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- function RogueScout(arg1)
- local Skill = {}
- local i = 0
- local energy = UnitMana("player")
- local focus = UnitSkill("player")
- local friendly = (not UnitCanAttack("player","target"))
- local tbuff = BuffList("target")
- local pbuff = BuffList("player")
- i=i+1; Skill[i] = { ["name"] = "Мастер сражений", ["use"] = ((not string.find(pbuff, "Мастер сражений")) and (focus >= 30)) }
- i=i+1; Skill[i] = { ["name"] = "Атака в рану", ["use"] = ((not friendly) and (energy >= 35) and string.find(tbuff, "Тяжелое ранение")) }
- i=i+1; Skill[i] = { ["name"] = "Подлый удар", ["use"] = ((not friendly) and (energy >= 30) and string.find(tbuff, "Кровотечение")) }
- i=i+1; Skill[i] = { ["name"] = "Теневой удар", ["use"] = ((not friendly) and (energy >= 20)) }
- i=i+1; Skill[i] = { ["name"] = "Вампирские стрелы", ["use"] = ((not friendly) and (focus >= 30)) }
- i=i+1; Skill[i] = { ["name"] = "Выстрел", ["use"] = (not friendly)}
- MyCombat(Skill,arg1)
- end
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