Simanalix343

Candy Cantagion 1.1 backup (siman)

Apr 26th, 2020
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  1. Let's make a game!
  2. name:Candy Cantagion
  3. by: Creator:Gamers_Party and Co-creator:Simanalix
  4. desc:This is a clicker game, about Candy. Update goes day/month/year.
  5. created:07/02/2020 /*7th of Feb?*/
  6. updated:25/04/2020
  7. version:1.1
  8. /*
  9. http://pastebin.com/
  10. How to make icons:
  11. Step 1:
  12. Go to https://www.pixilart.com/draw,
  13. and make the icon. Click download (in the top left), and download the image.
  14. Step 2:
  15. Go to https://uploaddeimagens.com.br/,
  16. and click choose file. Then click recent in your storage, to find the icon you
  17. just made.
  18. Step 3:
  19. Plans:
  20.  
  21. */
  22. Settings
  23. //background: ?
  24. building cost increase:115%
  25. building cost refund:50%
  26. //spritesheet:icons, 48 by 48, ?
  27. stylesheet:https://pastebin.com/ZANCMrjP
  28. Layout
  29. *achievs
  30. contains:Achievements
  31. *buildings
  32. contains:Buildings
  33. *buttons
  34. contains:Buttons
  35. *res
  36. contains:Resources
  37. *upgrades
  38. contains:Upgrades
  39. Buttons
  40. *SugarPool
  41. name:Sugar Pool
  42. desc:Click this tasty pool to get more candies! <b>1 Candy Per Click (1 CandyPC)</b>
  43. on click:yield 1 candy
  44. no text
  45. class:bigButton hasFlares
  46. icon class:shadowed
  47. tooltip origin:top
  48. tooltip class:red
  49. Resources
  50. *TEMPLATE
  51. class:noBackground
  52. hidden when 0
  53. show earned
  54. *candy
  55. name:Candy
  56. desc:This is how much candy you have. You can use them to purchase things. Your goal is to have as much candy as possible!
  57. icon:
  58. *sugar
  59. name:Sugar
  60. desc:Candy is filled with this. Your sugar increases CandyPS by 2 per
  61. passive:if (!have ArchitectA4) lose sugar sugar
  62. *jelly
  63. name:Jelly
  64. desc:<q>Healthier than candy.</q></>Each jelly increases FruitPS by 2 per building.
  65. on tick:yield ((buildingcount)*(jellyMult)) candy
  66. *gum
  67. name:Gum
  68. desc:This is earned from clicking lollipops.</><b>Special, permanant currency!</b>
  69. /*these \/ are just for tracking stats.*/
  70. *TEMPLATE
  71. always hidden
  72. *jellyMult
  73. *buildingcount
  74. *upgradecount
  75. *achievementcount
  76. *playtimetick
  77. *chanceAearn
  78. Shinies
  79. *luckyPop
  80. on click:yield 1 gum
  81. movement:onLeft moveRight fade bounce:2
  82. frequency:30
  83. frequency variation:15
  84. icon:
  85. Buildings
  86. *TEMPLATE
  87. on click:anim glow
  88. on earn:yield 1/this buildingcount
  89. on lose:lose 1/this buildingcount
  90. *B1|Baker
  91. name:Baker
  92. desc:<q>A Baker making candy.</q> Makes 0.1 Candy per second (0.1 CandyPS).
  93. icon:
  94. cost:10 candy
  95. on tick:yield 0.1 candy
  96. unlocked
  97.  
  98. *B2|Collector
  99. name:Collector
  100. desc:<q>Spends all his time money collecting and buying candy.</q> 1 CandyPS
  101. icon:
  102. cost:100 candy
  103. on tick:yield 1 candy
  104. req:15 Baker
  105.  
  106. *B3|Coop
  107. name:Coop
  108. desc:<q>Special bunnies here lay candy eggs for you.</q> 8 CandyPS
  109. icon:
  110. cost:1000 candy
  111. on tick:yield 10 candy
  112. req:10 Collector
  113.  
