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  1. [General]
  2.  
  3. #Configuration file version, DO NOT CHANGE
  4. Version = 4
  5. Author = Kassent
  6.  
  7.  
  8. [SkillCaps]
  9.  
  10. #Set the skill level cap.This option determines the upper limit of skill level you can reach.
  11. iOneHanded = 125
  12. iTwoHanded = 125
  13. iMarksman = 125
  14. iBlock = 125
  15. iSmithing = 125
  16. iHeavyArmor = 125
  17. iLightArmor = 125
  18. iPickpocket = 125
  19. iLockPicking = 125
  20. iSneak = 125
  21. iAlchemy = 125
  22. iSpeechCraft = 125
  23. iAlteration = 125
  24. iConjuration = 125
  25. iDestruction = 125
  26. iIllusion = 125
  27. iRestoration = 125
  28. iEnchanting = 125
  29.  
  30.  
  31. [SkillFormulaCaps]
  32.  
  33. #Set the skill formula cap. This option determines the upper limit of skill level uesd in the calculation of all kinds of magic effects.
  34. iOneHanded = 125
  35. iTwoHanded = 125
  36. iMarksman = 125
  37. iBlock = 125
  38. iSmithing = 125
  39. iHeavyArmor = 125
  40. iLightArmor = 125
  41. iPickpocket = 125
  42. iLockPicking = 125
  43. iSneak = 125
  44. iAlchemy = 125
  45. iSpeechCraft = 125
  46. iAlteration = 125
  47. iConjuration = 125
  48. iDestruction = 125
  49. iIllusion = 125
  50. iRestoration = 125
  51. iEnchanting = 125
  52.  
  53.  
  54. [SkillExpGainMults]
  55.  
  56. #Set the skill experience gained multiplier.The skill experience you gained actually = The final calculated experience value right before it is given to the character after any experience modification * SkillExpGainMult * Corresponding Sub-SkillExpGainMult listed below.
  57. fOneHanded = 0.0
  58. fTwoHanded = 0.0
  59. fMarksman = 0.0
  60. fBlock = 0.0
  61. fSmithing = 0.0
  62. fHeavyArmor = 0.0
  63. fLightArmor = 0.0
  64. fPickpocket = 0.0
  65. fLockPicking = 0.0
  66. fSneak = 0.0
  67. fAlchemy = 0.0
  68. fSpeechCraft = 0.0
  69. fAlteration = 0.0
  70. fConjuration = 0.0
  71. fDestruction = 0.0
  72. fIllusion = 0.0
  73. fRestoration = 0.0
  74. fEnchanting = 0.0
  75.  
  76.  
  77. #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on CHARACTER LEVEL, independantly for each skill.
  78. [SkillExpGainMults\CharacterLevel\OneHanded]
  79. 1 = 1.00
  80.  
  81.  
  82. [SkillExpGainMults\CharacterLevel\TwoHanded]
  83. 1 = 1.00
  84.  
  85.  
  86. [SkillExpGainMults\CharacterLevel\Marksman]
  87. 1 = 1.00
  88.  
  89.  
  90. [SkillExpGainMults\CharacterLevel\Block]
  91. 1 = 1.00
  92.  
  93.  
  94. [SkillExpGainMults\CharacterLevel\Smithing]
  95. 1 = 1.00
  96.  
  97.  
  98. [SkillExpGainMults\CharacterLevel\HeavyArmor]
  99. 1 = 1.00
  100.  
  101.  
  102. [SkillExpGainMults\CharacterLevel\LightArmor]
  103. 1 = 1.00
  104.  
  105.  
  106. [SkillExpGainMults\CharacterLevel\Pickpocket]
  107. 1 = 1.00
  108.  
  109.  
  110. [SkillExpGainMults\CharacterLevel\LockPicking]
  111. 1 = 1.00
  112.  
  113.  
