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- #===============================================================================
- # * [ACE] Enchant System - Enchant Settings
- #===============================================================================
- # * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
- # * Version: 1.4
- # * Updated: 10/02/2015
- # * Requires: Vlue's W/A Randomizer script
- # Sixth's Custom Feature Extension for Vlue's Randomizer
- #-------------------------------------------------------------------------------
- # * This part contains the settings for your enchants which will be used on the
- # enchant scene. Read the descriptions carefully and edit them how you want!
- #===============================================================================
- module Sixth_Enchant_Scene
- # These texts will appear before and after the name of the enchants on the
- # enchant scene. Use them if you have redundant names for all of your enchants,
- # like "Scroll of Something" or "Something Rune", etc.
- BeforeTxt = "Scroll of "
- AfterTxt = ""
- # Enter the ID of the affixes which you will use for the no enchant command.
- # The no enchant command will make it possible to skip the prefix or suffix
- # if the player wants a prefix only or suffix only enchantment.
- # You can setup the no enchant command details a few lines below.
- # "Enchanting" an item with 2 "no enchant" affix is only possible if you have
- # enabled the 'Allow_Clear' setting!
- # You can use two "no enchant" affix IDs from now on, if you want.
- # This will make it possible for you to give separate descriptions and icons
- # for a prefix and a suffix.
- # If you choose to do so, the first will be the prefix ID and the second will
- # be the suffix ID, so enter them accordingly!
- No_Enchant = [155,156]
- #-----------------------------------------------------------------------------
- # Enchant Settings:
- #-----------------------------------------------------------------------------
- # This is where you can setup your own enchants used on the enchant scene.
- #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- # - Format 1:
- #
- # This format is used if you want to setup your enchants here and not in
- # Vlue's script settings. You can enter new enchant settings anywhere you
- # want in this module.
- #
- # AFFIXES[id][:enc_info] = { # <-- Note that you need to use '=' here!
- # :name => "text",
- # :icon => id,
- # :price => amount,
- # :category => [categories],
- # :item => id,
- # :chance => value,
- # :bonus => true/false,
- # :description => "text",
- # } # <-- Note that you don't need to put a comma here!
- #
- # - Format 2:
- #
- # This format is used if you want to setup your enchants in Vlue's script
- # instead of setting them up here. Head to Vlue's script and you can enter
- # this new data symbol and it's setup into any of your affix settings:
- #
- # :enc_info => { # <-- Note that you need to use '=>' here!
- # :name => "text",
- # :icon => id,
- # :price => amount,
- # :category => [categories],
- # :item => id,
- # :chance => value,
- # :bonus => true/false,
- # :description => "text",
- # }, # <-- Note that you must put a comma here unless it's the last data
- # setup made for that affix!
- #
- # In both formats, the data setup is the same.
- #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- # Detailed data setup explanation:
- #
- # AFFIXES[id][:enc_info] = {
- # This is used only if you setup your enchants in this script.
- # The only thing you need to change in this line is the id of the affix used.
- # That would be the ID of the affix you want to be used on the item when the
- # player selects the enchant on the scene and hits the confirm button at the
- # end. The item will get the features setup for the tied affix in Vlue's script
- # if the enchant was successful.
- #
- # :name => "text",
- # The name displayed for the enchant on the enchant scene.
- #
- # :icon => id,
- # The ID of the icon displayed for the enchant.
- #
- # :price => amount,
- # The gold required for the enchant.
- #
- # :category => [categories],
- # The category of the enchant. Uses an array with category IDs in it.
- # Used to make specific enchants for items, weapons and armours.
- # The enchant will only appear if the selected item's category matches the
- # enchant's category.
- # Available category IDs: 0 - items, 1 - weapons, 2 - armours.
- #
- # :item => id,
- # The ID of the required item for the enchant.
- # Do not use the same item for a prefix and a suffix, that will result in
- # unexpected behaviours!
- # If you don't want to use an item requirement for an enchant, set this data
- # to 'nil' instead.
- # You can omit this data setup if you don't use item requirements at all.
- #
- # :chance => value,
- # The success chance for the enchant.
- # Uses percentage values: 1 = 1%, 20 = 20%, 52 = 52%, 100 = 100%.
- # The formula for the total success chance looks like this:
- # total_chance = enchant_chance*((item_chance+category_bonus)*0.01)
- # The formula will check the enchants (prefix and suffix) individually!
- # The success chance can not go below 0% and can not go above 100%!
- #
- # :bonus => true/false,
- # Set it to true if you want the enchant to be affected by the category
- # success chance bonuses, otherwise set it to false.
- #
- # :description => "text",
- # The description text displayed for the enchant on the enchant scene.
- # You can use any valid message codes in it!
- #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- # The setup for the random prefix and suffix option uses the same layout and
- # data setups, but with an additional setting:
- #
- # :color => [R,G,B,A],
- # This is the color used for the name displayed for the random enchants.
