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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce MX150 (ID=0x1d12)
  8. Vendor:
  9. VRAM: 1983 MB
  10. Driver: 24.21.13.9836
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.630 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 5.032900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 8:00:58 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 284c -> priority: 1
  32. Thread -> id: 3428 -> priority: 1
  33. Thread -> id: 2028 -> priority: 1
  34. Thread -> id: 13ac -> priority: 1
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174146.
  41. Total: 1089.553700 ms (FindLiveObjects: 30.741000 ms CreateObjectMapping: 45.219300 ms MarkObjects: 1012.624800 ms DeleteObjects: 0.967900 ms)
  42.  
  43. Tamer ID: 205898
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174948.
  50. Total: 853.101900 ms (FindLiveObjects: 21.232600 ms CreateObjectMapping: 31.702200 ms MarkObjects: 799.568600 ms DeleteObjects: 0.597500 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  53.  
  54. Unloading 328 unused Assets to reduce memory usage. Loaded Objects now: 193286.
  55. Total: 916.455000 ms (FindLiveObjects: 23.978600 ms CreateObjectMapping: 34.336900 ms MarkObjects: 856.794800 ms DeleteObjects: 1.344000 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199128.
  60. Total: 910.959300 ms (FindLiveObjects: 29.244000 ms CreateObjectMapping: 40.236100 ms MarkObjects: 839.965100 ms DeleteObjects: 1.513600 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206308.
  65. Total: 898.651800 ms (FindLiveObjects: 24.658000 ms CreateObjectMapping: 32.154500 ms MarkObjects: 840.704500 ms DeleteObjects: 1.134200 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 5)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 210917.
  70. Total: 885.731200 ms (FindLiveObjects: 27.722000 ms CreateObjectMapping: 37.468600 ms MarkObjects: 818.398500 ms DeleteObjects: 2.141400 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211012.
  75. Total: 886.047700 ms (FindLiveObjects: 26.594100 ms CreateObjectMapping: 35.334200 ms MarkObjects: 823.353500 ms DeleteObjects: 0.764900 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 218807.
  80. Total: 914.402400 ms (FindLiveObjects: 32.152300 ms CreateObjectMapping: 36.780000 ms MarkObjects: 843.569700 ms DeleteObjects: 1.899800 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 10)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224299.
  85. Total: 962.523400 ms (FindLiveObjects: 34.021500 ms CreateObjectMapping: 44.651700 ms MarkObjects: 883.060100 ms DeleteObjects: 0.789000 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 10)
  88.  
  89. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 230397.
  90. Total: 976.171600 ms (FindLiveObjects: 26.338200 ms CreateObjectMapping: 43.921100 ms MarkObjects: 903.657200 ms DeleteObjects: 2.252600 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 237552.
  95. Total: 969.031100 ms (FindLiveObjects: 31.366500 ms CreateObjectMapping: 48.259800 ms MarkObjects: 888.788400 ms DeleteObjects: 0.615700 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237552.
  100. Total: 921.499400 ms (FindLiveObjects: 30.231900 ms CreateObjectMapping: 44.915900 ms MarkObjects: 845.490900 ms DeleteObjects: 0.859400 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237552.
  105. Total: 892.322300 ms (FindLiveObjects: 28.059000 ms CreateObjectMapping: 40.523500 ms MarkObjects: 823.127900 ms DeleteObjects: 0.610900 ms)
  106.  
  107. Close Time: 1/23/2020 8:08:26 AM
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  110.  
  111. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
  114.  
  115. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
  118.  
  119. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
  122.  
  123. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  124.  
  125. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
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