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Jan 18th, 2019
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  1.  
  2. DataSource:
  3.    # What type of database do you want to use?
  4.     # Valid values: SQLITE, MYSQL, POSTGRESQL
  5.     backend: 'SQLITE'
  6.     # Enable the database caching system, should be disabled on bungeecord environments
  7.     # or when a website integration is being used.
  8.     caching: true
  9.     # Database host address
  10.     mySQLHost: 'astergroup.xaa.pl'
  11.     # Database port
  12.     mySQLPort: '3306'
  13.     # Connect to MySQL database over SSL
  14.     mySQLUseSSL: false
  15.     # Username to connect to the MySQL database
  16.     mySQLUsername: 'p514106_pkptmc'
  17.     # Password to connect to the MySQL database
  18.     mySQLPassword: 'PhnMUmknqTAxSYBaPk9LuFyRmh93snXa'
  19.     # Database Name, use with converters or as SQLITE database name
  20.     mySQLDatabase: 'p514106_pkptmc'
  21.     # Table of the database
  22.     mySQLTablename: 'authme'
  23.     # Column of IDs to sort data
  24.     mySQLColumnId: 'id'
  25.     # Column for storing or checking players nickname
  26.     mySQLColumnName: 'username'
  27.     # Column for storing or checking players RealName
  28.     mySQLRealName: 'realname'
  29.     # Column for storing players passwords
  30.     mySQLColumnPassword: 'password'
  31.     # Column for storing players passwords salts
  32.     mySQLColumnSalt: ''
  33.     # Column for storing players emails
  34.     mySQLColumnEmail: 'email'
  35.     # Column for storing if a player is logged in or not
  36.     mySQLColumnLogged: 'isLogged'
  37.     # Column for storing if a player has a valid session or not
  38.     mySQLColumnHasSession: 'hasSession'
  39.     # Column for storing a player's TOTP key (for two-factor authentication)
  40.     mySQLtotpKey: 'totp'
  41.     # Column for storing the player's last IP
  42.     mySQLColumnIp: 'ip'
  43.     # Column for storing players lastlogins
  44.     mySQLColumnLastLogin: 'lastlogin'
  45.     # Column storing the registration date
  46.     mySQLColumnRegisterDate: 'regdate'
  47.     # Column for storing the IP address at the time of registration
  48.     mySQLColumnRegisterIp: 'regip'
  49.     # Column for storing player LastLocation - X
  50.     mySQLlastlocX: 'x'
  51.     # Column for storing player LastLocation - Y
  52.     mySQLlastlocY: 'y'
  53.     # Column for storing player LastLocation - Z
  54.     mySQLlastlocZ: 'z'
  55.     # Column for storing player LastLocation - World Name
  56.     mySQLlastlocWorld: 'world'
  57.     # Column for storing player LastLocation - Yaw
  58.     mySQLlastlocYaw: 'yaw'
  59.     # Column for storing player LastLocation - Pitch
  60.     mySQLlastlocPitch: 'pitch'
  61.     # Overrides the size of the DB Connection Pool, default = 10
  62.     poolSize: 10
  63.     # The maximum lifetime of a connection in the pool, default = 1800 seconds
  64.     # You should set this at least 30 seconds less than mysql server wait_timeout
  65.     maxLifetime: 1800
  66. ExternalBoardOptions:
  67.    # Column for storing players groups
  68.     mySQLColumnGroup: ''
  69.     # -1 means disabled. If you want that only activated players
  70.     # can log into your server, you can set here the group number
  71.     # of unactivated users, needed for some forum/CMS support
  72.     nonActivedUserGroup: -1
  73.     # Other MySQL columns where we need to put the username (case-sensitive)
  74.     mySQLOtherUsernameColumns: []
  75.     # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  76.     bCryptLog2Round: 10
  77.     # phpBB table prefix defined during the phpBB installation process
  78.     phpbbTablePrefix: 'phpbb_'
  79.     # phpBB activated group ID; 2 is the default registered group defined by phpBB
  80.     phpbbActivatedGroupId: 2
  81.     # IP Board table prefix defined during the IP Board installation process
  82.     IPBTablePrefix: 'ipb_'
  83.     # IP Board default group ID; 3 is the default registered group defined by IP Board
  84.     IPBActivatedGroupId: 3
  85.     # Xenforo table prefix defined during the Xenforo installation process
  86.     XFTablePrefix: 'xf_'
  87.     # XenForo default group ID; 2 is the default registered group defined by Xenforo
  88.     XFActivatedGroupId: 2
  89.     # Wordpress prefix defined during WordPress installation
  90.     wordpressTablePrefix: 'wp_'
  91. settings:
  92.     sessions:
  93.        # Do you want to enable the session feature?
