Advertisement
Guest User

Untitled

a guest
Aug 19th, 2019
1,120
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.61 KB | None | 0 0
  1. OPTIONS=!bones
  2. OPTIONS=!mail
  3. #OPTIONS=blind
  4. #OPTIONS=nudist
  5. #OPTIONS=pettype:none
  6.  
  7. #curses things
  8. OPTIONS=windowtype:curses
  9. OPTIONS=windowborders:3
  10. OPTIONS=perm_invent
  11.  
  12. OPTIONS=IBMgraphics,color,number_pad:1,suppress_alert:3.4.3,!cmdassist
  13. OPTIONS=showexp,time
  14. OPTIONS=hilite_pet,hilite_pile
  15. OPTIONS=lit_corridor,dark_room,use_darkgray
  16. OPTIONS=msg_window:reversed,msghistory:60
  17. OPTIONS=menu_objsyms,!implicit_uncursed
  18. OPTIONS=disclose:+i +a +v +g +c +o
  19.  
  20.  
  21. SYMBOLS=S_ghost:á
  22. OPTIONS=fruit:blueberry muffin,boulder:0
  23. OPTIONS=roguesymset:RogueIBM
  24. OPTIONS=catname:Oedipa,dogname:Meatball,horsename:Snake
  25.  
  26. OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove
  27. OPTIONS=!pickup_thrown,autopickup,pickup_types:$%?!"=/*
  28. OPTIONS=!autodig,autoquiver,!autoopen
  29.  
  30. OPTIONS=pickup_burden:U
  31. OPTIONS=!sparkle
  32.  
  33. OPTIONS=statushilites:10
  34. OPTIONS=hitpointbar
  35.  
  36. # Hunger
  37. #OPTIONS=HILITE_STATUS: hunger/Satiated/yellow/Hungry/brown
  38. OPTIONS=HILITE_STATUS: hunger/Hungry/brown/Weak/red/Fainting/orange&blink
  39.  
  40. # Burden
  41. OPTIONS=HILITE_STATUS: carrying-capacity/Burdened/brown/Stressed/red/Strained/orange/Overtaxed/bright-red/Overloaded/gray&inverse
  42. #OPTIONS=HILITE_STATUS: carrying-capacity/Strained/orange/
  43. #OPTIONS=HILITE_STATUS: carrying-capacity/Overtaxed/bright-red/Overloaded/gray&inverse
  44.  
  45. # Conditions: Major Troubles
  46. OPTIONS=HILITE_STATUS: condition/stone/red&inverse/termill/red&inverse
  47. OPTIONS=HILITE_STATUS: condition/strngl/red&inverse
  48. OPTIONS=HILITE_STATUS: condition/foodpois/red&inverse/slime/red&inverse
  49.  
  50. # Conditions: Minor Troubles
  51. OPTIONS=HILITE_STATUS: condition/blind/yellow/deaf/yellow
  52. OPTIONS=HILITE_STATUS: condition/stun/yellow
  53. OPTIONS=HILITE_STATUS: condition/conf/yellow/hallu/bright-magenta
  54. #OPTIONS=HILITE_STATUS: condition/blind/white&underline/deaf/brown
  55. #OPTIONS=HILITE_STATUS: condition/stun/yellow
  56. #OPTIONS=HILITE_STATUS: condition/conf/orange/hallu/bright-magenta
  57.  
  58. # Conditions: Movement
  59. #OPTIONS=HILITE_STATUS: condition/movement/bright-cyan
  60.  
  61. # HP / PW
  62. OPTIONS=HILITE_STATUS: hitpoints/<=100%/bright-green/<=99%/green
  63. OPTIONS=HILITE_STATUS: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/bright-red&inverse
  64. ##OPTIONS=HILITE_STATUS: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/red
  65. ##OPTIONS=HILITE_STATUS: hitpoints/<=10%/bright-red/<5/bright-red&inverse
  66. OPTIONS=HILITE_STATUS: power/<=100%/bright-cyan/<=80%/cyan
  67. OPTIONS=HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta
  68. ##OPTIONS=HILITE_STATUS: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta/<4/inverse
  69. OPTIONS=HILITE_STATUS: hitpoints-max/always/green/up/bright-green/down/orange
  70. OPTIONS=HILITE_STATUS: power-max/always/cyan/up/bright-cyan/down/bright-blue
  71.  
