.Add("Dispatch", "AUTONOMOUS JUDGMENT", "Attention, all ground-protection teams, autonomous judgment is now in effect. Sentencing is now discretionary. Code, AMPUTATE, ZERO, CONFIRM.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav", true)
- Schema.voices.Add("Dispatch", "CITIZEN RELOCATION", "Citizen notice: Failure to co-operate will result in permanent off-world relocation.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav", true)
- Schema.voices.Add("Dispatch", "CONSPIRACY", "Citizen reminder: Inaction is conspiracy. Report counter-behavior to a Civil-Protection team immediately.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav", true)
- Schema.voices.Add("Dispatch", "CONVICTED", "Individual, you are convicted of multi-anti-civil violations. Implicit citizenship revoked. Status, MALIGNANT.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav", true)
- Schema.voices.Add("Dispatch", "DEDUCTED", "Attention, occupants: Your block is now charged with permissive inactive coercion. Five ration-units deducted.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav", true)
- Schema.voices.Add("Dispatch", "EVASION BEHAVIOR", "Attention, please, evasion behaviour consistent with malcompliant defendant. Ground protection-team, alert, code: ISOLATE, EXPOSE, ADMINISTER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav", true)
- Schema.voices.Add("Dispatch", "INDIVIDUAL CHARGED WITH", "Individual, you are charged with socio-endangerment level: ONE. Protection-unit prosecution code, DUTY, SWORD, MIDNIGHT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav", true)
- Schema.voices.Add("Dispatch", "INSPECTION", "Citizen notice, priority identification-check in-progress. Please assemble in your designated inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav", true)
- Schema.voices.Add("Dispatch", "JUDGMENT WAIVER", "Attention, all ground-protection teams, judgment waiver now in effect. Capital prosecution is discretionary.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav", true)
- Schema.voices.Add("Dispatch", "MISCOUNT DETECTED", "Attention, residents: Miscount detected in your block. Co-operation with your Civil Protection team permits full ration reward.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav", true)
- Schema.voices.Add("Dispatch", "MISSION FAILURE", "Attention, ground-units: Mission-failure will result in permanent off-world assignment. Code-reminder: SACRIFICE, COAGULATE, CLAMP.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav", true)
- Schema.voices.Add("Dispatch", "OVERWATCH ACKNOWLEDGES", "Overwatch acknowledges critical exogen-breach. AirWatch augmentation-force dispatched and inbound. Hold for re-enforcement.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav", true)
- Schema.voices.Add("Dispatch", "POTENTIAL INFECTION", "Attention, residents: This blocks contains potential civil infection. INFORM, CO-OPERATE, ASSEMBLE.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav", true)
- Schema.voices.Add("Dispatch", "RECEIVE YOUR VERDICT", "Individual, you are now charged with socio-endangerment level: FIVE. Cease evasion immediately, receive your verdict.", "npc/overwatch/cityvoice/f_ceaseevasionlevelfive_spkr.wav", true)
- Schema.voices.Add("Dispatch", "STATUS EVASION", "Attention, protection-team, status evasion in progress in this community. RESPOND, ISOLATE, INQUIRE.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav", true)
- Schema.voices.Add("Dispatch", "UNIDENTIFIED", "Attention, please: Unidentified person of interest, confirm your civil status with local protection-team immediately.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav", true)
- Schema.voices.Add("Dispatch", "UNREST PROCEDURE", "Attention, community: Unrest procedure code is now in effect. INOCULATE, SHIELD, PACIFY. Code: PRESSURE, SWORD, STERILIZE.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav", true)
- Schema.voices.Add("Dispatch", "UNREST STRUCTURE", "Alert, community ground-protection units, local unrest structure detected. ASSEMBLE, ADMINISTER, PACIFY.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav", true)
- Schema.voices.Add("Dispatch", "MISSION FAILURE 2", "Security Alert. Reminder, ground teams: Mission failure will result in permanent relocation. Response code: Breach. Maneuver. Inoculate.", "voices/dispatch/missionfailure_relocation.wav", true)
- Schema.voices.Add("Dispatch", "CRITICAL BREACH", "Critical breach. Stand by. Stand by.", "voices/dispatch/crticalbreach.wav", true)
- Schema.voices.Add("Dispatch", "CODE SHIELD", "Response code: Shield. Key. Migrate.", "voices/dispatch/responsecode_shield.wav", true)
- Schema.voices.Add("Dispatch", "RESTRICTED BLOCK DEPLOYMENT", "Attention please. Access to this block is not permitted. Local security deployed and designated to prosecute.", "voices/dispatch/restrictedblock_deployment.wav", true)
- Schema.voices.Add("Dispatch", "RESTRICTED BLOCK WARNING", "Attention please. Access to this block is not permitted. To receive this message is to be in civil code violation.", "voices/dispatch/restrictedblock_warning.wav", true)
- Schema.voices.Add("Dispatch", "READMINISTRATION", "Security alert. Re-administration in progress. Asset allocation adjustment code: Flint. Inspect. Extirpate. Priority: immediate.", "voices/dispatch/readministration.wav", true)
- Schema.voices.Add("Dispatch", "PRIMARY ONE OBJECTIVE", "Converge sector station one, weapons free. Target has been designated as primary one objective. Prosecute on sight.", "voices/dispatch/primaryone_objective.wav", true)
- Schema.voices.Add("Dispatch", "ACTIVITY LEVEL 5", "Individual, you are now charged with multiple level five anti-civil activity violations. Please cooperate with ground protection team. Ground protection team: alert. Code: Engage. Isolate. Neutralize.", "voices/dispatch/level5_anticivil.wav", true)
- Schema.voices.Add("Dispatch", "CONCURRENT DEPLOYMENT", "Full system alert. Operation engagement five-one-two-nine. Immediate, concurrent deployment. Five-one-two-nine.", "voices/dispatch/concurrent_deployment.wav", true)
- Schema.voices.Add("Dispatch", "EVASION BEHAVIOUR 2", "Alert. Ground units. Invasive operation of anti-citizen origin. Response code: Engage. Quell. Inquire.", "voices/dispatch/anticivil_evading.wav", true)
- Schema.voices.Add("Dispatch", "CIVIL INSURRECTION", "Security alert. Critical civil insurrection. Deploy technician teams to Blocks 49, 64, 77. Maintain priority.", "voices/dispatch/civil_insurrection.wav", true)
- Schema.voices.Add("Dispatch", "CODE VOID", "Alert ground units. Alert command units. Emergency code: void.", "voices/dispatch/emergencyvoid.wav", true)
- Schema.voices.Add("Dispatch", "ACCESS RESTRICTED", "Attention please. Access is not permitted. Anti-citizen scavenging will result in immediate capital prosecution.", "voices/dispatch/access_restricted.wav", true)
- Schema.voices.Add("Dispatch", "CONSPIRACY 2", "Citizen Reminder: a civilized society demands swift and targeted oversight. Prohibit fellow citizens from threatening the community.", "voices/dispatch/citizen_reminder2.wav", true)
- Schema.voices.Add("Dispatch Radio", "0", "0", "npc/overwatch/radiovoice/zero.wav", true)
- Schema.voices.Add("Dispatch Radio", "1", "1", "npc/overwatch/radiovoice/one.wav", true)
- Schema.voices.Add("Dispatch Radio", "10-0 BEGIN SCAN", "10-0; begin scanning", "npc/overwatch/radiovoice/beginscanning10-0.wav", true)
- Schema.voices.Add("Dispatch Radio", "10-103M", "10-103M; disturbance by mentally unfit", "npc/overwatch/radiovoice/disturbancemental10-103m.wav", true)
- Schema.voices.Add("Dispatch Radio", "100 CREDITS", "Rank-leaders, reminder: One-hundred sterilized credits qualifies non-mechanical reproduction simulation", "npc/overwatch/radiovoice/reminder100credits.wav", true)
- Schema.voices.Add("Dispatch Radio", "148", "148; resisting arrest", "npc/overwatch/radiovoice/resistingpacification148.wav", true)
- Schema.voices.Add("Dispatch Radio", "17F", "17f; fugitive detachment", "npc/overwatch/radiovoice/fugitive17f.wav", true)
- Schema.voices.Add("Dispatch Radio", "2", "2", "npc/overwatch/radiovoice/two.wav", true)
- Schema.voices.Add("Dispatch Radio", "243", "243; assault on protection-team", "npc/overwatch/radiovoice/assault243.wav", true)
- Schema.voices.Add("Dispatch Radio", "27", "27; attempted crime", "npc/overwatch/radiovoice/attemptedcrime27.wav", true)
- Schema.voices.Add("Dispatch Radio", "3", "3", "npc/overwatch/radiovoice/three.wav", true)
- Schema.voices.Add("Dispatch Radio", "4", "4", "npc/overwatch/radiovoice/four.wav", true)
- Schema.voices.Add("Dispatch Radio", "404 RIOT", "404; riot", "npc/overwatch/radiovoice/riot404.wav", true)
- Schema.voices.Add("Dispatch Radio", "404 ZONE", "Four-hundred and four zone", "npc/overwatch/radiovoice/404zone.wav", true)
- Schema.voices.Add("Dispatch Radio", "415", "415; civic-disunity", "npc/overwatch/radiovoice/disturbingunity415.wav", true)
- Schema.voices.Add("Dispatch Radio", "5", "5", "npc/overwatch/radiovoice/five.wav", true)
- Schema.voices.Add("Dispatch Radio", "507", "507; public non-compliance", "npc/overwatch/radiovoice/publicnoncompliance507.wav", true)
- Schema.voices.Add("Dispatch Radio", "51", "51; non-sanctioned arson", "npc/overwatch/radiovoice/nonsanctionedarson51.wav", true)
- Schema.voices.Add("Dispatch Radio", "51B", "51B; threat to property", "npc/overwatch/radiovoice/threattoproperty51b.wav", true)
- Schema.voices.Add("Dispatch Radio", "6", "6", "npc/overwatch/radiovoice/six.wav", true)
- Schema.voices.Add("Dispatch Radio", "603", "603; unlawful entry", "npc/overwatch/radiovoice/unlawfulentry603.wav", true)
- Schema.voices.Add("Dispatch Radio", "63", "63; criminal trespass", "npc/overwatch/radiovoice/criminaltrespass63.wav", true)
- Schema.voices.Add("Dispatch Radio", "63S", "63S; illegal in operation", "npc/overwatch/radiovoice/illegalinoperation63s.wav", true)
- Schema.voices.Add("Dispatch Radio", "69", "69; possession of resources", "npc/overwatch/radiovoice/posession69.wav", true)
- Schema.voices.Add("Dispatch Radio", "7", "7", "npc/overwatch/radiovoice/seven.wav", true)
- Schema.voices.Add("Dispatch Radio", "8", "8", "npc/overwatch/radiovoice/eight.wav", true)
- Schema.voices.Add("Dispatch Radio", "9", "9", "npc/overwatch/radiovoice/nine.wav", true)
- Schema.voices.Add("Dispatch Radio", "94", "94; weapon", "npc/overwatch/radiovoice/weapon94.wav", true)
- Schema.voices.Add("Dispatch Radio", "95", "95; illegal carrying", "npc/overwatch/radiovoice/illegalcarrying95.wav", true)
- Schema.voices.Add("Dispatch Radio", "99", "99; reckless operation", "npc/overwatch/radiovoice/recklessoperation99.wav", true)
- Schema.voices.Add("Dispatch Radio", "ACCOMPLICES", "Protection-teams, be advised: Accomplices operating in area", "npc/overwatch/radiovoice/accomplicesoperating.wav", true)
- Schema.voices.Add("Dispatch Radio", "ACTIVITY", "AirWatch copies no activity in location", "npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav", true)
- Schema.voices.Add("Dispatch Radio", "ADMINISTER", "Administer", "npc/overwatch/radiovoice/administer.wav", true)
- Schema.voices.Add("Dispatch Radio", "ALARMS", "62; alarms", "npc/overwatch/radiovoice/alarms62.wav", true)
- Schema.voices.Add("Dispatch Radio", "ALL TEAMS", "All teams, respond; code three", "npc/overwatch/radiovoice/allteamsrespondcode3.wav", true)
- Schema.voices.Add("Dispatch Radio", "ALL UNITS AT", "All units at", "npc/overwatch/radiovoice/allunitsat.wav", true)
- Schema.voices.Add("Dispatch Radio", "ALL UNITS BEGIN", "All units, begin witness sterilization", "npc/overwatch/radiovoice/allunitsbeginwhitnesssterilization.wav", true)
- Schema.voices.Add("Dispatch Radio", "AMPUTATE", "Amputate", "npc/overwatch/radiovoice/amputate.wav", true)
- Schema.voices.Add("Dispatch Radio", "AMPUTATION", "Immediate amputation", "npc/overwatch/radiovoice/immediateamputation.wav", true)
- Schema.voices.Add("Dispatch Radio", "ANTICITIZEN", "Anti-citizen", "npc/overwatch/radiovoice/anticitizen.wav", true)
- Schema.voices.Add("Dispatch Radio", "ANTIFATIGUE", "Anti-fatigue ration is now: Three miligrams", "npc/overwatch/radiovoice/antifatigueration3mg.wav", true)
- Schema.voices.Add("Dispatch Radio", "APPLY", "Apply", "npc/overwatch/radiovoice/apply.wav", true)
- Schema.voices.Add("Dispatch Radio", "APPLY PRESSURE", "All units, apply forward pressure", "npc/overwatch/radiovoice/allunitsapplyforwardpressure.wav", true)
- Schema.voices.Add("Dispatch Radio", "ARE CHARGED WITH", "You are charged with terminal violations: 148, 243, 245", "npc/overwatch/radiovoice/youarechargedwithterminal.wav", true)
- Schema.voices.Add("Dispatch Radio", "ATTENTION", "Attention", "npc/overwatch/radiovoice/attention.wav", true)
- Schema.voices.Add("Dispatch Radio", "BLOCK", "Block", "npc/overwatch/radiovoice/block.wav", true)
- Schema.voices.Add("Dispatch Radio", "BOL 243", "All units, BOL for 243 suspect", "npc/overwatch/radiovoice/allunitsbolfor243suspect.wav", true)
- Schema.voices.Add("Dispatch Radio", "CANALBLOCK", "Canalblock", "npc/overwatch/radiovoice/canalblock.wav", true)
- Schema.voices.Add("Dispatch Radio", "CAPITAL MALCOMPLIANCE", "Capital malcompliance", "npc/overwatch/radiovoice/capitalmalcompliance.wav", true)
- Schema.voices.Add("Dispatch Radio", "CAUTERIZE", "Cauterize", "npc/overwatch/radiovoice/cauterize.wav", true)
- Schema.voices.Add("Dispatch Radio", "CHARGED WITH", "Attention; you have been charged with", "npc/overwatch/radiovoice/attentionyouhavebeenchargedwith.wav", true)
- Schema.voices.Add("Dispatch Radio", "CITIZEN", "Citizen", "npc/overwatch/radiovoice/citizen.wav", true)
- Schema.voices.Add("Dispatch Radio", "CLOSING ON", "Officer closing on suspect", "npc/overwatch/radiovoice/officerclosingonsuspect.wav", true)
- Schema.voices.Add("Dispatch Radio", "COMMUNAL UNREST", "Promoting communal unrest", "npc/overwatch/radiovoice/promotingcommunalunrest.wav", true)
- Schema.voices.Add("Dispatch Radio", "COMPLETE SENTENCING", "All protection-team units: Complete sentencing at will", "npc/overwatch/radiovoice/completesentencingatwill.wav", true)
- Schema.voices.Add("Dispatch Radio", "CONDEMNED", "Condemned zone", "npc/overwatch/radiovoice/condemnedzone.wav", true)
- Schema.voices.Add("Dispatch Radio", "CONFIRM UPI", "Team, confirm UPI alert", "npc/overwatch/radiovoice/confirmupialert.wav", true)
- Schema.voices.Add("Dispatch Radio", "CONTROLSECTION", "Politi-control section", "npc/overwatch/radiovoice/controlsection.wav", true)
- Schema.voices.Add("Dispatch Radio", "DEFENDER", "DEFENDER", "npc/overwatch/radiovoice/defender.wav", true)
- Schema.voices.Add("Dispatch Radio", "DESERVICED", "Unit deserviced", "npc/overwatch/radiovoice/unitdeserviced.wav", true)
- Schema.voices.Add("Dispatch Radio", "DESTRUCTION", "Destruction of corporal social-protection units", "npc/overwatch/radiovoice/destrutionofcpt.wav", true)
- Schema.voices.Add("Dispatch Radio", "DISASSOCIATION", "Disassociation from the civic populace", "npc/overwatch/radiovoice/disassociationfromcivic.wav", true)
- Schema.voices.Add("Dispatch Radio", "DISENGAGED", "647-E disengaged from workforce", "npc/overwatch/radiovoice/disengaged647e.wav", true)
- Schema.voices.Add("Dispatch Radio", "DISTRIBUTION BLOCK", "Distribution block", "npc/overwatch/radiovoice/distributionblock.wav", true)
- Schema.voices.Add("Dispatch Radio", "DOCUMENT", "Document", "npc/overwatch/radiovoice/document.wav", true)
- Schema.voices.Add("Dispatch Radio", "EIGHT", "Eight", "npc/overwatch/radiovoice/eight.wav", true)
- Schema.voices.Add("Dispatch Radio", "EXAMINE", "Examine", "npc/overwatch/radiovoice/examine.wav", true)
- Schema.voices.Add("Dispatch Radio", "EXTERNAL JURISDICTION", "External jurisdiction", "npc/overwatch/radiovoice/externaljurisdiction.wav", true)
- Schema.voices.Add("Dispatch Radio", "FAILURE TO COMPLY", "Failure to comply with the civil will", "npc/overwatch/radiovoice/failuretocomply.wav", true)
- Schema.voices.Add("Dispatch Radio", "FINAL SENTENCING", "Prepare for final sentencing", "npc/overwatch/radiovoice/prepareforfinalsentencing.wav", true)
- Schema.voices.Add("Dispatch Radio", "FINAL VERDICT", "Final verdict administered", "npc/overwatch/radiovoice/finalverdictadministered.wav", true)
- Schema.voices.Add("Dispatch Radio", "FIVE", "Five", "npc/overwatch/radiovoice/five.wav", true)
- Schema.voices.Add("Dispatch Radio", "FOUR", "Four", "npc/overwatch/radiovoice/four.wav", true)
- Schema.voices.Add("Dispatch Radio", "HERO", "HERO", "npc/overwatch/radiovoice/hero.wav", true)
- Schema.voices.Add("Dispatch Radio", "HIGH PRIORITY", "High-priority region", "npc/overwatch/radiovoice/highpriorityregion.wav", true)
- Schema.voices.Add("Dispatch Radio", "IN PROGRESS", "In-progress", "npc/overwatch/radiovoice/inprogress.wav", true)
- Schema.voices.Add("Dispatch Radio", "INDUSTRIAL ZONE", "Industrial zone", "npc/overwatch/radiovoice/industrialzone.wav", true)
- Schema.voices.Add("Dispatch Radio", "INFECTION", "Infection", "npc/overwatch/radiovoice/infection.wav", true)
- Schema.voices.Add("Dispatch Radio", "INFESTED", "Infested zone", "npc/overwatch/radiovoice/infestedzone.wav", true)
- Schema.voices.Add("Dispatch Radio", "INJECT", "Inject", "npc/overwatch/radiovoice/inject.wav", true)
- Schema.voices.Add("Dispatch Radio", "INNOCULATE", "Innoculate", "npc/overwatch/radiovoice/innoculate.wav", true)
- Schema.voices.Add("Dispatch Radio", "INTERCEDE", "Intercede", "npc/overwatch/radiovoice/intercede.wav", true)
- Schema.voices.Add("Dispatch Radio", "INTERLOCK", "Interlock", "npc/overwatch/radiovoice/interlock.wav", true)
- Schema.voices.Add("Dispatch Radio", "INVESTIGATE", "Investigate", "npc/overwatch/radiovoice/investigate.wav", true)
- Schema.voices.Add("Dispatch Radio", "INVESTIGATE REPORT", "Investigate and report", "npc/overwatch/radiovoice/investigateandreport.wav", true)
- Schema.voices.Add("Dispatch Radio", "IS NOW", "Is now", "npc/overwatch/radiovoice/isnow.wav", true)
- Schema.voices.Add("Dispatch Radio", "IS NOW 187", "Suspect is now 187", "npc/overwatch/radiovoice/suspectisnow187.wav", true)
- Schema.voices.Add("Dispatch Radio", "ISOLATE", "Isolate", "npc/overwatch/radiovoice/isolate.wav", true)
- Schema.voices.Add("Dispatch Radio", "JUDGED GUILTY", "You are judged guilty by civil-protection teams", "npc/overwatch/radiovoice/youarejudgedguilty.wav", true)
- Schema.voices.Add("Dispatch Radio", "JURY", "JURY", "npc/overwatch/radiovoice/jury.wav", true)
- Schema.voices.Add("Dispatch Radio", "KING", "KING", "npc/overwatch/radiovoice/king.wav", true)
- Schema.voices.Add("Dispatch Radio", "LINE", "LINE", "npc/overwatch/radiovoice/line.wav", true)
- Schema.voices.Add("Dispatch Radio", "LOCK", "Lock", "npc/overwatch/radiovoice/lock.wav", true)
- Schema.voices.Add("Dispatch Radio", "LOCKDOWN LOCATION", "Protection-team, lock down your location; sacrifice code", "npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav", true)
- Schema.voices.Add("Dispatch Radio", "LOST BIOSIGNAL", "Lost biosignal for protection-team unit", "npc/overwatch/radiovoice/lostbiosignalforunit.wav", true)
- Schema.voices.Add("Dispatch Radio", "MARGINAL", "Notice, protection-teams; civic politi-stabilization index is marginal", "npc/overwatch/radiovoice/politistablizationmarginal.wav", true)
- Schema.voices.Add("Dispatch Radio", "MEMORY REPLACEMENT", "Reminder: Memory-replacement is the first step towards rank privileges", "npc/overwatch/radiovoice/remindermemoryreplacement.wav", true)
- Schema.voices.Add("Dispatch Radio", "MISCOUNT", "AirWatch reports possible miscount", "npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav", true)
- Schema.voices.Add("Dispatch Radio", "NINE", "Nine", "npc/overwatch/radiovoice/nine.wav", true)
- Schema.voices.Add("Dispatch Radio", "NONCITIZEN", "Non-citizen", "npc/overwatch/radiovoice/noncitizen.wav", true)
- Schema.voices.Add("Dispatch Radio", "NONCOHESIVE", "Engaging protection-team is noncohesive", "npc/overwatch/radiovoice/engagingteamisnoncohesive.wav", true)
- Schema.voices.Add("Dispatch Radio", "NOPATROL", "No patrol region", "npc/overwatch/radiovoice/nonpatrolregion.wav", true)
- Schema.voices.Add("Dispatch Radio", "OFFICER AT", "Officer at", "npc/overwatch/radiovoice/officerat.wav", true)
- Schema.voices.Add("Dispatch Radio", "OFFWORLD", "Permanent off-world service assignment", "npc/overwatch/radiovoice/permanentoffworld.wav", true)
- Schema.voices.Add("Dispatch Radio", "ONE", "One", "npc/overwatch/radiovoice/one.wav", true)
- Schema.voices.Add("Dispatch Radio", "PATROL", "PATROL", "npc/overwatch/radiovoice/patrol.wav", true)
- Schema.voices.Add("Dispatch Radio", "PATROL1", "Patrol", "npc/overwatch/radiovoice/patrol.wav", true)
- Schema.voices.Add("Dispatch Radio", "PREMATURE", "Premature mission termination will result in", "npc/overwatch/radiovoice/prematuremissiontermination.wav", true)
- Schema.voices.Add("Dispatch Radio", "PREPARE INNOCULATE", "All local protection-team units, prepare to innoculate", "npc/overwatch/radiovoice/preparetoinnoculate.wav", true)
- Schema.voices.Add("Dispatch Radio", "PREPARE VERDICT", "Prepare to receive verdict", "npc/overwatch/radiovoice/preparetoreceiveverdict.wav", true)
- Schema.voices.Add("Dispatch Radio", "PRESERVE", "Preserve", "npc/overwatch/radiovoice/preserve.wav", true)
- Schema.voices.Add("Dispatch Radio", "PRESSURE", "Pressure", "npc/overwatch/radiovoice/pressure.wav", true)
- Schema.voices.Add("Dispatch Radio", "PRODUCTION BLOCK", "Production-block", "npc/overwatch/radiovoice/productionblock.wav", true)
- Schema.voices.Add("Dispatch Radio", "PROSECUTE", "Prosecute", "npc/overwatch/radiovoice/prosecute.wav", true)
- Schema.voices.Add("Dispatch Radio", "QUICK", "QUICK", "npc/overwatch/radiovoice/quick.wav", true)
- Schema.voices.Add("Dispatch Radio", "RANK POINTS", "Fifty percent rank-points", "npc/overwatch/radiovoice/halfrankpoints.wav", true)
- Schema.voices.Add("Dispatch Radio", "RECALIBRATE", "Teams: Recalibrate socio-scan", "npc/overwatch/radiovoice/recalibratesocioscan.wav", true)
- Schema.voices.Add("Dispatch Radio", "RECEIVING CONFLICTING", "We are receiving conflicting data", "npc/overwatch/radiovoice/recievingconflictingdata.wav", true)
- Schema.voices.Add("Dispatch Radio", "REINFORCEMENT CODE 3", "Reinforcement teams, code three", "npc/overwatch/radiovoice/reinforcementteamscode3.wav", true)
