Eonirr

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Mar 28th, 2025
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  1. private Collider FindClosestEnemy(Vector3 playerPosition, Collider[] enemies)
  2. {
  3. Collider closestEnemyCollider = null;
  4. float closestDistance = Mathf.Infinity;
  5.  
  6. foreach (Collider enemy in enemies)
  7. {
  8. float distance = Vector3.Distance(playerPosition, enemy.transform.position);
  9.  
  10. if (distance < closestDistance)
  11. {
  12. closestEnemyCollider = enemy;
  13. closestDistance = distance;
  14. }
  15. }
  16. return closestEnemyCollider;
  17. }
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