Nimby_

Phalanx

Nov 20th, 2016
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  1. Name: Phalanx Surval
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  3. Appearance: She has a rather small, petite frame. She stands at around 5'2 and has black hair along with a round face. She's missing her left eye, and her right eye is steel blue. Phalanx has various scars all over her body, most noticeably an x shaped scar on her neck.
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  5. Personality: Quiet at first but once you get to know her she's sarcastic, and rather rash. She is very cautious though despite her sometimes stupid decisions.
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  7. Profession: Soldier, assassin, spy, archer, and doctor.
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  9. Background: Phalanx comes from a futuristic family of Doctors. She was essentially taught medicine her whole life before she ran away from home and joined the Blue Arc! The Blue Arc was a world famous band of mercenaries that had recently popped up. This mother fuckers climbed into pods that were then shot into the Earth's Orbit, before dropping down right onto their enemies heads. Most of the time, just from the sheer "HOLY SHIT" of these insane people being stupid enough to let themselves get shot into the sky, was enough to intimidate a foe to back down. Unfortunately, every now and then some people are ballsy enough to fight these guys, but luckily they're highly trained experts in fall forms of combat along with some pretty nice armor. Phalanx herself was mostly a stealth expert, as soon as their pods opened up she often would slink around back on her own to flank the opponents and cut off their escape, killing a few while she was at it. Unfortunately, this often led to her actually getting wounded due to separating herself from her buddies, but she lived.
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  11. Equipment:
  12. Photo Vest
  13. Wrench
  14. 3 Steak knives
  15. 4 Bottles of wine
  16. 2 Bottles of vodka
  17. 1 Bottle of whiskey
  18. 6 Lighters
  19. Sinchbag
  20. 3 Medkits
  21. 9 Energy shots (5)
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  25. ABILITY SCORES: THIS RP HAS THEM. 0 Is average because I'm blatantly ripping off Kane's system! 5 is expert tier; starting past 5, it will cost 2 stat points to level it up by 1.
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  28. Stat trees are divied up in body and mind. You have 4 points to spend in each tree.
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  31. BODY
  32. Strength: Your ability to lift things and hit harder.
  33. Fortitude: 1 Your ability to fight disease and withstand damage. Note that this does not govern pain tolerance.
  34. Agility: 3 Governs ability to maneuver the body. Also helps stealth.
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  37. MIND
  38. Instincts: 1 An inner 'voice'. Basically the DM Gets to tell you what's right and what's wrong.
  39. Willpower: 1 Your will to strive on; includes resisting sanity debuffs and pain tolerance.
  40. Perception: 3 Your ability to spot out-of-place things, notice things before others. Control over the 5 senses. Important for ranged fighters.
  41. Insight: 20
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  45. FILL THIS OUT LATER:
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  47. Weapon Proficiency:
  48. Swords I
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  50. Spells:
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  52. Talents:
  53. Medical: You are particularly skilled at caring for injuries and tending to wounds. You gain a bonus towards treating injuries of all kinds, and may attempt to stabilize the more serious wounds. (+3 Bonus to all medical checks)
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  55. Quirks:
  56. PTSD: You suffer from post-traumatic stress disorder! Something in the past has somehow scarred you so well that anything that would pertain to that past can potentially send you through fits. These fits can range widely from full on visual hallucinations to great stress, raising your insight either way. (+3 points)
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  58. Parkour: You're capable of moving across obstacles and terrain with relative ease, allowing you to move at full speed over objects such as cars, railing, or raised structures. (-2 points)
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  60. Alcoholic: You need your booze! You must drink at least one serving of an alcoholic beverage a day, otherwise, you take a -2 hit to your insight. (+1)
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  62. Albino: You're albino. You lack any skin pigment and as a result sunburn very easily. The rays also tend to bug your eyes enough to warrant sunglasses. (+1 Point)
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  64. Psychopath: You don't really experience trauma or guilt like most people do. Quite simply, you just don't care. You only gain 1/2 insight from all sources, and sometimes, gain none at all. (Including, but not limited to situations such as killing or harming something, excess blood, seeing certain creatures.) (-3 points)
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