  72. ### Statistics / Characteristics
  73. # Stats Changed
  74. #OPTIONS=hilite_status:characteristics/down/inverse/up/underline
  75.  
  76. ## StatType-based Rainbow Attributes, w/ Up / Down
  77. #OPTIONS=HILITE_STATUS: strength/down/red/up/bright-red
  78. #OPTIONS=HILITE_STATUS: strength/>18/red/>68/bright-red
  79. #OPTIONS=HILITE_STATUS: dexterity/down/brown/up/yellow
  80. #OPTIONS=HILITE_STATUS: dexterity/>18/brown/>20/yellow
  81. #OPTIONS=HILITE_STATUS: constitution/down/green/up/bright-green
  82. #OPTIONS=HILITE_STATUS: constitution/>16/green/>20/bright-green
  83. #OPTIONS=HILITE_STATUS: intelligence/down/cyan/up/bright-cyan
  84. #OPTIONS=HILITE_STATUS: intelligence/>16/cyan/>19/bright-cyan
  85. #OPTIONS=HILITE_STATUS: wisdom/down/blue/up/bright-blue
  86. #OPTIONS=HILITE_STATUS: wisdom/>16/blue/>20/bright-blue
  87. #OPTIONS=HILITE_STATUS: charisma/down/magenta/up/lightmagenta
  88. #OPTIONS=HILITE_STATUS: charisma/>16/magenta/>18/lightmagenta
  89.  
  90. # Misc
  91. #OPTIONS=HILITE_STATUS: armor-class/<10/bright-blue
  92. #OPTIONS=HILITE_STATUS: armor-class/up/blue&underline/down/cyan&underline
  93. #OPTIONS=HILITE_STATUS: gold/>0/brown/up/yellow&underline/down/brown&inverse
  94. #OPTIONS=HILITE_STATUS: alignment/always/white/changed/white&inverse
  95. #OPTIONS=HILITE_STATUS: experience-level/always/white/changed/white&underline
  96. #OPTIONS=HILITE_STATUS: title/always/white
  97. #OPTIONS=HILITE_STATUS: dungeon-level/changed/white
  98.  
  99. #OPTIONS=statushilites
  100. #OPTIONS=hilite_status: hitpoints/33%/red/normal
  101. #OPTIONS=hilite_status: power/33%/red/normal
  102. #OPTIONS=hilite_status: carrying-capacity/0/normal/yellow
  103. #OPTIONS=hilite_status: hunger/downup/normal/red
  104. #OPTIONS=hilite_status: strength/downup/red/white
  105. #OPTIONS=hilite_status: dexterity/downup/red/white
  106. #OPTIONS=hilite_status: constitution/downup/red/white
  107. #OPTIONS=hilite_status: intelligence/downup/red/white
  108. #OPTIONS=hilite_status: wisdom/downup/red/white
  109. #OPTIONS=hilite_status: charisma/downup/red/white
  110. #OPTIONS=hilite_status: condition/downup/white/red
  111.  
  112. #OPTIONS=statuscolors
  113. #STATUSCOLOR=hp%50=yellow,hp%33=orange,hp%15=red&bold
  114. #STATUSCOLOR=pw%50=yellow,pw%33=orange,pw%15=red&bold
  115. #STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold
  116. #STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink
  117. #STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold
  118. #STATUSCOLOR=fainting:red&inverse,fainted:red&inverse
  119. #STATUSCOLOR=blind:yellow,hallu:yellow,conf:yellow,stun:yellow
  120. #STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse,held:red&inverse
  121.  
  122.  
  123. OPTIONS=menucolors
  124.  
  125. # Enhance
  126. MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white
  127.  
