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- #StrikePractice Config
- #(supports 1.7-1.13)
- #Before you report bugs please check that the bug is not caused by other plugins or your custom spigot
- #Only regular spigot and paperspigot are officially supported
- #You must have a compatible version of Citizens if you want PvP Bot and playback features!
- #requires Java 8
- #
- ##
- ##Please report all bugs!
- ##
- #
- #The prefix in most of the messages
- prefix: '&7[&aStrikePractice&7] '
- #should the plugin notify players with "strikepractice.update" when there is an update available
- notify-updates: true
- #The radius that system will use when it selects locations around the centre in FFA based fights
- circle-radius: 10
- #In seconds
- #After how many seconds should players be teleported back to the lobby after fights
- wait-before-teleport: 3
- #How many seconds players must wait before they can teleport out from ffa arenas
- #The teleport will be cancelled if the player moves or takes damage
- wait-before-leaving-ffa-arena: 10
- #After how many seconds should players be put in the spectator mode (if enabled) after they have died
- wait-before-spectator: 0
- #Should spectating be enabled
- allow-spectating: true
- allow-brackets-spectating: true
- #/night, /day, /ping etc. See all with /practicecommands
- enable-practice-commands: true
- #The teleporter item will contain all players currently fighting
- spectator-teleporter-distance: 150
- #Prevent players from flying to close to fighting players
- spectator-stay-away: false
- hide-other-spectators: false
- #Spectator check period in ticks
- spectator-timer-period: 20
- #Use AIR to disable the item
- spectator-teleport-item: COMPASS
- spectator-teleport-name: '&aTeleporter'
- #Players can also leave spectator mode with /leave
- spectator-leave-item: RED_ROSE
- spectator-leave-name: '&cLeave Spectator Mode'
- spectator-inventory-view: true
- #Should unranked and ranked be in separate inventories
- separate-queues: true
- #adjust the ping if it's too high/too low
- ping-multiplier: 1
- #Max allowed ping while joining ranked queue
- max-ranked-queue-ping: 500
- limit-rankeds: true
- limit-unrankeds: false
- rankeds-per-day: 20
- unrankeds-per-day: 50
- unlimited: 'unlimited'
- #Enable cooldown between fights
- queue-cooldown: false
- #In seconds
- queue-cooldown-time: 10
- #Enable cooldown between ranked fights
- elo-queue-cooldown: false
- #In seconds
- elo-queue-cooldown-time: 20
- #The hit delay in combo mode
- #Default hit delay in Minecraft is 20
- combo-hit-delay: 10
- #Change this if you have a custom hit delay (19 for example)
- #NOTE: This only changes player's hit delay after combo kit and is ignored in other fights
- #therefore if you change this be sure you have other plugin or your spigot doing it everytime
- #Default hit delay in Minecraft is 20
- default-hit-delay: 20
- #Cooldown between right clicking spawnitems
- spawnitem-cooldown: 500
- #Should the plugin warn players before stacking arenas and creating a new world
- lag-broadcast: true
- #Will stack the 'arenas-world' for x times if there are arenas
- #If set to 2, 'arenas-world' will be stacked 2 times (total of 3 arenas worlds)
- #Playbacks are also available on these arenas even if it wasn't the original arena
- autostack-arenas-on-enable: 2
- #Should the plugin use build arenas in the main arenas world
- #Keeping false will result in no problems with rollbacks if the server crashes
- #Only copies of the build arenas will be used
- build-fights-in-main-arenas-world: false
- storm-wall-outside-arenas: false
- #Should the plugin stack worlds and arenas (when there are no arenas available), leave false if you want it to reset the arenas and not create new ones
- make-arenas-automatically: false
- #The name of the world where arenas should be located, this arena world will be stacked if enabled
- #You might still create arenas in different worlds
- arenas-world: Arenas
- empty-arenas-world: true
- bow-health: true
- #* means all kits
- #otherwise separate them with a comma, for example 'builduhc, sg'
- bow-health-kits: '*'
- #Don't allow arenas in the default bukkit world
- #Set false if you use forked spigot and you get the 'An error occurred in your fight and the fight was forced to end!' message
- no-arenas-in-default-world: true
- #When rolling back, this will check if the block below the placed block is dirt (and will replace with grass)
- replace-dirt-with-grass: false
- #How often should online players' kits be saved to file to avoid server crash reseting them, in seconds
- player-kits-auto-save-period: 600
- #How often should online players' stats be saved to avoid server crash reseting them, in seconds
- player-stats-auto-save-period: 300
