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  1. Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  2. Not using cached read wrapper
  3. Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  4. Stats thread started at 0.611664
  5. Loaded GFSDK_Aftermath_Lib.x64.dll
  6. Failed to load '../../../Engine/Binaries/ThirdParty/nvTextureTools/Win64/nvtt_64.dll' (GetLastError=126)
  7. Missing import: MSVCR120.dll
  8. Looked in: ../../../Engine/Binaries/Win64
  9. ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
  10. Mounting plugin Paper2D
  11. Mounting plugin AISupport
  12. Mounting plugin LightPropagationVolume
  13. Mounting plugin ActorLayerUtilities
  14. Mounting plugin AnimationSharing
  15. Mounting plugin CLionSourceCodeAccess
  16. Mounting plugin CodeLiteSourceCodeAccess
  17. Mounting plugin GitSourceControl
  18. Mounting plugin KDevelopSourceCodeAccess
  19. Mounting plugin NullSourceCodeAccess
  20. Mounting plugin PerforceSourceControl
  21. Mounting plugin SubversionSourceControl
  22. Mounting plugin UObjectPlugin
  23. Mounting plugin VisualStudioCodeSourceCodeAccess
  24. Mounting plugin VisualStudioSourceCodeAccess
  25. Mounting plugin XCodeSourceCodeAccess
  26. Mounting plugin AssetManagerEditor
  27. Mounting plugin CryptoKeys
  28. Mounting plugin DataValidation
  29. Mounting plugin FacialAnimation
  30. Mounting plugin GameplayTagsEditor
  31. Mounting plugin MacGraphicsSwitching
  32. Mounting plugin MaterialAnalyzer
  33. Mounting plugin MobileLauncherProfileWizard
  34. Mounting plugin PluginBrowser
  35. Mounting plugin SpeedTreeImporter
  36. Mounting plugin DatasmithContent
  37. Mounting plugin VariantManagerContent
  38. Mounting plugin AlembicImporter
  39. Mounting plugin AppleImageUtils
  40. Mounting plugin AppleVision
  41. Mounting plugin BackChannel
  42. Mounting plugin CharacterAI
  43. Mounting plugin GeometryCache
  44. Mounting plugin HTML5Networking
  45. Mounting plugin ProxyLODPlugin
  46. Mounting plugin SkeletalReduction
  47. Mounting plugin MagicLeap
  48. Mounting plugin MagicLeapMedia
  49. Mounting plugin AndroidMedia
  50. Mounting plugin AvfMedia
  51. Mounting plugin ImgMedia
  52. Mounting plugin LinearTimecode
  53. Mounting plugin MediaCompositing
  54. Mounting plugin MediaPlayerEditor
  55. Mounting plugin WebMMedia
  56. Mounting plugin WmfMedia
  57. Mounting plugin TcpMessaging
  58. Mounting plugin UdpMessaging
  59. Mounting plugin ActorSequence
  60. Mounting plugin LevelSequenceEditor
  61. Mounting plugin MatineeToLevelSequence
  62. Mounting plugin NetcodeUnitTest
  63. Mounting plugin NUTUnrealEngine4
  64. Mounting plugin OnlineSubsystemGooglePlay
  65. Mounting plugin OnlineSubsystemIOS
  66. Mounting plugin OnlineSubsystem
  67. Mounting plugin OnlineSubsystemNull
  68. Mounting plugin OnlineSubsystemUtils
  69. Mounting plugin LauncherChunkInstaller
  70. Mounting plugin AndroidDeviceProfileSelector
  71. Mounting plugin AndroidMoviePlayer
  72. Mounting plugin AndroidPermission
  73. Mounting plugin AppleMoviePlayer
  74. Mounting plugin ArchVisCharacter
  75. Mounting plugin AudioCapture
  76. Mounting plugin CableComponent
  77. Mounting plugin CustomMeshComponent
  78. Mounting plugin EditableMesh
  79. Mounting plugin ExampleDeviceProfileSelector
  80. Mounting plugin Firebase
  81. Mounting plugin GoogleCloudMessaging
  82. Mounting plugin IOSDeviceProfileSelector
  83. Mounting plugin LinuxDeviceProfileSelector
  84. Mounting plugin LocationServicesBPLibrary
  85. Mounting plugin MobilePatchingUtils
  86. Mounting plugin OculusVR
  87. Mounting plugin PhysXVehicles
  88. Mounting plugin ProceduralMeshComponent
  89. Mounting plugin RuntimePhysXCooking
  90. Mounting plugin SignificanceManager
  91. Mounting plugin SteamVR
  92. Mounting plugin WebMMoviePlayer
  93. Mounting plugin WindowsMoviePlayer
  94. Using libcurl 7.55.1-DEV
  95. - built for x86_64-pc-win32
  96. - supports SSL with OpenSSL/1.1.1
  97. - supports HTTP deflate (compression) using libz 1.2.8
  98. - other features:
  99. CURL_VERSION_SSL
  100. CURL_VERSION_LIBZ
  101. CURL_VERSION_IPV6
  102. CURL_VERSION_ASYNCHDNS
  103. CURL_VERSION_LARGEFILE
  104. CURL_VERSION_IDN
  105. CurlRequestOptions (configurable via config and command line):
  106. - bVerifyPeer = true - Libcurl will verify peer certificate
  107. - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  108. - bDontReuseConnections = false - Libcurl will reuse connections
  109. - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  110. - LocalHostAddr = Default
  111. - BufferSize = 65536
  112. WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  113. Build: ++UE4+Release-4.22-CL-6574378