  128. # Random items with known BUC status
  129. MENUCOLOR="blessed"=green
  130. MENUCOLOR="blessed clear potion"=lightcyan
  131. MENUCOLOR="blessed clear potions"=lightcyan
  132. MENUCOLOR="blessed potion called water"=lightcyan
  133. MENUCOLOR="blessed potions called water"=lightcyan
  134. MENUCOLOR="holy"=lightcyan
  135. MENUCOLOR="cursed"=red
  136. MENUCOLOR="cursed clear potion"=magenta
  137. MENUCOLOR="cursed clear potions"=magenta
  138. MENUCOLOR="cursed potion called water"=magenta
  139. MENUCOLOR="cursed potions called water"=magenta
  140. MENUCOLOR="unholy"=magenta
  141. MENUCOLOR="uncursed"=white
  142. #MENUCOLOR="\+0"=white
  143.  
  144. #kludge for implicit_ucnursed option
  145. MENUCOLOR="implicit_uncursed"=gray
  146.  
  147. # Tools and unused items with known enchantments and charges
  148. MENUCOLOR="\([0-9]:.*\)"=yellow
  149. MENUCOLOR="\([0-9]:0\)"=brown
  150. MENUCOLOR="\(-1:0\)"=brown&underline
  151. #MENUCOLOR="\+[1-9]"=yellow
  152. MENUCOLOR="-[1-9]"=magenta
  153. MENUCOLOR="worthless"=brown
  154. MENUCOLOR="named empty"=brown
  155.  
  156. #markers
  157. MENUCOLOR="blessed .*marker"=lightgreen
  158. MENUCOLOR="blessed .*marker.*1:"=green
  159. MENUCOLOR=" cursed .*marker"=orange
  160. MENUCOLOR=" cursed .*marker.*1:"=red
  161.  
  162.  
  163. # Items in use.
  164. MENUCOLOR="\(weapon in .*\)"=white&underline
  165. MENUCOLOR="\(wielded.*\)"=white&underline
  166. MENUCOLOR="\(alternate weapon\)"=white&underline
  167. MENUCOLOR="\(in quiver\)"=white&underline
  168. MENUCOLOR="\(at the ready\)"=white&underline
  169. MENUCOLOR="\(being worn\)"=white&underline
  170. MENUCOLOR="\(embedded in your skin\)"=white&underline
  171. MENUCOLOR="\(on left .*\)"=white&underline
  172. MENUCOLOR="\(on right .*\)"=white&underline
  173. MENUCOLOR="\(in use\)"=white&underline
  174. MENUCOLOR="tethered"=white&underline
  175.  
  176. # Blessed items in use
  177. MENUCOLOR="blessed .* \(weapon in .*\)"=lightgreen&underline
  178. MENUCOLOR="blessed .* \(wielded.*\)"=lightgreen&underline
  179. MENUCOLOR="blessed .* \(alternate weapon\)"=lightgreen&underline
  180. MENUCOLOR="blessed .* \(in quiver\)"=lightgreen&underline
  181. MENUCOLOR="blessed .* \(at the ready\)"=lightgreen&underline
  182. MENUCOLOR="blessed .* \(being worn\)"=lightgreen&underline
  183. MENUCOLOR="blessed .* \(embedded in your skin\)"=lightgreen&underline
  184. MENUCOLOR="blessed .* \(on left .*\)"=lightgreen&underline
  185. MENUCOLOR="blessed .* \(on right .*\)"=lightgreen&underline
  186. MENUCOLOR="blessed .* \(in use\)"=lightgreen&underline
  187. MENUCOLOR="blessed .* tethered"=lightgreen&underline
  188.  
  189. # Cursed items in use
  190. MENUCOLOR=" cursed .* \(weapon in .*\)"=orange&underline
  191. MENUCOLOR=" cursed .* \(wielded.*\)"=orange&underline
  192. MENUCOLOR=" cursed .* \(alternate weapon\)"=orange&underline
  193. MENUCOLOR=" cursed .* \(in quiver\)"=orange&underline
  194. MENUCOLOR=" cursed .* \(at the ready\)"=orange&underline
  195. MENUCOLOR=" cursed .* \(being worn\)"=orange&underline
  196. MENUCOLOR=" cursed .* \(embedded in your skin\)"=orange&underline
  197. MENUCOLOR=" cursed .* \(on left .*\)"=orange&underline
  198. MENUCOLOR=" cursed .* \(on right .*\)"=orange&underline
  199. MENUCOLOR=" cursed .* \(in use\)"=orange&underline
  200. MENUCOLOR=" cursed .* tethered"=orange&underline
  201.  