  114. [SkillExpGainMults\CharacterLevel\Sneak]
  115. 1 = 1.00
  116.  
  117.  
  118. [SkillExpGainMults\CharacterLevel\Alchemy]
  119. 1 = 1.00
  120.  
  121.  
  122. [SkillExpGainMults\CharacterLevel\SpeechCraft]
  123. 1 = 1.00
  124.  
  125.  
  126. [SkillExpGainMults\CharacterLevel\Alteration]
  127. 1 = 1.00
  128.  
  129.  
  130. [SkillExpGainMults\CharacterLevel\Conjuration]
  131. 1 = 1.00
  132.  
  133.  
  134. [SkillExpGainMults\CharacterLevel\Destruction]
  135. 1 = 1.00
  136.  
  137.  
  138. [SkillExpGainMults\CharacterLevel\Illusion]
  139. 1 = 1.00
  140.  
  141.  
  142. [SkillExpGainMults\CharacterLevel\Restoration]
  143. 1 = 1.00
  144.  
  145.  
  146. [SkillExpGainMults\CharacterLevel\Enchanting]
  147. 1 = 1.00
  148.  
  149.  
  150. #All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on BASE SKILL LEVEL, independantly for each skill.
  151. [SkillExpGainMults\BaseSkillLevel\OneHanded]
  152. 1 = 1.00
  153.  
  154.  
  155. [SkillExpGainMults\BaseSkillLevel\TwoHanded]
  156. 1 = 1.00
  157.  
  158.  
  159. [SkillExpGainMults\BaseSkillLevel\Marksman]
  160. 1 = 1.00
  161.  
  162.  
  163. [SkillExpGainMults\BaseSkillLevel\Block]
  164. 1 = 1.00
  165.  
  166.  
  167. [SkillExpGainMults\BaseSkillLevel\Smithing]
  168. 1 = 1.00
  169.  
  170.  
  171. [SkillExpGainMults\BaseSkillLevel\HeavyArmor]
  172. 1 = 1.00
  173.  
  174.  
  175. [SkillExpGainMults\BaseSkillLevel\LightArmor]
  176. 1 = 1.00
  177.  
  178.  
  179. [SkillExpGainMults\BaseSkillLevel\Pickpocket]
  180. 1 = 1.00
  181.  
  182.  
  183. [SkillExpGainMults\BaseSkillLevel\LockPicking]
  184. 1 = 1.00
  185.  
  186.  
  187. [SkillExpGainMults\BaseSkillLevel\Sneak]
  188. 1 = 1.00
  189.  
  190.  
  191. [SkillExpGainMults\BaseSkillLevel\Alchemy]
  192. 1 = 1.00
  193.  
  194.  
  195. [SkillExpGainMults\BaseSkillLevel\SpeechCraft]
  196. 1 = 1.00
  197.  
  198.  
  199. [SkillExpGainMults\BaseSkillLevel\Alteration]
  200. 1 = 1.00
  201.  
  202.  
  203. [SkillExpGainMults\BaseSkillLevel\Conjuration]
  204. 1 = 1.00
  205.  
  206.  
  207. [SkillExpGainMults\BaseSkillLevel\Destruction]
  208. 1 = 1.00
  209.  
  210.  
  211. [SkillExpGainMults\BaseSkillLevel\Illusion]
  212. 1 = 1.00
  213.  
  214.  
  215. [SkillExpGainMults\BaseSkillLevel\Restoration]
  216. 1 = 1.00
  217.  
  218.  
  219. [SkillExpGainMults\BaseSkillLevel\Enchanting]
  220. 1 = 1.00
  221.  
  222.  
  223. [LevelSkillExpMults]
  224.  
  225. #Set the skill experience to PC experience multipliers.When you level up a skill, the PC experience you gained actually = Current base skill level * LevelSkillExpMults * Corresponding Sub-LevelSkillExpMults listed below.
