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- texture RTexture;
- sampler RTextureSampler = sampler_state {
- texture = <RTexture>;
- AddressU = Wrap;
- AddressV = Wrap;
- MinFilter = Anisotropic;
- MagFilter = Anisotropic;
- };
- texture GTexture;
- sampler GTextureSampler = sampler_state {
- texture = <GTexture>;
- AddressU = Wrap;
- AddressV = Wrap;
- MinFilter = Anisotropic;
- MagFilter = Anisotropic;
- };
- texture BTexture;
- sampler BTextureSampler = sampler_state {
- texture = <BTexture>;
- AddressU = Wrap;
- AddressV = Wrap;
- MinFilter = Anisotropic;
- MagFilter = Anisotropic;
- };
- texture BaseTexture;
- sampler BaseTextureSampler = sampler_state {
- texture = <BaseTexture>;
- AddressU = Wrap;
- AddressV = Wrap;
- MinFilter = Linear;
- MagFilter = Linear;
- };
- texture WeightMap;
- sampler WeightMapSampler = sampler_state {
- texture = <WeightMap>;
- AddressU = Clamp;
- AddressV = Clamp;
- MinFilter = Linear;
- MagFilter = Linear;
- };
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