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Feb 23rd, 2020
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  1. Become unpaid servants/assistants/goons for Tandy for a multi-year contract, giving up all your wealth to him. - No
  2. Become servants/assistants/goons to Tandy for a multi-year contract, as hired employees, keeping your wealth. - No
  3. Fake your own deaths and leave Carronia. - No
  4. Disappear from Carronia without faking your deaths, but nonetheless keeping your departure a secret from all who know you. - Maybe
  5.  
  6. Steal a large sum of gold from a corrupt nobleman. - Maybe
  7. Steal a large sum of gold from an otherwise good person who wronged Tandy. - Maybe
  8. Steal a large sum of gold from the Crown vaults. - No
  9. Steal the Epherician tome from the Arcane University. - No
  10. Steal a piece of Kievelax from the Crown Vault. - No
  11. Steal a piece of Kievelax from Garfett. - No
  12. Steal a powerful magical item from a collector. - Maybe
  13. Steal a powerful magical item from the Crown Vaults. - No
  14. Steal an evil magical artifact from the Crown Vaults. - No
  15. Steal an evil magical artifact from a corrupt/evil person. - Maybe
  16.  
  17. Pay Tandy a very large sum of gold in the thousands. - Maybe
  18. Pay Tandy a very large sum of gold in the tens of thousands. - Maybe
  19. Give Tandy all your gold and possessions to clear your debts. - No
  20. Give Tandy the Hellward Box. - No
  21. Tell him the location of the Epherician ruins you've found. - Maybe
  22. Tell him the location of any other Parts of Kievelax that you know of. - No
  23. Tell him the location of Iris' hometown and where she may have hidden something dangerous or valuable. - Maybe
  24. Tell him the location of Warwick and his underground lair. - Maybe
  25. Tell him the location of all teleportation circles you know of in the Kingdom. - Maybe
  26. Tell him the layout of Stax's hideout and what manpower he has. - Maybe
  27. Tell him Seramino's location, or give him all the information you have on his location. - No
  28. Tell him the locations of all of Seramino's old safehouses, short-term homes, and hideouts that you know of. - No
  29. Tell him all you know about the "thread poison". - No
  30.  
  31. Travel far north and find the location of a magical resource Tandy needs for his wands. - Maybe
  32. Travel far north to find a shipment of his goods that went missing there. - Maybe
  33. Travel to the neighboring Kingdom of Nettlebad and help establish business relationships there. - Maybe
  34. Travel to the neighboring Kingdom of Nettlebad and find a shipment of his goods that were lost there. - Maybe
  35. Travel to the Qualian Expanse and find information about Bogorovitch's past. - Maybe
  36. Travel to the Qualian Expanse to establish business relationships there. - Maybe
  37. Travel to the Qualian Expanse to find someone who wronged Bogorovitch and avenge him. - Maybe
  38. Travel to Hacot to convince Stax to join Tandy's operation. - Maybe
  39. Travel to Hacot to convince Carla Stotsberry to work with Tandy. - Maybe
  40. Travel to the Hacotian Swamps to harvest a rare resource. - Maybe
  41. Travel to Seramino's old plantation to collect something he left behind there. - Maybe
  42. Travel to the Boreal Archipelago to retrieve and ensure the safe passage of valuable materials. - Maybe
  43.  