  114. *B4|Farm
  115. name:Farm
  116. desc:<q>A special Candylope farm.</q> 80 CandyPS
  117. icon:
  118. cost:10000 candy
  119. on tick:yield 80 candy
  120. req:10 Coop
  121.  
  122. *B5|Factory
  123. name:Factory
  124. desc:Factory that mass produces candy. 600 CandyPS
  125. icon:
  126. cost:100000 candy
  127. on tick:yield 600 candy
  128. req:10 Farm
  129.  
  130. *B6|Restaurant
  131. name:Restauratn
  132. desc:<q>Other foods are now cooked into candy at restaurants.</q> 5,000 CandyPS
  133. icon:
  134. cost:900000 candy
  135. on tick:yield 5000 candy
  136. req:7000 candy
  137. req:10 Factory
  138.  
  139. *B7|Store
  140. name:Stores
  141. desc:<q>A store where people can buy things with candy.</q> 40,000 CandyPS
  142. icon:
  143. cost:80000000 candy
  144. on tick:yield 40000 candy
  145. req:15 Restaurant
  146.  
  147. *B8|Town
  148. name:Town
  149. desc:<q>An entire town full of people making candy.</q> 300,000 CandyPS
  150. icon:
  151. cost:700000000 candy
  152. on tick:yield 300000 candy
  153. req:10 Store
  154.  
  155. *B9|City
  156. name:Candy city
  157. desc:<q>A massive city of people, producing lots of candy.</q> 2,200,000 CandyPS
  158. icon:
  159. cost:7000000000 candy
  160. on tick:yield 2200000 candy
  161. req:10 Town
  162.  
  163. *B10|Continent
  164. name:Candy continent
  165. desc:<q>A whole continent.</q> 16,000,000 CandyPS
  166. icon:
  167. cost:60000000000 candy
  168. on tick:yield 16000000 candy
  169. req:10 City
  170.  
  171. *B11|State
  172. name:Candy state
  173. desc:<q>An entire state, with laws designed to keep everybody busy producing candy!</q> 120,000,000 CandyPS
  174. icon:
  175. cost:550000000000 candy
  176. on tick:yield 120000000 candy
  177. req:10 Continent
  178.  
  179. *B12|Country
  180. name:Country
  181. desc:<q>A huge nation of people United under a Candy flag.</q> 1,000,000,000,000 CandyPS
  182. icon:
  183. cost:4400000000000 candy
  184. on tick:yield 1000000000 candy
  185. req:10 State
  186.  
  187. Upgrades
  188. //Management
  189. *managementU
  190. start with
  191. always hidden
  192. on tick:
  193. if (chanceAearn<1) yield 1 candy
  194. end
  195. *RESETupgrade
  196. on earn:
  197. lose candy candy
  198. lose buildingcount buildingcount
  199. lose upgradecount upgradecount
  200. lose B1 B1
  201. lose B2 B2
  202. lose B3 B3
  203. lose B4 B4
  204. lose B5 B5
  205. lose B6 B6
  206. lose B7 B7
  207. lose B8 B8
  208. lose B9 B9
  209. lose B10 B10
  210. lose B11 B11
  211. lose B12 B12
  212. lose 1 U1
  213. lose 1 U2
  214. lose 1 U3
  215. lose 1 U4
  216. lose 1 U5
  217. lose 1 U6
  218. lose 1 U7
  219. lose 1 U8
  220. lose 1 U9
  221. lose 1 U10
  222. lose 1 U11
  223. lose 1 U12
  224. lose 1 U13
  225. lose 1 U14
  226. lose 1 U15
  227. lose 1 U16
  228. lose 1 U17
  229. lose 1 U18
  230. lose 1 U19
  231. lose 1 U20
  232. lose 1 U21
