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- #=============================================================
- # Messages
- #=============================================================
- # Announce Recipe success. Use the variables %name% for Name players and %item% for items
- AnnounceCrafts = Hey! "%name%" has won "%item%" +%enchant% in Crafting he be in the zone
- # Announce Hero Login only you stay in Base Class
- # Variables: %player%, %clan%, %classe%
- AnnounceHeroLoginByClanMemberMsg = The Hero %player% from %classe% clan member %clan% is online.
- # Choose the message for the ad hero without the clan member name
- # Variables: %player%, %classe%
- AnnounceHeroLoginByPlayerMsg = The Hero %player% from %classe% is online.
- # Announce Top PvP / PK
- # Variables: %player%, %clan%, %pvpkills%
- AnnounceTopPvPLoginByClanMemberMsg = The Glorious Top PvP %player% clan member %clan% is online. Currently with %pvpkills% PvPs.
- # Choose the message for the ad top pvp without the clan member name
- # Variables: %player%, %pvpkills%
- AnnounceTopPvPLoginByPlayerMsg = The Glorious Top PvP %player% is online. Currently with %pvpkills% PvPs.
- # Variables: %player%, %clan%, %pkkills%
- AnnounceTopPkLoginByClanMemberMsg = The Glorious Top Pk %player% clan member %clan% is online. Currently with %pkkills% Pks.
- # Choose the message for the ad top pk without the clan member name
- # Variables: %player%, %pkkills%
- AnnounceTopPkLoginByPlayerMsg = The Glorious Top Pk %player% is online. Currently with %pkkills% Pks.
- # Announce PvP Kill / Pk KIll
- AnnouncePvpMsg = $killer murdered $target in
- AnnouncePkMsg = $killer humbled $target in
- # Announce Leader Clan on enter.
- # Variables: %player%, %clan%
- AnnounceLeadersClanLoginMsg = %player% owner, leader of the %clan% clan, went online.
- # Announce castle lord on enter.
- # Choose the message for the ad castle lords with clan member name
- # Variables: %lord%, %clan%, %castle%
- AnnounceLordsLoginByClanMemberMsg = The Lord %lord%, owner of %castle% Castle and leader of the %clan% clan will be online.
- #Announce to all players when Raidboss and GrandBoss is spawning
- # Variables: %boss%
- BossSpawned = Boss %boss% has spawned. In
- # Raid boss/ Grand boss defeated message
- # Choose message for raid boss defeated by clan member
- # Variables: %raidboss%, %player%, %clan%
- BossDefeatedByClanMemberMsg = Boss %raidboss% was defeated by %player% of the clan %clan%.
- # Choose message for raid boss defeated by player
- # Variables: %raidboss%, %player%
- BossDefeatedByPlayerMsg = Boss %raidboss% was defeated by %player%.
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