- Schema.voices.Add("Dispatch Radio", "REMAINING CONTAIN", "Remaining units, contain", "npc/overwatch/radiovoice/remainingunitscontain.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPORT ON", "Local protection-team units, report on", "npc/overwatch/radiovoice/reporton.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPORT PLEASE", "Report, please", "npc/overwatch/radiovoice/reportplease.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPORT RATIOS", "Attention, stabilization-team leaders; report deserviced units to sterilized body-count ratios for reinforcement reward or removal processing", "npc/overwatch/radiovoice/leadersreportratios.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPORT STATUS", "Local civil-protection teams; report status", "npc/overwatch/radiovoice/teamsreportstatus.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPRODUCTION CREDITS", "Fifty percent reproduction-credits", "npc/overwatch/radiovoice/halfreproductioncredits.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPURPOSED", "Repurposed area", "npc/overwatch/radiovoice/repurposedarea.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESIDENTIAL", "Residential block", "npc/overwatch/radiovoice/residentialblock.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESPOND", "Respond", "npc/overwatch/radiovoice/respond.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESTRICT", "Restrict", "npc/overwatch/radiovoice/restrict.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESTRICTED BLOCK", "Restricted block", "npc/overwatch/radiovoice/restrictedblock.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESTRICTED INCURSION", "Restricted incursion in-progress", "npc/overwatch/radiovoice/restrictedincursioninprogress.wav", true)
- Schema.voices.Add("Dispatch Radio", "RETURN CODE 12", "All units, return to code twelve", "npc/overwatch/radiovoice/allunitsreturntocode12.wav", true)
- Schema.voices.Add("Dispatch Radio", "REWARD NOTICE", "Reward-notice, protection-team member: Your family cohesion is preserved", "npc/overwatch/radiovoice/rewardnotice.wav", true)
- Schema.voices.Add("Dispatch Radio", "ROLLER", "ROLLER", "npc/overwatch/radiovoice/roller.wav", true)
- Schema.voices.Add("Dispatch Radio", "SEARCH", "Search", "npc/overwatch/radiovoice/search.wav", true)
- Schema.voices.Add("Dispatch Radio", "SEVEN", "Seven", "npc/overwatch/radiovoice/seven.wav", true)
- Schema.voices.Add("Dispatch Radio", "SIX", "Six", "npc/overwatch/radiovoice/six.wav", true)
- Schema.voices.Add("Dispatch Radio", "SOCIAL FRACTURE", "Social fracture in-progress; respond", "npc/overwatch/radiovoice/socialfractureinprogress.wav", true)
- Schema.voices.Add("Dispatch Radio", "SOCIOCIDAL", "Divisive sociocidal counter-obeyance", "npc/overwatch/radiovoice/devisivesociocidal.wav", true)
- Schema.voices.Add("Dispatch Radio", "SOCIOCIDE", "Sociocide", "npc/overwatch/radiovoice/sociocide.wav", true)
- Schema.voices.Add("Dispatch Radio", "SOCIOSTABILIZATION RESTORED", "Sociostabilization restored", "npc/overwatch/radiovoice/sociostabilizationrestored.wav", true)
- Schema.voices.Add("Dispatch Radio", "STABILIZATION JURISDICTION", "Stabilization jurisdiction", "npc/overwatch/radiovoice/stabilizationjurisdiction.wav", true)
- Schema.voices.Add("Dispatch Radio", "STATIONBLOCK", "Station-block", "npc/overwatch/radiovoice/stationblock.wav", true)
- Schema.voices.Add("Dispatch Radio", "STATUS ON 243", "All units, report status on 243 suspect", "npc/overwatch/radiovoice/statuson243suspect.wav", true)
- Schema.voices.Add("Dispatch Radio", "STERILIZE", "Sterilize", "npc/overwatch/radiovoice/sterilize.wav", true)
- Schema.voices.Add("Dispatch Radio", "STORMSYSTEM", "Stormsystem", "npc/overwatch/radiovoice/stormsystem.wav", true)
- Schema.voices.Add("Dispatch Radio", "SUBJECT", "Subject", "npc/overwatch/radiovoice/subject.wav", true)
- Schema.voices.Add("Dispatch Radio", "SUSPECT VERDICT CODE", "Suspect is judged MALIGNANT; verdict-code is", "npc/overwatch/radiovoice/suspectmalignantverdictcodeis.wav", true)
- Schema.voices.Add("Dispatch Radio", "SUSPEND", "Suspend", "npc/overwatch/radiovoice/suspend.wav", true)
- Schema.voices.Add("Dispatch Radio", "SUSPEND NEGOTIATIONS", "Suspend negotiations", "npc/overwatch/radiovoice/suspendnegotiations.wav", true)
- Schema.voices.Add("Dispatch Radio", "SWITCH TAC 3", "All units, switch comm to TAC-3", "npc/overwatch/radiovoice/switchcomtotac3.wav", true)
- Schema.voices.Add("Dispatch Radio", "SWITCH TAC 5", "All units, switch comm to TAC-5 and report into command-point", "npc/overwatch/radiovoice/switchtotac5reporttocp.wav", true)
- Schema.voices.Add("Dispatch Radio", "TAP", "TAP", "npc/overwatch/radiovoice/.wav", true)
- Schema.voices.Add("Dispatch Radio", "TERMINAL PROSECUTION", "Terminal prosecution", "npc/overwatch/radiovoice/terminalprosecution.wav", true)
- Schema.voices.Add("Dispatch Radio", "TERMINAL RESTRICTION", "Terminal restriction zone", "npc/overwatch/radiovoice/terminalrestrictionzone.wav", true)
- Schema.voices.Add("Dispatch Radio", "TERMINAL VERDICT", "All units, deliver terminal verdict immediately", "npc/overwatch/radiovoice/allunitsdeliverterminalverdict.wav", true)
- Schema.voices.Add("Dispatch Radio", "THREE", "Three", "npc/overwatch/radiovoice/three.wav", true)
- Schema.voices.Add("Dispatch Radio", "TRANSITBLOCK", "Transitblock", "npc/overwatch/radiovoice/transitblock.wav", true)
- Schema.voices.Add("Dispatch Radio", "TREAT OUTBREAK", "Stabilization-team; failure to treat identified local outbreak will forsee recall and recycle", "npc/overwatch/radiovoice/failuretotreatoutbreak.wav", true)
- Schema.voices.Add("Dispatch Radio", "TWO", "Two", "npc/overwatch/radiovoice/two.wav", true)
- Schema.voices.Add("Dispatch Radio", "UNION", "UNION", "npc/overwatch/radiovoice/union.wav", true)
- Schema.voices.Add("Dispatch Radio", "UNIT DOWN AT", "Unit down at", "npc/overwatch/radiovoice/unitdownat.wav", true)
- Schema.voices.Add("Dispatch Radio", "UPI", "UPI", "npc/overwatch/radiovoice/upi.wav", true)
- Schema.voices.Add("Dispatch Radio", "VERDICT CODE IS", "All units; verdict-code is", "npc/overwatch/radiovoice/allunitsverdictcodeis.wav", true)
- Schema.voices.Add("Dispatch Radio", "VERDICT CODE SUSPECT", "All units, verdict-code on suspect", "npc/overwatch/radiovoice/allunitsverdictcodeonsuspect.wav", true)
- Schema.voices.Add("Dispatch Radio", "VICE", "VICE", "npc/overwatch/radiovoice/vice.wav", true)
- Schema.voices.Add("Dispatch Radio", "VICTOR", "VICTOR", "npc/overwatch/radiovoice/victor.wav", true)
- Schema.voices.Add("Dispatch Radio", "VIOLATION CIVIC TRUST", "Violation of civic trust", "npc/overwatch/radiovoice/violationofcivictrust.wav", true)
- Schema.voices.Add("Dispatch Radio", "WORKFORCE INTAKE", "Workforce intake hub", "npc/overwatch/radiovoice/workforceintake.wav", true)
- Schema.voices.Add("Dispatch Radio", "XRAY", "XRAY", "npc/overwatch/radiovoice/xray.wav", true)
- Schema.voices.Add("Dispatch Radio", "YELLOW", "YELLOW", "npc/overwatch/radiovoice/yellow.wav", true)
- Schema.voices.Add("Dispatch Radio", "ZERO", "Zero", "npc/overwatch/radiovoice/zero.wav", true)
- Schema.voices.Add("Dispatch Radio", "ACCOMPLICES2", "Be advised, accomplices operating in area.", "npc/overwatch/radiovoice/accomplicesoperating2.wav", true)
- Schema.voices.Add("Dispatch Radio", "AIRWATCH REPORTS", "Airwatch reports", "npc/overwatch/radiovoice/airwatchreports.wav", true)
- Schema.voices.Add("Dispatch Radio","PRESSURE2", "Apply forward pressure.", "npc/overwatch/radiovoice/applyforwardpressure.wav", true)
- Schema.voices.Add("Dispatch Radio", "ADVISED", "Be advised.", "npc/overwatch/radiovoice/beadvised.wav", true)
- Schema.voices.Add("Dispatch Radio", "WITNESS STERILIZATION2", "Begin witness sterilization.", "npc/overwatch/radiovoice/beginwhitnesssterilization.wav", true)
- Schema.voices.Add("Dispatch Radio", "PROTECTIONTEAMS", "Civil protection-teams", "npc/overwatch/radiovoice/civilprotectionteams.wav", true)
- Schema.voices.Add("Dispatch Radio", "CLOSINGON2", "Closing on suspect", "npc/overwatch/radiovoice/closingonsuspect.wav", true)
- Schema.voices.Add("Dispatch Radio", "COMPLETE SENTENCING2", "Complete sentencing at will.", "npc/overwatch/radiovoice/completesentencingatwill2.wav", true)
- Schema.voices.Add("Dispatch Radio", "CONTAIN", "Contain.", "npc/overwatch/radiovoice/contain.wav", true)
- Schema.voices.Add("Dispatch Radio", "TERMINAL VERDICT2", "Deliver terminal verdict, immediately.", "npc/overwatch/radiovoice/deliverterminalverdict.wav", true)
- Schema.voices.Add("Dispatch Radio", "10-103", "10-103; Disturbance.", "npc/overwatch/radiovoice/disturbance10-103.wav", true)
- Schema.voices.Add("Dispatch Radio", "FAILURE2", "Failure to comply", "npc/overwatch/radiovoice/failuretocomply1.wav", true)
- Schema.voices.Add("Dispatch Radio", "LOCATION", "Location", "npc/overwatch/radiovoice/location.wav", true)
- Schema.voices.Add("Dispatch Radio", "MEMORY REPLACEMENT2", "Memory replacement", "npc/overwatch/radiovoice/memoryreplacement.wav", true)
- Schema.voices.Add("Dispatch Radio", "MILLIGRAMS", "Milligrams", "npc/overwatch/radiovoice/milligrams.wav", true)
- Schema.voices.Add("Dispatch Radio", "MISCOUNT2", "Miscount", "npc/overwatch/radiovoice/miscount.wav", true)
- Schema.voices.Add("Dispatch Radio", "ACTIVITY2", "No activity in location", "npc/overwatch/radiovoice/noactivity.wav", true)
- Schema.voices.Add("Dispatch Radio", "NOTICE", "Notice protection-teams", "npc/overwatch/radiovoice/noticeprotectionteams.wav", true)
- Schema.voices.Add("Dispatch Radio", "ONEHUNDRED", "One-hundred", "npc/overwatch/radiovoice/onehundred.wav", true)
- Schema.voices.Add("Dispatch Radio", "INDEX", "Politi-stabilization index", "npc/overwatch/radiovoice/politistabilizationindex.wav", true)
- Schema.voices.Add("Dispatch Radio", "PROTECTION TEAM", "Protection-team", "npc/overwatch/radiovoice/protectionteam.wav", true)
- Schema.voices.Add("Dispatch Radio", "TEAM LEADERS", "Attention, team-leaders,", "npc/overwatch/radiovoice/protectionteamleaders.wav", true)
- Schema.voices.Add("Dispatch Radio", "PROTECTION TEAM2", "Protection-team", "npc/overwatch/radiovoice/protectionteams.wav", true)
- Schema.voices.Add("Dispatch Radio", "ADVISED2", "Protection-teams, be advised", "npc/overwatch/radiovoice/protectionteamsadvised.wav", true)
- Schema.voices.Add("Dispatch Radio", "OUTBREAK2", "Protection-teams, failure to identify local outbreak will force teams", "npc/overwatch/radiovoice/ptfailuretotreatoutbreak.wav", true)
- Schema.voices.Add("Dispatch Radio", "RANK LEADERS", "Rank leaders", "npc/overwatch/radiovoice/rankleaders.wav", true)
- Schema.voices.Add("Dispatch Radio", "REINFORCEMENT TEAM", "Reinforcement-team", "npc/overwatch/radiovoice/reinforcementteam.wav", true)
- Schema.voices.Add("Dispatch Radio", "REMINDER", "Reminder;", "npc/overwatch/radiovoice/reminder.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPORTON", "Report on;", "npc/overwatch/radiovoice/reporton1.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPORT STATUS2", "Report status.", "npc/overwatch/radiovoice/reportstatus.wav", true)
- Schema.voices.Add("Dispatch Radio", "COMMAND", "Report into command-point.", "npc/overwatch/radiovoice/reporttocp.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESPOND2", "Respond.", "npc/overwatch/radiovoice/respond2.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESPOND CODE 3", "Respond code; 3.", "npc/overwatch/radiovoice/respondcode3.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESTORED", "Restored.", "npc/overwatch/radiovoice/restored.wav", true)
- Schema.voices.Add("Dispatch Radio", "RESULTIN", "Will result in;", "npc/overwatch/radiovoice/resultin.wav", true)
- Schema.voices.Add("Dispatch Radio", "RETURN TO CODE 12 2", "Return to code 12.", "npc/overwatch/radiovoice/returntocode12.wav", true)
- Schema.voices.Add("Dispatch Radio", "REWARD NOTICE2", "Reward notice; your family cohesion is preserved.", "npc/overwatch/radiovoice/rewardnotice2.wav", true)
- Schema.voices.Add("Dispatch Radio", "RLREMINDER", "Rank leaders, reminder;", "npc/overwatch/radiovoice/rlreminder.wav", true)
- Schema.voices.Add("Dispatch Radio", "STAB LEADER", "Attention stabilization team leader;", "npc/overwatch/radiovoice/stabilizationleaders.wav", true)
- Schema.voices.Add("Dispatch Radio", "STABILIZATION TEAM", "Stabilization-team", "npc/overwatch/radiovoice/stabilizationteam.wav", true)
- Schema.voices.Add("Dispatch Radio", "REPORT ON 243", "Report status on 243 suspect.", "npc/overwatch/radiovoice/statuson243suspect2.wav", true)
- Schema.voices.Add("Dispatch Radio", "STERILIZE2", "Sterilize.", "npc/overwatch/radiovoice/sterilize2.wav", true)
- Schema.voices.Add("Dispatch Radio", "STERILIZED CREDITS", "Sterilized credits", "npc/overwatch/radiovoice/sterilizedcredits.wav", true)
- Schema.voices.Add("Dispatch Radio", "SUSPECT", "Suspect", "npc/overwatch/radiovoice/suspect.wav", true)
- Schema.voices.Add("Dispatch Radio", "VERDICT CODE IS2", "Verdict-code is;", "npc/overwatch/radiovoice/verdictcodeis.wav", true)
- Schema.voices.Add("Dispatch Radio", "VERDICT CODE SUSPECT", "Verdict-code on suspect;", "npc/overwatch/radiovoice/verdictcodeonsuspect.wav", true)
- Schema.voices.Add("CitizenMale", "BECAREFUL", "Be careful now.", "vo/canals/boxcar_becareful.wav")
- Schema.voices.Add("CitizenMale", "CANTAFFORD", "We really can't afford to get noticed.", "vo/canals/boxcar_becareful_b.wav")
- Schema.voices.Add("CitizenMale", "GETGOING", "Get going now.", "vo/canals/boxcar_go_nag01.wav")
- Schema.voices.Add("CitizenMale", "GETGOING2", "Better get going.", "vo/canals/boxcar_go_nag02.wav")
- Schema.voices.Add("CitizenMale", "GETOUTTAHERE", "Get outta here.", "vo/canals/boxcar_go_nag03.wav")
- Schema.voices.Add("CitizenMale", "HITTHEROADJACK", "Hit the road, Jack.", "vo/canals/boxcar_go_nag04.wav")
- Schema.voices.Add("CitizenMale", "HELLHELPYOU", "He'll help you if you let him.", "vo/canals/boxcar_lethimhelp.wav")
- Schema.voices.Add("CitizenMale", "SIRENSAREFORYOU", "Guess those sirens are for you, huh?", "vo/canals/boxcar_sirens.wav")
- Schema.voices.Add("CitizenMale", "YOUFOUNDUS", "Good thing you found us.", "vo/canals/boxcar_sirens_b.wav")
- Schema.voices.Add("CitizenMale", "ILLSHOWYOU", "Come on in, I'll show you what you're up against.", "vo/canals/gunboat_comein.wav")
- Schema.voices.Add("CitizenMale", "FINISHINGUPNOW", "I think he's just finishing up now.", "vo/canals/gunboat_finishingup.wav")
- Schema.voices.Add("CitizenMale", "GETINHERE", "Come on, get in here.", "vo/canals/gunboat_getin.wav")
- Schema.voices.Add("CitizenMale", "GOONOUT", "Go on out.", "vo/canals/gunboat_goonout.wav")
- Schema.voices.Add("CitizenMale", "TAKEALOOKATTHIS", "Here, take a look at this.", "vo/canals/gunboat_herelook.wav")
- Schema.voices.Add("CitizenMale", "POORBASTARD", "Poor bastard doesn't stand a chance.", "vo/canals/matt_beglad_b.wav")
- Schema.voices.Add("CitizenMale", "CLOSECALL", "That was a close call. Thanks for your help.", "vo/canals/matt_closecall.wav")
- Schema.voices.Add("CitizenMale", "BEFORETHEYSWEEP", "You better get going before they sweep through here.", "vo/canals/matt_flood_b.wav")
- Schema.voices.Add("CitizenMale", "GETINHERE2", "Get in here, hurry!", "vo/canals/matt_getin.wav")
- Schema.voices.Add("CitizenMale", "GETGOINGNOW", "You better get going now.", "vo/canals/matt_go_nag01.wav")
- Schema.voices.Add("CitizenMale", "GETGOING3", "Get going.", "vo/canals/matt_go_nag04.wav")
- Schema.voices.Add("CitizenMale", "GOON2", "You go on.", "vo/canals/matt_go_nag05.wav")
- Schema.voices.Add("CitizenMale", "GOODLUCKOUTTHERE", "Good luck out there!", "vo/canals/matt_goodluck.wav")
- Schema.voices.Add("CitizenMale", "TOOLATE", "Oh shit! Too late!", "vo/canals/matt_toolate.wav")
- Schema.voices.Add("CitizenMale", "BADTIME", "You got here at a bad time.", "vo/canals/shanty_badtime.wav")
- Schema.voices.Add("CitizenMale", "GETOUTTAHERE2", "Get outta here!", "vo/canals/shanty_go_nag01.wav")
- Schema.voices.Add("CitizenMale", "GOON", "Go on!", "vo/canals/shanty_go_nag02.wav")
- Schema.voices.Add("CitizenMale", "GETGOING4", "Get going!", "vo/canals/shanty_go_nag03.wav")
- Schema.voices.Add("CitizenMale", "HEY", "Hey!", "vo/canals/shanty_hey.wav")
- Schema.voices.Add("CitizenMale", "INCOMING", "Incoming!", "vo/canals/male01/stn6_incoming.wav")
- Schema.voices.Add("CitizenMale", "THEYRESHELLINGUS", "They're shelling us!", "vo/canals/male01/stn6_shellingus.wav")
- Schema.voices.Add("CitizenFemale", "HELPME", "Help me!", "vo/canals/arrest_helpme.wav")
- Schema.voices.Add("CitizenFemale", "GETGOINGNOW", "You'd better get going now.", "vo/canals/airboat_go_nag01.wav")
- Schema.voices.Add("CitizenFemale", "YOUGOON", "I'm staying put. You go on.", "vo/canals/airboat_go_nag03.wav")
- Schema.voices.Add("CitizenFemale", "GETGOING", "Get going!", "vo/canals/arrest_getgoing.wav")
- Schema.voices.Add("CitizenFemale", "LOOKINGFORYOU", "They'll be looking for you now.", "vo/canals/arrest_lookingforyou.wav")
- Schema.voices.Add("CitizenFemale", "NOTHINGYOUCANDO", "You better run, there's nothing else you can do here.", "vo/canals/arrest_run.wav")
- Schema.voices.Add("CitizenFemale", "DIDNTDOANYTHING", "Stop! We didn't do anything!", "vo/canals/arrest_stop.wav")
- Schema.voices.Add("CitizenFemale", "GOON", "Go on!", "vo/canals/female01/stn6_go_nag02.wav")
- Schema.voices.Add("CitizenFemale", "INCOMING", "Incoming!", "vo/canals/female01/stn6_incoming.wav")
- Schema.voices.Add("CitizenFemale", "THEYRESHELLINGUS", "They're shelling us!", "vo/canals/female01/stn6_shellingus.wav")
- -- coast + eli_lab
- Schema.voices.Add("CitizenMale", "HERECOMETHEDROPSHIPS", "Oh crap! Here come the dropships!", "vo/coast/barn/male01/crapships.wav")
- Schema.voices.Add("CitizenMale", "OFFTHEROAD", "Get off the road!", "vo/coast/barn/male01/getoffroad01.wav")
- Schema.voices.Add("CitizenMale", "INCOMINGDROPSHIP", "Incoming dropship!", "vo/coast/barn/male01/incomingdropship.wav")
- Schema.voices.Add("CitizenMale", "GUNSHIP", "It's a gunship!", "vo/coast/barn/male01/lite_gunship01.wav")
- Schema.voices.Add("CitizenMale", "GUNSHIP2", "Gunship!", "vo/coast/barn/male01/lite_gunship02.wav")
- Schema.voices.Add("CitizenMale", "YOUMADEIT", "You made it!", "vo/coast/barn/male01/youmadeit.wav")
- Schema.voices.Add("CitizenMale", "NOHELP", "No, help!", "vo/coast/bugbait/sandy_help.wav")
- Schema.voices.Add("CitizenMale", "YOUTHERE", "You there!", "vo/coast/bugbait/sandy_youthere.wav")
- Schema.voices.Add("CitizenMale", "FOLLOWME", "Follow me.", "vo/coast/cardock/le_followme.wav")
- Schema.voices.Add("CitizenMale", "GOODIDEA", "Yeah good idea. Hold on a sec.", "vo/coast/cardock/le_goodidea.wav")
- Schema.voices.Add("CitizenMale", "PATCHHIMUP", "Patch him up and get him to the back as soon as he's stable.", "vo/coast/cardock/le_patchhim.wav")
- Schema.voices.Add("CitizenMale", "WHOSHURT", "Who's hurt?", "vo/coast/cardock/le_whohurt.wav")
- Schema.voices.Add("CitizenMale", "CHEER", "*Cheering.*", "vo/coast/odessa/male01/nlo_cheer01.wav")
- Schema.voices.Add("CitizenMale", "CHEER2", "*Cheering.*", "vo/coast/odessa/male01/nlo_cheer02.wav")
- Schema.voices.Add("CitizenMale", "CHEER3", "*Cheering.*", "vo/coast/odessa/male01/nlo_cheer03.wav")
- Schema.voices.Add("CitizenMale", "CHEER4", "*Cheering.*", "vo/coast/odessa/male01/nlo_cheer03.wav")
- Schema.voices.Add("CitizenMale", "DRIVESAFELY", "Drive safely.", "vo/coast/odessa/male01/nlo_citizen_drivesafe.wav")
- Schema.voices.Add("CitizenMale", "NOO", "No, Nooo!", "vo/coast/odessa/male01/nlo_cubdeath01.wav")
- Schema.voices.Add("CitizenMale", "NOO2", "No! Noooo!", "vo/coast/odessa/male01/nlo_cubdeath02.wav")
- Schema.voices.Add("CitizenMale", "THISWAY", "This way.", "vo/coast/odessa/male01/stairman_follow01.wav")
- Schema.voices.Add("CitizenMale", "GOODTOKNOWYOU", "Good to know you.", "vo/eli_lab/airlock_cit01.wav")
- Schema.voices.Add("CitizenMale", "BETTERGETGOING", "You better get going.", "vo/eli_lab/airlock_cit02.wav")
- Schema.voices.Add("CitizenFemale", "HERECOMETHEDROPSHIPS", "Oh crap! Here come the dropships!", "vo/coast/barn/female01/crapships.wav")
- Schema.voices.Add("CitizenFemale", "OFFTHEROAD", "Get off the road!", "vo/coast/barn/female01/getoffroad01.wav")
- Schema.voices.Add("CitizenFemale", "INCOMINGDROPSHIP", "Incoming dropship!", "vo/coast/barn/female01/incomingdropship.wav")
- Schema.voices.Add("CitizenFemale", "GUNSHIP", "It's a gunship!", "vo/coast/barn/female01/lite_gunship01.wav")
- Schema.voices.Add("CitizenFemale", "GUNSHIP2", "Gunship!", "vo/coast/barn/female01/lite_gunship02.wav")
- Schema.voices.Add("CitizenFemale", "YOUMADEIT", "You made it!", "vo/coast/barn/female01/youmadeit.wav")
- Schema.voices.Add("CitizenFemale", "CHEER", "*Cheering.*", "vo/coast/odessa/female01/nlo_cheer01.wav")
- Schema.voices.Add("CitizenFemale", "CHEER2", "*Cheering.*", "vo/coast/odessa/female01/nlo_cheer02.wav")
- Schema.voices.Add("CitizenFemale", "CHEER3", "*Cheering.*", "vo/coast/odessa/female01/nlo_cheer03.wav")
- Schema.voices.Add("CitizenFemale", "DRIVESAFELY", "Drive safely.", "vo/coast/odessa/female01/nlo_citizen_drivesafe.wav")
- Schema.voices.Add("CitizenFemale", "NOO", "No, Nooo!", "vo/coast/odessa/female01/nlo_cubdeath01.wav")
- Schema.voices.Add("CitizenFemale", "NOO2", "Nooo!", "vo/coast/odessa/female01/nlo_cubdeath02.wav")
- Schema.voices.Add("CitizenFemale", "THISWAY", "This way.", "vo/coast/odessa/female01/stairman_follow01.wav")
- -- npc
- Schema.voices.Add("CitizenMale", "AMMO", "Here, ammo!", "vo/npc/male01/ammo03.wav")
- Schema.voices.Add("CitizenMale", "AMMO2", "Take some ammo!", "vo/npc/male01/ammo04.wav")
- Schema.voices.Add("CitizenMale", "AMMO3", "Take some ammo!", "vo/npc/male01/ammo05.wav")
- Schema.voices.Add("CitizenMale", "YOUALLOVER", "That's you all over.", "vo/npc/male01/answer01.wav")
- Schema.voices.Add("CitizenMale", "WONTHOLDITAGAINST", "I wont hold it against you.", "vo/npc/male01/answer02.wav")
- Schema.voices.Add("CitizenMale", "FIGURES", "Figures.", "vo/npc/male01/answer03.wav")
- Schema.voices.Add("CitizenMale", "TRYNOTTODWELL", "Try not to dwell on it.", "vo/npc/male01/answer04.wav")
- Schema.voices.Add("CitizenMale", "CANWETALKLATER", "Can we talk about this later?", "vo/npc/male01/answer05.wav")
- Schema.voices.Add("CitizenMale", "SAMEHERE", "Same here.", "vo/npc/male01/answer07.wav")
- Schema.voices.Add("CitizenMale", "KNOWWHATYOUMEAN", "Know what you mean.", "vo/npc/male01/answer08.wav")
- Schema.voices.Add("CitizenMale", "TALKINGTOYOURSELF", "You're taking to yourself again.", "vo/npc/male01/answer09.wav")
- Schema.voices.Add("CitizenMale", "WOULDNTSAYTOOLOUD", "I wouldn't say that too loud.", "vo/npc/male01/answer10.wav")
- Schema.voices.Add("CitizenMale", "TOMBSTONE", "I'll put it on your tombstone.", "vo/npc/male01/answer11.wav")
- Schema.voices.Add("CitizenMale", "BEARTHINKINGABOUT", "Doesn't bear thinking about.", "vo/npc/male01/answer12.wav")
- Schema.voices.Add("CitizenMale", "IMWITHYOU", "I'm with you.", "vo/npc/male01/answer13.wav")
- Schema.voices.Add("CitizenMale", "YOUANDMEBOTH", "You and me both.", "vo/npc/male01/answer14.wav")
- Schema.voices.Add("CitizenMale", "ONEWAY", "That's... one way of looking at it.", "vo/npc/male01/answer15.wav")
- Schema.voices.Add("CitizenMale", "ORIGINALTHOUGHT", "Have you ever had an original thought?", "vo/npc/male01/answer16.wav")
- Schema.voices.Add("CitizenMale", "SHUTUP", "I'm not even gonna tell you to shut up.", "vo/npc/male01/answer17.wav")
- Schema.voices.Add("CitizenMale", "CONCENTRATE", "Let's concentrate on the task at hand.", "vo/npc/male01/answer18.wav")
- Schema.voices.Add("CitizenMale", "MINDONYOURWORK", "Keep your mind on your work.", "vo/npc/male01/answer19.wav")
- Schema.voices.Add("CitizenMale", "INTHEGUTTER", "Your mind is in the gutter.", "vo/npc/male01/answer20.wav")
- Schema.voices.Add("CitizenMale", "DONTBESOSURE", "Don't be so sure of that.", "vo/npc/male01/answer21.wav")
- Schema.voices.Add("CitizenMale", "YOUNEVERKNOW", "You never know.", "vo/npc/male01/answer22.wav")
- Schema.voices.Add("CitizenMale", "NEVERCANTTELL", "Never can't tell.", "vo/npc/male01/answer23.wav")
- Schema.voices.Add("CitizenMale", "TELLINGME", "Why are you telling me?", "vo/npc/male01/answer24.wav")
- Schema.voices.Add("CitizenMale", "HOWABOUTTHAT", "How about that.", "vo/npc/male01/answer25.wav")
- Schema.voices.Add("CitizenMale", "MOREINFORMATION", "That's more information than I require.", "vo/npc/male01/answer26.wav")
- Schema.voices.Add("CitizenMale", "WANNABET", "Wanna bet?", "vo/npc/male01/answer27.wav")
- Schema.voices.Add("CitizenMale", "WISHIHADADIME", "I wish I had a dime for every time somebody said that.", "vo/npc/male01/answer28.wav")
- Schema.voices.Add("CitizenMale", "WHATAMISUPPOSEDTODO", "What am I supposed to do about it?", "vo/npc/male01/answer29.wav")
- Schema.voices.Add("CitizenMale", "TALKINGTOME", "You talking to me?", "vo/npc/male01/answer30.wav")
- Schema.voices.Add("CitizenMale", "NIPTHATTALK", "You should nip that kind of talk in the bud.", "vo/npc/male01/answer31.wav")
- Schema.voices.Add("CitizenMale", "RIGHTON", "Right on.", "vo/npc/male01/answer32.wav")
- Schema.voices.Add("CitizenMale", "NOARGUMENT", "No argument there.", "vo/npc/male01/answer33.wav")
- Schema.voices.Add("CitizenMale", "DONTFORGETHAWAII", "Don't forget Hawaii", "vo/npc/male01/answer34.wav")
- Schema.voices.Add("CitizenMale", "DONTLETITGETTOYOU", "Try not to let it get to you.", "vo/npc/male01/answer35.wav")
- Schema.voices.Add("CitizenMale", "FIRSTTIME", "Wouldn't be the first time.", "vo/npc/male01/answer36.wav")
- Schema.voices.Add("CitizenMale", "SUREABOUTTHAT", "You sure about that?", "vo/npc/male01/answer37.wav")
- Schema.voices.Add("CitizenMale", "LEAVEIT", "Leave it alone.", "vo/npc/male01/answer38.wav")
- Schema.voices.Add("CitizenMale", "ENOIGHOUTTAYOU", "That's enough outta you.", "vo/npc/male01/answer39.wav")
- Schema.voices.Add("CitizenMale", "FIRSTTIMEFOREVERYTHING", "There's a first time for everything.", "vo/npc/male01/answer40.wav")
- Schema.voices.Add("CitizenMale", "BEHINDYOU", "Behind you!", "vo/npc/male01/behindyou01.wav")
- Schema.voices.Add("CitizenMale", "BEHINDYOU2", "Behind you!", "vo/npc/male01/behindyou02.wav")
- Schema.voices.Add("CitizenMale", "IMBUSY", "Can't you see I'm busy?", "vo/npc/male01/busy02.wav")
- Schema.voices.Add("CitizenMale", "SUPPLIES", "Hey down there! Supplies!", "vo/npc/male01/cit_dropper01.wav")
- Schema.voices.Add("CitizenMale", "LOOKOUTBELOW", "Look out below!", "vo/npc/male01/cit_dropper04.wav")
- Schema.voices.Add("CitizenMale", "CIVILPROTECTION", "Civil Protection!", "vo/npc/male01/civilprotection01.wav")
- Schema.voices.Add("CitizenMale", "CIVILPROTECTION2", "Civil Protection!", "vo/npc/male01/civilprotection02.wav")
- Schema.voices.Add("CitizenMale", "COMBINE", "Combine!", "vo/npc/male01/combine01.wav")
- Schema.voices.Add("CitizenMale", "COMBINE2", "Combine!", "vo/npc/male01/combine02.wav")
- Schema.voices.Add("CitizenMale", "RELOADING", "Cover me while I reload!", "vo/npc/male01/coverwhilereload01.wav")
- Schema.voices.Add("CitizenMale", "RELOADING2", "Cover me while I reload!", "vo/npc/male01/coverwhilereload02.wav")
- Schema.voices.Add("CitizenMale", "CPS", "CPs!", "vo/npc/male01/cps01.wav")
- Schema.voices.Add("CitizenMale", "CPS2", "CPs!", "vo/npc/male01/cps02.wav")
- Schema.voices.Add("CitizenMale", "DOINGSOMETHING", "Shouldn't we be doing something?", "vo/npc/male01/doingsomething.wav")
- Schema.voices.Add("CitizenMale", "EVENTHEODDS", "Let's even the odds a little.", "vo/npc/male01/evenodds.wav")
- Schema.voices.Add("CitizenMale", "EXCUSEME", "Excuse me.", "vo/npc/male01/excuseme01.wav")
- Schema.voices.Add("CitizenMale", "EXCUSEME2", "Excuse me.", "vo/npc/male01/excuseme02.wav")
- Schema.voices.Add("CitizenMale", "FANTASTIC", "Fantastic.", "vo/npc/male01/fantastic01.wav")
- Schema.voices.Add("CitizenMale", "FANTASTIC2", "Fantastic.", "vo/npc/male01/fantastic02.wav")
- Schema.voices.Add("CitizenMale", "FINALLY", "Finally.", "vo/npc/male01/finally.wav")
- Schema.voices.Add("CitizenMale", "GETDOWN", "Get down!", "vo/npc/male01/getdown02.wav")
- Schema.voices.Add("CitizenMale", "GETGOINGSOON", "Are we gonna get going soon?", "vo/npc/male01/getgoingsoon.wav")
- Schema.voices.Add("CitizenMale", "GETTHEHELLOUTTAHERE", "Get the hell outta here!", "vo/npc/male01/gethellout.wav")
- Schema.voices.Add("CitizenMale", "GOODGOD", "Good god!", "vo/npc/male01/goodgod.wav")
- Schema.voices.Add("CitizenMale", "NOWWHAT", "Now what?", "vo/npc/male01/gordead_ans01.wav")
- Schema.voices.Add("CitizenMale", "GOINGSOWELL", "And things were going so well.", "vo/npc/male01/gordead_ans02.wav")
- Schema.voices.Add("CitizenMale", "DONTTELLME", "Don't tell me.", "vo/npc/male01/gordead_ans03.wav")
- Schema.voices.Add("CitizenMale", "OHGOD", "Oh God.", "vo/npc/male01/gordead_ans04.wav")
- Schema.voices.Add("CitizenMale", "OHNO", "Oh no.", "vo/npc/male01/gordead_ans05.wav")
- Schema.voices.Add("CitizenMale", "PLEASENO", "Please, no.", "vo/npc/male01/gordead_ans06.wav")
- Schema.voices.Add("CitizenMale", "IFYOUDARESAY", "If you dare say 'That's gotta hurt', I'll kill you.", "vo/npc/male01/gordead_ans07.wav")
- Schema.voices.Add("CitizenMale", "SHOULDWEBURYHIM", "Should we bury him here?", "vo/npc/male01/gordead_ans08.wav")
- Schema.voices.Add("CitizenMale", "SPREADTHEWORD", "Spread the word.", "vo/npc/male01/gordead_ans10.wav")
- Schema.voices.Add("CitizenMale", "WHATSTHEUSE", "What's the use?", "vo/npc/male01/gordead_ans11.wav")
- Schema.voices.Add("CitizenMale", "WHATSTHEPOINT", "What's the point?", "vo/npc/male01/gordead_ans12.wav")
- Schema.voices.Add("CitizenMale", "WHYGOON", "Why go on?", "vo/npc/male01/gordead_ans13.wav")
- Schema.voices.Add("CitizenMale", "WEREDONEFOR", "We're done for.", "vo/npc/male01/gordead_ans14.wav")
- Schema.voices.Add("CitizenMale", "NOWWHAT2", "Well, now what?", "vo/npc/male01/gordead_ans15.wav")
- Schema.voices.Add("CitizenMale", "DONETHISBEFORE", "He's done this before, he'll be ok.", "vo/npc/male01/gordead_ans18.wav")
- Schema.voices.Add("CitizenMale", "IMGONNABESICK", "I'm gonna be sick.", "vo/npc/male01/gordead_ans19.wav")
- Schema.voices.Add("CitizenMale", "HESDEAD", "He's dead.", "vo/npc/male01/gordead_ques01.wav")
- Schema.voices.Add("CitizenMale", "WAYTOGO", "What a way to go.", "vo/npc/male01/gordead_ques02.wav")
- Schema.voices.Add("CitizenMale", "THISCANTBE", "This can't be.", "vo/npc/male01/gordead_ques06.wav")
- Schema.voices.Add("CitizenMale", "HESDEAD2", "Look, he's dead!", "vo/npc/male01/gordead_ques07.wav")
- Schema.voices.Add("CitizenMale", "THISISBAD", "This is bad.", "vo/npc/male01/gordead_ques10.wav")
- Schema.voices.Add("CitizenMale", "NOTSUPPOSEDTOEND", "It's not supposed to end like this!", "vo/npc/male01/gordead_ques14.wav")
- Schema.voices.Add("CitizenMale", "WHATNOW", "What now?", "vo/npc/male01/gordead_ques16.wav")
- Schema.voices.Add("CitizenMale", "GOTONE", "Got one!", "vo/npc/male01/gotone01.wav")
- Schema.voices.Add("CitizenMale", "GOTONE2", "I got one!", "vo/npc/male01/gotone02.wav")
- Schema.voices.Add("CitizenMale", "RELOADING3", "Gotta reload.", "vo/npc/male01/gottareload01.wav")
- Schema.voices.Add("CitizenMale", "GUNSHIP3", "Gunship!", "vo/npc/male01/gunship02.wav")
- Schema.voices.Add("CitizenMale", "HEADCRABS", "Headcrabs!", "vo/npc/male01/headcrabs01.wav")
- Schema.voices.Add("CitizenMale", "HEADCRABS2", "Headcrabs!", "vo/npc/male01/headcrabs02.wav")
- Schema.voices.Add("CitizenMale", "HEADSUP", "Heads up!", "vo/npc/male01/headsup01.wav")
- Schema.voices.Add("CitizenMale", "HEADSUP2", "Heads up!", "vo/npc/male01/headsup02.wav")
- Schema.voices.Add("CitizenMale", "MEDKIT", "Take this medkit.", "vo/npc/male01/health01.wav")
- Schema.voices.Add("CitizenMale", "MEDKIT2", "Take this medkit.", "vo/npc/male01/health02.wav")
- Schema.voices.Add("CitizenMale", "MEDKIT3", "Take this medkit.", "vo/npc/male01/health03.wav")
- Schema.voices.Add("CitizenMale", "MEDKIT4", "Here, have a medkit.", "vo/npc/male01/health04.wav")
- Schema.voices.Add("CitizenMale", "MEDKIT5", "Here, patch yourself up.", "vo/npc/male01/health05.wav")
- Schema.voices.Add("CitizenMale", "HELP", "Help!", "vo/npc/male01/help01.wav")
- Schema.voices.Add("CitizenMale", "HERECOMETHEHACKS", "Here come the hacks!", "vo/npc/male01/herecomehacks01.wav")
- Schema.voices.Add("CitizenMale", "HERECOMETHEHACKS2", "Here come the hacks!", "vo/npc/male01/herecomehacks02.wav")
- Schema.voices.Add("CitizenMale", "HERETHEYCOME", "Here they come!", "vo/npc/male01/heretheycome01.wav")
- Schema.voices.Add("CitizenMale", "HI", "Hi.", "vo/npc/male01/hi01.wav")
- Schema.voices.Add("CitizenMale", "HI2", "Hi.", "vo/npc/male01/hi02.wav")
- Schema.voices.Add("CitizenMale", "HITINTHEGUT", "Hit in the gut.", "vo/npc/male01/hitingut01.wav")
- Schema.voices.Add("CitizenMale", "HITINTHEGUT2", "Hit in the gut.", "vo/npc/male01/hitingut02.wav")
- Schema.voices.Add("CitizenMale", "HOLDDOWNTHISSPOT", "I'm gonna stay and hold down this spot.", "vo/npc/male01/holddownspot01.wav")
- Schema.voices.Add("CitizenMale", "HOLDDOWNTHISSPOT2", "I'm gonna stay and hold down this spot.", "vo/npc/male01/holddownspot02.wav")
- Schema.voices.Add("CitizenMale", "ILLSTAYHERE", "I'll stay here.", "vo/npc/male01/illstayhere01.wav")
- Schema.voices.Add("CitizenMale", "IMHURT", "I'm hurt.", "vo/npc/male01/imhurt01.wav")
- Schema.voices.Add("CitizenMale", "IMHURT2", "I'm hurt.", "vo/npc/male01/imhurt02.wav")
- Schema.voices.Add("CitizenMale", "IMSTICKINGHERE", "I'm sticking here.", "vo/npc/male01/imstickinghere01.wav")
- Schema.voices.Add("CitizenMale", "INCOMING2", "Incoming!", "vo/npc/male01/incoming02.wav")
- Schema.voices.Add("CitizenMale", "ITSAMANHACK", "It's a manhack!", "vo/npc/male01/itsamanhack01.wav")
- Schema.voices.Add("CitizenMale", "ITSAMANKACK2", "It's a manhack!", "vo/npc/male01/itsamanhack02.wav")
- Schema.voices.Add("CitizenMale", "LEADTHEWAY", "You lead the way!", "vo/npc/male01/leadtheway01.wav")
- Schema.voices.Add("CitizenMale", "LEADTHEWAY2", "Lead the way!", "vo/npc/male01/leadtheway02.wav")
- Schema.voices.Add("CitizenMale", "LETSGO", "Let's go!", "vo/npc/male01/letsgo01.wav")
- Schema.voices.Add("CitizenMale", "LETSGO2", "Let's go!", "vo/npc/male01/letsgo02.wav")
- Schema.voices.Add("CitizenMale", "LIKETHAT", "Like that?!", "vo/npc/male01/likethat.wav")
- Schema.voices.Add("CitizenMale", "CORNER", "I've got my little corner and I'm sticking to it.", "vo/npc/male01/littlecorner01.wav")
- Schema.voices.Add("CitizenMale", "GROAN", "*Groan.*", "vo/npc/male01/moan01.wav")
- Schema.voices.Add("CitizenMale", "GROAN2", "*Groan.*", "vo/npc/male01/moan02.wav")
- Schema.voices.Add("CitizenMale", "GROAN3", "*Groan.*", "vo/npc/male01/moan03.wav")
- Schema.voices.Add("CitizenMale", "GROAN4", "*Groan.*", "vo/npc/male01/moan04.wav")
- Schema.voices.Add("CitizenMale", "GROAN5", "*Groan.*", "vo/npc/male01/moan05.wav")
- Schema.voices.Add("CitizenMale", "MYARM", "My arm.", "vo/npc/male01/myarm01.wav")
- Schema.voices.Add("CitizenMale", "MYARM2", "My arm.", "vo/npc/male01/myarm02.wav")
- Schema.voices.Add("CitizenMale", "MYGUT", "My gut.", "vo/npc/male01/mygut02.wav")
- Schema.voices.Add("CitizenMale", "MYLEG", "My leg.", "vo/npc/male01/myleg01.wav")
- Schema.voices.Add("CitizenMale", "MYLEG2", "My leg.", "vo/npc/male01/myleg02.wav")
- Schema.voices.Add("CitizenMale", "NICE", "Nice.", "vo/npc/male01/nice.wav")
- Schema.voices.Add("CitizenMale", "OHNO2", "Oh no.", "vo/npc/male01/ohno.wav")
- Schema.voices.Add("CitizenMale", "OK", "Ok.", "vo/npc/male01/ok01.wav")
- Schema.voices.Add("CitizenMale", "OK2", "Ok.", "vo/npc/male01/ok02.wav")
- Schema.voices.Add("CitizenMale", "OKIMREADY", "Ok, I'm ready.", "vo/npc/male01/okimready01.wav")
- Schema.voices.Add("CitizenMale", "OKIMREADY2", "Ok, I'm ready.", "vo/npc/male01/okimready02.wav")
- Schema.voices.Add("CitizenMale", "OKIMREADY3", "Ok, I'm ready!", "vo/npc/male01/okimready03.wav")
- Schema.voices.Add("CitizenMale", "ONEFORME", "One for me and one for me.", "vo/npc/male01/oneforme.wav")
- Schema.voices.Add("CitizenMale", "OUTOFYOURWAY", "Let me get out of your way.", "vo/npc/male01/outofyourway02.wav")
- Schema.voices.Add("CitizenMale", "HEYOVERHERE", "Hey over here!", "vo/npc/male01/overhere01.wav")
- Schema.voices.Add("CitizenMale", "OVERTHERE", "Over there!", "vo/npc/male01/overthere01.wav")
- Schema.voices.Add("CitizenMale", "OVERTHERE2", "Over there!", "vo/npc/male01/overthere02.wav")
- Schema.voices.Add("CitizenMale", "OW", "Ow!", "vo/npc/male01/ow01.wav")
- Schema.voices.Add("CitizenMale", "OW2", "Ow!", "vo/npc/male01/ow02.wav")
- Schema.voices.Add("CitizenMale", "PARDONME", "Pardon me.", "vo/npc/male01/pardonme01.wav")
- Schema.voices.Add("CitizenMale", "PARDONME2", "Pardon me.", "vo/npc/male01/pardonme02.wav")
- Schema.voices.Add("CitizenMale", "EVERGONNAEND", "I don't think this war is ever gonna end.", "vo/npc/male01/question01.wav")
- Schema.voices.Add("CitizenMale", "INSURANCE", "To think, all I used to want to do was sell insurance.", "vo/npc/male01/question02.wav")
- Schema.voices.Add("CitizenMale", "DONTDREAM", "I don't dream anymore.", "vo/npc/male01/question03.wav")
- Schema.voices.Add("CitizenMale", "WHENTHISISOVER", "When this is all over I'm...aw, who am I kidding?", "vo/npc/male01/question04.wav")
- Schema.voices.Add("CitizenMale", "DEJAVU", "Woah, Deja vu.", "vo/npc/male01/question05.wav")
- Schema.voices.Add("CitizenMale", "CHEESE", "Sometimes, I dream about cheese.", "vo/npc/male01/question06.wav")
- Schema.voices.Add("CitizenMale", "FREEDOM", "You semm that? It's freedom!", "vo/npc/male01/question07.wav")
- Schema.voices.Add("CitizenMale", "EATAHORSE", "I could eat a horse, hooves and all.", "vo/npc/male01/question09.wav")
- Schema.voices.Add("CitizenMale", "CANTBELIEVETHISDAY", "I can't believe this day has finally come!", "vo/npc/male01/question10.wav")
- Schema.voices.Add("CitizenMale", "NOTPARTOFPLAN", "I'm pretty sure this isn't part of the plan.", "vo/npc/male01/question11.wav")
- Schema.voices.Add("CitizenMale", "WORSENOTBETTER", "Looks to me things are getting worse, not better.", "vo/npc/male01/question12.wav")
- Schema.voices.Add("CitizenMale", "LIVEMYLIFEALLOVER", "If I could live my life all over again.", "vo/npc/male01/question13.wav")
- Schema.voices.Add("CitizenMale", "WHATTHATREMINDSME", "I'm not even gonna tell you what that reminds me of.", "vo/npc/male01/question14.wav")
- Schema.voices.Add("CitizenMale", "STALKEROUTOFME", "They're never gonna make a stalker out of me.", "vo/npc/male01/question15.wav")
- Schema.voices.Add("CitizenMale", "CHANGEISINTHEAIR", "Finally, change is in the air!", "vo/npc/male01/question16.wav")
- Schema.voices.Add("CitizenMale", "YOUFEELIT", "You feel it? I feel it!", "vo/npc/male01/question17.wav")
- Schema.voices.Add("CitizenMale", "DONTFEELANYTHING", "I don't feel anything anymore.", "vo/npc/male01/question18.wav")
- Schema.voices.Add("CitizenMale", "SHOWER", "I can't remember the last time I had a shower.", "vo/npc/male01/question19.wav")
- Schema.voices.Add("CitizenMale", "BADMEMORY", "Some day, this will all be a bad memory.", "vo/npc/male01/question20.wav")
- Schema.voices.Add("CitizenMale", "BETTING", "I'm not a betting man, but the odds are not good.", "vo/npc/male01/question21.wav")
- Schema.voices.Add("CitizenMale", "CAREWHATITHINK", "Doesn't anyone care what I think?", "vo/npc/male01/question22.wav")
- Schema.voices.Add("CitizenMale", "TUNE", "I can't get this tune out of my head. *Whistling.*", "vo/npc/male01/question23.wav")
- Schema.voices.Add("CitizenMale", "ONEOFTHOSEDAYS", "I just knew it was gonna be one of those days.", "vo/npc/male01/question25.wav")
- Schema.voices.Add("CitizenMale", "BULLSHIT", "This is bullshit.", "vo/npc/male01/question26.wav")
- Schema.voices.Add("CitizenMale", "ATESOMETHINGBAD", "I think I ate something bad.", "vo/npc/male01/question27.wav")
- Schema.voices.Add("CitizenMale", "HUNGRY", "God, I'm hungry.", "vo/npc/male01/question28.wav")
- Schema.voices.Add("CitizenMale", "IMGONNAMATE", "When this is all over, I'm gonna mate.", "vo/npc/male01/question29.wav")
- Schema.voices.Add("CitizenMale", "NOKIDS", "I'm glad there's no kids around to see this.", "vo/npc/male01/question30.wav")
- Schema.voices.Add("CitizenMale", "CANTREMEMBER", "I can't remember the last time I had... well, anything.", "vo/npc/male01/question31.wav")
- Schema.voices.Add("CitizenMale", "READYWHENYOUARE", "Ready when you are!", "vo/npc/male01/readywhenyouare01.wav")
- Schema.voices.Add("CitizenMale", "READYWHENYOUARE2", "Ready when you are!", "vo/npc/male01/readywhenyouare02.wav")
- Schema.voices.Add("CitizenMale", "RUNFORYOURLIFE", "Run for your life!", "vo/npc/male01/runforyourlife01.wav")
- Schema.voices.Add("CitizenMale", "RUNFORYOURLIFE2", "Run for your life!", "vo/npc/male01/runforyourlife02.wav")
- Schema.voices.Add("CitizenMale", "RUNFORYOURLIFE3", "Run for your life!", "vo/npc/male01/runforyourlife03.wav")
- Schema.voices.Add("CitizenMale", "SCANNERS", "Scanners!", "vo/npc/male01/scanners01.wav")
- Schema.voices.Add("CitizenMale", "SCANNERS2", "Scanners!", "vo/npc/male01/scanners02.wav")
- Schema.voices.Add("CitizenMale", "SORRY", "Sorry.", "vo/npc/male01/sorry01.wav")
- Schema.voices.Add("CitizenMale", "SORRY2", "Sorry.", "vo/npc/male01/sorry02.wav")
- Schema.voices.Add("CitizenMale", "SORRY3", "Sorry.", "vo/npc/male01/sorry03.wav")
- Schema.voices.Add("CitizenMale", "WHATEVERYOUSAY", "Whatever you say.", "vo/npc/male01/squad_affirm03.wav")
- Schema.voices.Add("CitizenMale", "OKIMGOING", "Ok, I'm going.", "vo/npc/male01/squad_affirm04.wav")
- Schema.voices.Add("CitizenMale", "HEREGOES", "Here goes.", "vo/npc/male01/squad_affirm05.wav")
- Schema.voices.Add("CitizenMale", "HEREGOESNOTHING", "Here goes nothing.", "vo/npc/male01/squad_affirm06.wav")
- Schema.voices.Add("CitizenMale", "HEREWECOME", "Here we come!", "vo/npc/male01/squad_approach02.wav")
- Schema.voices.Add("CitizenMale", "ONOURWAY", "On our way!", "vo/npc/male01/squad_approach03.wav")
- Schema.voices.Add("CitizenMale", "COMING", "Coming!", "vo/npc/male01/squad_approach04.wav")
- Schema.voices.Add("CitizenMale", "THISWAYGANG", "This way gang!", "vo/npc/male01/squad_away01.wav")
- Schema.voices.Add("CitizenMale", "OVERHERE", "Over here!", "vo/npc/male01/squad_away02.wav")
- Schema.voices.Add("CitizenMale", "FOLLOWME", "Follow me!", "vo/npc/male01/squad_away03.wav")
- Schema.voices.Add("CitizenMale", "COMEONEVERYBODY", "Come on everybody!", "vo/npc/male01/squad_follow02.wav")
- Schema.voices.Add("CitizenMale", "LETSGETMOVING", "Let's get moving.", "vo/npc/male01/squad_follow03.wav")
- Schema.voices.Add("CitizenMale", "WAITFORUS", "Wait for us!", "vo/npc/male01/squad_reinforce_group04.wav")
- Schema.voices.Add("CitizenMale", "WAITFORME", "Wait for me!", "vo/npc/male01/squad_reinforce_single04.wav")
- Schema.voices.Add("CitizenMale", "GASP", "*Gasp.*", "vo/npc/male01/startle01.wav")
- Schema.voices.Add("CitizenMale", "GASP2", "*Gasp.*", "vo/npc/male01/startle02.wav")
- Schema.voices.Add("CitizenMale", "STRIDER", "Strider!", "vo/npc/male01/strider.wav")
- Schema.voices.Add("CitizenMale", "RUN", "Run!", "vo/npc/male01/strider_run.wav")
- Schema.voices.Add("CitizenMale", "TAKECOVER", "Take cover!", "vo/npc/male01/takecover02.wav")
- Schema.voices.Add("CitizenMale", "THISWILLDONICELY", "This will do nicely.", "vo/npc/male01/thislldonicely01.wav")
- Schema.voices.Add("CitizenMale", "UHOH", "Uh oh.", "vo/npc/male01/uhoh.wav")
- Schema.voices.Add("CitizenMale", "UPTHERE", "Up there!", "vo/npc/male01/upthere01.wav")
- Schema.voices.Add("CitizenMale", "UPTHERE2", "Up there!", "vo/npc/male01/upthere02.wav")
- Schema.voices.Add("CitizenMale", "MUMBOJUMBO", "Enough of your mumbo jumbo.", "vo/npc/male01/vanswer01.wav")
- Schema.voices.Add("CitizenMale", "DAMNVORTS", "Damn vorts.", "vo/npc/male01/vanswer02.wav")
- Schema.voices.Add("CitizenMale", "NOTSUREHOWTOTAKETHAT", "I'm not sure how to take that.", "vo/npc/male01/vanswer03.wav")
- Schema.voices.Add("CitizenMale", "TAKETHATPERSONALLY", "Should I take that personally?", "vo/npc/male01/vanswer04.wav")
- Schema.voices.Add("CitizenMale", "SPEAKENGLISH", "Speak English.", "vo/npc/male01/vanswer05.wav")
- Schema.voices.Add("CitizenMale", "GOTFROMME", "You got that from me.", "vo/npc/male01/vanswer06.wav")
- Schema.voices.Add("CitizenMale", "WEPUTUPWITHYOU", "That's why we put up with you.", "vo/npc/male01/vanswer07.wav")
- Schema.voices.Add("CitizenMale", "PUTITBETTERMYSELF", "Couldn't have put it better myself.", "vo/npc/male01/vanswer08.wav")
- Schema.voices.Add("CitizenMale", "ALMOSTMADESENSE", "That... almost made sense.", "vo/npc/male01/vanswer09.wav")
- Schema.voices.Add("CitizenMale", "ALMOSTUNDERSTOOD", "Something must be wrong with me, I almost understood that.", "vo/npc/male01/vanswer10.wav")
- Schema.voices.Add("CitizenMale", "GETTINGUSEDTOVORTS", "I guess I'm getting used to you vorts.", "vo/npc/male01/vanswer11.wav")
- Schema.voices.Add("CitizenMale", "VORTPHILOSOPHY", "None of your vort philosoply.", "vo/npc/male01/vanswer12.wav")
- Schema.voices.Add("CitizenMale", "KILLINGME", "Stop, you're killing me.", "vo/npc/male01/vanswer13.wav")
- Schema.voices.Add("CitizenMale", "DESERVETHIS", "What did I do to deserve this?", "vo/npc/male01/vanswer14.wav")
- Schema.voices.Add("CitizenMale", "STOPLOOKING", "Stop looking at me like that.", "vo/npc/male01/vquestion01.wav")
- Schema.voices.Add("CitizenMale", "NEVERGETUSEDTO", "Some things I just never get used to.", "vo/npc/male01/vquestion02.wav")
- Schema.voices.Add("CitizenMale", "HOWYOUTHINGS", "I don't know how you things have survived as long as you have.", "vo/npc/male01/vquestion03.wav")
- Schema.voices.Add("CitizenMale", "HOWIENDEDUP", "Sometimes I wonder how I ended up with you.", "vo/npc/male01/vquestion04.wav")
- Schema.voices.Add("CitizenMale", "YOUREALRIGHTVORTY", "You're all right vorty.", "vo/npc/male01/vquestion05.wav")
- Schema.voices.Add("CitizenMale", "VORTSARENTHALFBAD", "You vorts aren't half bad.", "vo/npc/male01/vquestion06.wav")
- Schema.voices.Add("CitizenMale", "PALSWITHAVORT", "If anyone would have told me I'd be pals with a vortigaunt...", "vo/npc/male01/vquestion07.wav")
- Schema.voices.Add("CitizenMale", "WAITINGFORSOMEBODY", "You waiting for somebody?", "vo/npc/male01/waitingsomebody.wav")
- Schema.voices.Add("CitizenMale", "WATCHOUT", "Watch out!", "vo/npc/male01/watchout.wav")
- Schema.voices.Add("CitizenMale", "WHATCHWHATYOUREDOING", "Watch what you're doing!", "vo/npc/male01/watchwhat.wav")
- Schema.voices.Add("CitizenMale", "WETRUSTEDYOU", "We trusted you!", "vo/npc/male01/wetrustedyou01.wav")
- Schema.voices.Add("CitizenMale", "WETRUSTEDYOU2", "We trusted you!", "vo/npc/male01/wetrustedyou02.wav")
- Schema.voices.Add("CitizenMale", "WHOOPS", "Whoops.", "vo/npc/male01/whoops01.wav")
- Schema.voices.Add("CitizenMale", "YEAH", "Yeah.", "vo/npc/male01/yeah02.wav")
- Schema.voices.Add("CitizenMale", "BETTERRELOAD", "You better reload.", "vo/npc/male01/youdbetterreload01.wav")
- Schema.voices.Add("CitizenMale", "YOUGOTIT", "You got it.", "vo/npc/male01/yougotit02.wav")
- Schema.voices.Add("CitizenMale", "ZOMBIES", "Zombies!", "vo/npc/male01/zombies01.wav")
- Schema.voices.Add("CitizenMale", "ZOMBIES2", "Zombies!", "vo/npc/male01/zombies02.wav")
- Schema.voices.Add("CitizenFemale", "AMMO", "Here, ammo!", "vo/npc/female01/ammo03.wav")
- Schema.voices.Add("CitizenFemale", "AMMO2", "Take some ammo!", "vo/npc/female01/ammo04.wav")
- Schema.voices.Add("CitizenFemale", "AMMO3", "Take some ammo!", "vo/npc/female01/ammo05.wav")
- Schema.voices.Add("CitizenFemale", "YOUALLOVER", "That's you all over.", "vo/npc/female01/answer01.wav")
- Schema.voices.Add("CitizenFemale", "WONTHOLDITAGAINST", "I wont hold it against you.", "vo/npc/female01/answer02.wav")
- Schema.voices.Add("CitizenFemale", "FIGURES", "Figures.", "vo/npc/female01/answer03.wav")
- Schema.voices.Add("CitizenFemale", "TRYNOTTODWELL", "Try not to dwell on it.", "vo/npc/female01/answer04.wav")
- Schema.voices.Add("CitizenFemale", "CANWETALKLATER", "Can we talk about this later?", "vo/npc/female01/answer05.wav")
- Schema.voices.Add("CitizenFemale", "SAMEHERE", "Same here.", "vo/npc/female01/answer07.wav")
- Schema.voices.Add("CitizenFemale", "KNOWWHATYOUMEAN", "Know what you mean.", "vo/npc/female01/answer08.wav")
- Schema.voices.Add("CitizenFemale", "TALKINGTOYOURSELF", "You're taking to yourself again.", "vo/npc/female01/answer09.wav")
- Schema.voices.Add("CitizenFemale", "WOULDNTSAYTOOLOUD", "I wouldn't say that too loud.", "vo/npc/female01/answer10.wav")
- Schema.voices.Add("CitizenFemale", "TOMBSTONE", "I'll put it on your tombstone.", "vo/npc/female01/answer11.wav")
- Schema.voices.Add("CitizenFemale", "BEARTHINKINGABOUT", "Doesn't bear thinking about.", "vo/npc/female01/answer12.wav")
- Schema.voices.Add("CitizenFemale", "IMWITHYOU", "I'm with you.", "vo/npc/female01/answer13.wav")
- Schema.voices.Add("CitizenFemale", "YOUANDMEBOTH", "You and me both.", "vo/npc/female01/answer14.wav")
- Schema.voices.Add("CitizenFemale", "ONEWAY", "That's... one way of looking at it.", "vo/npc/female01/answer15.wav")
- Schema.voices.Add("CitizenFemale", "ORIGINALTHOUGHT", "Have you ever had an original thought?", "vo/npc/female01/answer16.wav")
- Schema.voices.Add("CitizenFemale", "SHUTUP", "I'm not even gonna tell you to shut up.", "vo/npc/female01/answer17.wav")
- Schema.voices.Add("CitizenFemale", "CONCENTRATE", "Let's concentrate on the task at hand.", "vo/npc/female01/answer18.wav")
- Schema.voices.Add("CitizenFemale", "MINDONYOURWORK", "Keep your mind on your work.", "vo/npc/female01/answer19.wav")
- Schema.voices.Add("CitizenFemale", "INTHEGUTTER", "Your mind is in the gutter.", "vo/npc/female01/answer20.wav")
- Schema.voices.Add("CitizenFemale", "DONTBESOSURE", "Don't be so sure of that.", "vo/npc/female01/answer21.wav")
- Schema.voices.Add("CitizenFemale", "YOUNEVERKNOW", "You never know.", "vo/npc/female01/answer22.wav")
- Schema.voices.Add("CitizenFemale", "NEVERCANTTELL", "Never can't tell.", "vo/npc/female01/answer23.wav")
- Schema.voices.Add("CitizenFemale", "TELLINGME", "Why are you telling me?", "vo/npc/female01/answer24.wav")
- Schema.voices.Add("CitizenFemale", "HOWABOUTTHAT", "How about that.", "vo/npc/female01/answer25.wav")
- Schema.voices.Add("CitizenFemale", "MOREINFORMATION", "That's more information than I require.", "vo/npc/female01/answer26.wav")
- Schema.voices.Add("CitizenFemale", "WANNABET", "Wanna bet?", "vo/npc/female01/answer27.wav")
- Schema.voices.Add("CitizenFemale", "WISHIHADADIME", "I wish I had a dime for every time somebody said that.", "vo/npc/female01/answer28.wav")
- Schema.voices.Add("CitizenFemale", "WHATAMISUPPOSEDTODO", "What am I supposed to do about it?", "vo/npc/female01/answer29.wav")
- Schema.voices.Add("CitizenFemale", "TALKINGTOME", "You talking to me?", "vo/npc/female01/answer30.wav")
- Schema.voices.Add("CitizenFemale", "NIPTHATTALK", "You should nip that kind of talk in the bud.", "vo/npc/female01/answer31.wav")
- Schema.voices.Add("CitizenFemale", "RIGHTON", "Right on.", "vo/npc/female01/answer32.wav")
- Schema.voices.Add("CitizenFemale", "NOARGUMENT", "No argument there.", "vo/npc/female01/answer33.wav")
- Schema.voices.Add("CitizenFemale", "DONTFORGETHAWAII", "Don't forget Hawaii", "vo/npc/female01/answer34.wav")
- Schema.voices.Add("CitizenFemale", "DONTLETITGETTOYOU", "Try not to let it get to you.", "vo/npc/female01/answer35.wav")
- Schema.voices.Add("CitizenFemale", "FIRSTTIME", "Wouldn't be the first time.", "vo/npc/female01/answer36.wav")
- Schema.voices.Add("CitizenFemale", "SUREABOUTTHAT", "You sure about that?", "vo/npc/female01/answer37.wav")
- Schema.voices.Add("CitizenFemale", "LEAVEIT", "Leave it alone.", "vo/npc/female01/answer38.wav")
- Schema.voices.Add("CitizenFemale", "ENOIGHOUTTAYOU", "That's enough outta you.", "vo/npc/female01/answer39.wav")
- Schema.voices.Add("CitizenFemale", "FIRSTTIMEFOREVERYTHING", "There's a first time for everything.", "vo/npc/female01/answer40.wav")
- Schema.voices.Add("CitizenFemale", "BEHINDYOU", "Behind you!", "vo/npc/female01/behindyou01.wav")
- Schema.voices.Add("CitizenFemale", "BEHINDYOU2", "Behind you!", "vo/npc/female01/behindyou02.wav")
- Schema.voices.Add("CitizenFemale", "IMBUSY", "Can't you see I'm busy?", "vo/npc/female01/busy02.wav")
- Schema.voices.Add("CitizenFemale", "SUPPLIES", "Hey down there! Supplies!", "vo/npc/female01/cit_dropper01.wav")
- Schema.voices.Add("CitizenFemale", "LOOKOUTBELOW", "Look out below!", "vo/npc/female01/cit_dropper04.wav")
- Schema.voices.Add("CitizenFemale", "CIVILPROTECTION", "Civil Protection!", "vo/npc/female01/civilprotection01.wav")
- Schema.voices.Add("CitizenFemale", "CIVILPROTECTION2", "Civil Protection!", "vo/npc/female01/civilprotection02.wav")
- Schema.voices.Add("CitizenFemale", "COMBINE", "Combine!", "vo/npc/female01/combine01.wav")
- Schema.voices.Add("CitizenFemale", "COMBINE2", "Combine!", "vo/npc/female01/combine02.wav")
- Schema.voices.Add("CitizenFemale", "RELOADING", "Cover me while I reload!", "vo/npc/female01/coverwhilereload01.wav")
- Schema.voices.Add("CitizenFemale", "RELOADING2", "Cover me while I reload!", "vo/npc/female01/coverwhilereload02.wav")
- Schema.voices.Add("CitizenFemale", "CPS", "CPs!", "vo/npc/female01/cps01.wav")
- Schema.voices.Add("CitizenFemale", "CPS2", "CPs!", "vo/npc/female01/cps02.wav")
- Schema.voices.Add("CitizenFemale", "DOINGSOMETHING", "Shouldn't we be doing something?", "vo/npc/female01/doingsomething.wav")
- Schema.voices.Add("CitizenFemale", "EXCUSEME", "Excuse me.", "vo/npc/female01/excuseme01.wav")
- Schema.voices.Add("CitizenFemale", "EXCUSEME2", "Excuse me.", "vo/npc/female01/excuseme02.wav")
- Schema.voices.Add("CitizenFemale", "FANTASTIC", "Fantastic.", "vo/npc/female01/fantastic01.wav")
- Schema.voices.Add("CitizenFemale", "FANTASTIC2", "Fantastic.", "vo/npc/female01/fantastic02.wav")
- Schema.voices.Add("CitizenFemale", "FINALLY", "Finally.", "vo/npc/female01/finally.wav")
- Schema.voices.Add("CitizenFemale", "GETDOWN", "Get down!", "vo/npc/female01/getdown02.wav")
- Schema.voices.Add("CitizenFemale", "GETGOINGSOON", "Are we gonna get going soon?", "vo/npc/female01/getgoingsoon.wav")
- Schema.voices.Add("CitizenFemale", "GETTHEHELLOUTTAHERE", "Get the hell outta here!", "vo/npc/female01/gethellout.wav")
- Schema.voices.Add("CitizenFemale", "GOODGOD", "Good god!", "vo/npc/female01/goodgod.wav")
- Schema.voices.Add("CitizenFemale", "NOWWHAT", "Now what?", "vo/npc/female01/gordead_ans01.wav")
- Schema.voices.Add("CitizenFemale", "GOINGSOWELL", "And things were going so well.", "vo/npc/female01/gordead_ans02.wav")
- Schema.voices.Add("CitizenFemale", "DONTTELLME", "Don't tell me.", "vo/npc/female01/gordead_ans03.wav")
- Schema.voices.Add("CitizenFemale", "OHGOD", "Oh God.", "vo/npc/female01/gordead_ans04.wav")
- Schema.voices.Add("CitizenFemale", "OHNO", "Oh no.", "vo/npc/female01/gordead_ans05.wav")
- Schema.voices.Add("CitizenFemale", "PLEASENO", "Please, no.", "vo/npc/female01/gordead_ans06.wav")
- Schema.voices.Add("CitizenFemale", "IFYOUDARESAY", "If you dare say 'That's gotta hurt', I'll kill you.", "vo/npc/female01/gordead_ans07.wav")
- Schema.voices.Add("CitizenFemale", "SHOULDWEBURYHIM", "Should we bury him here?", "vo/npc/female01/gordead_ans08.wav")
- Schema.voices.Add("CitizenFemale", "SPREADTHEWORD", "Spread the word.", "vo/npc/female01/gordead_ans10.wav")
- Schema.voices.Add("CitizenFemale", "WHATSTHEUSE", "What's the use?", "vo/npc/female01/gordead_ans11.wav")
- Schema.voices.Add("CitizenFemale", "WHATSTHEPOINT", "What's the point?", "vo/npc/female01/gordead_ans12.wav")
- Schema.voices.Add("CitizenFemale", "WHYGOON", "Why go on?", "vo/npc/female01/gordead_ans13.wav")
- Schema.voices.Add("CitizenFemale", "WEREDONEFOR", "We're done for.", "vo/npc/female01/gordead_ans14.wav")
- Schema.voices.Add("CitizenFemale", "NOWWHAT2", "Well, now what?", "vo/npc/female01/gordead_ans15.wav")
- Schema.voices.Add("CitizenFemale", "DONETHISBEFORE", "He's done this before, he'll be ok.", "vo/npc/female01/gordead_ans18.wav")
- Schema.voices.Add("CitizenFemale", "IMGONNABESICK", "I'm gonna be sick.", "vo/npc/female01/gordead_ans19.wav")
- Schema.voices.Add("CitizenFemale", "HESDEAD", "He's dead.", "vo/npc/female01/gordead_ques01.wav")
- Schema.voices.Add("CitizenFemale", "WAYTOGO", "What a way to go.", "vo/npc/female01/gordead_ques02.wav")
- Schema.voices.Add("CitizenFemale", "THISCANTBE", "This can't be.", "vo/npc/female01/gordead_ques06.wav")
- Schema.voices.Add("CitizenFemale", "HESDEAD2", "Look, he's dead!", "vo/npc/female01/gordead_ques07.wav")
- Schema.voices.Add("CitizenFemale", "THISISBAD", "This is bad.", "vo/npc/female01/gordead_ques10.wav")
- Schema.voices.Add("CitizenFemale", "NOTSUPPOSEDTOEND", "It's not supposed to end like this!", "vo/npc/female01/gordead_ques14.wav")
- Schema.voices.Add("CitizenFemale", "WHATNOW", "What now?", "vo/npc/female01/gordead_ques16.wav")
- Schema.voices.Add("CitizenFemale", "GOTONE", "Got one!", "vo/npc/female01/gotone01.wav")
- Schema.voices.Add("CitizenFemale", "GOTONE2", "I got one!", "vo/npc/female01/gotone02.wav")
- Schema.voices.Add("CitizenFemale", "RELOADING3", "Gotta reload.", "vo/npc/female01/gottareload01.wav")
- Schema.voices.Add("CitizenFemale", "GUNSHIP3", "Gunship!", "vo/npc/female01/gunship02.wav")
- Schema.voices.Add("CitizenFemale", "HEADCRABS", "Headcrabs!", "vo/npc/female01/headcrabs01.wav")
- Schema.voices.Add("CitizenFemale", "HEADCRABS2", "Headcrabs!", "vo/npc/female01/headcrabs02.wav")
- Schema.voices.Add("CitizenFemale", "HEADSUP", "Heads up!", "vo/npc/female01/headsup01.wav")
- Schema.voices.Add("CitizenFemale", "HEADSUP2", "Heads up!", "vo/npc/female01/headsup02.wav")
- Schema.voices.Add("CitizenFemale", "MEDKIT", "Take this medkit.", "vo/npc/female01/health01.wav")
- Schema.voices.Add("CitizenFemale", "MEDKIT2", "Take this medkit.", "vo/npc/female01/health02.wav")
- Schema.voices.Add("CitizenFemale", "MEDKIT3", "Take this medkit.", "vo/npc/female01/health03.wav")
- Schema.voices.Add("CitizenFemale", "MEDKIT4", "Here, have a medkit.", "vo/npc/female01/health04.wav")
- Schema.voices.Add("CitizenFemale", "MEDKIT5", "Here, patch yourself up.", "vo/npc/female01/health05.wav")
- Schema.voices.Add("CitizenFemale", "HELP", "Help!", "vo/npc/female01/help01.wav")
- Schema.voices.Add("CitizenFemale", "HERECOMETHEHACKS", "Here come the hacks!", "vo/npc/female01/herecomehacks01.wav")
- Schema.voices.Add("CitizenFemale", "HERECOMETHEHACKS2", "Here come the hacks!", "vo/npc/female01/herecomehacks02.wav")
- Schema.voices.Add("CitizenFemale", "HERETHEYCOME", "Here they come!", "vo/npc/female01/heretheycome01.wav")
- Schema.voices.Add("CitizenFemale", "HI", "Hi.", "vo/npc/female01/hi01.wav")
- Schema.voices.Add("CitizenFemale", "HI2", "Hi.", "vo/npc/female01/hi02.wav")
- Schema.voices.Add("CitizenFemale", "HITINTHEGUT", "Hit in the gut.", "vo/npc/female01/hitingut01.wav")
- Schema.voices.Add("CitizenFemale", "HITINTHEGUT2", "Hit in the gut.", "vo/npc/female01/hitingut02.wav")
- Schema.voices.Add("CitizenFemale", "HOLDDOWNTHISSPOT", "I'm gonna stay and hold down this spot.", "vo/npc/female01/holddownspot01.wav")
- Schema.voices.Add("CitizenFemale", "HOLDDOWNTHISSPOT2", "I'm gonna stay and hold down this spot.", "vo/npc/female01/holddownspot02.wav")
- Schema.voices.Add("CitizenFemale", "ILLSTAYHERE", "I'll stay here.", "vo/npc/female01/illstayhere01.wav")
- Schema.voices.Add("CitizenFemale", "IMHURT", "I'm hurt.", "vo/npc/female01/imhurt01.wav")
- Schema.voices.Add("CitizenFemale", "IMHURT2", "I'm hurt.", "vo/npc/female01/imhurt02.wav")
- Schema.voices.Add("CitizenFemale", "IMSTICKINGHERE", "I'm sticking here.", "vo/npc/female01/imstickinghere01.wav")
- Schema.voices.Add("CitizenFemale", "INCOMING2", "Incoming!", "vo/npc/female01/incoming02.wav")
- Schema.voices.Add("CitizenFemale", "ITSAMANHACK", "It's a manhack!", "vo/npc/female01/itsamanhack01.wav")
- Schema.voices.Add("CitizenFemale", "ITSAMANKACK2", "It's a manhack!", "vo/npc/female01/itsamanhack02.wav")
- Schema.voices.Add("CitizenFemale", "LEADTHEWAY", "You lead the way!", "vo/npc/female01/leadtheway01.wav")
- Schema.voices.Add("CitizenFemale", "LEADTHEWAY2", "Lead the way!", "vo/npc/female01/leadtheway02.wav")
- Schema.voices.Add("CitizenFemale", "LETSGO", "Let's go!", "vo/npc/female01/letsgo01.wav")
- Schema.voices.Add("CitizenFemale", "LETSGO2", "Let's go!", "vo/npc/female01/letsgo02.wav")
- Schema.voices.Add("CitizenFemale", "LIKETHAT", "Like that?!", "vo/npc/female01/likethat.wav")
- Schema.voices.Add("CitizenFemale", "CORNER", "I've got my little corner and I'm sticking to it.", "vo/npc/female01/littlecorner01.wav")
- Schema.voices.Add("CitizenFemale", "GROAN", "*Groan.*", "vo/npc/female01/moan01.wav")
- Schema.voices.Add("CitizenFemale", "GROAN2", "*Groan.*", "vo/npc/female01/moan02.wav")
- Schema.voices.Add("CitizenFemale", "GROAN3", "*Groan.*", "vo/npc/female01/moan03.wav")
- Schema.voices.Add("CitizenFemale", "GROAN4", "*Groan.*", "vo/npc/female01/moan04.wav")
- Schema.voices.Add("CitizenFemale", "GROAN5", "*Groan.*", "vo/npc/female01/moan05.wav")
- Schema.voices.Add("CitizenFemale", "MYARM", "My arm.", "vo/npc/female01/myarm01.wav")
- Schema.voices.Add("CitizenFemale", "MYARM2", "My arm.", "vo/npc/female01/myarm02.wav")
- Schema.voices.Add("CitizenFemale", "MYGUT", "My gut.", "vo/npc/female01/mygut02.wav")
- Schema.voices.Add("CitizenFemale", "MYLEG", "My leg.", "vo/npc/female01/myleg01.wav")
- Schema.voices.Add("CitizenFemale", "MYLEG2", "My leg.", "vo/npc/female01/myleg02.wav")
- Schema.voices.Add("CitizenFemale", "NICE", "Nice.", "vo/npc/female01/nice.wav")
- Schema.voices.Add("CitizenFemale", "OHNO2", "Oh no.", "vo/npc/female01/ohno.wav")
- Schema.voices.Add("CitizenFemale", "OK", "Ok.", "vo/npc/female01/ok01.wav")
- Schema.voices.Add("CitizenFemale", "OK2", "Ok.", "vo/npc/female01/ok02.wav")
- Schema.voices.Add("CitizenFemale", "OKIMREADY", "Ok, I'm ready.", "vo/npc/female01/okimready01.wav")
- Schema.voices.Add("CitizenFemale", "OKIMREADY2", "Ok, I'm ready.", "vo/npc/female01/okimready02.wav")
- Schema.voices.Add("CitizenFemale", "OKIMREADY3", "Ok, I'm ready!", "vo/npc/female01/okimready03.wav")
- Schema.voices.Add("CitizenFemale", "ONEFORME", "One for me and one for me.", "vo/npc/female01/oneforme.wav")
- Schema.voices.Add("CitizenFemale", "OUTOFYOURWAY", "Let me get out of your way.", "vo/npc/female01/outofyourway02.wav")
- Schema.voices.Add("CitizenFemale", "HEYOVERHERE", "Hey over here!", "vo/npc/female01/overhere01.wav")
- Schema.voices.Add("CitizenFemale", "OVERTHERE", "Over there!", "vo/npc/female01/overthere01.wav")
- Schema.voices.Add("CitizenFemale", "OVERTHERE2", "Over there!", "vo/npc/female01/overthere02.wav")
- Schema.voices.Add("CitizenFemale", "OW", "Ow!", "vo/npc/female01/ow01.wav")
- Schema.voices.Add("CitizenFemale", "OW2", "Ow!", "vo/npc/female01/ow02.wav")
- Schema.voices.Add("CitizenFemale", "PARDONME", "Pardon me.", "vo/npc/female01/pardonme01.wav")
- Schema.voices.Add("CitizenFemale", "PARDONME2", "Pardon me.", "vo/npc/female01/pardonme02.wav")
- Schema.voices.Add("CitizenFemale", "EVERGONNAEND", "I don't think this war is ever gonna end.", "vo/npc/female01/question01.wav")
- Schema.voices.Add("CitizenFemale", "INSURANCE", "To think, all I used to want to do was sell insurance.", "vo/npc/female01/question02.wav")
- Schema.voices.Add("CitizenFemale", "DONTDREAM", "I don't dream anymore.", "vo/npc/female01/question03.wav")
- Schema.voices.Add("CitizenFemale", "WHENTHISISOVER", "When this is all over I'm...aw, who am I kidding?", "vo/npc/female01/question04.wav")
- Schema.voices.Add("CitizenFemale", "DEJAVU", "Woah, Deja vu.", "vo/npc/female01/question05.wav")
- Schema.voices.Add("CitizenFemale", "CHEESE", "Sometimes, I dream about cheese.", "vo/npc/female01/question06.wav")
- Schema.voices.Add("CitizenFemale", "FREEDOM", "You semm that? It's freedom!", "vo/npc/female01/question07.wav")
- Schema.voices.Add("CitizenFemale", "EATAHORSE", "I could eat a horse, hooves and all.", "vo/npc/female01/question09.wav")
- Schema.voices.Add("CitizenFemale", "CANTBELIEVETHISDAY", "I can't believe this day has finally come!", "vo/npc/female01/question10.wav")
- Schema.voices.Add("CitizenFemale", "NOTPARTOFPLAN", "I'm pretty sure this isn't part of the plan.", "vo/npc/female01/question11.wav")
- Schema.voices.Add("CitizenFemale", "WORSENOTBETTER", "Looks to me things are getting worse, not better.", "vo/npc/female01/question12.wav")
- Schema.voices.Add("CitizenFemale", "LIVEMYLIFEALLOVER", "If I could live my life all over again.", "vo/npc/female01/question13.wav")
- Schema.voices.Add("CitizenFemale", "WHATTHATREMINDSME", "I'm not even gonna tell you what that reminds me of.", "vo/npc/female01/question14.wav")
- Schema.voices.Add("CitizenFemale", "STALKEROUTOFME", "They're never gonna make a stalker out of me.", "vo/npc/female01/question15.wav")
- Schema.voices.Add("CitizenFemale", "CHANGEISINTHEAIR", "Finally, change is in the air!", "vo/npc/female01/question16.wav")
- Schema.voices.Add("CitizenFemale", "YOUFEELIT", "You feel it? I feel it!", "vo/npc/female01/question17.wav")
- Schema.voices.Add("CitizenFemale", "DONTFEELANYTHING", "I don't feel anything anymore.", "vo/npc/female01/question18.wav")
- Schema.voices.Add("CitizenFemale", "SHOWER", "I can't remember the last time I had a shower.", "vo/npc/female01/question19.wav")
- Schema.voices.Add("CitizenFemale", "BADMEMORY", "Some day, this will all be a bad memory.", "vo/npc/female01/question20.wav")
- Schema.voices.Add("CitizenFemale", "BETTING", "I'm not a betting man, but the odds are not good.", "vo/npc/female01/question21.wav")
- Schema.voices.Add("CitizenFemale", "CAREWHATITHINK", "Doesn't anyone care what I think?", "vo/npc/female01/question22.wav")
- Schema.voices.Add("CitizenFemale", "TUNE", "I can't get this tune out of my head. *Whistling.*", "vo/npc/female01/question23.wav")
- Schema.voices.Add("CitizenFemale", "ONEOFTHOSEDAYS", "I just knew it was gonna be one of those days.", "vo/npc/female01/question25.wav")
- Schema.voices.Add("CitizenFemale", "BULLSHIT", "This is bullshit.", "vo/npc/female01/question26.wav")
- Schema.voices.Add("CitizenFemale", "ATESOMETHINGBAD", "I think I ate something bad.", "vo/npc/female01/question27.wav")
- Schema.voices.Add("CitizenFemale", "HUNGRY", "God, I'm hungry.", "vo/npc/female01/question28.wav")
- Schema.voices.Add("CitizenFemale", "IMGONNAMATE", "When this is all over, I'm gonna mate.", "vo/npc/female01/question29.wav")
- Schema.voices.Add("CitizenFemale", "NOKIDS", "I'm glad there's no kids around to see this.", "vo/npc/female01/question30.wav")
- Schema.voices.Add("CitizenFemale", "CANTREMEMBER", "I can't remember the last time I had... well, anything.", "vo/npc/female01/question31.wav")
- Schema.voices.Add("CitizenFemale", "READYWHENYOUARE", "Ready when you are!", "vo/npc/female01/readywhenyouare01.wav")
- Schema.voices.Add("CitizenFemale", "READYWHENYOUARE2", "Ready when you are!", "vo/npc/female01/readywhenyouare02.wav")
- Schema.voices.Add("CitizenFemale", "RUNFORYOURLIFE", "Run for your life!", "vo/npc/female01/runforyourlife01.wav")