  233. lose 1 U22
  234. lose 1 U23
  235. lose 1 U24
  236. lose 1 U25
  237. lose 1 U26
  238. lose 1 U27
  239. lose 1 U28
  240. lose 1 U29
  241. lose 1 U30
  242. lose 1 U31
  243. lose 1 U32
  244. lose 1 U33
  245. lose 1 U34
  246. lose 1 U35
  247. lose 1 U36
  248. lose 1 U37
  249. lose 1 U38
  250. lose 1 U39
  251. lose 1 U40
  252. lose 1 U41
  253. lose 1 U42
  254. lose 1 U43
  255. lose 1 U44
  256. lose 1 U45
  257. lose 1 U46
  258. lose 1 U47
  259. lose 1 U48
  260. lose 1 U49
  261. lose 1 U50
  262. lose 1 U51
  263. lose 1 U52
  264. lose 1 U53
  265. lose 1 U54
  266. lose 1 U55
  267. lose 1 U56
  268. lose 1 U57
  269. lose 1 U58
  270. lose 1 U59
  271. lose 1 U60
  272. lose 1 U61
  273. lose 1 U62
  274. lose 1 U63
  275. lose 1 U64
  276. lose 1 U66
  277. lose 1 U67
  278. lose 1 U68
  279. lose 1 U69
  280. yield 2 jelly
  281. end
  282. req:(candy:earned)>=(pow(10,15))
  283. //Candy Upgrades
  284. *TEMPLATE
  285. on earn:yield 1 upgradecount
  286. on lose:lose 1 upgradecount
  287. on click:anim glow
  288. passive:
  289. multiply candy yield of :Buildings by 1.1
  290. multiply candy yield of :Buttons by 1.1
  291. end
  292. desc:CandyPS +10%
  293. *U55
  294. name:Dum-dum suckers
  295. cost:((pow(10,2))/2) candy
  296. req:(candy:earned)>=(pow(10,2))
  297. *U56
  298. name:Liquorish
  299. cost:((pow(10,3))/2) candy
  300. req:(candy:earned)>=(pow(10,3))
  301. *U57
  302. name:Carmel
  303. cost:((pow(10,4))/2) candy
  304. req:(candy:earned)>=(pow(10,4))
  305. *U58
  306. name:Hershey's Kiss
  307. cost:((pow(10,5))/2) candy
  308. req:(candy:earned)>=(pow(10,5))
  309. *U59
  310. name:Pink Sugar
  311. cost:((pow(10,6))/2) candy
  312. req:(candy:earned)>=(pow(10,6))
  313. *U60
  314. name:Peppermints
  315. cost:((pow(10,7))/2) candy
  316. req:(candy:earned)>=(pow(10,7))
  317. *U61
  318. name:Taffy
  319. cost:((pow(10,8))/2) candy
  320. req:(candy:earned)>=(pow(10,8))
  321. *U62
  322. name:Cough Drops
  323. cost:((pow(10,9))/2) candy
  324. req:(candy:earned)>=(pow(10,9))
  325. *U63
  326. name:Extra Gum
  327. cost:((pow(10,10))/2) candy
  328. req:(candy:earned)>=(pow(10,10))
  329. *U64
  330. name:M&M's
  331. cost:((pow(10,11))/2) candy
  332. req:(candy:earned)>=(pow(10,11))
  333. *U65
  334. name:Bigger Candies
  335. cost:((pow(10,12))/2) candy
  336. req:(candy:earned)>=(pow(10,12))
  337. *U66
  338. name:Jelly Beans
  339. cost:((pow(10,13))/2) candy
  340. req:(candy:earned)>=(pow(10,13))
  341. *U67
  342. name:Cookie Dough Chunks
  343. cost:((pow(10,14))/2) candy
  344. req:(candy:earned)>=(pow(10,14))
  345. *U68
  346. name:Marshmallows
  347. cost:((pow(10,15))/2) candy
  348. req:(candy:earned)>=(pow(10,15))
  349. *U69
  350. name:Skittles
  351. cost:((pow(10,16))/2) candy
  352. req:(candy:earned)>=(pow(10,16))
  353. //Baker upgrades
  354. *TEMPLATE
  355. on earn:yield 1 upgradecount