  114. Engine Version: 4.22.2-6574378+++UE4+Release-4.22
  115. Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
  116. Net CL: 5660361
  117. OS: Windows 10 (Release 1803) (), CPU: AMD Ryzen 5 1600 Six-Core Processor , GPU: NVIDIA GeForce GTX 1050 Ti
  118. Compiled (64-bit): May 20 2019 09:54:56
  119. Compiled with Visual C++: 19.16.27025.01
  120. Build Configuration: Development
  121. Branch Name: ++UE4+Release-4.22
  122. Command Line: -EpicPortal -epicusername=TharxGamma -epicuserid=7449a9f32ca5469c9bf2dc87f7480869 -epiclocale=en-GB
  123. Base Directory: F:/UE_4.22/Engine/Binaries/Win64/
  124. Installed Engine Build: 1
  125. Number of dev versions registered: 23
  126. Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  127. Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  128. Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  129. Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
  130. Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
  131. Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  132. Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  133. Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  134. Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  135. Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  136. Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
  137. Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  138. Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  139. Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  140. Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  141. Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  142. Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  143. Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  144. Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  145. FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
  146. Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
  147. Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  148. Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
  149. Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  150. Object subsystem initialized
  151. Setting CVar [[con.DebugEarlyDefault:1]]
  152. Setting CVar [[r.setres:1280x720]]
  153. Setting CVar [[r.VSync:0]]
  154. Setting CVar [[r.RHICmdBypass:0]]
  155. Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
  156. Setting CVar [[r.GPUCrashDebugging:0]]
  157. Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
  158. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
  159. Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  160. Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  161. Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  162. Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  163. Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  164. Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  165. Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  166. Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  167. Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  168. Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  169. Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  170. Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  171. Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  172. Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
  173. Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  174. Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  175. Setting CVar [[gc.FlushStreamingOnGC:0]]
  176. Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  177. Setting CVar [[gc.AllowParallelGC:1]]
  178. Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  179. Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  180. Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  181. Setting CVar [[gc.CreateGCClusters:1]]
  182. Setting CVar [[gc.MinGCClusterSize:5]]
  183. Setting CVar [[gc.ActorClusteringEnabled:0]]
  184. Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  185. Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  186. Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
  187. Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
  188. Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  189. Setting CVar [[r.SkeletalMeshLODBias:0]]
  190. Setting CVar [[r.ViewDistanceScale:1.0]]
  191. Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  192. Setting CVar [[r.PostProcessAAQuality:4]]
  193. Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  194. Setting CVar [[r.LightFunctionQuality:1]]
  195. Setting CVar [[r.ShadowQuality:5]]