  94.         # If enabled, when a player authenticates successfully,
  95.         # his IP and his nickname is saved.
  96.         # The next time the player joins the server, if his IP
  97.         # is the same as last time and the timeout hasn't
  98.         # expired, he will not need to authenticate.
  99.         enabled: true
  100.         # After how many minutes should a session expire?
  101.         # A player's session ends after the timeout or if his IP has changed
  102.         timeout: 15
  103.     # Message language, available languages:
  104.     # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  105.     messagesLanguage: 'en'
  106.     # Forces authme to hook into Vault instead of a specific permission handler system.
  107.     forceVaultHook: false
  108.     # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  109.     # FINE for some additional detailed ones (like password failed),
  110.     # and DEBUG for debugging
  111.     logLevel: 'FINE'
  112.     # By default we schedule async tasks when talking to the database. If you want
  113.     # typical communication with the database to happen synchronously, set this to false
  114.     useAsyncTasks: true
  115.     # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  116.     # but it is incompatible with any permission plugin not included in our compatibility list.
  117.     # If you have issues with permission checks on player join please disable this option.
  118.     useAsyncPreLoginEvent: true
  119.     restrictions:
  120.        # Can not authenticated players chat?
  121.         # Keep in mind that this feature also blocks all commands not
  122.         # listed in the list below.
  123.         allowChat: false
  124.         # Hide the chat log from players who are not authenticated?
  125.         hideChat: true
  126.         # Allowed commands for unauthenticated players
  127.         allowCommands:
  128.         - '/login'
  129.         - '/register'
  130.         - '/l'
  131.         - '/reg'
  132.         - '/email'
  133.         - '/captcha'
  134.         - '/2fa'
  135.         - '/totp'
  136.         # Max number of allowed registrations per IP
  137.         # The value 0 means an unlimited number of registrations!
  138.         maxRegPerIp: 1
  139.         # Minimum allowed username length
  140.         minNicknameLength: 3
  141.         # Maximum allowed username length
  142.         maxNicknameLength: 16
  143.         # When this setting is enabled, online players can't be kicked out
  144.         # due to "Logged in from another Location"
  145.         # This setting will prevent potential security exploits.
  146.         ForceSingleSession: true
  147.         ForceSpawnLocOnJoin:
  148.            # If enabled, every player that spawn in one of the world listed in
  149.             # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  150.             # authentication. The quit location of the player will be overwritten.
  151.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  152.             # to the spawnpoint on join.
  153.             enabled: false
  154.             # WorldNames where we need to force the spawn location
  155.             # Case-sensitive!
  156.             worlds:
  157.             - 'world'
  158.             - 'world_nether'
  159.             - 'world_the_end'
  160.         # This option will save the quit location of the players.
  161.         SaveQuitLocation: false
  162.         # To activate the restricted user feature you need
  163.         # to enable this option and configure the AllowedRestrictedUser field.
  164.         AllowRestrictedUser: false
  165.         # The restricted user feature will kick players listed below
  166.         # if they don't match the defined IP address. Names are case-insensitive.
  167.         # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  168.         # Example:
  169.         #     AllowedRestrictedUser:
  170.         #     - playername;127.0.0.1
  171.         #     - playername;regex:127\.0\.0\..*
  172.         AllowedRestrictedUser: []
  173.         # Ban unknown IPs trying to log in with a restricted username?