  356. on lose:lose 1 upgradecount
  357. on click:anim glow
  358. passive:multiply yield of Baker by 2
  359. *U1
  360. name:Candyventional Ovens
  361. desc:<q>Redesign Baker ovens for making candy</q></><b>Effect:</b></>Baker CandyPS x2
  362. cost:((pow(5,0))*(pow(10,3))) candy
  363. req:25 Baker
  364. icon:
  365. *U2
  366. name:
  367. desc:<q> </q></><b>Effect:</b></>Baker CandyPS x2
  368. cost:((pow(5,1))*(pow(10,3))) candy
  369. req:50 Baker
  370. icon:
  371. *U3
  372. name:
  373. desc:<q> </q></><b>Effect:</b></>Baker CandyPS x2
  374. cost:((pow(5,2))*(pow(10,3))) candy
  375. req:75 Baker
  376. icon:
  377. *U4
  378. name:
  379. desc:<q> </q></><b>Effect:</b></>Baker CandyPS x2
  380. cost:((pow(5,3))*(pow(10,3))) candy
  381. req:100 Baker
  382. icon:
  383. //Collector upgrades
  384. *TEMPLATE
  385. on earn:yield 1 upgradecount
  386. on lose:lose 1 upgradecount
  387. on click:anim glow
  388. passive:multiply yield of Collector by 2
  389. *U5
  390. name:
  391. desc:<q> </q></><b>Effect:</b></>Collector CandyPS x2
  392. cost:((pow(5,0))*(pow(10,4))) candy
  393. req:25 Collector
  394. icon:
  395. *U6
  396. name:
  397. desc:<q> </q></><b>Effect:</b></>Collector CandyPS x2
  398. cost:((pow(5,1))*(pow(10,4))) candy
  399. req:50 Collector
  400. icon:
  401. *U7
  402. name:
  403. desc:<q> </q></><b>Effect:</b></>Collector CandyPS x2
  404. cost:((pow(5,2))*(pow(10,4))) candy
  405. req:75 Collector
  406. icon:
  407. *U8
  408. name:
  409. desc:<q> </q></><b>Effect:</b></>Collector CandyPS x2
  410. cost:((pow(5,3))*(pow(10,4))) candy
  411. req:100 Collector
  412. icon:
  413. //Coop upgrades
  414. *TEMPLATE
  415. on earn:yield 1 upgradecount
  416. on lose:lose 1 upgradecount
  417. on click:anim glow
  418. passive:multiply yield of Coop by 2
  419. *U9
  420. name:
  421. desc:<q> </q></><b>Effect:</b></>Coop CandyPS x2
  422. cost:((pow(5,0))*(pow(10,5))) candy
  423. req:25 Coop
  424. icon:
  425. *U10
  426. name:
  427. desc:<q> </q></><b>Effect:</b></>Coop CandyPS x2
  428. cost:((pow(5,1))*(pow(10,5))) candy
  429. req:50 Coop
  430. icon:
  431. *U11
  432. name:
  433. desc:<q> </q></><b>Effect:</b></>Coop CandyPS x2
  434. cost:((pow(5,2))*(pow(10,5))) candy
  435. req:75 Coop
  436. icon:
  437. *U12
  438. name:
  439. desc:<q> </q></><b>Effect:</b></>Coop CandyPS x2
  440. cost:((pow(5,3))*(pow(10,5))) candy
  441. req:100 Coop
  442. icon:
  443. //Farm upgrades
  444. *TEMPLATE
  445. on earn:yield 1 upgradecount
  446. on lose:lose 1 upgradecount
  447. on click:anim glow
  448. passive:multiply yield of Farm by 2
  449. *U13
  450. name:
  451. desc:<q> </q></><b>Effect:</b></>Farm CandyPS x2
  452. cost:((pow(5,0))*(pow(10,6))) candy
  453. req:25 Farm
  454. icon:
  455. *U14
  456. name:
  457. desc:<q> </q></><b>Effect:</b></>Farm CandyPS x2
  458. cost:((pow(5,1))*(pow(10,6))) candy
  459. req:50 Farm