- inventory-message-your: '&6Your team: '
- inventory-message-opponent: '&6Opponent team: '
- #- '&8&m----------------------------'
- #- '&6&lClick for inventories'
- #- '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
- #- '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
- #- '&8&m----------------------------'
- # OR
- # - '&eClick for inventories'
- # - '&aWinner: <winner>&7[&e<winner_pots>&7] - &cLoser: <loser>[&e<loser_pots>&7]'
- #
- fight-inventory-message:
- - '&8&m----------------------------'
- - '&6&lClick for inventories'
- - '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
- - '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
- - '&8&m----------------------------'
- fight-inventory-player: '&e<player>'
- #Used when sending multiple clickable inventories
- inventory-separator: '&e, '
- #note that this might cause slight performance decrease at the moment
- #keeping the list empty will disable it completely
- #remove the # to enable the commands below
- fight-start-commands:
- #- 'example console command'
- #- 'player command: /example player command'
- fight-end-commands:
- #- 'example console command'
- #- 'player command: /example player command'
- #uses better settings and ignores parts of your config
- #some features are disabled or might not work that well
- #results in much better performance
- performance-mode: false
- #keep false unless you have disabled automatic chunk unloading. Otherwise this will cause lag
- keep-chunks-loaded: false
- #If enabled, soup will heal 3.5 hearts
- insta-soup: true
- remove-bottles: true
- #Player's will die instantly when their y level is under 0 if they are fighting
- #Good for skywars and spleef
- insta-void: true
- #The pvp bot's maximum attack range
- bot-fast-potions: true
- #Bot's normal attack range
- bot-attack-range: 3.2
- #If disabled players will take only 0.5 hearts damage
- #This option is just in case it doesn't work like it should
- fix-bot-damage: true
- #Enable this if the bot doesn't take knockback with your spigot
- fix-bot-kb: false
- #Horizontal knockback
- bot-kb-amount: 0.2
- #Vertical knockback
- bot-kb-amount-upward: 0.35
- #How the pvp bot should be named, <player> will be replaced with the player's name
- bot-name: 'BOT_<player>'
- #setting this false is NOT recommended because it mgiht and most likely will cause bugs
- always-same-skin: true
- bot-skin: steve
- bot-teleport-error-fix: false
- #In minutes
- ffa-reset-delay: 30
- death:
- #If enabled, the death message will be disabled
- disable-message: true
- #Display a lightning for nearby players when someone dies
- lightning: true
- #Will fix some other plugins causing problems
- #Disable if you get errors about this with your spigot
- disable-keep-inventory: true
- tab-list:
- #Should the custom tab be enabled
- enabled: true
- #In ticks (20 ticks = 1 second)
- update-time: 100
- #Should the updates be done in asynchronous thread
- async-update: false
- #Player slots
- #The tab looks like
- #First line, second line, third line
- #Fourth line, fifth line, sixth line
- slots:
- - '&a&lStrikePractice'
- - '&a&lStrikePractice'
- - '&a&lStrikePractice'
- - '&7&m----------------'
- - '&7&m----------------'
- - '&7&m----------------'
- - ''
- - ''
- - ''
- - '&6&l&nELO'
- - '&6&l&nStats'
- - '&6&l&nInfo'
- - ''
- - ''
- - ''
- - '&6&lBuildUHC: &e<elo_builduhcelo>'
- - '&6&lKills: &e<kills>'
- - '&6&lTime: &e<time>'
- - '&6&lNoDebuff: &e<elo_nodebuffelo>'
- - '&6&lDeaths: &e<deaths>'
- - '&6&lPing: &e<ping>'
- - '&6&lGapple: &e<elo_gappleelo>'
- - '&6&lBrackets: &e<brackets_wins>'
- - '&6&lStaff Online: &e<online_staff>'
- - '&6&lSoup: &e<elo_soupelo>'
- - '&6&lLMS Wins: &e<lms_wins>'
- - '&6&lOnline: &e<players>'
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- - ''
- scoreboard:
- enabled: true
- #In ticks
- update-time: 20
- #When the player has the 'default' scoreboard
- lobby-update-time: 100
- disabled-worlds:
- - 'exampleWorld'
- #Should the scoreboard be updated just after a player teleports
- #Results in a smooth scoreboard updating when joining games and fights
- teleport-update: true
- #Enabling will improve performance but probably causes problems
- #enhanced-performance is better choice
- async-update: false
- enhanced-performance: false
- #Should the enderpearl cooldown be displayed only during fight
- enderpearl-cooldown-only-in-fight: true
- #Only affects when performance-mode: true
- #If something causes scoreboard console spam try enabling this. Enabling might affect performance but is better than enhanced-performance: false
- avoid-errors: false
- #Title of the scoreboard
- title: '&a&lStrikePractice'
- default:
- - '&8&m------------------------'
- - '&6Online: &e<players>'
- - '&6In Queue: &e<in_queue>'
- - '&6Rankeds Left: &e<rankeds_left>'
- - '&6Server Time: &e<time>'
- - '&6Next Event (&e<next_event_name>&6): &e<next_event_time>'
- #[display=!<is_enderpearl_cooldown>][display=!<is_party>] means it won't show the line if the player has enderpearl cooldown or has a party
- - '&6Host Tournament: &e<cooldown_brackets>[display=<is_cooldown_brackets>]'
- - '&6Host Sumo: &e<cooldown_sumo>[display=<is_cooldown_sumo>]'
- - '&6Host LMS: &e<cooldown_lms>[display=<is_cooldown_lms>]'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- duel:
- - '&8&m------------------------'
- - '&61v1 - &e<kit>&6 - (&e<ping> ms&6)'
- - '&6Fight duration: &e<duration>'
- - '&6Opponent: &e<opponent> &6(&e<opponent_ping> ms&6)'
- - '&6Your CPS: &e<cps>'
- - '&6Opponent CPS: &e<opponent_cps>'
- - '&6Best of &e<round>/<total_rounds>[display=<is_bestof>]'
- - '&6<player>: <own_wins> - <opponent>: <opponent_wins>[display=<is_bestof>]'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- party-ffa:
- - '&8&m------------------------'
- - '&6Party FFA'
- - '&6Players Left: &e<enemy_team_left>&6/&e<party_members>'
- - '&6Fight duration: &e<duration>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- party-split:
- - '&8&m------------------------'
- - '&6Party Split'
- - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
- - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
- - '&6Fight duration: &e<duration>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- party-vs-bots:
- - '&8&m------------------------'
- - '&6Party Vs Bots'
- - '&6Players Left: &e<own_team_left>&6/&e<own_team_members>'
- - '&6Bots Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
- - '&6Fight duration: &e<duration>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- party-vs-party:
- - '&8&m------------------------'
- - '&6Party Vs Party'
- - '&6Enemy Team: &e<enemy_team_owner>&6''s Party'
- - '&6Your Team Left: &e<own_team_left>&6/&e<party_members>'
- - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
- - '&6Fight duration: &e<duration>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- brackets:
- - '&8&m------------------------'
- - '&6Brackets'
- - '&6Fight: &e<current_fight_player1> &6vs &e<current_fight_player2>'
- - '&6Players: <players_left>/<total_players>'
- - '&6Fight Duration: <duration>'
- - '&6Event Duration: &e<total_duration>'
- - '&6Estimated Time Left: <estimated_time_left>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- sumo:
- - '&8&m------------------------'
- - '&6Sumo'
- - '&e<current_fight_player1> &6(&e<player1_ping> ms - <player1_cps>CPS&6)[display=<sumo_started>]'
- - '&6VS[display=<sumo_started>]'
- - '&e<current_fight_player2> &6(&e<player2_ping> ms - <player2_cps> CPS&6)[display=<sumo_started>]'
- - '&6Players: &e<players_left>/<total_players>'
- - '&6Fight Duration: &e<duration>[display=<sumo_started>]'
- - '&6Event Duration: &e<total_duration>[display=<sumo_started>]'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- juggernaut:
- - '&8&m------------------------'
- - '&6Juggernaut: &e<juggernaut>'
- - '&6Event Duration: &e<total_duration>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- lms:
- - '&8&m------------------------'
- - '&6Last Man Standing'
- - '&6Players Left: &e<alive>&6/&e<lms_players>'
- - '&6Event Duration: &e<total_duration>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- koth:
- - '&8&m------------------------'
- - '&9King of The Hill'
- - '&6Capper: &e<capper> &6(&e<capper_team>&6)'
- - '&6Timer: &e<timer>'
- - '&6Event Duration: &e<total_duration>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- #[display=<ranked>] makes it so the line won't be added when in unranked queue
- queue:
- - '&8&m------------------------'
- - '&6Queue: &e<kit>'
- - '&6Elo range: &e<search_range1>&6-&e<search_range2>[display=<ranked>]'
- - '&6Time Waited: &e<wait_time>'
- - '&6In queue: &e<in_queue>'
- - '&8&m------------------------[display=!<is_enderpearl_cooldown>][display=!<is_party>]'
- #spectator scoreboard is a bit different and tries to "fix" itself automatically
- spectator:
- - '&8&m------------------------'
- - '&6&lSpectating'
- - '&6Arena: &e<arena>&6'
- - '&6Kit: &e<kit>'
- - '&6Round: &e<round>/<total_rounds>[display=<is_bestof>]'
- - '&6Your Team Left: &e<own_team_left>&6/&e<own_team_members>'
- - '&6Enemy Team Left: &e<enemy_team_left>&6/&e<enemy_team_members>'
- - '&6Fight duration: &e<duration>'
- - '&8&m------------------------[display=!<is_party>]'
- #this will be displayed in the scoreboard whenever the player is in a party
- party-addition:
- - '&6Party Owner: &e<party_owner>'
- - '&6Party Members: &e<party_members>'
- - '&8&m------------------------'
- #same but whenever the player is still on their enderpearl cooldown.
- enderpearl-cooldown-addition:
- - '&6Pearl Cooldown: &e<enderpearl_cooldown>'
- - '&8&m------------------------'
- economy:
- enabled: false
- #Give money for killing
- kill-give: false
- #The amount
- kill-amount: 10
- #Withdraw money when the player dies
- death-withdraw: false
- #The amount
- withdraw-amount: 5
- #Bot difficulties
- bot-difficulty:
- #Title of the difficulty selector
- title: '&aBot Difficulty'
- #Size of the difficulty selector
- #Icons will be in the middle of this inventory
- inventory-size: 9
- easy-name: '&a&lEasy'
- easy-material: WOOD_SWORD
- #For example the color of the wool
- easy-data: 0
- normal-name: '&a&lNormal'
- normal-material: STONE_SWORD
- normal-data: 0
- hard-name: '&c&lHard'
- hard-material: IRON_SWORD
- hard-data: 0
- hacker-name: '&4&lHacker'
- hacker-material: DIAMOND_SWORD
- hacker-data: 0
- #Be sure you have set /sprac spawncorner1 and /sprac spawncorner2
- #One up and the other down in the opposite corner
- player-spawn-hider:
- #If enabled here and in player settings, players inside this region will be hidden
- enabled: true
- player-settings:
- inventory-size: 27
- #You can move the items, but currently you can't set a specified slot for each item
- item-slot-addition: 10
- title: '&a&lSettings'
- language-item: PAPER
- language-name: '&eChange Language'
- duel-requests-item: BLAZE_ROD
- duel-requests-name: '&eDuel Settings'
- scoreboard-item: BOOK
- scoreboard-name: '&eToggle Scoreboard'
- hide-players-item: SLIME_BALL
- hide-players-name: '&eToggle Player Hider'
- #Default values for each setting
- default-values:
- scoreboard-disabled: false
- hide-players: false
- duel-requests-disabled: false
- admin-scoreboard: false
- admin-scoreboard-color1: '&6'
- admin-scoreboard-color2: '&e'
- #Should messages be cached for better performance
- cache-messages: true
- #Should colored name tags in team fights be enabled (for example, party split, party vs party and koth)
- enable-colored-names: true
- #If false arenas-world must contain arenas and make-arenas-automatically must be true
- rollback-arenas: true
- #Should the plugin roll back the arenas if the server has crashed or was stopped while players were fighting
- #THIS WILL ROLL BACK ALL BLOCKS THAT COULD BE PLACED WITH THE KIT'S INVENTORY,
- #NOT ONLY THE ACTUALLY PLACED BLOCKS
- #For example if the kit has cobblestone every single cobblestone between corner1 and corner2 will be set
- rollback-on-enable-if-crashed: false
- #Should the player be teleported to the lobby when they join the server
- join-lobby-teleport: true
- #Should teleporting be allowed during fights
- allow-teleporting-in-fight: true
- #Should short distance teleports be allowed during fights
- allow-short-teleports: true
- #Maximum teleport distance (allow-short-teleports must be true)
- max-teleport-distance: 100
- #Should the plugin prevent grass from spreading
- disable-grass-spread: true
- #Should the plugin prevent crafting during fights
- disable-crafting-in-fight: true
- no-hunger-in-lobby: true
- #Should the plugin prevent raining
- anti-rain: true
- #Should the plugin prevent fire spread
- anti-fire: true
- #Should the plugin prevent lava and water generating cobblestone
- anti-lava-generator: false
- #Should the plugin remove arrows when they land.
- remove-arrows: true
- #Should the plugin give extra effects if a player eats golden apple which name contains
- #"golden head" or "goldenhead" (case insensitive)
- golden-heads: true
- golden-head-effects:
- - ==: PotionEffect
- effect: 22
- duration: 1800
- amplifier: 0
- ambient: true
- - ==: PotionEffect
- effect: 10
- duration: 180
- amplifier: 1
- ambient: true
- disable-spawn-damage: true
- #Should the plugin prevent building when the player is not in a build fight
- #Admins can still build in creative gamemode
- disable-building-without-build-kit: true
- #If the name of the kit contains "uhc" it will disable health regeneration
- disable-regen-with-uhc-kits: true
- #Should the plugin prevent players from dropping items when they are not fighting
- prevent-item-dropping: true
- #The build limit with build kits
- #Calculated from the center of the arena
- build-limit: 25
- #Should the plugin remove all item drops on startup
- remove-all-drops-on-startup: true
- #strikepractice.cooldownbypass will bypass these cooldowns
- #in minutes, per user
- cooldowns:
- hostevent:
- brackets: 90
- sumo: 60
- lms: 90
- koth: 120
- juggernaut: 120
- enderpearl-cooldown:
- enabled: true
- #Cooldown in seconds
- cooldown: 10
- #The format for cooldown
- format: '0'
- #How often the name will be updated
- #in ticks
- interval: 2
- #The name of the held enderpearl when the player is on cooldown
- #Use <time> for the time left
- pearl-name: '&bCooldown: &c<time> seconds'
- #MySQL
- database:
- #Do you want to use mysql or put stats to the same yml file as custom kits?
- mysql: false
- host: localhost
- port: 3306
- user: root
- password: strikepracticeisbest
- name: StrikePractice
- top-placeholders-require-mysql: false
- #Allow clickable messages
- #Party join, fight inventories and duel accepts
- clickable-messages: true
- #The message that will be clickable
- clickable-message: '&c[&eOr Click Here&c]'
- #If only elo fights should be saved
- save-elo-fights: false
- #If all fights (including elo) should be saved
- save-all-fights: false
- match-link-after-fight: true
- #<started> <ended>, system time when the fight started/ended
- match-link: '&9Match link: https://demo.legendeffects.co.uk/StrikePractice-Web'
- #In seconds
- #The maximum time of match recording, avoid players from creating too big playback files
- max-recording-time: 600
- #Should the plugin record all fights (includes ranked and unranked duels)
- record-all-fights: true
- #Should the plugin record only ranked duels
- record-elo-fights: true
- #If true and the match was recorded, 'kill-cam' message will be sent to the players after the duel
- kill-cam: false
- playback-bot-name: '[Replay]<player>'
- #After how many days should the plugin remove the recorded playback
- #For example, set to 0.5 for 12 hours
- remove-record-after: 7.0
- #Simple date format
- date-format: 'dd/MM HH:mm:ss'
- #Placeholder format
- current-time-format: 'HH:mm'
- #If you want to increase or decrease the server time
- #For example if the server time displays 15:00, setting this to -2 will result in 13:00
- server-time-increase: 0
- knockback:
- enabled: false
- #non combo kits
- only-combo: false
- #you can copy and add -max (for example air-horizontal-max: 0.98) for randomization
- default:
- air-horizontal: 0.93
- air-vertical: 0.93
- horizontal: 0.82
- vertical: 0.88
- #in combo kits
- combo:
- air-horizontal: 0.82
- air-vertical: 0.82
- horizontal: 0.75
- vertical: 0.78
- ranked:
- #How many kills the player must have before they can join ranked queue
- kills-required: 10
- #After how many seconds should the range be increased
- elo-range-time: 5
- #How much should the range be increased each time
- elo-range-increase: 50
- #After how many seconds should the player be able to fight with anyone in this state
- anyone-after: 60
- #players may get rewarded more than once for the same level
- elo-rewards:
- #rank name
- example_level:
- #required elo
- elo: 1200
- #commands to run
- commands:
- #<player> means the player's name and <level> the level's name ('example_level')
- - 'examplecommand <player> <level>'
- elo-ranks:
- enabled: true
- #set true if the rank message should be sent everytime, set false if only when the player's rank changes
- send-everytime: false
- #calculated based on the player's global elo
- #elo ranges shall not overlap
- ranks:
- silver1:
- name: '&7Silver I'
- elo-range: '0-900'
- silver2:
- name: '&7Silver II'
- elo-range: '901-930'
- silver3:
- name: '&7Silver III'
- elo-range: '931-950'
- silver4:
- name: '&7Silver IV'
- elo-range: '951-980'
- silver5:
- name: '&7Silver V'
- elo-range: '981-1000'
- gold1:
- name: '&6Gold I'
- elo-range: '1001-1010'
- gold2:
- name: '&6Gold II'
- elo-range: '1011-1020'
- gold3:
- name: '&6Gold III'
- elo-range: '1021-1035'
- gold4:
- name: '&6Gold IV'
- elo-range: '1036-1050'
- emerald1:
- name: '&aEmerald I'
- elo-range: '1051-1100'
- emerald2:
- name: '&aEmerald II'
- elo-range: '1101-1150'
- emerald3:
- name: '&aEmerald III'
- elo-range: '1151-1200'
- diamond:
- name: '&bDiamond'
- elo-range: '1201-9999'
- match:
- #Should the plugin block all commands while in a fight
- block-all-commands: false
- #Otherwise this will help you
- blocked-commands:
- - /kit
- - /essentials:kit
- - /exampleblockedcommand
- - /examplepluginname:exampleblockedcommand
- #Same but while in spectator mode
- spectator-block-all-commands: false
- spectator-blocked-commands:
- - /kit
- - /essentials:kit
- - /examplepluginname:exampleblockedcommand
- #The default language, before the player selects other
- default-language: english
- #In seconds
- #Used in all types of fights
- countdown-time: 4
- #"false" for no sounds
- #For example like this:
- #Countdown-sound: false
- countdown-sound: NOTE_PLING
- match-start-sound: LEVEL_UP
- #Title of the inventory
- party-settings-title: '&6Party Settings'
- #Default number of maximum players in a party
- max-party-members: 10
- #Title of the inventory
- playback-gui-title: '&bPlayback matches'
- #Title of the kit selector inventory
- inventory-title: '&bSelect Kit'
- #Title of the unranked inventory or queue inventory if separate-queues is false
- queue-inventory-title: '&3Queue'
- ranked-queue-inventory-title: '&3Ranked Queue'
- premium-queue-inventory-title: '&cPremium Queue'
- premium-permission-message: '&cYou do not have access to the premium queue'
- #Name of the item you use to quit queue
- quit-item-name: '&c&LLeave current queue.'
- #Should the there be a kit editor item in kit selector inventories
- kit-editor-in-kit-selector: false
- #Enable or disable the leave queue item in the queue inventories
- leave-queue-item: false
- #Name of the item
- kit-selector-editor-name: '&3Custom Kit Editor'
- #Material of the item
- kit-selector-editor-material: BOOK
- #Title of the kit editor selector inventory
- kit-editor-title: '&3Edit Kits'
- #Should the players be able to open the inventory by opening an anvil
- kit-editor-anvil: false
- #The first line of a sign to save the player's kit
- kit-editor-save-sing-line-1: '[Save Kit]'
- #The first line of a sign to leave the kit editor place
- kit-editor-leave-line-1: '[Leave Editor]'
- #The first line of a sign to reset the edited kit
- kit-editor-reset-kit-line-1: '[Reset Kit]'
- #In seconds
- #How long time should items be on the ground when dropped
- #Will only affect deaths and drop events that happen in matches and pvp events
- remove-drops: 3
- #Should the plugin increase the rollback rate if the server has good performance and decrease it when the tps starts dropping
- #false is recommended for best performance
- automatic-max-rollback-rate: false
- #Maximum changes of blocks per tick in a sign arena
- max-block-changes-per-tick-per-arena: 2
- #Maximum checks per tick in a sign arena
- max-block-checks-per-tick-per-arena: 300
- #Maximum changes of blocks per tick in brackets arenas
- max-block-changes-per-tick-brackets-arena: 5
- #Maximum checks per tick in brackets arenas
- max-block-checks-per-tick-brackets-arena: 1000
- #Displayed in items of the queue inventory/inventories
- in-queue: '&6In queue: &e<players>'
- in-match: '&6In fight: &e<players>'
- change-icon-amount: true
- #Should the /duel (without any arguments) open the duel inventory
- duel-inventory: true
- #The title of the inventory
- duel-inventory-title: '&3Duel'
- #Name of the duel item
- duel-inventory-duel: '&3Duel a Player'
- #Name of the pending requests item
- duel-inventory-pending: '&3Pending Duel Requests'
- #Name of the item when the player has disabled duel requests
- duel-inventory-toggle-disabled: '&3Toggle Duel Requests (disabled)'
- #Name of the item when the player has enabled duel requests
- duel-inventory-toggle-enabled: '&3Toggle Duel Requests (enabled)'
- fight-inventory:
- rows: 6
- #Where the plugin should start showing the inventory contents
- item-start-slot: 1
- #Where the plugin should display the helmet item
- helmet-slot: 36
- #Same for chestplate
- chestplate-slot: 37
- #Same for leggings
- leggings-slot: 38
- #Same for boots
- boots-slot: 39
- #The player's food level
- food-slot: 48
- playback-slot: 46
- #The player's health
- health-slot: 47
- #The player's potion effects
- pots-slot: 50
- #The number of health potions left
- pots-left-slot: 49
- #The name of the player
- name-slot: 51
- #<food> will be replaced with the player's food level
- food: '&6Food: <food>/20'
- #<health> will be replaced with the player's health
- health: '&6Health: <health>/20'
- #If the player was dead, this will be displayed in their 'health' item
- dead: '&cDead'
- pots: '&3Type - Amplifier - Duration'
- #How the effects should be displayed
- #<type> will be replaced with the potion effect type
- #<amplifier> will be replaced with the amplifier of the potion effect
- #<duration> will be replaced with the duration left of the potion effect
- effect: '&b<type> <amplifier> (<duration> minutes)'
- #Title of the inventory
- inventory: '&7<player>''s inventory'
- #The number of health potions left
- pots-left: '&cHealth Potions Left: <potions>'
- soups-left: '&cSoups Left: <soups>'
- #The name of the item
- #<name> will be replaced with the player's name
- name: '&6<name>''s inventory'
- #Default starting elo
- #In case you are using MySQL and changing this after you have already made the kits you might need to recreate the columns
- starting-elo: 1000
- #If this is false global elo is average elo of all kits. If it's true global elo is average elo of kits with different elo than the starting-elo
- global-elo-ignore-starting-elo: false
- #Which stats should be displayed when using the command /stats
- show-stats:
- deaths: true
- kills: true
- elo: true
- party-wins: true
- lms: true
- brackets: true
- global-elo: true
- party:
- info-command:
- - '&6Party Leader: &e<owner>'
- - '&6Members [<size>]: &e<members>'
- settings:
- player-limit: '&6Player Limit: &e<value>'
- open-party:
- enabled: '&6Party Is Now Open'
- disabled: '&6Click To Open Your Party'
- public-party:
- enabled: '&6Party Is Now Public & Broadcasting'
- disabled: '&6Click To Open & Broadcast Your Party'
- #How other parties should be displayed in the inventory
- in-match-party: '&c<name>''s party (in a fight)'
- not-in-match-party: '&e<name>''s party (not fighting)'
- your-party: '&6Your party'
- #Allow hitting team mates with a rod
- allow-rod-boosting: false
- #lore in /party fight inventory items
- #leave null for no members list
- member: '&e<name>'
- show-members-limit: 9
- #<more_members> will always be greater than 1, otherwise 'member:' will be used
- show-members-limit-reached: '&e&lAnd <more_members> members more.'
- #Title of the inventory
- inventory-title: '&3Party Fights'
- party-ffa-enabled: true
- #The item to start a party ffa
- ffa-item: DIAMOND
- #Name of the item
- ffa-item-name: '&bParty FFA'
- #Lore of the item
- ffa-item-lore:
- - '&8Fight against other players in your party'
- #The slot in the inventory
- #Between 0-53
- ffa-item-slot: 48
- #Same for party split
- party-split-enabled: true
- split-item: DIAMOND_SWORD
- split-item-name: '&bSplit Party'
- split-item-lore:
- - '&8Splits your party into two teams'
- - '&8Fight against other players in your party'
- split-item-slot: 49
- #Same for party playbacks
- party-playback-enabled: true
- party-playback-item: PAPER
- party-playback-item-name: '&bParty Playback'
- party-playback-item-lore:
- - '&8Replay matches with your party'
- party-playback-item-slot: 50
- #Same for party vs bots
- party-vs-bots-enabled: true
- party-vs-bots-item: SKULL_ITEM
- party-vs-bots-item-name: '&bParty Vs Bots'
- party-vs-bots-item-lore:
- - '&8Fight against the bots'
- party-vs-bots-item-slot: 51
- #Party chat format
- #<player> = player's name
- #<meesage> = the message
- chat-format: '&5<player>: &b<message>'
- #Players can send party messages if they put this before the message
- #e.g. @Let's play some party vs bots!
- player-chat-prefix: '@'
- #random of these will be selected when using /party discord if /party setdiscord is not set
- discord-invites:
- - 'https://discord.gg/Uj5Dkyt'
- - 'https://discord.gg/TtVuHUp'
- - 'https://discord.gg/gjnkjv5'
- - 'https://discord.gg/YqWENBF'
- - 'https://discord.gg/MqSDxDG'
- - 'https://discord.gg/nURu46W'
- - 'https://discord.gg/4V2727w'
- - 'https://discord.gg/ADayM6W'
- - 'https://discord.gg/BvHYg3s'
- - 'https://discord.gg/yfRCTpm'
- #How much should creating a party cost
- create:
- costs: false
- amount: 20
- #Just to make it less spammy
- #Cooldown between duel invites
- #In milli seconds
- request-cooldown: 5000
- #Cooldown between party invites
- #In milli seconds
- party-invite-cooldown: 3000
- #The prefix of the team1
- #Own team
- team1-prefix: '&a'
- #The prefix of the team2
- #Enemy team
- team2-prefix: '&c'
- #Name of the item in many inventories that will go back to previous inventory or close the current inventory
- back-button-name: '&cBack'
- #The message to preview the custom kit someone has requested a fight with the player or their party
- preview-custom-kit: '&6Click here to preview the custom kit'
- #How often (in seconds) should the public party message be sent
- public-party-broadcast-time: 15
- overwatch:
- #after how many judgements is the overwatch handled
- judgements-required: 30
- minimum-judgement-rate: 0.9
- ban-command: '/tempban <player> 30d Overwatch banned'
- language:
- #Will use the players's Minecraft language if translations are available
- automatic-language: true
- #Title of the inventory
- title: '&3Select your language'
- #Current language item
- your-language-item: WOOL
- #Current language name
- your-language: '&b&lYour language: <language>'
- #Size of the inventory
- inv-size: 18
- preview:
- #Should the players be able to preview all kits in kit selector inventories
- shift-click-preview: true
- #Title of the preview kit selector inventory
- select-kit-title: '&9Select Kit To Preview'
- #Title of the preview inventory
- title: '&9Kit Preview'
- #The potion effects of the kit
- pots: '&cEffects:'
- potions: '&b<type> - <amplifier> - <duration> minutes'
- #Shows if the kit is a ranked kit
- elo-item: GOLD_INGOT
- elo-name: '&cELO: <value>'
- #Other things will be taken from 'custom-kit:' part
- #Kind of a custom gamemode for players
- custom-kit:
- enabled: true
- #The default name of the custom kit
- default-name: '&9Custom Kit'
- #The default icon
- icon-material: DIAMOND_SWORD
- #If you want players to have a premade kit set the name of the kit here
- premade: 'premadecustomkit'
- #Second line of the inventory
- second-line: 'STAINED_GLASS_PANE:2'
- #Title of the main inventory
- main-title: '&cCustom Kit'
- #Message sent to the player when changing the name of the custom kit
- #<name> will be replaced with the new name of the custom kit
- new-name: '&6New name: &r<name>'
- #Title of the inventory where players can edit the icon of their custom kit
- custom-kit-name: '&cCustom Kit Icon'
- #Title of the inventory where players can edit the armor of their custom kit
- helmets: '&cCustom Kit Helmets'
- chestplates: '&cCustom Kit Chestplates'
- leggings: '&cCustom Kit Leggings'
- boots: '&cCustom Kit Boots'
- #There will be a number (refering to the slot) after this in the title
- item: '&cCustom Kit Item: '
- #How air in the inventory should be displayed
- air: '&6Air'
- #<value> will be replaced with translation of 'yes-or-true:' or 'no-or-false'
- horse: '&cHorse: <value>'
- combo: '&cCombo: <value>'
- bow: '&cBow: <value>'
- build: '&cBuild: <value>'
- #The icons of each option
- horse-item: GOLD_BARDING
- combo-item: CLAY
- bow-item: BOW
- build-item: DIAMOND_PICKAXE
- #Whether the plugin should use the items set with /customkit items or the built-in items
- #Changes automatically when performing /customkit items
- use-custom-items: false
- #When giving one of these kits to a player, the custom kit of the player will be given instead
- replaces-kits:
- - thisKitWillBeReplacedWithThePlayersCustomKit
- sign-stats:
- #First line must be this
- #Just lines displaying particular statistic
- #I think it's quite easy to understand
- line-1: '&3[&4Stats&3 ]'
- line-2: '&4Click me!'
