Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- OPTIONS=!bones
- OPTIONS=!mail
- #OPTIONS=blind
- #OPTIONS=nudist
- #OPTIONS=pettype:none
- #curses things
- OPTIONS=windowtype:curses
- OPTIONS=windowborders:3
- OPTIONS=perm_invent
- OPTIONS=IBMgraphics,color,number_pad:1,suppress_alert:3.4.3,!cmdassist
- OPTIONS=showexp,time
- OPTIONS=hilite_pet,hilite_pile
- OPTIONS=lit_corridor,dark_room,use_darkgray
- OPTIONS=msg_window:reversed,msghistory:60
- OPTIONS=menu_objsyms,!implicit_uncursed
- OPTIONS=disclose:+i +a +v +g +c +o
- SYMBOLS=S_ghost:á
- OPTIONS=fruit:blueberry muffin,boulder:0
- OPTIONS=roguesymset:RogueIBM
- OPTIONS=catname:Oedipa,dogname:Meatball,horsename:Snake
- OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove
- OPTIONS=!pickup_thrown,autopickup,pickup_types:$%?!"=/*
- OPTIONS=!autodig,autoquiver,!autoopen
- OPTIONS=pickup_burden:U
- OPTIONS=!sparkle
- OPTIONS=statushilites:10
- OPTIONS=hitpointbar
- # Hunger
- #OPTIONS=HILITE_STATUS: hunger/Satiated/yellow/Hungry/brown
- OPTIONS=HILITE_STATUS: hunger/Hungry/brown/Weak/red/Fainting/orange&blink
- # Burden
- OPTIONS=HILITE_STATUS: carrying-capacity/Burdened/brown/Stressed/red/Strained/orange/Overtaxed/bright-red/Overloaded/gray&inverse
- #OPTIONS=HILITE_STATUS: carrying-capacity/Strained/orange/
- #OPTIONS=HILITE_STATUS: carrying-capacity/Overtaxed/bright-red/Overloaded/gray&inverse
- # Conditions: Major Troubles
- OPTIONS=HILITE_STATUS: condition/stone/red&inverse/termill/red&inverse
- OPTIONS=HILITE_STATUS: condition/strngl/red&inverse
- OPTIONS=HILITE_STATUS: condition/foodpois/red&inverse/slime/red&inverse
- # Conditions: Minor Troubles
- OPTIONS=HILITE_STATUS: condition/blind/yellow/deaf/yellow
- OPTIONS=HILITE_STATUS: condition/stun/yellow
- OPTIONS=HILITE_STATUS: condition/conf/yellow/hallu/bright-magenta
- #OPTIONS=HILITE_STATUS: condition/blind/white&underline/deaf/brown
- #OPTIONS=HILITE_STATUS: condition/stun/yellow
- #OPTIONS=HILITE_STATUS: condition/conf/orange/hallu/bright-magenta
- # Conditions: Movement
- #OPTIONS=HILITE_STATUS: condition/movement/bright-cyan
- # HP / PW
- OPTIONS=HILITE_STATUS: hitpoints/<=100%/bright-green/<=99%/green
- OPTIONS=HILITE_STATUS: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/bright-red&inverse
- ##OPTIONS=HILITE_STATUS: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/red
- ##OPTIONS=HILITE_STATUS: hitpoints/<=10%/bright-red/<5/bright-red&inverse
- OPTIONS=HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan
- OPTIONS=HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta
- ##OPTIONS=HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta/<4/inverse
- OPTIONS=HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange
- OPTIONS=HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue
- ### Statistics / Characteristics
- # Stats Changed
- #OPTIONS=hilite_status:characteristics/down/inverse/up/underline
- ## StatType-based Rainbow Attributes, w/ Up / Down
- #OPTIONS=HILITE_STATUS: strength/down/red/up/bright-red
- #OPTIONS=HILITE_STATUS: strength/>18/red/>68/bright-red
- #OPTIONS=HILITE_STATUS: dexterity/down/brown/up/yellow
- #OPTIONS=HILITE_STATUS: dexterity/>18/brown/>20/yellow
- #OPTIONS=HILITE_STATUS: constitution/down/green/up/bright-green
