Abel9210

San'jun, The Voidling Venomancer

Jun 22nd, 2015 (edited)
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  1. San'jun, The Voidling Venomancer
  2.  
  3. Intended Role: Support
  4.  
  5. Very Original, '10/10 Would Read Again' Description:
  6. San'jun is a void monster, not dissimilar to a snake. Lacking the strength to overpower his opponents, he instead resorts to poisons. His innate biology and experimentation with his several poisons has led to several uses; to kill, to torture, and to grow missing limbs. Naturally, he prefers the first two.
  7. San'jun, however, sometimes gets visions; visions of a world unknown, where bipedal creatures interact with each other, the sky is blue and the world is expanded on, bit by bit. And at the center of these visions is one creature, a creature with no face. A creature who walks around with his name as if it were ordinary, nothing to think about. These visions madden him, drive him to go outside the Void, find this impostor and kill him. Or sit down to have tea with him.
  8.  
  9. Stats
  10. HP: 520 (+75)
  11. HP/5: 5 (+0.4)
  12. MP: 280 (+50)
  13. MP/5: 7 (+0.6)
  14. Attack Damage: 53 (+2)
  15. Attack Speed: 0.625 (+3%)
  16. Range: 550
  17. Armor: 18 (+2)
  18. Magic Resistance: 30
  19. Movement Speed: 335
  20.  
  21. Passive: A Touch of Venom
  22. Autoattacks deal 25/60/95/130 (+0.2 AP) (lvl.1/6/11/16) magic damage over 3 seconds, in half-second intervals.
  23.  
  24. Q: Organic Chemistry
  25. San'jun attacks with a pass-through line skillshot that deals magic damage. On hit, it has different effects depending on whether Mutagen or Bio-Arcane Nova are active on the target(s). If both DoTs are applied to the target(s), both effects will trigger.
  26. Cost: 40 mana
  27. Damage: 70/105/140/175/210 (+0.6 AP)
  28. Range: 950
  29. Cooldown: 10/9/8/7/6 seconds
  30. Mutagen: Magic resistance is reduced by 20% for 4 seconds.
  31. Bio-Arcane Nova: Applies a decaying 80% slow over 2 seconds.
  32.  
  33. W: Mutagen
  34. San'jun summons a virus within the enemy target, dealing magic damage over 3 seconds, in half-second intervals.
  35. Cost: 80 mana
  36. Damage: 70/110/150/190/230 (+0.4 AP)
  37. Range: 700
  38. Cooldown: 12/11/10/9/8 seconds
  39.  
  40. E: Bio-Arcane Nova
  41. San'jun triggers a poison cloud from the earth after a 0.5s delay that lingers for 4 seconds. Deals magic damage initially, then inflicts a DoT on enemy units that were hit by the initial damage for 4 seconds, in half-second intervals. To enemy units that were not hit by the initial damage, the damage over time applies for as long as they stay inside the cloud.
  42. Cost: 60 mana
  43. Initial Damage: 50/95/140/185/230 (+0.4 AP)
  44. Damage over Time: 10/15/20/25/30 (+0.1 AP)
  45. Total Damage: 90/155/220/285/350 (+0.8 AP)
  46. Range: 900
  47. Area of Effect: 200 radius
  48. Cooldown: 14/12/10/8/6 seconds
  49.  
  50. R: Bane
  51. Spreads all of San'jun's active DoTs on an enemy champion to targets in an AoE centered around the target, resetting the duration of any active DoTs from San'jun. The enemy champion targeted by this spell takes heavy magic damage, active DoTs are amplified on them, and they are stunned for 1.5 seconds. Cannot be cast on enemy champions that do not have Mutagen or Bio-Arcane Nova's DoTs on them.
  52. Cost: 100 mana
  53. Damage: 200/325/450 (+0.3 AP)
  54. DoT Amplification: 20/35/50%
  55. Range: 950
  56. Area of Effect: 325
  57. Cooldown: 120/100/80
  58.  
  59. Changelog
  60. 6/22
  61. -Organic Chemistry AP ratio increased to 0.6, from 0.5.
  62. -Mutagen damage decreased to 70/110/150/190/230 (+0.4 AP), from 70/120/170/220/270 (+0.6 AP).
  63. -Miasma changed to Bio-Arcane Nova.
  64. -Bio-Arcane Nova's DoT AP ratio reduced to 0.1 AP, from 0.25 AP.
  65. -Bio-Arcane Nova's initial damage AP ratio decreased to 50/95/140/185/230 (+0.4 AP), from 60/110/160/210/260 (+0.5 AP).
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