  460. icon:
  461. *U15
  462. name:
  463. desc:<q> </q></><b>Effect:</b></>Farm CandyPS x2
  464. cost:((pow(5,2))*(pow(10,6))) candy
  465. req:75 Farm
  466. icon:
  467. *U16
  468. name:
  469. desc:<q> </q></><b>Effect:</b></>Farm CandyPS x2
  470. cost:((pow(5,3))*(pow(10,6))) candy
  471. req:100 Farm
  472. icon:
  473. //Factory upgrades
  474. *TEMPLATE
  475. on earn:yield 1 upgradecount
  476. on lose:lose 1 upgradecount
  477. on click:anim glow
  478. passive:multiply yield of Baker by 2
  479. *U17
  480. name:
  481. desc:<q> </q></><b>Effect:</b></>Factory CandyPS x2
  482. cost:((pow(5,0))*(pow(10,7))) candy
  483. req:25 Factory
  484. icon:
  485. *U18
  486. name:
  487. desc:<q> </q></><b>Effect:</b></>Factory CandyPS x2
  488. cost:((pow(5,1))*(pow(10,7))) candy
  489. req:50 Factory
  490. icon:
  491. *U19
  492. name:
  493. desc:<q> </q></><b>Effect:</b></>Factory CandyPS x2
  494. cost:((pow(5,2))*(pow(10,7))) candy
  495. req:75 Factory
  496. icon:
  497. *U20
  498. name:
  499. desc:<q> </q></><b>Effect:</b></>Factory CandyPS x2
  500. cost:((pow(5,3))*(pow(10,7))) candy
  501. req:100 Factory
  502. icon:
  503. //Restaurant upgrades
  504. *TEMPLATE
  505. on earn:yield 1 upgradecount
  506. on lose:lose 1 upgradecount
  507. on click:anim glow
  508. passive:multiply yield of Restaurant by 2
  509. *U21
  510. name:
  511. desc:<q> </q></><b>Effect:</b></>Restaurant CandyPS x2
  512. cost:((pow(5,0))*(pow(10,8))) candy
  513. req:25 Restaurant
  514. icon:
  515. *U22
  516. name:
  517. desc:<q> </q></><b>Effect:</b></>Restaurant CandyPS x2
  518. cost:((pow(5,1))*(pow(10,8))) candy
  519. req:50 Restaurant
  520. icon:
  521. *U23
  522. name:
  523. desc:<q> </q></><b>Effect:</b></>Restaurant CandyPS x2
  524. cost:((pow(5,2))*(pow(10,8))) candy
  525. req:75 Restaurant
  526. icon:
  527. *U24
  528. name:
  529. desc:<q> </q></><b>Effect:</b></>Restaurant CandyPS x2
  530. cost:((pow(5,3))*(pow(10,8))) candy
  531. req:100 Restaurant
  532. icon:
  533. //Store upgrades
  534. *TEMPLATE
  535. on earn:yield 1 upgradecount
  536. on lose:lose 1 upgradecount
  537. on click:anim glow
  538. passive:multiply yield of Store by 2
  539. *U25
  540. name:
  541. desc:<q> </q></><b>Effect:</b></>Store CandyPS x2
  542. cost:((pow(5,0))*(pow(10,9))) candy
  543. req:25 Store
  544. icon:
  545. *U26
  546. name:
  547. desc:<q> </q></><b>Effect:</b></>Store CandyPS x2
  548. cost:((pow(5,1))*(pow(10,9))) candy
  549. req:50 Store
  550. icon:
  551. *U27
  552. name:
  553. desc:<q> </q></><b>Effect:</b></>Store CandyPS x2
  554. cost:((pow(5,2))*(pow(10,9))) candy
  555. req:75 Store
  556. icon:
  557. *U28
  558. name:
  559. desc:<q> </q></><b>Effect:</b></>Store CandyPS x2
  560. cost:((pow(5,3))*(pow(10,9))) candy
  561. req:100 Store
  562. icon:
  563. //Town upgrades
  564. *TEMPLATE
  565. on earn:yield 1 upgradecount
  566. on lose:lose 1 upgradecount
  567. on click:anim glow
  568. passive:multiply yield of Town by 2
  569. *U29
  570. name:
  571. desc:<q> </q></><b>Effect:</b></>Town CandyPS x2
  572. cost:((pow(5,0))*(pow(10,10))) candy
  573. req:25 Town
  574. icon:
  575. *U30
  576. name:
  577. desc:<q> </q></><b>Effect:</b></>Town CandyPS x2
  578. cost:((pow(5,1))*(pow(10,10))) candy
  579. req:50 Town
  580. icon:
  581. *U31
  582. name:
  583. desc:<q> </q></><b>Effect:</b></>Town CandyPS x2
  584. cost:((pow(5,2))*(pow(10,10))) candy
  585. req:75 Town
  586. icon:
  587. *U32
  588. name:
  589. desc:<q> </q></><b>Effect:</b></>Town CandyPS x2
  590. cost:((pow(5,3))*(pow(10,10))) candy
  591. req:100 Town
  592. icon:
  593. //City upgrades
  594. *TEMPLATE
  595. on earn:yield 1 upgradecount
  596. on lose:lose 1 upgradecount
  597. on click:anim glow
  598. passive:multiply yield of City by 2
  599. *U33
  600. name:
  601. desc:<q> </q></><b>Effect:</b></>City CandyPS x2
  602. cost:((pow(5,0))*(pow(10,11))) candy
  603. req:25 City
  604. icon:
  605. *U34
  606. name:
  607. desc:<q> </q></><b>Effect:</b></>City CandyPS x2
  608. cost:((pow(5,1))*(pow(10,11))) candy
  609. req:50 City
  610. icon:
  611. *U35
  612. name:
  613. desc:<q> </q></><b>Effect:</b></>City CandyPS x2
  614. cost:((pow(5,2))*(pow(10,11))) candy
  615. req:2 City
  616. icon:
  617. *U36
  618. name:
  619. desc:<q> </q></><b>Effect:</b></>City CandyPS x2
  620. cost:((pow(5,3))*(pow(10,11))) candy
  621. req:100 City
  622. icon:
  623. //Continent upgrades
  624. *TEMPLATE
  625. on earn:yield 1 upgradecount
  626. on lose:lose 1 upgradecount
  627. on click:anim glow
  628. passive:multiply yield of Continent by 2
  629. *U37
  630. name:
  631. desc:<q> </q></><b>Effect:</b></>Continent CandyPS x2
  632. cost:((pow(5,0))*(pow(10,12))) candy
  633. req:25 Continent
  634. icon:
  635. *U38
  636. name:
  637. desc:<q> </q></><b>Effect:</b></>Continent CandyPS x2
  638. cost:((pow(5,1))*(pow(10,12))) candy
  639. req:50 Continent
  640. icon:
  641. *U39
  642. name:
  643. desc:<q> </q></><b>Effect:</b></>Continent CandyPS x2
  644. cost:((pow(5,2))*(pow(10,12))) candy
  645. req:75 Continent
  646. icon:
  647. *U40
  648. name:
  649. desc:<q> </q></><b>Effect:</b></>Continent CandyPS x2
  650. cost:((pow(5,3))*(pow(10,12))) candy
  651. req:100 Continent
  652. icon:
  653. //State upgrades
  654. *TEMPLATE
  655. on earn:yield 1 upgradecount
  656. on lose:lose 1 upgradecount
  657. on click:anim glow
  658. passive:multiply yield of State by 2
  659. *U41
  660. name:
  661. desc:<q> </q></><b>Effect:</b></>State CandyPS x2
  662. cost:1 candy
  663. req:2 State
  664. icon:
  665. *U42
  666. name:
  667. desc:<q> </q></><b>Effect:</b></>State CandyPS x2
  668. cost:1 candy
  669. req:2 State
  670. icon:
  671. *U43
  672. name:
  673. desc:<q> </q></><b>Effect:</b></>State CandyPS x2
  674. cost:1 candy
  675. req:2 State
  676. icon:
  677. *U44
  678. name:
  679. desc:<q> </q></><b>Effect:</b></>State CandyPS x2
  680. cost:1 candy
  681. req:2 State
  682. icon:
  683. //Country upgrades
  684. *TEMPLATE
  685. on earn:yield 1 upgradecount
  686. on lose:lose 1 upgradecount
  687. on click:anim glow
  688. passive:multiply yield of Country by 2
  689. *U45
  690. name:
  691. desc:<q> </q></><b>Effect:</b></>Country CandyPS x2
  692. cost:1 candy
  693. req:2 Country
  694. icon:
  695. *U46
  696. name:
  697. desc:<q> </q></><b>Effect:</b></>Country CandyPS x2
  698. cost:1 candy
  699. req:2 Country
  700. icon:
  701. *U47
  702. name:
  703. desc:<q> </q></><b>Effect:</b></>Country CandyPS x2
  704. cost:1 candy
  705. req:2 Country
  706. icon:
  707. *U48
  708. name:
  709. desc:<q> </q></><b>Effect:</b></>Country CandyPS x2
  710. cost:1 candy
  711. req:2 Country
  712. Icon:
  713. //Clicking Upgrades
  714. *TEMPLATE
  715. on earn:yield 1 upgradecount
  716. on lose:lose 1 upgradecount
  717. on click:anim glow
  718. passive:multiply yield of SugarPool by 2
  719. *U49
  720. name:Sour Pool
  721. desc:<q> </q></><b>Effect:</b></>CandyPC x2
  722. cost:1000 candy
  723. req:3 achievementcount
  724. icon:
  725. *U50
  726. name:Chocolate Pool
  727. desc:<q> </q></><b>Effect:</b></>CandyPC x2
  728. cost:20000 candy
  729. req:6 achievementcount
  730. icon:
  731. *U51
  732. name:Dough Pool
  733. desc:<q> </q></><b>Effect:</b></>CandyPC x2
  734. cost:400000 candy
  735. req:9 achievementcount
  736. icon:
  737. *U52
  738. name:Extra Pools
  739. desc:<q> </q></><b>Effect:</b></>CandyPC x2
  740. cost:8000000 candy
  741. req:12 achievementcount
  742. icon:
  743. *U53
  744. name:Deep End
  745. desc:<q>Add a <b>deep</b> end to the sugar pool!</q></><b>Effect:</b></>CandyPC x2
  746. cost:160000000 candy
  747. req:15 achievementcount
  748. icon:
  749. *U54
  750. name:Molten Candy Pool
  751. desc:<q>The seller wanted to call it a “spa”!</q></><b>Effect:</b></>CandyPC x2
  752. cost:3200000000 candy
  753. req:3 achievementcount
  754. icon:
  755. Achievements
  756. *TEMPLATE
  757. on click:anim glow
  758. on earn:yield 1 achievementcount
  759. *CandyA1
  760. name:Candy. Mmmm…. Yum.
  761. desc:Have <b>10</b> candy.
  762. req:10 candy
  763. icon:
  764. *CandyA2
  765. name:Tap tap tappidy tap
  766. desc:Have <b>100</b> candy.
  767. req:100 candy
  768. icon:
  769. *CandyA3
  770. name:TAP TAP TAPPIDY TAP
  771. desc:Have <b>1000</b> candy.
  772. req:1000 candy
  773. icon:
  774. *CandyA4
  775. name:Baby you sweeten my world
  776. desc:Have <b>10000</b> candy.
  777. req:10000 candy
  778. icon:
  779. *CandyA5
  780. name:Candy gone viral
  781. desc:Have <b>100000</b> candy.
  782. req:100000 candy
  783. icon:
  784. *CandyA6
  785. name:Into the millions!
  786. desc:Have <b>1000000</b> candy.
