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- Become unpaid servants/assistants/goons for Tandy for a multi-year contract, giving up all your wealth to him. - No
- Become servants/assistants/goons to Tandy for a multi-year contract, as hired employees, keeping your wealth. - No
- Fake your own deaths and leave Carronia. - No
- Disappear from Carronia without faking your deaths, but nonetheless keeping your departure a secret from all who know you. - Maybe
- Steal a large sum of gold from a corrupt nobleman. - Maybe
- Steal a large sum of gold from an otherwise good person who wronged Tandy. - Maybe
- Steal a large sum of gold from the Crown vaults. - No
- Steal the Epherician tome from the Arcane University. - No
- Steal a piece of Kievelax from the Crown Vault. - No
- Steal a piece of Kievelax from Garfett. - No
- Steal a powerful magical item from a collector. - Maybe
- Steal a powerful magical item from the Crown Vaults. - No
- Steal an evil magical artifact from the Crown Vaults. - No
- Steal an evil magical artifact from a corrupt/evil person. - Maybe
- Pay Tandy a very large sum of gold in the thousands. - Maybe
- Pay Tandy a very large sum of gold in the tens of thousands. - Maybe
- Give Tandy all your gold and possessions to clear your debts. - No
- Give Tandy the Hellward Box. - No
- Tell him the location of the Epherician ruins you've found. - Maybe
- Tell him the location of any other Parts of Kievelax that you know of. - No
- Tell him the location of Iris' hometown and where she may have hidden something dangerous or valuable. - Maybe
- Tell him the location of Warwick and his underground lair. - Maybe
- Tell him the location of all teleportation circles you know of in the Kingdom. - Maybe
- Tell him the layout of Stax's hideout and what manpower he has. - Maybe
- Tell him Seramino's location, or give him all the information you have on his location. - No
- Tell him the locations of all of Seramino's old safehouses, short-term homes, and hideouts that you know of. - No
- Tell him all you know about the "thread poison". - No
- Travel far north and find the location of a magical resource Tandy needs for his wands. - Maybe
- Travel far north to find a shipment of his goods that went missing there. - Maybe
- Travel to the neighboring Kingdom of Nettlebad and help establish business relationships there. - Maybe
- Travel to the neighboring Kingdom of Nettlebad and find a shipment of his goods that were lost there. - Maybe
- Travel to the Qualian Expanse and find information about Bogorovitch's past. - Maybe
- Travel to the Qualian Expanse to establish business relationships there. - Maybe
- Travel to the Qualian Expanse to find someone who wronged Bogorovitch and avenge him. - Maybe
- Travel to Hacot to convince Stax to join Tandy's operation. - Maybe
- Travel to Hacot to convince Carla Stotsberry to work with Tandy. - Maybe
- Travel to the Hacotian Swamps to harvest a rare resource. - Maybe
- Travel to Seramino's old plantation to collect something he left behind there. - Maybe
- Travel to the Boreal Archipelago to retrieve and ensure the safe passage of valuable materials. - Maybe
- Kill Seramino. - No
- Kill Terimuth. - No
- Kill Henri. - No
- Kill Dean Alminster. - No
- Kill Primus Octatus. - No
- Kill Pequeleranius. - Maybe
- Kill Capt. Van Trisse. - No
- Kill Calhoun. - No
- Kill Verax. - No
- Kill a member of the Old Lordship. - No
- Kill all members of the Old Lordship. - No
- Kill Syn Tallow. - Maybe
- Kill a Carronian governor. - No
- Kill a militia captain. - Maybe
- Kill King Carrow. - No
- Kill Guttersnipe. - No
- Kill Stax. - Maybe
- Kill Capt. Sammywart (of Hacot). - No
- Kill Carla Stotsberry. - Maybe
- Kill the Grannies and their Grandpappies. - Maybe
- Kill Garfett. - No
- Kill Visier Mektun. - No
- Kill Iris. - No
- Kill Iris's sisters. - Maybe
- Kill Iris and her sisters. - No
- Kill Bogorovitch. - Maybe
- Kill Mandy. - Maybe
- Kill Phinnegan, the forgetful and once-thought-disappeared Gem Merchant. - No
- Kill Wigbatt Zizzleblam in jail. - Maybe
- Kill the head of the Guild Council in Vertrum. - No
- Kill the entire Guild Council in Vertrum. - No
- Kill a low-level mage who is working against his business. - No
- Kill a completely innocent man you don't know of and who has no connection to you or your allies. - No
- Kill the giant snake creature of Lee Nomaal. - Maybe
- Kill a creature in Carronia that can cause the wands to detonate. - Maybe
- Kill a creature in the Feywild that can cause the wands to detonate. - Maybe
- Kill a creature living on a dangerous plane other that is not the Material Plane or the Feywild. - Maybe
- Destroy or sabotage a competing merchant ship. - Mayve
- Destroy the headquarters of a competing business collective, avoiding casualties. - Maybe
- Destroy the headquartesr of a competing business collective, causing maximum casualties. - No
- Destroy a cache of "normal" magic wands. - Maybe
- Destroy a branch of the Crown Bank. - No
- Destroy several branches of the Crown Bank. - No
- Destroy the ancient walls and enchantments surrounding Elmuth's Copse. - No
- Destroy the ethereal creature and/or enchantment protecting Carrow's Court. - No
- Destroy all the guild halls in Vertrum, avoiding casualties. - No
- Destroy all the guild halls in Vertrum, causing maximum casualties. - No
- Help Tandy fake his death and re-emerge under a different identity. - Maybe
- Help Tandy disappear and leave Carronia to retire elsewhere. - Maybe
- Help Tandy disappear and leave the Material Plane. - Maybe
- Help Tandy make Mandy and Bogorovitch associates disappear to retire elsewhere. - Maybe
- Help Tandy restore the Green River and share in the credit and acclaim. - Maybe
- Help Tandy restore the Green River, and he takes all the credit for it. - Maybe
- Help destroy the Herren, and Tandy takes partial credit despite doing nothing. - Maybe
- Help Tandy do some other good dead affecting thousands of people, and he takes all the credit for it. - Maybe
- Help Tandy revive/rescue/otherwise bring about the return of Jezerum. Maybe
- Help Tandy rescue Wigbatt Zizzleblam from jail. - Maybe
- Help Tandy break an associate who is unknown to you out of jail. - Maybe
- Help Tandy fire the sisters - acting as negotiatiors, ensuring there won't be bad blood to potentially cause retribution. - Maybe
- Help Tandy destroy an Animus that is not that of the Grannies. - Maybe
- Help Tandy get a spy of his into Calhoun's Mercenaries. - Maybe
- Help Tandy get a spy of his into the Carronian Government. - Maybe
- Help Tandy get a spy of his into The Society. - Maybe
- Help Tandy get a spy of his into Visier Mektun's cabal. - Maybe
- Help Tandy investigate an incident he believes to be a misuse of his wands. - Maybe
- Help Tandy investigate an incident that seems to be designed to cause him bad publicity. - Maybe
- Infiltrate The Society to gather information for Tandy. - Maybe
- Infiltrate The Society to assassinate a member who you don't know. - Maybe
- Infiltrate The Society to assassinate the person or people running it, with the goal of dismantling it. - Maybe
- Infiltrate The Society to assassinate the person or people running it, with the goal of Tandy taking it over. - Maybe
- Infiltrate The Society to dismantle it nonviolently. - Maybe
- Infiltrate Carronian politics to gather forbidden information for Tandy on a mid-level government official or officials. - Maybe
- Infiltrate Carronian politics to gather forbidden information for Tandy on King Carrow. - Maybe
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