Advertisement
Guest User

Untitled

a guest
Jul 4th, 2019
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.25 KB | None | 0 0
  1. 07-04 03:09:14.842: D/Unity(4278): #if HLSLCC_ENABLE_UNIFORM_BUFFERS
  2. 07-04 03:09:14.842: D/Unity(4278): UNITY_BINDING(2) uniform _AdditionalLightsShadowBuffer {
  3. 07-04 03:09:14.842: D/Unity(4278): #endif
  4. 07-04 03:09:14.843: D/Unity(4278): Note: Creation of internal variant of shader 'LWRP-LowPolyShader-VertexColor' failed.
  5. 07-04 03:09:15.164: D/Unity(4278): NativeCrashSerializer::EndReport() Success!
  6. 07-04 03:09:15.164: E/CRASH(4278): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 000000dc
  7. 07-04 03:09:15.164: E/CRASH(4278): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
  8. 07-04 03:09:15.164: E/CRASH(4278): Build type 'Development', Scripting Backend 'mono', CPU 'x86'
  9. 07-04 03:09:15.164: E/CRASH(4278): Build fingerprint: 'samsung/heroltektt/heroltektt:5.1.1/NRD90M/500190621:user/release-keys'
  10. 07-04 03:09:15.164: E/CRASH(4278): Revision: '0'
  11. 07-04 03:09:15.164: E/CRASH(4278): pid: 4278, tid: 4298, name: UnityMain >>> com.Lumari.Runner <<<
  12. 07-04 03:09:15.164: E/CRASH(4278): eax 00000080 ebx a212c5f0 ecx 00000001 edx 00000000
  13. 07-04 03:09:15.164: E/CRASH(4278): esi 00000000 edi a212c7b0
  14. 07-04 03:09:15.164: E/CRASH(4278): xcs 00000073 xds 0000007b xes ffff007b xfs c160003b xss 0000007b
  15. 07-04 03:09:15.164: E/CRASH(4278): eip a2aae9d0 ebp a212beb8 esp a212bd60 flags 00210202
  16. 07-04 03:09:15.164: E/CRASH(4278): backtrace:
  17. 07-04 03:09:15.165: E/CRASH(4278): #00 pc 0096e9d0 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableBatchRenderer::GenerateBuiltInCBuffer(RenderNode const&, int, void*, GfxTextureParam*, unsigned int)+4506)
  18. 07-04 03:09:15.166: E/CRASH(4278): #01 pc 0096d01c /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableBatchRenderer::RenderMultipleMeshes(RenderNodeQueue const&, RenderMultipleData const&, VertexInputMasks)+1446)
  19. 07-04 03:09:15.166: E/CRASH(4278): #02 pc 0096ed4b /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableBatchRenderer::Flush(BatchBreakCause)+125)
  20. 07-04 03:09:15.166: E/CRASH(4278): #03 pc 00979e20 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableRenderLoopDrawSRPBatcher(ScriptableLoopObjectData const*, unsigned int, SharedRendererScene const&, DrawRenderersCommand const&, ShaderPassContext&, GfxDevice&)+1286)
  21. 07-04 03:09:15.166: E/CRASH(4278): #04 pc 0097b201 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableRenderLoopDrawDispatch(ScriptableLoopObjectData const*, unsigned int, SharedRendererScene const&, DrawRenderersCommand const&, ShaderPassContext&, GfxDevice&)+163)
  22. 07-04 03:09:15.166: E/CRASH(4278): #05 pc 0097f251 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)+158)
  23. 07-04 03:09:15.166: E/CRASH(4278): #06 pc 00fe30a9 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)+73)
  24. 07-04 03:09:15.166: E/CRASH(4278): #07 pc 0097c304 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ExecuteDrawRenderersCommand(ScriptableRenderContextArg*)+516)
  25. 07-04 03:09:15.166: E/CRASH(4278): #08 pc 00973dd6 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableRenderContext::ExecuteScriptableRenderLoop()+1246)
  26. 07-04 03:09:15.166: E/CRASH(4278): #09 pc 009742f5 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableRenderContext::Submit()+33)
  27. 07-04 03:09:15.166: E/CRASH(4278): #10 pc 00d552a7 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableRenderContext_CUSTOM_Submit_Internal_Injected(ScriptableRenderContextManaged*)+71)
  28. 07-04 03:09:15.166: E/CRASH(4278): #11 pc 0001fe30 ( (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal_Injected (UnityEngine.Rendering.ScriptableRenderContext&) {0x97835528} + 0x38 (0x9fc31df8 0x9fc31e64) [0x8af00 - Unity Root Domain]+130608)
  29. 07-04 03:09:15.166: E/CRASH(4278): #12 pc 0001fde4 ( UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal () {0x97835498} + 0x14 (0x9fc31dd0 0x9fc31de6) [0x8af00 - Unity Root Domain]+130532)
  30. 07-04 03:09:15.166: E/CRASH(4278): #13 pc 0001fdbc ( UnityEngine.Rendering.ScriptableRenderContext:Submit () {0x97835480} + 0x14 (0x9fc31da8 0x9fc31dbe) [0x8af00 - Unity Root Domain]+130492)
  31. 07-04 03:09:15.166: E/CRASH(4278): #14 pc 0002dd88 ( UnityEngine.Rendering.LWRP.LightweightRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) {0x9bef3088} + 0x458 (0x9fc3f930 0x9fc3fd93) [0x8af00 - Unity Root Domain]+187784)
  32. 07-04 03:09:15.166: E/CRASH(4278): #15 pc 0002c8f8 ( UnityEngine.Rendering.LWRP.LightweightRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) {0x9be78450} + 0xb0 (0x9fc3e848 0x9fc3e93b) [0x8af00 - Unity Root Domain]+182520)
  33. 07-04 03:09:15.166: E/CRASH(4278): #16 pc 0002c803 ( UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) {0x987c0c18} + 0x2b (0x9fc3e7d8 0x9fc3e848) [0x8af00 - Unity Root Domain]+182275)
  34. 07-04 03:09:15.166: E/CRASH(4278): #17 pc 00029558 ( UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,UnityEngine.Camera[],intptr) {0x9cadc158} + 0x50 (0x9fc3b508 0x9fc3b55a) [0x8af00 - Unity Root Domain]+169304)
  35. 07-04 03:09:15.166: E/CRASH(4278): #18 pc 000295ea ( (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_object_intptr (object,intptr,intptr,intptr) {0x987c0cb8} + 0x6a (0x9fc3b580 0x9fc3b654) [0x8af00 - Unity Root Domain]+169450)
  36. 07-04 03:09:15.166: E/CRASH(4278): #19 pc 00076503 /data/app/com.Lumari.Runner-2/lib/x86/libmonobdwgc-2.0.so (mono_jit_runtime_invoke+1587)
  37. 07-04 03:09:15.166: E/CRASH(4278): #20 pc 003e288e /data/app/com.Lumari.Runner-2/lib/x86/libmonobdwgc-2.0.so (do_runtime_invoke+270)
  38. 07-04 03:09:15.166: E/CRASH(4278): #21 pc 003dc7d6 /data/app/com.Lumari.Runner-2/lib/x86/libmonobdwgc-2.0.so (mono_runtime_try_invoke+278)
  39. 07-04 03:09:15.166: E/CRASH(4278): #22 pc 003e26e4 /data/app/com.Lumari.Runner-2/lib/x86/libmonobdwgc-2.0.so (mono_runtime_invoke+100)
  40. 07-04 03:09:15.166: E/CRASH(4278): #23 pc 00c6b2a2 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)+66)
  41. 07-04 03:09:15.166: E/CRASH(4278): #24 pc 00c68fa0 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)+260)
  42. 07-04 03:09:15.166: E/CRASH(4278): #25 pc 0097463a /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableRenderContext::ExtractAndExecuteRenderPipelineNoCleanup(dynamic_array<Camera*, 0u> const&, void (*)(SceneNode const*, AABB const*, IndexList&, void*), void*)+546)
  43. 07-04 03:09:15.166: E/CRASH(4278): #26 pc 00974404 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ScriptableRenderContext::ExtractAndExecuteRenderPipeline(dynamic_array<Camera*, 0u> const&, void (*)(SceneNode const*, AABB const*, IndexList&, void*), void*)+38)
  44. 07-04 03:09:15.167: E/CRASH(4278): #27 pc 00e890a5 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (RenderManager::RenderCamerasWithScriptableRenderLoop(int)+389)