- # They don't have an affix setup, so they don't have a color by default, that
- # is why you need to setup the color for them here.
- # The normal enchants will take their name color from their affix color settings
- # setup in Vlue's script.
- #
- # You can also use an additional option when setting up the price for them:
- #
- # :price => :average,
- # The required gold for selecting the random enchant will be the average price
- # of the currently available enchants if you use this setup.
- # This means that the price for the random enchants will dynamically change
- # on each enchant scene depending on what other enchants are available to use.
- #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- # The order how you setup your data isn't important, but all data must be
- # setup before an enchant could be used on the scene!
- # Remember that regardless of what format you are using, the data must be
- # between these special hash brackets: { data } !
- # Each data must be separated by commas in both formats!
- #-----------------------------------------------------------------------------
- Rand_Enc_Pref = { # Settings for the random prefix command.
- :name => "Scroll of Prefixes", :icon => 13, :price => :average,
- :category => [0,1,2], :color => [160, 80,220,255], :item => 169,
- :chance => 100, :bonus => false,
- :description => "Feeling lucky? Try our special enchant for prefixes!"}
- Rand_Enc_Suff = { # Settings for the random suffix command.
- :name => "Scroll of Suffixes", :icon => 13, :price => :average,
- :category => [0,1,2], :color => [160, 80,220,255], :item => 170,
- :chance => 100, :bonus => false,
- :description => "Feeling lucky? Try our special enchant for suffixes!"}
- #-----------------------------------------------------------------------------
- # Weapon Prefixes:
- #-----------------------------------------------------------------------------
- # Elemental:
- AFFIXES[5][:enc_info] = {
- :name => "Burning", :icon => 96, :price => 1500, :item => 17,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds fire elemental attack rate to your weapon."}
- AFFIXES[6][:enc_info] = {
- :name => "Freezing", :icon => 97, :price => 1500, :item => 18,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds ice elemental attack rate to your weapon."}
- AFFIXES[7][:enc_info] = {
- :name => "Shocking", :icon => 98, :price => 1500, :item => 19,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds thunder elemental attack rate to your weapon."}
- AFFIXES[8][:enc_info] = {
- :name => "Flooding", :icon => 99, :price => 1500, :item => 20,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds water elemental attack rate to your weapon."}
- AFFIXES[9][:enc_info] = {
- :name => "Trembling", :icon => 100, :price => 1500, :item => 21,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds earth elemental attack rate to your weapon."}
- AFFIXES[10][:enc_info] = {
- :name => "Blowing", :icon => 101, :price => 1500, :item => 22,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds wind elemental attack rate to your weapon."}
- AFFIXES[11][:enc_info] = {
- :name => "Holy", :icon => 102, :price => 3000, :item => 23,
- :category => [1], :chance => 60, :bonus => true,
- :description => "Adds light elemental attack rate to your weapon."}
- AFFIXES[12][:enc_info] = {
- :name => "Evil", :icon => 103, :price => 3000, :item => 24,
- :category => [1], :chance => 60, :bonus => true,
- :description => "Adds dark elemental attack rate to your weapon."}
- # Various:
- AFFIXES[13][:enc_info] = {
- :name => "Sharpness", :icon => 115, :price => 2200, :item => 25,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds damage and critical rate to your weapon."}
- AFFIXES[14][:enc_info] = {
- :name => "Berserker", :icon => 113, :price => 2200, :item => 26,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds damage and TP regeneration rate to your weapon."}
- AFFIXES[15][:enc_info] = {
- :name => "Accuracy", :icon => 430, :price => 2000, :item => 27,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds damage and hit rate to your weapon."}
- AFFIXES[16][:enc_info] = {
- :name => "Training", :icon => 117, :price => 1800, :item => 28,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Training with this weapon feels more rewarding..."}
- AFFIXES[17][:enc_info] = {
- :name => "Vengeance", :icon => 11, :price => 2000, :item => 29,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds damage and counter rate to your weapon."}
- AFFIXES[18][:enc_info] = {
- :name => "Magicians", :icon => 114, :price => 2000, :item => 30,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Adds damage rate to your weapon and lowers magic cost."}
- #-----------------------------------------------------------------------------
- # Weapon Suffixes:
- #-----------------------------------------------------------------------------
- #States:
- AFFIXES[19][:enc_info] = {
- :name => "Death", :icon => 1, :price => 3600, :item => 31,