  174.         banUnsafedIP: false
  175.         # Should unregistered players be kicked immediately?
  176.         kickNonRegistered: false
  177.         # Should players be kicked on wrong password?
  178.         kickOnWrongPassword: true
  179.         # Should not logged in players be teleported to the spawn?
  180.         # After the authentication they will be teleported back to
  181.         # their normal position.
  182.         teleportUnAuthedToSpawn: true
  183.         # Can unregistered players walk around?
  184.         allowMovement: false
  185.         # After how many seconds should players who fail to login or register
  186.         # be kicked? Set to 0 to disable.
  187.         timeout: 60
  188.         # Regex pattern of allowed characters in the player name.
  189.         allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  190.         # How far can unregistered players walk?
  191.         # Set to 0 for unlimited radius
  192.         allowedMovementRadius: 100
  193.         # Should we protect the player inventory before logging in? Requires ProtocolLib.
  194.         ProtectInventoryBeforeLogIn: true
  195.         # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  196.         DenyTabCompleteBeforeLogin: true
  197.         # Should we display all other accounts from a player when he joins?
  198.         # permission: /authme.admin.accounts
  199.         displayOtherAccounts: true
  200.         # Spawn priority; values: authme, essentials, cmi, multiverse, default
  201.         spawnPriority: 'authme,essentials,cmi,multiverse,default'
  202.         # Maximum Login authorized by IP
  203.         maxLoginPerIp: 0
  204.         # Maximum Join authorized by IP
  205.         maxJoinPerIp: 1
  206.         # AuthMe will NEVER teleport players if set to true!
  207.         noTeleport: false
  208.         # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  209.         # characters, which is what we recommend. See also http://asciitable.com
  210.         # You can test your regex with https://regex101.com
  211.         allowedPasswordCharacters: '[!-~]*'
  212.     GameMode:
  213.        # Force survival gamemode when player joins?
  214.         ForceSurvivalMode: false
  215.     unrestrictions:
  216.        # Below you can list all account names that AuthMe will ignore
  217.         # for registration or login. Configure it at your own risk!!
  218.         # This option adds compatibility with BuildCraft and some other mods.
  219.         # It is case-insensitive! Example:
  220.         # UnrestrictedName:
  221.         # - 'npcPlayer'
  222.         # - 'npcPlayer2'
  223.         UnrestrictedName: []
  224.     security:
  225.        # Minimum length of password
  226.         minPasswordLength: 5
  227.         # Maximum length of password
  228.         passwordMaxLength: 30
  229.         # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  230.         # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  231.         # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  232.         # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  233.         # If you use ARGON2, check that you have the argon2 c library on your system
  234.         passwordHash: 'BCRYPT'
  235.         # If a password check fails, AuthMe will also try to check with the following hash methods.
  236.         # Use this setting when you change from one hash method to another.
  237.         # AuthMe will update the password to the new hash. Example:
  238.         # legacyHashes:
  239.         # - 'SHA1'
  240.         legacyHashes: []
  241.         # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  242.         doubleMD5SaltLength: 8
  243.         # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  244.         pbkdf2Rounds: 10000
  245.         # Prevent unsafe passwords from being used; put them in lowercase!
  246.         # You should always set 'help' as unsafePassword due to possible conflicts.
  247.         # unsafePasswords:
  248.         # - '123456'
  249.         # - 'password'
  250.         # - 'help'
  251.         unsafePasswords:
  252.         - '123456'
  253.         - 'haslo'
  254.         - 'qwerty'
  255.         - '12345'
  256.         - '54321'
  257.         - '123456789'
  258.         - 'help'
  259.     registration:
  260.        # Enable registration on the server?
  261.         enabled: true
  262.         # Send every X seconds a message to a player to
  263.         # remind him that he has to login/register
  264.         messageInterval: 5
  265.         # Only registered and logged in players can play.
  266.         # See restrictions for exceptions
  267.         force: true
  268.         # Type of registration: PASSWORD or EMAIL
  269.         # PASSWORD = account is registered with a password supplied by the user;
  270.         # EMAIL = password is generated and sent to the email provided by the user.
  271.         # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  272.         type: 'PASSWORD'
  273.         # Second argument the /register command should take: NONE = no 2nd argument
  274.         # CONFIRMATION = must repeat first argument (pass or email)
  275.         # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  276.         # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  277.         secondArg: 'CONFIRMATION'
  278.         # Do we force kick a player after a successful registration?
  279.         # Do not use with login feature below
  280.         forceKickAfterRegister: true
  281.         # Does AuthMe need to enforce a /login after a successful registration?
  282.         forceLoginAfterRegister: true
  283.     # Enable to display the welcome message (welcome.txt) after a login
  284.     # You can use colors in this welcome.txt + some replaced strings:
  285.     # {PLAYER}: player name, {ONLINE}: display number of online players,
  286.     # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  287.     # {WORLD}: player current world, {SERVER}: server name
  288.     # {VERSION}: get current bukkit version, {COUNTRY}: player country
  289.     useWelcomeMessage: false
  290.     # Broadcast the welcome message to the server or only to the player?
  291.     # set true for server or false for player
  292.     broadcastWelcomeMessage: false
  293.     # Should we delay the join message and display it once the player has logged in?
  294.     delayJoinMessage: false
  295.     # The custom join message that will be sent after a successful login,
  296.     # keep empty to use the original one.
  297.     # Available variables:
  298.     # {PLAYERNAME}: the player name (no colors)
  299.     # {DISPLAYNAME}: the player display name (with colors)
  300.     # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  301.     customJoinMessage: ''
  302.     # Should we remove the leave messages of unlogged users?
  303.     removeUnloggedLeaveMessage: true
  304.     # Should we remove join messages altogether?
  305.     removeJoinMessage: true
  306.     # Should we remove leave messages altogether?
  307.     removeLeaveMessage: true
  308.     # Do we need to add potion effect Blinding before login/reigster?
  309.     applyBlindEffect: false
  310.     # Do we need to prevent people to login with another case?
  311.     # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  312.     preventOtherCase: true
  313. GroupOptions:
  314.    # Enables switching a player to defined permission groups before they log in.
  315.     # See below for a detailed explanation.
  316.     enablePermissionCheck: false
  317.     # This is a very important option: if a registered player joins the server
  318.     # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  319.     # You can set up your permission plugin with this special group to have no permissions,
  320.     # or only permission to chat (or permission to send private messages etc.).
  321.     # The better way is to set up this group with few permissions, so if a player
  322.     # tries to exploit an account they can do only what you've defined for the group.
  323.     # After login, the player will be moved to his correct permissions group!
  324.     # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  325.     # Otherwise your group will be wiped and the player will join in the default group []!
  326.     # Example: registeredPlayerGroup: 'NotLogged'
  327.     registeredPlayerGroup: ''
  328.     # Similar to above, unregistered players can be set to the following
  329.     # permissions group
  330.     unregisteredPlayerGroup: ''
  331. Email:
  332.    # Email SMTP server host
  333.     mailSMTP: 'smtp.gmail.com'
  334.     # Email SMTP server port
  335.     mailPort: 465
  336.     # Only affects port 25: enable TLS/STARTTLS?
  337.     useTls: true
  338.     # Email account which sends the mails
  339.     mailAccount: ''
  340.     # Email account password
  341.     mailPassword: ''
  342.     # Email address, fill when mailAccount is not the email address of the account
  343.     mailAddress: ''
  344.     # Custom sender name, replacing the mailAccount name in the email
  345.     mailSenderName: ''
  346.     # Recovery password length
  347.     RecoveryPasswordLength: 8
  348.     # Mail Subject
  349.     mailSubject: 'Your new AuthMe password'
  350.     # Like maxRegPerIP but with email
  351.     maxRegPerEmail: 1
  352.     # Recall players to add an email?
  353.     recallPlayers: false
  354.     # Delay in minute for the recall scheduler
  355.     delayRecall: 5
  356.     # Blacklist these domains for emails
  357.     emailBlacklisted:
  358.     - '10minutemail.com'
  359.     # Whitelist ONLY these domains for emails
  360.     emailWhitelisted: []
  361.     # Send the new password drawn in an image?
  362.     generateImage: false
  363.     # The OAuth2 token
  364.     emailOauth2Token: ''
  365. Hooks:
  366.    # Do we need to hook with multiverse for spawn checking?
  367.     multiverse: true
  368.     # Do we need to hook with BungeeCord?
  369.     bungeecord: true
  370.     # Send player to this BungeeCord server after register/login
  371.     sendPlayerTo: ''
  372.     # Do we need to disable Essentials SocialSpy on join?
  373.     disableSocialSpy: false
  374.     # Do we need to force /motd Essentials command on join?
  375.     useEssentialsMotd: false
  376. Protection:
  377.    # Enable some servers protection (country based login, antibot)
  378.     enableProtection: false
  379.     # Apply the protection also to registered usernames
  380.     enableProtectionRegistered: true
  381.     # Countries allowed to join the server and register. For country codes, see
  382.     # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
  383.     # Use "LOCALHOST" for local addresses.
  384.     # PLEASE USE QUOTES!
  385.     countries:
  386.     - 'US'
  387.     - 'GB'
  388.     - 'LOCALHOST'
  389.     # Countries not allowed to join the server and register
  390.     # PLEASE USE QUOTES!
  391.     countriesBlacklist:
  392.     - 'A1'
  393.     # Do we need to enable automatic antibot system?
  394.     enableAntiBot: true
  395.     # The interval in seconds
  396.     antiBotInterval: 5
  397.     # Max number of players allowed to login in the interval
  398.     # before the AntiBot system is enabled automatically
  399.     antiBotSensibility: 10
  400.     # Duration in minutes of the antibot automatic system
  401.     antiBotDuration: 10
  402.     # Delay in seconds before the antibot activation
  403.     antiBotDelay: 60
  404.     quickCommands:
  405.        # Kicks the player that issued a command before the defined time after the join process
  406.         denyCommandsBeforeMilliseconds: 1000
  407. Purge:
  408.    # If enabled, AuthMe automatically purges old, unused accounts
  409.     useAutoPurge: false
  410.     # Number of days after which an account should be purged
  411.     daysBeforeRemovePlayer: 60
  412.     # Do we need to remove the player.dat file during purge process?
  413.     removePlayerDat: false
  414.     # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  415.     removeEssentialsFile: false
  416.     # World in which the players.dat are stored
  417.     defaultWorld: 'world'
  418.     # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  419.     removeLimitedCreativesInventories: false
  420.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  421.     removeAntiXRayFile: false
  422.     # Do we need to remove permissions?
  423.     removePermissions: false
  424. Security:
  425.     SQLProblem:
  426.        # Stop the server if we can't contact the sql database
  427.         # Take care with this, if you set this to false,
  428.         # AuthMe will automatically disable and the server won't be protected!
  429.         stopServer: true
  430.     console:
  431.        # Copy AuthMe log output in a separate file as well?
  432.         logConsole: true
  433.     captcha:
  434.        # Enable captcha when a player uses wrong password too many times
  435.         useCaptcha: false
  436.         # Max allowed tries before a captcha is required
  437.         maxLoginTry: 5
  438.         # Captcha length
  439.         captchaLength: 5
  440.         # Minutes after which login attempts count is reset for a player
  441.         captchaCountReset: 60
  442.         # Require captcha before a player may register?
  443.         requireForRegistration: false
  444.     tempban:
  445.        # Tempban a user's IP address if they enter the wrong password too many times
  446.         enableTempban: false
  447.         # How many times a user can attempt to login before their IP being tempbanned
  448.         maxLoginTries: 10
  449.         # The length of time a IP address will be tempbanned in minutes
  450.         # Default: 480 minutes, or 8 hours
  451.         tempbanLength: 480
  452.         # How many minutes before resetting the count for failed logins by IP and username
  453.         # Default: 480 minutes (8 hours)
  454.         minutesBeforeCounterReset: 480
  455.         # The command to execute instead of using the internal ban system, empty if disabled.
  456.         # Available placeholders: %player%, %ip%
  457.         customCommand: ''
  458.     recoveryCode:
  459.        # Number of characters a recovery code should have (0 to disable)
  460.         length: 8
  461.         # How many hours is a recovery code valid for?
  462.         validForHours: 4
  463.         # Max number of tries to enter recovery code
  464.         maxTries: 3
  465.         # How long a player has after password recovery to change their password
  466.         # without logging in. This is in minutes.
  467.         # Default: 2 minutes
  468.         passwordChangeTimeout: 2
  469.     emailRecovery:
  470.        # Seconds a user has to wait for before a password recovery mail may be sent again
  471.         # This prevents an attacker from abusing AuthMe's email feature.
  472.         cooldown: 60
  473.     privacy:
  474.        # The mail shown using /email show will be partially hidden
  475.         # E.g. (if enabled)
  476.         #  original email: my.email@example.com
  477.         #  hidden email: my.***@***mple.com
  478.         enableEmailMasking: false
  479.         # Minutes after which a verification code will expire
  480.         verificationCodeExpiration: 10
  481. # Before a user logs in, various properties are temporarily removed from the player,
  482. # such as OP status, ability to fly, and walk/fly speed.
  483. # Once the user is logged in, we add back the properties we previously saved.
  484. # In this section, you may define how these properties should be handled.
  485. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  486. limbo:
  487.     persistence:
  488.        # Besides storing the data in memory, you can define if/how the data should be persisted
  489.         # on disk. This is useful in case of a server crash, so next time the server starts we can
  490.         # properly restore things like OP status, ability to fly, and walk/fly speed.
  491.         # DISABLED: no disk storage,
  492.         # INDIVIDUAL_FILES: each player data in its own file,
  493.         # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  494.         type: 'INDIVIDUAL_FILES'
  495.         # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  496.         # persistence attempts to reduce the number of files by distributing players into various
  497.         # buckets based on their UUID. This setting defines into how many files the players should
  498.         # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  499.         # ONE_TWENTY for 128, TWO_FIFTY for 256.
  500.         # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  501.         # 6.25 players per file (100 / 16).
  502.         # Note: if you change this setting all data will be migrated. If you have a lot of data,
  503.         # change this setting only on server restart, not with /authme reload.
  504.         distributionSize: 'SIXTEEN'
  505.     # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  506.     # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  507.     # from modifying the 'allow flight' property on the player.
  508.     restoreAllowFlight: 'RESTORE'
  509.     # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  510.     # RESTORE: restore the speed the player had;
  511.     # DEFAULT: always set to default speed;
  512.     # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  513.     # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  514.     restoreFlySpeed: 'RESTORE_NO_ZERO'
  515.     # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  516.     # See above for a description of the values.
  517.     restoreWalkSpeed: 'RESTORE_NO_ZERO'
  518. BackupSystem:
  519.    # General configuration for backups: if false, no backups are possible
  520.     ActivateBackup: false
  521.     # Create backup at every start of server
  522.     OnServerStart: false
  523.     # Create backup at every stop of server
  524.     OnServerStop: true
  525.     # Windows only: MySQL installation path
  526.     MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  527. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  528. Converter:
  529.     Rakamak:
  530.        # Rakamak file name
  531.         fileName: 'users.rak'
  532.         # Rakamak use IP?
  533.         useIP: false
  534.         # Rakamak IP file name
  535.         ipFileName: 'UsersIp.rak'
  536.     CrazyLogin:
  537.        # CrazyLogin database file name
  538.         fileName: 'accounts.db'
  539.     loginSecurity:
  540.        # LoginSecurity: convert from SQLite; if false we use MySQL
  541.         useSqlite: true
  542.         mySql:
  543.            # LoginSecurity MySQL: database host
  544.             host: ''
  545.             # LoginSecurity MySQL: database name
  546.             database: ''
  547.             # LoginSecurity MySQL: database user
  548.             user: ''
  549.             # LoginSecurity MySQL: password for database user
  550.             password: ''
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