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- Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- Not using cached read wrapper
- Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
- Stats thread started at 0.611664
- Loaded GFSDK_Aftermath_Lib.x64.dll
- Failed to load '../../../Engine/Binaries/ThirdParty/nvTextureTools/Win64/nvtt_64.dll' (GetLastError=126)
- Missing import: MSVCR120.dll
- Looked in: ../../../Engine/Binaries/Win64
- ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
- Mounting plugin Paper2D
- Mounting plugin AISupport
- Mounting plugin LightPropagationVolume
- Mounting plugin ActorLayerUtilities
- Mounting plugin AnimationSharing
- Mounting plugin CLionSourceCodeAccess
- Mounting plugin CodeLiteSourceCodeAccess
- Mounting plugin GitSourceControl
- Mounting plugin KDevelopSourceCodeAccess
- Mounting plugin NullSourceCodeAccess
- Mounting plugin PerforceSourceControl
- Mounting plugin SubversionSourceControl
- Mounting plugin UObjectPlugin
- Mounting plugin VisualStudioCodeSourceCodeAccess
- Mounting plugin VisualStudioSourceCodeAccess
- Mounting plugin XCodeSourceCodeAccess
- Mounting plugin AssetManagerEditor
- Mounting plugin CryptoKeys
- Mounting plugin DataValidation
- Mounting plugin FacialAnimation
- Mounting plugin GameplayTagsEditor
- Mounting plugin MacGraphicsSwitching
- Mounting plugin MaterialAnalyzer
- Mounting plugin MobileLauncherProfileWizard
- Mounting plugin PluginBrowser
- Mounting plugin SpeedTreeImporter
- Mounting plugin DatasmithContent
- Mounting plugin VariantManagerContent
- Mounting plugin AlembicImporter
- Mounting plugin AppleImageUtils
- Mounting plugin AppleVision
- Mounting plugin BackChannel
- Mounting plugin CharacterAI
- Mounting plugin GeometryCache
- Mounting plugin HTML5Networking
- Mounting plugin ProxyLODPlugin
- Mounting plugin SkeletalReduction
- Mounting plugin MagicLeap
- Mounting plugin MagicLeapMedia
- Mounting plugin AndroidMedia
- Mounting plugin AvfMedia
- Mounting plugin ImgMedia
- Mounting plugin LinearTimecode
- Mounting plugin MediaCompositing
- Mounting plugin MediaPlayerEditor
- Mounting plugin WebMMedia
- Mounting plugin WmfMedia
- Mounting plugin TcpMessaging
- Mounting plugin UdpMessaging
- Mounting plugin ActorSequence
- Mounting plugin LevelSequenceEditor
- Mounting plugin MatineeToLevelSequence
- Mounting plugin NetcodeUnitTest
- Mounting plugin NUTUnrealEngine4
- Mounting plugin OnlineSubsystemGooglePlay
- Mounting plugin OnlineSubsystemIOS
- Mounting plugin OnlineSubsystem
- Mounting plugin OnlineSubsystemNull
- Mounting plugin OnlineSubsystemUtils
- Mounting plugin LauncherChunkInstaller
- Mounting plugin AndroidDeviceProfileSelector
- Mounting plugin AndroidMoviePlayer
- Mounting plugin AndroidPermission
- Mounting plugin AppleMoviePlayer
- Mounting plugin ArchVisCharacter
- Mounting plugin AudioCapture
- Mounting plugin CableComponent
- Mounting plugin CustomMeshComponent
- Mounting plugin EditableMesh
- Mounting plugin ExampleDeviceProfileSelector
- Mounting plugin Firebase
- Mounting plugin GoogleCloudMessaging
- Mounting plugin IOSDeviceProfileSelector
- Mounting plugin LinuxDeviceProfileSelector
- Mounting plugin LocationServicesBPLibrary
- Mounting plugin MobilePatchingUtils
- Mounting plugin OculusVR
- Mounting plugin PhysXVehicles
- Mounting plugin ProceduralMeshComponent
- Mounting plugin RuntimePhysXCooking
- Mounting plugin SignificanceManager
- Mounting plugin SteamVR
- Mounting plugin WebMMoviePlayer
- Mounting plugin WindowsMoviePlayer
- Using libcurl 7.55.1-DEV
- - built for x86_64-pc-win32
- - supports SSL with OpenSSL/1.1.1
- - supports HTTP deflate (compression) using libz 1.2.8
- - other features:
- CURL_VERSION_SSL
- CURL_VERSION_LIBZ
- CURL_VERSION_IPV6
- CURL_VERSION_ASYNCHDNS
- CURL_VERSION_LARGEFILE
- CURL_VERSION_IDN
- CurlRequestOptions (configurable via config and command line):
- - bVerifyPeer = true - Libcurl will verify peer certificate
- - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- - bDontReuseConnections = false - Libcurl will reuse connections
- - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- - LocalHostAddr = Default
- - BufferSize = 65536
- WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Build: ++UE4+Release-4.22-CL-6574378
- Engine Version: 4.22.2-6574378+++UE4+Release-4.22
- Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
- Net CL: 5660361
- OS: Windows 10 (Release 1803) (), CPU: AMD Ryzen 5 1600 Six-Core Processor , GPU: NVIDIA GeForce GTX 1050 Ti
- Compiled (64-bit): May 20 2019 09:54:56
- Compiled with Visual C++: 19.16.27025.01
- Build Configuration: Development
- Branch Name: ++UE4+Release-4.22
- Command Line: -EpicPortal -epicusername=TharxGamma -epicuserid=7449a9f32ca5469c9bf2dc87f7480869 -epiclocale=en-GB
- Base Directory: F:/UE_4.22/Engine/Binaries/Win64/
- Installed Engine Build: 1
- Number of dev versions registered: 23
- Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
- Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
- Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
- Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
- Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
- Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
- Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
- Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
- Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- Object subsystem initialized
- Setting CVar [[con.DebugEarlyDefault:1]]
- Setting CVar [[r.setres:1280x720]]
- Setting CVar [[r.VSync:0]]
- Setting CVar [[r.RHICmdBypass:0]]
- Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
- Setting CVar [[r.GPUCrashDebugging:0]]
- Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
- Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
- Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
- Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- Setting CVar [[gc.FlushStreamingOnGC:0]]
- Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- Setting CVar [[gc.AllowParallelGC:1]]
- Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- Setting CVar [[gc.MaxObjectsInEditor:16777216]]
- Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- Setting CVar [[gc.CreateGCClusters:1]]
- Setting CVar [[gc.MinGCClusterSize:5]]
- Setting CVar [[gc.ActorClusteringEnabled:0]]
- Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
- Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
- Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.SkeletalMeshLODBias:0]]
- Setting CVar [[r.ViewDistanceScale:1.0]]
- Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.PostProcessAAQuality:4]]
- Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.LightFunctionQuality:1]]
- Setting CVar [[r.ShadowQuality:5]]
- Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- Setting CVar [[r.Shadow.MaxResolution:2048]]
- Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- Setting CVar [[r.Shadow.DistanceScale:1.0]]
- Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- Setting CVar [[r.DistanceFieldShadowing:1]]
- Setting CVar [[r.DistanceFieldAO:1]]
- Setting CVar [[r.AOQuality:2]]
- Setting CVar [[r.VolumetricFog:1]]
- Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- Setting CVar [[r.CapsuleShadows:1]]
- Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.MotionBlurQuality:4]]
- Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- Setting CVar [[r.AmbientOcclusionLevels:-1]]
- Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- Setting CVar [[r.DepthOfFieldQuality:2]]
- Setting CVar [[r.RenderTargetPoolMin:400]]
- Setting CVar [[r.LensFlareQuality:2]]
- Setting CVar [[r.SceneColorFringeQuality:1]]
- Setting CVar [[r.EyeAdaptationQuality:2]]
- Setting CVar [[r.BloomQuality:5]]
- Setting CVar [[r.FastBlurThreshold:100]]
- Setting CVar [[r.Upscale.Quality:3]]
- Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- Setting CVar [[r.LightShaftQuality:1]]
- Setting CVar [[r.Filter.SizeScale:1]]
- Setting CVar [[r.Tonemapper.Quality:5]]
- Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.Streaming.MipBias:0]]
- Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- Setting CVar [[r.Streaming.Boost:1]]
- Setting CVar [[r.MaxAnisotropy:8]]
- Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- Setting CVar [[r.Streaming.PoolSize:1000]]
- Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- Setting CVar [[r.RefractionQuality:2]]
- Setting CVar [[r.SSR.Quality:3]]