  787. req:10000000 candy
  788. icon:
  789.  
  790. *clickA1
  791. name:That's easy
  792. desc:Click the Sugar Pool <b>10</b> times.
  793. req:10 (SugarPool:clicks)
  794. icon:
  795. *clickA2
  796. name:That is hundreds
  797. desc:Click the Sugar Pool <b>100</b> times.
  798. req:100 (SugarPool:clicks)
  799. icon:
  800. *clickA3
  801. name:Into the thousands
  802. desc:Click the Sugar Pool <b>1000</b> times.
  803. req:1000 (SugarPool:clicks)
  804. icon:
  805. *clickA4
  806. name:Baby you must love 'er
  807. desc:Click the Sugar Pool <b>2000</b> times.
  808. req:3000 (SugarPool:clicks)
  809. icon:
  810. *clickA5
  811. name:Baby you must love 'er
  812. desc:Click the Sugar Pool <b>2000</b> times.
  813. req:3000 (SugarPool:clicks)
  814. icon:
  815. *CandyPSA1
  816. name:10's
  817. desc:Produce <b>10</b> candy per second.
  818. req:10 (candy:ps)
  819. icon:
  820. *CandyPSA2
  821. name:100's
  822. desc:Produce <b>100</b> candy per second.
  823. req:100 (candy:ps)
  824. icon:
  825. *CandyPSA3
  826. name:Now the thousands
  827. desc:Produce <b>1,000</b> candy per second.
  828. req:1000 (candy:ps)
  829. icon:
  830. *CandyPSA4
  831. name:Now the ten thousands
  832. desc:Produce <b>10,000</b> candy per second.
  833. req:10000 (candy:ps)
  834. icon:
  835. *CandyPSA5
  836. name:100000's
  837. desc:Produce <b>100,000</b> candy per second.
  838. req:100000 (candy:ps)
  839. icon:
  840. *CandyPSA6
  841. name:Baby, we found the millions right where we are, baby
  842. desc:Produce <b>1,000,000</b> candy per second.
  843. req:1000000 (candy:ps)
  844. icon:
  845. *ArchitectA1
  846. name:Builder
  847. desc:Have <b>111</b> buildings.
  848. req:111 buildingcount
  849. icon:
  850. *ArchitectA2
  851. name:Architect
  852. desc:Have <b>222</b> buildings.
  853. req:222 buildingcount
  854. icon:
  855. *ArchitectA3
  856. name:Sugar Lanes
  857. desc:Have <b>333</b> buildings.
  858. req:333 buildingcount
  859. icon:
  860. *ArchitectA4
  861. name:Sugar Rush
  862. desc:Have <b>444</b> buildings. Now you have unlocked <q>Sugar</q>
  863. req:444 buildingcount
  864. icon:
  865. *chanceA
  866. name:Just Lucky
  867. desc:<q>Or just old...</q></>You start with a 1/500,000 chance of getting this, and that increases by 1/1,000,000 every second.
  868. req:1 chanceAearn
  869. *playtimeA1
  870. name:New Player
  871. desc:Play the game for <b>1 hour</b>.
  872. req:3600 playtimetick
  873. *playtimeA2
  874. name:Normal Player
  875. desc:Play the game for <b>5 hours</b>.
  876. req:18000 playtimetick
  877. *playtimeA3
  878. name:Invested Player
  879. desc:Play the game for <b>1 day</b>!
  880. req: playtimetick
  881. *playtimeA4
  882. name:They call it addiction.
  883. desc:Play the game for <b>1 week</b>!
  884. req:86400 playtimetick
  885. *playtimeA5
  886. name:Truly Addicted
  887. desc:Play the game for <b>4 weeks</b>!!
  888. req:playtimetick>=(86400*28)
  889. *playtimeA6
  890. name:Are you OK?
  891. desc:<q>Seriously,</q></><q>that is A LOT of time just playing this game!</q></>Play the game for <b>1 year</b>!!!
  892. req:playtimetick>=(86400*365.24)
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