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Minecraft 20w11a Mojang 關於紅石的話

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Mar 11th, 2020
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  1. 來源: https://www.minecraft.net/en-us/article/minecraft-snapshot-20w11a
  2. 翻譯: 某 PTT 鄉民
  3. (轉錄者要不要把我的名字附上都隨意,我是不期望被提到所以就不寫了就是)
  4. (我是繁中使用者所以這整篇用字用詞都是繁中,轉錄者要不要轉簡中也是隨意)
  5.  
  6. Redstone is one of the coolest things in Minecraft and many of you are members of communities that focus on building mind-blowing redstone contraptions, farms, computing machines and 256x256 piston doors.
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  8. 紅石是 Minecraft 裡最酷的其中一樣東西,你們很多人都是屬於那些能夠蓋出令人讚嘆的紅石機關、農場、計算機或 256x256 活塞門的群體之一。
  9.  
  10. A lot of redstone behaviour is currently categorized as “undefined”. This is when the behaviour of the block is not the result of intentional code but is a side-effect of unaccounted edge cases or quirks in the game code.​
  11.  
  12. 目前,很多紅石行為是被分類為「未定義」的。這是指這些方塊的行為並不是原先程式碼裡預計的實作,而是產生自程式碼中未被考慮到的邊界狀況或奇特的交互作用。
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  14. We know that many players consider undefined behaviour as a very interesting aspect of redstone and enjoy experimenting with and using undefined behaviour to build unique contraptions to share with the rest of the community.​
  15.  
  16. 我們知道很多玩家將這些「未定義行為」視為紅石的一個有趣的部份,並且喜歡嘗試及使用這些未定義行為來建造特別的機關並和其他人分享。
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  18. However, the quirks of undefined behaviour can be quite surprising - even when building simple contraptions. This quirkiness can be a negative experience for players new to redstone and may turn them away from this very unique and exciting aspect of Minecraft as well as the vast redstone community behind it.​
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  20. 但是,這些奇特的「未定義行為」有時會令人驚訝--甚至在建造簡單的機關時也是。這些行為也可能會成為紅石新玩家的負面經驗,並可能因此使他們轉身離開這一個 Minecraft 令人興奮的部份以及其後面大量的紅石社群。
  21.  
  22. Our goal is to bring all redstone components up to a level of quality that we are happy with and we will be making adjustments where it makes the most sense for redstone going forward.
  23.  
  24. 我們的目標是將各種紅石機關調整至我們滿意的品質水準,並且會因此進行各種能夠讓紅石發展前進的最合理的調整。
  25.  
  26. Any changes we make will be communicated in the snapshot changelogs and as always we will be reading your feedback and comments. If you have any immediate feedback regarding redstone then please make a post on the feedback website.
  27.  
  28. 各種這樣的改變會像這樣在快照的修正項當中和大家討論,而且我們也會閱讀你們的回饋和評論。如果各位有任何關於紅石的立即回饋,可以在回饋的網站 https://feedback.minecraft.net/ 上進行張貼。
  29.  
  30. (譯者點評:我自己看到這一段時想到的其實是活塞的 quasi-connectivity 特性,這是一個各方面都符合原文中「未定義」的行為,初看到時會覺得反直覺,而且確實曾經被用在了許多紅石機關當中。我想說的是,MC-171079 的問題照我簡單的搜尋結果看起來似乎像是 quasi-connectivity 突然被修掉那種等級的事,但我認為即使是這種事依然不至於用「亂改」來形容。Mojang 出快照版的其中一個用意正是防止這種可能被玩家運用的「未定義」行為不知道哪天不小心被改掉了;在發現之後要改要留都是可以討論的。Quasi-connectivity 不也是這樣留到現在的嗎?)
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