- :category => [1], :chance => 50, :bonus => true,
- :description => "Small chance to inflict instant KO on the enemy."}
- AFFIXES[20][:enc_info] = {
- :name => "Poison", :icon => 2, :price => 1700, :item => 32,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Small chance to inflict poison on the enemy."}
- AFFIXES[21][:enc_info] = {
- :name => "Blindness", :icon => 3, :price => 1700, :item => 33,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Small chance to inflict blindness on the enemy."}
- AFFIXES[22][:enc_info] = {
- :name => "Silence", :icon => 4, :price => 1700, :item => 34,
- :category => [1], :chance => 70, :bonus => true,
- :description => "Small chance to inflict silence on the enemy."}
- AFFIXES[23][:enc_info] = {
- :name => "Confusion", :icon => 5, :price => 2000, :item => 35,
- :category => [1], :chance => 60, :bonus => true,
- :description => "Small chance to inflict confusion on the enemy."}
- AFFIXES[24][:enc_info] = {
- :name => "Sleep", :icon => 6, :price => 2000, :item => 36,
- :category => [1], :chance => 60, :bonus => true,
- :description => "Small chance to inflict sleep on the enemy."}
- AFFIXES[25][:enc_info] = {
- :name => "Paralysis", :icon => 7, :price => 2200, :item => 37,
- :category => [1], :chance => 55, :bonus => true,
- :description => "Small chance to inflict paralysis on the enemy."}
- AFFIXES[26][:enc_info] = {
- :name => "Stun", :icon => 8, :price => 2200, :item => 38,
- :category => [1], :chance => 55, :bonus => true,
- :description => "Small chance to inflict stun on the enemy."}
- # Various:
- AFFIXES[27][:enc_info] = {
- :name => "Fortune", :icon => 262, :price => 25000, :item => 39,
- :category => [1], :chance => 50, :bonus => true,
- :description => "Gold seems to drop in higher amounts with this enchant."}
- AFFIXES[28][:enc_info] = {
- :name => "Treasures", :icon => 270, :price => 32000, :item => 40,
- :category => [1], :chance => 50, :bonus => true,
- :description => "Enemies seems to drop items more often with this enchant."}
- AFFIXES[29][:enc_info] = {
- :name => "Awareness", :icon => 250, :price => 5000, :item => 41,
- :category => [1], :chance => 70, :bonus => true,
- :description => "No more surprise attacks!"}
- AFFIXES[30][:enc_info] = {
- :name => "Actions", :icon => 125, :price => 12000, :item => 42,
- :category => [1], :chance => 60, :bonus => true,
- :description => "Small chance to act more times in battle."}
- AFFIXES[31][:enc_info] = {
- :name => "Speed", :icon => 336, :price => 5000, :item => 43,
- :category => [1], :chance => 60, :bonus => true,
- :description => "You will feel quicker in battle."}
- AFFIXES[32][:enc_info] = {
- :name => "Continuum", :icon => 495, :price => 12000, :item => 44,
- :category => [1], :chance => 60, :bonus => true,
- :description => "Extra strikes for normal attacks."}
- #-----------------------------------------------------------------------------
- # Armor Prefixes:
- #-----------------------------------------------------------------------------
- # Elemental:
- AFFIXES[33][:enc_info] = {
- :name => "Fire Resistance", :icon => 104, :price => 3000, :item => 45,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Raises fire resistance but lowers ice resistance."}
- AFFIXES[34][:enc_info] = {
- :name => "Ice Resistance", :icon => 105, :price => 3000, :item => 46,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Raises ice resistance but lowers fire resistance."}
- AFFIXES[35][:enc_info] = {
- :name => "Thunder Resistance", :icon => 106, :price => 3000, :item => 47,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Raises thunder resistance but lowers water resistance."}
- AFFIXES[36][:enc_info] = {
- :name => "Water Resistance", :icon => 107, :price => 3000, :item => 48,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Raises water resistance but lowers thunder resistance."}
- AFFIXES[37][:enc_info] = {
- :name => "Earth Resistance", :icon => 108, :price => 3000, :item => 49,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Raises earth resistance but lowers wind resistance."}
- AFFIXES[38][:enc_info] = {
- :name => "Wind Resistance", :icon => 109, :price => 3000, :item => 50,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Raises wind resistance but lowers earth resistance."}
- AFFIXES[39][:enc_info] = {
- :name => "Light Resistance", :icon => 110, :price => 5000, :item => 51,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Raises light resistance but lowers dark resistance."}
- AFFIXES[40][:enc_info] = {
- :name => "Dark Resistance", :icon => 111, :price => 5000, :item => 52,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Raises dark resistance but lowers light resistance."}
- # Various:
- AFFIXES[41][:enc_info] = {
- :name => "Solidification", :icon => 436, :price => 5000, :item => 53,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Extra protection for the armor."}
- AFFIXES[42][:enc_info] = {
- :name => "Evasion", :icon => 28, :price => 5000, :item => 54,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Evading attacks feels easier with this enchant."}
- AFFIXES[43][:enc_info] = {
- :name => "Guarding", :icon => 29, :price => 4500, :item => 55,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Guarding is more effective with this enchant."}
- AFFIXES[44][:enc_info] = {
- :name => "Herbalists", :icon => 112, :price => 5000, :item => 56,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Increased recovery and item effectiveness."}
- AFFIXES[45][:enc_info] = {
- :name => "Warding", :icon => 339, :price => 4200, :item => 57,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Enemies seems to stay away from this enchant."}
- AFFIXES[46][:enc_info] = {
- :name => "Training", :icon => 117, :price => 1800, :item => 58,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Training in this armor feels more rewarding..."}
- #-----------------------------------------------------------------------------
- # Armor Suffixes:
- #-----------------------------------------------------------------------------
- # States:
- AFFIXES[47][:enc_info] = {
- :name => "Death Shield", :icon => 17, :price => 800000, :item => 59,
- :category => [2], :chance => 30, :bonus => true,
- :description => "Protects against instant KO attacks."}
- AFFIXES[48][:enc_info] = {
- :name => "Poison Shield", :icon => 18, :price => 8000, :item => 60,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Protects against poison attacks."}
- AFFIXES[49][:enc_info] = {
- :name => "Blindness Shield", :icon => 19, :price => 8000, :item => 61,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Protects against blindness attacks."}
- AFFIXES[50][:enc_info] = {
- :name => "Silence Shield", :icon => 20, :price => 8000, :item => 62,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Protects against silence attacks."}
- AFFIXES[51][:enc_info] = {
- :name => "Confusion Shield", :icon => 21, :price => 10000, :item => 63,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Protects against confusion attacks."}
- AFFIXES[52][:enc_info] = {
- :name => "Sleep Shield", :icon => 22, :price => 10000, :item => 64,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Protects against sleep attacks."}
- AFFIXES[53][:enc_info] = {
- :name => "Paralysis Shield", :icon => 23, :price => 10000, :item => 65,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Protects against paralysis attacks."}
- AFFIXES[54][:enc_info] = {
- :name => "Stun Shield", :icon => 24, :price => 10000, :item => 66,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Protects against stun attacks."}
- # Various:
- AFFIXES[55][:enc_info] = {
- :name => "HP Regeneration", :icon => 515, :price => 12000, :item => 67,
- :category => [2], :chance => 50, :bonus => true,
- :description => "Small HP regeneration during battle."}
- AFFIXES[56][:enc_info] = {
- :name => "MP Regeneration", :icon => 517, :price => 12000, :item => 68,
- :category => [2], :chance => 50, :bonus => true,
- :description => "Small MP regeneration during battle."}
- AFFIXES[57][:enc_info] = {
- :name => "TP Regeneration", :icon => 516, :price => 12000, :item => 69,
- :category => [2], :chance => 50, :bonus => true,
- :description => "Small TP regeneration during battle."}
- AFFIXES[58][:enc_info] = {
- :name => "Reflection", :icon => 31, :price => 8000, :item => 70,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Small chance to reflect magical attacks."}
- AFFIXES[59][:enc_info] = {
- :name => "Resistance", :icon => 501, :price => 9600, :item => 71,
- :category => [2], :chance => 50, :bonus => true,
- :description => "Attacks are less effective against you with this enchant."}
- AFFIXES[60][:enc_info] = {
- :name => "Smoke", :icon => 120, :price => 4000, :item => 72,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Enemies won't notice you in the battle easily."}
- #-----------------------------------------------------------------------------
- # Weapon + Armor Prefixes:
- #-----------------------------------------------------------------------------
- # Params:
- AFFIXES[61][:enc_info] = {
- :name => "Giants", :icon => 64, :price => 4200, :item => 73,
- :category => [1,2], :chance => 72, :bonus => true,
- :description => "Increases health points a little."}
- AFFIXES[62][:enc_info] = {
- :name => "Lords", :icon => 65, :price => 4400, :item => 74,
- :category => [1,2], :chance => 72, :bonus => true,
- :description => "Increases mana points a little."}
- AFFIXES[63][:enc_info] = {
- :name => "Fighters", :icon => 66, :price => 5000, :item => 75,
- :category => [1,2], :chance => 72, :bonus => true,
- :description => "Small attack boost."}
- AFFIXES[64][:enc_info] = {
- :name => "Soldiers", :icon => 67, :price => 5000, :item => 76,
- :category => [1,2], :chance => 72, :bonus => true,
- :description => "Small defense boost."}
- AFFIXES[65][:enc_info] = {
- :name => "Sorcerers", :icon => 68, :price => 5000, :item => 77,
- :category => [1,2], :chance => 72, :bonus => true,
- :description => "Small sorcery boost."}
- AFFIXES[66][:enc_info] = {
- :name => "Priests", :icon => 69, :price => 5000, :item => 78,
- :category => [1,2], :chance => 72, :bonus => true,
- :description => "Small essence boost."}
- AFFIXES[67][:enc_info] = {
- :name => "Thieves", :icon => 70, :price => 5000, :item => 79,
- :category => [1,2], :chance => 72, :bonus => true,
- :description => "Small agility boost."}
- AFFIXES[68][:enc_info] = {
- :name => "Travellers", :icon => 71, :price => 5000, :item => 80,
- :category => [1,2], :chance => 72, :bonus => true,
- :description => "Small luck boost."}
- AFFIXES[69][:enc_info] = {
- :name => "Titans", :icon => 72, :price => 8200, :item => 81,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Greatly increases health points."}
- AFFIXES[70][:enc_info] = {
- :name => "Emperors", :icon => 73, :price => 8400, :item => 82,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Greatly increases mana points."}
- AFFIXES[71][:enc_info] = {
- :name => "Warriors", :icon => 74, :price => 9000, :item => 83,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Great attack boost."}
- AFFIXES[72][:enc_info] = {
- :name => "Paladins", :icon => 75, :price => 9000, :item => 84,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Great defense boost."}
- AFFIXES[73][:enc_info] = {
- :name => "Wizards", :icon => 76, :price => 9000, :item => 85,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Great sorcery boost."}
- AFFIXES[74][:enc_info] = {
- :name => "Conjurers", :icon => 77, :price => 9000, :item => 86,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Great essence boost."}
- AFFIXES[75][:enc_info] = {
- :name => "Rogues", :icon => 78, :price => 9000, :item => 87,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Great agility boost."}
- AFFIXES[76][:enc_info] = {
- :name => "Adventurers", :icon => 79, :price => 9000, :item => 88,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Great luck boost."}
- AFFIXES[77][:enc_info] = {
- :name => "Gladiators", :icon => 402, :price => 14000, :item => 89,
- :category => [1,2], :chance => 40, :bonus => true,
- :description => "Greatly increases attack and defense."}
- AFFIXES[78][:enc_info] = {
- :name => "Witches", :icon => 414, :price => 14000, :item => 90,
- :category => [1,2], :chance => 40, :bonus => true,
- :description => "Greatly increases sorcery and essence."}
- AFFIXES[79][:enc_info] = {
- :name => "Hunters", :icon => 428, :price => 14000, :item => 91,
- :category => [1,2], :chance => 40, :bonus => true,
- :description => "Greatly increases agility and luck."}
- AFFIXES[80][:enc_info] = {
- :name => "Kings", :icon => 449, :price => 17800, :item => 92,
- :category => [1,2], :chance => 36, :bonus => true,
- :description => "Small increase for all parameters."}
- AFFIXES[81][:enc_info] = {
- :name => "Gods", :icon => 451, :price => 82000, :item => 93,
- :category => [1,2], :chance => 20, :bonus => true,
- :description => "Greatly increases all parameters."}
- AFFIXES[82][:enc_info] = {
- :name => "Brake", :icon => 257, :price => 0, :item => 94,
- :category => [1,2], :chance => 100, :bonus => true,
- :description => "Opss! I used the wrong runes, sorry!"} # You won't see this.
- AFFIXES[83][:enc_info] = {
- :name => "Rust", :icon => 127, :price => 0, :item => 95,
- :category => [1,2], :chance => 100, :bonus => true,
- :description => "Oww! What a bummer!"} # You won't see this.
- #-----------------------------------------------------------------------------
- # Weapon + Armor Suffixes:
- #-----------------------------------------------------------------------------
- # Skill Type Unlock:
- AFFIXES[84][:enc_info] = {
- :name => "Fire", :icon => 187, :price => 8800, :item => 96,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Unlocks fire magic arts."}
- AFFIXES[85][:enc_info] = {
- :name => "Ice", :icon => 188, :price => 8800, :item => 97,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Unlocks ice magic arts."}
- AFFIXES[86][:enc_info] = {
- :name => "Thunder", :icon => 190, :price => 8800, :item => 98,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Unlocks thunder magic arts."}
- AFFIXES[87][:enc_info] = {
- :name => "Water", :icon => 191, :price => 8800, :item => 99,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Unlocks water magic arts."}
- AFFIXES[88][:enc_info] = {
- :name => "Earth", :icon => 186, :price => 8800, :item => 100,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Unlocks earth magic arts."}
- AFFIXES[89][:enc_info] = {
- :name => "Wind", :icon => 189, :price => 8800, :item => 101,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Unlocks wind magic arts."}
- AFFIXES[90][:enc_info] = {
- :name => "Light", :icon => 184, :price => 12200, :item => 102,
- :category => [1,2], :chance => 50, :bonus => true,
- :description => "Unlocks light magic arts."}