- Schema.voices.Add("CitizenFemale", "RUNFORYOURLIFE2", "Run for your life!", "vo/npc/female01/runforyourlife02.wav")
- Schema.voices.Add("CitizenFemale", "RUNFORYOURLIFE3", "Run for your life!", "vo/npc/female01/runforyourlife03.wav")
- Schema.voices.Add("CitizenFemale", "SCANNERS", "Scanners!", "vo/npc/female01/scanners01.wav")
- Schema.voices.Add("CitizenFemale", "SCANNERS2", "Scanners!", "vo/npc/female01/scanners02.wav")
- Schema.voices.Add("CitizenFemale", "SORRY", "Sorry.", "vo/npc/female01/sorry01.wav")
- Schema.voices.Add("CitizenFemale", "SORRY2", "Sorry.", "vo/npc/female01/sorry02.wav")
- Schema.voices.Add("CitizenFemale", "SORRY3", "Sorry.", "vo/npc/female01/sorry03.wav")
- Schema.voices.Add("CitizenFemale", "WHATEVERYOUSAY", "Whatever you say.", "vo/npc/female01/squad_affirm03.wav")
- Schema.voices.Add("CitizenFemale", "OKIMGOING", "Ok, I'm going.", "vo/npc/female01/squad_affirm04.wav")
- Schema.voices.Add("CitizenFemale", "HEREGOES", "Here goes.", "vo/npc/female01/squad_affirm05.wav")
- Schema.voices.Add("CitizenFemale", "HEREGOESNOTHING", "Here goes nothing.", "vo/npc/female01/squad_affirm06.wav")
- Schema.voices.Add("CitizenFemale", "HEREWECOME", "Here we come!", "vo/npc/female01/squad_approach02.wav")
- Schema.voices.Add("CitizenFemale", "ONOURWAY", "On our way!", "vo/npc/female01/squad_approach03.wav")
- Schema.voices.Add("CitizenFemale", "COMING", "Coming!", "vo/npc/female01/squad_approach04.wav")
- Schema.voices.Add("CitizenFemale", "THISWAYGANG", "This way gang!", "vo/npc/female01/squad_away01.wav")
- Schema.voices.Add("CitizenFemale", "OVERHERE", "Over here!", "vo/npc/female01/squad_away02.wav")
- Schema.voices.Add("CitizenFemale", "FOLLOWME", "Follow me!", "vo/npc/female01/squad_away03.wav")
- Schema.voices.Add("CitizenFemale", "COMEONEVERYBODY", "Come on everybody!", "vo/npc/female01/squad_follow02.wav")
- Schema.voices.Add("CitizenFemale", "LETSGETMOVING", "Let's get moving.", "vo/npc/female01/squad_follow03.wav")
- Schema.voices.Add("CitizenFemale", "WAITFORUS", "Wait for us!", "vo/npc/female01/squad_reinforce_group04.wav")
- Schema.voices.Add("CitizenFemale", "WAITFORME", "Wait for me!", "vo/npc/female01/squad_reinforce_single04.wav")
- Schema.voices.Add("CitizenFemale", "GASP", "*Gasp.*", "vo/npc/female01/startle01.wav")
- Schema.voices.Add("CitizenFemale", "GASP2", "*Gasp.*", "vo/npc/female01/startle02.wav")
- Schema.voices.Add("CitizenFemale", "STRIDER", "Strider!", "vo/npc/female01/strider.wav")
- Schema.voices.Add("CitizenFemale", "RUN", "Run!", "vo/npc/female01/strider_run.wav")
- Schema.voices.Add("CitizenFemale", "TAKECOVER", "Take cover!", "vo/npc/female01/takecover02.wav")
- Schema.voices.Add("CitizenFemale", "THISWILLDONICELY", "This will do nicely.", "vo/npc/female01/thislldonicely01.wav")
- Schema.voices.Add("CitizenFemale", "UHOH", "Uh oh.", "vo/npc/female01/uhoh.wav")
- Schema.voices.Add("CitizenFemale", "UPTHERE", "Up there!", "vo/npc/female01/upthere01.wav")
- Schema.voices.Add("CitizenFemale", "UPTHERE2", "Up there!", "vo/npc/female01/upthere02.wav")
- Schema.voices.Add("CitizenFemale", "MUMBOJUMBO", "Enough of your mumbo jumbo.", "vo/npc/female01/vanswer01.wav")
- Schema.voices.Add("CitizenFemale", "DAMNVORTS", "Damn vorts.", "vo/npc/female01/vanswer02.wav")
- Schema.voices.Add("CitizenFemale", "NOTSUREHOWTOTAKETHAT", "I'm not sure how to take that.", "vo/npc/female01/vanswer03.wav")
- Schema.voices.Add("CitizenFemale", "TAKETHATPERSONALLY", "Should I take that personally?", "vo/npc/female01/vanswer04.wav")
- Schema.voices.Add("CitizenFemale", "SPEAKENGLISH", "Speak English.", "vo/npc/female01/vanswer05.wav")
- Schema.voices.Add("CitizenFemale", "GOTFROMME", "You got that from me.", "vo/npc/female01/vanswer06.wav")
- Schema.voices.Add("CitizenFemale", "WEPUTUPWITHYOU", "That's why we put up with you.", "vo/npc/female01/vanswer07.wav")
- Schema.voices.Add("CitizenFemale", "PUTITBETTERMYSELF", "Couldn't have put it better myself.", "vo/npc/female01/vanswer08.wav")
- Schema.voices.Add("CitizenFemale", "ALMOSTMADESENSE", "That... almost made sense.", "vo/npc/female01/vanswer09.wav")
- Schema.voices.Add("CitizenFemale", "ALMOSTUNDERSTOOD", "Something must be wrong with me, I almost understood that.", "vo/npc/female01/vanswer10.wav")
- Schema.voices.Add("CitizenFemale", "GETTINGUSEDTOVORTS", "I guess I'm getting used to you vorts.", "vo/npc/female01/vanswer11.wav")
- Schema.voices.Add("CitizenFemale", "VORTPHILOSOPHY", "None of your vort philosoply.", "vo/npc/female01/vanswer12.wav")
- Schema.voices.Add("CitizenFemale", "KILLINGME", "Stop, you're killing me.", "vo/npc/female01/vanswer13.wav")
- Schema.voices.Add("CitizenFemale", "DESERVETHIS", "What did I do to deserve this?", "vo/npc/female01/vanswer14.wav")
- Schema.voices.Add("CitizenFemale", "STOPLOOKING", "Stop looking at me like that.", "vo/npc/female01/vquestion01.wav")
- Schema.voices.Add("CitizenFemale", "NEVERGETUSEDTO", "Some things I just never get used to.", "vo/npc/female01/vquestion02.wav")
- Schema.voices.Add("CitizenFemale", "HOWYOUTHINGS", "I don't know how you things have survived as long as you have.", "vo/npc/female01/vquestion03.wav")
- Schema.voices.Add("CitizenFemale", "HOWIENDEDUP", "Sometimes I wonder how I ended up with you.", "vo/npc/female01/vquestion04.wav")
- Schema.voices.Add("CitizenFemale", "YOUREALRIGHTVORTY", "You're all right vorty.", "vo/npc/female01/vquestion05.wav")
- Schema.voices.Add("CitizenFemale", "VORTSARENTHALFBAD", "You vorts aren't half bad.", "vo/npc/female01/vquestion06.wav")
- Schema.voices.Add("CitizenFemale", "PALSWITHAVORT", "If anyone would have told me I'd be pals with a vortigaunt...", "vo/npc/female01/vquestion07.wav")
- Schema.voices.Add("CitizenFemale", "WAITINGFORSOMEBODY", "You waiting for somebody?", "vo/npc/female01/waitingsomebody.wav")
- Schema.voices.Add("CitizenFemale", "WATCHOUT", "Watch out!", "vo/npc/female01/watchout.wav")
- Schema.voices.Add("CitizenFemale", "WHATCHWHATYOUREDOING", "Watch what you're doing!", "vo/npc/female01/watchwhat.wav")
- Schema.voices.Add("CitizenFemale", "WETRUSTEDYOU", "We trusted you!", "vo/npc/female01/wetrustedyou01.wav")
- Schema.voices.Add("CitizenFemale", "WETRUSTEDYOU2", "We trusted you!", "vo/npc/female01/wetrustedyou02.wav")
- Schema.voices.Add("CitizenFemale", "WHOOPS", "Whoops.", "vo/npc/female01/whoops01.wav")
- Schema.voices.Add("CitizenFemale", "YEAH", "Yeah.", "vo/npc/female01/yeah02.wav")
- Schema.voices.Add("CitizenFemale", "BETTERRELOAD", "You better reload.", "vo/npc/female01/youdbetterreload01.wav")
- Schema.voices.Add("CitizenFemale", "YOUGOTIT", "You got it.", "vo/npc/female01/yougotit02.wav")
- Schema.voices.Add("CitizenFemale", "ZOMBIES", "Zombies!", "vo/npc/female01/zombies01.wav")
- Schema.voices.Add("CitizenFemale", "ZOMBIES2", "Zombies!", "vo/npc/female01/zombies02.wav")
- -- streetwar
- Schema.voices.Add("CitizenMale", "HOPPERS", "Watch out for the hoppers! They're everywhere!", "vo/streetwar/barricade/male01/c17_05_hoppers.wav")
- Schema.voices.Add("CitizenMale", "LETUSTHROUGH", "Let us through!", "vo/streetwar/barricade/male01/c17_05_letusthru.wav")
- Schema.voices.Add("CitizenMale", "OPENTHEGATE", "Open the gate!", "vo/streetwar/barricade/male01/c17_05_opengate.wav")
- Schema.voices.Add("CitizenMale", "LETUSOUT", "Hey! Let us out of here!", "vo/streetwar/nexus/male01/c17_10_letusout.wav")
- Schema.voices.Add("CitizenMale", "HORSE", "Head for the horse!", "vo/streetwar/rubble/male01/d3_c17_13_horse01.wav")
- Schema.voices.Add("CitizenMale", "HORSE2", "We have to get to the horse!", "vo/streetwar/rubble/male01/d3_c17_13_horse02.wav")
- Schema.voices.Add("CitizenMale", "HELP2", "Help!", "vo/streetwar/sniper/male01/c17_09_help01.wav")
- Schema.voices.Add("CitizenMale", "HELPME", "Help me!", "vo/streetwar/sniper/male01/c17_09_help02.wav")
- Schema.voices.Add("CitizenMale", "SOMEBODYUPTHERE", "Is somebody up there?", "vo/streetwar/sniper/male01/c17_09_help03.wav")
- Schema.voices.Add("CitizenMale", "ALMOSTDONE", "If you can hold them off, I'm almost done here!", "vo/streetwar/tunnel/male01/c17_06_det02.wav")
- Schema.voices.Add("CitizenMale", "LASTCHARGE", "Ok, last charge!", "vo/streetwar/tunnel/male01/c17_06_det03.wav")
- Schema.voices.Add("CitizenMale", "ITSGONNABLOW", "Stand back! It's gonna blow!", "vo/streetwar/tunnel/male01/c17_06_det04.wav")
- Schema.voices.Add("CitizenMale", "OPENTHEDOOR", "Hey, It's me. Open the door.", "vo/streetwar/tunnel/male01/c17_06_password01.wav")
- Schema.voices.Add("CitizenMale", "PASSWORD", "What's the password?", "vo/streetwar/tunnel/male01/c17_06_password02.wav")
- Schema.voices.Add("CitizenMale", "PASSWORD2", "Password!", "vo/streetwar/tunnel/male01/c17_06_password03.wav")
- Schema.voices.Add("CitizenMale", "COMEONIN", "Come on in.", "vo/streetwar/tunnel/male01/c17_06_password04.wav")
- Schema.voices.Add("CitizenMale", "COMEACROSS", "Ok, come across.", "vo/streetwar/tunnel/male01/c17_06_plank01.wav")
- Schema.voices.Add("CitizenMale", "COMEACROSS2", "I've got to stay here in case anyone else needs to get across.", "vo/streetwar/tunnel/male01/c17_06_plank02.wav")
- Schema.voices.Add("CitizenMale", "MADEITTHROUGH", "I see you made it through okay. Figured you would.", "vo/streetwar/tunnel/male01/d3_c17_06_post_det04.wav")
- Schema.voices.Add("CitizenFemale", "HOPPERS", "Watch out for the hoppers! They're everywhere!", "vo/streetwar/barricade/female01/c17_05_hoppers.wav")
- Schema.voices.Add("CitizenFemale", "LETUSTHROUGH", "Let us through!", "vo/streetwar/barricade/female01/c17_05_letusthru.wav")
- Schema.voices.Add("CitizenFemale", "OPENTHEGATE", "Open the gate!", "vo/streetwar/barricade/female01/c17_05_opengate.wav")
- Schema.voices.Add("CitizenFemale", "LETUSOUT", "Hey! Let us out of here!", "vo/streetwar/nexus/female01/c17_10_letusout.wav")
- Schema.voices.Add("CitizenFemale", "HORSE", "Head for the horse!", "vo/streetwar/rubble/female01/d3_c17_13_horse01.wav")
- Schema.voices.Add("CitizenFemale", "HORSE2", "We have to get to the horse!", "vo/streetwar/rubble/female01/d3_c17_13_horse02.wav")
- Schema.voices.Add("CitizenFemale", "ALMOSTDONE", "If you can hold them off, I'm almost done here!", "vo/streetwar/tunnel/female01/c17_06_det02.wav")
- Schema.voices.Add("CitizenFemale", "LASTCHARGE", "Ok, last charge!", "vo/streetwar/tunnel/female01/c17_06_det03.wav")
- Schema.voices.Add("CitizenFemale", "ITSGONNABLOW", "Stand back! It's gonna blow!", "vo/streetwar/tunnel/female01/c17_06_det04.wav")
- Schema.voices.Add("CitizenFemale", "OPENTHEDOOR", "Hey, It's me. Open the door.", "vo/streetwar/tunnel/female01/c17_06_password01.wav")
- Schema.voices.Add("CitizenFemale", "PASSWORD", "What's the password?", "vo/streetwar/tunnel/female01/c17_06_password02.wav")
- Schema.voices.Add("CitizenFemale", "COMEONIN", "Come on in.", "vo/streetwar/tunnel/female01/c17_06_password04.wav")
- Schema.voices.Add("CitizenFemale", "COMEACROSS", "Ok, come across.", "vo/streetwar/tunnel/female01/c17_06_plank01.wav")
- Schema.voices.Add("CitizenFemale", "COMEACROSS2", "I've got to stay here in case anyone else needs to get across.", "vo/streetwar/tunnel/female01/c17_06_plank02.wav")
- Schema.voices.Add("CitizenFemale", "MADEITTHROUGH", "I see you made it through okay. Figured you would.", "vo/streetwar/tunnel/female01/d3_c17_06_post_det04.wav")
- -- trainyard
- Schema.voices.Add("CitizenMale", "GETINHERE3", "Get in here, quick!", "vo/trainyard/cit_blocker_getin.wav")
- Schema.voices.Add("CitizenMale", "GETGOING5", "Get going!", "vo/trainyard/cit_blocker_go01.wav")
- Schema.voices.Add("CitizenMale", "GOON3", "Go on!", "vo/trainyard/cit_blocker_go02.wav")
- Schema.voices.Add("CitizenMale", "GETGOING6", "Get going!", "vo/trainyard/cit_blocker_go03.wav")
- Schema.voices.Add("CitizenMale", "ILLHOLDTHEM", "Go on, I'll hold them!", "vo/trainyard/cit_blocker_holdem.wav")
- Schema.voices.Add("CitizenMale", "HEADFORROOF", "Keep going, head for the roof!", "vo/trainyard/cit_blocker_roof.wav")
- Schema.voices.Add("CitizenMale", "YOUKNOCKING", "Was that you knocking? I didn't even know we still had a door.", "vo/trainyard/cit_drunk.wav")
- Schema.voices.Add("CitizenMale", "RELOCATIONCOUPON", "This must be a mistake. I got a standard relocation coupon just like everybody else!", "vo/trainyard/cit_cell_coupon.wav")
- Schema.voices.Add("CitizenMale", "HEYYOU", "Psst! Hey you, in here!", "vo/trainyard/cit_hall_psst.wav")
- Schema.voices.Add("CitizenMale", "HEADFORROOF2", "Head for the roof! There's no time to loose!", "vo/trainyard/cit_hall_roof.wav")
- Schema.voices.Add("CitizenMale", "ALLIHAVELEFT", "But this stuff, it's all I have left.", "vo/trainyard/cit_lug_allihave.wav")
- Schema.voices.Add("CitizenMale", "IMMOVING", "Alright I'm moving, Jeez.", "vo/trainyard/cit_lug_allright.wav")
- Schema.voices.Add("CitizenMale", "NERVE", "I'm working up the nerve to go on.", "vo/trainyard/cit_nerve.wav")
- Schema.voices.Add("CitizenMale", "FINDONE", "Don't worry, they'll find one.", "vo/trainyard/cit_raid_findone.wav")
- Schema.voices.Add("CitizenMale", "NOREASON", "They have no reason to come to our place.", "vo/trainyard/cit_raid_reason.wav")
- Schema.voices.Add("CitizenMale", "HOWITSTARTS", "This is how it always starts. First a building, then the whole block.", "vo/trainyard/cit_raid_start.wav")
- Schema.voices.Add("CitizenMale", "DONTLIVETHERE", "Just be glad you don't live there.", "vo/trainyard/cit_raid_use01.wav")
- Schema.voices.Add("CitizenMale", "PLACETOSTAY", "If you're looking for a place to stay, you better keep going.", "vo/trainyard/cit_raid_use02.wav")
- Schema.voices.Add("CitizenMale", "SUITCASE", " I see they took your suitcase too! They can't get away with this much longer.", "vo/trainyard/cit_tookcase.wav")
- Schema.voices.Add("CitizenMale", "ENDOFTHELINE", "Well, end of the line.", "vo/trainyard/cit_train_endline.wav")
- Schema.voices.Add("CitizenMale", "DIDNTSEEYOU", "I didn't see you get on.", "vo/trainyard/cit_train_geton.wav")
- Schema.voices.Add("CitizenMale", "RELOCATED", "No matter how many times I've been relocated, I never get used to it.", "vo/trainyard/cit_train_reloc.wav")
- Schema.voices.Add("CitizenMale", "WATER", "Don't drink the water. They put something in it to make you forget. I don't even remember how I got here.", "vo/trainyard/cit_water.wav")
- Schema.voices.Add("CitizenMale", "THOUGHTYOUWEREACOP", "Oh, I thought you were a cop.", "vo/trainyard/cit_window_cop.wav")
- Schema.voices.Add("CitizenMale", "HOPEYOUREWRONG", "Just this once I hope you're wrong.", "vo/trainyard/cit_window_hope.wav")
- Schema.voices.Add("CitizenMale", "LOOKATTHEM", "Look at them down there.", "vo/trainyard/cit_window_look.wav")
- Schema.voices.Add("CitizenMale", "ITSALRIGHT", "It's alright.", "vo/trainyard/husb_allright.wav")
- Schema.voices.Add("CitizenMale", "DONTWORRY", "Don't worry.", "vo/trainyard/husb_dontworry.wav")
- Schema.voices.Add("CitizenMale", "GONNABEOK", "Everything is gonna be ok.", "vo/trainyard/husb_okay.wav")
- Schema.voices.Add("CitizenMale", "THINKOFSOMETHING", "We'll think of something.", "vo/trainyard/husb_think.wav")
- Schema.voices.Add("CitizenMale", "ME", "Me?!", "vo/trainyard/man_me.wav")
- Schema.voices.Add("CitizenMale", "WAITAMINUTE", "Wait a minute.", "vo/trainyard/man_waitaminute.wav")
- Schema.voices.Add("CitizenMale", "TAKINGME", "Where are you taking me?", "vo/trainyard/man_whereyoutakingme.wav")
- Schema.voices.Add("CitizenMale", "STAYBACK", "Stay back, you;ll sttract unwanted attention", "vo/trainyard/male01/cit_bench01.wav")
- Schema.voices.Add("CitizenMale", "CANTBESEEN", "I can't be seen talking to you, not out here.", "vo/trainyard/male01/cit_bench02.wav")
- Schema.voices.Add("CitizenMale", "DONESIT", "Don't sit near me, it'll look suspicious.", "vo/trainyard/male01/cit_bench03.wav")
- Schema.voices.Add("CitizenMale", "PIGEONS", "You're scaring off the pigeons.", "vo/trainyard/male01/cit_bench04.wav")
- Schema.voices.Add("CitizenMale", "LINE", "The line starts at the end.", "vo/trainyard/male01/cit_foodline01.wav")
- Schema.voices.Add("CitizenMale", "WAITYOURTURN", "You'll have to wait your turn like everybody else.", "vo/trainyard/male01/cit_foodline02.wav")
- Schema.voices.Add("CitizenMale", "DAMNHUNGRY", "You gotta be damn hungry to wait in line for this crap.", "vo/trainyard/male01/cit_foodline03.wav")
- Schema.voices.Add("CitizenMale", "JOINCP", "I don't know about you, but I'm ready to join Civil Protection just to get a decent meal.", "vo/trainyard/male01/cit_foodline04.wav")
- Schema.voices.Add("CitizenMale", "CUTITOUT", "Cut it out!", "vo/trainyard/male01/cit_hit01.wav")
- Schema.voices.Add("CitizenMale", "STOPTHAT", "Stop that!", "vo/trainyard/male01/cit_hit02.wav")
- Schema.voices.Add("CitizenMale", "WATCHIT", "Watch it will you?", "vo/trainyard/male01/cit_hit03.wav")
- Schema.voices.Add("CitizenMale", "NOMORE", "No more.", "vo/trainyard/male01/cit_hit04.wav")
- Schema.voices.Add("CitizenMale", "ENOUGHOFTHAT", "That's enough of that!", "vo/trainyard/male01/cit_hit05.wav")
- Schema.voices.Add("CitizenMale", "NEWINTOWN", "New in town, aren't you?", "vo/trainyard/male01/cit_pedestrian01.wav")
- Schema.voices.Add("CitizenMale", "KEEPITTOYOU", "Word to the wise, keep it to youself.", "vo/trainyard/male01/cit_pedestrian02.wav")
- Schema.voices.Add("CitizenMale", "BOTHBEINTROUBLE", "If I talk to you out here, we'll both be in trouble.", "vo/trainyard/male01/cit_pedestrian03.wav")
- Schema.voices.Add("CitizenMale", "CANTBESEEN2", "We can't be seen talking to each other.", "vo/trainyard/male01/cit_pedestrian04.wav")
- Schema.voices.Add("CitizenMale", "LIKETOHELPYOU", "I'd like to help you, but it's out of the question.", "vo/trainyard/male01/cit_pedestrian05.wav")
- Schema.voices.Add("CitizenMale", "THIRDTRANSFER", "This is my third transfer this year.", "vo/trainyard/male01/cit_term_ques02.wav")
- Schema.voices.Add("CitizenMale", "REALLYGONNAGETIT", "Oh no. Now we're really gonna get it.", "vo/trainyard/male01/cit_tvbust05.wav")
- Schema.voices.Add("CitizenMale", "DOESNTLOOKGOOD", "This doesn't look good.", "vo/trainyard/male01/cit_window_use01.wav")
- Schema.voices.Add("CitizenMale", "COMINGINHERE", "They're definitely coming in here.", "vo/trainyard/male01/cit_window_use02.wav")
- Schema.voices.Add("CitizenMale", "MATTEROFTIME", "It was just a matter of time.", "vo/trainyard/male01/cit_window_use03.wav")
- Schema.voices.Add("CitizenMale", "NEIGHBORHOOD", "Here goes the rest of the neighborhood.", "vo/trainyard/male01/cit_window_use04.wav")
- Schema.voices.Add("CitizenFemale", "ONLYONES", "Were you the only ones on that train?", "vo/trainyard/cit_fence_onlyones.wav")
- Schema.voices.Add("CitizenFemale", "ONEOFUS", "He's one of us.", "vo/trainyard/cit_window_stand.wav")
- Schema.voices.Add("CitizenFemale", "COMINGFORUSNEXT", "I told you they'd be coming for us next.", "vo/trainyard/cit_window_usnext.wav")
- Schema.voices.Add("CitizenFemale", "CANTTAKEIT", "I can't take it anymore.", "vo/trainyard/wife_canttake.wav")
- Schema.voices.Add("CitizenFemale", "ALLGOINGTOEND", "When is it all going to end?", "vo/trainyard/wife_end.wav")
- Schema.voices.Add("CitizenFemale", "PLEASE", "Please.", "vo/trainyard/wife_please.wav")
- Schema.voices.Add("CitizenFemale", "GOINGTODO", "What are we going to do?", "vo/trainyard/wife_whattodo.wav")
- Schema.voices.Add("CitizenFemale", "STAYBACK", "Stay back, you;ll sttract unwanted attention", "vo/trainyard/female01/cit_bench01.wav")
- Schema.voices.Add("CitizenFemale", "CANTBESEEN", "I can't be seen talking to you, not out here.", "vo/trainyard/female01/cit_bench02.wav")
- Schema.voices.Add("CitizenFemale", "DONESIT", "Don't sit near me, it'll look suspicious.", "vo/trainyard/female01/cit_bench03.wav")
- Schema.voices.Add("CitizenFemale", "PIGEONS", "You're scaring off the pigeons.", "vo/trainyard/female01/cit_bench04.wav")
- Schema.voices.Add("CitizenFemale", "LINE", "The line starts at the end.", "vo/trainyard/female01/cit_foodline01.wav")
- Schema.voices.Add("CitizenFemale", "WAITYOURTURN", "You'll have to wait your turn like everybody else.", "vo/trainyard/female01/cit_foodline02.wav")
- Schema.voices.Add("CitizenFemale", "DAMNHUNGRY", "You gotta be damn hungry to wait in line for this crap.", "vo/trainyard/female01/cit_foodline03.wav")
- Schema.voices.Add("CitizenFemale", "JOINCP", "I don't know about you, but I'm ready to join Civil Protection just to get a decent meal.", "vo/trainyard/female01/cit_foodline04.wav")
- Schema.voices.Add("CitizenFemale", "CUTITOUT", "Cut it out!", "vo/trainyard/female01/cit_hit01.wav")
- Schema.voices.Add("CitizenFemale", "STOPTHAT", "Stop that!", "vo/trainyard/female01/cit_hit02.wav")
- Schema.voices.Add("CitizenFemale", "WATCHIT", "Watch it will you?", "vo/trainyard/female01/cit_hit03.wav")
- Schema.voices.Add("CitizenFemale", "NOMORE", "No more.", "vo/trainyard/female01/cit_hit04.wav")
- Schema.voices.Add("CitizenFemale", "ENOUGHOFTHAT", "That's enough of that!", "vo/trainyard/female01/cit_hit05.wav")
- Schema.voices.Add("CitizenFemale", "NEWINTOWN", "New in town, aren't you?", "vo/trainyard/female01/cit_pedestrian01.wav")
- Schema.voices.Add("CitizenFemale", "KEEPITTOYOU", "Word to the wise, keep it to youself.", "vo/trainyard/female01/cit_pedestrian02.wav")
- Schema.voices.Add("CitizenFemale", "BOTHBEINTROUBLE", "If I talk to you out here, we'll both be in trouble.", "vo/trainyard/female01/cit_pedestrian03.wav")
- Schema.voices.Add("CitizenFemale", "CANTBESEEN2", "We can't be seen talking to each other.", "vo/trainyard/female01/cit_pedestrian04.wav")
- Schema.voices.Add("CitizenFemale", "LIKETOHELPYOU", "I'd like to help you, but it's out of the question.", "vo/trainyard/female01/cit_pedestrian05.wav")
- Schema.voices.Add("CitizenFemale", "SOMEONEHADCOURAGE", "Thank God someone had the courage to do that.", "vo/trainyard/female01/cit_tvbust05.wav")
- Schema.voices.Add("CitizenFemale", "DOESNTLOOKGOOD", "This doesn't look good.", "vo/trainyard/female01/cit_window_use01.wav")
- Schema.voices.Add("CitizenFemale", "COMINGINHERE", "They're definitely coming in here.", "vo/trainyard/female01/cit_window_use02.wav")
- Schema.voices.Add("CitizenFemale", "MATTEROFTIME", "It was just a matter of time.", "vo/trainyard/female01/cit_window_use03.wav")
- Schema.voices.Add("CitizenFemale", "NEIGHBORHOOD", "Here goes the rest of the neighborhood.", "vo/trainyard/female01/cit_window_use04.wav")
- -- EP1