  196. Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  197. Setting CVar [[r.Shadow.MaxResolution:2048]]
  198. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  199. Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  200. Setting CVar [[r.Shadow.DistanceScale:1.0]]
  201. Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  202. Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  203. Setting CVar [[r.DistanceFieldShadowing:1]]
  204. Setting CVar [[r.DistanceFieldAO:1]]
  205. Setting CVar [[r.AOQuality:2]]
  206. Setting CVar [[r.VolumetricFog:1]]
  207. Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  208. Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  209. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  210. Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  211. Setting CVar [[r.CapsuleShadows:1]]
  212. Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  213. Setting CVar [[r.MotionBlurQuality:4]]
  214. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  215. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  216. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  217. Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  218. Setting CVar [[r.DepthOfFieldQuality:2]]
  219. Setting CVar [[r.RenderTargetPoolMin:400]]
  220. Setting CVar [[r.LensFlareQuality:2]]
  221. Setting CVar [[r.SceneColorFringeQuality:1]]
  222. Setting CVar [[r.EyeAdaptationQuality:2]]
  223. Setting CVar [[r.BloomQuality:5]]
  224. Setting CVar [[r.FastBlurThreshold:100]]
  225. Setting CVar [[r.Upscale.Quality:3]]
  226. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  227. Setting CVar [[r.LightShaftQuality:1]]
  228. Setting CVar [[r.Filter.SizeScale:1]]
  229. Setting CVar [[r.Tonemapper.Quality:5]]
  230. Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  231. Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  232. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  233. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  234. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  235. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  236. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  237. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  238. Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  239. Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  240. Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  241. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  242. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  243. Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  244. Setting CVar [[r.Streaming.MipBias:0]]
  245. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  246. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  247. Setting CVar [[r.Streaming.Boost:1]]
  248. Setting CVar [[r.MaxAnisotropy:8]]
  249. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  250. Setting CVar [[r.Streaming.PoolSize:1000]]
  251. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  252. Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  253. Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  254. Setting CVar [[r.RefractionQuality:2]]
  255. Setting CVar [[r.SSR.Quality:3]]
  256. Setting CVar [[r.SceneColorFormat:4]]
  257. Setting CVar [[r.DetailMode:2]]
  258. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  259. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  260. Setting CVar [[r.SSS.Scale:1]]
  261. Setting CVar [[r.SSS.SampleSet:2]]
  262. Setting CVar [[r.SSS.Quality:1]]
  263. Setting CVar [[r.SSS.HalfRes:1]]
  264. Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  265. Setting CVar [[r.ParticleLightQuality:2]]
  266. Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  267. Setting CVar [[foliage.DensityScale:1.0]]
  268. Setting CVar [[grass.DensityScale:1.0]]
  269. Selected Device Profile: [Windows]
  270. Applying CVar settings loaded from the selected device profile: [Windows]
  271. Platform has ~ 8 GB [8539832320 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  272. Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
  273. Going up to parent DeviceProfile []
  274. Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  275. Setting CVar [[r.SkeletalMeshLODBias:0]]
  276. Setting CVar [[r.ViewDistanceScale:1.0]]
  277. Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  278. Setting CVar [[r.PostProcessAAQuality:4]]
  279. Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  280. Setting CVar [[r.LightFunctionQuality:1]]
  281. Setting CVar [[r.ShadowQuality:5]]
  282. Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  283. Setting CVar [[r.Shadow.MaxResolution:2048]]
  284. Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  285. Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  286. Setting CVar [[r.Shadow.DistanceScale:1.0]]
  287. Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  288. Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  289. Setting CVar [[r.DistanceFieldShadowing:1]]
  290. Setting CVar [[r.DistanceFieldAO:1]]
  291. Setting CVar [[r.AOQuality:2]]
  292. Setting CVar [[r.VolumetricFog:1]]
  293. Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  294. Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  295. Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  296. Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  297. Setting CVar [[r.CapsuleShadows:1]]
  298. Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  299. Setting CVar [[r.MotionBlurQuality:4]]
  300. Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  301. Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  302. Setting CVar [[r.AmbientOcclusionLevels:-1]]
  303. Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  304. Setting CVar [[r.DepthOfFieldQuality:2]]
  305. Setting CVar [[r.RenderTargetPoolMin:400]]
  306. Setting CVar [[r.LensFlareQuality:2]]
  307. Setting CVar [[r.SceneColorFringeQuality:1]]
  308. Setting CVar [[r.EyeAdaptationQuality:2]]
  309. Setting CVar [[r.BloomQuality:5]]
  310. Setting CVar [[r.FastBlurThreshold:100]]
  311. Setting CVar [[r.Upscale.Quality:3]]
  312. Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  313. Setting CVar [[r.LightShaftQuality:1]]
  314. Setting CVar [[r.Filter.SizeScale:1]]
  315. Setting CVar [[r.Tonemapper.Quality:5]]
  316. Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  317. Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  318. Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  319. Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  320. Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  321. Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  322. Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  323. Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  324. Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  325. Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  326. Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  327. Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  328. Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  329. Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  330. Setting CVar [[r.Streaming.MipBias:0]]
  331. Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  332. Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  333. Setting CVar [[r.Streaming.Boost:1]]
  334. Setting CVar [[r.MaxAnisotropy:8]]
  335. Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  336. Setting CVar [[r.Streaming.PoolSize:1000]]
  337. Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  338. Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  339. Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  340. Setting CVar [[r.RefractionQuality:2]]
  341. Setting CVar [[r.SSR.Quality:3]]
  342. Setting CVar [[r.SceneColorFormat:4]]
  343. Setting CVar [[r.DetailMode:2]]
  344. Setting CVar [[r.TranslucencyVolumeBlur:1]]
  345. Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  346. Setting CVar [[r.SSS.Scale:1]]
  347. Setting CVar [[r.SSS.SampleSet:2]]
  348. Setting CVar [[r.SSS.Quality:1]]
  349. Setting CVar [[r.SSS.HalfRes:1]]
  350. Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  351. Setting CVar [[r.ParticleLightQuality:2]]
  352. Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Scalability.ini]
  353. Setting CVar [[foliage.DensityScale:1.0]]
  354. Setting CVar [[grass.DensityScale:1.0]]
  355. Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  356. Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  357. Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  358. Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Saved/Config/Windows/Engine.ini]
  359. Computer: DESKTOP-2GI5K8U
  360. User: Tharx
  361. CPU Page size=4096, Cores=6
  362. High frequency timer resolution =3.125003 MHz
  363. Memory total: Physical=8.0GB (8GB approx)
  364. Platform Memory Stats for Windows
  365. Process Physical Memory: 97.81 MB used, 97.81 MB peak
  366. Process Virtual Memory: 89.62 MB used, 89.62 MB peak
  367. Physical Memory: 2990.95 MB used, 5153.27 MB free, 8144.22 MB total
  368. Virtual Memory: 4671.39 MB used, 134213056.00 MB free, 134217728.00 MB total
  369. Failed to begin reading directory changes for C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Content/. Error: The system cannot find the file specified. (0x00000002)
  370. Using OS detected language (en-GB).
  371. Using OS detected locale (en-GB).
  372. No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  373. Setting process to per monitor DPI aware
  374. New Slate User Created. User Index 0, Is Virtual User: 0
  375. Slate User Registered. User Index 0, Is Virtual User: 0
  376. Failed to initialize OpenVR with code 110
  377. D3D11 adapters:
  378. 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0)
  379. 4018/0/4072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  380. 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  381. 0/0/4072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  382. Chosen D3D11 Adapter: 0
  383. Creating new Direct3DDevice
  384. GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id")
  385. EnumDisplayDevices:
  386. 0. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1)
  387. 1. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  388. 2. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  389. 3. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  390. DebugString: FoundDriverCount:4
  391. Adapter Name: NVIDIA GeForce GTX 1050 Ti
  392. Driver Version: 399.24 (internal:24.21.13.9924, unified:399.24)
  393. Driver Date: 9-5-2018
  394. Texture pool is 2812 MB (70% of 4018 MB)
  395. Async texture creation enabled
  396. FGlobalReadBuffer::InitRHI
  397. FGlobalReadBuffer::InitRHI
  398. FGlobalReadBuffer::InitRHI
  399. GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  400. Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
  401. Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
  402. Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
  403. Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
  404. Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
  405. Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
  406. Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
  407. Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
  408. Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
  409. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
  410. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
  411. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
  412. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
  413. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
  414. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
  415. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
  416. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
  417. Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
  418. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
  419. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
  420. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
  421. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
  422. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
  423. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
  424. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
  425. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
  426. Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
  427. Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
  428. Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
  429. Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
  430. Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
  431. Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
  432. Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
  433. Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
  434. Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
  435. Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
  436. Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
  437. Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
  438. Building Assets For Windows
  439. Lib vorbis DLL was dynamically loaded.
  440. Guid format shader working directory is 0 characters bigger than the processId version (C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/Intermediate/Shaders/WorkingDirectory/8380/).
  441. Cleaned the shader compiler working directory 'C:/Users/Tharx/AppData/Local/Temp/UnrealShaderWorkingDir/22E3AC2C4F0868BB8561718A405837DB/'.
  442. Cleaning working directory: C:/Users/Tharx/AppData/Local/Temp/UnrealXGEWorkingDir/
  443. Cannot use XGE Controller as Incredibuild is not installed on this machine.
  444. Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  445. Using Local Shader Compiler.
  446. Max Cache Size: 512 MB
  447. Starting with empty Boot cache
  448. FDerivedDataBackendGraph: Pak pak cache file C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  449. Unable to find inner node Pak for hierarchical cache Hierarchy.
  450. FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Tharx/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  451. Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  452. Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  453. FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  454. Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  455. Using Local data cache path C:/Users/Tharx/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  456. Shared data cache path not found in *engine.ini, will not use an Shared cache.
  457. Unable to find inner node Shared for hierarchical cache Hierarchy.
  458. Verifying Global Shaders for PCD3D_SM5
  459. Using FreeType 2.6.0
  460. SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  461. FAssetRegistry took 0.0652 seconds to start up
  462. Selected Device Profile: [Windows]
  463. Failed to preload 'F:/UE_4.22/Engine/Binaries/Win64/tbb.dll' (GetLastError=126)
  464. Missing import: MSVCP120.dll
  465. Missing import: MSVCR120.dll
  466. Looked in: ../../../Engine/Binaries/Win64
  467. Looked in: F:\UE_4.22\Engine\Plugins\2D\Paper2D\Binaries\Win64
  468. Looked in: F:\UE_4.22\Engine\Plugins\AI\AISupport\Binaries\Win64
  469. Looked in: F:\UE_4.22\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64
  470. Looked in: F:\UE_4.22\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64
  471. Looked in: F:\UE_4.22\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64
  472. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64
  473. Looked in: F:\UE_4.22\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64
  474. Looked in: F:\UE_4.22\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64
  475. Looked in: F:\UE_4.22\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64
  476. Looked in: F:\UE_4.22\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64
  477. Looked in: F:\UE_4.22\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64
  478. Looked in: F:\UE_4.22\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64
  479. Looked in: F:\UE_4.22\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64
  480. Looked in: F:\UE_4.22\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64
  481. Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64
  482. Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64
  483. Looked in: F:\UE_4.22\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64
  484. Looked in: F:\UE_4.22\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64
  485. Looked in: F:\UE_4.22\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64
  486. Looked in: F:\UE_4.22\Engine\Plugins\Editor\DataValidation\Binaries\Win64
  487. Looked in: F:\UE_4.22\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64
  488. Looked in: F:\UE_4.22\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64
  489. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64
  490. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64
  491. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64
  492. Looked in: F:\UE_4.22\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64
  493. Looked in: F:\UE_4.22\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64
  494. Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64
  495. Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64
  496. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64
  497. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64
  498. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleImageUtils\Binaries\Win64
  499. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleVision\Binaries\Win64
  500. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\BackChannel\Binaries\Win64
  501. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64
  502. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64
  503. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64
  504. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64
  505. Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64
  506. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64
  507. Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64
  508. Looked in: F:\UE_4.22\Engine\Plugins\Media\AndroidMedia\Binaries\Win64
  509. Looked in: F:\UE_4.22\Engine\Plugins\Media\AvfMedia\Binaries\Win64
  510. Looked in: F:\UE_4.22\Engine\Plugins\Media\ImgMedia\Binaries\Win64
  511. Looked in: F:\UE_4.22\Engine\Plugins\Media\LinearTimecode\Binaries\Win64
  512. Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaCompositing\Binaries\Win64
  513. Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64
  514. Looked in: F:\UE_4.22\Engine\Plugins\Media\WmfMedia\Binaries\Win64
  515. Looked in: F:\UE_4.22\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64
  516. Looked in: F:\UE_4.22\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64
  517. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64
  518. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64
  519. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64
  520. Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64
  521. Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64
  522. Looked in: F:\UE_4.22\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Binaries\Win64
  523. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64
  524. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64
  525. Looked in: F:\UE_4.22\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Binaries\Win64
  526. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64
  527. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64
  528. Looked in: F:\UE_4.22\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64
  529. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64
  530. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64
  531. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64
  532. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64
  533. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64
  534. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CableComponent\Binaries\Win64
  535. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64
  536. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64
  537. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64
  538. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Firebase\Binaries\Win64
  539. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\GoogleCloudMessaging\Binaries\Win64
  540. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64
  541. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64
  542. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64
  543. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64
  544. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64
  545. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64
  546. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64
  547. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64
  548. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64
  549. Looked in: F:\UE_4.22\Engine\Plugins\Media\WebMMedia\Binaries\Win64
  550. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64
  551. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Android
  552. Looked in: F:\UE_4.22\Engine\Binaries\Win64\HTML5
  553. Looked in: F:\UE_4.22\Engine\Binaries\Win64\IOS
  554. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Linux
  555. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Lumin
  556. Failed to preload 'F:/UE_4.22/Engine/Binaries/Win64/embree.2.14.0.dll' (GetLastError=126)
  557. Missing import: tbb.dll
  558. Looked in: ../../../Engine/Binaries/Win64
  559. Looked in: F:\UE_4.22\Engine\Plugins\2D\Paper2D\Binaries\Win64
  560. Looked in: F:\UE_4.22\Engine\Plugins\AI\AISupport\Binaries\Win64
  561. Looked in: F:\UE_4.22\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64
  562. Looked in: F:\UE_4.22\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64
  563. Looked in: F:\UE_4.22\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64
  564. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64
  565. Looked in: F:\UE_4.22\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64
  566. Looked in: F:\UE_4.22\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64