  202. # Mark potentially dangerous things (and a kludge for BoH looting prompts)
  203. MENUCOLOR=" holding"=lightmagenta
  204. MENUCOLOR="Put .* holding"=gray
  205. MENUCOLOR="Take .* holding"=gray
  206. MENUCOLOR="holding .* empty"=gray
  207. MENUCOLOR="Do what with your .* holding"=gray
  208. MENUCOLOR="Do what with the bag .* holding"=gray
  209. MENUCOLOR="Look inside the .* holding"=gray
  210. MENUCOLOR="stash one item into the .* holding"=gray
  211. MENUCOLOR="tricks"=lightmagenta
  212. MENUCOLOR="cancel"=lightmagenta
  213. MENUCOLOR="vanish"=lightmagenta
  214.  
  215. # Spell failure rates
  216. MENUCOLOR=" 0% "=lightcyan
  217. MENUCOLOR=" [1-9]% "=lightgreen
  218. MENUCOLOR=" 1[0-9]% "=green
  219. MENUCOLOR=" 2[0-4]% "=green
  220. MENUCOLOR=" 2[5-9]% "=brown
  221. MENUCOLOR=" [34][0-9]% "=brown
  222. MENUCOLOR=" [56][0-9]% "=red
  223. MENUCOLOR=" 7[0-4]% "=red
  224. MENUCOLOR=" 7[5-9]% "=orange
  225. MENUCOLOR=" [89][0-9]% "=orange
  226. MENUCOLOR=" 100% "=orange&underline
  227. MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta
  228.  
  229. #lamps
  230. MENUCOLOR="magic lamp"=blue&bold
  231. MENUCOLOR=" \(lit\)"=white&underline
  232. MENUCOLOR="magic lamp \(lit\)"=lightblue&underline
  233. MENUCOLOR="lamp called magic \(lit\)"=lightblue&underline
  234.  
  235. #food
  236. MENUCOLOR="corpse"=brown
  237. #MENUCOLOR=" tin"=cyan ##Need exceptions for tin wand, tin opener, tin whistle
  238. MENUCOLOR="(meatball|meat ring|meat stick|egg|tripe ration|huge chunk of meat)"=brown
  239.  
  240. # vegan
  241. MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightgreen
  242. MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightgreen
  243. MENUCOLOR=" oranges?( named.*)?$"=lightgreen
  244. MENUCOLOR=" pears?( named.*)?$"=lightgreen
  245. MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightgreen
  246. MENUCOLOR=" (slime mold|loadboulder)"=lightgreen
  247. MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightgreen
  248. MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightgreen
  249. MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightgreen
  250.  
  251. # vegetarian
  252. MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green
  253. MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green
  254.  
  255. #Items of interest
  256. MENUCOLOR="blessed unicorn horn"=blue&bold
  257. MENUCOLOR="blessed .* unicorn horn"=blue&bold
  258. MENUCOLOR="blessed stone called luck.*"=blue&bold
  259. MENUCOLOR="blessed luckstone"=blue&bold
  260. MENUCOLOR="lizard corpse"=blue&bold
  261. MENUCOLOR="wand .* wishing"=blue&bold
  262.  
  263. MENUCOLOR="blessed scroll .* scare monster"=blue&bold
  264. MENUCOLOR="uncursed scroll .* scare monster"=blue
  265. MENUCOLOR=" cursed scroll .* scare monster"=orange
  266.  
  267. #invocation items
  268. MENUCOLOR=" (Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook)"=magenta
  269.  
  270. #money
  271. MENUCOLOR=" gold piece"=yellow
  272.  
  273. ## Autopickup exceptions
  274.  
  275. # empty wands
  276. AUTOPICKUP_EXCEPTION=">.*:0).*"
  277. AUTOPICKUP_EXCEPTION=">.* named empty"
  278.  
