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  1. #StrikePractice Config
  2. #(supports 1.7-1.13)
  3. #Before you report bugs please check that the bug is not caused by other plugins or your custom spigot
  4. #Only regular spigot and paperspigot are officially supported
  5. #You must have a compatible version of Citizens if you want PvP Bot and playback features!
  6. #requires Java 8
  7.  
  8. #
  9. ##
  10. ##Please report all bugs!
  11. ##
  12. #
  13.  
  14. #The prefix in most of the messages
  15. prefix: '&7[&aStrikePractice&7] '
  16. #should the plugin notify players with "strikepractice.update" when there is an update available
  17. notify-updates: true
  18. #The radius that system will use when it selects locations around the centre in FFA based fights
  19. circle-radius: 10
  20. #In seconds
  21. #After how many seconds should players be teleported back to the lobby after fights
  22. wait-before-teleport: 3
  23. #How many seconds players must wait before they can teleport out from ffa arenas
  24. #The teleport will be cancelled if the player moves or takes damage
  25. wait-before-leaving-ffa-arena: 10
  26. #After how many seconds should players be put in the spectator mode (if enabled) after they have died
  27. wait-before-spectator: 0
  28. #Should spectating be enabled
  29. allow-spectating: true
  30. allow-brackets-spectating: true
  31. #/night, /day, /ping etc. See all with /practicecommands
  32. enable-practice-commands: true
  33. #The teleporter item will contain all players currently fighting
  34. spectator-teleporter-distance: 150
  35. #Prevent players from flying to close to fighting players
  36. spectator-stay-away: false
  37. hide-other-spectators: false
  38. #Spectator check period in ticks
  39. spectator-timer-period: 20
  40. #Use AIR to disable the item
  41. spectator-teleport-item: COMPASS
  42. spectator-teleport-name: '&aTeleporter'
  43. #Players can also leave spectator mode with /leave
  44. spectator-leave-item: RED_ROSE
  45. spectator-leave-name: '&cLeave Spectator Mode'
  46. spectator-inventory-view: true
  47. #Should unranked and ranked be in separate inventories
  48. separate-queues: true
  49. #adjust the ping if it's too high/too low
  50. ping-multiplier: 1
  51. #Max allowed ping while joining ranked queue
  52. max-ranked-queue-ping: 500
  53. limit-rankeds: true
  54. limit-unrankeds: false
  55. rankeds-per-day: 20
  56. unrankeds-per-day: 50
  57. unlimited: 'unlimited'
  58. #Enable cooldown between fights
  59. queue-cooldown: false
  60. #In seconds
  61. queue-cooldown-time: 10
  62. #Enable cooldown between ranked fights
  63. elo-queue-cooldown: false
  64. #In seconds
  65. elo-queue-cooldown-time: 20
  66. #The hit delay in combo mode
  67. #Default hit delay in Minecraft is 20
  68. combo-hit-delay: 10
  69. #Change this if you have a custom hit delay (19 for example)
  70. #NOTE: This only changes player's hit delay after combo kit and is ignored in other fights
  71. #therefore if you change this be sure you have other plugin or your spigot doing it everytime
  72. #Default hit delay in Minecraft is 20
  73. default-hit-delay: 20
  74. #Cooldown between right clicking spawnitems
  75. spawnitem-cooldown: 500
  76. #Should the plugin warn players before stacking arenas and creating a new world
  77. lag-broadcast: true
  78. #Will stack the 'arenas-world' for x times if there are arenas
  79. #If set to 2, 'arenas-world' will be stacked 2 times (total of 3 arenas worlds)
  80. #Playbacks are also available on these arenas even if it wasn't the original arena
  81. autostack-arenas-on-enable: 2
  82. #Should the plugin use build arenas in the main arenas world
  83. #Keeping false will result in no problems with rollbacks if the server crashes
  84. #Only copies of the build arenas will be used
  85. build-fights-in-main-arenas-world: false
  86. storm-wall-outside-arenas: false
  87. #Should the plugin stack worlds and arenas (when there are no arenas available), leave false if you want it to reset the arenas and not create new ones
  88. make-arenas-automatically: false
  89. #The name of the world where arenas should be located, this arena world will be stacked if enabled
  90. #You might still create arenas in different worlds
  91. arenas-world: Arenas
  92. empty-arenas-world: true
  93. bow-health: true
  94. #* means all kits
  95. #otherwise separate them with a comma, for example 'builduhc, sg'
  96. bow-health-kits: '*'
  97. #Don't allow arenas in the default bukkit world
  98. #Set false if you use forked spigot and you get the 'An error occurred in your fight and the fight was forced to end!' message
  99. no-arenas-in-default-world: true
  100. #When rolling back, this will check if the block below the placed block is dirt (and will replace with grass)
  101. replace-dirt-with-grass: false
  102. #How often should online players' kits be saved to file to avoid server crash reseting them, in seconds
  103. player-kits-auto-save-period: 600
  104. #How often should online players' stats be saved to avoid server crash reseting them, in seconds
  105. player-stats-auto-save-period: 300
  106. inventory-message-your: '&6Your team: '
  107. inventory-message-opponent: '&6Opponent team: '
  108. #- '&8&m----------------------------'
  109. #- '&6&lClick for inventories'
  110. #- '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
  111. #- '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
  112. #- '&8&m----------------------------'
  113. # OR
  114. # - '&eClick for inventories'
  115. # - '&aWinner: <winner>&7[&e<winner_pots>&7] - &cLoser: <loser>[&e<loser_pots>&7]'
  116. #
  117. fight-inventory-message:
  118. - '&8&m----------------------------'
  119. - '&6&lClick for inventories'
  120. - '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
  121. - '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
  122. - '&8&m----------------------------'
  123. fight-inventory-player: '&e<player>'
  124. #Used when sending multiple clickable inventories
  125. inventory-separator: '&e, '
  126. #note that this might cause slight performance decrease at the moment
  127. #keeping the list empty will disable it completely
  128. #remove the # to enable the commands below
  129. fight-start-commands:
  130. #- 'example console command'
  131. #- 'player command: /example player command'
  132. fight-end-commands:
  133. #- 'example console command'
  134. #- 'player command: /example player command'
  135.  
