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- Do rope_material <mat_name>
- (You can also use these materials in hydraulics, sliders, muscles, winches, ect... do for example winch_material)
- --VISABLE THROUGH WALLS--
- sprites/physcannon_bluecore1
- pp/texturize
- pp/toytown-top
- sprites/autoaim_1a
- sprites/white
- vgui/gfx/vgui/cs_logo
- vgui/gfx/vgui/ak47
- vgui/gfx/vgui/m3
- vgui/gfx/vgui/p228
- vgui/gfx/vgui/m4a1
- vgui/gfx/vgui/gign
- vgui/gfx/vgui/glock
- vgui/gfx/vgui/ump45
- vgui/gfx/vgui/vip
- vgui/gfx/vgui/urban
- vgui/gfx/vgui/tmp
- vgui/gfx/vgui/t_random
- vgui/gfx/vgui/solid_background
- --GLITCHY--
- particle/tinyfiresprites/tinyfiresprites
- particle/water/watersplash_001a_additive
- particle/antlion_goop3/antlion_goop3
- vgui/tools/ifm/rippletape
- dev/graygrid
- dev/twenty
- dev/dev_camo
- dev/dev_ceiling
- dev/dev_envmap
- editor/bullseye
- editor/basealphaenvmapmaskicon
- effects/ibeama
- dev/dev_glassfrosted01a
- editor/env_fire
- sprites/player_radio_ring
- vgui/timer
- vgui/white
- vgui/gamma
- vgui/dashed_line
- vgui/circle
- vgui/black
- vgui/ico_box1
- vgui/ico_box2
- vgui/ico_box12
- vgui/ico_box13
- vgui/ico_box14
- vgui/ico_box3
- vgui/ico_box4
- vgui/ico_box10
- vgui/ico_box11
- vgui/ico_box5
- vgui/ico_box6
- vgui/ico_box7
- vgui/ico_box8
- vgui/ico_box9
- vgui/ico_friend_indicator_alone
- vgui/ico_friend_indicator_scoreboard
- vgui/icon_con_grey
- vgui/icon_con_high
- vgui/icon_con_low
- vgui/icon_con_medium
- vgui/zoom
- shadertest/basetimeslightmaptimes2detail
- shadertest/basetimeslightmaptimesdetail
- shadertest/camo
- shadertest/basetimeslightmapwet
- shadertest/eyeball
- shadertest/lightmappedmaskedenvmappedbumpmappedtranslucenttexture
- vgui/gfx/vgui/market_sticker_category
- vgui/common/message_dialog_warning
- vgui/common/message_dialog_error
- vgui/common/message_dialog
- vgui/achievements/achievement-btn-select
- vgui/gfx/vgui/terror
- debug/debugluxelsnoalpha
- debug/showz
- effects/exit1
- dev/dev_materialmodify
- effects/breenscreen_static01_
- dev/dev_materialmodify
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