  279. AUTOPICKUP_EXCEPTION=">scroll of scare monster"
  280. AUTOPICKUP_EXCEPTION=">scroll called scare monster"
  281.  
  282. # Ammunition (double-hashed are included with more general description)
  283. #AUTOPICKUP_EXCEPTION="<.*arrow"
  284. ## AUTOPICKUP_EXCEPTION="<.*elven arrow"
  285. ## AUTOPICKUP_EXCEPTION="<.*orcish arrow"
  286. ## AUTOPICKUP_EXCEPTION="<.*silver arrow"
  287. ## AUTOPICKUP_EXCEPTION="<.*runed arrow"
  288. ## AUTOPICKUP_EXCEPTION="<.*crude arrow"
  289. #AUTOPICKUP_EXCEPTION="<.*ya"
  290. ## AUTOPICKUP_EXCEPTION="<.*bamboo arrow"
  291. #AUTOPICKUP_EXCEPTION="<.*crossbow bolt"
  292. #AUTOPICKUP_EXCEPTION="<.*dart"
  293. #AUTOPICKUP_EXCEPTION="<.*shuriken"
  294. #AUTOPICKUP_EXCEPTION="<.*throwing star"
  295. #AUTOPICKUP_EXCEPTION="<.*dagger"
  296. ## AUTOPICKUP_EXCEPTION="<.*elven dagger"
  297. ## AUTOPICKUP_EXCEPTION="<.*orcish dagger"
  298. ## AUTOPICKUP_EXCEPTION="<.*runed dagger"
  299. ## AUTOPICKUP_EXCEPTION="<.*crude dagger"
  300. ## AUTOPICKUP_EXCEPTION="<.*silver dagger"
  301. #AUTOPICKUP_EXCEPTION="<.*knife"
  302.  
  303.  
  304. #pick up items whose individual name ends with ammo or autopickup
  305. AUTOPICKUP_EXCEPTION="<.* named ammo"
  306. AUTOPICKUP_EXCEPTION="<.* named autopickup"
  307.  
  308. #never pick up globs
  309. AUTOPICKUP_EXCEPTION=">.*glob.*"
  310.  
  311. #corpses - lichen only
  312. AUTOPICKUP_EXCEPTION=">a corpse[^<]*$"
  313. AUTOPICKUP_EXCEPTION=">b corpse[^<]*$"
  314. AUTOPICKUP_EXCEPTION=">c corpse[^<]*$"
  315. AUTOPICKUP_EXCEPTION=">d corpse[^<]*$"
  316. AUTOPICKUP_EXCEPTION=">e corpse[^<]*$"
  317. AUTOPICKUP_EXCEPTION=">f corpse[^<]*$"
  318. AUTOPICKUP_EXCEPTION=">g corpse[^<]*$"
  319. AUTOPICKUP_EXCEPTION=">h corpse[^<]*$"
  320. AUTOPICKUP_EXCEPTION=">i corpse[^<]*$"
  321. AUTOPICKUP_EXCEPTION=">j corpse[^<]*$"
  322. AUTOPICKUP_EXCEPTION=">k corpse[^<]*$"
  323. AUTOPICKUP_EXCEPTION=">l corpse[^<]*$"
  324. AUTOPICKUP_EXCEPTION=">m corpse[^<]*$"
  325. AUTOPICKUP_EXCEPTION="<lichen corpse"
  326. AUTOPICKUP_EXCEPTION=">[^e]n corpse[^<]*$"
  327. AUTOPICKUP_EXCEPTION=">[^h]en corpse[^<]*$"
  328. AUTOPICKUP_EXCEPTION=">o corpse[^<]*$"
  329. AUTOPICKUP_EXCEPTION=">p corpse[^<]*$"
  330. AUTOPICKUP_EXCEPTION=">q corpse[^<]*$"
  331. AUTOPICKUP_EXCEPTION=">r corpse[^<]*$"
  332. AUTOPICKUP_EXCEPTION=">s corpse[^<]*$"
  333. AUTOPICKUP_EXCEPTION=">t corpse[^<]*$"
  334. AUTOPICKUP_EXCEPTION=">u corpse[^<]*$"
  335. AUTOPICKUP_EXCEPTION=">v corpse[^<]*$"
  336. AUTOPICKUP_EXCEPTION=">w corpse[^<]*$"
  337. AUTOPICKUP_EXCEPTION=">x corpse[^<]*$"
  338. AUTOPICKUP_EXCEPTION=">y corpse[^<]*$"
  339. AUTOPICKUP_EXCEPTION=">z corpse[^<]*$"
  340. AUTOPICKUP_EXCEPTION=">' corpse[^<]*$"
  341.  
