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  1. categories:
  2. judging:
  3. default: true
  4. '1':
  5. - ''
  6. - '&7&m---------------&r&7[ &aJudging Information &7]&7&m---------------'
  7. - ''
  8. - ' &7• Judging on Vivat might seem confusing, but the entire idea of the '
  9. - ' &7server is based on one simple system - &6STOC&7.'
  10. - ''
  11. - ' &7• Every plot is judged on 4 categories, each given a score out of 10.'
  12. - ' &7These categories are &6S&7tructure, &6T&7errain, &6O&7rganics, &6C&7omposition.'
  13. - '["",{"text":" To find out more about them, use ","color":"gray"},{"text":"/help categories","color":"aqua"},{"text":" or ","color":"gray"},{"text":"click here","color":"aqua","clickEvent":{"action":"run_command","value":"/help categories"}},{"text":".","color":"gray"}]'
  14. - ''
  15. - ' &7• A score of 0 means no apparent use of the category,'
  16. - ' &7while a score of 10 means an effective and impressive use of it.'
  17. - ''
  18. - '["",{"text":"---------------","strikethrough":true,"color":"gray"},{"text":"[ ","color":"gray"},{"text":"<<","color":"red"},{"text":" Page 1/4","color":"gray"},{"text":" ","color":"gray"},{"text":">>","color":"green","clickEvent":{"action":"run_command","value":"/help judging 2"}},{"text":" ]","color":"gray"},{"text":"---------------","strikethrough":true,"color":"gray"}]'
  19. - ''
  20. '2':
  21. - ''
  22. - '&7&m---------------&r&7[ &aJudging Information &7]&7&m---------------'
  23. - ''
  24. - ' &7• The quality required to get a 10 stays the same as you go up'
  25. - ' &7the ranks, you are simply required to build at a larger scale'
  26. - ' &7as the size of the plots increase.'
  27. - ''
  28. - ' &7• &aPlot Score &7is a combination of the scores of each category,'
  29. - ' &7multiplied by the size ratio of the plot you were working on.'
  30. - ''
  31. - ' &7• &bRating &7is a more complicated bit of maths which best'
  32. - ' &7calculates how "good" you are, based on other data we have -'
  33. - ' &7such as averages and consistency.'
  34. - ''
  35. - '["",{"text":"---------------","strikethrough":true,"color":"gray"},{"text":"[ ","color":"gray"},{"text":"<<","color":"green","clickEvent":{"action":"run_command","value":"/help judging 1"}},{"text":" Page 2/4","color":"gray"},{"text":" ","color":"gray"},{"text":">>","color":"green","clickEvent":{"action":"run_command","value":"/help judging 3"}},{"text":" ]","color":"gray"},{"text":"---------------","strikethrough":true,"color":"gray"}]'
  36. - ''
  37. '3':
  38. - ''
  39. - '&7&m---------------&r&7[ &aJudging Information &7]&7&m---------------'
  40. - ''
  41. - ' &7• This might seem complicated, but this maths goes on in the'
  42. - ' &7the background so you don''t have to worry about it.'
  43. - ''
  44. - ' &7• The best way to summarize the system would be:'
  45. - ' &6The bigger and better you build, the faster you will rank up.'
  46. - ''
  47. - ' &7• A very basic example of the maths can be found on the next page.'
  48. - ''
  49. - '["",{"text":"---------------","strikethrough":true,"color":"gray"},{"text":"[ ","color":"gray"},{"text":"<<","color":"green","clickEvent":{"action":"run_command","value":"/help judging 2"}},{"text":" Page 3/4","color":"gray"},{"text":" ","color":"gray"},{"text":">>","color":"green","clickEvent":{"action":"run_command","value":"/help judging 4"}},{"text":" ]","color":"gray"},{"text":"---------------","strikethrough":true,"color":"gray"}]'
  50. - ''
  51. '4':
  52. - ''
  53. - '&7&m---------------&r&7[ &aJudging Information &7]&7&m---------------'
  54. - ''
  55. - ' &7• Example of maths for a &3Bronze &7Plot:'
  56. - ' &7S-T-O-C: &b10-9-6-9'
  57. - ' &710 + 9 + 6 + 9 = &b34'
  58. - ' &7Since &3Bronze &7is the default world, there are no multipliers added.'
  59. - ''
  60. - ' &aPlot Score &7is 34.'
  61. - ''
  62. - '["",{"text":"---------------","strikethrough":true,"color":"gray"},{"text":"[ ","color":"gray"},{"text":"<<","color":"green","clickEvent":{"action":"run_command","value":"/help judging 3"}},{"text":" Page 4/4","color":"gray"},{"text":" ","color":"gray"},{"text":">>","color":"red"},{"text":" ]","color":"gray"},{"text":"---------------","strikethrough":true,"color":"gray"}]'
  63. - ''
  64. ranking:
  65. default: true
  66. '1':
  67. - ''
  68. - '&7&m---------------&r&7[ &aRank Information &7]&7&m---------------'
  69. - ''
  70. - ' &bList of ranks available on Vivat:'
  71. - ' &7• &3Bronze &7- Unlocked at &b60 &7Plot Score'
  72. - ' &7• &fSilver &7- Unlocked at &b204 &7Plot Score'
  73. - ' &7• &6Gold &7- Unlocked at &b444 &7Plot Score'
  74. - ' &7• &bDiamond &7- Unlocked at &b876 &7Plot Score'
  75. - ' &7• &aEmerald &7- Unlocked at &b1440 &7Plot Score'
  76. - ' &7• &5Master &7- Unlocked at &b2400 &7Plot Score'
  77. - ''
  78. - '["",{"text":" Click ","color":"gray"},{"text":"here","color":"aqua","clickEvent":{"action":"run_command","value":"/ranks"}},{"text":" to see your progress!","color":"gray"}]'
  79. - ''
  80. - '["",{"text":"---------------","strikethrough":true,"color":"gray"},{"text":"[ ","color":"gray"},{"text":"<<","color":"red"},{"text":" Page 1/1","color":"gray"},{"text":" ","color":"gray"},{"text":">>","color":"red"},{"text":" ]","color":"gray"},{"text":"---------------","strikethrough":true,"color":"gray"}]'
  81. - ''
  82. categories:
  83. default: true
  84. '1':
  85. - ''
  86. - '&7&m---------------&r&7[ &aCategory Information &7]&7&m---------------'
  87. - ''
  88. - ' &b&lStructure:'
  89. - ' &7Structure counts as any buildings or structures which could be identified'
  90. - ' &7as buildings, decorations, or anything that has to do with architecture.'
  91. - ''
  92. - ' &b&lTerrain:'
  93. - ' &7Terrain refers to the ground and area that structure is typically built'
  94. - ' &7on. Colouring, technique and creativity all is taken into consideration.'
  95. - ' &7Smaller, realistic trees and any similar vegetation are counted as terrain.'
  96. - ''
  97. - '["",{"text":"---------------","strikethrough":true,"color":"gray"},{"text":"[ ","color":"gray"},{"text":"<<","color":"red"},{"text":" Page 1/2","color":"gray"},{"text":" ","color":"gray"},{"text":">>","color":"green","clickEvent":{"action":"run_command","value":"/help categories 2"}},{"text":" ]","color":"gray"},{"text":"---------------","strikethrough":true,"color":"gray"}]'
  98. - ''
  99. '2':
  100. - ''
  101. - '&7&m---------------&r&7[ &aCategory Information &7]&7&m---------------'
  102. - ''
  103. - ' &b&lOrganics:'
  104. - ' &7Organics can refer to anything related to creating a "model"'
  105. - ' &7within building: humans, animals, large trees or plants, or macro-builds.'
  106. - ''
  107. - ' &b&lComposition:'
  108. - ' &7Composition is the category which determines how well put-together and'
  109. - ' &7cohesive the build is as a whole, taking into consideration the scores'
  110. - ' &7from the other categories.'
  111. - ''
  112. - '["",{"text":"---------------","strikethrough":true,"color":"gray"},{"text":"[ ","color":"gray"},{"text":"<<","color":"green","clickEvent":{"action":"run_command","value":"/help categories 1"}},{"text":" Page 2/2","color":"gray"},{"text":" ","color":"gray"},{"text":">>","color":"red"},{"text":" ]","color":"gray"},{"text":"---------------","strikethrough":true,"color":"gray"}]'
  113. - ''
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