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- Light Elf(life)
- +4 Wisdom, -2 con
- 1/day Cure light wounds 1d8+1 per level
- +1 to hit, +1 to damage in the light
- Lethargic if not exposed to sunlight for more than 24 hours(-1 to hit, -1 to damage)
- Elven Immunities: Light Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
- Keen Senses: Light Elves receive a +2 racial bonus on Perception checks.
- Light Elf(life) treats knoweledge(nature) as a class skill.
- Speed 35/day, 30 night/dark, 20 when lethargic.
- Treats scythe, sickle, and kama as a class weapon. Also anything with the word "elf" in it
- Forced Diety - lyfaed - Nature spirit of life, growth and fertility.
- Light Elf(death)
- +2 Wisdom, +2 strength, -2 con
- 1/day Diagnose Disease, or Remove Sickness
- +1 to hit, +1 to damage for each disease they have
- Light Elfs follow a more normal life and do not benefit from light bonuses, nor do they suffer from lethargy
- Elven Immunities: Light Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
- Keen Senses: Light Elves receive a +2 racial bonus on Perception checks.
- Strong Immune response: Diseases inhabit your weak elf bitch body readily, but you have a +2 to resist any harmful effects from them.
- Light Elf(death) treats knoweledge(nature) as a class skill.
- Speed 30
- Treats handaxe, machete, scythe, sickle, and kama as a class weapon. Also anything with the word "elf" in it
- Forced Diety - deafyl - nature spirit of death, disease and imperfection.
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