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- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- gameExit = True
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_RIGHT:
- location += 1
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- gameExit = True
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_RIGHT:
- pressedRight = True
- if event.type == pygame.KEYUP:
- if event.key == pygame.K_RIGHT:
- pressedRight = False
- # Now in your game loop
- if pressedRight:
- location += 1
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