- Schema.voices.Add("CitizenMale", "COVERBURROWS", "Cover the burrows!", "vo/episode_1/npc/male01/cit_alert_antlions01.wav")
- Schema.voices.Add("CitizenMale", "COVEROPENINGS", "Cover up the openings!", "vo/episode_1/npc/male01/cit_alert_antlions02.wav")
- Schema.voices.Add("CitizenMale", "WHEREARETHESETHINGS", "Where are these things comeing from?!", "vo/episode_1/npc/male01/cit_alert_antlions03.wav")
- Schema.voices.Add("CitizenMale", "GETINTOTHECITY", "How are they getting into the city?!", "vo/episode_1/npc/male01/cit_alert_antlions04.wav")
- Schema.voices.Add("CitizenMale", "IHATEBUGS", "I hate bugs!", "vo/episode_1/npc/male01/cit_alert_antlions05.wav")
- Schema.voices.Add("CitizenMale", "HELP3", "Help!", "vo/episode_1/npc/male01/cit_alert_antlions06.wav")
- Schema.voices.Add("CitizenMale", "BUGSBADENOUGH", "As if regular bugs weren't bad enough.", "vo/episode_1/npc/male01/cit_alert_antlions07.wav")
- Schema.voices.Add("CitizenMale", "HERETHEYCOME2", "Here they come!", "vo/episode_1/npc/male01/cit_alert_antlions08.wav")
- Schema.voices.Add("CitizenMale", "HEARTHEM", "I can hear them!", "vo/episode_1/npc/male01/cit_alert_antlions09.wav")
- Schema.voices.Add("CitizenMale", "HEARTHEM2", "You hear them? Underground?", "vo/episode_1/npc/male01/cit_alert_antlions11.wav")
- Schema.voices.Add("CitizenMale", "PLUGHOLES", "Plug those holes!", "vo/episode_1/npc/male01/cit_alert_antlions16.wav")
- Schema.voices.Add("CitizenMale", "DAMNTHESETHINGS", "Damn these things!", "vo/episode_1/npc/male01/cit_alert_antlions18.wav")
- Schema.voices.Add("CitizenMale", "GONNAUNLOAD", "Look out, it's gonna unload!", "vo/episode_1/npc/male01/cit_alert_gunship01.wav")
- Schema.voices.Add("CitizenMale", "COMINGFORUS", "It's coming for us!", "vo/episode_1/npc/male01/cit_alert_gunship02.wav")
- Schema.voices.Add("CitizenMale", "TAKEITDOWN", "Take it down!", "vo/episode_1/npc/male01/cit_alert_gunship03.wav")
- Schema.voices.Add("CitizenMale", "TAKEITDOWN2", "We've gotta take it down!", "vo/episode_1/npc/male01/cit_alert_gunship04.wav")
- Schema.voices.Add("CitizenMale", "HITBEFOREPASS", "Hit it before it makes another pass.", "vo/episode_1/npc/male01/cit_alert_gunship05.wav")
- Schema.voices.Add("CitizenMale", "TEARUSAPART", "It's gonna tear us apart!", "vo/episode_1/npc/male01/cit_alert_gunship06.wav")
- Schema.voices.Add("CitizenMale", "CHEWUSUP", "That thing's gonna chew us up!", "vo/episode_1/npc/male01/cit_alert_gunship07.wav")
- Schema.voices.Add("CitizenMale", "HEADCRABS3", "Headcrabs.", "vo/episode_1/npc/male01/cit_alert_head01.wav")
- Schema.voices.Add("CitizenMale", "GETITOFF", "Get it off me! Get it off!", "vo/episode_1/npc/male01/cit_alert_head03.wav")
- Schema.voices.Add("CitizenMale", "GETITOFF2", "Get it off me! Get it off!", "vo/episode_1/npc/male01/cit_alert_head03a.wav")
- Schema.voices.Add("CitizenMale", "GETITAWAY", "Get it away from me!", "vo/episode_1/npc/male01/cit_alert_head04.wav")
- Schema.voices.Add("CitizenMale", "YIKES", "Yikes!", "vo/episode_1/npc/male01/cit_alert_head05.wav")
- Schema.voices.Add("CitizenMale", "SHIT", "Shit!", "vo/episode_1/npc/male01/cit_alert_head06.wav")
- Schema.voices.Add("CitizenMale", "WHATISTHAT", "What the hell is that?!", "vo/episode_1/npc/male01/cit_alert_head07.wav")
- Schema.voices.Add("CitizenMale", "DONTLETTHATTHING", "Don't let that thing get ahold of your head!", "vo/episode_1/npc/male01/cit_alert_head08.wav")
- Schema.voices.Add("CitizenMale", "ROLLERMINES", "Rollermines!", "vo/episode_1/npc/male01/cit_alert_rollers01.wav")
- Schema.voices.Add("CitizenMale", "DONTLETTHEM", "Dont let them near you!", "vo/episode_1/npc/male01/cit_alert_rollers02.wav")
- Schema.voices.Add("CitizenMale", "KEEPAWAY", "Keep away from those things!", "vo/episode_1/npc/male01/cit_alert_rollers03.wav")
- Schema.voices.Add("CitizenMale", "TARGETS", "We're all just targets to them now.", "vo/episode_1/npc/male01/cit_alert_soldier01.wav")
- Schema.voices.Add("CitizenMale", "WHYHAVENTTHEYLEFT", "Why haven't they left already?", "vo/episode_1/npc/male01/cit_alert_soldier02.wav")
- Schema.voices.Add("CitizenMale", "SOLDIERS", "Soldiers!", "vo/episode_1/npc/male01/cit_alert_soldier04.wav")
- Schema.voices.Add("CitizenMale", "SOLDIERS2", "Overwatch soldiers!", "vo/episode_1/npc/male01/cit_alert_soldier05.wav")
- Schema.voices.Add("CitizenMale", "TRAITORS", "Traitors!", "vo/episode_1/npc/male01/cit_alert_soldier07.wav")
- Schema.voices.Add("CitizenMale", "ABOVE", "They're coming from above.", "vo/episode_1/npc/male01/cit_alert_soldier_above.wav")
- Schema.voices.Add("CitizenMale", "ZOMBIES3", "Zombies!", "vo/episode_1/npc/male01/cit_alert_zombie01.wav")
- Schema.voices.Add("CitizenMale", "ZOMBIES4", "What is that, a zombie?", "vo/episode_1/npc/male01/cit_alert_zombie02.wav")
- Schema.voices.Add("CitizenMale", "WHATISTHAT2", "What the hell is that?!", "vo/episode_1/npc/male01/cit_alert_zombie03.wav")
- Schema.voices.Add("CitizenMale", "KILLIT", "Kill it!", "vo/episode_1/npc/male01/cit_alert_zombie04.wav")
- Schema.voices.Add("CitizenMale", "WHATINGODSNAME", "What in God's name is that thing?", "vo/episode_1/npc/male01/cit_alert_zombie05.wav")
- Schema.voices.Add("CitizenMale", "SHOOTTHEM", "Shoot them!", "vo/episode_1/npc/male01/cit_alert_zombie06.wav")
- Schema.voices.Add("CitizenMale", "AIMFORHEAD", "Aim for the head!", "vo/episode_1/npc/male01/cit_alert_zombie07.wav")
- Schema.voices.Add("CitizenMale", "KNOWTHATGUY", "Holy crap, I think I know that guy!", "vo/episode_1/npc/male01/cit_alert_zombie08.wav")
- Schema.voices.Add("CitizenMale", "YOUOK", "You ok?", "vo/episode_1/npc/male01/cit_buddykilled01.wav")
- Schema.voices.Add("CitizenMale", "IMNEXT", "Oh God, I'm next. I just know it.", "vo/episode_1/npc/male01/cit_buddykilled02.wav")
- Schema.voices.Add("CitizenMale", "NO", "No!", "vo/episode_1/npc/male01/cit_buddykilled03.wav")
- Schema.voices.Add("CitizenMale", "OHGOD2", "Oh God.", "vo/episode_1/npc/male01/cit_buddykilled04.wav")
- Schema.voices.Add("CitizenMale", "GETUP", "Get up!", "vo/episode_1/npc/male01/cit_buddykilled05.wav")
- Schema.voices.Add("CitizenMale", "KEEPMOVING", "Keep moving!", "vo/episode_1/npc/male01/cit_buddykilled06.wav")
- Schema.voices.Add("CitizenMale", "SHIT2", "Ah shit!", "vo/episode_1/npc/male01/cit_buddykilled07.wav")
- Schema.voices.Add("CitizenMale", "MANDOWN", "Man down!", "vo/episode_1/npc/male01/cit_buddykilled08.wav")
- Schema.voices.Add("CitizenMale", "WHY", "Why?", "vo/episode_1/npc/male01/cit_buddykilled09.wav")
- Schema.voices.Add("CitizenMale", "TERRIBLEMISTAKE", "I think we've made a terrible mistake.", "vo/episode_1/npc/male01/cit_buddykilled10.wav")
- Schema.voices.Add("CitizenMale", "ALLGONNADIE", "We're all gonna die!", "vo/episode_1/npc/male01/cit_buddykilled11.wav")
- Schema.voices.Add("CitizenMale", "PISSED", "That's it, I'm pissed!", "vo/episode_1/npc/male01/cit_buddykilled12.wav")
- Schema.voices.Add("CitizenMale", "NEWGUY", "They killed the new guy!", "vo/episode_1/npc/male01/cit_buddykilled13.wav")
- Schema.voices.Add("CitizenMale", "KEEPUP", "Keep up!", "vo/episode_1/npc/male01/cit_buddykilled14.wav")
- Schema.voices.Add("CitizenMale", "KEEPMOVING2", "Keep moving!", "vo/episode_1/npc/male01/cit_buddykilled15.wav")
- Schema.voices.Add("CitizenMale", "COMEHERE", "Come here!", "vo/episode_1/npc/male01/cit_comehere.wav")
- Schema.voices.Add("CitizenMale", "DOBETTER", "You can do better than that.", "vo/episode_1/npc/male01/cit_evac_casualty01.wav")
- Schema.voices.Add("CitizenMale", "DYINGALLAROUND", "They're dying all around me!", "vo/episode_1/npc/male01/cit_evac_casualty02.wav")
- Schema.voices.Add("CitizenMale", "LOSTANOTHER", "Lost another one!", "vo/episode_1/npc/male01/cit_evac_casualty03.wav")
- Schema.voices.Add("CitizenMale", "NEVERMAKEIT", "We'll never make it at this rate!", "vo/episode_1/npc/male01/cit_evac_casualty05.wav")
- Schema.voices.Add("CitizenMale", "THATWASCLOSE", "Oh God, that was close.", "vo/episode_1/npc/male01/cit_evac_casualty06.wav")
- Schema.voices.Add("CitizenMale", "HELP4", "Help!", "vo/episode_1/npc/male01/cit_evac_casualty08.wav")
- Schema.voices.Add("CitizenMale", "SUPPOSEDTOHELP", "I thought you were supposed to help us!", "vo/episode_1/npc/male01/cit_evac_casualty07.wav")
- Schema.voices.Add("CitizenMale", "HOPELESS", "It's hopeless!", "vo/episode_1/npc/male01/cit_evac_casualty09.wav")
- Schema.voices.Add("CitizenMale", "GIVEUP", "Let's just give up now.", "vo/episode_1/npc/male01/cit_evac_casualty10.wav")
- Schema.voices.Add("CitizenMale", "CRAPHELP", "Holy crap, help!", "vo/episode_1/npc/male01/cit_evac_casualty11.wav")
- Schema.voices.Add("CitizenMale", "SUPPOSEDTOGO", "Where are we supposed to go again?", "vo/episode_1/npc/male01/cit_evac_defendus05.wav")
- Schema.voices.Add("CitizenMale", "GOTTAGETOUT", "We've gotta get out of here.", "vo/episode_1/npc/male01/cit_evac_defendus06.wav")
- Schema.voices.Add("CitizenMale", "THEYRECOMING", "They're coming!", "vo/episode_1/npc/male01/cit_evac_enemies01.wav")
- Schema.voices.Add("CitizenMale", "THEYREEVERYWHERE", "They're everywhere!", "vo/episode_1/npc/male01/cit_evac_enemies02.wav")
- Schema.voices.Add("CitizenMale", "CLOSEONE", "That was a close one.", "vo/episode_1/npc/male01/cit_evac_thanks03.wav")
- Schema.voices.Add("CitizenMale", "TOUCHANDGO", "It was touch and go for a minute there.", "vo/episode_1/npc/male01/cit_evac_thanks05.wav")
- Schema.voices.Add("CitizenMale", "COMEONPEOPLE", "Come on people!", "vo/episode_1/npc/male01/cit_getaboard01.wav")
- Schema.voices.Add("CitizenMale", "HAULASS", "Haul ass!", "vo/episode_1/npc/male01/cit_getaboard03.wav")
- Schema.voices.Add("CitizenMale", "GETINQUICK", "Get in quick!", "vo/episode_1/npc/male01/cit_getaboard05.wav")
- Schema.voices.Add("CitizenMale", "IKNOWYOU", "I know you.", "vo/episode_1/npc/male01/cit_greet_alyx02.wav")
- Schema.voices.Add("CitizenMale", "WHOAREYOU", "Who are you again?", "vo/episode_1/npc/male01/cit_greet_alyx04.wav")
- Schema.voices.Add("CitizenMale", "HEYOVERHERE2", "Hey over here!", "vo/episode_1/npc/male01/cit_heyoverhere.wav")
- Schema.voices.Add("CitizenMale", "HURRYUP", "Hurry up.", "vo/episode_1/npc/male01/cit_hurryup.wavq")
- Schema.voices.Add("CitizenMale", "ITSARAID", "It's a raid!", "vo/episode_1/npc/male01/cit_itsaraid.wav")
- Schema.voices.Add("CitizenMale", "JUMP", "Jump!", "vo/episode_1/npc/male01/cit_jump.wav")
- Schema.voices.Add("CitizenMale", "YEAH2", "Yeah!", "vo/episode_1/npc/male01/cit_kill01.wav")
- Schema.voices.Add("CitizenMale", "ONEDOWN", "One down.", "vo/episode_1/npc/male01/cit_kill02.wav")
- Schema.voices.Add("CitizenMale", "ONEMOREFORME", "One more for me!", "vo/episode_1/npc/male01/cit_kill03.wav")
- Schema.voices.Add("CitizenMale", "HOWITSDONE", "That's how it's done.", "vo/episode_1/npc/male01/cit_kill04.wav")
- Schema.voices.Add("CitizenMale", "SHEDATEAR", "Somebody shed a tear.", "vo/episode_1/npc/male01/cit_kill05.wav")
- Schema.voices.Add("CitizenMale", "DIDYOUSEETHAT", "Did you see that?", "vo/episode_1/npc/male01/cit_kill06.wav")
- Schema.voices.Add("CitizenMale", "GETTINGTHEHANG", "I'm getting the hang of this.", "vo/episode_1/npc/male01/cit_kill07.wav")
- Schema.voices.Add("CitizenMale", "BINGO", "Bingo.", "vo/episode_1/npc/male01/cit_kill08.wav")
- Schema.voices.Add("CitizenMale", "TAKETHAT", "Take that!", "vo/episode_1/npc/male01/cit_kill09.wav")
- Schema.voices.Add("CitizenMale", "TAKETHAT2", "Take that.", "vo/episode_1/npc/male01/cit_kill10.wav")
- Schema.voices.Add("CitizenMale", "YEAH3", "Yeah!", "vo/episode_1/npc/male01/cit_kill11.wav")
- Schema.voices.Add("CitizenMale", "YEAH4", "Yeah.", "vo/episode_1/npc/male01/cit_kill12.wav")
- Schema.voices.Add("CitizenMale", "EATIT", "Eat it!", "vo/episode_1/npc/male01/cit_kill13.wav")
- Schema.voices.Add("CitizenMale", "DIE", "Die!", "vo/episode_1/npc/male01/cit_kill14.wav")
- Schema.voices.Add("CitizenMale", "ONEFORRESISTANCE", "One for the resistance.", "vo/episode_1/npc/male01/cit_kill15.wav")
- Schema.voices.Add("CitizenMale", "ROTINHELL2", "Rot in hell, if you believe in that sort of thing!", "vo/episode_1/npc/male01/cit_kill16.wav")
- Schema.voices.Add("CitizenMale", "ROTINHELL", "Rot in hell!", "vo/episode_1/npc/male01/cit_kill17.wav")
- Schema.voices.Add("CitizenMale", "LETYOUTHROUGH", "Ok, we'll let you through.", "vo/episode_1/npc/male01/cit_letyouthru.wav")
- Schema.voices.Add("CitizenMale", "WHATDIDYOUDO", "What the hell did you just do?", "vo/episode_1/npc/male01/cit_notice_gravgunkill03.wav")
- Schema.voices.Add("CitizenMale", "SHOWMEHOW", "Sometime you gotta show me how to do that.", "vo/episode_1/npc/male01/cit_notice_gravgunkill04.wav")
- Schema.voices.Add("CitizenMale", "SOLDIERS3", "Soldiers!", "vo/episode_1/npc/male01/cit_raidsoldiers.wav")
- Schema.voices.Add("CitizenMale", "WEMADEIT", "We made it!", "vo/episode_1/npc/male01/cit_reachtrain01.wav")
- Schema.voices.Add("CitizenMale", "GETTHISTHINGMOVING", "Get this thing moving!", "vo/episode_1/npc/male01/cit_reachtrain02.wav")
- Schema.voices.Add("CitizenMale", "GETTHEHELLOUTTAHERE2", "Get the hell out of here!", "vo/episode_1/npc/male01/cit_reachtrain05.wav")
- Schema.voices.Add("CitizenMale", "COUNTRY", "I hear it's a lot better out in the country.", "vo/episode_1/npc/male01/cit_remarks01.wav")
- Schema.voices.Add("CitizenMale", "MAKETHINGSWORSE", "Everything we do seems to make things worse.", "vo/episode_1/npc/male01/cit_remarks02.wav")
- Schema.voices.Add("CitizenMale", "USEDTOBESAFER", "It used to be safer here.", "vo/episode_1/npc/male01/cit_remarks03.wav")
- Schema.voices.Add("CitizenMale", "NICENEIGHBORHOOD", "This was sugh a nice neighborhood too.", "vo/episode_1/npc/male01/cit_remarks04.wav")
- Schema.voices.Add("CitizenMale", "THINGSWOULDBEBETTER", "Somehow I thought things would be better by now.", "vo/episode_1/npc/male01/cit_remarks05.wav")
- Schema.voices.Add("CitizenMale", "BETTERLIVING", "So much for better living through science.", "vo/episode_1/npc/male01/cit_remarks07.wav")
- Schema.voices.Add("CitizenMale", "NOTGOINGNOWHERE", "I'm not going nowhere. No sir.", "vo/episode_1/npc/male01/cit_remarks15.wav")
- Schema.voices.Add("CitizenMale", "IDONTTRUSTVORTS", "Between you and me, I don't trust those vortigaunts.", "vo/episode_1/npc/male01/cit_remarks17.wav")
- Schema.voices.Add("CitizenMale", "WEATHER", "How about this weather?", "vo/episode_1/npc/male01/cit_remarks18.wav")
- Schema.voices.Add("CitizenMale", "RUNFORIT", "Run for it!", "vo/episode_1/npc/male01/cit_runforit.wav")
- Schema.voices.Add("CitizenMale", "EVERYBODYKEEPMOVING", "Everybody keep moving!", "vo/episode_1/npc/male01/cit_squad_flee02.wav")
- Schema.voices.Add("CitizenMale", "ISTHATEVERYBODY", "Is that everybody?", "vo/episode_1/npc/male01/cit_thateverybody.wav")
- Schema.voices.Add("CitizenMale", "THEYFOUNDUS", "They found us!", "vo/episode_1/npc/male01/cit_theyfoundus.wav")
- Schema.voices.Add("CitizenMale", "THISWAY2", "This way.", "vo/episode_1/npc/male01/cit_thisway.wav")
- Schema.voices.Add("CitizenMale", "YOUBETLETSGO", "You bet, let's go.", "vo/episode_1/npc/male01/cit_youbet.wav")
- Schema.voices.Add("CitizenFemale", "COVERBURROWS", "Cover the burrows!", "vo/episode_1/npc/female01/cit_alert_antlions01.wav")
- Schema.voices.Add("CitizenFemale", "COVEROPENINGS", "Cover up the openings!", "vo/episode_1/npc/female01/cit_alert_antlions02.wav")
- Schema.voices.Add("CitizenFemale", "WHEREARETHESETHINGS", "Where are these things comeing from?!", "vo/episode_1/npc/female01/cit_alert_antlions03.wav")
- Schema.voices.Add("CitizenFemale", "GETINTOTHECITY", "How are they getting into the city?!", "vo/episode_1/npc/female01/cit_alert_antlions04.wav")
- Schema.voices.Add("CitizenFemale", "IHATEBUGS", "I hate bugs!", "vo/episode_1/npc/female01/cit_alert_antlions05.wav")
- Schema.voices.Add("CitizenFemale", "HELP3", "Help!", "vo/episode_1/npc/female01/cit_alert_antlions06.wav")
- Schema.voices.Add("CitizenFemale", "BUGSBADENOUGH", "As if regular bugs weren't bad enough.", "vo/episode_1/npc/female01/cit_alert_antlions07.wav")
- Schema.voices.Add("CitizenFemale", "HERETHEYCOME2", "Here they come!", "vo/episode_1/npc/female01/cit_alert_antlions08.wav")
- Schema.voices.Add("CitizenFemale", "HEARTHEM", "I can hear them!", "vo/episode_1/npc/female01/cit_alert_antlions09.wav")
- Schema.voices.Add("CitizenFemale", "HEARTHEM2", "You hear them? Underground?", "vo/episode_1/npc/female01/cit_alert_antlions11.wav")
- Schema.voices.Add("CitizenFemale", "PLUGHOLES", "Plug those holes!", "vo/episode_1/npc/female01/cit_alert_antlions16.wav")
- Schema.voices.Add("CitizenFemale", "DAMNTHESETHINGS", "Damn these things!", "vo/episode_1/npc/female01/cit_alert_antlions18.wav")
- Schema.voices.Add("CitizenFemale", "GONNAUNLOAD", "Look out, it's gonna unload!", "vo/episode_1/npc/female01/cit_alert_gunship01.wav")
- Schema.voices.Add("CitizenFemale", "COMINGFORUS", "It's coming for us!", "vo/episode_1/npc/female01/cit_alert_gunship02.wav")
- Schema.voices.Add("CitizenFemale", "TAKEITDOWN", "Take it down!", "vo/episode_1/npc/female01/cit_alert_gunship03.wav")
- Schema.voices.Add("CitizenFemale", "TAKEITDOWN2", "We've gotta take it down!", "vo/episode_1/npc/female01/cit_alert_gunship04.wav")
- Schema.voices.Add("CitizenFemale", "HITBEFOREPASS", "Hit it before it makes another pass.", "vo/episode_1/npc/female01/cit_alert_gunship05.wav")
- Schema.voices.Add("CitizenFemale", "TEARUSAPART", "It's gonna tear us apart!", "vo/episode_1/npc/female01/cit_alert_gunship06.wav")
- Schema.voices.Add("CitizenFemale", "CHEWUSUP", "That thing's gonna chew us up!", "vo/episode_1/npc/female01/cit_alert_gunship07.wav")
- Schema.voices.Add("CitizenFemale", "HEADCRABS3", "Headcrabs.", "vo/episode_1/npc/female01/cit_alert_head01.wav")
- Schema.voices.Add("CitizenFemale", "GETITOFF", "Get it off me! Get it off!", "vo/episode_1/npc/female01/cit_alert_head03.wav")
- Schema.voices.Add("CitizenFemale", "GETITAWAY", "Get it away from me!", "vo/episode_1/npc/female01/cit_alert_head04.wav")
- Schema.voices.Add("CitizenFemale", "YIKES", "Yikes!", "vo/episode_1/npc/female01/cit_alert_head05.wav")
- Schema.voices.Add("CitizenFemale", "SHIT", "Shit!", "vo/episode_1/npc/female01/cit_alert_head06.wav")
- Schema.voices.Add("CitizenFemale", "WHATISTHAT", "What the hell is that?!", "vo/episode_1/npc/female01/cit_alert_head07.wav")
- Schema.voices.Add("CitizenFemale", "DONTLETTHATTHING", "Don't let that thing get ahold of your head!", "vo/episode_1/npc/female01/cit_alert_head08.wav")
- Schema.voices.Add("CitizenFemale", "ROLLERMINES", "Rollermines!", "vo/episode_1/npc/female01/cit_alert_rollers01.wav")
- Schema.voices.Add("CitizenFemale", "DONTLETTHEM", "Dont let them near you!", "vo/episode_1/npc/female01/cit_alert_rollers02.wav")
- Schema.voices.Add("CitizenFemale", "KEEPAWAY", "Keep away from those things!", "vo/episode_1/npc/female01/cit_alert_rollers03.wav")
- Schema.voices.Add("CitizenFemale", "TARGETS", "We're all just targets to them now.", "vo/episode_1/npc/female01/cit_alert_soldier01.wav")
- Schema.voices.Add("CitizenFemale", "WHYHAVENTTHEYLEFT", "Why haven't they left already?", "vo/episode_1/npc/female01/cit_alert_soldier02.wav")
- Schema.voices.Add("CitizenFemale", "SOLDIERS", "Soldiers!", "vo/episode_1/npc/female01/cit_alert_soldier04.wav")
- Schema.voices.Add("CitizenFemale", "SOLDIERS2", "Overwatch soldiers!", "vo/episode_1/npc/female01/cit_alert_soldier05.wav")
- Schema.voices.Add("CitizenFemale", "TRAITORS", "Traitors!", "vo/episode_1/npc/female01/cit_alert_soldier07.wav")
- Schema.voices.Add("CitizenFemale", "ABOVE", "They're coming from above.", "vo/episode_1/npc/female01/cit_alert_soldier_above.wav")
- Schema.voices.Add("CitizenFemale", "ZOMBIES3", "Zombies!", "vo/episode_1/npc/female01/cit_alert_zombie01.wav")
- Schema.voices.Add("CitizenFemale", "ZOMBIES4", "What is that, a zombie?", "vo/episode_1/npc/female01/cit_alert_zombie02.wav")
- Schema.voices.Add("CitizenFemale", "WHATISTHAT2", "What the hell is that?!", "vo/episode_1/npc/female01/cit_alert_zombie03.wav")
- Schema.voices.Add("CitizenFemale", "KILLIT", "Kill it!", "vo/episode_1/npc/female01/cit_alert_zombie04.wav")
- Schema.voices.Add("CitizenFemale", "WHATINGODSNAME", "What in God's name is that thing?", "vo/episode_1/npc/female01/cit_alert_zombie05.wav")
- Schema.voices.Add("CitizenFemale", "SHOOTTHEM", "Shoot them!", "vo/episode_1/npc/female01/cit_alert_zombie06.wav")
- Schema.voices.Add("CitizenFemale", "AIMFORHEAD", "Aim for the head!", "vo/episode_1/npc/female01/cit_alert_zombie07.wav")
- Schema.voices.Add("CitizenFemale", "KNOWTHATGUY", "Holy crap, I think I know that guy!", "vo/episode_1/npc/female01/cit_alert_zombie08.wav")
- Schema.voices.Add("CitizenFemale", "YOUOK", "You ok?", "vo/episode_1/npc/female01/cit_buddykilled01.wav")
- Schema.voices.Add("CitizenFemale", "IMNEXT", "Oh God, I'm next. I just know it.", "vo/episode_1/npc/female01/cit_buddykilled02.wav")
- Schema.voices.Add("CitizenFemale", "NO", "No!", "vo/episode_1/npc/female01/cit_buddykilled03.wav")
- Schema.voices.Add("CitizenFemale", "OHGOD2", "Oh God.", "vo/episode_1/npc/female01/cit_buddykilled04.wav")
- Schema.voices.Add("CitizenFemale", "GETUP", "Get up!", "vo/episode_1/npc/female01/cit_buddykilled05.wav")
- Schema.voices.Add("CitizenFemale", "KEEPMOVING", "Keep moving!", "vo/episode_1/npc/female01/cit_buddykilled06.wav")
- Schema.voices.Add("CitizenFemale", "SHIT2", "Ah shit!", "vo/episode_1/npc/female01/cit_buddykilled07.wav")
- Schema.voices.Add("CitizenFemale", "MANDOWN", "Man down!", "vo/episode_1/npc/female01/cit_buddykilled08.wav")
- Schema.voices.Add("CitizenFemale", "WHY", "Why?", "vo/episode_1/npc/female01/cit_buddykilled09.wav")
- Schema.voices.Add("CitizenFemale", "TERRIBLEMISTAKE", "I think we've made a terrible mistake.", "vo/episode_1/npc/female01/cit_buddykilled10.wav")
- Schema.voices.Add("CitizenFemale", "ALLGONNADIE", "We're all gonna die!", "vo/episode_1/npc/female01/cit_buddykilled11.wav")
- Schema.voices.Add("CitizenFemale", "PISSED", "That's it, I'm pissed!", "vo/episode_1/npc/female01/cit_buddykilled12.wav")
- Schema.voices.Add("CitizenFemale", "NEWGUY", "They killed the new guy!", "vo/episode_1/npc/female01/cit_buddykilled13.wav")
- Schema.voices.Add("CitizenFemale", "KEEPUP", "Keep up!", "vo/episode_1/npc/female01/cit_buddykilled14.wav")
- Schema.voices.Add("CitizenFemale", "KEEPMOVING2", "Keep moving!", "vo/episode_1/npc/female01/cit_buddykilled15.wav")
- Schema.voices.Add("CitizenFemale", "COMEHERE", "Come here!", "vo/episode_1/npc/female01/cit_comehere.wav")
