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- San'jun, The Voidling Venomancer
- Intended Role: Support
- Very Original, '10/10 Would Read Again' Description:
- San'jun is a void monster, not dissimilar to a snake. Lacking the strength to overpower his opponents, he instead resorts to poisons. His innate biology and experimentation with his several poisons has led to several uses; to kill, to torture, and to grow missing limbs. Naturally, he prefers the first two.
- San'jun, however, sometimes gets visions; visions of a world unknown, where bipedal creatures interact with each other, the sky is blue and the world is expanded on, bit by bit. And at the center of these visions is one creature, a creature with no face. A creature who walks around with his name as if it were ordinary, nothing to think about. These visions madden him, drive him to go outside the Void, find this impostor and kill him. Or sit down to have tea with him.
- Stats
- HP: 520 (+75)
- HP/5: 5 (+0.4)
- MP: 280 (+50)
- MP/5: 7 (+0.6)
- Attack Damage: 53 (+2)
- Attack Speed: 0.625 (+3%)
- Range: 550
- Armor: 18 (+2)
- Magic Resistance: 30
- Movement Speed: 335
- Passive: A Touch of Venom
- Autoattacks deal 25/60/95/130 (+0.2 AP) (lvl.1/6/11/16) magic damage over 3 seconds, in half-second intervals.
- Q: Organic Chemistry
- San'jun attacks with a pass-through line skillshot that deals magic damage. On hit, it has different effects depending on whether Mutagen or Bio-Arcane Nova are active on the target(s). If both DoTs are applied to the target(s), both effects will trigger.
- Cost: 40 mana
- Damage: 70/105/140/175/210 (+0.6 AP)
- Range: 950
- Cooldown: 10/9/8/7/6 seconds
- Mutagen: Magic resistance is reduced by 20% for 4 seconds.
- Bio-Arcane Nova: Applies a decaying 80% slow over 2 seconds.
- W: Mutagen
- San'jun summons a virus within the enemy target, dealing magic damage over 3 seconds, in half-second intervals.
- Cost: 80 mana
- Damage: 70/110/150/190/230 (+0.4 AP)
- Range: 700
- Cooldown: 12/11/10/9/8 seconds
- E: Bio-Arcane Nova
- San'jun triggers a poison cloud from the earth after a 0.5s delay that lingers for 4 seconds. Deals magic damage initially, then inflicts a DoT on enemy units that were hit by the initial damage for 4 seconds, in half-second intervals. To enemy units that were not hit by the initial damage, the damage over time applies for as long as they stay inside the cloud.
- Cost: 60 mana
- Initial Damage: 50/95/140/185/230 (+0.4 AP)
- Damage over Time: 10/15/20/25/30 (+0.1 AP)
- Total Damage: 90/155/220/285/350 (+0.8 AP)
- Range: 900
- Area of Effect: 200 radius
- Cooldown: 14/12/10/8/6 seconds
- R: Bane
- Spreads all of San'jun's active DoTs on an enemy champion to targets in an AoE centered around the target, resetting the duration of any active DoTs from San'jun. The enemy champion targeted by this spell takes heavy magic damage, active DoTs are amplified on them, and they are stunned for 1.5 seconds. Cannot be cast on enemy champions that do not have Mutagen or Bio-Arcane Nova's DoTs on them.
- Cost: 100 mana
- Damage: 200/325/450 (+0.3 AP)
- DoT Amplification: 20/35/50%
- Range: 950
- Area of Effect: 325
- Cooldown: 120/100/80
- Changelog
- 6/22
- -Organic Chemistry AP ratio increased to 0.6, from 0.5.
- -Mutagen damage decreased to 70/110/150/190/230 (+0.4 AP), from 70/120/170/220/270 (+0.6 AP).
- -Miasma changed to Bio-Arcane Nova.
- -Bio-Arcane Nova's DoT AP ratio reduced to 0.1 AP, from 0.25 AP.
- -Bio-Arcane Nova's initial damage AP ratio decreased to 50/95/140/185/230 (+0.4 AP), from 60/110/160/210/260 (+0.5 AP).
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