- Setting CVar [[r.SceneColorFormat:4]]
- Setting CVar [[r.DetailMode:2]]
- Setting CVar [[r.TranslucencyVolumeBlur:1]]
- Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- Setting CVar [[r.SSS.Scale:1]]
- Setting CVar [[r.SSS.SampleSet:2]]
- Setting CVar [[r.SSS.Quality:1]]
- Setting CVar [[r.SSS.HalfRes:1]]
- Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- Setting CVar [[r.ParticleLightQuality:2]]
- Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[foliage.DensityScale:1.0]]
- Setting CVar [[grass.DensityScale:1.0]]
- Selected Device Profile: [Windows]
- Applying CVar settings loaded from the selected device profile: [Windows]
- Platform has ~ 8 GB [8539832320 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
- Going up to parent DeviceProfile []
- Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.SkeletalMeshLODBias:0]]
- Setting CVar [[r.ViewDistanceScale:1.0]]
- Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.PostProcessAAQuality:4]]
- Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.LightFunctionQuality:1]]
- Setting CVar [[r.ShadowQuality:5]]
- Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- Setting CVar [[r.Shadow.MaxResolution:2048]]
- Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- Setting CVar [[r.Shadow.DistanceScale:1.0]]
- Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- Setting CVar [[r.DistanceFieldShadowing:1]]
- Setting CVar [[r.DistanceFieldAO:1]]
- Setting CVar [[r.AOQuality:2]]
- Setting CVar [[r.VolumetricFog:1]]
- Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- Setting CVar [[r.CapsuleShadows:1]]
- Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.MotionBlurQuality:4]]
- Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- Setting CVar [[r.AmbientOcclusionLevels:-1]]
- Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- Setting CVar [[r.DepthOfFieldQuality:2]]
- Setting CVar [[r.RenderTargetPoolMin:400]]
- Setting CVar [[r.LensFlareQuality:2]]
- Setting CVar [[r.SceneColorFringeQuality:1]]
- Setting CVar [[r.EyeAdaptationQuality:2]]
- Setting CVar [[r.BloomQuality:5]]
- Setting CVar [[r.FastBlurThreshold:100]]
- Setting CVar [[r.Upscale.Quality:3]]
- Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- Setting CVar [[r.LightShaftQuality:1]]
- Setting CVar [[r.Filter.SizeScale:1]]
- Setting CVar [[r.Tonemapper.Quality:5]]
- Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.Streaming.MipBias:0]]
- Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- Setting CVar [[r.Streaming.Boost:1]]
- Setting CVar [[r.MaxAnisotropy:8]]
- Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- Setting CVar [[r.Streaming.PoolSize:1000]]
- Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- Setting CVar [[r.RefractionQuality:2]]
- Setting CVar [[r.SSR.Quality:3]]
- Setting CVar [[r.SceneColorFormat:4]]
- Setting CVar [[r.DetailMode:2]]
- Setting CVar [[r.TranslucencyVolumeBlur:1]]
- Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- Setting CVar [[r.SSS.Scale:1]]
- Setting CVar [[r.SSS.SampleSet:2]]
- Setting CVar [[r.SSS.Quality:1]]
- Setting CVar [[r.SSS.HalfRes:1]]
- Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- Setting CVar [[r.ParticleLightQuality:2]]
- Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
- Setting CVar [[foliage.DensityScale:1.0]]
- Setting CVar [[grass.DensityScale:1.0]]
- Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
- Computer: DESKTOP-2GI5K8U
- User: Tharx
- CPU Page size=4096, Cores=6
- High frequency timer resolution =3.125003 MHz
- Memory total: Physical=8.0GB (8GB approx)
- Platform Memory Stats for Windows
- Process Physical Memory: 97.81 MB used, 97.81 MB peak
- Process Virtual Memory: 89.62 MB used, 89.62 MB peak
- Physical Memory: 2990.95 MB used, 5153.27 MB free, 8144.22 MB total
- Virtual Memory: 4671.39 MB used, 134213056.00 MB free, 134217728.00 MB total
- Failed to begin reading directory changes for C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Content/. Error: The system cannot find the file specified. (0x00000002)
- Using OS detected language (en-GB).
- Using OS detected locale (en-GB).
- No specific localization for 'en-GB' exists, so the 'en' localization will be used.