- #OPTIONS=HILITE_STATUS: constitution/>16/green/>20/bright-green
- #OPTIONS=HILITE_STATUS: intelligence/down/cyan/up/bright-cyan
- #OPTIONS=HILITE_STATUS: intelligence/>16/cyan/>19/bright-cyan
- #OPTIONS=HILITE_STATUS: wisdom/down/blue/up/bright-blue
- #OPTIONS=HILITE_STATUS: wisdom/>16/blue/>20/bright-blue
- #OPTIONS=HILITE_STATUS: charisma/down/magenta/up/lightmagenta
- #OPTIONS=HILITE_STATUS: charisma/>16/magenta/>18/lightmagenta
- # Misc
- #OPTIONS=HILITE_STATUS: armor-class/<10/bright-blue
- #OPTIONS=HILITE_STATUS: armor-class/up/blue&underline/down/cyan&underline
- #OPTIONS=HILITE_STATUS: gold/>0/brown/up/yellow&underline/down/brown&inverse
- #OPTIONS=HILITE_STATUS: alignment/always/white/changed/white&inverse
- #OPTIONS=HILITE_STATUS: experience-level/always/white/changed/white&underline
- #OPTIONS=HILITE_STATUS: title/always/white
- #OPTIONS=HILITE_STATUS: dungeon-level/changed/white
- #OPTIONS=statushilites
- #OPTIONS=hilite_status: hitpoints/33%/red/normal
- #OPTIONS=hilite_status: power/33%/red/normal
- #OPTIONS=hilite_status: carrying-capacity/0/normal/yellow
- #OPTIONS=hilite_status: hunger/downup/normal/red
- #OPTIONS=hilite_status: strength/downup/red/white
- #OPTIONS=hilite_status: dexterity/downup/red/white
- #OPTIONS=hilite_status: constitution/downup/red/white
- #OPTIONS=hilite_status: intelligence/downup/red/white
- #OPTIONS=hilite_status: wisdom/downup/red/white
- #OPTIONS=hilite_status: charisma/downup/red/white
- #OPTIONS=hilite_status: condition/downup/white/red
- #OPTIONS=statuscolors
- #STATUSCOLOR=hp%50=yellow,hp%33=orange,hp%15=red&bold
- #STATUSCOLOR=pw%50=yellow,pw%33=orange,pw%15=red&bold
- #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold
- #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink
- #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold
- #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse
- #STATUSCOLOR=blind:yellow,hallu:yellow,conf:yellow,stun:yellow
- #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse,held:red&inverse
- OPTIONS=menucolors
- # Enhance
- MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white
- # Random items with known BUC status
- MENUCOLOR="blessed"=green
- MENUCOLOR="blessed clear potion"=lightcyan
- MENUCOLOR="blessed clear potions"=lightcyan
- MENUCOLOR="blessed potion called water"=lightcyan
- MENUCOLOR="blessed potions called water"=lightcyan
- MENUCOLOR="holy"=lightcyan
- MENUCOLOR="cursed"=red
- MENUCOLOR="cursed clear potion"=magenta
- MENUCOLOR="cursed clear potions"=magenta
- MENUCOLOR="cursed potion called water"=magenta
- MENUCOLOR="cursed potions called water"=magenta
- MENUCOLOR="unholy"=magenta
- MENUCOLOR="uncursed"=white
- #MENUCOLOR="\+0"=white
- #kludge for implicit_ucnursed option
- MENUCOLOR="implicit_uncursed"=gray
- # Tools and unused items with known enchantments and charges
- MENUCOLOR="\([0-9]:.*\)"=yellow
- MENUCOLOR="\([0-9]:0\)"=brown
- MENUCOLOR="\(-1:0\)"=brown&underline
- #MENUCOLOR="\+[1-9]"=yellow
- MENUCOLOR="-[1-9]"=magenta
- MENUCOLOR="worthless"=brown
- MENUCOLOR="named empty"=brown
- #markers
- MENUCOLOR="blessed .*marker"=lightgreen
- MENUCOLOR="blessed .*marker.*1:"=green
- MENUCOLOR=" cursed .*marker"=orange
- MENUCOLOR=" cursed .*marker.*1:"=red
- # Items in use.