  45. 07-04 03:09:15.167: E/CRASH(4278): #28 pc 00e890fd /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (RenderManager::RenderCameras(int, void (*)(), void (*)())+45)
  46. 07-04 03:09:15.167: E/CRASH(4278): #29 pc 00a176c8 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (PlayerRender(bool)+374)
  47. 07-04 03:09:15.167: E/CRASH(4278): #30 pc 00a18ba4 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (InitPlayerLoopCallbacks()::PostLateUpdateFinishFrameRenderingRegistrator::Forward()+90)
  48. 07-04 03:09:15.167: E/CRASH(4278): #31 pc 00a0f525 /data/app/com.Lumari.Runner-2/lib/x86/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+92)
  49. 07-04 03:09:15.184: E/AndroidRuntime(4278): FATAL EXCEPTION: UnityMain
  50. 07-04 03:09:15.184: E/AndroidRuntime(4278): Process: com.Lumari.Runner, PID: 4278
  51. 07-04 03:09:15.184: E/AndroidRuntime(4278): java.lang.Error: FATAL EXCEPTION [UnityMain]
  52. 07-04 03:09:15.184: E/AndroidRuntime(4278): Unity version : 2019.1.8f1
  53. 07-04 03:09:15.184: E/AndroidRuntime(4278): Device model : samsung SM-G930K
  54. 07-04 03:09:15.184: E/AndroidRuntime(4278): Device fingerprint: samsung/heroltektt/heroltektt:5.1.1/NRD90M/500190621:user/release-keys
  55. 07-04 03:09:15.184: E/AndroidRuntime(4278): Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 000000dc
  56. 07-04 03:09:15.184: E/AndroidRuntime(4278): Build fingerprint: 'samsung/heroltektt/heroltektt:5.1.1/NRD90M/500190621:user/release-keys'
  57. 07-04 03:09:15.184: E/AndroidRuntime(4278): Revision: '0'
  58. 07-04 03:09:15.184: E/AndroidRuntime(4278): pid: 4278, tid: 4298, name: UnityMain >>> com.Lumari.Runner <<<
  59. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableBatchRenderer::GenerateBuiltInCBuffer(RenderNode const&, int, void*, GfxTextureParam*, unsigned int)(GenerateBuiltInCBuffer:4506)
  60. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableBatchRenderer::RenderMultipleMeshes(RenderNodeQueue const&, RenderMultipleData const&, VertexInputMasks)(RenderMultipleMeshes:1446)
  61. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableBatchRenderer::Flush(BatchBreakCause)(Flush:125)
  62. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableRenderLoopDrawSRPBatcher(ScriptableLoopObjectData const*, unsigned int, SharedRendererScene const&, DrawRenderersCommand const&, ShaderPassContext&, GfxDevice&)(ScriptableRenderLoopDrawSRPBatcher:1286)
  63. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableRenderLoopDrawDispatch(ScriptableLoopObjectData const*, unsigned int, SharedRendererScene const&, DrawRenderersCommand const&, ShaderPassContext&, GfxDevice&)(ScriptableRenderLoopDrawDispatch:163)
  64. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableRenderLoopJob(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*)(ScriptableRenderLoopJob:158)
  65. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.GfxDevice::ExecuteAsync(int, void (*)(GfxDeviceAsyncCommand::ArgScratch*, GfxDeviceAsyncCommand::Arg const*), GfxDeviceAsyncCommand::ArgScratch**, GfxDeviceAsyncCommand::Arg const*, JobFence const&)(ExecuteAsync:73)
  66. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ExecuteDrawRenderersCommand(ScriptableRenderContextArg*)(ExecuteDrawRenderersCommand:516)
  67. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableRenderContext::ExecuteScriptableRenderLoop()(ExecuteScriptableRenderLoop:1246)
  68. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableRenderContext::Submit()(Submit:33)