  136. #uses better settings and ignores parts of your config
  137. #some features are disabled or might not work that well
  138. #results in much better performance
  139. performance-mode: false
  140. #keep false unless you have disabled automatic chunk unloading. Otherwise this will cause lag
  141. keep-chunks-loaded: false
  142. #If enabled, soup will heal 3.5 hearts
  143. insta-soup: true
  144. remove-bottles: true
  145. #Player's will die instantly when their y level is under 0 if they are fighting
  146. #Good for skywars and spleef
  147. insta-void: true
  148. #The pvp bot's maximum attack range
  149. bot-fast-potions: true
  150. #Bot's normal attack range
  151. bot-attack-range: 3.2
  152. #If disabled players will take only 0.5 hearts damage
  153. #This option is just in case it doesn't work like it should
  154. fix-bot-damage: true
  155. #Enable this if the bot doesn't take knockback with your spigot
  156. fix-bot-kb: false
  157. #Horizontal knockback
  158. bot-kb-amount: 0.2
  159. #Vertical knockback
  160. bot-kb-amount-upward: 0.35
  161. #How the pvp bot should be named, <player> will be replaced with the player's name
  162. bot-name: 'BOT_<player>'
  163. #setting this false is NOT recommended because it mgiht and most likely will cause bugs
  164. always-same-skin: true
  165. bot-skin: steve
  166. bot-teleport-error-fix: false
  167. #In minutes
  168. ffa-reset-delay: 30
  169. death:
  170. #If enabled, the death message will be disabled
  171. disable-message: true
  172. #Display a lightning for nearby players when someone dies
  173. lightning: true
  174. #Will fix some other plugins causing problems
  175. #Disable if you get errors about this with your spigot
  176. disable-keep-inventory: true
  177. tab-list:
  178. #Should the custom tab be enabled
  179. enabled: true
  180. #In ticks (20 ticks = 1 second)
  181. update-time: 100
  182. #Should the updates be done in asynchronous thread
  183. async-update: false
  184. #Player slots
  185. #The tab looks like
  186. #First line, second line, third line
  187. #Fourth line, fifth line, sixth line
  188. slots:
  189. - '&a&lStrikePractice'
  190. - '&a&lStrikePractice'
  191. - '&a&lStrikePractice'
  192. - '&7&m----------------'
  193. - '&7&m----------------'
  194. - '&7&m----------------'
  195. - ''
  196. - ''
  197. - ''
  198. - '&6&l&nELO'
  199. - '&6&l&nStats'
  200. - '&6&l&nInfo'
  201. - ''
  202. - ''
  203. - ''
  204. - '&6&lBuildUHC: &e<elo_builduhcelo>'
  205. - '&6&lKills: &e<kills>'
  206. - '&6&lTime: &e<time>'
  207. - '&6&lNoDebuff: &e<elo_nodebuffelo>'
  208. - '&6&lDeaths: &e<deaths>'
  209. - '&6&lPing: &e<ping>'
  210. - '&6&lGapple: &e<elo_gappleelo>'
  211. - '&6&lBrackets: &e<brackets_wins>'
  212. - '&6&lStaff Online: &e<online_staff>'
  213. - '&6&lSoup: &e<elo_soupelo>'
  214. - '&6&lLMS Wins: &e<lms_wins>'
  215. - '&6&lOnline: &e<players>'
  216. - ''
  217. - ''
  218. - ''
  219. - ''
  220. - ''
  221. - ''
  222. - ''
  223. - ''
  224. - ''
  225. - ''
  226. - ''
  227. - ''
  228. - ''
  229. - ''
  230. - ''
  231. - ''
  232. - ''
  233. - ''
  234. - ''
  235. - ''
  236. - ''
  237. - ''
  238. - ''
  239. - ''
  240. - ''
  241. - ''
  242. - ''
  243. - ''
  244. - ''
  245. - ''
  246. - ''
  247. - ''
  248. - ''
  249. scoreboard:
  250. enabled: true
  251. #In ticks
  252. update-time: 20
  253. #When the player has the 'default' scoreboard
  254. lobby-update-time: 100
  255. disabled-worlds:
  256. - 'exampleWorld'
  257. #Should the scoreboard be updated just after a player teleports
  258. #Results in a smooth scoreboard updating when joining games and fights
  259. teleport-update: true
  260. #Enabling will improve performance but probably causes problems
  261. #enhanced-performance is better choice
  262. async-update: false
  263. enhanced-performance: false
  264. #Should the enderpearl cooldown be displayed only during fight
  265. enderpearl-cooldown-only-in-fight: true
  266. #Only affects when performance-mode: true
  267. #If something causes scoreboard console spam try enabling this. Enabling might affect performance but is better than enhanced-performance: false
  268. avoid-errors: false
  269. #Title of the scoreboard
  270. title: '&a&lStrikePractice'
  271. default:
  272. - '&8&m------------------------'
  273. - '&6Online: &e<players>'
  274. - '&6In Queue: &e<in_queue>'
  275. - '&6Rankeds Left: &e<rankeds_left>'
  276. - '&6Server Time: &e<time>'
  277. - '&6Next Event (&e<next_event_name>&6): &e<next_event_time>'
  278. #[display=!<is_enderpearl_cooldown>][display=!<is_party>] means it won't show the line if the player has enderpearl cooldown or has a party
  279. - '&6Host Tournament: &e<cooldown_brackets>[display=<is_cooldown_brackets>]'
  280. - '&6Host Sumo: &e<cooldown_sumo>[display=<is_cooldown_sumo>]'
  281. - '&6Host LMS: &e<cooldown_lms>[display=<is_cooldown_lms>]'
  282. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  283. duel:
  284. - '&8&m------------------------'
  285. - '&61v1 - &e<kit>&6 - (&e<ping> ms&6)'
  286. - '&6Fight duration: &e<duration>'
  287. - '&6Opponent: &e<opponent> &6(&e<opponent_ping> ms&6)'
  288. - '&6Your CPS: &e<cps>'
  289. - '&6Opponent CPS: &e<opponent_cps>'
  290. - '&6Best of &e<round>/<total_rounds>[display=<is_bestof>]'
  291. - '&6<player>: <own_wins> - <opponent>: <opponent_wins>[display=<is_bestof>]'
  292. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  293. party-ffa:
  294. - '&8&m------------------------'
  295. - '&6Party FFA'
  296. - '&6Players Left: &e<enemy_team_left>&6/&e<party_members>'
  297. - '&6Fight duration: &e<duration>'
  298. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  299. party-split:
  300. - '&8&m------------------------'
  301. - '&6Party Split'
  302. - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
  303. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  304. - '&6Fight duration: &e<duration>'
  305. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  306. party-vs-bots:
  307. - '&8&m------------------------'
  308. - '&6Party Vs Bots'
  309. - '&6Players Left: &e<own_team_left>&6/&e<own_team_members>'
  310. - '&6Bots Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  311. - '&6Fight duration: &e<duration>'
  312. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  313. party-vs-party:
  314. - '&8&m------------------------'
  315. - '&6Party Vs Party'
  316. - '&6Enemy Team: &e<enemy_team_owner>&6''s Party'
  317. - '&6Your Team Left: &e<own_team_left>&6/&e<party_members>'
  318. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  319. - '&6Fight duration: &e<duration>'
  320. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  321. brackets:
  322. - '&8&m------------------------'
  323. - '&6Brackets'
  324. - '&6Fight: &e<current_fight_player1> &6vs &e<current_fight_player2>'
  325. - '&6Players: <players_left>/<total_players>'
  326. - '&6Fight Duration: <duration>'
  327. - '&6Event Duration: &e<total_duration>'
  328. - '&6Estimated Time Left: <estimated_time_left>'
  329. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  330. sumo:
  331. - '&8&m------------------------'
  332. - '&6Sumo'
  333. - '&e<current_fight_player1> &6(&e<player1_ping> ms - <player1_cps>CPS&6)[display=<sumo_started>]'
  334. - '&6VS[display=<sumo_started>]'
  335. - '&e<current_fight_player2> &6(&e<player2_ping> ms - <player2_cps> CPS&6)[display=<sumo_started>]'
  336. - '&6Players: &e<players_left>/<total_players>'
  337. - '&6Fight Duration: &e<duration>[display=<sumo_started>]'
  338. - '&6Event Duration: &e<total_duration>[display=<sumo_started>]'
  339. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  340. juggernaut:
  341. - '&8&m------------------------'
  342. - '&6Juggernaut: &e<juggernaut>'
  343. - '&6Event Duration: &e<total_duration>'
  344. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  345. lms:
  346. - '&8&m------------------------'
  347. - '&6Last Man Standing'
  348. - '&6Players Left: &e<alive>&6/&e<lms_players>'
  349. - '&6Event Duration: &e<total_duration>'
  350. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  351. koth:
  352. - '&8&m------------------------'
  353. - '&9King of The Hill'
  354. - '&6Capper: &e<capper> &6(&e<capper_team>&6)'
  355. - '&6Timer: &e<timer>'
  356. - '&6Event Duration: &e<total_duration>'
  357. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  358. #[display=<ranked>] makes it so the line won't be added when in unranked queue
  359. queue:
  360. - '&8&m------------------------'
  361. - '&6Queue: &e<kit>'
  362. - '&6Elo range: &e<search_range1>&6-&e<search_range2>[display=<ranked>]'
  363. - '&6Time Waited: &e<wait_time>'
  364. - '&6In queue: &e<in_queue>'
  365. - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
  366. #spectator scoreboard is a bit different and tries to "fix" itself automatically
  367. spectator:
  368. - '&8&m------------------------'
  369. - '&6&lSpectating'
  370. - '&6Arena: &e<arena>&6'
  371. - '&6Kit: &e<kit>'
  372. - '&6Round: &e<round>/<total_rounds>[display=<is_bestof>]'
  373. - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
  374. - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
  375. - '&6Fight duration: &e<duration>'
  376. - '&8&m------------------------[display=!<is_party>]'
  377. #this will be displayed in the scoreboard whenever the player is in a party
  378. party-addition:
  379. - '&6Party Owner: &e<party_owner>'
  380. - '&6Party Members: &e<party_members>'
  381. - '&8&m------------------------'
  382. #same but whenever the player is still on their enderpearl cooldown.
