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Left 4 Dead 2 autoexec.cfg

Oct 29th, 2016
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  1.  
  2.  
  3. //Game Scripts
  4. //Weapon Scripts
  5. //Primary Weapon
  6. //Framework
  7. alias +Fire "+Firing; spec_next"
  8. alias -Fire "-Firing"
  9. alias +Firing "+Primary"
  10. alias -Firing "-Primary"
  11. alias +Primary "+Primary.Basic"
  12. alias -Primary "-Primary.Basic"
  13.  
  14. //Normal Firing Mode
  15. alias +Primary.Basic "+attack"
  16. alias -Primary.Basic "-attack"
  17.  
  18. //Automatic Reload Mode
  19. alias +Primary.Reload "+attack; -reload"
  20. alias -Primary.Reload "-attack; +reload"
  21.  
  22.  
  23. //Bash
  24. alias +Bash "+Bashing"
  25. alias -Bash "-Bashing"
  26. alias +Bashing "+attack2; spec_prev"
  27. alias -Bashing "-attack2"
  28.  
  29.  
  30. //Throwable/Health/Pill
  31. alias +Item "+attack; alias -Item Item.Used"
  32. alias -Item "Item.Switch"
  33. alias Item.Switch "alias -Item Item.Switch"
  34. alias Item.Used "Primary.Swap; Slot.1.MW"
  35. alias +Item.Pass "+attack2; alias -Item.Pass Item.Given"
  36. alias -Item.Pass "Item.Pass.Switch"
  37. alias Item.Pass.Switch "alias -Item.Pass Item.Pass.Switch"
  38. alias Item.Given "Primary.Swap; Slot.1.MW"
  39.  
  40.  
  41. //Pistol
  42. //Framework
  43. alias +Pistol "+Pistol.Auto"
  44. alias -Pistol "-Pistol.Auto"
  45. alias +Pistol.Auto "+Pistol.High"
  46.  
  47. alias -Pistol.Auto "-Pistol.High"
  48.  
  49. alias +Pistol.Basic "+attack"
  50. alias -Pistol.Basic "-attack"
  51. alias Pistol.Switch "alias Pistol.Low.Loop ; alias Pistol.Medium.Loop ; alias Pistol.High.Loop ; alias Pistol.VH.Loop ; alias Pistol.VVH.Loop ; alias Pistol.VVVH.Loop "
  52.  
  53. //Pistol Low
  54. alias +Pistol.Low "alias Pistol.Low.Loop Pistol.Low.Fire; Pistol.Low.Fire
  55. "
  56.  
  57. alias -Pistol.Low "alias Pistol.Low.Loop "
  58. alias Pistol.Low.Loop "Pistol.Low.Fire"
  59. alias Pistol.Low.Fire "+attack; wait 3; -attack; wait 3; Pistol.Low.Loop"
  60.  
  61. //Pistol Medium
  62. alias +Pistol.Medium "alias Pistol.Medium.Loop Pistol.Medium.Fire; Pistol.Medium.Fire
  63. "
  64.  
  65. alias -Pistol.Medium "alias Pistol.Medium.Loop "
  66. alias Pistol.Medium.Loop "Pistol.Medium.Fire"
  67. alias Pistol.Medium.Fire "+attack; wait 4; -attack; wait 4; Pistol.Medium.Loop"
  68.  
  69. //Pistol High
  70. alias +Pistol.High "alias Pistol.High.Loop Pistol.High.Fire; Pistol.High.Fire
  71. "
  72.  
  73. alias -Pistol.High "alias Pistol.High.Loop "
  74. alias Pistol.High.Loop "Pistol.High.Fire"
  75. alias Pistol.High.Fire "+attack; wait 5; -attack; wait 5; Pistol.High.Loop"
  76.  
  77. //Pistol Very High
  78. alias +Pistol.VH "alias Pistol.VH.Loop Pistol.VH.Fire; Pistol.VH.Fire
  79. "
  80.  
  81. alias -Pistol.VH "alias Pistol.VH.Loop "
  82. alias Pistol.VH.Loop "Pistol.VH.Fire"
  83. alias Pistol.VH.Fire "+attack; wait 6; -attack; wait 6; Pistol.VH.Loop"
  84.  
  85. //Pistol Very Very High
  86. alias +Pistol.VVH "alias Pistol.VVH.Loop Pistol.VVH.Fire; Pistol.VVH.Fire
  87. "
  88.  