- AFFIXES[91][:enc_info] = {
- :name => "Darkness", :icon => 185, :price => 12200, :item => 103,
- :category => [1,2], :chance => 50, :bonus => true,
- :description => "Unlocks dark magic arts."}
- # Various:
- AFFIXES[92][:enc_info] = {
- :name => "Rage", :icon => 14, :price => 10000, :item => 104,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Sacrifices defense for higher damage dealing."}
- AFFIXES[93][:enc_info] = {
- :name => "Eternity", :icon => 26, :price => 12000, :item => 105,
- :category => [1,2], :chance => 55, :bonus => true,
- :description => "Adds HP and MP regeneration for a cost."}
- AFFIXES[94][:enc_info] = {
- :name => "the End", :icon => 25, :price => 15800, :item => 106,
- :category => [1,2], :chance => 50, :bonus => true,
- :description => "Grants ultimate power, but is it worth the cost?"}
- AFFIXES[95][:enc_info] = {
- :name => "Protectors", :icon => 509, :price => 6500, :item => 107,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Adds motivation to protect your comrades."}
- AFFIXES[96][:enc_info] = {
- :name => "Tactics", :icon => 143, :price => 8700, :item => 108,
- :category => [1,2], :chance => 60, :bonus => true,
- :description => "Enables the storage of technique points after battles."}
- AFFIXES[97][:enc_info] = {
- :name => "Hunting", :icon => 282, :price => 5500, :item => 109,
- :category => [1,2], :chance => 70, :bonus => true,
- :description => "Enemies can not surprise you any more with this enchant."}
- #-----------------------------------------------------------------------------
- # Item Prefixes:
- #-----------------------------------------------------------------------------
- # HP Potions:
- AFFIXES[98][:enc_info] = {
- :name => "Health (Lvl 1)", :icon => 352, :price => 200, :item => 110,
- :category => [0], :chance => 100, :bonus => true,
- :description => "Grants the lowest HP recovery."}
- AFFIXES[99][:enc_info] = {
- :name => "Health (Lvl 2)", :icon => 352, :price => 1500, :item => 111,
- :category => [0], :chance => 90, :bonus => true,
- :description => "Grants small HP recovery."}
- AFFIXES[100][:enc_info] = {
- :name => "Health (Lvl 3)", :icon => 352, :price => 4600, :item => 112,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants medium HP recovery."}
- AFFIXES[101][:enc_info] = {
- :name => "Health (Lvl 4)", :icon => 352, :price => 8500, :item => 113,
- :category => [0], :chance => 70, :bonus => true,
- :description => "Grants high HP recovery."}
- AFFIXES[102][:enc_info] = {
- :name => "Health (Lvl 5)", :icon => 352, :price => 14200, :item => 114,
- :category => [0], :chance => 60, :bonus => true,
- :description => "Grants the highest HP recovery."}
- # MP Potions:
- AFFIXES[103][:enc_info] = {
- :name => "Mana (Lvl 1)", :icon => 353, :price => 300, :item => 115,
- :category => [0], :chance => 100, :bonus => true,
- :description => "Grants the lowest MP recovery."}
- AFFIXES[104][:enc_info] = {
- :name => "Mana (Lvl 2)", :icon => 353, :price => 1800, :item => 116,
- :category => [0], :chance => 90, :bonus => true,
- :description => "Grants small MP recovery."}
- AFFIXES[105][:enc_info] = {
- :name => "Mana (Lvl 3)", :icon => 353, :price => 6200, :item => 117,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants medium MP recovery."}
- AFFIXES[106][:enc_info] = {
- :name => "Mana (Lvl 4)", :icon => 353, :price => 9900, :item => 118,
- :category => [0], :chance => 70, :bonus => true,
- :description => "Grants high MP recovery."}
- AFFIXES[107][:enc_info] = {
- :name => "Mana (Lvl 5)", :icon => 353, :price => 18200, :item => 119,
- :category => [0], :chance => 60, :bonus => true,
- :description => "Grants the highest MP recovery."}
- # TP Potions:
- AFFIXES[108][:enc_info] = {
- :name => "Technique (Lvl 1)", :icon => 355, :price => 300, :item => 120,
- :category => [0], :chance => 100, :bonus => true,
- :description => "Grants the lowest TP recovery."}
- AFFIXES[109][:enc_info] = {
- :name => "Technique (Lvl 2)", :icon => 355, :price => 1800, :item => 121,
- :category => [0], :chance => 90, :bonus => true,
- :description => "Grants small TP recovery."}
- AFFIXES[110][:enc_info] = {
- :name => "Technique (Lvl 3)", :icon => 355, :price => 6200, :item => 122,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants medium TP recovery."}
- AFFIXES[111][:enc_info] = {
- :name => "Technique (Lvl 4)", :icon => 355, :price => 9900, :item => 123,
- :category => [0], :chance => 70, :bonus => true,
- :description => "Grants high TP recovery."}
- AFFIXES[112][:enc_info] = {
- :name => "Technique (Lvl 5)", :icon => 355, :price => 18200, :item => 124,
- :category => [0], :chance => 60, :bonus => true,
- :description => "Grants the highest TP recovery."}
- # Various:
- AFFIXES[113][:enc_info] = {
- :name => "Mystery", :icon => 347, :price => 122000, :item => 125,
- :category => [0], :chance => 40, :bonus => true,
- :description => "Nobody knows what this enchant will do..."}
- #-----------------------------------------------------------------------------