  383. enderpearl-cooldown-addition:
  384. - '&6Pearl Cooldown: &e<enderpearl_cooldown>'
  385. - '&8&m------------------------'
  386. economy:
  387. enabled: false
  388. #Give money for killing
  389. kill-give: false
  390. #The amount
  391. kill-amount: 10
  392. #Withdraw money when the player dies
  393. death-withdraw: false
  394. #The amount
  395. withdraw-amount: 5
  396. #Bot difficulties
  397. bot-difficulty:
  398. #Title of the difficulty selector
  399. title: '&aBot Difficulty'
  400. #Size of the difficulty selector
  401. #Icons will be in the middle of this inventory
  402. inventory-size: 9
  403. easy-name: '&a&lEasy'
  404. easy-material: WOOD_SWORD
  405. #For example the color of the wool
  406. easy-data: 0
  407. normal-name: '&a&lNormal'
  408. normal-material: STONE_SWORD
  409. normal-data: 0
  410. hard-name: '&c&lHard'
  411. hard-material: IRON_SWORD
  412. hard-data: 0
  413. hacker-name: '&4&lHacker'
  414. hacker-material: DIAMOND_SWORD
  415. hacker-data: 0
  416. #Be sure you have set /sprac spawncorner1 and /sprac spawncorner2
  417. #One up and the other down in the opposite corner
  418. player-spawn-hider:
  419. #If enabled here and in player settings, players inside this region will be hidden
  420. enabled: true
  421. player-settings:
  422. inventory-size: 27
  423. #You can move the items, but currently you can't set a specified slot for each item
  424. item-slot-addition: 10
  425. title: '&a&lSettings'
  426. language-item: PAPER
  427. language-name: '&eChange Language'
  428. duel-requests-item: BLAZE_ROD
  429. duel-requests-name: '&eDuel Settings'
  430. scoreboard-item: BOOK
  431. scoreboard-name: '&eToggle Scoreboard'
  432. hide-players-item: SLIME_BALL
  433. hide-players-name: '&eToggle Player Hider'
  434. #Default values for each setting
  435. default-values:
  436. scoreboard-disabled: false
  437. hide-players: false
  438. duel-requests-disabled: false
  439. admin-scoreboard: false
  440. admin-scoreboard-color1: '&6'
  441. admin-scoreboard-color2: '&e'
  442. #Should messages be cached for better performance
  443. cache-messages: true
  444. #Should colored name tags in team fights be enabled (for example, party split, party vs party and koth)
  445. enable-colored-names: true
  446. #If false arenas-world must contain arenas and make-arenas-automatically must be true
  447. rollback-arenas: true
  448. #Should the plugin roll back the arenas if the server has crashed or was stopped while players were fighting
  449. #THIS WILL ROLL BACK ALL BLOCKS THAT COULD BE PLACED WITH THE KIT'S INVENTORY,
  450. #NOT ONLY THE ACTUALLY PLACED BLOCKS
  451. #For example if the kit has cobblestone every single cobblestone between corner1 and corner2 will be set
  452. rollback-on-enable-if-crashed: false
  453. #Should the player be teleported to the lobby when they join the server
  454. join-lobby-teleport: true
  455. #Should teleporting be allowed during fights
  456. allow-teleporting-in-fight: true
  457. #Should short distance teleports be allowed during fights
  458. allow-short-teleports: true
  459. #Maximum teleport distance (allow-short-teleports must be true)
  460. max-teleport-distance: 100
  461. #Should the plugin prevent grass from spreading
  462. disable-grass-spread: true
  463. #Should the plugin prevent crafting during fights
  464. disable-crafting-in-fight: true
  465. no-hunger-in-lobby: true
  466. #Should the plugin prevent raining
  467. anti-rain: true
  468. #Should the plugin prevent fire spread
  469. anti-fire: true
  470. #Should the plugin prevent lava and water generating cobblestone
  471. anti-lava-generator: false
  472. #Should the plugin remove arrows when they land.
  473. remove-arrows: true
  474. #Should the plugin give extra effects if a player eats golden apple which name contains
  475. #"golden head" or "goldenhead" (case insensitive)
  476. golden-heads: true
  477. golden-head-effects:
  478. - ==: PotionEffect
  479. effect: 22
  480. duration: 1800
  481. amplifier: 0
  482. ambient: true
  483. - ==: PotionEffect
  484. effect: 10
  485. duration: 180
  486. amplifier: 1
  487. ambient: true
  488. disable-spawn-damage: true
  489. #Should the plugin prevent building when the player is not in a build fight
  490. #Admins can still build in creative gamemode
  491. disable-building-without-build-kit: true
  492. #If the name of the kit contains "uhc" it will disable health regeneration
  493. disable-regen-with-uhc-kits: true
  494. #Should the plugin prevent players from dropping items when they are not fighting
  495. prevent-item-dropping: true
  496. #The build limit with build kits
  497. #Calculated from the center of the arena
  498. build-limit: 25
  499. #Should the plugin remove all item drops on startup
  500. remove-all-drops-on-startup: true
  501. #strikepractice.cooldownbypass will bypass these cooldowns
  502. #in minutes, per user
  503. cooldowns:
  504. hostevent:
  505. brackets: 90
  506. sumo: 60
  507. lms: 90
  508. koth: 120
  509. juggernaut: 120
  510. enderpearl-cooldown:
  511. enabled: true
  512. #Cooldown in seconds
  513. cooldown: 10
  514. #The format for cooldown
  515. format: '0'
  516. #How often the name will be updated
  517. #in ticks
  518. interval: 2
  519. #The name of the held enderpearl when the player is on cooldown
  520. #Use <time> for the time left
  521. pearl-name: '&bCooldown: &c<time> seconds'
  522. #MySQL
  523. database:
  524. #Do you want to use mysql or put stats to the same yml file as custom kits?