  226. fOneHanded = 1.00
  227. fTwoHanded = 1.00
  228. fMarksman = 1.00
  229. fBlock = 1.00
  230. fSmithing = 1.00
  231. fHeavyArmor = 1.00
  232. fLightArmor = 1.00
  233. fPickpocket = 1.00
  234. fLockPicking = 1.00
  235. fSneak = 1.00
  236. fAlchemy = 1.00
  237. fSpeechCraft = 1.00
  238. fAlteration = 1.00
  239. fConjuration = 1.00
  240. fDestruction = 1.00
  241. fIllusion = 1.00
  242. fRestoration = 1.00
  243. fEnchanting = 1.00
  244.  
  245.  
  246. #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on CHARACTER LEVEL, independantly for each skill.
  247. [LevelSkillExpMults\CharacterLevel\OneHanded]
  248. 1 = 1.00
  249.  
  250.  
  251. [LevelSkillExpMults\CharacterLevel\TwoHanded]
  252. 1 = 1.00
  253.  
  254.  
  255. [LevelSkillExpMults\CharacterLevel\Marksman]
  256. 1 = 1.00
  257.  
  258.  
  259. [LevelSkillExpMults\CharacterLevel\Block]
  260. 1 = 1.00
  261.  
  262.  
  263. [LevelSkillExpMults\CharacterLevel\Smithing]
  264. 1 = 1.00
  265.  
  266.  
  267. [LevelSkillExpMults\CharacterLevel\HeavyArmor]
  268. 1 = 1.00
  269.  
  270.  
  271. [LevelSkillExpMults\CharacterLevel\LightArmor]
  272. 1 = 1.00
  273.  
  274.  
  275. [LevelSkillExpMults\CharacterLevel\Pickpocket]
  276. 1 = 1.00
  277.  
  278.  
  279. [LevelSkillExpMults\CharacterLevel\LockPicking]
  280. 1 = 1.00
  281.  
  282.  
  283. [LevelSkillExpMults\CharacterLevel\Sneak]
  284. 1 = 1.00
  285.  
  286.  
  287. [LevelSkillExpMults\CharacterLevel\Alchemy]
  288. 1 = 1.00
  289.  
  290.  
  291. [LevelSkillExpMults\CharacterLevel\SpeechCraft]
  292. 1 = 1.00
  293.  
  294.  
  295. [LevelSkillExpMults\CharacterLevel\Alteration]
  296. 1 = 1.00
  297.  
  298.  
  299. [LevelSkillExpMults\CharacterLevel\Conjuration]
  300. 1 = 1.00
  301.  
  302.  
  303. [LevelSkillExpMults\CharacterLevel\Destruction]
  304. 1 = 1.00
  305.  
  306.  
  307. [LevelSkillExpMults\CharacterLevel\Illusion]
  308. 1 = 1.00
  309.  
  310.  
  311. [LevelSkillExpMults\CharacterLevel\Restoration]
  312. 1 = 1.00
  313.  
  314.  
  315. [LevelSkillExpMults\CharacterLevel\Enchanting]
  316. 1 = 1.00
  317.  
  318.  
  319. #All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on BASE SKILL LEVEL, independantly for each skill.
  320. [LevelSkillExpMults\BaseSkillLevel\OneHanded]
  321. 1 = 1.00
  322.  
  323.  
  324. [LevelSkillExpMults\BaseSkillLevel\TwoHanded]
  325. 1 = 1.00
  326.  
  327.  
  328. [LevelSkillExpMults\BaseSkillLevel\Marksman]
  329. 1 = 1.00
  330.  
  331.  
  332. [LevelSkillExpMults\BaseSkillLevel\Block]
  333. 1 = 1.00
  334.  
  335.  
  336. [LevelSkillExpMults\BaseSkillLevel\Smithing]
  337. 1 = 1.00
  338.  
  339.  
  340. [LevelSkillExpMults\BaseSkillLevel\HeavyArmor]
  341. 1 = 1.00
  342.  
  343.  
  344. [LevelSkillExpMults\BaseSkillLevel\LightArmor]
  345. 1 = 1.00
  346.  
  347.  
  348. [LevelSkillExpMults\BaseSkillLevel\Pickpocket]
  349. 1 = 1.00
  350.  
  351.  
  352. [LevelSkillExpMults\BaseSkillLevel\LockPicking]
  353. 1 = 1.00
  354.  
  355.  
  356. [LevelSkillExpMults\BaseSkillLevel\Sneak]
  357. 1 = 1.00
  358.  
  359.  
  360. [LevelSkillExpMults\BaseSkillLevel\Alchemy]
  361. 1 = 1.00
  362.  
  363.  
  364. [LevelSkillExpMults\BaseSkillLevel\SpeechCraft]
  365. 1 = 1.00
  366.  
  367.  
  368. [LevelSkillExpMults\BaseSkillLevel\Alteration]
  369. 1 = 1.00
  370.  
  371.  
  372. [LevelSkillExpMults\BaseSkillLevel\Conjuration]
  373. 1 = 1.00
  374.  
  375.  
  376. [LevelSkillExpMults\BaseSkillLevel\Destruction]
  377. 1 = 1.00
  378.  
  379.  
  380. [LevelSkillExpMults\BaseSkillLevel\Illusion]
  381. 1 = 1.00
  382.  
  383.  
  384. [LevelSkillExpMults\BaseSkillLevel\Restoration]
  385. 1 = 1.00
  386.  
  387.  
  388. [LevelSkillExpMults\BaseSkillLevel\Enchanting]
  389. 1 = 1.00
  390.  
  391.  
  392. [PerksAtLevelUp]
  393.  
  394. #Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  395. 1 = 1.00
  396.  
  397.  
  398. [HealthAtLevelUp]
  399.  
  400. #Set the number of health gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  401. 1 = 10
  402.  
  403.  
  404. [MagickaAtLevelUp]
  405.  
  406. #Set the number of magicka gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  407. 1 = 10
  408.  
  409.  
  410. [StaminaAtLevelUp]
  411.  
  412. #Set the number of Stamina gained at each level up. If a specific level is not specified then the closest lower level setting is used.
  413. 1 = 10
  414.  
  415.  
  416. [CarryWeightAtHealthLevelUp]
  417.  
  418. #Set the number of carryweight gained at each health level up. If a specific level is not specified then the closest lower level setting is used.
  419. 1 = 0
  420.  
  421.  
  422. [CarryWeightAtMagickaLevelUp]
  423.  
  424. #Set the number of carryweight gained at each magicka level up. If a specific level is not specified then the closest lower level setting is used.
  425. 1 = 0
  426.  
  427.  
  428. [CarryWeightAtStaminaLevelUp]
  429.  
  430. #Set the number of carryweight gained at each stamina level up. If a specific level is not specified then the closest lower level setting is used.
  431. 1 = 5
  432.  
  433.  
  434. [LegendarySkill]
  435.  
  436. #This option determines whether the legendary feature will reset the skill level.Set this option to true will make option "iSkillLevelAfterLegendary" have no effect.
  437. bLegendaryKeepSkillLevel = false
  438.  
  439. #This option determines whether to hide the legendary button in StatsMenu when you meet the requirements of legendary skills.If you set "iSkillLevelEnableLegendary" to below 100, the lengedary button will not show up, but you can make skills lengedary normally by pressing SPACE.
  440. bHideLegendaryButton = true
  441.  
  442. #This option determines the skill level required to make a skill legendary.
  443. iSkillLevelEnableLegendary = 100
  444.  
  445. #This option determines the level of a skill after making this skill legendary.Set this option to 0 will reset the skill level to default level.
  446. iSkillLevelAfterLegendary = 0
  447.  
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