- # Item Suffixes:
- #-----------------------------------------------------------------------------
- # Growth Effects:
- AFFIXES[114][:enc_info] = {
- :name => "Life", :icon => 368, :price => 28000, :item => 126,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Permanently raises health points."}
- AFFIXES[115][:enc_info] = {
- :name => "Mana", :icon => 371, :price => 28000, :item => 127,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Permanently raises mana points."}
- AFFIXES[116][:enc_info] = {
- :name => "Strength", :icon => 370, :price => 30000, :item => 128,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Permanently raises attack."}
- AFFIXES[117][:enc_info] = {
- :name => "Defense", :icon => 372, :price => 30000, :item => 129,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Permanently raises defense."}
- AFFIXES[118][:enc_info] = {
- :name => "Magic", :icon => 369, :price => 30000, :item => 130,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Permanently raises sorcery."}
- AFFIXES[119][:enc_info] = {
- :name => "Essence", :icon => 375, :price => 30000, :item => 131,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Permanently raises essence."}
- AFFIXES[120][:enc_info] = {
- :name => "Agility", :icon => 373, :price => 30000, :item => 132,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Permanently raises agility."}
- AFFIXES[121][:enc_info] = {
- :name => "Luck", :icon => 374, :price => 30000, :item => 133,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Permanently raises luck."}
- AFFIXES[122][:enc_info] = {
- :name => "Growth", :icon => 228, :price => 300000, :item => 134,
- :category => [0], :chance => 35, :bonus => true,
- :description => "Permanently raises all parameters."}
- # State Cure:
- AFFIXES[123][:enc_info] = {
- :name => "Resurrection", :icon => 26, :price => 5000, :item => 135,
- :category => [0], :chance => 60, :bonus => true,
- :description => "Cures KO state."}
- AFFIXES[124][:enc_info] = {
- :name => "Antidote", :icon => 18, :price => 500, :item => 136,
- :category => [0], :chance => 90, :bonus => true,
- :description => "Cures poison."}
- AFFIXES[125][:enc_info] = {
- :name => "Vision", :icon => 19, :price => 500, :item => 137,
- :category => [0], :chance => 90, :bonus => true,
- :description => "Cures blindness."}
- AFFIXES[126][:enc_info] = {
- :name => "Voice", :icon => 20, :price => 500, :item => 138,
- :category => [0], :chance => 90, :bonus => true,
- :description => "Cures silence."}
- AFFIXES[127][:enc_info] = {
- :name => "Order", :icon => 21, :price => 600, :item => 139,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Cures confusion."}
- AFFIXES[128][:enc_info] = {
- :name => "Awakening", :icon => 22, :price => 700, :item => 140,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Cures sleep."}
- AFFIXES[129][:enc_info] = {
- :name => "Neuron", :icon => 23, :price => 800, :item => 141,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Cures paralysis."}
- AFFIXES[130][:enc_info] = {
- :name => "Sense", :icon => 24, :price => 800, :item => 142,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Cures stun."}
- AFFIXES[131][:enc_info] = {
- :name => "Miracles", :icon => 222, :price => 16000, :item => 143,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Cures all negative states."}
- # Buff Effects:
- AFFIXES[132][:enc_info] = {
- :name => "Health Buff", :icon => 32, :price => 2000, :item => 144,
- :category => [0], :chance => 90, :bonus => true,
- :description => "Grants a temporary boost for health points."}
- AFFIXES[133][:enc_info] = {
- :name => "Mana Buff", :icon => 33, :price => 2000, :item => 145,
- :category => [0], :chance => 90, :bonus => true,
- :description => "Grants a temporary boost for mana points."}
- AFFIXES[134][:enc_info] = {
- :name => "Strength Buff", :icon => 34, :price => 3000, :item => 146,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants a temporary boost for attack."}
- AFFIXES[135][:enc_info] = {
- :name => "Defense Buff", :icon => 35, :price => 3000, :item => 147,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants a temporary boost for defense."}
- AFFIXES[136][:enc_info] = {
- :name => "Sorcery Buff", :icon => 36, :price => 3000, :item => 148,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants a temporary boost for sorcery."}
- AFFIXES[137][:enc_info] = {
- :name => "Essence Buff", :icon => 37, :price => 3000, :item => 149,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants a temporary boost for essence."}
- AFFIXES[138][:enc_info] = {
- :name => "Agility Buff", :icon => 38, :price => 3000, :item => 150,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants a temporary boost for agility."}
- AFFIXES[139][:enc_info] = {
- :name => "Luck Buff", :icon => 39, :price => 3000, :item => 151,
- :category => [0], :chance => 80, :bonus => true,
- :description => "Grants a temporary boost for luck."}
