Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- private Collider FindClosestEnemy(Vector3 playerPosition, Collider[] enemies)
- {
- Collider closestEnemyCollider = null;
- float closestDistance = Mathf.Infinity;
- foreach (Collider enemy in enemies)
- {
- float distance = Vector3.Distance(playerPosition, enemy.transform.position);
- if (distance < closestDistance)
- {
- closestEnemyCollider = enemy;
- closestDistance = distance;
- }
- }
- return closestEnemyCollider;
- }
Advertisement
Add Comment
Please, Sign In to add comment