  342. #gems
  343. AUTOPICKUP_EXCEPTION="> stone[^<]*$"
  344. AUTOPICKUP_EXCEPTION="> gray stone[^<]*$"
  345. AUTOPICKUP_EXCEPTION="> loadstone[^<]*$"
  346. AUTOPICKUP_EXCEPTION="> rock[^<]*$"
  347. AUTOPICKUP_EXCEPTION="> flint[^<]*$"
  348. AUTOPICKUP_EXCEPTION="> glass[^<]*$"
  349. #AUTOPICKUP_EXCEPTION="< luckstone"
  350. #AUTOPICKUP_EXCEPTION="< stone called luck"
  351.  
  352.  
  353. #Messages
  354. MSGTYPE=stop "You descend the stairs."
  355. MSGTYPE=stop "You climb up the stairs."
  356. MSGTYPE=stop "The couatl swings itself around you!"
  357. MSGTYPE=stop "The electric eel swings itself around you!"
  358. MSGTYPE=stop "The giant eel swings itself around you!"
  359. MSGTYPE=stop "The kraken swings itself around you!"
  360. MSGTYPE=stop "The python grabs you!"
  361. MSGTYPE=stop "The .* (grabs|swings itself around) you!"
  362. MSGTYPE=stop "You don't feel very well."
  363. MSGTYPE=stop "You are turning a little green."
  364. MSGTYPE=stop "Your limbs are getting oozy."
  365. MSGTYPE=stop "Your skin begins to peel away."
  366. MSGTYPE=stop "You are turning into a green slime."
  367. MSGTYPE=stop "You are slowing down."
  368. MSGTYPE=stop "Your limbs are stiffening."
  369. MSGTYPE=stop "It constricts your throat!"
  370. MSGTYPE=stop "You find it hard to breathe."
  371. MSGTYPE=stop "You're gasping for air."
  372. MSGTYPE=stop "Your blood is having trouble reaching your brain."
  373. MSGTYPE=stop "You can no longer breathe."
  374. MSGTYPE=stop "You're turning blue."
  375. MSGTYPE=stop "Your consciousness is fading."
  376. MSGTYPE=stop "You feel deathly sick."
  377. MSGTYPE=stop "You feel much worse."
  378. MSGTYPE=stop "You feel even worse."
  379. MSGTYPE=stop "You feel (much|even) worse."
  380. MSGTYPE=stop "You are turning a little .*"
  381.  
  382. MSGTYPE=stop "You feel feverish*"
  383.  
  384. MSGTYPE=stop "You see here a cockatrice corpse."
  385. MSGTYPE=stop "You see here a chickatrice corpse."
  386. MSGTYPE=stop "You are beginning to feel weak."
  387. MSGTYPE=stop "You fail to cast the spell correctly."
  388. MSGTYPE=stop "Your wielded * rots away."
  389.  
  390. MSGTYPE=stop "You find a*"
  391. MSGTYPE=stop "You feel more confident in your*skills."
  392. MSGTYPE=stop "You feel a strange vibration*"
  393. MSGTYPE=stop "You have a .* feeling for a moment, then it passes."
  394. MSGTYPE=stop "You sense a faint wave of psychic energy"
  395. MSGTYPE=stop "You are beginning to feel weak."
  396. MSGTYPE=stop "The scroll turns to dust as you pick it up."
  397. MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse."
  398.  
  399. MSGTYPE=stop "You wrest .*"
  400.  
  401. MSGTYPE=stop ".*Vorpal Blade.*"
  402.  
  403. #Hide Messages
  404. MSGTYPE=hide "You swap places with your .*"
  405. MSGTYPE=hide "With great effort you move the boulder."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement