oktosamurai

Dominus Astra Script

May 13th, 2020
148
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 47.80 KB | None | 0 0
  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://195900687"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 3
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56.     local NEWMESH = IT(MESH)
  57.     if MESH == "SpecialMesh" then
  58.         NEWMESH.MeshType = MESHTYPE
  59.         if MESHID ~= "nil" and MESHID ~= "" then
  60.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  61.         end
  62.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  64.         end
  65.     end
  66.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67.     NEWMESH.Scale = SCALE
  68.     NEWMESH.Parent = PARENT
  69.     return NEWMESH
  70. end
  71.  
  72. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  73.     local NEWPART = IT("Part")
  74.     NEWPART.formFactor = FORMFACTOR
  75.     NEWPART.Reflectance = REFLECTANCE
  76.     NEWPART.Transparency = TRANSPARENCY
  77.     NEWPART.CanCollide = false
  78.     NEWPART.Locked = true
  79.     NEWPART.Anchored = true
  80.     if ANCHOR == false then
  81.         NEWPART.Anchored = false
  82.     end
  83.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  84.     NEWPART.Name = NAME
  85.     NEWPART.Size = SIZE
  86.     NEWPART.Position = Torso.Position
  87.     NEWPART.Material = MATERIAL
  88.     NEWPART:BreakJoints()
  89.     NEWPART.Parent = PARENT
  90.     return NEWPART
  91. end
  92.  
  93. --//=================================\\
  94. --||          CUSTOMIZATION
  95. --\\=================================//
  96.  
  97. Player_Size = 1 --Size of the player.
  98. Animation_Speed = 3
  99. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  100.  
  101. local Speed = 16
  102. local Effects2 = {}
  103.  
  104. --//=================================\\
  105. --||      END OF CUSTOMIZATION
  106. --\\=================================//
  107.  
  108.     local function weldBetween(a, b)
  109.         local weldd = Instance.new("ManualWeld")
  110.         weldd.Part0 = a
  111.         weldd.Part1 = b
  112.         weldd.C0 = CFrame.new()
  113.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  114.         weldd.Parent = a
  115.         return weldd
  116.     end
  117.  
  118. --//=================================\\
  119. --||          USEFUL VALUES
  120. --\\=================================//
  121.  
  122. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  123. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  124. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  125. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  126. local CHANGEDEFENSE = 0
  127. local CHANGEDAMAGE = 0
  128. local CHANGEMOVEMENT = 0
  129. local ANIM = "Idle"
  130. local ATTACK = false
  131. local EQUIPPED = false
  132. local HOLD = false
  133. local COMBO = 1
  134. local Rooted = false
  135. local SINE = 0
  136. local KEYHOLD = false
  137. local CHANGE = 2 / Animation_Speed
  138. local WALKINGANIM = false
  139. local WALK = 0
  140. local VALUE1 = false
  141. local VALUE2 = false
  142. local ROBLOXIDLEANIMATION = IT("Animation")
  143. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  144. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  145. --ROBLOXIDLEANIMATION.Parent = Humanoid
  146. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  147. WEAPONGUI.Name = "Weapon GUI"
  148. local Effects = IT("Folder", Character)
  149. Effects.Name = "Effects"
  150. local ANIMATOR = Humanoid.Animator
  151. local ANIMATE = Character.Animate
  152. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  153. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  154. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  155. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  156. local UNANCHOR = true
  157.  
  158. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  159.  
  160. --//=================================\\
  161. --\\=================================//
  162.  
  163.  
  164. --//=================================\\
  165. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  166. --\\=================================//
  167.  
  168. ArtificialHB = Instance.new("BindableEvent", script)
  169. ArtificialHB.Name = "ArtificialHB"
  170.  
  171. script:WaitForChild("ArtificialHB")
  172.  
  173. frame = Frame_Speed
  174. tf = 0
  175. allowframeloss = false
  176. tossremainder = false
  177. lastframe = tick()
  178. script.ArtificialHB:Fire()
  179.  
  180. game:GetService("RunService").Heartbeat:connect(function(s, p)
  181.     tf = tf + s
  182.     if tf >= frame then
  183.         if allowframeloss then
  184.             script.ArtificialHB:Fire()
  185.             lastframe = tick()
  186.         else
  187.             for i = 1, math.floor(tf / frame) do
  188.                 script.ArtificialHB:Fire()
  189.             end
  190.         lastframe = tick()
  191.         end
  192.         if tossremainder then
  193.             tf = 0
  194.         else
  195.             tf = tf - frame * math.floor(tf / frame)
  196.         end
  197.     end
  198. end)
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203.  
  204.  
  205.  
  206.  
  207. --//=================================\\
  208. --||          SOME FUNCTIONS
  209. --\\=================================//
  210.  
  211. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  212.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  213. end
  214.  
  215. function PositiveAngle(NUMBER)
  216.     if NUMBER >= 0 then
  217.         NUMBER = 0
  218.     end
  219.     return NUMBER
  220. end
  221.  
  222. function NegativeAngle(NUMBER)
  223.     if NUMBER <= 0 then
  224.         NUMBER = 0
  225.     end
  226.     return NUMBER
  227. end
  228.  
  229. function Swait(NUMBER)
  230.     if NUMBER == 0 or NUMBER == nil then
  231.         ArtificialHB.Event:wait()
  232.     else
  233.         for i = 1, NUMBER do
  234.             ArtificialHB.Event:wait()
  235.         end
  236.     end
  237. end
  238.  
  239. function QuaternionFromCFrame(cf)
  240.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  241.     local trace = m00 + m11 + m22
  242.     if trace > 0 then
  243.         local s = math.sqrt(1 + trace)
  244.         local recip = 0.5 / s
  245.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  246.     else
  247.         local i = 0
  248.         if m11 > m00 then
  249.             i = 1
  250.         end
  251.         if m22 > (i == 0 and m00 or m11) then
  252.             i = 2
  253.         end
  254.         if i == 0 then
  255.             local s = math.sqrt(m00 - m11 - m22 + 1)
  256.             local recip = 0.5 / s
  257.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  258.         elseif i == 1 then
  259.             local s = math.sqrt(m11 - m22 - m00 + 1)
  260.             local recip = 0.5 / s
  261.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  262.         elseif i == 2 then
  263.             local s = math.sqrt(m22 - m00 - m11 + 1)
  264.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  265.         end
  266.     end
  267. end
  268.  
  269. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  270.     local xs, ys, zs = x + x, y + y, z + z
  271.     local wx, wy, wz = w * xs, w * ys, w * zs
  272.     local xx = x * xs
  273.     local xy = x * ys
  274.     local xz = x * zs
  275.     local yy = y * ys
  276.     local yz = y * zs
  277.     local zz = z * zs
  278.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  279. end
  280.  
  281. function QuaternionSlerp(a, b, t)
  282.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  283.     local startInterp, finishInterp;
  284.     if cosTheta >= 0.0001 then
  285.         if (1 - cosTheta) > 0.0001 then
  286.             local theta = ACOS(cosTheta)
  287.             local invSinTheta = 1 / SIN(theta)
  288.             startInterp = SIN((1 - t) * theta) * invSinTheta
  289.             finishInterp = SIN(t * theta) * invSinTheta
  290.         else
  291.             startInterp = 1 - t
  292.             finishInterp = t
  293.         end
  294.     else
  295.         if (1 + cosTheta) > 0.0001 then
  296.             local theta = ACOS(-cosTheta)
  297.             local invSinTheta = 1 / SIN(theta)
  298.             startInterp = SIN((t - 1) * theta) * invSinTheta
  299.             finishInterp = SIN(t * theta) * invSinTheta
  300.         else
  301.             startInterp = t - 1
  302.             finishInterp = t
  303.         end
  304.     end
  305.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  306. end
  307.  
  308. function Clerp(a, b, t)
  309.     local qa = {QuaternionFromCFrame(a)}
  310.     local qb = {QuaternionFromCFrame(b)}
  311.     local ax, ay, az = a.x, a.y, a.z
  312.     local bx, by, bz = b.x, b.y, b.z
  313.     local _t = 1 - t
  314.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316.  
  317. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  318.     local frame = IT("Frame")
  319.     frame.BackgroundTransparency = TRANSPARENCY
  320.     frame.BorderSizePixel = BORDERSIZEPIXEL
  321.     frame.Position = POSITION
  322.     frame.Size = SIZE
  323.     frame.BackgroundColor3 = COLOR
  324.     frame.BorderColor3 = BORDERCOLOR
  325.     frame.Name = NAME
  326.     frame.Parent = PARENT
  327.     return frame
  328. end
  329.  
  330. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  331.     local label = IT("TextLabel")
  332.     label.BackgroundTransparency = 1
  333.     label.Size = UD2(1, 0, 1, 0)
  334.     label.Position = UD2(0, 0, 0, 0)
  335.     label.TextColor3 = TEXTCOLOR
  336.     label.TextStrokeTransparency = STROKETRANSPARENCY
  337.     label.TextTransparency = TRANSPARENCY
  338.     label.FontSize = TEXTFONTSIZE
  339.     label.Font = TEXTFONT
  340.     label.BorderSizePixel = BORDERSIZEPIXEL
  341.     label.TextScaled = false
  342.     label.Text = TEXT
  343.     label.Name = NAME
  344.     label.Parent = PARENT
  345.     return label
  346. end
  347.  
  348. function NoOutlines(PART)
  349.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  350. end
  351.  
  352.  
  353. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  354.     local NEWWELD = IT(TYPE)
  355.     NEWWELD.Part0 = PART0
  356.     NEWWELD.Part1 = PART1
  357.     NEWWELD.C0 = C0
  358.     NEWWELD.C1 = C1
  359.     NEWWELD.Parent = PARENT
  360.     return NEWWELD
  361. end
  362.  
  363. function CreateSound(ID, PARENT, VOLUME, PITCH)
  364.     local NEWSOUND = nil
  365.     coroutine.resume(coroutine.create(function()
  366.         NEWSOUND = IT("Sound", PARENT)
  367.         NEWSOUND.Volume = VOLUME
  368.         NEWSOUND.Pitch = PITCH
  369.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  370.         Swait()
  371.         NEWSOUND:play()
  372.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  373.     end))
  374.     return NEWSOUND
  375. end
  376.  
  377. function CFrameFromTopBack(at, top, back)
  378.     local right = top:Cross(back)
  379.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  380. end
  381.  
  382. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  383.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  384.     wave.Color = COLOR
  385.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  386.     wave.CFrame = CFRAME
  387.     coroutine.resume(coroutine.create(function(PART)
  388.         for i = 1, WAIT do
  389.             Swait()
  390.             mesh.Scale = mesh.Scale + GROW
  391.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  392.             if DOESROT == true then
  393.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  394.             end
  395.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  396.             if wave.Transparency > 0.99 then
  397.                 wave:remove()
  398.             end
  399.         end
  400.     end))
  401. end
  402.  
  403. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  404.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  405.     wave.Color = COLOR
  406.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  407.     wave.CFrame = CFRAME
  408.     coroutine.resume(coroutine.create(function(PART)
  409.         for i = 1, WAIT do
  410.             Swait()
  411.             mesh.Scale = mesh.Scale + GROW
  412.             wave.Transparency = wave.Transparency + (1/WAIT)
  413.             if wave.Transparency > 0.99 then
  414.                 wave:remove()
  415.             end
  416.         end
  417.     end))
  418. end
  419.  
  420. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  421.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  422.     local mesh = nil
  423.     if KIND == "Base" then
  424.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  425.     elseif KIND == "Thin" then
  426.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  427.     elseif KIND == "Round" then
  428.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  429.     end
  430.     wave.CFrame = CFRAME
  431.     coroutine.resume(coroutine.create(function(PART)
  432.         for i = 1, WAIT do
  433.             Swait()
  434.             mesh.Scale = mesh.Scale + GROW/10
  435.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  436.             if wave.Transparency > 0.99 then
  437.                 wave:remove()
  438.             end
  439.         end
  440.     end))
  441. end
  442.  
  443. function MakeForm(PART,TYPE)
  444.     if TYPE == "Cyl" then
  445.         local MSH = IT("CylinderMesh",PART)
  446.     elseif TYPE == "Ball" then
  447.         local MSH = IT("SpecialMesh",PART)
  448.         MSH.MeshType = "Sphere"
  449.     elseif TYPE == "Wedge" then
  450.         local MSH = IT("SpecialMesh",PART)
  451.         MSH.MeshType = "Wedge"
  452.     end
  453. end
  454.  
  455. function CheckTableForString(Table, String)
  456.     for i, v in pairs(Table) do
  457.         if string.find(string.lower(String), string.lower(v)) then
  458.             return true
  459.         end
  460.     end
  461.     return false
  462. end
  463.  
  464. function CheckIntangible(Hit)
  465.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  466.     if Hit and Hit.Parent then
  467.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  468.             return true
  469.         end
  470.     end
  471.     return false
  472. end
  473.  
  474. Debris = game:GetService("Debris")
  475.  
  476. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  477.     local Direction = CFrame.new(StartPos, Vec).lookVector
  478.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  479.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  480.     if RayHit and CheckIntangible(RayHit) then
  481.         if DelayIfHit then
  482.             wait()
  483.         end
  484.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  485.     end
  486.     return RayHit, RayPos, RayNormal
  487. end
  488.  
  489. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  490.     if DoesCourontine == false then
  491.         local Direction = CF(Part.Position,ToLocation)
  492.         local Distance = (Part.Position - ToLocation).magnitude
  493.         for i = 1, AmountOfTime do
  494.             Swait()
  495.             Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  496.             Direction = Part.CFrame
  497.         end
  498.         Part:remove()
  499.     elseif DoesCourontine == true then
  500.         coroutine.resume(coroutine.create(function()
  501.             local Direction = CF(Part.Position,ToLocation)
  502.             local Distance = (Part.Position - ToLocation).magnitude
  503.             for i = 1, AmountOfTime do
  504.                 Swait()
  505.                 Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  506.                 Direction = Part.CFrame
  507.             end
  508.             Part:remove()
  509.         end))
  510.     end
  511. end
  512.  
  513. function turnto(position)
  514.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  515. end
  516.  
  517. --//=================================\\
  518. --||         WEAPON CREATION
  519. --\\=================================//
  520.  
  521. local naeeym2 = Instance.new("BillboardGui",Character)
  522. naeeym2.AlwaysOnTop = true
  523. naeeym2.Size = UDim2.new(5,35,2,15)
  524. naeeym2.StudsOffset = Vector3.new(0,3,0)
  525. naeeym2.Adornee = Character.Head
  526. naeeym2.Name = "Name"
  527. naeeym2.PlayerToHideFrom = Player
  528. local tecks2 = Instance.new("TextLabel",naeeym2)
  529. tecks2.BackgroundTransparency = 1
  530. tecks2.TextScaled = true
  531. tecks2.BorderSizePixel = 0
  532. tecks2.Text = "Dominus Astra"
  533. tecks2.Font = "Fantasy"
  534. tecks2.TextSize = 30
  535. tecks2.TextStrokeTransparency = 0
  536. tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
  537. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  538. tecks2.Size = UDim2.new(1,0,0.5,0)
  539. tecks2.Parent = naeeym2
  540.  
  541. function Transparency(TRANS)
  542.     tecks2.TextTransparency = TRANS
  543.     tecks2.TextStrokeTransparency = TRANS
  544.     for _, c in pairs(Character:GetChildren()) do
  545.         if c.ClassName == "Part" and c ~= RootPart then
  546.             c.Transparency = TRANS
  547.             if c:FindFirstChildOfClass("Decal") then
  548.                 c:FindFirstChildOfClass("Decal").Transparency = TRANS
  549.             end
  550.         elseif c.ClassName == "Accessory" then
  551.             c.Handle.Transparency = TRANS
  552.         elseif c.ClassName == "Model" then
  553.             for _, q in pairs(c:GetChildren()) do
  554.                 if q.ClassName == "Part" then
  555.                     q.Transparency = TRANS
  556.                     if q:FindFirstChildOfClass("Decal") then
  557.                         q:FindFirstChildOfClass("Decal").Transparency = TRANS
  558.                     end
  559.                 end
  560.             end
  561.         end
  562.     end
  563. end
  564.  
  565. Humanoid.Died:connect(function()
  566.     Humanoid.Parent = nil
  567.     Humanoid.MaxHealth = "inf"
  568.     Humanoid.Health = "inf"
  569.     refit()
  570.     Humanoid.Parent = Character
  571.     CreateSound("907330011", Head, 10, 1.2)
  572. end)
  573.  
  574. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  575. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  576. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  577. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
  578.  
  579. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  580. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  581. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  582. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
  583.  
  584. --//=================================\\
  585. --||            DAMAGING
  586. --\\=================================//
  587.  
  588. function killnearest(position,range,maxstrength)
  589.     for i,v in ipairs(workspace:GetChildren()) do
  590.     local body = v:GetChildren()
  591.         for part = 1, #body do
  592.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  593.                 if(body[part].Position - position).Magnitude < range then
  594.                     if v.ClassName == "Model" then
  595.                         v:BreakJoints()
  596.                     end
  597.                     --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  598.                     local bv = Instance.new("BodyVelocity")
  599.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  600.                     bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  601.                     bv.Parent = body[part]
  602.                     Debris:AddItem(bv,0.2)
  603.                 end
  604.             end
  605.         end
  606.         if v.ClassName == "Part" then
  607.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  608.                 --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  609.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  610.             end
  611.         end
  612.     end
  613. end
  614.  
  615. --//=================================\\
  616. --||    ATTACK FUNCTIONS AND STUFF
  617. --\\=================================//
  618.  
  619. function Lunar_Blast()
  620.     local HITBODIES = {}
  621.     local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  622.     local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  623.     CENTER.CFrame = CF(ECH)
  624.     local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  625.     RAY.Color = C3(0.05,0.05,0.15)
  626.     MakeForm(RAY,"Cyl")
  627.     RAY.CFrame = CF(ECH)
  628.     for i = 1, 75 do
  629.         Swait()
  630.         RAY.Transparency = RAY.Transparency - 1/75
  631.         RAY.Size = RAY.Size - VT(25/75,0,25/75)
  632.         MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  633.     end
  634.     killnearest(ECH,25,25)
  635.     MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  636.     for i = 1, 25 do
  637.         MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  638.     end
  639.     CreateSound("168586621", CENTER, 10, 0.8)
  640.     RAY:remove()
  641.     Debris:AddItem(CENTER,5)
  642. end
  643.  
  644. function Star_Cutter()
  645.     local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  646.     if HITFLOOR ~= nil then
  647.         ATTACK = true
  648.         Rooted = true
  649.         local GYRO = IT("BodyGyro",RootPart)
  650.         GYRO.D = 100
  651.         GYRO.P = 2000
  652.         GYRO.MaxTorque = VT(0,4000000,0)
  653.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  654.         CreateSound("429459101", RightArm, 10, 0.8)
  655.         for i=0, 3.5, 0.1 / Animation_Speed do
  656.             Swait()
  657.             GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  658.             Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  659.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  660.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  661.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  662.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  663.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  664.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  665.         end
  666.         GYRO:remove()
  667.         for i=0, 0.15, 0.1 / Animation_Speed do
  668.             Swait()
  669.             GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  670.             Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  671.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  672.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  673.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  674.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  675.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  676.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  677.         end
  678.         local BOMBSPOTS = {}
  679.         for i = 1, 25 do
  680.             local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  681.             SPOT.Color = SKILLTEXTCOLOR
  682.             SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  683.             table.insert(BOMBSPOTS,SPOT)
  684.             MakeForm(SPOT,"Cyl")
  685.         end
  686.         for i=0, 0.2, 0.1 / Animation_Speed do
  687.             Swait()
  688.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  689.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  690.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  691.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  692.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  693.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  694.         end
  695.         ATTACK = false
  696.         Rooted = false
  697.         coroutine.resume(coroutine.create(function()
  698.             Swait(3)
  699.             for i = 1, #BOMBSPOTS do
  700.                 if BOMBSPOTS[i] ~= nil then
  701.                     local E = BOMBSPOTS[i]
  702.                     coroutine.resume(coroutine.create(function()
  703.                         local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  704.                         BLADE.Color = SKILLTEXTCOLOR
  705.                         CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  706.                         CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  707.                         BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  708.                         for i = 1, 10 do
  709.                             Swait()
  710.                             MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  711.                             killnearest(BLADE.Position,6,80)
  712.                             BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  713.                             BLADE.Transparency = BLADE.Transparency - 0.1
  714.                         end
  715.                         Swait(45)
  716.                         for i = 1, 100 do
  717.                             Swait()
  718.                             BLADE.Transparency = BLADE.Transparency + 0.01
  719.                             E.Transparency = E.Transparency + 0.01
  720.                         end
  721.                         BLADE:remove()
  722.                         E:remove()
  723.                     end))
  724.                 end
  725.             end
  726.         end))
  727.     end
  728. end
  729.  
  730. function Supernova()
  731.     local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  732.     if HITFLOOR ~= nil then
  733.         local HITBODIES = {}
  734.         ATTACK = true
  735.         Rooted = true
  736.         local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  737.         MakeForm(ABSOLUTE,"Ball")
  738.         CreateSound("429459101", ABSOLUTE, 10, 1)
  739.         for i=0, 4, 0.1 / Animation_Speed do
  740.             Swait()
  741.             ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  742.             ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  743.             ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  744.             local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  745.             MakeForm(CHARGE,"Ball")
  746.             CHARGE.Color = C3(1,1,1)
  747.             CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  748.             FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  749.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  750.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  751.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  752.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  753.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  754.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  755.         end
  756.         CreateSound("907330103", Head, 10, 1.2)
  757.         for i = 1, 75 do
  758.             Swait()
  759.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  760.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  761.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  762.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  763.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  764.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  765.         end
  766.         coroutine.resume(coroutine.create(function()
  767.             for i = 1, 13 do
  768.                 for e = 1, 8 do
  769.                     Swait()
  770.                     MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  771.                     CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  772.                 end
  773.                 for i = 1, 5 do
  774.                     Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  775.                     Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  776.                 end
  777.                 CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  778.                 CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  779.                 CreateSound("168586621", ABSOLUTE, 4, 0.8)
  780.                 CreateSound("201858144", ABSOLUTE, 10, 0.8)
  781.                 killnearest(ABSOLUTE.Position,i*18,i)
  782.                 ABSOLUTE.Size = ABSOLUTE.Size*0.9
  783.                 MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  784.                 MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  785.             end
  786.             ABSOLUTE.Transparency = 1
  787.             Debris:AddItem(ABSOLUTE,10)
  788.         end))
  789.         ATTACK = false
  790.         Rooted = false
  791.     end
  792. end
  793.  
  794. local Decal = IT("Decal")
  795.  
  796. function Astral_Hop()
  797.     ATTACK = true
  798.     Rooted = false
  799.     local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  800.     O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  801.     local decal = Decal:Clone()
  802.     decal.Parent = O1
  803.     decal.Face = "Top"
  804.     decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  805.     local decal2 = Decal:Clone()
  806.     decal2.Parent = O1
  807.     decal2.Face = "Bottom"
  808.     decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  809.     local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  810.     local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  811.     O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  812.     local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  813.     ROOT.CFrame = CF(O2.Position,RootPart.Position)
  814.     local decal = Decal:Clone()
  815.     decal.Parent = O2
  816.     decal.Face = "Top"
  817.     decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  818.     local decal2 = Decal:Clone()
  819.     decal2.Parent = O2
  820.     decal2.Face = "Bottom"
  821.     decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  822.     CreateSound("84005018", O1, 10, 0.7)
  823.     CreateSound("84005018", O2, 10, 0.7)
  824.     for i = 1, 75 do
  825.         Swait()
  826.         O1.Size = O1.Size + VT(0.1,0,0.1)
  827.         O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  828.         O2.Size = O2.Size + VT(0.1,0,0.1)
  829.         O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  830.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  831.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  832.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  833.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  834.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  835.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836.     end
  837.     Rooted = true
  838.     UNANCHOR = false
  839.     RootPart.Anchored = true
  840.     VALUE1 = true
  841.     for i = 1, 15 do
  842.         Transparency(i/15)
  843.         Swait()
  844.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  845.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  846.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  847.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  848.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  849.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  850.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  851.     end
  852.     RootPart.CFrame = ROOT.CFrame
  853.     ROOT:remove()
  854.     for i = 1, 15 do
  855.         Transparency(1-(i/15))
  856.         Swait()
  857.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  858.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  859.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  860.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  861.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  862.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  863.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  864.     end
  865.     VALUE1 = false
  866.     coroutine.resume(coroutine.create(function()
  867.         for i = 1, 75 do
  868.             Swait()
  869.             O1.Size = O1.Size - VT(0.1,0,0.1)
  870.             O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  871.             O2.Size = O2.Size - VT(0.1,0,0.1)
  872.             O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  873.         end
  874.         O1:remove()
  875.         O2:remove()
  876.     end))
  877.     UNANCHOR = true
  878.     RootPart.Anchored = false
  879.     ATTACK = false
  880.     Rooted = false
  881. end
  882.  
  883. --//=================================\\
  884. --||      ASSIGN THINGS TO KEYS
  885. --\\=================================//
  886.  
  887. function MouseDown(Mouse)
  888.     if ATTACK == false then
  889.     end
  890. end
  891.  
  892. function MouseUp(Mouse)
  893. HOLD = false
  894. end
  895.  
  896. function KeyDown(Key)
  897.     KEYHOLD = true
  898.     if Key == "z" and ATTACK == false then
  899.         Lunar_Blast()
  900.     end
  901.  
  902.     if Key == "b" and ATTACK == false then
  903.         Star_Cutter()
  904.     end
  905.  
  906.     if Key == "c" and ATTACK == false then
  907.         Supernova()
  908.     end
  909.  
  910.     if Key == "q" and ATTACK == false then
  911.         Astral_Hop()
  912.     end
  913. end
  914.  
  915. function KeyUp(Key)
  916.     KEYHOLD = false
  917. end
  918.  
  919.     Mouse.Button1Down:connect(function(NEWKEY)
  920.         MouseDown(NEWKEY)
  921.     end)
  922.     Mouse.Button1Up:connect(function(NEWKEY)
  923.         MouseUp(NEWKEY)
  924.     end)
  925.     Mouse.KeyDown:connect(function(NEWKEY)
  926.         KeyDown(NEWKEY)
  927.     end)
  928.     Mouse.KeyUp:connect(function(NEWKEY)
  929.         KeyUp(NEWKEY)
  930.     end)
  931.  
  932. --//=================================\\
  933. --\\=================================//
  934.  
  935.  
  936. function unanchor()
  937.     if UNANCHOR == true then
  938.         g = Character:GetChildren()
  939.         for i = 1, #g do
  940.             if g[i].ClassName == "Part" then
  941.                 g[i].Anchored = false
  942.             end
  943.         end
  944.     end
  945. end
  946.  
  947.  
  948. --//=================================\\
  949. --||    WRAP THE WHOLE SCRIPT UP
  950. --\\=================================//
  951.  
  952. Humanoid.Changed:connect(function(Jump)
  953.     if Jump == "Jump" and (Disable_Jump == true) then
  954.         Humanoid.Jump = false
  955.     end
  956. end)
  957.  
  958. Humanoid.HipHeight = 2
  959. Head:ClearAllChildren()
  960. local FF = IT("ForceField",Character)
  961. FF.Visible = false
  962. Speed = 35
  963.  
  964. function refit()
  965.     RootJoint.Parent = RootPart
  966.     Neck.Parent = Torso
  967.     RightShoulder.Parent = Torso
  968.     LeftShoulder.Parent = Torso
  969.     RightHip.Parent = Torso
  970.     LeftHip.Parent = Torso
  971.     RootPart.Parent = Character
  972.     LeftArm.Parent = Character
  973.     RightArm.Parent = Character
  974.     RightLeg.Parent = Character
  975.     LeftLeg.Parent = Character
  976.     Torso.Parent = Character
  977.     Head.Parent = Character
  978. end
  979.  
  980. local FOUNDFORGOTTEN = false
  981.  
  982. while true do
  983.     Swait()
  984.     ANIMATE.Parent = nil
  985.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  986.     IDLEANIMATION:Play()
  987.     SINE = SINE + CHANGE
  988.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  989.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  990.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  991.     local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  992.     if ATTACK == false then
  993.         if TORSOVELOCITY < 1 then
  994.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  995.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  996.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  999.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000.         elseif TORSOVELOCITY > 1 then
  1001.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1002.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1003.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1004.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1005.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007.         end
  1008.     end
  1009.     unanchor()
  1010.     Humanoid.MaxHealth = "inf"
  1011.     Humanoid.Health = "inf"
  1012.     if Rooted == false then
  1013.         Disable_Jump = false
  1014.         Humanoid.WalkSpeed = Speed
  1015.     elseif Rooted == true then
  1016.         Disable_Jump = true
  1017.         Humanoid.WalkSpeed = 0
  1018.     end
  1019.     for _, c in pairs(Character:GetChildren()) do
  1020.         if c.ClassName == "Part" then
  1021.             c.Material = "Neon"
  1022.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1023.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1024.             end
  1025.             if c == Torso then
  1026.                 c.Color = C3(0,0,0)
  1027.             elseif c == RightArm then
  1028.                 c.Color = C3(0.05,0.05,0.15)
  1029.             elseif c == LeftArm then
  1030.                 c.Color = C3(0.05,0.05,0.15)
  1031.             elseif c == RightLeg then
  1032.                 c.Color = C3(0,0,0.05)
  1033.             elseif c == LeftLeg then
  1034.                 c.Color = C3(0,0,0.05)
  1035.             elseif c == Head then
  1036.                 if c:FindFirstChild("Dominus") == nil then
  1037.                     local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1038.                     M.Name = "Dominus"
  1039.                 end
  1040.                 if c:FindFirstChild("face") then
  1041.                     c.face:remove()
  1042.                 end
  1043.             end
  1044.         elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1045.             c:remove()
  1046.         end
  1047.     end
  1048.     FF.Parent = Character
  1049.     sick.Parent = Character
  1050.     refit()
  1051.     script.Parent = WEAPONGUI
  1052.     Character.Parent = workspace
  1053.     Humanoid.PlatformStand = false
  1054.     Humanoid.Name = "Astra"
  1055.     for _, c in pairs(game.Players:GetChildren()) do
  1056.         if c.Character ~= nil then
  1057.             if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1058.                 c.Character:BreakJoints()
  1059.             end
  1060.         end
  1061.     end
  1062.     FOUNDFORGOTTEN = false
  1063.     Humanoid.DisplayDistanceType = "None"
  1064.     for _, c in pairs(workspace:GetChildren()) do
  1065.         if c.ClassName == "Model" then
  1066.             for _, q in pairs(c:GetChildren()) do
  1067.                 if q.Name == ("Forgotten Dominus") then
  1068.                     FOUNDFORGOTTEN = true
  1069.                 end
  1070.             end
  1071.         end
  1072.     end
  1073.     if FOUNDFORGOTTEN == true then
  1074.         sick:Stop()
  1075.     else
  1076.         sick.Playing = true
  1077.     end
  1078.     if VALUE1 == false then
  1079.         MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1080.     end
  1081. end
  1082.  
  1083. --//=================================\\
  1084. --\\=================================//
  1085.  
  1086.  
  1087.  
  1088.  
  1089.  
  1090. --//====================================================\\--
  1091. --||                     END OF SCRIPT
  1092. --\\====================================================/
Add Comment
Please, Sign In to add comment