  525. mysql: false
  526. host: localhost
  527. port: 3306
  528. user: root
  529. password: strikepracticeisbest
  530. name: StrikePractice
  531. top-placeholders-require-mysql: false
  532. #Allow clickable messages
  533. #Party join, fight inventories and duel accepts
  534. clickable-messages: true
  535. #The message that will be clickable
  536. clickable-message: '&c[&eOr Click Here&c]'
  537. #If only elo fights should be saved
  538. save-elo-fights: false
  539. #If all fights (including elo) should be saved
  540. save-all-fights: false
  541. match-link-after-fight: true
  542. #<started> <ended>, system time when the fight started/ended
  543. match-link: '&9Match link: https://demo.legendeffects.co.uk/StrikePractice-Web'
  544. #In seconds
  545. #The maximum time of match recording, avoid players from creating too big playback files
  546. max-recording-time: 600
  547. #Should the plugin record all fights (includes ranked and unranked duels)
  548. record-all-fights: true
  549. #Should the plugin record only ranked duels
  550. record-elo-fights: true
  551. #If true and the match was recorded, 'kill-cam' message will be sent to the players after the duel
  552. kill-cam: false
  553. playback-bot-name: '[Replay]<player>'
  554. #After how many days should the plugin remove the recorded playback
  555. #For example, set to 0.5 for 12 hours
  556. remove-record-after: 7.0
  557. #Simple date format
  558. date-format: 'dd/MM HH:mm:ss'
  559. #Placeholder format
  560. current-time-format: 'HH:mm'
  561. #If you want to increase or decrease the server time
  562. #For example if the server time displays 15:00, setting this to -2 will result in 13:00
  563. server-time-increase: 0
  564. knockback:
  565. enabled: false
  566. #non combo kits
  567. only-combo: false
  568. #you can copy and add -max (for example air-horizontal-max: 0.98) for randomization
  569. default:
  570. air-horizontal: 0.93
  571. air-vertical: 0.93
  572. horizontal: 0.82
  573. vertical: 0.88
  574. #in combo kits
  575. combo:
  576. air-horizontal: 0.82
  577. air-vertical: 0.82
  578. horizontal: 0.75
  579. vertical: 0.78
  580. ranked:
  581. #How many kills the player must have before they can join ranked queue
  582. kills-required: 10
  583. #After how many seconds should the range be increased
  584. elo-range-time: 5
  585. #How much should the range be increased each time
  586. elo-range-increase: 50
  587. #After how many seconds should the player be able to fight with anyone in this state
  588. anyone-after: 60
  589. #players may get rewarded more than once for the same level
  590. elo-rewards:
  591. #rank name
  592. example_level:
  593. #required elo
  594. elo: 1200
  595. #commands to run
  596. commands:
  597. #<player> means the player's name and <level> the level's name ('example_level')
  598. - 'examplecommand <player> <level>'
  599. elo-ranks:
  600. enabled: true
  601. #set true if the rank message should be sent everytime, set false if only when the player's rank changes
  602. send-everytime: false
  603. #calculated based on the player's global elo
  604. #elo ranges shall not overlap
  605. ranks:
  606. silver1:
  607. name: '&7Silver I'
  608. elo-range: '0-900'
  609. silver2:
  610. name: '&7Silver II'
  611. elo-range: '901-930'
  612. silver3:
  613. name: '&7Silver III'
  614. elo-range: '931-950'
  615. silver4:
  616. name: '&7Silver IV'
  617. elo-range: '951-980'
  618. silver5:
  619. name: '&7Silver V'
  620. elo-range: '981-1000'
  621. gold1:
  622. name: '&6Gold I'
  623. elo-range: '1001-1010'
  624. gold2:
  625. name: '&6Gold II'
  626. elo-range: '1011-1020'
  627. gold3:
  628. name: '&6Gold III'
  629. elo-range: '1021-1035'
  630. gold4:
  631. name: '&6Gold IV'
  632. elo-range: '1036-1050'
  633. emerald1:
  634. name: '&aEmerald I'
  635. elo-range: '1051-1100'
  636. emerald2:
  637. name: '&aEmerald II'
  638. elo-range: '1101-1150'
  639. emerald3:
  640. name: '&aEmerald III'
  641. elo-range: '1151-1200'
  642. diamond:
  643. name: '&bDiamond'
  644. elo-range: '1201-9999'
  645. match:
  646. #Should the plugin block all commands while in a fight
  647. block-all-commands: false
  648. #Otherwise this will help you
  649. blocked-commands:
  650. - /kit
  651. - /essentials:kit
  652. - /exampleblockedcommand
  653. - /examplepluginname:exampleblockedcommand
  654. #Same but while in spectator mode
  655. spectator-block-all-commands: false
  656. spectator-blocked-commands:
  657. - /kit
  658. - /essentials:kit
  659. - /examplepluginname:exampleblockedcommand
  660. #The default language, before the player selects other
  661. default-language: english
  662. #In seconds
  663. #Used in all types of fights
  664. countdown-time: 4
  665. #"false" for no sounds
  666. #For example like this:
  667. #Countdown-sound: false
  668. countdown-sound: NOTE_PLING
  669. match-start-sound: LEVEL_UP
  670. #Title of the inventory
  671. party-settings-title: '&6Party Settings'
  672. #Default number of maximum players in a party
  673. max-party-members: 10
  674. #Title of the inventory
  675. playback-gui-title: '&bPlayback matches'
  676. #Title of the kit selector inventory
  677. inventory-title: '&bSelect Kit'
  678. #Title of the unranked inventory or queue inventory if separate-queues is false
  679. queue-inventory-title: '&3Queue'
  680. ranked-queue-inventory-title: '&3Ranked Queue'
  681. premium-queue-inventory-title: '&cPremium Queue'
  682. premium-permission-message: '&cYou do not have access to the premium queue'
  683. #Name of the item you use to quit queue
  684. quit-item-name: '&c&LLeave current queue.'
  685. #Should the there be a kit editor item in kit selector inventories
  686. kit-editor-in-kit-selector: false
  687. #Enable or disable the leave queue item in the queue inventories
  688. leave-queue-item: false
  689. #Name of the item
  690. kit-selector-editor-name: '&3Custom Kit Editor'
  691. #Material of the item
  692. kit-selector-editor-material: BOOK
  693. #Title of the kit editor selector inventory
  694. kit-editor-title: '&3Edit Kits'
  695. #Should the players be able to open the inventory by opening an anvil
  696. kit-editor-anvil: false
  697. #The first line of a sign to save the player's kit
  698. kit-editor-save-sing-line-1: '[Save Kit]'
  699. #The first line of a sign to leave the kit editor place
  700. kit-editor-leave-line-1: '[Leave Editor]'
  701. #The first line of a sign to reset the edited kit
  702. kit-editor-reset-kit-line-1: '[Reset Kit]'
  703. #In seconds
  704. #How long time should items be on the ground when dropped
  705. #Will only affect deaths and drop events that happen in matches and pvp events
  706. remove-drops: 3
  707. #Should the plugin increase the rollback rate if the server has good performance and decrease it when the tps starts dropping
  708. #false is recommended for best performance
  709. automatic-max-rollback-rate: false
  710. #Maximum changes of blocks per tick in a sign arena
  711. max-block-changes-per-tick-per-arena: 2
  712. #Maximum checks per tick in a sign arena
  713. max-block-checks-per-tick-per-arena: 300
  714. #Maximum changes of blocks per tick in brackets arenas
  715. max-block-changes-per-tick-brackets-arena: 5
  716. #Maximum checks per tick in brackets arenas
  717. max-block-checks-per-tick-brackets-arena: 1000
  718. #Displayed in items of the queue inventory/inventories
  719. in-queue: '&6In queue: &e<players>'
  720. in-match: '&6In fight: &e<players>'
  721. change-icon-amount: true
  722. #Should the /duel (without any arguments) open the duel inventory
  723. duel-inventory: true
  724. #The title of the inventory
  725. duel-inventory-title: '&3Duel'
  726. #Name of the duel item
  727. duel-inventory-duel: '&3Duel a Player'
  728. #Name of the pending requests item
  729. duel-inventory-pending: '&3Pending Duel Requests'
  730. #Name of the item when the player has disabled duel requests
  731. duel-inventory-toggle-disabled: '&3Toggle Duel Requests (disabled)'
  732. #Name of the item when the player has enabled duel requests
  733. duel-inventory-toggle-enabled: '&3Toggle Duel Requests (enabled)'
  734. fight-inventory:
  735. rows: 6
  736. #Where the plugin should start showing the inventory contents
  737. item-start-slot: 1
  738. #Where the plugin should display the helmet item
  739. helmet-slot: 36
  740. #Same for chestplate
  741. chestplate-slot: 37
  742. #Same for leggings
  743. leggings-slot: 38
  744. #Same for boots
  745. boots-slot: 39
  746. #The player's food level
  747. food-slot: 48
  748. playback-slot: 46
  749. #The player's health
  750. health-slot: 47
  751. #The player's potion effects
  752. pots-slot: 50
  753. #The number of health potions left
  754. pots-left-slot: 49
  755. #The name of the player
  756. name-slot: 51
  757. #<food> will be replaced with the player's food level
  758. food: '&6Food: <food>/20'
  759. #<health> will be replaced with the player's health
  760. health: '&6Health: <health>/20'
  761. #If the player was dead, this will be displayed in their 'health' item
  762. dead: '&cDead'
  763. pots: '&3Type - Amplifier - Duration'
  764. #How the effects should be displayed
  765. #<type> will be replaced with the potion effect type
  766. #<amplifier> will be replaced with the amplifier of the potion effect
  767. #<duration> will be replaced with the duration left of the potion effect
  768. effect: '&b<type> <amplifier> (<duration> minutes)'
  769. #Title of the inventory
  770. inventory: '&7<player>''s inventory'
  771. #The number of health potions left
  772. pots-left: '&cHealth Potions Left: <potions>'
  773. soups-left: '&cSoups Left: <soups>'
  774. #The name of the item
  775. #<name> will be replaced with the player's name
  776. name: '&6<name>''s inventory'
  777. #Default starting elo
  778. #In case you are using MySQL and changing this after you have already made the kits you might need to recreate the columns
  779. starting-elo: 1000
  780. #If this is false global elo is average elo of all kits. If it's true global elo is average elo of kits with different elo than the starting-elo
  781. global-elo-ignore-starting-elo: false
  782. #Which stats should be displayed when using the command /stats
  783. show-stats:
  784. deaths: true
  785. kills: true
  786. elo: true
  787. party-wins: true
  788. lms: true
  789. brackets: true
  790. global-elo: true
  791. party:
  792. info-command:
  793. - '&6Party Leader: &e<owner>'
  794. - '&6Members [<size>]: &e<members>'
  795. settings:
  796. player-limit: '&6Player Limit: &e<value>'
  797. open-party:
  798. enabled: '&6Party Is Now Open'
  799. disabled: '&6Click To Open Your Party'
  800. public-party:
  801. enabled: '&6Party Is Now Public & Broadcasting'
  802. disabled: '&6Click To Open & Broadcast Your Party'
  803. #How other parties should be displayed in the inventory
  804. in-match-party: '&c<name>''s party (in a fight)'
  805. not-in-match-party: '&e<name>''s party (not fighting)'
  806. your-party: '&6Your party'
  807. #Allow hitting team mates with a rod
  808. allow-rod-boosting: false
  809. #lore in /party fight inventory items
  810. #leave null for no members list
  811. member: '&e<name>'
  812. show-members-limit: 9
  813. #<more_members> will always be greater than 1, otherwise 'member:' will be used
  814. show-members-limit-reached: '&e&lAnd <more_members> members more.'