- MENUCOLOR="\(weapon in .*\)"=white&underline
- MENUCOLOR="\(wielded.*\)"=white&underline
- MENUCOLOR="\(alternate weapon\)"=white&underline
- MENUCOLOR="\(in quiver\)"=white&underline
- MENUCOLOR="\(at the ready\)"=white&underline
- MENUCOLOR="\(being worn\)"=white&underline
- MENUCOLOR="\(embedded in your skin\)"=white&underline
- MENUCOLOR="\(on left .*\)"=white&underline
- MENUCOLOR="\(on right .*\)"=white&underline
- MENUCOLOR="\(in use\)"=white&underline
- MENUCOLOR="tethered"=white&underline
- # Blessed items in use
- MENUCOLOR="blessed .* \(weapon in .*\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(wielded.*\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(alternate weapon\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(in quiver\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(at the ready\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(being worn\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(embedded in your skin\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(on left .*\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(on right .*\)"=lightgreen&underline
- MENUCOLOR="blessed .* \(in use\)"=lightgreen&underline
- MENUCOLOR="blessed .* tethered"=lightgreen&underline
- # Cursed items in use
- MENUCOLOR=" cursed .* \(weapon in .*\)"=orange&underline
- MENUCOLOR=" cursed .* \(wielded.*\)"=orange&underline
- MENUCOLOR=" cursed .* \(alternate weapon\)"=orange&underline
- MENUCOLOR=" cursed .* \(in quiver\)"=orange&underline
- MENUCOLOR=" cursed .* \(at the ready\)"=orange&underline
- MENUCOLOR=" cursed .* \(being worn\)"=orange&underline
- MENUCOLOR=" cursed .* \(embedded in your skin\)"=orange&underline
- MENUCOLOR=" cursed .* \(on left .*\)"=orange&underline
- MENUCOLOR=" cursed .* \(on right .*\)"=orange&underline
- MENUCOLOR=" cursed .* \(in use\)"=orange&underline
- MENUCOLOR=" cursed .* tethered"=orange&underline
- # Mark potentially dangerous things (and a kludge for BoH looting prompts)
- MENUCOLOR=" holding"=lightmagenta
- MENUCOLOR="Put .* holding"=gray
- MENUCOLOR="Take .* holding"=gray
- MENUCOLOR="holding .* empty"=gray
- MENUCOLOR="Do what with your .* holding"=gray
- MENUCOLOR="Do what with the bag .* holding"=gray
- MENUCOLOR="Look inside the .* holding"=gray
- MENUCOLOR="stash one item into the .* holding"=gray
- MENUCOLOR="tricks"=lightmagenta
- MENUCOLOR="cancel"=lightmagenta
- MENUCOLOR="vanish"=lightmagenta
- # Spell failure rates
- MENUCOLOR=" 0% "=lightcyan
- MENUCOLOR=" [1-9]% "=lightgreen
- MENUCOLOR=" 1[0-9]% "=green
- MENUCOLOR=" 2[0-4]% "=green
- MENUCOLOR=" 2[5-9]% "=brown
- MENUCOLOR=" [34][0-9]% "=brown
- MENUCOLOR=" [56][0-9]% "=red
- MENUCOLOR=" 7[0-4]% "=red
- MENUCOLOR=" 7[5-9]% "=orange
- MENUCOLOR=" [89][0-9]% "=orange
- MENUCOLOR=" 100% "=orange&underline
- MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta
- #lamps
- MENUCOLOR="magic lamp"=blue&bold
- MENUCOLOR=" \(lit\)"=white&underline
- MENUCOLOR="magic lamp \(lit\)"=lightblue&underline
- MENUCOLOR="lamp called magic \(lit\)"=lightblue&underline
- #food
- MENUCOLOR="corpse"=brown
- #MENUCOLOR=" tin"=cyan ##Need exceptions for tin wand, tin opener, tin whistle
- MENUCOLOR="(meatball|meat ring|meat stick|egg|tripe ration|huge chunk of meat)"=brown
- # vegan
- MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightgreen
- MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightgreen
- MENUCOLOR=" oranges?( named.*)?$"=lightgreen
- MENUCOLOR=" pears?( named.*)?$"=lightgreen
- MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightgreen
- MENUCOLOR=" (slime mold|loadboulder)"=lightgreen
- MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightgreen
- MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightgreen
- MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightgreen
- # vegetarian
- MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green
- MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green
- #Items of interest
- MENUCOLOR="blessed unicorn horn"=blue&bold
- MENUCOLOR="blessed .* unicorn horn"=blue&bold
- MENUCOLOR="blessed stone called luck.*"=blue&bold
- MENUCOLOR="blessed luckstone"=blue&bold
- MENUCOLOR="lizard corpse"=blue&bold
- MENUCOLOR="wand .* wishing"=blue&bold
- MENUCOLOR="blessed scroll .* scare monster"=blue&bold
- MENUCOLOR="uncursed scroll .* scare monster"=blue
- MENUCOLOR=" cursed scroll .* scare monster"=orange
- #invocation items
- MENUCOLOR=" (Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook)"=magenta
- #money
- MENUCOLOR=" gold piece"=yellow
- ## Autopickup exceptions
- # empty wands
- AUTOPICKUP_EXCEPTION=">.*:0).*"
- AUTOPICKUP_EXCEPTION=">.* named empty"
- AUTOPICKUP_EXCEPTION=">scroll of scare monster"
- AUTOPICKUP_EXCEPTION=">scroll called scare monster"
- # Ammunition (double-hashed are included with more general description)
- #AUTOPICKUP_EXCEPTION="<.*arrow"
- ## AUTOPICKUP_EXCEPTION="<.*elven arrow"
- ## AUTOPICKUP_EXCEPTION="<.*orcish arrow"
- ## AUTOPICKUP_EXCEPTION="<.*silver arrow"
- ## AUTOPICKUP_EXCEPTION="<.*runed arrow"
- ## AUTOPICKUP_EXCEPTION="<.*crude arrow"
- #AUTOPICKUP_EXCEPTION="<.*ya"
- ## AUTOPICKUP_EXCEPTION="<.*bamboo arrow"
- #AUTOPICKUP_EXCEPTION="<.*crossbow bolt"
- #AUTOPICKUP_EXCEPTION="<.*dart"
- #AUTOPICKUP_EXCEPTION="<.*shuriken"
- #AUTOPICKUP_EXCEPTION="<.*throwing star"
- #AUTOPICKUP_EXCEPTION="<.*dagger"
- ## AUTOPICKUP_EXCEPTION="<.*elven dagger"
- ## AUTOPICKUP_EXCEPTION="<.*orcish dagger"
- ## AUTOPICKUP_EXCEPTION="<.*runed dagger"
- ## AUTOPICKUP_EXCEPTION="<.*crude dagger"
- ## AUTOPICKUP_EXCEPTION="<.*silver dagger"
- #AUTOPICKUP_EXCEPTION="<.*knife"
- #pick up items whose individual name ends with ammo or autopickup
- AUTOPICKUP_EXCEPTION="<.* named ammo"
- AUTOPICKUP_EXCEPTION="<.* named autopickup"
- #never pick up globs
- AUTOPICKUP_EXCEPTION=">.*glob.*"
- #corpses - lichen only
- AUTOPICKUP_EXCEPTION=">a corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">b corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">c corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">d corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">e corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">f corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">g corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">h corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">i corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">j corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">k corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">l corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">m corpse[^<]*$"
- AUTOPICKUP_EXCEPTION="<lichen corpse"