  567. Looked in: F:\UE_4.22\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64
  568. Looked in: F:\UE_4.22\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64
  569. Looked in: F:\UE_4.22\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64
  570. Looked in: F:\UE_4.22\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64
  571. Looked in: F:\UE_4.22\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64
  572. Looked in: F:\UE_4.22\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64
  573. Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64
  574. Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64
  575. Looked in: F:\UE_4.22\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64
  576. Looked in: F:\UE_4.22\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64
  577. Looked in: F:\UE_4.22\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64
  578. Looked in: F:\UE_4.22\Engine\Plugins\Editor\DataValidation\Binaries\Win64
  579. Looked in: F:\UE_4.22\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64
  580. Looked in: F:\UE_4.22\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64
  581. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64
  582. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64
  583. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64
  584. Looked in: F:\UE_4.22\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64
  585. Looked in: F:\UE_4.22\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64
  586. Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64
  587. Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64
  588. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64
  589. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64
  590. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleImageUtils\Binaries\Win64
  591. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleVision\Binaries\Win64
  592. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\BackChannel\Binaries\Win64
  593. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64
  594. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64
  595. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64
  596. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64
  597. Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64
  598. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64
  599. Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64
  600. Looked in: F:\UE_4.22\Engine\Plugins\Media\AndroidMedia\Binaries\Win64
  601. Looked in: F:\UE_4.22\Engine\Plugins\Media\AvfMedia\Binaries\Win64
  602. Looked in: F:\UE_4.22\Engine\Plugins\Media\ImgMedia\Binaries\Win64
  603. Looked in: F:\UE_4.22\Engine\Plugins\Media\LinearTimecode\Binaries\Win64
  604. Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaCompositing\Binaries\Win64
  605. Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64
  606. Looked in: F:\UE_4.22\Engine\Plugins\Media\WmfMedia\Binaries\Win64
  607. Looked in: F:\UE_4.22\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64
  608. Looked in: F:\UE_4.22\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64
  609. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64
  610. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64
  611. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64
  612. Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64
  613. Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64
  614. Looked in: F:\UE_4.22\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Binaries\Win64
  615. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64
  616. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64
  617. Looked in: F:\UE_4.22\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Binaries\Win64
  618. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64
  619. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64
  620. Looked in: F:\UE_4.22\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64
  621. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64
  622. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64
  623. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64
  624. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64
  625. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64
  626. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CableComponent\Binaries\Win64
  627. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64
  628. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64
  629. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64
  630. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Firebase\Binaries\Win64
  631. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\GoogleCloudMessaging\Binaries\Win64
  632. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64
  633. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64
  634. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64
  635. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64
  636. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64
  637. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64
  638. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64
  639. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64
  640. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64
  641. Looked in: F:\UE_4.22\Engine\Plugins\Media\WebMMedia\Binaries\Win64
  642. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64
  643. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Android
  644. Looked in: F:\UE_4.22\Engine\Binaries\Win64\HTML5
  645. Looked in: F:\UE_4.22\Engine\Binaries\Win64\IOS
  646. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Linux
  647. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Lumin
  648. Failed to load 'F:/UE_4.22/Engine/Binaries/Win64/UE4Editor-MeshUtilities.dll' (GetLastError=126)
  649. Missing import: embree.2.14.0.dll
  650. Looked in: ../../../Engine/Binaries/Win64
  651. Looked in: F:\UE_4.22\Engine\Plugins\2D\Paper2D\Binaries\Win64
  652. Looked in: F:\UE_4.22\Engine\Plugins\AI\AISupport\Binaries\Win64
  653. Looked in: F:\UE_4.22\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64
  654. Looked in: F:\UE_4.22\Engine\Plugins\Developer\ActorLayerUtilities\Binaries\Win64
  655. Looked in: F:\UE_4.22\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64
  656. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64
  657. Looked in: F:\UE_4.22\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64