  815. #Title of the inventory
  816. inventory-title: '&3Party Fights'
  817. party-ffa-enabled: true
  818. #The item to start a party ffa
  819. ffa-item: DIAMOND
  820. #Name of the item
  821. ffa-item-name: '&bParty FFA'
  822. #Lore of the item
  823. ffa-item-lore:
  824. - '&8Fight against other players in your party'
  825. #The slot in the inventory
  826. #Between 0-53
  827. ffa-item-slot: 48
  828. #Same for party split
  829. party-split-enabled: true
  830. split-item: DIAMOND_SWORD
  831. split-item-name: '&bSplit Party'
  832. split-item-lore:
  833. - '&8Splits your party into two teams'
  834. - '&8Fight against other players in your party'
  835. split-item-slot: 49
  836. #Same for party playbacks
  837. party-playback-enabled: true
  838. party-playback-item: PAPER
  839. party-playback-item-name: '&bParty Playback'
  840. party-playback-item-lore:
  841. - '&8Replay matches with your party'
  842. party-playback-item-slot: 50
  843. #Same for party vs bots
  844. party-vs-bots-enabled: true
  845. party-vs-bots-item: SKULL_ITEM
  846. party-vs-bots-item-name: '&bParty Vs Bots'
  847. party-vs-bots-item-lore:
  848. - '&8Fight against the bots'
  849. party-vs-bots-item-slot: 51
  850. #Party chat format
  851. #<player> = player's name
  852. #<meesage> = the message
  853. chat-format: '&5<player>: &b<message>'
  854. #Players can send party messages if they put this before the message
  855. #e.g. @Let's play some party vs bots!
  856. player-chat-prefix: '@'
  857. #random of these will be selected when using /party discord if /party setdiscord is not set
  858. discord-invites:
  859. - 'https://discord.gg/Uj5Dkyt'
  860. - 'https://discord.gg/TtVuHUp'
  861. - 'https://discord.gg/gjnkjv5'
  862. - 'https://discord.gg/YqWENBF'
  863. - 'https://discord.gg/MqSDxDG'
  864. - 'https://discord.gg/nURu46W'
  865. - 'https://discord.gg/4V2727w'
  866. - 'https://discord.gg/ADayM6W'
  867. - 'https://discord.gg/BvHYg3s'
  868. - 'https://discord.gg/yfRCTpm'
  869. #How much should creating a party cost
  870. create:
  871. costs: false
  872. amount: 20
  873. #Just to make it less spammy
  874. #Cooldown between duel invites
  875. #In milli seconds
  876. request-cooldown: 5000
  877. #Cooldown between party invites
  878. #In milli seconds
  879. party-invite-cooldown: 3000
  880. #The prefix of the team1
  881. #Own team
  882. team1-prefix: '&a'
  883. #The prefix of the team2
  884. #Enemy team
  885. team2-prefix: '&c'
  886. #Name of the item in many inventories that will go back to previous inventory or close the current inventory
  887. back-button-name: '&cBack'
  888. #The message to preview the custom kit someone has requested a fight with the player or their party
  889. preview-custom-kit: '&6Click here to preview the custom kit'
  890. #How often (in seconds) should the public party message be sent
  891. public-party-broadcast-time: 15
  892. overwatch:
  893. #after how many judgements is the overwatch handled
  894. judgements-required: 30
  895. minimum-judgement-rate: 0.9
  896. ban-command: '/tempban <player> 30d Overwatch banned'
  897. language:
  898. #Will use the players's Minecraft language if translations are available
  899. automatic-language: true
  900. #Title of the inventory
  901. title: '&3Select your language'
  902. #Current language item
  903. your-language-item: WOOL
  904. #Current language name
  905. your-language: '&b&lYour language: <language>'
  906. #Size of the inventory
  907. inv-size: 18
  908. preview:
  909. #Should the players be able to preview all kits in kit selector inventories
  910. shift-click-preview: true
  911. #Title of the preview kit selector inventory
  912. select-kit-title: '&9Select Kit To Preview'
  913. #Title of the preview inventory
  914. title: '&9Kit Preview'
  915. #The potion effects of the kit
  916. pots: '&cEffects:'
  917. potions: '&b<type> - <amplifier> - <duration> minutes'
  918. #Shows if the kit is a ranked kit
  919. elo-item: GOLD_INGOT
  920. elo-name: '&cELO: <value>'
  921. #Other things will be taken from 'custom-kit:' part
  922. #Kind of a custom gamemode for players
  923. custom-kit:
  924. enabled: true
  925. #The default name of the custom kit
  926. default-name: '&9Custom Kit'
  927. #The default icon
  928. icon-material: DIAMOND_SWORD
  929. #If you want players to have a premade kit set the name of the kit here
  930. premade: 'premadecustomkit'
  931. #Second line of the inventory
  932. second-line: 'STAINED_GLASS_PANE:2'
  933. #Title of the main inventory
  934. main-title: '&cCustom Kit'
  935. #Message sent to the player when changing the name of the custom kit
  936. #<name> will be replaced with the new name of the custom kit
  937. new-name: '&6New name: &r<name>'
  938. #Title of the inventory where players can edit the icon of their custom kit
  939. custom-kit-name: '&cCustom Kit Icon'
  940. #Title of the inventory where players can edit the armor of their custom kit
  941. helmets: '&cCustom Kit Helmets'
  942. chestplates: '&cCustom Kit Chestplates'
  943. leggings: '&cCustom Kit Leggings'
  944. boots: '&cCustom Kit Boots'
  945. #There will be a number (refering to the slot) after this in the title
  946. item: '&cCustom Kit Item: '
  947. #How air in the inventory should be displayed
  948. air: '&6Air'
  949. #<value> will be replaced with translation of 'yes-or-true:' or 'no-or-false'
  950. horse: '&cHorse: <value>'
  951. combo: '&cCombo: <value>'
  952. bow: '&cBow: <value>'
  953. build: '&cBuild: <value>'
  954. #The icons of each option
  955. horse-item: GOLD_BARDING
  956. combo-item: CLAY
  957. bow-item: BOW
  958. build-item: DIAMOND_PICKAXE
  959. #Whether the plugin should use the items set with /customkit items or the built-in items
  960. #Changes automatically when performing /customkit items
  961. use-custom-items: false
  962. #When giving one of these kits to a player, the custom kit of the player will be given instead
  963. replaces-kits:
  964. - thisKitWillBeReplacedWithThePlayersCustomKit
  965. sign-stats:
  966. #First line must be this
  967. #Just lines displaying particular statistic
  968. #I think it's quite easy to understand
  969. line-1: '&3[&4Stats&3 ]'
  970. line-2: '&4Click me!'
  971. #<player> will be replaced with the name of the player whose stats are displayed
  972. player-line: '&5<player>'
  973. brackets-line: '&5Brackets Wins'
  974. kills-line: '&5Kills'
  975. deaths-line: '&5Deaths'
  976. lms-line: '&5LMS Wins'
  977. party-wins-line: '&5Party Wins'
  978. elo-line: '&5<kit> Elo'
  979. global-elo-line: '&5Global Elo'
  980. #The value (for example number of kills)
  981. value: '&3<value>'
  982. events-gui:
  983. title: '&cEvents'
  984. size: 27
  985. items:
  986. - ==: GUIItem
  987. item:
  988. ==: org.bukkit.inventory.ItemStack
  989. type: INK_SACK
  990. meta:
  991. ==: ItemMeta
  992. meta-type: UNSPECIFIC
  993. display-name: "\xa7a\xa7lHost Sumo Event"
  994. slot: 10
  995. command: /hostevent sumo
  996. - ==: GUIItem
  997. item:
  998. ==: org.bukkit.inventory.ItemStack
  999. type: POTION
  1000. damage: 34
  1001. meta:
  1002. ==: ItemMeta
  1003. meta-type: POTION
  1004. display-name: "\xa7a\xa7lHost Brackets Event"
  1005. slot: 12
  1006. command: /hostevent brackets
  1007. - ==: GUIItem
  1008. item:
  1009. ==: org.bukkit.inventory.ItemStack
  1010. type: DIAMOND_SWORD
  1011. meta:
  1012. ==: ItemMeta
  1013. meta-type: UNSPECIFIC
  1014. display-name: "\xa7a\xa7lHost Last Man Standing Event"
  1015. slot: 14
  1016. command: /hostevent lms
  1017. - ==: GUIItem
  1018. item:
  1019. ==: org.bukkit.inventory.ItemStack
  1020. type: GOLD_SWORD
  1021. meta:
  1022. ==: ItemMeta
  1023. meta-type: UNSPECIFIC
  1024. display-name: "\xa7a\xa7lHost King of The Hill Event"
  1025. slot: 16
  1026. command: /hostevent koth
  1027. automatic-events:
  1028. broadcast:
  1029. #How often should the message be sent
  1030. delay: 10
  1031. #How many times should the message be sent
  1032. times: 5
  1033. #The messages for all events
  1034. lms: '&c&l<host> is hosting an LMS event! Type /lms join!'
  1035. brackets: '&c&l<host> is hosting a 1v1 tournament event! Type /brackets join!'
  1036. sumo: '&c&l<host> is hosting a sumo event! Type /sumo join!'
  1037. juggernaut: '&c&l<host> is hosting a juggernaut event! Type /juggernaut join!'
  1038. koth: '&c&l<host> is hosting a KOTH event! Type /koth join!'
  1039. #Default kits when hosting an automatic event
  1040. juggernaut-kit: gapple
  1041. juggernaut-player-kit: potion
  1042. koth-kit: potion
  1043. lms-kit: soup
  1044. brackets-kit: potion
  1045. sumo-kit: sumo
  1046. times:
  1047. #Format like this: time:lms (for example 15:30:lms)
  1048. #LMS, koth, brackets, juggernaut, sumo
  1049. - '15:30:lms'
  1050. brackets:
  1051. #The command will be executed when a player wins the event
  1052. #<player> will be replaced with the name of the player
  1053. winner-cmd: eco give <player> 100
  1054. #Start the event automatically when the number of players join
  1055. auto-start: 15
  1056. #After how many seconds should the event be started automatically
  1057. auto-start-after-seconds: 10
  1058. sumo:
  1059. #The command will be executed when a player wins the event
  1060. #<player> will be replaced with the name of the player
  1061. winner-cmd: eco give <player> 100
  1062. #Start the event automatically when the number of players join
  1063. auto-start: 15
  1064. #After how many seconds should the event be started automatically
  1065. auto-start-after-seconds: 10
  1066. koth:
  1067. #Should the players be able to join or rejoin the event at any time
  1068. anytime-join: true
  1069. respawn: true
  1070. #Team names
  1071. team1: '&a&lTeam Green'
  1072. team2: '&c&lTeam Red'
  1073. #How many seconds should the capping time be
  1074. timer: 300
  1075. strikecheat:
  1076. download: '&c&lYou are required to download clientside-anticheat to join this queue.'
  1077. #DO NOT CHANGE
  1078. version: 1.4.0
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