  89. alias -Pistol.VVH "alias Pistol.VVH.Loop "
  90. alias Pistol.VVH.Loop "Pistol.VVH.Fire"
  91. alias Pistol.VVH.Fire "+attack; wait 7; -attack; wait 7; Pistol.VVH.Loop"
  92.  
  93. //Pistol Very Very Very High
  94. alias +Pistol.VVVH "alias Pistol.VVVH.Loop Pistol.VVVH.Fire; Pistol.VVVH.Fire
  95. "
  96.  
  97. alias -Pistol.VVVH "alias Pistol.VVVH.Loop "
  98. alias Pistol.VVVH.Loop "Pistol.VVVH.Fire"
  99. alias Pistol.VVVH.Fire "+attack; wait 8; -attack; wait 8; Pistol.VVVH.Loop"
  100.  
  101.  
  102. //Weapon Swap
  103. alias Primary.Swap "-reload; -attack; -attack2; Pistol.Switch; alias +Firing +Primary; alias -Firing -Primary; alias +Bash +Bashing; alias -Bash -Bashing; alias Last.Weapon Last.Weapon.Pistol; Crosshair.Primary; -Firing"
  104. alias Pistol.Swap "-reload; -attack; -attack2; alias +Firing +Pistol; alias -Firing -Pistol; alias +Bash +Bashing; alias -Bash -Bashing; alias Last.Weapon Last.Weapon.Primary; Crosshair.Secondary; -Firing"
  105. alias Throwable.Swap "-reload; -attack; -attack2; Pistol.Switch; alias +Firing +Item; alias -Firing -Item; alias +Bash +Bashing; alias -Bash -Bashing; alias Last.Weapon Last.Weapon.Primary; Item.Switch"
  106. alias Medical.Swap "-reload; -attack; -attack2; Pistol.Switch; alias +Firing +Item; alias -Firing -Item; alias +Bash +Item.Pass; alias -Bash -Item.Pass; alias Last.Weapon Last.Weapon.Primary; Item.Switch; Item.Pass.Switch"
  107.  
  108.  
  109. //Slot Switching
  110. //Framework
  111. alias Slot.1 "slot1; Primary.Swap; Slot.1.MW"
  112. alias Slot.2 "Slot.2.High"
  113. alias Slot.3 "slot3; Throwable.Swap; Slot.3.MW
  114. alias Slot.4 "slot4; Medical.Swap; Slot.4.MW"
  115. alias Slot.5 "slot5; Medical.Swap; Slot.5.MW"
  116.  
  117. //Slot 2 Delay Code
  118. alias Slot.2.Low "slot2; Pistol.Swap; wait 11; Slot.2.MW"
  119. alias Slot.2.Medium "slot2; Pistol.Swap; wait 16; Slot.2.MW"
  120. alias Slot.2.High "slot2; Pistol.Swap; wait 23; Slot.2.MW"
  121. alias Slot.2.VH "slot2; Pistol.Swap; wait 30; Slot.2.MW"
  122. alias Slot.2.VVH "slot2; Pistol.Swap; wait 38; Slot.2.MW"
  123. alias Slot.2.VVVH "slot2; Pistol.Swap; wait 48; Slot.2.MW"
  124.  
  125. //Mouse Wheel
  126. alias M.Wheel.Up "Slot.5"
  127. alias M.Wheel.Down "Slot.2"
  128. alias Slot.1.MW "alias M.Wheel.Up Slot.5; alias M.Wheel.Down Slot.2"
  129. alias Slot.2.MW "alias M.Wheel.Up Slot.1; alias M.Wheel.Down Slot.3"
  130. alias Slot.3.MW "alias M.Wheel.Up Slot.2; alias M.Wheel.Down Slot.4"
  131. alias Slot.4.MW "alias M.Wheel.Up Slot.3; alias M.Wheel.Down Slot.5"
  132. alias Slot.5.MW "alias M.Wheel.Up Slot.4; alias M.Wheel.Down Slot.1"
  133.  
  134. //Last Weapon
  135. alias Last.Weapon "Last.Weapon.Pistol"
  136. alias Last.Weapon.Primary "Slot.1"
  137. alias Last.Weapon.Pistol "Slot.2"
  138.  
  139.  
  140. //Firing Modes
  141. //Framework
  142. alias Reload.Enabled "alias +Primary +Primary.Reload; alias -Primary -Primary.Reload; alias Crosshair.Primary Crosshair.Reload; Slot.1"
  143. alias Reload.Disabled "alias +Primary +Primary.Basic; alias -Primary -Primary.Basic; alias Crosshair.Primary Crosshair.Basic; Slot.1"
  144. alias Pistol.Enabled "alias +Pistol +Pistol.Auto; alias -Pistol -Pistol.Auto"
  145. alias Pistol.Disabled "Pistol.Switch; alias +Pistol +Pistol.Basic; alias -Pistol -Pistol.Basic"
  146. alias Pistol.Refresh "Pistol.Disabled"
  147.  
  148. //Toggle
  149. alias Auto.Reload "Auto.Reload.On"
  150. alias Auto.Reload.On "Reload.Enabled; alias Auto.Reload Auto.Reload.Off"
  151.  
  152. alias Auto.Reload.Off "Reload.Disabled; alias Auto.Reload Auto.Reload.On"
  153. alias Auto.Pistol "Auto.Pistol.Off"
  154. alias Auto.Pistol.On "Pistol.Enabled; alias Auto.Pistol Auto.Pistol.Off; alias Pistol.Refresh Pistol.Enabled"
  155. alias Auto.Pistol.Off "Pistol.Disabled; alias Auto.Pistol Auto.Pistol.On; alias Pistol.Refresh Pistol.Disabled"
  156.  
  157.  
  158. //FPS Settings
  159. alias FPS.Low "alias +Pistol.Auto +Pistol.Low; alias -Pistol.Auto -Pistol.Low; alias Slot.2 Slot.2.Low"
  160. alias FPS.Medium "alias +Pistol.Auto +Pistol.Medium; alias -Pistol.Auto -Pistol.Medium; alias Slot.2 Slot.2.Medium"
  161. alias FPS.High "alias +Pistol.Auto +Pistol.High; alias -Pistol.Auto -Pistol.High; alias Slot.2 Slot.2.High"
  162. alias FPS.VH "alias +Pistol.Auto +Pistol.VH; alias -Pistol.Auto -Pistol.VH; alias Slot.2 Slot.2.VH"
  163. alias FPS.VVH "alias +Pistol.Auto +Pistol.VVH; alias -Pistol.Auto -Pistol.VVH; alias Slot.2 Slot.2.VVH"
  164. alias FPS.VVVH "alias +Pistol.Auto +Pistol.VVVH; alias -Pistol.Auto -Pistol.VVVH; alias Slot.2 Slot.2.VVVH"
  165.  
  166.  
  167. //Wait Management
  168. //Test Framework
  169. alias +Advance "+forward; C.Check"
  170. alias -Advance "-forward"
  171. alias C.Check "C.Initiate"
  172. alias C.Initiate "C.Test"
  173. alias C.Avoid ""
  174. alias C.Off "alias C.Check C.Avoid"
  175. alias C.On "alias C.Check C.Initiate"
  176. alias C.Test "alias C.Result C.Disabled; C.Delay; C.Decision"
  177. alias C.Delay "wait; C.Result"
  178. alias C.Decision "alias C.Result C.Enabled"
  179. alias C.Result "C.Disabled"
  180. alias C.Disabled ""
  181. alias C.Enabled "L.Initiate"
  182. alias L.Initiate "C.Off; L.Ready; L.Test"
  183.  
  184. //Script Framework
  185. //NOTE - If additional links are desired, create their link
  186. //aliases and add their entries to L.Ready and L.Start
  187. alias L.Ready "L.0.On; L.1.On; L.2.On; L.3.On; L.4.On; L.5.On"
  188. alias L.Start "L.0; L.1; L.2; L.3; L.4; L.5"
  189. alias L.Test "alias L.Result L.Disabled; L.Delay; L.Decision"
  190. alias L.Delay "wait; L.Result"
  191. alias L.Decision "alias L.Result L.Enabled"
  192. alias L.Result "L.Disabled"
  193. alias L.Disabled "C.On; Pistol.Disabled" //Add wait script off command(s) here.
  194. alias L.Enabled "L.Start; L.Test"
  195.  
  196. //Link 0
  197. alias L.0 "L.0.Skip"
  198. alias L.0.On "alias L.0 L.0.Do"
  199. alias L.0.Off "alias L.0 L.0.Skip"
  200. alias L.0.Skip ""
  201. alias L.0.Do "L.0.Off; Pistol.Refresh; wait; L.0.On" //Pistol script
  202.  
  203. //Link 1
  204. alias L.1 "L.1.Skip"
  205. alias L.1.On "alias L.1 L.1.Do"
  206. alias L.1.Off "alias L.1 L.1.Skip"
  207. alias L.1.Skip ""
  208. alias L.1.Do "L.1.Off; wait; L.1.On" //Empty
  209.  
  210. //Link 2
  211. alias L.2 "L.2.Skip"
  212. alias L.2.On "alias L.2 L.2.Do"
  213. alias L.2.Off "alias L.2 L.2.Skip"
  214. alias L.2.Skip ""
  215. alias L.2.Do "L.2.Off; wait; L.2.On" //Empty
  216.  
  217. //Link 3
  218. alias L.3 "L.3.Skip"
  219. alias L.3.On "alias L.3 L.3.Do"
  220. alias L.3.Off "alias L.3 L.3.Skip"
  221. alias L.3.Skip ""
  222. alias L.3.Do "L.3.Off; wait; L.3.On" //Empty
  223.  
  224. //Link 4
  225. alias L.4 "L.4.Skip"
  226. alias L.4.On "alias L.4 L.4.Do"
  227. alias L.4.Off "alias L.4 L.4.Skip"
  228. alias L.4.Skip ""
  229. alias L.4.Do "L.4.Off; wait; L.4.On" //Empty
  230.  
  231. //Link 5
  232. alias L.5 "L.5.Skip"
  233. alias L.5.On "alias L.5 L.5.Do"
  234. alias L.5.Off "alias L.5 L.5.Skip"
  235. alias L.5.Skip ""
  236. alias L.5.Do "L.5.Off; wait; L.5.On" //Empty
  237.  
  238.  
  239.  
  240. //Crosshair
  241. //Framework
  242. alias Crosshair.Primary "Crosshair.Basic"
  243. alias Crosshair.Secondary "Crosshair.Pistol"
  244.  
  245. //Crosshair Settings
  246. alias Crosshair.Basic "cl_crosshair_alpha 255; cl_crosshair_red 23; cl_crosshair_green 255; cl_crosshair_blue 29; cl_crosshair_thickness 1; cl_crosshair_dynamic 1"
  247. alias Crosshair.Reload "cl_crosshair_alpha 255; cl_crosshair_red 255; cl_crosshair_green 0; cl_crosshair_blue 0; cl_crosshair_thickness 1; cl_crosshair_dynamic 1"
  248. alias Crosshair.Pistol "cl_crosshair_alpha 255; cl_crosshair_red 72; cl_crosshair_green 190; cl_crosshair_blue 230; cl_crosshair_thickness 1; cl_crosshair_dynamic 1"
  249.  
  250.  
  251. //Configuration
  252. //Script Settings
  253. Auto.Reload.Off //Automatic Reload for Primary Weapon. Set to Auto.Reload.On to default to on.
  254. Auto.Pistol.On //Automatic Pistols are enabled. Set to Auto.Pistol.Off to default to off.
  255. FPS.High //Pistol Fire Rate. Change setting depending on your AVERAGE frames per second.
  256. //Low = 20-35, Medium = 35-50, High = 50-70, VH = 70-95
  257. //VVH = 95-120, VVVH = 120-150.
  258.  
  259.  
  260. //Binds
  261. bind mouse1 "+Fire"
  262. bind mouse5 "+Bash"
  263. bind w "+Advance"
  264. bind 1 "Slot.1"
  265. bind 2 "Slot.2"
  266. bind 3 "Slot.3"
  267. bind 4 "Slot.4"
  268. bind 5 "Slot.5"
  269. bind mwheelup "M.Wheel.Up"
  270. bind mwheeldown "M.Wheel.Down"
  271. bind q "Last.Weapon"
  272. bind kp_multiply "Auto.Reload"
  273. bind kp_slash "Auto.Pistol"
  274.  
  275.  
  276. //Console Message
  277. echo ""
  278. echo "--- Kuga's Config * Final-ish Edition ---"
  279. echo " --- Version 1.2 * 03/26/11 ---"
  280. echo ""
  281.  
  282.  
  283.  
  284.  
  285. //------------------------------------------------------------------------------------------------------------
  286.  
  287. cl_viewmodelfovsurvivor 65
  288.  
  289. alias "record_0" "stop; record mydemo_0; bind / record_1"
  290. alias "record_1" "stop; record mydemo_1; bind / record_2"
  291. alias "record_2" "stop; record mydemo_2; bind / record_0"
  292.  
  293. bind / "record_0"
  294.  
  295. // Change these to Your liking.
  296.  
  297.  
  298. alias +menuBill "+mouse_menu Bill"
  299. alias -menuBill "-mouse_menu"
  300. bind j +menuBill
  301.  
  302. alias +menuLouis "+mouse_menu Louis"
  303. alias -menuLouis "-mouse_menu"
  304. bind h +menuLouis
  305.  
  306. alias +menuFrancis "+mouse_menu Francis"
  307. alias -menuFrancis "-mouse_menu"
  308. bind m +menuFrancis
  309.  
  310. alias +menuDied "+mouse_menu Died"
  311. alias -menuDied "-mouse_menu"
  312. bind n +menuDied
  313.  
  314. alias +menuFind "+mouse_menu Find"
  315. alias -menuFind "-mouse_menu"
  316. bind g +menuFind
  317.  
  318. alias +menuExtra "+mouse_menu Extra"
  319. alias -menuExtra "-mouse_menu"
  320. bind b +menuExtra
  321.  
  322.  
  323. alias +menuWarning "+mouse_menu Warning"
  324. alias -menuWarning "-mouse_menu"
  325. bind c +menuWarning
  326.  
  327. alias +menunew "+mouse_menu new"
  328. alias -menunew "-mouse_menu"
  329. bind alt +menunew
  330.  
  331.  
  332. alias +menuOld "+mouse_menu Old"
  333. alias -menuOld "-mouse_menu"
  334. bind 6 +menuOld
  335.  
  336.  
  337. //Bind 1 "Slot1;Primary"
  338. //Bind 2 "Slot2;Secondary"
  339. //Bind 3 "Slot3;Explosives"
  340. //Bind 4 "Slot4;Pack"
  341. //Bind 5 "Slot5;Drugs"
  342. //Bind Q "NextWeap"
  343. Bind k "ToggleNetG"
  344. Bind l "ToggleCC"
  345. Bind F "+Fl31"
  346. //Bind Mwheelup "Primary"
  347. //Bind Mwheeldown "Secondary"
  348. Bind End "exec Autoexec.cfg"
  349.  
  350. // *************Fixes for 1-Shot Items.*************
  351. //Alias Explosives "Slot3;Bind Mouse1 +Attack;-AFire;-Reload"
  352. //Alias Pack "Slot4;Bind Mouse1 +Attack;-AFire;-Reload"
  353. //Alias Drugs "Slot5;Bind Mouse1 +Attack;-AFire;-Reload"
  354.  
  355. // *************Primary Weapon Firemode Toggle*************
  356. //Alias Primary "Slot1;CPFM;SNW2;CurrPCrossHair;Bind Mouse3 SPFM"
  357. //Alias CPFM "PFM1"
  358. //Alias SPFM "PFM1"
  359. //Alias PFM1 "CPSS1;Orange_CrossHair;Alias CurrPCrossHair Orange_CrossHair;Bind Mouse1 +AFire;-AFire;+Reload"
  360. //Alias PFM2 "CPSS2;Green_CrossHair;Alias CurrPCrossHair Green_CrossHair;Bind Mouse1 +Attack;-AFire;-Reload"
  361. //Alias CPSS1 "Alias SPFM PFM2;Alias CPFM PFM1"
  362. //Alias CPSS2 "Alias SPFM PFM1;Alias CPFM PFM2"
  363.  
  364. // *************Secondary Weapon Firemode Toggle*************
  365. //Alias Secondary "Slot2;CSFM;SNW1;CurrSCrossHair;Bind Mouse3 SSFM"
  366. //Alias CSFM "SFM1"
  367. //Alias SSFM "SFM1"
  368. //Alias SFM1 "CSSS1;Blue_CrossHair;Alias CurrSCrossHair Blue_CrossHair;Bind Mouse1 +AFire;-AFire;-Reload"
  369. //Alias SFM2 "CSSS2;Green_CrossHair;Alias CurrSCrossHair Green_CrossHair;Bind Mouse1 +Attack;-Reload"
  370. //Alias CSSS1 "Alias SSFM SFM2;Alias CSFM SFM1"
  371. //Alias CSSS2 "Alias SSFM SFM1;Alias CSFM SFM2"
  372.  
  373. // *************Automatic Fire*************
  374. //Alias +AFire "Alias Repeat_function +Repeat; +Repeat"
  375. //Alias -AFire "Alias Repeat_function stopRepeating"
  376. //Alias Repeat_function "+Repeat"
  377. //Alias +Repeat "+Attack; Wait 4; -Repeat"
  378. //Alias -Repeat "-Attack; Wait 4; Repeat_function"
  379. //Alias stopRepeating ""
  380.  
  381. // *************Custom "NextWeap"*************
  382. //Alias NextWeap ""
  383. //Alias SNW1 "Alias NextWeap Primary"
  384. //Alias SNW2 "Alias NextWeap Secondary"
  385.  
  386. // *************CrossHair Settings*************
  387. // Basic Settings
  388. // Dyanmic/Size (0-1), thickness(1-5), and opacity (0 is invisible, 255 solid)
  389.  
  390. cl_CrossHair_dynamic 1
  391. cl_CrossHair_thickness 1
  392. cl_CrossHair_alpha 255
  393. // Color Settings
  394. // Orange
  395. Alias Orange_CrossHair "cl_CrossHair_red 244;cl_CrossHair_Green 130;cl_CrossHair_Blue 74"
  396. // Blue
  397. Alias Blue_CrossHair "cl_CrossHair_red 72;cl_CrossHair_Green 190;cl_CrossHair_Blue 230"
  398. // Green
  399. Alias Green_CrossHair "cl_CrossHair_red 23;cl_CrossHair_Green 232;cl_CrossHair_Blue 29"
  400. // Current CrossHair Stuff
  401. Alias CPCrossHair "Green_CrossHair"
  402. Alias CSCrossHair "Green_CrossHair"
  403.  
  404. // *************Net Graph*************
  405. // Show your fps/ping on screen.
  406. // Good Net Graph settings (positions it nicely for most people:
  407.  
  408. net_graphheight "125"
  409. net_graphmseCS "50"
  410. net_graphpos "1"
  411. net_graphproportionalfont "1"
  412. net_graphshowinterp "0"
  413. net_graphshowlatency "1"
  414. net_graphsolid "1"
  415. net_graphtext "1"
  416. net_maxroutable "576"
  417. net_scale "5"
  418. Alias ToggleNetGon "net_graph 1; CrossHairflash; Alias ToggleNetG ToggleNetGoff"
  419. Alias ToggleNetGoff "net_graph 0; CrossHairflash; Alias ToggleNetG ToggleNetGon"
  420. Alias ToggleNetG "ToggleNetGon"
  421.  
  422. // *************Close Captions*************
  423. // Text notifications for noises. Helps with detecting tanks/hunters/etc.
  424.  
  425. Alias ToggleCCon "closecaption 1; CrossHairflash;Alias ToggleCC ToggleCCoff"
  426. Alias ToggleCCoff "closecaption 0; CrossHairflash;Alias ToggleCC ToggleCCon"
  427. Alias ToggleCC "ToggleCCon"
  428.  
  429.  
  430. // *************Flashlight Spam*************
  431. // Press to toggle your Flashlight On/Off. Tap twice for Super-Happy Disco Fun. Tap once to Disengage.
  432.  
  433. Alias "+Fl21" "Alias Fl23 +Fl22; +Fl22"
  434. Alias "+Fl22" "impulse 100; Wait; -Fl22"
  435. Alias "-Fl22" "impulse 100; Wait; Fl23"
  436. Alias "Fl23" "+Fl22"
  437. Alias "-Fl21" "Alias Fl23 impulse 100"
  438. Alias "+Fl31" "impulse 100; -Fl21"
  439. Alias "-Fl31" "Fl32"
  440. Alias "Fl32" "Alias -Fl31 +Fl21; Wait 20; Alias -Fl31 Fl32"
  441.  
  442.  
  443.  
  444. // *************Execution*************
  445. Bind End "Exec Autoexec.cfg;Bind Mouse1 +Attack;-AFire;-Reload"
  446. Alias CrossHairFlash "Orange_CrossHair; Wait 30; Blue_CrossHair; Wait 30; Green_CrossHair"
  447. CrossHairFlash
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