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- PackagingResults:Warning: Warning Warning Unable to find package for cooking /Game/Maps/Forest1/Forest1
- MainFrameActions: Packaging (PlayStation 4): UE4Editor-Cmd: Execution of commandlet took: 630.59 seconds
- MainFrameActions: Packaging (PlayStation 4): CommandUtils.Run: Run: Took 640.2325527s to run UE4Editor-Cmd.exe, ExitCode=0
- MainFrameActions: Packaging (PlayStation 4): Project.Cook: ********** COOK COMMAND COMPLETED **********
- MainFrameActions: Packaging (PlayStation 4): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
- MainFrameActions: Packaging (PlayStation 4): Project.WriteStageCommandline: Creating UE4CommandLine.txt
- MainFrameActions: Packaging (PlayStation 4): Project.CreateStagingManifest: Creating Staging Manifest...
- MainFrameActions: Packaging (PlayStation 4): Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Team6\UnrealEngine\Games\Monsterjam\Saved\StagedBuilds\PS4
- MainFrameActions: Packaging (PlayStation 4): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
- MainFrameActions: Packaging (PlayStation 4): Project.RunUnrealPak: Running UnrealPak *******
- MainFrameActions: Packaging (PlayStation 4): CommandUtils.Run: Run: C:\Team6\UnrealEngine\Engine\Binaries\Win64\UnrealPak.exe C:\Team6\UnrealEngine\Games\Monsterjam\Saved\StagedBuilds\PS4\monsterjam\content\paks\monsterjam-ps4.pak -create=C:\Team6\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PakList_monsterjam-ps4.txt -order=C:\Team6\UnrealEngine\G
- ames\Monsterjam\Build\PS4\FileOpenOrder\CookerOpenOrder.log -UTF8Output -multiprocess -blocksize=256MB -patchpaddingalign=65536
- MainFrameActions: Packaging (PlayStation 4): UnrealPak: LogPakFile:Display: Loading response file C:\Team6\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\PakList_monsterjam-ps4.txt
- MainFrameActions: Packaging (PlayStation 4): UnrealPak: LogPakFile:Display: Added 6495 entries to add to pak file.
- MainFrameActions: Packaging (PlayStation 4): UnrealPak: LogPakFile:Display: Loading pak order file C:\Team6\UnrealEngine\Games\Monsterjam\Build\PS4\FileOpenOrder\CookerOpenOrder.log...
- MainFrameActions: Packaging (PlayStation 4): UnrealPak: LogPakFile:Display: Finished loading pak order file C:\Team6\UnrealEngine\Games\Monsterjam\Build\PS4\FileOpenOrder\CookerOpenOrder.log.
- MainFrameActions: Packaging (PlayStation 4): UnrealPak: LogPakFile:Display: Collecting files to add to pak file...
- MainFrameActions: Packaging (PlayStation 4): UnrealPak: LogPakFile:Display: Collected 6495 files in 0.08s.
- MainFrameActions: Packaging (PlayStation 4): UnrealPak: LogPakFile:Display: Added 6495 files, 3964002987 bytes total, time 42.68s.
- MainFrameActions: Packaging (PlayStation 4): CommandUtils.Run: Run: Took 43.6596932s to run UnrealPak.exe, ExitCode=0
- MainFrameActions: Packaging (PlayStation 4): Project.CreatePak: UnrealPak Done *******
- MainFrameActions: Packaging (PlayStation 4): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Team6\UnrealEngine\Games\Monsterjam\Saved\StagedBuilds\PS4
- MainFrameActions: Packaging (PlayStation 4): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
- MainFrameActions: Packaging (PlayStation 4): Project.Package: ********** PACKAGE COMMAND STARTED **********
- MainFrameActions: Packaging (PlayStation 4): Couldn't find TitleID. Using default: IV0000-TEST00000_00-TESTTESTTESTTEST
- MainFrameActions: Packaging (PlayStation 4): Couldn't find PS4TitlePasscode. Using default: xiB6LnPxcxIDl2CrCJC7eBnZ1wQXvjNm
- MainFrameActions: Packaging (PlayStation 4): Couldn't find StorageType. Using default: bd25
- MainFrameActions: Packaging (PlayStation 4): Couldn't find AppType. Using default: full
- MainFrameActions: Packaging (PlayStation 4): CommandUtils.Run: Run: C:\Program Files (x86)\SCE\ORBIS\Tools\Publishing Tools\bin\orbis-pub-cmd.exe img_create "C:\Team6\UnrealEngine\Games\Monsterjam\Binaries/PS4\MonsterJam-PS4-Shipping-IV0000-TEST00000_00-TESTTESTTESTTEST.gp4" "C:\Team6\UnrealEngine\Games\Monsterjam\Binaries/PS4\MonsterJam-PS4-Shipping-IV0000-
- TEST00000_00-TESTTESTTESTTEST.pkg"
- MainFrameActions: Packaging (PlayStation 4): orbis-pub-cmd: Creating an image...
- MainFrameActions: Packaging (PlayStation 4): orbis-pub-cmd: 0 20 40 60 80 100
- MainFrameActions: Packaging (PlayStation 4): orbis-pub-cmd: |____.____|____.____|____.____|____.____|____.____|
- MainFrameActions: Packaging (PlayStation 4): orbis-pub-cmd:
- MainFrameActions: Packaging (PlayStation 4): orbis-pub-cmd: [Debug] 2016-08-04 18:15:49 Create image Process started.
- MainFrameActions: Packaging (PlayStation 4): orbis-pub-cmd: [Error] Format of the param file is not valid. (sce_sys/param.sfo, unexpected Content ID)
- MainFrameActions: Packaging (PlayStation 4): orbis-pub-cmd: [Error] 2016-08-04 18:15:50 Create image Process finished with error(s).
- MainFrameActions: Packaging (PlayStation 4): orbis-pub-cmd:
- MainFrameActions: Packaging (PlayStation 4): CommandUtils.Run: Run: Took 0.4336306s to run orbis-pub-cmd.exe, ExitCode=1
- MainFrameActions: Packaging (PlayStation 4): Program.Main: ERROR: AutomationTool terminated with exception: System.AggregateException: One or more errors occurred. ---> System.AggregateException: One or more errors occurred. ---> AutomationTool.AutomationException: Command failed (Result:1): C:\Program Files (x86)\SCE\ORBIS\Tools\Publishing Tools\bin\orbis-p
- ub-cmd.exe img_create "C:\Team6\UnrealEngine\Games\Monsterjam\Binaries/PS4\MonsterJam-PS4-Shipping-IV0000-TEST00000_00-TESTTESTTESTTEST.gp4" "C:\Team6\UnrealEngine\Games\Monsterjam\Binaries/PS4\MonsterJam-PS4-Shipping-IV0000-TEST00000_00-TESTTESTTESTTEST.pkg". See logfile for details: 'orbis-pub-cmd-2016.08.04-18.15.49.txt'
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
- MainFrameActions: Packaging (PlayStation 4): at PS4Platform.<>c__DisplayClassb.<>c__DisplayClassd.<Package>b__a(UnrealTargetConfiguration TargetConfiguration) in c:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\PS4\PS4Platform.Automation.cs:line 912
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
- MainFrameActions: Packaging (PlayStation 4): --- End of inner exception stack trace ---
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
- MainFrameActions: Packaging (PlayStation 4): at Syst
- MainFrameActions: Packaging (PlayStation 4): em.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
- MainFrameActions: Packaging (PlayStation 4): at PS4Platform.<>c__DisplayClassb.<Package>b__9(PerTitlePackageParameters TitleParams) in c:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\PS4\PS4Platform.Automation.cs:line 768
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
- MainFrameActions: Packaging (PlayStation 4): --- End of inner exception stack trace ---
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
- MainFrameActions: Packaging (PlayStation 4): at PS4Platform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in c:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\PS4\PS4Platform.Automation.cs:line 915
- MainFrameActions: Packaging (PlayStation 4): at Project.Package(ProjectParams Params, Int32 WorkingCL) in c:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 41
- MainFrameActions: Packaging (PlayStation 4): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in c:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 218
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.BuildCommand.Execute() in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.Automation.Process(String[] CommandLine) in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.Program.MainProc(Object Param) in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 131
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.Program.Main() in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 54
- MainFrameActions: Packaging (PlayStation 4): ---> (Inner Exception #0) System.AggregateException: One or more errors occurred. ---> AutomationTool.AutomationException: Command failed (Result:1): C:\Program Files (x86)\SCE\ORBIS\Tools\Publishing Tools\bin\orbis-pub-cmd.exe img_create "C:\Team6\UnrealEngine\Games\Monsterjam\Binaries/PS4\MonsterJam-PS4-Shipping
- -IV0000-TEST00000_00-TESTTESTTESTTEST.gp4" "C:\Team6\UnrealEngine\Games\Monsterjam\Binaries/PS4\MonsterJam-PS4-Shipping-IV0000-TEST00000_00-TESTTESTTESTTEST.pkg". See logfile for details: 'orbis-pub-cmd-2016.08.04-18.15.49.txt'
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
- MainFrameActions: Packaging (PlayStation 4): at PS4Platform.<>c__DisplayClassb.<>c__Displ
- MainFrameActions: Packaging (PlayStation 4): ayClassd.<Package>b__a(UnrealTargetConfiguration TargetConfiguration) in c:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\PS4\PS4Platform.Automation.cs:line 912
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
- MainFrameActions: Packaging (PlayStation 4): --- End of inner exception stack trace ---
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
- MainFrameActions: Packaging (PlayStation 4): at PS4Platform.<>c__DisplayClassb.<Package>b__9(PerTitlePackageParameters TitleParams) in c:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\PS4\PS4Platform.Automation.cs:line 768
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
- MainFrameActions: Packaging (PlayStation 4): ---> (Inner Exception #0) AutomationTool.AutomationException: Command failed (Result:1): C:\Program Files (x86)\SCE\ORBIS\Tools\Publishing Tools\bin\orbis-pub-cmd.exe img_create "C:\Team6\UnrealEngine\Games\Monsterjam\Binaries/PS4\MonsterJam-PS4-Shipping-IV0000-TEST00000_00-TESTTESTTESTTEST.gp4" "C:\Team6\UnrealEn
- gine\Games\Monsterjam\Binaries/PS4\MonsterJam-PS4-Shipping-IV0000-TEST00000_00-TESTTESTTESTTEST.pkg". See logfile for details: 'orbis-pub-cmd-2016.08.04-18.15.49.txt'
- MainFrameActions: Packaging (PlayStation 4): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in C:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
- MainFrameActions: Packaging (PlayStation 4): at PS4Platform.<>c__DisplayClassb.<>c__DisplayClassd.<Package>b__a(UnrealTargetConfiguration TargetConfiguration) in c:\Team6\UnrealEngine\Engine\Source\Programs\AutomationTool\PS4\PS4Platform.Automation.cs:line 912
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
- MainFrameActions: Packaging (PlayStation 4): at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
- MainFrameActions: Packaging (PlayStation 4): <---
- MainFrameActions: Packaging (PlayStation 4): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
- MainFrameActions: Packaging (PlayStation 4): Domain_ProcessExit
- MainFrameActions: Packaging (PlayStation 4): AutomationToolLauncher exiting with ExitCode=1
- MainFrameActions: Packaging (PlayStation 4): copying UAT log files...
- MainFrameActions: Packaging (PlayStation 4): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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