- Schema.voices.Add("CitizenFemale", "DOBETTER", "You can do better than that.", "vo/episode_1/npc/female01/cit_evac_casualty01.wav")
- Schema.voices.Add("CitizenFemale", "DYINGALLAROUND", "They're dying all around me!", "vo/episode_1/npc/female01/cit_evac_casualty02.wav")
- Schema.voices.Add("CitizenFemale", "LOSTANOTHER", "Lost another one!", "vo/episode_1/npc/female01/cit_evac_casualty03.wav")
- Schema.voices.Add("CitizenFemale", "NEVERMAKEIT", "We'll never make it at this rate!", "vo/episode_1/npc/female01/cit_evac_casualty05.wav")
- Schema.voices.Add("CitizenFemale", "THATWASCLOSE", "Oh God, that was close.", "vo/episode_1/npc/female01/cit_evac_casualty06.wav")
- Schema.voices.Add("CitizenFemale", "HELP4", "Help!", "vo/episode_1/npc/female01/cit_evac_casualty08.wav")
- Schema.voices.Add("CitizenFemale", "SUPPOSEDTOHELP", "I thought you were supposed to help us!", "vo/episode_1/npc/female01/cit_evac_casualty07.wav")
- Schema.voices.Add("CitizenFemale", "HOPELESS", "It's hopeless!", "vo/episode_1/npc/female01/cit_evac_casualty09.wav")
- Schema.voices.Add("CitizenFemale", "GIVEUP", "Let's just give up now.", "vo/episode_1/npc/female01/cit_evac_casualty10.wav")
- Schema.voices.Add("CitizenFemale", "CRAPHELP", "Holy crap, help!", "vo/episode_1/npc/female01/cit_evac_casualty11.wav")
- Schema.voices.Add("CitizenFemale", "SUPPOSEDTOGO", "Where are we supposed to go again?", "vo/episode_1/npc/female01/cit_evac_defendus05.wav")
- Schema.voices.Add("CitizenFemale", "GOTTAGETOUT", "We've gotta get out of here.", "vo/episode_1/npc/female01/cit_evac_defendus06.wav")
- Schema.voices.Add("CitizenFemale", "THEYRECOMING", "They're coming!", "vo/episode_1/npc/female01/cit_evac_enemies01.wav")
- Schema.voices.Add("CitizenFemale", "THEYREEVERYWHERE", "They're everywhere!", "vo/episode_1/npc/female01/cit_evac_enemies02.wav")
- Schema.voices.Add("CitizenFemale", "CLOSEONE", "That was a close one.", "vo/episode_1/npc/female01/cit_evac_thanks03.wav")
- Schema.voices.Add("CitizenFemale", "TOUCHANDGO", "It was touch and go for a minute there.", "vo/episode_1/npc/female01/cit_evac_thanks05.wav")
- Schema.voices.Add("CitizenFemale", "COMEONPEOPLE", "Come on people!", "vo/episode_1/npc/female01/cit_getaboard01.wav")
- Schema.voices.Add("CitizenFemale", "HAULASS", "Haul ass!", "vo/episode_1/npc/female01/cit_getaboard03.wav")
- Schema.voices.Add("CitizenFemale", "GETINQUICK", "Get in quick!", "vo/episode_1/npc/female01/cit_getaboard05.wav")
- Schema.voices.Add("CitizenFemale", "IKNOWYOU", "I know you.", "vo/episode_1/npc/female01/cit_greet_alyx02.wav")
- Schema.voices.Add("CitizenFemale", "WHOAREYOU", "Who are you again?", "vo/episode_1/npc/female01/cit_greet_alyx04.wav")
- Schema.voices.Add("CitizenFemale", "HEYOVERHERE2", "Hey over here!", "vo/episode_1/npc/female01/cit_heyoverhere.wav")
- Schema.voices.Add("CitizenFemale", "HURRYUP", "Hurry up.", "vo/episode_1/npc/female01/cit_hurryup.wavq")
- Schema.voices.Add("CitizenFemale", "ITSARAID", "It's a raid!", "vo/episode_1/npc/female01/cit_itsaraid.wav")
- Schema.voices.Add("CitizenFemale", "JUMP", "Jump!", "vo/episode_1/npc/female01/cit_jump.wav")
- Schema.voices.Add("CitizenFemale", "YEAH2", "Yeah!", "vo/episode_1/npc/female01/cit_kill01.wav")
- Schema.voices.Add("CitizenFemale", "ONEDOWN", "One down.", "vo/episode_1/npc/female01/cit_kill02.wav")
- Schema.voices.Add("CitizenFemale", "ONEMOREFORME", "One more for me!", "vo/episode_1/npc/female01/cit_kill03.wav")
- Schema.voices.Add("CitizenFemale", "HOWITSDONE", "That's how it's done.", "vo/episode_1/npc/female01/cit_kill04.wav")
- Schema.voices.Add("CitizenFemale", "SHEDATEAR", "Somebody shed a tear.", "vo/episode_1/npc/female01/cit_kill05.wav")
- Schema.voices.Add("CitizenFemale", "DIDYOUSEETHAT", "Did you see that?", "vo/episode_1/npc/female01/cit_kill06.wav")
- Schema.voices.Add("CitizenFemale", "GETTINGTHEHANG", "I'm getting the hang of this.", "vo/episode_1/npc/female01/cit_kill07.wav")
- Schema.voices.Add("CitizenFemale", "BINGO", "Bingo.", "vo/episode_1/npc/female01/cit_kill08.wav")
- Schema.voices.Add("CitizenFemale", "TAKETHAT", "Take that!", "vo/episode_1/npc/female01/cit_kill09.wav")
- Schema.voices.Add("CitizenFemale", "TAKETHAT2", "Take that.", "vo/episode_1/npc/female01/cit_kill10.wav")
- Schema.voices.Add("CitizenFemale", "YEAH3", "Yeah!", "vo/episode_1/npc/female01/cit_kill11.wav")
- Schema.voices.Add("CitizenFemale", "YEAH4", "Yeah.", "vo/episode_1/npc/female01/cit_kill12.wav")
- Schema.voices.Add("CitizenFemale", "EATIT", "Eat it!", "vo/episode_1/npc/female01/cit_kill13.wav")
- Schema.voices.Add("CitizenFemale", "DIE", "Die!", "vo/episode_1/npc/female01/cit_kill14.wav")
- Schema.voices.Add("CitizenFemale", "ONEFORRESISTANCE", "One for the resistance.", "vo/episode_1/npc/female01/cit_kill15.wav")
- Schema.voices.Add("CitizenFemale", "ROTINHELL2", "Rot in hell, if you believe in that sort of thing!", "vo/episode_1/npc/female01/cit_kill16.wav")
- Schema.voices.Add("CitizenFemale", "ROTINHELL", "Rot in hell!", "vo/episode_1/npc/female01/cit_kill17.wav")
- Schema.voices.Add("CitizenFemale", "LETYOUTHROUGH", "Ok, we'll let you through.", "vo/episode_1/npc/female01/cit_letyouthru.wav")
- Schema.voices.Add("CitizenFemale", "WHATDIDYOUDO", "What the hell did you just do?", "vo/episode_1/npc/female01/cit_notice_gravgunkill03.wav")
- Schema.voices.Add("CitizenFemale", "SHOWMEHOW", "Sometime you gotta show me how to do that.", "vo/episode_1/npc/female01/cit_notice_gravgunkill04.wav")
- Schema.voices.Add("CitizenFemale", "SOLDIERS3", "Soldiers!", "vo/episode_1/npc/female01/cit_raidsoldiers.wav")
- Schema.voices.Add("CitizenFemale", "WEMADEIT", "We made it!", "vo/episode_1/npc/female01/cit_reachtrain01.wav")
- Schema.voices.Add("CitizenFemale", "GETTHISTHINGMOVING", "Get this thing moving!", "vo/episode_1/npc/female01/cit_reachtrain02.wav")
- Schema.voices.Add("CitizenFemale", "GETTHEHELLOUTTAHERE2", "Get the hell out of here!", "vo/episode_1/npc/female01/cit_reachtrain05.wav")
- Schema.voices.Add("CitizenFemale", "COUNTRY", "I hear it's a lot better out in the country.", "vo/episode_1/npc/female01/cit_remarks01.wav")
- Schema.voices.Add("CitizenFemale", "MAKETHINGSWORSE", "Everything we do seems to make things worse.", "vo/episode_1/npc/female01/cit_remarks02.wav")
- Schema.voices.Add("CitizenFemale", "USEDTOBESAFER", "It used to be safer here.", "vo/episode_1/npc/female01/cit_remarks03.wav")
- Schema.voices.Add("CitizenFemale", "NICENEIGHBORHOOD", "This was sugh a nice neighborhood too.", "vo/episode_1/npc/female01/cit_remarks04.wav")
- Schema.voices.Add("CitizenFemale", "THINGSWOULDBEBETTER", "Somehow I thought things would be better by now.", "vo/episode_1/npc/female01/cit_remarks05.wav")
- Schema.voices.Add("CitizenFemale", "BETTERLIVING", "So much for better living through science.", "vo/episode_1/npc/female01/cit_remarks07.wav")
- Schema.voices.Add("CitizenFemale", "NOTGOINGNOWHERE", "I'm not going nowhere. No sir.", "vo/episode_1/npc/female01/cit_remarks15.wav")
- Schema.voices.Add("CitizenFemale", "IDONTTRUSTVORTS", "Between you and me, I don't trust those vortigaunts.", "vo/episode_1/npc/female01/cit_remarks17.wav")
- Schema.voices.Add("CitizenFemale", "WEATHER", "How about this weather?", "vo/episode_1/npc/female01/cit_remarks18.wav")
- Schema.voices.Add("CitizenFemale", "RUNFORIT", "Run for it!", "vo/episode_1/npc/female01/cit_runforit.wav")
- Schema.voices.Add("CitizenFemale", "EVERYBODYKEEPMOVING", "Everybody keep moving!", "vo/episode_1/npc/female01/cit_squad_flee02.wav")
- Schema.voices.Add("CitizenFemale", "ISTHATEVERYBODY", "Is that everybody?", "vo/episode_1/npc/female01/cit_thateverybody.wav")
- Schema.voices.Add("CitizenFemale", "THEYFOUNDUS", "They found us!", "vo/episode_1/npc/female01/cit_theyfoundus.wav")
- Schema.voices.Add("CitizenFemale", "THISWAY2", "This way.", "vo/episode_1/npc/female01/cit_thisway.wav")
- Schema.voices.Add("CitizenFemale", "YOUBETLETSGO", "You bet, let's go.", "vo/episode_1/npc/female01/cit_youbet.wav")
- -- EP2 Lines
- Schema.voices.Add("CitizenMale", "SPRAYTHEM", "Spray em'!", "vo/npc/male02/reb2_antlions05.wav")
- Schema.voices.Add("CitizenMale", "HATEBUGS", "I HATE BUGS!", "vo/npc/male02/reb2_antlions07.wav")
- Schema.voices.Add("CitizenMale", "DAMNTHESETHINGS", "Damn these things!", "vo/npc/male02/reb2_antlions12.wav")
- Schema.voices.Add("CitizenMale", "NICESUIT", "That's a nice suit.", "vo/npc/male02/reb2_idle04.wav")
- Schema.voices.Add("CitizenMale", "GOTANTLIONS", "We got Antlions!", "vo/outland_02/griggs_wegotantlions02.wav")
- Schema.voices.Add("CitizenMale", "PERSONAL", "Alright... NOW IT'S PERSONAL!", "vo/outland_12/reb1_buildingexplo03.wav")
- Schema.voices.Add("CitizenMale", "WEAREDEAD", "That seals it... we're dead!", "vo/outland_12/reb1_lastwave01.wav")
- Schema.voices.Add("Vortigaunt", "ACCOMPANY", "Gladly we accompany.", "vo/npc/vortigaunt/accompany.wav")
- Schema.voices.Add("Vortigaunt", "AFFIRMED", "Affirmed", "vo/npc/vortigaunt/affirmed.wav")
- Schema.voices.Add("Vortigaunt", "AGREED", "Agreed", "vo/outland_03_04/tunnels/vort_extract_agreed.wav")
- Schema.voices.Add("Vortigaunt", "AGREED2", "Agreed", "vo/npc/vortigaunt/vort_grp_agree02.wav")
- Schema.voices.Add("Vortigaunt", "AH", "Ah...", "vo/npc/vortigaunt/vort_grp_agree04.wav")
- Schema.voices.Add("Vortigaunt", "AH YES", "Ah, yes.", "vo/outland_03_04/tunnels/vort_extract_ahyes.wav")
- Schema.voices.Add("Vortigaunt", "AH2", "Ah...", "vo/npc/vortigaunt/vort_grp_greetings04.wav")
- Schema.voices.Add("Vortigaunt", "AHGHUR", "Ah ghurrrr...", "vo/npc/vortigaunt/vortigese02.wav")
- Schema.voices.Add("Vortigaunt", "ALERT", "Alert!", "vo/npc/vortigaunt/alert.wav")
- Schema.voices.Add("Vortigaunt", "ALL DEAR", "We have lost all dear to us.", "vo/npc/vortigaunt/alldear.wav")
- Schema.voices.Add("Vortigaunt", "ALL FOR NOW", "That is all, for now.", "vo/npc/vortigaunt/allfornow.wav")
- Schema.voices.Add("Vortigaunt", "ALL IN ONE", "All in one, and one in all.", "vo/npc/vortigaunt/allinoneinall.wav")
- Schema.voices.Add("Vortigaunt", "ALL WE CAN SPARE", "That is all we can spare.", "vo/npc/vortigaunt/allwecanspare.wav")
- Schema.voices.Add("Vortigaunt", "ALL WE HAVE", "All we have is yours.", "vo/npc/vortigaunt/allwehave.wav")
- Schema.voices.Add("Vortigaunt", "ALLOW ME", "Allow me.", "vo/npc/vortigaunt/allowme.wav")
- Schema.voices.Add("Vortigaunt", "ALMOST VORTAL", "Almost vortal, this bond between you...", "vo/outland_02/junction/vort_junc_almostvortal.wav")
- Schema.voices.Add("Vortigaunt", "AN HONOR", "It is an honor.", "vo/npc/vortigaunt/itishonor.wav")
- Schema.voices.Add("Vortigaunt", "ANTLION HUSBANDRY", "Antlion husbandry was once our ancestral practice.", "vo/outland_03_04/tunnels/vort_extract_bond03.wav")
- Schema.voices.Add("Vortigaunt", "ANTLIONS", "Antlions!", "vo/outland_03_04/tunnels/vort_antlions_arrive_01.wav")
- Schema.voices.Add("Vortigaunt", "AS YOU WISH", "As you wish.", "vo/npc/vortigaunt/asyouwish.wav")
- Schema.voices.Add("Vortigaunt", "ASSENT", "Assent.", "vo/npc/vortigaunt/assent.wav")
- Schema.voices.Add("Vortigaunt", "ASSUME NOTHING", "Assume nothing.", "vo/npc/vortigaunt/vanswer09.wav")
- Schema.voices.Add("Vortigaunt", "ATTEMPT", "It appears they attempted an escape, but made it no farther than the abyss.", "vo/outland_06/bridge/vort_bridge_attempt.wav")
- Schema.voices.Add("Vortigaunt", "ATTEND", "Attend, now and learn to shepherd antlions with this so-called bug-bait.", "vo/coast/bugbait/vbaittrain01c.wav")
- Schema.voices.Add("Vortigaunt", "ATTEND2", "Now, attend well. Apply pressure to your pheropod, to signal the antlions in your command to follow you.", "vo/coast/bugbait/vbaittrain04.wav")
- Schema.voices.Add("Vortigaunt", "BE OF SERVICE", "Can we be of service?", "vo/npc/vortigaunt/beofservice.wav")
- Schema.voices.Add("Vortigaunt", "BEG YOUR AWARENESS", "We beg your awareness...", "vo/npc/vortigaunt/vanswer14.wav")
- Schema.voices.Add("Vortigaunt", "BEHOLD", "Behold!", "vo/outland_02/junction/vort_junc_behold.wav")
- Schema.voices.Add("Vortigaunt", "BOTH PARTIES", "Headcrabs have had their way with both parties.", "vo/outland_06/bridge/vort_bridge_nogoodend02.wav")
- Schema.voices.Add("Vortigaunt", "BRIGHT FACE", "Your bright face obscures your darker mask.", "vo/npc/vortigaunt/vmono_17.wav")
- Schema.voices.Add("Vortigaunt", "BY OUR HONOR", "By our honor.", "vo/npc/vortigaunt/ourhonor.wav")
- Schema.voices.Add("Vortigaunt", "CALL1", "Shaaaaa!", "vo/outland_01/intro/ol01_vortcall01.wav")
- Schema.voices.Add("Vortigaunt", "CALL2", "Dey'nach? *Unintelligible*", "vo/outland_01/intro/ol01_vortcall02c.wav")
- Schema.voices.Add("Vortigaunt", "CALL3", "Dey'nahh?", "vo/outland_01/intro/ol01_vortresp01.wav")
- Schema.voices.Add("Vortigaunt", "CALL4", "Shaa!", "vo/outland_01/intro/ol01_vortresp04.wav")
- Schema.voices.Add("Vortigaunt", "CALM", "Calm Yourself", "vo/npc/vortigaunt/calm.wav")
- Schema.voices.Add("Vortigaunt", "CAN WE NOT", "Can we not convince you otherwise", "vo/npc/vortigaunt/canconvince.wav")
- Schema.voices.Add("Vortigaunt", "CANNOT HEAL", "We cannot heal a moving target", "vo/npc/vortigaunt/movingtarget.wav")
- Schema.voices.Add("Vortigaunt", "CANNOT HOPE", "But I cannot hope to bring it back alone.", "vo/outland_03_04/tunnels/vort_extract_journeydeep02.wav")
- Schema.voices.Add("Vortigaunt", "CAUTION", "Caution", "vo/npc/vortigaunt/caution.wav")
- Schema.voices.Add("Vortigaunt", "CERTAINLY", "Certainly", "vo/npc/vortigaunt/certainly.wav")
- Schema.voices.Add("Vortigaunt", "CHAA", "Chaa... Kurr? Par'ah..", "vo/outland_01/intro/vort_rbed_vemotings01.wav")
- Schema.voices.Add("Vortigaunt", "CHAFING BONDS", "We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable!", "vo/npc/vortigaunt/vmono_21.wav")
- Schema.voices.Add("Vortigaunt", "CHASM", "Behold! Across the chasm!", "vo/outland_03_04/tunnels/vort_extract_vibchasm01.wav")
- Schema.voices.Add("Vortigaunt", "CHUR", "Chur lung gong chella gurr...", "vo/npc/vortigaunt/vortigese12.wav")
- Schema.voices.Add("Vortigaunt", "CHURR", "Churr! Galih churr alla gunn'!", "vo/npc/vortigaunt/vortigese11.wav")
- Schema.voices.Add("Vortigaunt", "CLAIM YOU", "We claim you", "vo/npc/vortigaunt/weclaimyou.wav")
- Schema.voices.Add("Vortigaunt", "COMMUNION OF THE VORTESSENCE", "Communion of the vortessence, and that other: a deeper mystery. No deeper than the void itself.", "vo/npc/vortigaunt/vmono_08.wav")
- Schema.voices.Add("Vortigaunt", "COMPANION", "There is no finer companion.", "vo/outland_03_04/tunnels/vort_extract_yescompanion02.wav")
- Schema.voices.Add("Vortigaunt", "COMPANY", "We deem this company inviolable", "vo/npc/vortigaunt/vques09.wav")
- Schema.voices.Add("Vortigaunt", "CONDITION", "That condition will not last long if you plunge into the toxins below.", "vo/outland_06/bridge/vort_bridge_takeupaim01.wav")
- Schema.voices.Add("Vortigaunt", "CONSEQUENCES OF THIS STRUGGLE", "Your song we sing and shall sing for eternity. No matter the consequences of this struggle.", "vo/npc/vortigaunt/vmono_11.wav")
- Schema.voices.Add("Vortigaunt", "CONSTANT OBSTACLES", "What next in the parade of constant obstacles?", "vo/outland_03_04/tunnels/vort_extract_constantobst.wav")
- Schema.voices.Add("Vortigaunt", "CORPOREAL", "We never dream to meet you in corporeal form", "vo/npc/vortigaunt/corporeal.wav")
- Schema.voices.Add("Vortigaunt", "COURTESY", "Yes, we will vocalize in your auditory language as a matter of courtesy.", "vo/coast/vgossip_02.wav")
- Schema.voices.Add("Vortigaunt", "CRATES", "I think you will be very glad you saved those crates.", "vo/outland_03_04/tunnels/vort_extract_savedcrates02.wav")
- Schema.voices.Add("Vortigaunt", "DEDICATE OURSELVES", "We dedicate ourselves to your purpose", "vo/npc/vortigaunt/dedicate.wav")
- Schema.voices.Add("Vortigaunt", "DEFEND US", "Defend us!", "vo/outland_02/junction/vort_turret_defendus.wav")
- Schema.voices.Add("Vortigaunt", "DELUDED", "You are deluded.", "vo/npc/vortigaunt/vanswer11.wav")
- Schema.voices.Add("Vortigaunt", "DESCEND", "But how... How shall we descend?", "vo/outland_03_04/tunnels/vort_extract_howdescend.wav")
- Schema.voices.Add("Vortigaunt", "DEVICE", "That immense repellant device promises surcease from endless antlion attacks.", "vo/outland_03_04/tunnels/vort_extract_vibchasm02.wav")
- Schema.voices.Add("Vortigaunt", "DEVICE2", "Take shelter near the repellant device!", "vo/outland_05/canyon/vort_guard_alyxshelter01.wav")
- Schema.voices.Add("Vortigaunt", "DEVICE3", "A vibratory oasis!", "vo/outland_05/canyon/vort_guard_alyxshelter03.wav")
- Schema.voices.Add("Vortigaunt", "DISABLED", "I have disabled them.", "vo/outland_03_04/tunnels/vort_prone_nag_02.wav")
- Schema.voices.Add("Vortigaunt", "DISTURBED", "For now we must not be disturbed.", "vo/outland_02/junction/vort_junc_assistance03.wav")
- Schema.voices.Add("Vortigaunt", "DONE", "Done", "vo/npc/vortigaunt/done.wav")
- Schema.voices.Add("Vortigaunt", "DONT RELY", "Don't rely on it", "vo/npc/vortigaunt/vanswer08.wav")
- Schema.voices.Add("Vortigaunt", "DREAMS", "I only hope our dreams do not follow them.", "vo/outland_03_04/tunnels/vort_extract_dreamsdonotfollow02.wav")
- Schema.voices.Add("Vortigaunt", "EMPOWER US", "Empower us", "vo/npc/vortigaunt/empowerus.wav")
- Schema.voices.Add("Vortigaunt", "ENERGY EMPOWERS", "Its energy empowers us", "vo/npc/vortigaunt/energyempower.wav")
- Schema.voices.Add("Vortigaunt", "EXCELLENT", "Excellent", "vo/npc/vortigaunt/vort_excellent.wav")
- Schema.voices.Add("Vortigaunt", "EXCELLENT SHOOTING", "Excellent shooting", "vo/npc/vortigaunt/vort_excellentshooting.wav")
- Schema.voices.Add("Vortigaunt", "EXCELLENT SHOT", "Excellent shot", "vo/npc/vortigaunt/vort_excellentshot.wav")
- Schema.voices.Add("Vortigaunt", "EXCEPTIONAL", "Exceptional", "vo/npc/vortigaunt/vort_exceptional.wav")
- Schema.voices.Add("Vortigaunt", "EXCUSE OUR", "Excuse our gauche vicissitudes.", "vo/npc/vortigaunt/vanswer13.wav")
- Schema.voices.Add("Vortigaunt", "EXHAUSTED", "We have exhausted their immediate number", "vo/outland_02/junction/vort_junc_exhausted.wav")
- Schema.voices.Add("Vortigaunt", "EXTRACT AROMA", "We must try another direction... The extract aroma is weaker here.", "vo/outland_03_04/tunnels/vort_extract_wrongway05.wav")
- Schema.voices.Add("Vortigaunt", "FALSE VEILS", "It dissolves the false veils that divide the vortessence.", "vo/outland_03_04/tunnels/vort_extract_bond05.wav")
- Schema.voices.Add("Vortigaunt", "FAR DISTANT EYES", "Far distant eyes look out through yours.", "vo/npc/vortigaunt/vmono_19.wav")
- Schema.voices.Add("Vortigaunt", "FAREWELL", "Farewell", "vo/outland_02/junction/vort_junc_bye01.wav")
- Schema.voices.Add("Vortigaunt", "FAREWELL2", "Likewise and farewell. It has been an honour.", "vo/outland_06/bridge/vort_bridge_farewell.wav")
- Schema.voices.Add("Vortigaunt", "FARFETCHED", "Such a theory is hardly far-fetched.", "vo/outland_05/canyon/vort_canyon_farfetch.wav")
- Schema.voices.Add("Vortigaunt", "FEELING IS MUTUAL", "The feeling is mutual", "vo/npc/vortigaunt/vanswer16.wav")
- Schema.voices.Add("Vortigaunt", "FIGHT WITH US", "It is good now that you fight with us", "vo/npc/vortigaunt/vort_goodfightwithus.wav")
- Schema.voices.Add("Vortigaunt", "FINEST QUALITY", "Secretions of the finest quality.", "vo/outland_03_04/tunnels/vort_extract_finequality01.wav")
- Schema.voices.Add("Vortigaunt", "FOR FREEDOM", "For freedom", "vo/npc/vortigaunt/forfreedom.wav")
- Schema.voices.Add("Vortigaunt", "FORGIVENESS IS NOT OURS TO BESTOW", "We cannot forget those whose cords you cut. Forgiveness is not ours to bestow.", "vo/npc/vortigaunt/vmono_09.wav")
- Schema.voices.Add("Vortigaunt", "FORWARD", "Forward!", "vo/npc/vortigaunt/forward.wav")
- Schema.voices.Add("Vortigaunt", "GALALUNG", "Ga la lung...", "vo/npc/vortigaunt/vortigese09.wav")
- Schema.voices.Add("Vortigaunt", "GIVE OVER", "Give over your essense.", "vo/npc/vortigaunt/giveover.wav")
- Schema.voices.Add("Vortigaunt", "GLADLY", "Gladly.", "vo/npc/vortigaunt/gladly.wav")
- Schema.voices.Add("Vortigaunt", "GLORIOUS END", "To our glorious end", "vo/npc/vortigaunt/gloriousend.wav")
- Schema.voices.Add("Vortigaunt", "GO SAFELY", "Go safely.", "vo/outland_02/junction/vort_junc_bye02.wav")
- Schema.voices.Add("Vortigaunt", "GREAT ANTICIPATION", "I will observe with great anticipation!", "vo/outland_03_04/tunnels/vort_extract_puzzling02.wav")
- Schema.voices.Add("Vortigaunt", "GREATER RESISTANCE", "Expect ever-greater resistance as we proceed.", "vo/outland_03_04/tunnels/vort_extract_keen02.wav")
- Schema.voices.Add("Vortigaunt", "GRIEF AND JUBILATION", "You have brought us grief and jubilation beyond measure...", "vo/npc/vortigaunt/vmono_12.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN", "The guardian...", "vo/outland_05/canyon/vort_guard_surfacesighting.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN2", "The guardian!", "vo/outland_05/canyon/vort_guard_killit_nag_09.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN3", "Remember! Do not kill the guardian or the extract will be ruined!", "vo/outland_03_04/tunnels/vort_extract_donotkill.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN4", "The guardian bars our way, but now we are free to destroy it.", "vo/outland_05/canyon/vort_guard_killit_nag_03.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN5", "If we are to survive, this guardian must now die.", "vo/outland_05/canyon/vort_guard_killit_nag_06.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN6", "Kill the guardian now!", "vo/outland_05/canyon/vort_guard_killit_nag_08.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN7", "Ah, the ancient guardian! Retrieving the extract may not be unchallenging.", "vo/outland_03_04/tunnels/vort_extract_ancientguard.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN8", "The guardian's presence guarantees the nearness of larval clusters. They are commonly posted near the young.", "vo/outland_03_04/tunnels/vort_extract_nearness.wav")
- Schema.voices.Add("Vortigaunt", "GUARDIAN9", "The guardian is enraged over our theft of the extract.", "vo/outland_05/canyon/vort_canyon_guardianrage01.wav")
- Schema.voices.Add("Vortigaunt", "GALANGA", "Galanga.", "vo/npc/vortigaunt/vortigese08.wav")
- Schema.voices.Add("Vortigaunt", "GONG", "Gong...", "vo/npc/vortigaunt/vortigese07.wav")
- Schema.voices.Add("Vortigaunt", "HALT", "Halt", "vo/npc/vortigaunt/halt.wav")