  44. Kill Seramino. - No
  45. Kill Terimuth. - No
  46. Kill Henri. - No
  47. Kill Dean Alminster. - No
  48. Kill Primus Octatus. - No
  49. Kill Pequeleranius. - Maybe
  50. Kill Capt. Van Trisse. - No
  51. Kill Calhoun. - No
  52. Kill Verax. - No
  53. Kill a member of the Old Lordship. - No
  54. Kill all members of the Old Lordship. - No
  55. Kill Syn Tallow. - Maybe
  56. Kill a Carronian governor. - No
  57. Kill a militia captain. - Maybe
  58. Kill King Carrow. - No
  59. Kill Guttersnipe. - No
  60. Kill Stax. - Maybe
  61. Kill Capt. Sammywart (of Hacot). - No
  62. Kill Carla Stotsberry. - Maybe
  63. Kill the Grannies and their Grandpappies. - Maybe
  64. Kill Garfett. - No
  65. Kill Visier Mektun. - No
  66. Kill Iris. - No
  67. Kill Iris's sisters. - Maybe
  68. Kill Iris and her sisters. - No
  69. Kill Bogorovitch. - Maybe
  70. Kill Mandy. - Maybe
  71. Kill Phinnegan, the forgetful and once-thought-disappeared Gem Merchant. - No
  72. Kill Wigbatt Zizzleblam in jail. - Maybe
  73. Kill the head of the Guild Council in Vertrum. - No
  74. Kill the entire Guild Council in Vertrum. - No
  75. Kill a low-level mage who is working against his business. - No
  76. Kill a completely innocent man you don't know of and who has no connection to you or your allies. - No
  77. Kill the giant snake creature of Lee Nomaal. - Maybe
  78. Kill a creature in Carronia that can cause the wands to detonate. - Maybe
  79. Kill a creature in the Feywild that can cause the wands to detonate. - Maybe
  80. Kill a creature living on a dangerous plane other that is not the Material Plane or the Feywild. - Maybe
  81.  
  82. Destroy or sabotage a competing merchant ship. - Mayve
  83. Destroy the headquarters of a competing business collective, avoiding casualties. - Maybe
  84. Destroy the headquartesr of a competing business collective, causing maximum casualties. - No
  85. Destroy a cache of "normal" magic wands. - Maybe
  86. Destroy a branch of the Crown Bank. - No
  87. Destroy several branches of the Crown Bank. - No
  88. Destroy the ancient walls and enchantments surrounding Elmuth's Copse. - No
  89. Destroy the ethereal creature and/or enchantment protecting Carrow's Court. - No
  90. Destroy all the guild halls in Vertrum, avoiding casualties. - No
  91. Destroy all the guild halls in Vertrum, causing maximum casualties. - No
  92.  
  93. Help Tandy fake his death and re-emerge under a different identity. - Maybe
  94. Help Tandy disappear and leave Carronia to retire elsewhere. - Maybe
  95. Help Tandy disappear and leave the Material Plane. - Maybe
  96. Help Tandy make Mandy and Bogorovitch associates disappear to retire elsewhere. - Maybe
  97. Help Tandy restore the Green River and share in the credit and acclaim. - Maybe
  98. Help Tandy restore the Green River, and he takes all the credit for it. - Maybe
  99. Help destroy the Herren, and Tandy takes partial credit despite doing nothing. - Maybe
  100. Help Tandy do some other good dead affecting thousands of people, and he takes all the credit for it. - Maybe
  101. Help Tandy revive/rescue/otherwise bring about the return of Jezerum. Maybe
  102. Help Tandy rescue Wigbatt Zizzleblam from jail. - Maybe
  103. Help Tandy break an associate who is unknown to you out of jail. - Maybe
  104. Help Tandy fire the sisters - acting as negotiatiors, ensuring there won't be bad blood to potentially cause retribution. - Maybe
  105. Help Tandy destroy an Animus that is not that of the Grannies. - Maybe
  106. Help Tandy get a spy of his into Calhoun's Mercenaries. - Maybe
  107. Help Tandy get a spy of his into the Carronian Government. - Maybe
  108. Help Tandy get a spy of his into The Society. - Maybe
  109. Help Tandy get a spy of his into Visier Mektun's cabal. - Maybe
  110. Help Tandy investigate an incident he believes to be a misuse of his wands. - Maybe
  111. Help Tandy investigate an incident that seems to be designed to cause him bad publicity. - Maybe
  112.  
  113. Infiltrate The Society to gather information for Tandy. - Maybe
  114. Infiltrate The Society to assassinate a member who you don't know. - Maybe
  115. Infiltrate The Society to assassinate the person or people running it, with the goal of dismantling it. - Maybe
  116. Infiltrate The Society to assassinate the person or people running it, with the goal of Tandy taking it over. - Maybe
  117. Infiltrate The Society to dismantle it nonviolently. - Maybe
  118. Infiltrate Carronian politics to gather forbidden information for Tandy on a mid-level government official or officials. - Maybe
  119. Infiltrate Carronian politics to gather forbidden information for Tandy on King Carrow. - Maybe
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