  69. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableRenderContext_CUSTOM_Submit_Internal_Injected(ScriptableRenderContextManaged*)(ScriptableRenderContext_CUSTOM_Submit_Internal_Injected:71)
  70. 07-04 03:09:15.184: E/AndroidRuntime(4278): at Unknown.0001fe30(Unknown Source)
  71. 07-04 03:09:15.184: E/AndroidRuntime(4278): at Unknown.0001fde4(Unknown Source)
  72. 07-04 03:09:15.184: E/AndroidRuntime(4278): at Unknown.0001fdbc(Unknown Source)
  73. 07-04 03:09:15.184: E/AndroidRuntime(4278): at Unknown.0002dd88(Unknown Source)
  74. 07-04 03:09:15.184: E/AndroidRuntime(4278): at Unknown.0002c8f8(Unknown Source)
  75. 07-04 03:09:15.184: E/AndroidRuntime(4278): at Unknown.0002c803(Unknown Source)
  76. 07-04 03:09:15.184: E/AndroidRuntime(4278): at Unknown.00029558(Unknown Source)
  77. 07-04 03:09:15.184: E/AndroidRuntime(4278): at Unknown.000295ea(Unknown Source)
  78. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libmonobdwgc-2.mono_jit_runtime_invoke(mono_jit_runtime_invoke:1587)
  79. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libmonobdwgc-2.do_runtime_invoke(do_runtime_invoke:270)
  80. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libmonobdwgc-2.mono_runtime_try_invoke(mono_runtime_try_invoke:278)
  81. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libmonobdwgc-2.mono_runtime_invoke(mono_runtime_invoke:100)
  82. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)(scripting_method_invoke:66)
  83. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)(Invoke:260)
  84. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableRenderContext::ExtractAndExecuteRenderPipelineNoCleanup(dynamic_array<Camera*, 0u> const&, void (*)(SceneNode const*, AABB const*, IndexList&, void*), void*)(ExtractAndExecuteRenderPipelineNoCleanup:546)
  85. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ScriptableRenderContext::ExtractAndExecuteRenderPipeline(dynamic_array<Camera*, 0u> const&, void (*)(SceneNode const*, AABB const*, IndexList&, void*), void*)(ExtractAndExecuteRenderPipeline:38)
  86. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.RenderManager::RenderCamerasWithScriptableRenderLoop(int)(RenderCamerasWithScriptableRenderLoop:389)
  87. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.RenderManager::RenderCameras(int, void (*)(), void (*)())(RenderCameras:45)
  88. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.PlayerRender(bool)(PlayerRender:374)
  89. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.InitPlayerLoopCallbacks()::PostLateUpdateFinishFrameRenderingRegistrator::Forward()(InitPlayerLoopCallbacks:90)
  90. 07-04 03:09:15.184: E/AndroidRuntime(4278): at libunity.ExecutePlayerLoop(NativePlayerLoopSystem*)(ExecutePlayerLoop:92)
  91. 07-04 03:09:15.189: W/ActivityManager(1751): Force finishing activity 1 com.Lumari.Runner/com.unity3d.player.UnityPlayerActivity
  92. 07-04 03:09:15.201: I/Unity(4278): windowFocusChanged: false
  93. 07-04 03:09:15.225: E/EGL_emulation(1448): tid 1448: eglCreateSyncKHR(1479): error 0x3004 (EGL_BAD_ATTRIBUTE)
  94. 07-04 03:09:15.245: I/Unity(4278): onPause
  95. 07-04 03:09:15.282: W/WindowManager(1751): updateFocusedWindowLocked, focusedAppToken is null.
  96. 07-04 03:09:15.306: E/EGL_emulation(1448): tid 1448: eglCreateSyncKHR(1479): error 0x3004 (EGL_BAD_ATTRIBUTE)
  97. 07-04 03:09:15.323: D/SurfaceFlinger(1448): setOrientation, mFbdev=0xb68613c0, mFbDev->setOrientation=0xb7025ea0, orientation=0
  98. 07-04 03:09:15.323: I/gralloc_nox(1448): setOrientation: orientation=0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement