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Enchant System - Enchant Settings by Sixth

Sep 2nd, 2015
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  1. #===============================================================================
  2. # * [ACE] Enchant System - Enchant Settings
  3. #===============================================================================
  4. # * Made by: Sixth (www.rpgmakervxace.net, www.forums.rpgmakerweb.com)
  5. # * Version: 1.4
  6. # * Updated: 10/02/2015
  7. # * Requires: Vlue's W/A Randomizer script
  8. #             Sixth's Custom Feature Extension for Vlue's Randomizer
  9. #-------------------------------------------------------------------------------
  10. # * This part contains the settings for your enchants which will be used on the
  11. #   enchant scene. Read the descriptions carefully and edit them how you want!
  12. #===============================================================================
  13. module Sixth_Enchant_Scene
  14.  
  15.   # These texts will appear before and after the name of the enchants on the
  16.   # enchant scene. Use them if you have redundant names for all of your enchants,
  17.   # like "Scroll of Something" or "Something Rune", etc.
  18.   BeforeTxt = "Scroll of "
  19.   AfterTxt = ""
  20.  
  21.   # Enter the ID of the affixes which you will use for the no enchant command.
  22.   # The no enchant command will make it possible to skip the prefix or suffix
  23.   # if the player wants a prefix only or suffix only enchantment.
  24.   # You can setup the no enchant command details a few lines below.
  25.   # "Enchanting" an item with 2 "no enchant" affix is only possible if you have
  26.   # enabled the 'Allow_Clear' setting!
  27.   # You can use two "no enchant" affix IDs from now on, if you want.
  28.   # This will make it possible for you to give separate descriptions and icons
  29.   # for a prefix and a suffix.
  30.   # If you choose to do so, the first will be the prefix ID and the second will
  31.   # be the suffix ID, so enter them accordingly!
  32.   No_Enchant = [155,156]
  33.  
  34.   #-----------------------------------------------------------------------------
  35.   # Enchant Settings:
  36.   #-----------------------------------------------------------------------------
  37.   # This is where you can setup your own enchants used on the enchant scene.
  38.   #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  39.   # - Format 1:
  40.   #
  41.   # This format is used if you want to setup your enchants here and not in
  42.   # Vlue's script settings. You can enter new enchant settings anywhere you
  43.   # want in this module.
  44.   #
  45.   #   AFFIXES[id][:enc_info] = { # <-- Note that you need to use '=' here!
  46.   #     :name => "text",
  47.   #     :icon => id,
  48.   #     :price => amount,
  49.   #     :category => [categories],
  50.   #     :item => id,
  51.   #     :chance => value,
  52.   #     :bonus => true/false,
  53.   #     :description => "text",
  54.   #   } # <-- Note that you don't need to put a comma here!
  55.   #
  56.   # - Format 2:
  57.   #
  58.   # This format is used if you want to setup your enchants in Vlue's script
  59.   # instead of setting them up here. Head to Vlue's script and you can enter
  60.   # this new data symbol and it's setup into any of your affix settings:
  61.   #
  62.   #   :enc_info => { # <-- Note that you need to use '=>' here!
  63.   #     :name => "text",
  64.   #     :icon => id,
  65.   #     :price => amount,
  66.   #     :category => [categories],
  67.   #     :item => id,
  68.   #     :chance => value,
  69.   #     :bonus => true/false,
  70.   #     :description => "text",
  71.   #   }, # <-- Note that you must put a comma here unless it's the last data
  72.   #            setup made for that affix!
  73.   #
  74.   # In both formats, the data setup is the same.
  75.   #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  76.   # Detailed data setup explanation:
  77.   #
  78.   #   AFFIXES[id][:enc_info] = {
  79.   # This is used only if you setup your enchants in this script.
  80.   # The only thing you need to change in this line is the id of the affix used.
  81.   # That would be the ID of the affix you want to be used on the item when the
  82.   # player selects the enchant on the scene and hits the confirm button at the
  83.   # end. The item will get the features setup for the tied affix in Vlue's script
  84.   # if the enchant was successful.
  85.   #  
  86.   #   :name => "text",
  87.   # The name displayed for the enchant on the enchant scene.
  88.   #
  89.   #   :icon => id,
  90.   # The ID of the icon displayed for the enchant.
  91.   #
  92.   #   :price => amount,
  93.   # The gold required for the enchant.
  94.   #
  95.   #   :category => [categories],
  96.   # The category of the enchant. Uses an array with category IDs in it.
  97.   # Used to make specific enchants for items, weapons and armours.
  98.   # The enchant will only appear if the selected item's category matches the
  99.   # enchant's category.
  100.   # Available category IDs: 0 - items, 1 - weapons, 2 - armours.
  101.   #
  102.   #   :item => id,
  103.   # The ID of the required item for the enchant.
  104.   # Do not use the same item for a prefix and a suffix, that will result in
  105.   # unexpected behaviours!
  106.   # If you don't want to use an item requirement for an enchant, set this data
  107.   # to 'nil' instead.
  108.   # You can omit this data setup if you don't use item requirements at all.
  109.   #
  110.   #   :chance => value,
  111.   # The success chance for the enchant.
  112.   # Uses percentage values: 1 = 1%, 20 = 20%, 52 = 52%, 100 = 100%.
  113.   # The formula for the total success chance looks like this:
  114.   #   total_chance = enchant_chance*((item_chance+category_bonus)*0.01)
  115.   # The formula will check the enchants (prefix and suffix) individually!
  116.   # The success chance can not go below 0% and can not go above 100%!
  117.   #
  118.   #   :bonus => true/false,
  119.   # Set it to true if you want the enchant to be affected by the category
  120.   # success chance bonuses, otherwise set it to false.
  121.   #
  122.   #   :description => "text",
  123.   # The description text displayed for the enchant on the enchant scene.
  124.   # You can use any valid message codes in it!
  125.   #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  126.   # The setup for the random prefix and suffix option uses the same layout and
  127.   # data setups, but with an additional setting:
  128.   #
  129.   #   :color => [R,G,B,A],
  130.   # This is the color used for the name displayed for the random enchants.
  131.   # They don't have an affix setup, so they don't have a color by default, that
  132.   # is why you need to setup the color for them here.
  133.   # The normal enchants will take their name color from their affix color settings
  134.   # setup in Vlue's script.
  135.   #
  136.   # You can also use an additional option when setting up the price for them:
  137.   #
  138.   #   :price => :average,
  139.   # The required gold for selecting the random enchant will be the average price
  140.   # of the currently available enchants if you use this setup.
  141.   # This means that the price for the random enchants will dynamically change
  142.   # on each enchant scene depending on what other enchants are available to use.
  143.   #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  144.   # The order how you setup your data isn't important, but all data must be
  145.   # setup before an enchant could be used on the scene!
  146.   # Remember that regardless of what format you are using, the data must be
  147.   # between these special hash brackets: { data } !
  148.   # Each data must be separated by commas in both formats!
  149.   #-----------------------------------------------------------------------------
  150.  
  151.   Rand_Enc_Pref = { # Settings for the random prefix command.
  152.     :name => "Scroll of Prefixes", :icon => 13, :price => :average,
  153.     :category => [0,1,2], :color => [160, 80,220,255], :item => 169,
  154.     :chance => 100, :bonus => false,
  155.     :description => "Feeling lucky? Try our special enchant for prefixes!"}
  156.  
  157.   Rand_Enc_Suff = { # Settings for the random suffix command.
  158.     :name => "Scroll of Suffixes", :icon => 13, :price => :average,
  159.     :category => [0,1,2], :color => [160, 80,220,255], :item => 170,
  160.     :chance => 100, :bonus => false,
  161.     :description => "Feeling lucky? Try our special enchant for suffixes!"}
  162.  
  163.   #-----------------------------------------------------------------------------
  164.   # Weapon Prefixes:
  165.   #-----------------------------------------------------------------------------
  166.     # Elemental:
  167.   AFFIXES[5][:enc_info] = {
  168.     :name => "Burning", :icon => 96, :price => 1500, :item => 17,
  169.     :category => [1], :chance => 70, :bonus => true,
  170.     :description => "Adds fire elemental attack rate to your weapon."}
  171.   AFFIXES[6][:enc_info] = {
  172.     :name => "Freezing", :icon => 97, :price => 1500, :item => 18,
  173.     :category => [1], :chance => 70, :bonus => true,
  174.     :description => "Adds ice elemental attack rate to your weapon."}
  175.   AFFIXES[7][:enc_info] = {
  176.     :name => "Shocking", :icon => 98, :price => 1500, :item => 19,
  177.     :category => [1], :chance => 70, :bonus => true,
  178.     :description => "Adds thunder elemental attack rate to your weapon."}
  179.   AFFIXES[8][:enc_info] = {
  180.     :name => "Flooding", :icon => 99, :price => 1500, :item => 20,
  181.     :category => [1], :chance => 70, :bonus => true,
  182.     :description => "Adds water elemental attack rate to your weapon."}
  183.   AFFIXES[9][:enc_info] = {
  184.     :name => "Trembling", :icon => 100, :price => 1500, :item => 21,
  185.     :category => [1], :chance => 70, :bonus => true,
  186.     :description => "Adds earth elemental attack rate to your weapon."}
  187.   AFFIXES[10][:enc_info] = {
  188.     :name => "Blowing", :icon => 101, :price => 1500, :item => 22,
  189.     :category => [1], :chance => 70, :bonus => true,
  190.     :description => "Adds wind elemental attack rate to your weapon."}
  191.   AFFIXES[11][:enc_info] = {
  192.     :name => "Holy", :icon => 102, :price => 3000, :item => 23,
  193.     :category => [1], :chance => 60, :bonus => true,
  194.     :description => "Adds light elemental attack rate to your weapon."}
  195.   AFFIXES[12][:enc_info] = {
  196.     :name => "Evil", :icon => 103, :price => 3000, :item => 24,
  197.     :category => [1], :chance => 60, :bonus => true,
  198.     :description => "Adds dark elemental attack rate to your weapon."}
  199.     # Various:
  200.   AFFIXES[13][:enc_info] = {
  201.     :name => "Sharpness", :icon => 115, :price => 2200, :item => 25,
  202.     :category => [1], :chance => 70, :bonus => true,
  203.     :description => "Adds damage and critical rate to your weapon."}
  204.   AFFIXES[14][:enc_info] = {
  205.     :name => "Berserker", :icon => 113, :price => 2200, :item => 26,
  206.     :category => [1], :chance => 70, :bonus => true,
  207.     :description => "Adds damage and TP regeneration rate to your weapon."}
  208.   AFFIXES[15][:enc_info] = {
  209.     :name => "Accuracy", :icon => 430, :price => 2000, :item => 27,
  210.     :category => [1], :chance => 70, :bonus => true,
  211.     :description => "Adds damage and hit rate to your weapon."}
  212.   AFFIXES[16][:enc_info] = {
  213.     :name => "Training", :icon => 117, :price => 1800, :item => 28,
  214.     :category => [1], :chance => 70, :bonus => true,
  215.     :description => "Training with this weapon feels more rewarding..."}
  216.   AFFIXES[17][:enc_info] = {
  217.     :name => "Vengeance", :icon => 11, :price => 2000, :item => 29,
  218.     :category => [1], :chance => 70, :bonus => true,
  219.     :description => "Adds damage and counter rate to your weapon."}
  220.   AFFIXES[18][:enc_info] = {
  221.     :name => "Magicians", :icon => 114, :price => 2000, :item => 30,
  222.     :category => [1], :chance => 70, :bonus => true,
  223.     :description => "Adds damage rate to your weapon and lowers magic cost."}
  224.  
  225.   #-----------------------------------------------------------------------------
  226.   # Weapon Suffixes:
  227.   #-----------------------------------------------------------------------------
  228.     #States:
  229.   AFFIXES[19][:enc_info] = {
  230.     :name => "Death", :icon => 1, :price => 3600, :item => 31,
  231.     :category => [1], :chance => 50, :bonus => true,
  232.     :description => "Small chance to inflict instant KO on the enemy."}
  233.   AFFIXES[20][:enc_info] = {
  234.     :name => "Poison", :icon => 2, :price => 1700, :item => 32,
  235.     :category => [1], :chance => 70, :bonus => true,
  236.     :description => "Small chance to inflict poison on the enemy."}
  237.   AFFIXES[21][:enc_info] = {
  238.     :name => "Blindness", :icon => 3, :price => 1700, :item => 33,
  239.     :category => [1], :chance => 70, :bonus => true,
  240.     :description => "Small chance to inflict blindness on the enemy."}
  241.   AFFIXES[22][:enc_info] = {
  242.     :name => "Silence", :icon => 4, :price => 1700, :item => 34,
  243.     :category => [1], :chance => 70, :bonus => true,
  244.     :description => "Small chance to inflict silence on the enemy."}
  245.   AFFIXES[23][:enc_info] = {
  246.     :name => "Confusion", :icon => 5, :price => 2000, :item => 35,
  247.     :category => [1], :chance => 60, :bonus => true,
  248.     :description => "Small chance to inflict confusion on the enemy."}
  249.   AFFIXES[24][:enc_info] = {
  250.     :name => "Sleep", :icon => 6, :price => 2000, :item => 36,
  251.     :category => [1], :chance => 60, :bonus => true,
  252.     :description => "Small chance to inflict sleep on the enemy."}
  253.   AFFIXES[25][:enc_info] = {
  254.     :name => "Paralysis", :icon => 7, :price => 2200, :item => 37,
  255.     :category => [1], :chance => 55, :bonus => true,
  256.     :description => "Small chance to inflict paralysis on the enemy."}
  257.   AFFIXES[26][:enc_info] = {
  258.     :name => "Stun", :icon => 8, :price => 2200, :item => 38,
  259.     :category => [1], :chance => 55, :bonus => true,
  260.     :description => "Small chance to inflict stun on the enemy."}
  261.     # Various:
  262.   AFFIXES[27][:enc_info] = {
  263.     :name => "Fortune", :icon => 262, :price => 25000, :item => 39,
  264.     :category => [1], :chance => 50, :bonus => true,
  265.     :description => "Gold seems to drop in higher amounts with this enchant."}
  266.   AFFIXES[28][:enc_info] = {
  267.     :name => "Treasures", :icon => 270, :price => 32000, :item => 40,
  268.     :category => [1], :chance => 50, :bonus => true,
  269.     :description => "Enemies seems to drop items more often with this enchant."}
  270.   AFFIXES[29][:enc_info] = {
  271.     :name => "Awareness", :icon => 250, :price => 5000, :item => 41,
  272.     :category => [1], :chance => 70, :bonus => true,
  273.     :description => "No more surprise attacks!"}
  274.   AFFIXES[30][:enc_info] = {
  275.     :name => "Actions", :icon => 125, :price => 12000, :item => 42,
  276.     :category => [1], :chance => 60, :bonus => true,
  277.     :description => "Small chance to act more times in battle."}
  278.   AFFIXES[31][:enc_info] = {
  279.     :name => "Speed", :icon => 336, :price => 5000, :item => 43,
  280.     :category => [1], :chance => 60, :bonus => true,
  281.     :description => "You will feel quicker in battle."}
  282.   AFFIXES[32][:enc_info] = {
  283.     :name => "Continuum", :icon => 495, :price => 12000, :item => 44,
  284.     :category => [1], :chance => 60, :bonus => true,
  285.     :description => "Extra strikes for normal attacks."}
  286.  
  287.   #-----------------------------------------------------------------------------
  288.   # Armor Prefixes:
  289.   #-----------------------------------------------------------------------------
  290.     # Elemental:
  291.   AFFIXES[33][:enc_info] = {
  292.     :name => "Fire Resistance", :icon => 104, :price => 3000, :item => 45,
  293.     :category => [2], :chance => 70, :bonus => true,
  294.     :description => "Raises fire resistance but lowers ice resistance."}
  295.   AFFIXES[34][:enc_info] = {
  296.     :name => "Ice Resistance", :icon => 105, :price => 3000, :item => 46,
  297.     :category => [2], :chance => 70, :bonus => true,
  298.     :description => "Raises ice resistance but lowers fire resistance."}
  299.   AFFIXES[35][:enc_info] = {
  300.     :name => "Thunder Resistance", :icon => 106, :price => 3000, :item => 47,
  301.     :category => [2], :chance => 70, :bonus => true,
  302.     :description => "Raises thunder resistance but lowers water resistance."}
  303.   AFFIXES[36][:enc_info] = {
  304.     :name => "Water Resistance", :icon => 107, :price => 3000, :item => 48,
  305.     :category => [2], :chance => 70, :bonus => true,
  306.     :description => "Raises water resistance but lowers thunder resistance."}
  307.   AFFIXES[37][:enc_info] = {
  308.     :name => "Earth Resistance", :icon => 108, :price => 3000, :item => 49,
  309.     :category => [2], :chance => 70, :bonus => true,
  310.     :description => "Raises earth resistance but lowers wind resistance."}
  311.   AFFIXES[38][:enc_info] = {
  312.     :name => "Wind Resistance", :icon => 109, :price => 3000, :item => 50,
  313.     :category => [2], :chance => 70, :bonus => true,
  314.     :description => "Raises wind resistance but lowers earth resistance."}
  315.   AFFIXES[39][:enc_info] = {
  316.     :name => "Light Resistance", :icon => 110, :price => 5000, :item => 51,
  317.     :category => [2], :chance => 60, :bonus => true,
  318.     :description => "Raises light resistance but lowers dark resistance."}
  319.   AFFIXES[40][:enc_info] = {
  320.     :name => "Dark Resistance", :icon => 111, :price => 5000, :item => 52,
  321.     :category => [2], :chance => 60, :bonus => true,
  322.     :description => "Raises dark resistance but lowers light resistance."}
  323.     # Various:
  324.   AFFIXES[41][:enc_info] = {
  325.     :name => "Solidification", :icon => 436, :price => 5000, :item => 53,
  326.     :category => [2], :chance => 60, :bonus => true,
  327.     :description => "Extra protection for the armor."}
  328.   AFFIXES[42][:enc_info] = {
  329.     :name => "Evasion", :icon => 28, :price => 5000, :item => 54,
  330.     :category => [2], :chance => 60, :bonus => true,
  331.     :description => "Evading attacks feels easier with this enchant."}
  332.   AFFIXES[43][:enc_info] = {
  333.     :name => "Guarding", :icon => 29, :price => 4500, :item => 55,
  334.     :category => [2], :chance => 70, :bonus => true,
  335.     :description => "Guarding is more effective with this enchant."}
  336.   AFFIXES[44][:enc_info] = {
  337.     :name => "Herbalists", :icon => 112, :price => 5000, :item => 56,
  338.     :category => [2], :chance => 70, :bonus => true,
  339.     :description => "Increased recovery and item effectiveness."}
  340.   AFFIXES[45][:enc_info] = {
  341.     :name => "Warding", :icon => 339, :price => 4200, :item => 57,
  342.     :category => [2], :chance => 70, :bonus => true,
  343.     :description => "Enemies seems to stay away from this enchant."}
  344.   AFFIXES[46][:enc_info] = {
  345.     :name => "Training", :icon => 117, :price => 1800, :item => 58,
  346.     :category => [2], :chance => 70, :bonus => true,
  347.     :description => "Training in this armor feels more rewarding..."}
  348.  
  349.   #-----------------------------------------------------------------------------
  350.   # Armor Suffixes:
  351.   #-----------------------------------------------------------------------------
  352.     # States:
  353.   AFFIXES[47][:enc_info] = {
  354.     :name => "Death Shield", :icon => 17, :price => 800000, :item => 59,
  355.     :category => [2], :chance => 30, :bonus => true,
  356.     :description => "Protects against instant KO attacks."}
  357.   AFFIXES[48][:enc_info] = {
  358.     :name => "Poison Shield", :icon => 18, :price => 8000, :item => 60,
  359.     :category => [2], :chance => 60, :bonus => true,
  360.     :description => "Protects against poison attacks."}
  361.   AFFIXES[49][:enc_info] = {
  362.     :name => "Blindness Shield", :icon => 19, :price => 8000, :item => 61,
  363.     :category => [2], :chance => 60, :bonus => true,
  364.     :description => "Protects against blindness attacks."}
  365.   AFFIXES[50][:enc_info] = {
  366.     :name => "Silence Shield", :icon => 20, :price => 8000, :item => 62,
  367.     :category => [2], :chance => 60, :bonus => true,
  368.     :description => "Protects against silence attacks."}
  369.   AFFIXES[51][:enc_info] = {
  370.     :name => "Confusion Shield", :icon => 21, :price => 10000, :item => 63,
  371.     :category => [2], :chance => 60, :bonus => true,
  372.     :description => "Protects against confusion attacks."}
  373.   AFFIXES[52][:enc_info] = {
  374.     :name => "Sleep Shield", :icon => 22, :price => 10000, :item => 64,
  375.     :category => [2], :chance => 60, :bonus => true,
  376.     :description => "Protects against sleep attacks."}
  377.   AFFIXES[53][:enc_info] = {
  378.     :name => "Paralysis Shield", :icon => 23, :price => 10000, :item => 65,
  379.     :category => [2], :chance => 60, :bonus => true,
  380.     :description => "Protects against paralysis attacks."}
  381.   AFFIXES[54][:enc_info] = {
  382.     :name => "Stun Shield", :icon => 24, :price => 10000, :item => 66,
  383.     :category => [2], :chance => 60, :bonus => true,
  384.     :description => "Protects against stun attacks."}
  385.     # Various:
  386.   AFFIXES[55][:enc_info] = {
  387.     :name => "HP Regeneration", :icon => 515, :price => 12000, :item => 67,
  388.     :category => [2], :chance => 50, :bonus => true,
  389.     :description => "Small HP regeneration during battle."}
  390.   AFFIXES[56][:enc_info] = {
  391.     :name => "MP Regeneration", :icon => 517, :price => 12000, :item => 68,
  392.     :category => [2], :chance => 50, :bonus => true,
  393.     :description => "Small MP regeneration during battle."}
  394.   AFFIXES[57][:enc_info] = {
  395.     :name => "TP Regeneration", :icon => 516, :price => 12000, :item => 69,
  396.     :category => [2], :chance => 50, :bonus => true,
  397.     :description => "Small TP regeneration during battle."}
  398.   AFFIXES[58][:enc_info] = {
  399.     :name => "Reflection", :icon => 31, :price => 8000, :item => 70,
  400.     :category => [2], :chance => 60, :bonus => true,
  401.     :description => "Small chance to reflect magical attacks."}
  402.   AFFIXES[59][:enc_info] = {
  403.     :name => "Resistance", :icon => 501, :price => 9600, :item => 71,
  404.     :category => [2], :chance => 50, :bonus => true,
  405.     :description => "Attacks are less effective against you with this enchant."}
  406.   AFFIXES[60][:enc_info] = {
  407.     :name => "Smoke", :icon => 120, :price => 4000, :item => 72,
  408.     :category => [2], :chance => 70, :bonus => true,
  409.     :description => "Enemies won't notice you in the battle easily."}
  410.  
  411.   #-----------------------------------------------------------------------------
  412.   # Weapon + Armor Prefixes:
  413.   #-----------------------------------------------------------------------------
  414.     # Params:
  415.   AFFIXES[61][:enc_info] = {
  416.     :name => "Giants", :icon => 64, :price => 4200, :item => 73,
  417.     :category => [1,2], :chance => 72, :bonus => true,
  418.     :description => "Increases health points a little."}
  419.   AFFIXES[62][:enc_info] = {
  420.     :name => "Lords", :icon => 65, :price => 4400, :item => 74,
  421.     :category => [1,2], :chance => 72, :bonus => true,
  422.     :description => "Increases mana points a little."}
  423.   AFFIXES[63][:enc_info] = {
  424.     :name => "Fighters", :icon => 66, :price => 5000, :item => 75,
  425.     :category => [1,2], :chance => 72, :bonus => true,
  426.     :description => "Small attack boost."}
  427.   AFFIXES[64][:enc_info] = {
  428.     :name => "Soldiers", :icon => 67, :price => 5000, :item => 76,
  429.     :category => [1,2], :chance => 72, :bonus => true,
  430.     :description => "Small defense boost."}
  431.   AFFIXES[65][:enc_info] = {
  432.     :name => "Sorcerers", :icon => 68, :price => 5000, :item => 77,
  433.     :category => [1,2], :chance => 72, :bonus => true,
  434.     :description => "Small sorcery boost."}
  435.   AFFIXES[66][:enc_info] = {
  436.     :name => "Priests", :icon => 69, :price => 5000, :item => 78,
  437.     :category => [1,2], :chance => 72, :bonus => true,
  438.     :description => "Small essence boost."}
  439.   AFFIXES[67][:enc_info] = {
  440.     :name => "Thieves", :icon => 70, :price => 5000, :item => 79,
  441.     :category => [1,2], :chance => 72, :bonus => true,
  442.     :description => "Small agility boost."}
  443.   AFFIXES[68][:enc_info] = {
  444.     :name => "Travellers", :icon => 71, :price => 5000, :item => 80,
  445.     :category => [1,2], :chance => 72, :bonus => true,
  446.     :description => "Small luck boost."}
  447.    
  448.   AFFIXES[69][:enc_info] = {
  449.     :name => "Titans", :icon => 72, :price => 8200, :item => 81,
  450.     :category => [1,2], :chance => 55, :bonus => true,
  451.     :description => "Greatly increases health points."}
  452.   AFFIXES[70][:enc_info] = {
  453.     :name => "Emperors", :icon => 73, :price => 8400, :item => 82,
  454.     :category => [1,2], :chance => 55, :bonus => true,
  455.     :description => "Greatly increases mana points."}
  456.   AFFIXES[71][:enc_info] = {
  457.     :name => "Warriors", :icon => 74, :price => 9000, :item => 83,
  458.     :category => [1,2], :chance => 55, :bonus => true,
  459.     :description => "Great attack boost."}
  460.   AFFIXES[72][:enc_info] = {
  461.     :name => "Paladins", :icon => 75, :price => 9000, :item => 84,
  462.     :category => [1,2], :chance => 55, :bonus => true,
  463.     :description => "Great defense boost."}
  464.   AFFIXES[73][:enc_info] = {
  465.     :name => "Wizards", :icon => 76, :price => 9000, :item => 85,
  466.     :category => [1,2], :chance => 55, :bonus => true,
  467.     :description => "Great sorcery boost."}
  468.   AFFIXES[74][:enc_info] = {
  469.     :name => "Conjurers", :icon => 77, :price => 9000, :item => 86,
  470.     :category => [1,2], :chance => 55, :bonus => true,
  471.     :description => "Great essence boost."}
  472.   AFFIXES[75][:enc_info] = {
  473.     :name => "Rogues", :icon => 78, :price => 9000, :item => 87,
  474.     :category => [1,2], :chance => 55, :bonus => true,
  475.     :description => "Great agility boost."}
  476.   AFFIXES[76][:enc_info] = {
  477.     :name => "Adventurers", :icon => 79, :price => 9000, :item => 88,
  478.     :category => [1,2], :chance => 55, :bonus => true,
  479.     :description => "Great luck boost."}
  480.  
  481.   AFFIXES[77][:enc_info] = {
  482.     :name => "Gladiators", :icon => 402, :price => 14000, :item => 89,
  483.     :category => [1,2], :chance => 40, :bonus => true,
  484.     :description => "Greatly increases attack and defense."}
  485.   AFFIXES[78][:enc_info] = {
  486.     :name => "Witches", :icon => 414, :price => 14000, :item => 90,
  487.     :category => [1,2], :chance => 40, :bonus => true,
  488.     :description => "Greatly increases sorcery and essence."}
  489.   AFFIXES[79][:enc_info] = {
  490.     :name => "Hunters", :icon => 428, :price => 14000, :item => 91,
  491.     :category => [1,2], :chance => 40, :bonus => true,
  492.     :description => "Greatly increases agility and luck."}
  493.  
  494.   AFFIXES[80][:enc_info] = {
  495.     :name => "Kings", :icon => 449, :price => 17800, :item => 92,
  496.     :category => [1,2], :chance => 36, :bonus => true,
  497.     :description => "Small increase for all parameters."}
  498.   AFFIXES[81][:enc_info] = {
  499.     :name => "Gods", :icon => 451, :price => 82000, :item => 93,
  500.     :category => [1,2], :chance => 20, :bonus => true,
  501.     :description => "Greatly increases all parameters."}
  502.  
  503.   AFFIXES[82][:enc_info] = {
  504.     :name => "Brake", :icon => 257, :price => 0, :item => 94,
  505.     :category => [1,2], :chance => 100, :bonus => true,
  506.     :description => "Opss! I used the wrong runes, sorry!"} # You won't see this.
  507.   AFFIXES[83][:enc_info] = {
  508.     :name => "Rust", :icon => 127, :price => 0, :item => 95,
  509.     :category => [1,2], :chance => 100, :bonus => true,
  510.     :description => "Oww! What a bummer!"} # You won't see this.
  511.  
  512.   #-----------------------------------------------------------------------------
  513.   # Weapon + Armor Suffixes:
  514.   #-----------------------------------------------------------------------------
  515.     # Skill Type Unlock:
  516.   AFFIXES[84][:enc_info] = {
  517.     :name => "Fire", :icon => 187, :price => 8800, :item => 96,
  518.     :category => [1,2], :chance => 60, :bonus => true,
  519.     :description => "Unlocks fire magic arts."}
  520.   AFFIXES[85][:enc_info] = {
  521.     :name => "Ice", :icon => 188, :price => 8800, :item => 97,
  522.     :category => [1,2], :chance => 60, :bonus => true,
  523.     :description => "Unlocks ice magic arts."}
  524.   AFFIXES[86][:enc_info] = {
  525.     :name => "Thunder", :icon => 190, :price => 8800, :item => 98,
  526.     :category => [1,2], :chance => 60, :bonus => true,
  527.     :description => "Unlocks thunder magic arts."}
  528.   AFFIXES[87][:enc_info] = {
  529.     :name => "Water", :icon => 191, :price => 8800, :item => 99,
  530.     :category => [1,2], :chance => 60, :bonus => true,
  531.     :description => "Unlocks water magic arts."}
  532.   AFFIXES[88][:enc_info] = {
  533.     :name => "Earth", :icon => 186, :price => 8800, :item => 100,
  534.     :category => [1,2], :chance => 60, :bonus => true,
  535.     :description => "Unlocks earth magic arts."}
  536.   AFFIXES[89][:enc_info] = {
  537.     :name => "Wind", :icon => 189, :price => 8800, :item => 101,
  538.     :category => [1,2], :chance => 60, :bonus => true,
  539.     :description => "Unlocks wind magic arts."}
  540.   AFFIXES[90][:enc_info] = {
  541.     :name => "Light", :icon => 184, :price => 12200, :item => 102,
  542.     :category => [1,2], :chance => 50, :bonus => true,
  543.     :description => "Unlocks light magic arts."}
  544.   AFFIXES[91][:enc_info] = {
  545.     :name => "Darkness", :icon => 185, :price => 12200, :item => 103,
  546.     :category => [1,2], :chance => 50, :bonus => true,
  547.     :description => "Unlocks dark magic arts."}
  548.     # Various:
  549.   AFFIXES[92][:enc_info] = {
  550.     :name => "Rage", :icon => 14, :price => 10000, :item => 104,
  551.     :category => [1,2], :chance => 60, :bonus => true,
  552.     :description => "Sacrifices defense for higher damage dealing."}
  553.   AFFIXES[93][:enc_info] = {
  554.     :name => "Eternity", :icon => 26, :price => 12000, :item => 105,
  555.     :category => [1,2], :chance => 55, :bonus => true,
  556.     :description => "Adds HP and MP regeneration for a cost."}
  557.   AFFIXES[94][:enc_info] = {
  558.     :name => "the End", :icon => 25, :price => 15800, :item => 106,
  559.     :category => [1,2], :chance => 50, :bonus => true,
  560.     :description => "Grants ultimate power, but is it worth the cost?"}
  561.   AFFIXES[95][:enc_info] = {
  562.     :name => "Protectors", :icon => 509, :price => 6500, :item => 107,
  563.     :category => [1,2], :chance => 60, :bonus => true,
  564.     :description => "Adds motivation to protect your comrades."}
  565.   AFFIXES[96][:enc_info] = {
  566.     :name => "Tactics", :icon => 143, :price => 8700, :item => 108,
  567.     :category => [1,2], :chance => 60, :bonus => true,
  568.     :description => "Enables the storage of technique points after battles."}
  569.   AFFIXES[97][:enc_info] = {
  570.     :name => "Hunting", :icon => 282, :price => 5500, :item => 109,
  571.     :category => [1,2], :chance => 70, :bonus => true,
  572.     :description => "Enemies can not surprise you any more with this enchant."}
  573.  
  574.   #-----------------------------------------------------------------------------
  575.   # Item Prefixes:
  576.   #-----------------------------------------------------------------------------
  577.     # HP Potions:
  578.   AFFIXES[98][:enc_info] = {
  579.     :name => "Health (Lvl 1)", :icon => 352, :price => 200, :item => 110,
  580.     :category => [0], :chance => 100, :bonus => true,
  581.     :description => "Grants the lowest HP recovery."}
  582.   AFFIXES[99][:enc_info] = {
  583.     :name => "Health (Lvl 2)", :icon => 352, :price => 1500, :item => 111,
  584.     :category => [0], :chance => 90, :bonus => true,
  585.     :description => "Grants small HP recovery."}
  586.   AFFIXES[100][:enc_info] = {
  587.     :name => "Health (Lvl 3)", :icon => 352, :price => 4600, :item => 112,
  588.     :category => [0], :chance => 80, :bonus => true,
  589.     :description => "Grants medium HP recovery."}
  590.   AFFIXES[101][:enc_info] = {
  591.     :name => "Health (Lvl 4)", :icon => 352, :price => 8500, :item => 113,
  592.     :category => [0], :chance => 70, :bonus => true,
  593.     :description => "Grants high HP recovery."}
  594.   AFFIXES[102][:enc_info] = {
  595.     :name => "Health (Lvl 5)", :icon => 352, :price => 14200, :item => 114,
  596.     :category => [0], :chance => 60, :bonus => true,
  597.     :description => "Grants the highest HP recovery."}
  598.     # MP Potions:
  599.   AFFIXES[103][:enc_info] = {
  600.     :name => "Mana (Lvl 1)", :icon => 353, :price => 300, :item => 115,
  601.     :category => [0], :chance => 100, :bonus => true,
  602.     :description => "Grants the lowest MP recovery."}
  603.   AFFIXES[104][:enc_info] = {
  604.     :name => "Mana (Lvl 2)", :icon => 353, :price => 1800, :item => 116,
  605.     :category => [0], :chance => 90, :bonus => true,
  606.     :description => "Grants small MP recovery."}
  607.   AFFIXES[105][:enc_info] = {
  608.     :name => "Mana (Lvl 3)", :icon => 353, :price => 6200, :item => 117,
  609.     :category => [0], :chance => 80, :bonus => true,
  610.     :description => "Grants medium MP recovery."}
  611.   AFFIXES[106][:enc_info] = {
  612.     :name => "Mana (Lvl 4)", :icon => 353, :price => 9900, :item => 118,
  613.     :category => [0], :chance => 70, :bonus => true,
  614.     :description => "Grants high MP recovery."}
  615.   AFFIXES[107][:enc_info] = {
  616.     :name => "Mana (Lvl 5)", :icon => 353, :price => 18200, :item => 119,
  617.     :category => [0], :chance => 60, :bonus => true,
  618.     :description => "Grants the highest MP recovery."}
  619.     # TP Potions:
  620.   AFFIXES[108][:enc_info] = {
  621.     :name => "Technique (Lvl 1)", :icon => 355, :price => 300, :item => 120,
  622.     :category => [0], :chance => 100, :bonus => true,
  623.     :description => "Grants the lowest TP recovery."}
  624.   AFFIXES[109][:enc_info] = {
  625.     :name => "Technique (Lvl 2)", :icon => 355, :price => 1800, :item => 121,
  626.     :category => [0], :chance => 90, :bonus => true,
  627.     :description => "Grants small TP recovery."}
  628.   AFFIXES[110][:enc_info] = {
  629.     :name => "Technique (Lvl 3)", :icon => 355, :price => 6200, :item => 122,
  630.     :category => [0], :chance => 80, :bonus => true,
  631.     :description => "Grants medium TP recovery."}
  632.   AFFIXES[111][:enc_info] = {
  633.     :name => "Technique (Lvl 4)", :icon => 355, :price => 9900, :item => 123,
  634.     :category => [0], :chance => 70, :bonus => true,
  635.     :description => "Grants high TP recovery."}
  636.   AFFIXES[112][:enc_info] = {
  637.     :name => "Technique (Lvl 5)", :icon => 355, :price => 18200, :item => 124,
  638.     :category => [0], :chance => 60, :bonus => true,
  639.     :description => "Grants the highest TP recovery."}
  640.     # Various:
  641.   AFFIXES[113][:enc_info] = {
  642.     :name => "Mystery", :icon => 347, :price => 122000, :item => 125,
  643.     :category => [0], :chance => 40, :bonus => true,
  644.     :description => "Nobody knows what this enchant will do..."}
  645.  
  646.   #-----------------------------------------------------------------------------
  647.   # Item Suffixes:
  648.   #-----------------------------------------------------------------------------
  649.     # Growth Effects:
  650.   AFFIXES[114][:enc_info] = {
  651.     :name => "Life", :icon => 368, :price => 28000, :item => 126,
  652.     :category => [0], :chance => 50, :bonus => true,
  653.     :description => "Permanently raises health points."}
  654.   AFFIXES[115][:enc_info] = {
  655.     :name => "Mana", :icon => 371, :price => 28000, :item => 127,
  656.     :category => [0], :chance => 50, :bonus => true,
  657.     :description => "Permanently raises mana points."}
  658.   AFFIXES[116][:enc_info] = {
  659.     :name => "Strength", :icon => 370, :price => 30000, :item => 128,
  660.     :category => [0], :chance => 50, :bonus => true,
  661.     :description => "Permanently raises attack."}
  662.   AFFIXES[117][:enc_info] = {
  663.     :name => "Defense", :icon => 372, :price => 30000, :item => 129,
  664.     :category => [0], :chance => 50, :bonus => true,
  665.     :description => "Permanently raises defense."}
  666.   AFFIXES[118][:enc_info] = {
  667.     :name => "Magic", :icon => 369, :price => 30000, :item => 130,
  668.     :category => [0], :chance => 50, :bonus => true,
  669.     :description => "Permanently raises sorcery."}
  670.   AFFIXES[119][:enc_info] = {
  671.     :name => "Essence", :icon => 375, :price => 30000, :item => 131,
  672.     :category => [0], :chance => 50, :bonus => true,
  673.     :description => "Permanently raises essence."}
  674.   AFFIXES[120][:enc_info] = {
  675.     :name => "Agility", :icon => 373, :price => 30000, :item => 132,
  676.     :category => [0], :chance => 50, :bonus => true,
  677.     :description => "Permanently raises agility."}
  678.   AFFIXES[121][:enc_info] = {
  679.     :name => "Luck", :icon => 374, :price => 30000, :item => 133,
  680.     :category => [0], :chance => 50, :bonus => true,
  681.     :description => "Permanently raises luck."}
  682.   AFFIXES[122][:enc_info] = {
  683.     :name => "Growth", :icon => 228, :price => 300000, :item => 134,
  684.     :category => [0], :chance => 35, :bonus => true,
  685.     :description => "Permanently raises all parameters."}
  686.     # State Cure:
  687.   AFFIXES[123][:enc_info] = {
  688.     :name => "Resurrection", :icon => 26, :price => 5000, :item => 135,
  689.     :category => [0], :chance => 60, :bonus => true,
  690.     :description => "Cures KO state."}
  691.   AFFIXES[124][:enc_info] = {
  692.     :name => "Antidote", :icon => 18, :price => 500, :item => 136,
  693.     :category => [0], :chance => 90, :bonus => true,
  694.     :description => "Cures poison."}
  695.   AFFIXES[125][:enc_info] = {
  696.     :name => "Vision", :icon => 19, :price => 500, :item => 137,
  697.     :category => [0], :chance => 90, :bonus => true,
  698.     :description => "Cures blindness."}
  699.   AFFIXES[126][:enc_info] = {
  700.     :name => "Voice", :icon => 20, :price => 500, :item => 138,
  701.     :category => [0], :chance => 90, :bonus => true,
  702.     :description => "Cures silence."}
  703.   AFFIXES[127][:enc_info] = {
  704.     :name => "Order", :icon => 21, :price => 600, :item => 139,
  705.     :category => [0], :chance => 80, :bonus => true,
  706.     :description => "Cures confusion."}
  707.   AFFIXES[128][:enc_info] = {
  708.     :name => "Awakening", :icon => 22, :price => 700, :item => 140,
  709.     :category => [0], :chance => 80, :bonus => true,
  710.     :description => "Cures sleep."}
  711.   AFFIXES[129][:enc_info] = {
  712.     :name => "Neuron", :icon => 23, :price => 800, :item => 141,
  713.     :category => [0], :chance => 80, :bonus => true,
  714.     :description => "Cures paralysis."}
  715.   AFFIXES[130][:enc_info] = {
  716.     :name => "Sense", :icon => 24, :price => 800, :item => 142,
  717.     :category => [0], :chance => 80, :bonus => true,
  718.     :description => "Cures stun."}
  719.   AFFIXES[131][:enc_info] = {
  720.     :name => "Miracles", :icon => 222, :price => 16000, :item => 143,
  721.     :category => [0], :chance => 50, :bonus => true,
  722.     :description => "Cures all negative states."}
  723.     # Buff Effects:
  724.   AFFIXES[132][:enc_info] = {
  725.     :name => "Health Buff", :icon => 32, :price => 2000, :item => 144,
  726.     :category => [0], :chance => 90, :bonus => true,
  727.     :description => "Grants a temporary boost for health points."}
  728.   AFFIXES[133][:enc_info] = {
  729.     :name => "Mana Buff", :icon => 33, :price => 2000, :item => 145,
  730.     :category => [0], :chance => 90, :bonus => true,
  731.     :description => "Grants a temporary boost for mana points."}
  732.   AFFIXES[134][:enc_info] = {
  733.     :name => "Strength Buff", :icon => 34, :price => 3000, :item => 146,
  734.     :category => [0], :chance => 80, :bonus => true,
  735.     :description => "Grants a temporary boost for attack."}
  736.   AFFIXES[135][:enc_info] = {
  737.     :name => "Defense Buff", :icon => 35, :price => 3000, :item => 147,
  738.     :category => [0], :chance => 80, :bonus => true,
  739.     :description => "Grants a temporary boost for defense."}
  740.   AFFIXES[136][:enc_info] = {
  741.     :name => "Sorcery Buff", :icon => 36, :price => 3000, :item => 148,
  742.     :category => [0], :chance => 80, :bonus => true,
  743.     :description => "Grants a temporary boost for sorcery."}
  744.   AFFIXES[137][:enc_info] = {
  745.     :name => "Essence Buff", :icon => 37, :price => 3000, :item => 149,
  746.     :category => [0], :chance => 80, :bonus => true,
  747.     :description => "Grants a temporary boost for essence."}
  748.   AFFIXES[138][:enc_info] = {
  749.     :name => "Agility Buff", :icon => 38, :price => 3000, :item => 150,
  750.     :category => [0], :chance => 80, :bonus => true,
  751.     :description => "Grants a temporary boost for agility."}
  752.   AFFIXES[139][:enc_info] = {
  753.     :name => "Luck Buff", :icon => 39, :price => 3000, :item => 151,
  754.     :category => [0], :chance => 80, :bonus => true,
  755.     :description => "Grants a temporary boost for luck."}
  756.   AFFIXES[140][:enc_info] = {
  757.     :name => "Bravery", :icon => 215, :price => 15000, :item => 152,
  758.     :category => [0], :chance => 50, :bonus => true,
  759.     :description => "Grants a temporary boost for all parameters."}
  760.     # Skill Learnings:
  761.   AFFIXES[141][:enc_info] = {
  762.     :name => "Fire Arts", :icon => 96, :price => 20000, :item => 153,
  763.     :category => [0], :chance => 60, :bonus => true,
  764.     :description => "Unlocks basic fire arts."}
  765.   AFFIXES[142][:enc_info] = {
  766.     :name => "Ice Arts", :icon => 97, :price => 20000, :item => 154,
  767.     :category => [0], :chance => 60, :bonus => true,
  768.     :description => "Unlocks basic ice arts."}
  769.   AFFIXES[143][:enc_info] = {
  770.     :name => "Thunder Arts", :icon => 98, :price => 20000, :item => 155,
  771.     :category => [0], :chance => 60, :bonus => true,
  772.     :description => "Unlocks basic thunder arts."}
  773.   AFFIXES[144][:enc_info] = {
  774.     :name => "Water Arts", :icon => 99, :price => 20000, :item => 156,
  775.     :category => [0], :chance => 60, :bonus => true,
  776.     :description => "Unlocks basic water arts."}
  777.   AFFIXES[145][:enc_info] = {
  778.     :name => "Earth Arts", :icon => 100, :price => 30000, :item => 157,
  779.     :category => [0], :chance => 55, :bonus => true,
  780.     :description => "Unlocks basic earth arts."}
  781.   AFFIXES[146][:enc_info] = {
  782.     :name => "Wind Arts", :icon => 101, :price => 30000, :item => 158,
  783.     :category => [0], :chance => 55, :bonus => true,
  784.     :description => "Unlocks basic wind arts."}
  785.   AFFIXES[147][:enc_info] = {
  786.     :name => "Holy Arts", :icon => 102, :price => 50000, :item => 159,
  787.     :category => [0], :chance => 50, :bonus => true,
  788.     :description => "Unlocks basic light arts."}
  789.   AFFIXES[148][:enc_info] = {
  790.     :name => "Evil Arts", :icon => 103, :price => 50000, :item => 160,
  791.     :category => [0], :chance => 50, :bonus => true,
  792.     :description => "Unlocks basic dark arts."}
  793.  
  794.   #-----------------------------------------------------------------------------
  795.   # Weapon Prefixes - Convert Damage Effects:
  796.   # Requires Yanfly's Convert Damage script!
  797.   #-----------------------------------------------------------------------------
  798.   AFFIXES[149][:enc_info] = {
  799.     :name => "Vampires", :icon => 358, :price => 12000, :item => 161,
  800.     :category => [1], :chance => 50, :bonus => true,
  801.     :description => "Grants HP leech effect for physical attacks."}
  802.   AFFIXES[150][:enc_info] = {
  803.     :name => "Leeching", :icon => 343, :price => 12000, :item => 162,
  804.     :category => [1], :chance => 50, :bonus => true,
  805.     :description => "Grants MP leech effect for magical attacks."}
  806.   AFFIXES[151][:enc_info] = {
  807.     :name => "Eternals", :icon => 341, :price => 25000, :item => 163,
  808.     :category => [1], :chance => 40, :bonus => true,
  809.     :description => "Grants HP leech for magical attacks " +  
  810.                      "and MP leech for physical attacks."}
  811.    
  812.   #-----------------------------------------------------------------------------        
  813.   # Armor Suffixes - Anti-Convert Damage Effects:
  814.   # Requires Yanfly's Convert Damage script!
  815.   #-----------------------------------------------------------------------------
  816.   AFFIXES[152][:enc_info] = {
  817.     :name => "Physics", :icon => 496, :price => 8000, :item => 164,
  818.     :category => [2], :chance => 70, :bonus => true,
  819.     :description => "Grants protection against physical leech attacks."}
  820.   AFFIXES[153][:enc_info] = {
  821.     :name => "Magics", :icon => 497, :price => 8000, :item => 165,
  822.     :category => [2], :chance => 70, :bonus => true,
  823.     :description => "Grants protection against magical leech attacks."}
  824.   AFFIXES[154][:enc_info] = {
  825.     :name => "the Cross", :icon => 281, :price => 18000, :item => 166,
  826.     :category => [2], :chance => 60, :bonus => true,
  827.     :description => "Grants protection against certain leech attacks."}
  828.  
  829.   #-----------------------------------------------------------------------------        
  830.   # Clear Affixes:
  831.   #-----------------------------------------------------------------------------
  832.   # These affixes are setup like this in Vlue's script:
  833.   #  
  834.   #   id => { },
  835.   #
  836.   # This means that any prefix/suffix will be cleared from the item if the
  837.   # player selects this enchant from the list (only after the confirmation,
  838.   # of course).
  839.   #-----------------------------------------------------------------------------
  840.   AFFIXES[155][:enc_info] = { # For Prefix.
  841.     :name => "Cleanse (Prefix)", :icon => 365, :price => 2000, :item => 167,
  842.     :category => [0,1,2], :chance => 100, :bonus => false,
  843.     :description => "Clears the item from any prefixes."}
  844.   AFFIXES[156][:enc_info] = { # For Suffix.
  845.     :name => "Cleanse (Suffix)", :icon => 365, :price => 2000, :item => 168,
  846.     :category => [0,1,2], :chance => 100, :bonus => false,
  847.     :description => "Clears the item from any suffixes."}
  848.  
  849. end
  850. #===============================================================================
  851. # End of Enchant Settings Part! Was about time, ehh? o.o
  852. # Editing below may lead to malfunctioning brain-cells! You have been warned!
  853. # Ohh, wait a minute...
  854. #===============================================================================
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