- #<player> will be replaced with the name of the player whose stats are displayed
- player-line: '&5<player>'
- brackets-line: '&5Brackets Wins'
- kills-line: '&5Kills'
- deaths-line: '&5Deaths'
- lms-line: '&5LMS Wins'
- party-wins-line: '&5Party Wins'
- elo-line: '&5<kit> Elo'
- global-elo-line: '&5Global Elo'
- #The value (for example number of kills)
- value: '&3<value>'
- events-gui:
- title: '&cEvents'
- size: 27
- items:
- - ==: GUIItem
- item:
- ==: org.bukkit.inventory.ItemStack
- type: INK_SACK
- meta:
- ==: ItemMeta
- meta-type: UNSPECIFIC
- display-name: "\xa7a\xa7lHost Sumo Event"
- slot: 10
- command: /hostevent sumo
- - ==: GUIItem
- item:
- ==: org.bukkit.inventory.ItemStack
- type: POTION
- damage: 34
- meta:
- ==: ItemMeta
- meta-type: POTION
- display-name: "\xa7a\xa7lHost Brackets Event"
- slot: 12
- command: /hostevent brackets
- - ==: GUIItem
- item:
- ==: org.bukkit.inventory.ItemStack
- type: DIAMOND_SWORD
- meta:
- ==: ItemMeta
- meta-type: UNSPECIFIC
- display-name: "\xa7a\xa7lHost Last Man Standing Event"
- slot: 14
- command: /hostevent lms
- - ==: GUIItem
- item:
- ==: org.bukkit.inventory.ItemStack
- type: GOLD_SWORD
- meta:
- ==: ItemMeta
- meta-type: UNSPECIFIC
- display-name: "\xa7a\xa7lHost King of The Hill Event"
- slot: 16
- command: /hostevent koth
- automatic-events:
- broadcast:
- #How often should the message be sent
- delay: 10
- #How many times should the message be sent
- times: 5
- #The messages for all events
- lms: '&c&l<host> is hosting an LMS event! Type /lms join!'
- brackets: '&c&l<host> is hosting a 1v1 tournament event! Type /brackets join!'
- sumo: '&c&l<host> is hosting a sumo event! Type /sumo join!'
- juggernaut: '&c&l<host> is hosting a juggernaut event! Type /juggernaut join!'
- koth: '&c&l<host> is hosting a KOTH event! Type /koth join!'
- #Default kits when hosting an automatic event
- juggernaut-kit: gapple
- juggernaut-player-kit: potion
- koth-kit: potion
- lms-kit: soup
- brackets-kit: potion
- sumo-kit: sumo
- times:
- #Format like this: time:lms (for example 15:30:lms)
- #LMS, koth, brackets, juggernaut, sumo
- - '15:30:lms'
- brackets:
- #The command will be executed when a player wins the event
- #<player> will be replaced with the name of the player
- winner-cmd: eco give <player> 100
- #Start the event automatically when the number of players join
- auto-start: 15
- #After how many seconds should the event be started automatically
- auto-start-after-seconds: 10
- sumo:
- #The command will be executed when a player wins the event
- #<player> will be replaced with the name of the player
- winner-cmd: eco give <player> 100
- #Start the event automatically when the number of players join
- auto-start: 15
- #After how many seconds should the event be started automatically
- auto-start-after-seconds: 10
- koth:
- #Should the players be able to join or rejoin the event at any time
- anytime-join: true
- respawn: true
- #Team names
- team1: '&a&lTeam Green'
- team2: '&c&lTeam Red'
- #How many seconds should the capping time be
- timer: 300
- strikecheat:
- download: '&c&lYou are required to download clientside-anticheat to join this queue.'
- #DO NOT CHANGE
- version: 1.4.0
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