- AFFIXES[140][:enc_info] = {
- :name => "Bravery", :icon => 215, :price => 15000, :item => 152,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Grants a temporary boost for all parameters."}
- # Skill Learnings:
- AFFIXES[141][:enc_info] = {
- :name => "Fire Arts", :icon => 96, :price => 20000, :item => 153,
- :category => [0], :chance => 60, :bonus => true,
- :description => "Unlocks basic fire arts."}
- AFFIXES[142][:enc_info] = {
- :name => "Ice Arts", :icon => 97, :price => 20000, :item => 154,
- :category => [0], :chance => 60, :bonus => true,
- :description => "Unlocks basic ice arts."}
- AFFIXES[143][:enc_info] = {
- :name => "Thunder Arts", :icon => 98, :price => 20000, :item => 155,
- :category => [0], :chance => 60, :bonus => true,
- :description => "Unlocks basic thunder arts."}
- AFFIXES[144][:enc_info] = {
- :name => "Water Arts", :icon => 99, :price => 20000, :item => 156,
- :category => [0], :chance => 60, :bonus => true,
- :description => "Unlocks basic water arts."}
- AFFIXES[145][:enc_info] = {
- :name => "Earth Arts", :icon => 100, :price => 30000, :item => 157,
- :category => [0], :chance => 55, :bonus => true,
- :description => "Unlocks basic earth arts."}
- AFFIXES[146][:enc_info] = {
- :name => "Wind Arts", :icon => 101, :price => 30000, :item => 158,
- :category => [0], :chance => 55, :bonus => true,
- :description => "Unlocks basic wind arts."}
- AFFIXES[147][:enc_info] = {
- :name => "Holy Arts", :icon => 102, :price => 50000, :item => 159,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Unlocks basic light arts."}
- AFFIXES[148][:enc_info] = {
- :name => "Evil Arts", :icon => 103, :price => 50000, :item => 160,
- :category => [0], :chance => 50, :bonus => true,
- :description => "Unlocks basic dark arts."}
- #-----------------------------------------------------------------------------
- # Weapon Prefixes - Convert Damage Effects:
- # Requires Yanfly's Convert Damage script!
- #-----------------------------------------------------------------------------
- AFFIXES[149][:enc_info] = {
- :name => "Vampires", :icon => 358, :price => 12000, :item => 161,
- :category => [1], :chance => 50, :bonus => true,
- :description => "Grants HP leech effect for physical attacks."}
- AFFIXES[150][:enc_info] = {
- :name => "Leeching", :icon => 343, :price => 12000, :item => 162,
- :category => [1], :chance => 50, :bonus => true,
- :description => "Grants MP leech effect for magical attacks."}
- AFFIXES[151][:enc_info] = {
- :name => "Eternals", :icon => 341, :price => 25000, :item => 163,
- :category => [1], :chance => 40, :bonus => true,
- :description => "Grants HP leech for magical attacks " +
- "and MP leech for physical attacks."}
- #-----------------------------------------------------------------------------
- # Armor Suffixes - Anti-Convert Damage Effects:
- # Requires Yanfly's Convert Damage script!
- #-----------------------------------------------------------------------------
- AFFIXES[152][:enc_info] = {
- :name => "Physics", :icon => 496, :price => 8000, :item => 164,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Grants protection against physical leech attacks."}
- AFFIXES[153][:enc_info] = {
- :name => "Magics", :icon => 497, :price => 8000, :item => 165,
- :category => [2], :chance => 70, :bonus => true,
- :description => "Grants protection against magical leech attacks."}
- AFFIXES[154][:enc_info] = {
- :name => "the Cross", :icon => 281, :price => 18000, :item => 166,
- :category => [2], :chance => 60, :bonus => true,
- :description => "Grants protection against certain leech attacks."}
- #-----------------------------------------------------------------------------
- # Clear Affixes:
- #-----------------------------------------------------------------------------
- # These affixes are setup like this in Vlue's script:
- #
- # id => { },
- #
- # This means that any prefix/suffix will be cleared from the item if the
- # player selects this enchant from the list (only after the confirmation,
- # of course).
- #-----------------------------------------------------------------------------
- AFFIXES[155][:enc_info] = { # For Prefix.
- :name => "Cleanse (Prefix)", :icon => 365, :price => 2000, :item => 167,
- :category => [0,1,2], :chance => 100, :bonus => false,
- :description => "Clears the item from any prefixes."}
- AFFIXES[156][:enc_info] = { # For Suffix.
- :name => "Cleanse (Suffix)", :icon => 365, :price => 2000, :item => 168,
- :category => [0,1,2], :chance => 100, :bonus => false,
- :description => "Clears the item from any suffixes."}
- end
- #===============================================================================
- # End of Enchant Settings Part! Was about time, ehh? o.o
- # Editing below may lead to malfunctioning brain-cells! You have been warned!
- # Ohh, wait a minute...
- #===============================================================================
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