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- local ID = 16148690144 for i,v in pairs (game.Workspace:GetChildren()) do if v:IsA("Model") then for i,z in pairs (v:GetChildren()) do if z:IsA("MeshPart") then particle = Instance.new ("ParticleEmitter") particle.Parent = z particle.Enabled = true particle.Texture = "rbxassetid://"..ID particle.SpreadAngle = Vector2.new (360,360) particle.Size = NumberSequence.new (1,1) particle.Rate = 50 end end for i,v in pairs (game.Workspace:GetChildren()) do if v:IsA("Model") then for i,z in pairs (v:GetChildren()) do if z:IsA("Part") then particle = Instance.new ("ParticleEmitter") particle.Parent = z particle.Enabled = true particle.Texture = "rbxassetid://"..ID particle.SpreadAngle = Vector2.new (360,360) particle.Size = NumberSequence.new (1,1) particle.Rate = 50 end end end end end end
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