  658. Looked in: F:\UE_4.22\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64
  659. Looked in: F:\UE_4.22\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64
  660. Looked in: F:\UE_4.22\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64
  661. Looked in: F:\UE_4.22\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64
  662. Looked in: F:\UE_4.22\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64
  663. Looked in: F:\UE_4.22\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64
  664. Looked in: F:\UE_4.22\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64
  665. Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64
  666. Looked in: F:\UE_4.22\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64
  667. Looked in: F:\UE_4.22\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64
  668. Looked in: F:\UE_4.22\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64
  669. Looked in: F:\UE_4.22\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64
  670. Looked in: F:\UE_4.22\Engine\Plugins\Editor\DataValidation\Binaries\Win64
  671. Looked in: F:\UE_4.22\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64
  672. Looked in: F:\UE_4.22\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64
  673. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64
  674. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64
  675. Looked in: F:\UE_4.22\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64
  676. Looked in: F:\UE_4.22\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64
  677. Looked in: F:\UE_4.22\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64
  678. Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64
  679. Looked in: F:\UE_4.22\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64
  680. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AlembicImporter\Binaries\Win64
  681. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\GeometryCache\Binaries\Win64
  682. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleImageUtils\Binaries\Win64
  683. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\AppleVision\Binaries\Win64
  684. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\BackChannel\Binaries\Win64
  685. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64
  686. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64
  687. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64
  688. Looked in: F:\UE_4.22\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64
  689. Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeap\Binaries\Win64
  690. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64
  691. Looked in: F:\UE_4.22\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64
  692. Looked in: F:\UE_4.22\Engine\Plugins\Media\AndroidMedia\Binaries\Win64
  693. Looked in: F:\UE_4.22\Engine\Plugins\Media\AvfMedia\Binaries\Win64
  694. Looked in: F:\UE_4.22\Engine\Plugins\Media\ImgMedia\Binaries\Win64
  695. Looked in: F:\UE_4.22\Engine\Plugins\Media\LinearTimecode\Binaries\Win64
  696. Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaCompositing\Binaries\Win64
  697. Looked in: F:\UE_4.22\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64
  698. Looked in: F:\UE_4.22\Engine\Plugins\Media\WmfMedia\Binaries\Win64
  699. Looked in: F:\UE_4.22\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64
  700. Looked in: F:\UE_4.22\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64
  701. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64
  702. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64
  703. Looked in: F:\UE_4.22\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64
  704. Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64
  705. Looked in: F:\UE_4.22\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64
  706. Looked in: F:\UE_4.22\Engine\Plugins\Online\Android\OnlineSubsystemGooglePlay\Binaries\Win64
  707. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64
  708. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64
  709. Looked in: F:\UE_4.22\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Binaries\Win64
  710. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64
  711. Looked in: F:\UE_4.22\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64
  712. Looked in: F:\UE_4.22\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64
  713. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64
  714. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64
  715. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64
  716. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64
  717. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64
  718. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CableComponent\Binaries\Win64
  719. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64
  720. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\EditableMesh\Binaries\Win64
  721. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64
  722. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Firebase\Binaries\Win64
  723. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\GoogleCloudMessaging\Binaries\Win64
  724. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64
  725. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64
  726. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64
  727. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64
  728. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Oculus\OculusVR\Binaries\Win64
  729. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\PhysXVehicles\Binaries\Win64
  730. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\RuntimePhysXCooking\Binaries\Win64
  731. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64
  732. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64
  733. Looked in: F:\UE_4.22\Engine\Plugins\Media\WebMMedia\Binaries\Win64
  734. Looked in: F:\UE_4.22\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64
  735. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Android
  736. Looked in: F:\UE_4.22\Engine\Binaries\Win64\HTML5
  737. Looked in: F:\UE_4.22\Engine\Binaries\Win64\IOS
  738. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Linux
  739. Looked in: F:\UE_4.22\Engine\Binaries\Win64\Lumin
  740. ModuleManager: Unable to load module 'F:/UE_4.22/Engine/Binaries/Win64/UE4Editor-MeshUtilities.dll' because the file couldn't be loaded by the OS.
  741. Windows GetLastError: The operation completed successfully. (0)
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