- Setting process to per monitor DPI aware
- New Slate User Created. User Index 0, Is Virtual User: 0
- Slate User Registered. User Index 0, Is Virtual User: 0
- Failed to initialize OpenVR with code 110
- D3D11 adapters:
- 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0)
- 4018/0/4072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- 0/0/4072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- Chosen D3D11 Adapter: 0
- Creating new Direct3DDevice
- GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id")
- EnumDisplayDevices:
- 0. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1)
- 1. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
- 2. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
- 3. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
- DebugString: FoundDriverCount:4
- Adapter Name: NVIDIA GeForce GTX 1050 Ti
- Driver Version: 399.24 (internal:24.21.13.9924, unified:399.24)
- Driver Date: 9-5-2018
- Texture pool is 2812 MB (70% of 4018 MB)
- Async texture creation enabled
- FGlobalReadBuffer::InitRHI
- FGlobalReadBuffer::InitRHI
- FGlobalReadBuffer::InitRHI
- GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
- Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
- Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
- Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
- Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
- Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
- Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
- Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
- Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
- Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
- Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
- Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
- Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
- Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
- Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
- Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
- Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
- Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
- Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
- Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
- Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
- Building Assets For Windows
- Lib vorbis DLL was dynamically loaded.
- Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Intermediate/Shaders/WorkingDirectory/8380/).
- Cleaned the shader compiler working directory 'C:/Users/Tharx/AppData/Local/Temp/UnrealShaderWorkingDir/22E3AC2C4F0868BB8561718A405837DB/'.
- Cleaning working directory: C:/Users/Tharx/AppData/Local/Temp/UnrealXGEWorkingDir/
- Cannot use XGE Controller as Incredibuild is not installed on this machine.
- Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- Using Local Shader Compiler.
- Max Cache Size: 512 MB
- Starting with empty Boot cache
- FDerivedDataBackendGraph: Pak pak cache file C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- Unable to find inner node Pak for hierarchical cache Hierarchy.
- FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- Using Local data cache path C:/Users/Tharx/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- Shared data cache path not found in *engine.ini, will not use an Shared cache.
- Unable to find inner node Shared for hierarchical cache Hierarchy.
- Verifying Global Shaders for PCD3D_SM5
- Using FreeType 2.6.0
- SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- FAssetRegistry took 0.0652 seconds to start up
- Selected Device Profile: [Windows]
- Failed to preload 'F:/UE_4.22/Engine/Binaries/Win64/tbb.dll' (GetLastError=126)
- Missing import: MSVCP120.dll
- Missing import: MSVCR120.dll
- Looked in: ../../../Engine/Binaries/Win64
- Looked in: F:\UE_4.22\Engine\Plugins\2D\Paper2D\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\AI\AISupport\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\DataValidation\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleImageUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleVision\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\BackChannel\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\AndroidMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\AvfMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\ImgMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\LinearTimecode\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaCompositing\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\WmfMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CableComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Firebase\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\GoogleCloudMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\WebMMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Android
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\HTML5
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\IOS
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Linux
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Lumin
- Failed to preload 'F:/UE_4.22/Engine/Binaries/Win64/embree.2.14.0.dll' (GetLastError=126)
- Missing import: tbb.dll
- Looked in: ../../../Engine/Binaries/Win64
- Looked in: F:\UE_4.22\Engine\Plugins\2D\Paper2D\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\AI\AISupport\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\DataValidation\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleImageUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleVision\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\BackChannel\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\AndroidMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\AvfMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\ImgMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\LinearTimecode\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaCompositing\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\WmfMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CableComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Firebase\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\GoogleCloudMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\WebMMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Android
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\HTML5
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\IOS
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Linux
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Lumin
- Failed to load 'F:/UE_4.22/Engine/Binaries/Win64/UE4Editor-MeshUtilities.dll' (GetLastError=126)
- Missing import: embree.2.14.0.dll
- Looked in: ../../../Engine/Binaries/Win64
- Looked in: F:\UE_4.22\Engine\Plugins\2D\Paper2D\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\AI\AISupport\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\DataValidation\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleImageUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleVision\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\BackChannel\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\AndroidMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\AvfMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\ImgMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\LinearTimecode\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaCompositing\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\WmfMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CableComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Firebase\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\GoogleCloudMessaging\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Media\WebMMedia\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Android
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\HTML5
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\IOS
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Linux
- Looked in: F:\UE_4.22\Engine\Binaries\Win64\Lumin
- ModuleManager: Unable to load module 'F:/UE_4.22/Engine/Binaries/Win64/UE4Editor-MeshUtilities.dll' because the file couldn't be loaded by the OS.
- Windows GetLastError: The operation completed successfully. (0)
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