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Rabbidking

11/11/2019 Changelog

Nov 11th, 2019
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  1. Today's changes:
  2. ====================
  3. Author: MillsMacGregor
  4. Date: 11/11/2019, 05:25:59 PM
  5. Revision #802
  6. finding animbp have difficulties
  7.  
  8. Author: lawrencej
  9. Date: 11/11/2019, 04:46:36 PM
  10. Revision #801
  11. Bruno Commit
  12.  
  13.  
  14. Author: aweary
  15. Date: 11/11/2019, 04:42:00 PM
  16. Revision #800
  17. Added a boolean that states whether or not Crystal has at least one orb on her person
  18.  
  19. Author: lawrencej
  20. Date: 11/11/2019, 04:21:06 PM
  21. Revision #799
  22. Committed fixes
  23.  
  24. Author: aweary
  25. Date: 11/11/2019, 04:17:20 PM
  26. Revision #798
  27. Added a boolean to see if Crystal has an orb on her (ANY ORB)
  28.  
  29. Author: aweary
  30. Date: 11/11/2019, 03:39:11 PM
  31. Revision #797
  32. Connected the orb enum and tag systems together (Enums change when the orb actors do)
  33.  
  34. Author: EmmOriold
  35. Date: 11/11/2019, 03:36:20 PM
  36. Revision #796
  37. Red Orb Room functional now, Yaaay
  38.  
  39. Author: aweary
  40. Date: 11/11/2019, 03:23:22 PM
  41. Revision #795
  42. The orb is now attached to Crystal's hand. Huzzah!
  43.  
  44. Author: MillsMacGregor
  45. Date: 11/11/2019, 02:56:14 PM
  46. Revision #794
  47. Updating CH_Crystal_B_AnimBlueprint.uasset with IsDead variable
  48.  
  49. Author: aweary
  50. Date: 11/11/2019, 02:38:53 PM
  51. Revision #793
  52. Committed YellowOrbRevealShaderDriver.cpp to fix current working orb isActive
  53.  
  54. Author: JoeM
  55. Date: 11/11/2019, 02:33:01 PM
  56. Revision #792
  57. Red & Yellow Shadow Hints hooked up 0 still waiting on statue blueprint
  58.  
  59. Author: brunoara12
  60. Date: 11/11/2019, 02:04:58 PM
  61. Revision #791
  62. merged char_art_branch -> trunk
  63.  
  64. Author: brunoara12
  65. Date: 11/11/2019, 02:02:31 PM
  66. Revision #790
  67. Merged from systems -> trunk
  68.  
  69. Author: lawrencej
  70. Date: 11/11/2019, 01:38:37 PM
  71. Revision #788
  72. Changed Interact to Hell because Hell is the only way.
  73.  
  74. ~Committed by Austin Weary
  75.  
  76. Author: EmmOriold
  77. Date: 11/11/2019, 01:25:14 PM
  78. Revision #787
  79. Yellow Room Fixed
  80.  
  81. Author: aweary
  82. Date: 11/11/2019, 01:10:33 PM
  83. Revision #784
  84. Fixes to the Checkpoint system where if the player dies, they will now retain the orbs that they've picked up. Also changed the input system for the player in that now Yellow is 1, Red is 2, and Blue is 3.
  85.  
  86. Author: aweary
  87. Date: 11/11/2019, 12:05:12 PM
  88. Revision #781
  89. Changed Door Frame for the ElectricDoor to Complex Collision.
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