- Schema.voices.Add("Vortigaunt", "HARDEST WORK", "You have done the hardest work, admitting entrance to this chamber.", "vo/outland_03_04/tunnels/vort_extract_hardwork03.wav")
- Schema.voices.Add("Vortigaunt", "HEADY AROMA", "Ah! Such quantities of the larvae... Such a heady aroma.", "vo/outland_03_04/tunnels/vort_extract_larvalaroma.wav")
- Schema.voices.Add("Vortigaunt", "HELP YOU", "We will help you", "vo/npc/vortigaunt/wewillhelp.wav")
- Schema.voices.Add("Vortigaunt", "HERE", "Here", "vo/npc/vortigaunt/here.wav")
- Schema.voices.Add("Vortigaunt", "HINDER OUR PROGRESS", "If it tries to hinder our progress, we will have no choice but to kill it.", "vo/outland_05/canyon/vort_canyon_guardianrage02.wav")
- Schema.voices.Add("Vortigaunt", "HM", "Hm...", "vo/npc/vortigaunt/vort_grp_agree03.wav")
- Schema.voices.Add("Vortigaunt", "HOLD", "Hold.", "vo/npc/vortigaunt/hold.wav")
- Schema.voices.Add("Vortigaunt", "HOLD STILL", "Hold still.", "vo/npc/vortigaunt/holdstill.wav")
- Schema.voices.Add("Vortigaunt", "HONOUR IS OURS", "The honour is ours.", "vo/npc/vortigaunt/honorours.wav")
- Schema.voices.Add("Vortigaunt", "HOPE", "Hope is in sight.", "vo/npc/vortigaunt/vques03.wav")
- Schema.voices.Add("Vortigaunt", "HOPELESS", "Our cause seems hopeless.", "vo/npc/vortigaunt/hopeless.wav")
- Schema.voices.Add("Vortigaunt", "HOPES AND DREAMS", "How many are there in you? Whose hopes and dreams do you encompass?", "vo/npc/vortigaunt/vmono_28.wav")
- Schema.voices.Add("Vortigaunt", "HUMAN NEEDED", "A Human is needed...", "vo/outland_03_04/tunnels/vort_extract_humanmark.wav")
- Schema.voices.Add("Vortigaunt", "HUMANS", "You humans, always in the qualidity.", "vo/npc/vortigaunt/vques08.wav")
- Schema.voices.Add("Vortigaunt", "I DESCEND", "I descend!", "vo/outland_03_04/tunnels/vort_04_elevator_descend_01.wav")
- Schema.voices.Add("Vortigaunt", "IF YOU MOVE", "If you move, we cannot help you", "vo/npc/vortigaunt/ifyoumove.wav")
- Schema.voices.Add("Vortigaunt", "IMMEASURABLE LOSS", "We have averted an immeasurable loss...", "vo/outland_02/junction/vort_junc_immeasurable.wav")
- Schema.voices.Add("Vortigaunt", "INDEED", "Indeed", "vo/npc/vortigaunt/vort_grp_agree06.wav")
- Schema.voices.Add("Vortigaunt", "JOIN ME", "Join me", "vo/outland_03_04/tunnels/vort_extract_joinmefm02.wav")
- Schema.voices.Add("Vortigaunt", "JOIN NOW", "Join now as we imbibe the extract.", "vo/outland_03_04/tunnels/vort_extract_imbibe.wav")
- Schema.voices.Add("Vortigaunt", "JUST AS WELL", "It is just as well", "vo/npc/vortigaunt/vanswer04.wav")
- Schema.voices.Add("Vortigaunt", "JUST SO", "Just so", "vo/coast/vgossip_04.wav")
- Schema.voices.Add("Vortigaunt", "JUST SO2", "Just so", "vo/npc/vortigaunt/vort_grp_agree01.wav")
- Schema.voices.Add("Vortigaunt", "KALAGH", "Kalagh!", "vo/npc/vortigaunt/vort_attack21.wav")
- Schema.voices.Add("Vortigaunt", "KEEN", "The antlions are keen to our presence", "vo/outland_03_04/tunnels/vort_extract_keen01.wav")
- Schema.voices.Add("Vortigaunt", "KILL IT", "At this time, you may kill it without consequence", "vo/outland_05/canyon/vort_guard_killit.wav")
- Schema.voices.Add("Vortigaunt", "KILLED ANTLIONS", "We have killed many antlions", "vo/outland_02/junction/vort_junc_killedmanyyet01.wav")
- Schema.voices.Add("Vortigaunt", "KIN SOME DISTANCE", "My kin are still some distance away", "vo/outland_02/junction/vort_junc_assistance02.wav")
- Schema.voices.Add("Vortigaunt", "KNOW YOU", "We know you", "vo/npc/vortigaunt/weknowyou.wav")
- Schema.voices.Add("Vortigaunt", "LARVAL EXTRACT", "Ah, excellent.. A bounty of larval extract.", "vo/outland_03_04/tunnels/vort_extract_bounty01.wav")
- Schema.voices.Add("Vortigaunt", "LARVAL PELLET", "I see you too appreciate the larval pellet's properties.", "vo/outland_03_04/tunnels/vort_squishgrub04.wav")
- Schema.voices.Add("Vortigaunt", "LEAD ON", "Lead on", "vo/npc/vortigaunt/leadon.wav")
- Schema.voices.Add("Vortigaunt", "LEAD US", "Lead us", "vo/npc/vortigaunt/leadus.wav")
- Schema.voices.Add("Vortigaunt", "LIE STILL", "Lie still...", "vo/outland_02/junction/vort_junc_liestill.wav")
- Schema.voices.Add("Vortigaunt", "LIKEWISE", "Likewise, we assure", "vo/npc/vortigaunt/vanswer15.wav")
- Schema.voices.Add("Vortigaunt", "LOST ALL DEAR", "We have lost all dear to us...", "vo/npc/vortigaunt/vques01.wav")
- Schema.voices.Add("Vortigaunt", "LUNG", "Lung", "vo/npc/vortigaunt/vortigese05.wav")
- Schema.voices.Add("Vortigaunt", "MAKE HASTE", "Make haste.", "vo/outland_03_04/tunnels/vort_extract_makehaste.wav")
- Schema.voices.Add("Vortigaunt", "MATTER HOURS", "A matter of hours.", "vo/outland_02/junction/vort_junc_matterhours.wav")
- Schema.voices.Add("Vortigaunt", "MINDS IN YOUR MIND", "Could you but see the eyes inside your own, the minds in your mind, you would see how much we share.", "vo/npc/vortigaunt/vmono_29.wav")
- Schema.voices.Add("Vortigaunt", "MIRACULOUS", "Miraculous secretion.", "vo/outland_03_04/tunnels/vort_extract_pharynx.wav")
- Schema.voices.Add("Vortigaunt", "MOMENT LONGER", "A moment longer.", "vo/outland_02/junction/vort_junc_momentlonger.wav")
- Schema.voices.Add("Vortigaunt", "MOST PRIZED", "The creatures exude many valuable compounds... But the extract is the most prized by far...", "vo/outland_03_04/tunnels/vort_extract_bond04.wav")
- Schema.voices.Add("Vortigaunt", "MOUNTED GUN", "This mounted gun may prove useful.", "vo/outland_06/bridge/vort_bridge_thismountgun.wav")
- Schema.voices.Add("Vortigaunt", "NECTARIUM", "I will make the journey to seek the extract deep within the nest, in the sacred nectarium.", "vo/outland_03_04/tunnels/vort_extract_journeydeep01.wav")
- Schema.voices.Add("Vortigaunt", "NEXT MATTER", "Now to the next matter of urgency.", "vo/outland_02/junction/vort_junc_nextmatter.wav")
- Schema.voices.Add("Vortigaunt", "NO DISTANCE BETWEEN US", "There is no distance between us. No false veil of time or space may intervene.", "vo/npc/vortigaunt/vmono_04.wav")
- Schema.voices.Add("Vortigaunt", "NO FEAR", "No fear, we will put you on the right road.", "vo/outland_02/junction/vort_junc_rightroad.wav")
- Schema.voices.Add("Vortigaunt", "NO GOOD END", "But came to no good end themselves.", "vo/outland_06/bridge/vort_bridge_nogoodend01.wav")
- Schema.voices.Add("Vortigaunt", "NO GRATITUDE", "Our bonds are of nature, and require no gratitude.", "vo/outland_06/bridge/vort_bridge_honored.wav")
- Schema.voices.Add("Vortigaunt", "NO PULSE", "No pulse!", "vo/outland_02/junction/vort_junc_nopulse01.wav")
- Schema.voices.Add("Vortigaunt", "NO TIME", "There is no time, more antlions approach.", "vo/outland_02/junction/vort_junc_object.wav")
- Schema.voices.Add("Vortigaunt", "NODE NEXUS", "Node and nexus, feed upon this life!", "vo/npc/vortigaunt/nodenexus.wav")
- Schema.voices.Add("Vortigaunt", "NOT THE FIRST", "You're not the first to harbor such illusions.", "vo/npc/vortigaunt/vanswer02.wav")
- Schema.voices.Add("Vortigaunt", "NOW ATTACK", "Now attack!", "vo/outland_03_04/tunnels/vort_prone_nag_03.wav")
- Schema.voices.Add("Vortigaunt", "OBSERVE", "Observe how they fight on below, heedless of our escape...", "vo/outland_03_04/tunnels/vort_extract_observefight.wav")
- Schema.voices.Add("Vortigaunt", "OCCUPIED", "Our hands are occupied.", "vo/outland_01/intro/vort_rbed_letsgo01b.wav")
- Schema.voices.Add("Vortigaunt", "OF THE SORT", "Nothing of the sort.", "vo/npc/vortigaunt/vanswer10.wav")
- Schema.voices.Add("Vortigaunt", "ONE BETWEEN THE WORLDS", "For a brief time you joined us, you were one between the worlds.", "vo/npc/vortigaunt/vmono_07.wav")
- Schema.voices.Add("Vortigaunt", "ONWARD", "Onward!", "vo/npc/vortigaunt/onward.wav")
- Schema.voices.Add("Vortigaunt", "OPAQUE", "Your mind is opaque...", "vo/npc/vortigaunt/opaque.wav")
- Schema.voices.Add("Vortigaunt", "OPPOSITE", "We believe the opposite", "vo/npc/vortigaunt/vanswer03.wav")
- Schema.voices.Add("Vortigaunt", "OUR DELAY", "Our delay, regrettable...", "vo/outland_02/junction/vort_junc_weweredelayed.wav")
- Schema.voices.Add("Vortigaunt", "OUR PLACE IS HERE", "Our place is here", "vo/npc/vortigaunt/ourplacehere.wav")
- Schema.voices.Add("Vortigaunt", "PASS ON", "Pass on.", "vo/npc/vortigaunt/passon.wav")
- Schema.voices.Add("Vortigaunt", "PAY IN KIND", "The Combine will pay in kind for their depravity.", "vo/npc/vortigaunt/vques02.wav")
- Schema.voices.Add("Vortigaunt", "PERSEVERE", "This is more than anyone can bare... But, we will persevere", "vo/npc/vortigaunt/persevere.wav")
- Schema.voices.Add("Vortigaunt", "PESSIMISM", "Such pessimism will doom us all.", "vo/npc/vortigaunt/vques05.wav")
- Schema.voices.Add("Vortigaunt", "PITY", "Pity the generator that requires a Vortigaunt to operate it.", "vo/outland_03_04/tunnels/vort_extract_pitythegen.wav")
- Schema.voices.Add("Vortigaunt", "PLEASANT UNDERFOOT", "They are quite pleasant underfoot, are they not?", "vo/outland_03_04/tunnels/vort_squishgrub01.wav")
- Schema.voices.Add("Vortigaunt", "PLEASED TO SEE", "I am pleased to see at least you are unharmed.", "vo/outland_01/intro/vort_rbed_freeman02.wav")
- Schema.voices.Add("Vortigaunt", "PLEASING SOUND", "Ah, such a pleasing sound and sensation.", "vo/outland_03_04/tunnels/vort_squishgrub02.wav")
- Schema.voices.Add("Vortigaunt", "PLENITUDE", "It is all one in the plenitude", "vo/npc/vortigaunt/vanswer18.wav")
- Schema.voices.Add("Vortigaunt", "POET", "Our finest poet describes it thus... Gallum gaka lillimah.", "vo/npc/vortigaunt/poet.wav")
- Schema.voices.Add("Vortigaunt", "POIGNANT", "A poignant scene... an eternity's repose. It brings peaceful thoughts, does it not?", "vo/outland_03_04/tunnels/vort_extract_chairman.wav")
- Schema.voices.Add("Vortigaunt", "POWERLESS", "The gun would appear to be powerless.", "vo/outland_06/bridge/vort_bridge_depleted02.wav")
- Schema.voices.Add("Vortigaunt", "PREVAIL", "We shall prevail.", "vo/npc/vortigaunt/prevail.wav")
- Schema.voices.Add("Vortigaunt", "PROPITIOUS", "Propitious alliance.", "vo/npc/vortigaunt/propitious.wav")
- Schema.voices.Add("Vortigaunt", "PURPOSE IS MUTUAL", "Our purpose is mutual.", "vo/npc/vortigaunt/mutual.wav")
- Schema.voices.Add("Vortigaunt", "QUIET THEM", "We shall quiet them.", "vo/outland_02/junction/vort_junc_quietthem.wav")
- Schema.voices.Add("Vortigaunt", "REASON FOR DELAY", "Is there reason for delay?", "vo/npc/vortigaunt/reasondelay.wav")
- Schema.voices.Add("Vortigaunt", "REGRETTABLE", "This is regrettable...", "vo/npc/vortigaunt/regrettable.wav")
- Schema.voices.Add("Vortigaunt", "REGRETTABLY TRUE", "Regrettably true...", "vo/outland_11a/silo/vort_silo_regrettablytrue.wav")
- Schema.voices.Add("Vortigaunt", "REMAIN", "We will remain, if you so instruct.", "vo/npc/vortigaunt/willremain.wav")
- Schema.voices.Add("Vortigaunt", "RETURN ALL IN ONE", "Return to the all-in-one.", "vo/npc/vortigaunt/returntoall.wav")
- Schema.voices.Add("Vortigaunt", "RETURN VOID", "Return to the void!", "vo/npc/vortigaunt/returnvoid.wav")
- Schema.voices.Add("Vortigaunt", "RIPE", "The scent of ripe perfection beckons.", "vo/outland_03_04/tunnels/vort_extract_hardwork01.wav")
- Schema.voices.Add("Vortigaunt", "RISE", "Now... Try carefully to rise.", "vo/outland_02/junction/vort_junc_rise.wav")
- Schema.voices.Add("Vortigaunt", "SACRIFICE", "What seems to you a seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness.", "vo/npc/vortigaunt/vmono_26.wav")
- Schema.voices.Add("Vortigaunt", "SAD FATE", "The sad fate of these others is our good fortune.", "vo/outland_03_04/tunnels/vort_breakweb02.wav")
- Schema.voices.Add("Vortigaunt", "SATISFACTION", "Satisfaction...", "vo/npc/vortigaunt/satisfaction.wav")
- Schema.voices.Add("Vortigaunt", "SAVE YOURSELF", "Save yourself!", "vo/outland_03_04/tunnels/vort_extract_tothelift02.wav")
- Schema.voices.Add("Vortigaunt", "SCENT OF EXTRACT", "A wind from below, bears the scent of extract... The stuff we seek lies at the bottom of this pit.", "vo/outland_03_04/tunnels/vort_extract_wind.wav")
- Schema.voices.Add("Vortigaunt", "SENTRIES", "I do not see their sentries.", "vo/outland_05/canyon/vort_canyon_enclavesentries02.wav")
- Schema.voices.Add("Vortigaunt", "SENTRIES2", "Puzzling. The sentries should have spotted us by now.", "vo/outland_05/canyon/vort_canyon_puzzling.wav")
- Schema.voices.Add("Vortigaunt", "SERVE", "We live to serve!", "vo/npc/vortigaunt/livetoserve.wav")
- Schema.voices.Add("Vortigaunt", "SERVE BETTER", "Perhaps we will serve you better here.", "vo/npc/vortigaunt/servebetterhere.wav")
- Schema.voices.Add("Vortigaunt", "SHALL NOT BE FORGOTTEN", "If not, your sacrifice shall not be forgotten.", "vo/outland_01/intro/vort_separation_goodbye03.wav")
- Schema.voices.Add("Vortigaunt", "SHARP SPUR OF HOPE", "That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time.", "vo/npc/vortigaunt/vmono_15.wav")
- Schema.voices.Add("Vortigaunt", "SHELTERED LOCATION", "My kin will meet us at a sheltered location beneath the surface.", "vo/outland_01/intro/vort_rbed_companions01.wav")
- Schema.voices.Add("Vortigaunt", "SIB", "We call you sib, although your mind and meaning are a mystery to us.", "vo/npc/vortigaunt/vmono_18.wav")
- Schema.voices.Add("Vortigaunt", "SKILLS ARE FORMIDABLE", "Your skills are formidable.", "vo/npc/vortigaunt/vort_skillsformidable.wav")
- Schema.voices.Add("Vortigaunt", "SLIPPED OUR YOKE", "How often have we slipped our yoke, only to find it choking us again.", "vo/npc/vortigaunt/vmono_22.wav")
- Schema.voices.Add("Vortigaunt", "SOMETHING SECRET STEERS US BOTH", "Something secret steers us both. We shall not name it.", "vo/npc/vortigaunt/vmono_20.wav")
- Schema.voices.Add("Vortigaunt", "SPECULATION", "Idle speculation.", "vo/npc/vortigaunt/vanswer06.wav")
- Schema.voices.Add("Vortigaunt", "STAND CLEAR", "Stand clear.", "vo/npc/vortigaunt/standclear.wav")
- Schema.voices.Add("Vortigaunt", "STILL HERE", "We are still here...", "vo/npc/vortigaunt/stillhere.wav")
- Schema.voices.Add("Vortigaunt", "SUBMERSION", "This will necessitate deep submersion in the vortessence.", "vo/outland_03_04/tunnels/vort_extract_injuriesdeep02.wav")
- Schema.voices.Add("Vortigaunt", "SUCCESS", "Success", "vo/outland_01/intro/vort_separation_success02.wav")
- Schema.voices.Add("Vortigaunt", "SUCCULENT", "The grubs are nothing if not... Succulent.", "vo/outland_03_04/tunnels/vort_squishgrub03.wav")
- Schema.voices.Add("Vortigaunt", "SUMMON MY KIN", "Let me summon my kin.", "vo/outland_01/intro/vort_rbed_freeman05.wav")
- Schema.voices.Add("Vortigaunt", "SURGE", "We surge.", "vo/npc/vortigaunt/surge.wav")
- Schema.voices.Add("Vortigaunt", "SURVIVED DARKER TIMES", "We have survived darker times.", "vo/npc/vortigaunt/vques06.wav")
- Schema.voices.Add("Vortigaunt", "SURVIVED WORSE", "We have survived worse across the ages.", "vo/npc/vortigaunt/seenworse.wav")
- Schema.voices.Add("Vortigaunt", "TAAAR", "Taaar...", "vo/npc/vortigaunt/vortigese03.wav")
- Schema.voices.Add("Vortigaunt", "TAKE A MOMENT", "This should only take a moment.", "vo/outland_03_04/tunnels/vort_extract_bounty02.wav")
- Schema.voices.Add("Vortigaunt", "TAKE OUR STAND", "We take our stand beside you here, upon this miserable rock.", "vo/npc/vortigaunt/vmono_24.wav")
- Schema.voices.Add("Vortigaunt", "TALISMAN OF VICTORY", "With you beside us, a talisman of victory, the day of freedom draws nigh.", "vo/npc/vortigaunt/vmono_16.wav")
- Schema.voices.Add("Vortigaunt", "TAPESTRY", "We are a tapestry woven of vortessence. It is the same for you if only you would see it.", "vo/npc/vortigaunt/vmono_27.wav")
- Schema.voices.Add("Vortigaunt", "TETHER CUT", "The tether is cut.", "vo/npc/vortigaunt/tethercut.wav")
- Schema.voices.Add("Vortigaunt", "THAT IS ALL", "That is all.", "vo/npc/vortigaunt/thatisall.wav")
- Schema.voices.Add("Vortigaunt", "THE EXTRACT", "The extract!", "vo/outland_03_04/tunnels/vort_extract_theextract02.wav")
- Schema.voices.Add("Vortigaunt", "THE EXTRACT2", "The extract!", "vo/outland_03_04/tunnels/vort_extract_theextract03.wav")
- Schema.voices.Add("Vortigaunt", "THE WAY AHEAD IS DARK", "The way ahead is dark for the moment..", "vo/npc/vortigaunt/vmono_25.wav")
- Schema.voices.Add("Vortigaunt", "THIS BODY", "This body is yours to command.", "vo/npc/vortigaunt/bodyyours.wav")
- Schema.voices.Add("Vortigaunt", "THIS MUCH", "We expected this much.", "vo/npc/vortigaunt/vanswer05.wav")
- Schema.voices.Add("Vortigaunt", "TO THE VOID", "To the void with you.", "vo/npc/vortigaunt/tothevoid.wav")
- Schema.voices.Add("Vortigaunt", "TOTAL VICTORY", "Let this war end in either total victory or our extinction. No further compromise shall we allow.", "vo/npc/vortigaunt/vmono_23.wav")
- Schema.voices.Add("Vortigaunt", "TOUCHING", "Your concern is touching.", "vo/npc/vortigaunt/vanswer07.wav")
- Schema.voices.Add("Vortigaunt", "TRACES", "Such traces of former habitation somehow sadden me.", "vo/outland_03_04/tunnels/vort_extract_traces.wav")
- Schema.voices.Add("Vortigaunt", "TRAITS", "You bear some traits we thought innate to vortikind.", "vo/outland_03_04/tunnels/vort_extract_bond02.wav")
- Schema.voices.Add("Vortigaunt", "TRAUMATIC INJURY", "The Combine Hunters cause traumatic injury.", "vo/outland_02/junction/vort_junc_badlyinjured02.wav")
- Schema.voices.Add("Vortigaunt", "TRAVEL WELL", "Travel well.", "vo/outland_02/junction/vort_junc_bye03.wav")
- Schema.voices.Add("Vortigaunt", "TROUBLE US NO MORE", "That one shall trouble us no more.", "vo/npc/vortigaunt/troubleus.wav")
- Schema.voices.Add("Vortigaunt", "TURNING POINT", "This marks a turning-point.", "vo/npc/vortigaunt/vques04.wav")
- Schema.voices.Add("Vortigaunt", "TURRLUNG", "Turr, lung gurr chalachurr gunn, gong lurr..", "vo/npc/vortigaunt/vortigese13.wav")
- Schema.voices.Add("Vortigaunt", "UNACCUSTOMED", "This is unaccustomed.", "vo/npc/vortigaunt/vanswer17.wav")
- Schema.voices.Add("Vortigaunt", "UNCONVINCED", "We remain unconvinced.", "vo/npc/vortigaunt/vanswer01.wav")
- Schema.voices.Add("Vortigaunt", "UNDER ATTACK", "We are under attack!", "vo/outland_02/junction/vort_turret_helpcall04.wav")
- Schema.voices.Add("Vortigaunt", "UNDESERVING", "Undeserving of consciousness.", "vo/npc/vortigaunt/undeserving.wav")
- Schema.voices.Add("Vortigaunt", "UNFLATTERING", "Unless we wish to say unflattering things about you.", "vo/coast/vgossip_03.wav")
- Schema.voices.Add("Vortigaunt", "UNITY", "Unity of purpose; the shattering of common shackles, a single road we tread.", "vo/npc/vortigaunt/vmono_10.wav")
- Schema.voices.Add("Vortigaunt", "URGENT ERRAND", "I fear a more urgent errand demands our attention.", "vo/outland_06/bridge/vort_bridge_hunt01.wav")
- Schema.voices.Add("Vortigaunt", "URGENT NEED", "They will understand our urgent need.", "vo/outland_05/canyon/vort_canyon_reside02.wav")
- Schema.voices.Add("Vortigaunt", "VORTHUM", "Weeeeeeeeeeeeeeeeeeeeah-uh *Coughing*", "npc/vort/vort_pain3.wav")
- Schema.voices.Add("Vortigaunt", "WE ARE HONORED", "We are honoured.", "vo/npc/vortigaunt/wehonored.wav")
- Schema.voices.Add("Vortigaunt", "WE ARE YOURS", "We are yours.", "vo/npc/vortigaunt/weareyours.wav")
- Schema.voices.Add("Vortigaunt", "WE FEAR", "We fear we have failed you.", "vo/npc/vortigaunt/fearfailed.wav")
- Schema.voices.Add("Vortigaunt", "WE FOLLOW YOU", "To our honor, we follow you.", "vo/npc/vortigaunt/honorfollow.wav")
- Schema.voices.Add("Vortigaunt", "WE HAVE DREAMED", "We have dreamed of this moment.", "vo/npc/vortigaunt/dreamed.wav")
- Schema.voices.Add("Vortigaunt", "WE KNIT", "We knit shattered bone, and restore circulatory integrity.", "vo/outland_02/junction/vort_junc_knit.wav")
- Schema.voices.Add("Vortigaunt", "WE NEED HELP", "We need help!", "vo/outland_02/junction/vort_turret_helpcall01")
- Schema.voices.Add("Vortigaunt", "WE REQUIRE EXTRACT", "We require... The larval extract.", "vo/outland_03_04/tunnels/vort_extract_werequire.wav")
- Schema.voices.Add("Vortigaunt", "WE SHARE", "We shall share the Vortessence.", "vo/npc/vortigaunt/weshare.wav")
- Schema.voices.Add("Vortigaunt", "WE STAY", "Here we stay.", "vo/npc/vortigaunt/herewestay.wav")
- Schema.voices.Add("Vortigaunt", "WELL IN HAND", "I have the situation well in hand!", "vo/outland_03_04/tunnels/vort_extract_tothelift03.wav")
- Schema.voices.Add("Vortigaunt", "WELL STATED", "Well stated.", "vo/npc/vortigaunt/vort_grp_agree07.wav")
- Schema.voices.Add("Vortigaunt", "WHAT HARM", "What harm has come?", "vo/outland_01/intro/vort_rbed_whatharm.wav")
- Schema.voices.Add("Vortigaunt", "WHERE", "Where.", "vo/npc/vortigaunt/ware.wav")
- Schema.voices.Add("Vortigaunt", "WHERE TO NOW", "Where to now?... And to what end", "vo/npc/vortigaunt/whereto.wav")
- Schema.voices.Add("Vortigaunt", "WISH YOU WERE", "We wish you were right...", "vo/npc/vortigaunt/vanswer12.wav")
- Schema.voices.Add("Vortigaunt", "WITH PLEASURE", "With pleasure.", "vo/npc/vortigaunt/pleasure.wav")
- Schema.voices.Add("Vortigaunt", "WORK TOGETHER", "It is good now that we work together!", "vo/npc/vortigaunt/vort_goodtogether.wav")
- Schema.voices.Add("Vortigaunt", "WORTHLESS", "Our life is worthless... Unless spent on freedom.", "vo/npc/vortigaunt/worthless.wav")
- Schema.voices.Add("Vortigaunt", "YES", "Yes.", "vo/npc/vortigaunt/yes.wav")
- Schema.voices.Add("Vortigaunt", "YES FORWARD", "Yes, forward.", "vo/npc/vortigaunt/yesforward.wav")
- Schema.voices.Add("Vortigaunt", "YES2", "Yes.", "vo/npc/vortigaunt/vort_grp_agree05.wav")
- Schema.voices.Add("Vortigaunt", "YET MANY REMAIN", "Yet many more remain.", "vo/outland_02/junction/vort_junc_killedmanyyet02.wav")
- do
- CAMI.RegisterPrivilege({
- Name = "Helix - Human Voices",
- MinAccess = "admin"
- })
- Schema.voices.AddClass("Combine", function(client)
- return client:ShouldHaveCombineVCs()
- end)
- Schema.voices.AddClass("Dispatch", function(client)
- return client:IsDispatch()
- end, "dispatch")
- Schema.voices.AddClass("Dispatch Radio", function(client)
- return client:IsDispatch()
- end, "dispatch_radio")
- Schema.voices.AddClass("CitizenMale", function(ply)
- local factionTable = ix.faction.Get(ply:Team())
- if ( ply:IsCitizen()) then
- return true
- end
- end)
- Schema.voices.AddClass("CitizenFemale", function(ply)
- local factionTable = ix.faction.Get(ply:Team())
- if ( ply:IsCitizen()) and ply:IsFemale() then
- return true
- end
- end)
- Schema.voices.AddClass("Vortigaunt", function(client)
- return client:IsVortigaunt()
- end)
- end
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