- AUTOPICKUP_EXCEPTION=">[^e]n corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">[^h]en corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">o corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">p corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">q corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">r corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">s corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">t corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">u corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">v corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">w corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">x corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">y corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">z corpse[^<]*$"
- AUTOPICKUP_EXCEPTION=">' corpse[^<]*$"
- #gems
- AUTOPICKUP_EXCEPTION="> stone[^<]*$"
- AUTOPICKUP_EXCEPTION="> gray stone[^<]*$"
- AUTOPICKUP_EXCEPTION="> loadstone[^<]*$"
- AUTOPICKUP_EXCEPTION="> rock[^<]*$"
- AUTOPICKUP_EXCEPTION="> flint[^<]*$"
- AUTOPICKUP_EXCEPTION="> glass[^<]*$"
- #AUTOPICKUP_EXCEPTION="< luckstone"
- #AUTOPICKUP_EXCEPTION="< stone called luck"
- #Messages
- MSGTYPE=stop "You descend the stairs."
- MSGTYPE=stop "You climb up the stairs."
- MSGTYPE=stop "The couatl swings itself around you!"
- MSGTYPE=stop "The electric eel swings itself around you!"
- MSGTYPE=stop "The giant eel swings itself around you!"
- MSGTYPE=stop "The kraken swings itself around you!"
- MSGTYPE=stop "The python grabs you!"
- MSGTYPE=stop "The .* (grabs|swings itself around) you!"
- MSGTYPE=stop "You don't feel very well."
- MSGTYPE=stop "You are turning a little green."
- MSGTYPE=stop "Your limbs are getting oozy."
- MSGTYPE=stop "Your skin begins to peel away."
- MSGTYPE=stop "You are turning into a green slime."
- MSGTYPE=stop "You are slowing down."
- MSGTYPE=stop "Your limbs are stiffening."
- MSGTYPE=stop "It constricts your throat!"
- MSGTYPE=stop "You find it hard to breathe."
- MSGTYPE=stop "You're gasping for air."
- MSGTYPE=stop "Your blood is having trouble reaching your brain."
- MSGTYPE=stop "You can no longer breathe."
- MSGTYPE=stop "You're turning blue."
- MSGTYPE=stop "Your consciousness is fading."
- MSGTYPE=stop "You feel deathly sick."
- MSGTYPE=stop "You feel much worse."
- MSGTYPE=stop "You feel even worse."
- MSGTYPE=stop "You feel (much|even) worse."
- MSGTYPE=stop "You are turning a little .*"
- MSGTYPE=stop "You feel feverish*"
- MSGTYPE=stop "You see here a cockatrice corpse."
- MSGTYPE=stop "You see here a chickatrice corpse."
- MSGTYPE=stop "You are beginning to feel weak."
- MSGTYPE=stop "You fail to cast the spell correctly."
- MSGTYPE=stop "Your wielded * rots away."
- MSGTYPE=stop "You find a*"
- MSGTYPE=stop "You feel more confident in your*skills."
- MSGTYPE=stop "You feel a strange vibration*"
- MSGTYPE=stop "You have a .* feeling for a moment, then it passes."
- MSGTYPE=stop "You sense a faint wave of psychic energy"
- MSGTYPE=stop "You are beginning to feel weak."
- MSGTYPE=stop "The scroll turns to dust as you pick it up."
- MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse."
- MSGTYPE=stop "You wrest .*"
- MSGTYPE=stop ".*Vorpal Blade.*"
- #Hide Messages
- MSGTYPE=hide "You swap places with your .*"
- MSGTYPE=hide "With great effort you move the boulder."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement