Milan_Bus4168

path animation

Jul 30th, 2025
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  1. {
  2. Tools = ordered() {
  3. Ellipsepath = EllipseMask {
  4. NameSet = true,
  5. Inputs = {
  6. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  7. OutputSize = Input { Value = FuID { "Custom" }, },
  8. MaskWidth = Input { Value = 1080, },
  9. MaskHeight = Input { Value = 1080, },
  10. PixelAspect = Input { Value = { 1, 1 }, },
  11. Center = Input {
  12. SourceOp = "XYPath1",
  13. Source = "Value",
  14. },
  15. Width = Input { Value = 0.0785892499904593, },
  16. Height = Input { Value = 0.0785892499904593, }
  17. },
  18. ViewInfo = OperatorInfo { Pos = { 274.756, 62.7096 } },
  19. },
  20. XYPath1 = XYPath {
  21. ShowKeyPoints = false,
  22. DrawMode = "ModifyOnly",
  23. CtrlWZoom = false,
  24. Inputs = {
  25. X = Input {
  26. SourceOp = "XYPath1X",
  27. Source = "Value",
  28. },
  29. Y = Input {
  30. SourceOp = "XYPath1Y",
  31. Source = "Value",
  32. }
  33. },
  34. },
  35. XYPath1X = BezierSpline {
  36. SplineColor = { Red = 255, Green = 0, Blue = 0 },
  37. NameSet = true,
  38. KeyFrames = {
  39. [0] = { 0.119760479041916, RH = { 4.55215042018269, 0.138416334597155 }, Flags = { Linear = true } },
  40. [13.6564512605481] = { 0.175728045707634, LH = { 9.10430084036538, 0.157072190152395 }, RH = { 18.0089766507589, 0.297641370987272 }, Flags = { Linear = true } },
  41. [26.7140274311806] = { 0.541468021546547, LH = { 22.3615020409697, 0.419554696266909 }, RH = { 30.4760182874537, 0.631437762867359 }, Flags = { Linear = true } },
  42. [38] = { 0.811377245508982, LH = { 34.2380091437269, 0.72140750418817 }, Flags = { Linear = true } }
  43. }
  44. },
  45. XYPath1Y = BezierSpline {
  46. SplineColor = { Red = 0, Green = 255, Blue = 0 },
  47. NameSet = true,
  48. KeyFrames = {
  49. [0] = { 0.115615615615616, RH = { 4.55215042018269, 0.355638682548911 }, Flags = { Linear = true } },
  50. [13.6564512605481] = { 0.835684816415502, LH = { 9.10430084036538, 0.595661749482206 }, RH = { 18.0089766507589, 0.640430204870077 }, Flags = { Linear = true } },
  51. [26.7140274311806] = { 0.249920981779229, LH = { 22.3615020409697, 0.445175593324653 }, RH = { 30.4760182874537, 0.42737474861358 }, Flags = { Linear = true } },
  52. [38] = { 0.782282282282282, LH = { 34.2380091437269, 0.604828515447931 }, Flags = { Linear = true } }
  53. }
  54. },
  55. Background = Background {
  56. NameSet = true,
  57. Inputs = {
  58. GlobalOut = Input { Value = 124, },
  59. Width = Input { Value = 1080, },
  60. Height = Input { Value = 1080, },
  61. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  62. TopLeftRed = Input { Value = 0.333333333333333, },
  63. TopLeftGreen = Input { Value = 0.666666666666667, },
  64. TopLeftBlue = Input { Value = 1, },
  65. GradientType = Input { Value = FuID { "Radial" }, },
  66. Start = Input { Value = { 0.5, 0.5 }, },
  67. End = Input { Value = { 1.4, 0.5 }, },
  68. Gradient = Input {
  69. Value = Gradient {
  70. Colors = {
  71. [0] = { 0.333333333333333, 0, 0, 1 },
  72. [1] = { 0, 0, 0, 1 }
  73. }
  74. },
  75. }
  76. },
  77. ViewInfo = OperatorInfo { Pos = { 276.642, 129.563 } },
  78. },
  79. ImagePlane3D3 = ImagePlane3D {
  80. Inputs = {
  81. ["Transform3DOp.Scale.X"] = Input { Value = 5, },
  82. ["SurfacePlaneInputs.SubdivisionWidth"] = Input { Value = 1, },
  83. ["SurfacePlaneInputs.Visibility.Nest"] = Input { Value = 1, },
  84. ["SurfacePlaneInputs.Visibility.CullBackFace"] = Input { Value = 1, },
  85. ["SurfacePlaneInputs.Lighting.Nest"] = Input { Value = 1, },
  86. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 5, },
  87. MaterialInput = Input {
  88. SourceOp = "Background",
  89. Source = "Output",
  90. },
  91. ["MtlStdInputs.MaterialID"] = Input { Value = 4, }
  92. },
  93. ViewInfo = OperatorInfo { Pos = { 445.404, 129.563 } },
  94. },
  95. Shape3D2 = Shape3D {
  96. CtrlWZoom = false,
  97. Inputs = {
  98. ["SurfacePlaneInputs.Visibility.CullBackFace"] = Input {
  99. Value = Number {
  100. Value = 1
  101. },
  102. },
  103. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input {
  104. Value = Number {
  105. Value = 6
  106. },
  107. },
  108. ["SurfacePlaneInputs.Visibility.Nest"] = Input {
  109. Value = Number {
  110. Value = 1
  111. },
  112. },
  113. ["Transform3DOp.Translate.X"] = Input {
  114. SourceOp = "XYPath1X",
  115. Source = "Value",
  116. },
  117. ["Transform3DOp.Translate.Y"] = Input {
  118. SourceOp = "XYPath1Y",
  119. Source = "Value",
  120. },
  121. ["Transform3DOp.Rotate.Z"] = Input {
  122. SourceOp = "XYPath1",
  123. Source = "Heading",
  124. },
  125. Shape = Input { Value = FuID { "SurfaceCubeInputs" }, },
  126. ["MtlStdInputs.MaterialID"] = Input { Value = 5, },
  127. ["SurfaceSphereInputs.SubdivisionLevelBase"] = Input { Value = 60, },
  128. ["SurfaceSphereInputs.SubdivisionLevelHeight"] = Input { Value = 60, },
  129. ["SurfaceSphereInputs.Visibility.Nest"] = Input { Value = 1, },
  130. ["SurfaceSphereInputs.Visibility.CullBackFace"] = Input { Value = 1, },
  131. ["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 1, },
  132. ["SurfaceCubeInputs.SizeLock"] = Input { Value = 0, },
  133. ["SurfaceCubeInputs.Width"] = Input { Value = 0.13, },
  134. ["SurfaceCubeInputs.Height"] = Input { Value = 0.12, },
  135. ["SurfaceCubeInputs.Depth"] = Input { Value = 0.29, },
  136. ["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 2, }
  137. },
  138. ViewInfo = OperatorInfo { Pos = { 610.396, 63.5667 } },
  139. },
  140. Merge3D1 = Merge3D {
  141. Inputs = {
  142. SceneInput1 = Input {
  143. SourceOp = "ImagePlane3D3",
  144. Source = "Output",
  145. },
  146. SceneInput2 = Input {
  147. SourceOp = "Shape3D2",
  148. Source = "Output",
  149. }
  150. },
  151. ViewInfo = OperatorInfo { Pos = { 610.396, 129.563 } },
  152. },
  153. DirectionalLight1 = LightDirectional {
  154. Inputs = {
  155. ["Transform3DOp.Translate.Y"] = Input { Value = 1.043, },
  156. ["Transform3DOp.Rotate.X"] = Input { Value = 49.6, },
  157. ["Transform3DOp.Rotate.Y"] = Input { Value = -54.7, },
  158. ["Transform3DOp.Rotate.Z"] = Input { Value = -33.9, },
  159. ["ShadowLightInputs3D.ShadowsEnabled"] = Input { Value = 1, },
  160. ["ShadowLightInputs3D.ShadowMapSize"] = Input { Value = 2048, }
  161. },
  162. ViewInfo = OperatorInfo { Pos = { 749.932, 63.5667 } },
  163. },
  164. Merge3D3 = Merge3D {
  165. Inputs = {
  166. SceneInput1 = Input {
  167. SourceOp = "Merge3D1",
  168. Source = "Output",
  169. },
  170. SceneInput2 = Input {
  171. SourceOp = "DirectionalLight1",
  172. Source = "Output",
  173. }
  174. },
  175. ViewInfo = OperatorInfo { Pos = { 749.932, 129.563 } },
  176. },
  177. Camera3D1 = Camera3D {
  178. Inputs = {
  179. ["Transform3DOp.Translate.Y"] = Input { Value = -7.547, },
  180. ["Transform3DOp.Translate.Z"] = Input { Value = 2.56, },
  181. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  182. AoV = Input { Value = 19.2642683071402, },
  183. ["Stereo.Mode"] = Input { Value = FuID { "OffAxis" }, },
  184. FilmBack = Input { Value = 1, },
  185. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  186. ApertureW = Input { Value = 0.831496062992126, },
  187. ApertureH = Input { Value = 0.467716535433071, },
  188. ControlVis = Input { Value = 1, },
  189. PlaneOfFocusVis = Input { Value = 1, },
  190. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  191. ["MtlStdInputs.MaterialID"] = Input { Value = 2, }
  192. },
  193. ViewInfo = OperatorInfo { Pos = { 907.072, 64.854 } },
  194. },
  195. Merge3D2 = Merge3D {
  196. Inputs = {
  197. SceneInput1 = Input {
  198. SourceOp = "Merge3D3",
  199. Source = "Output",
  200. },
  201. SceneInput2 = Input {
  202. SourceOp = "Camera3D1",
  203. Source = "Output",
  204. }
  205. },
  206. ViewInfo = OperatorInfo { Pos = { 907.072, 129.563 } },
  207. },
  208. Renderer3D1_1 = Renderer3D {
  209. CustomData = {
  210. ToolVersion = 2,
  211. },
  212. Inputs = {
  213. ["RendererSoftware.ShadowsEnabled"] = Input {
  214. Value = Number {
  215. Value = 1
  216. },
  217. },
  218. ["RendererSoftware.Channels.Nest"] = Input {
  219. Value = Number {
  220. Value = 1
  221. },
  222. },
  223. ["RendererSoftware.LightingEnabled"] = Input {
  224. Value = Number {
  225. Value = 1
  226. },
  227. },
  228. GlobalOut = Input { Value = 124, },
  229. Width = Input { Value = 1920, },
  230. Height = Input { Value = 1080, },
  231. UseFrameFormatSettings = Input { Value = 1, },
  232. Depth = Input { Value = 1, },
  233. AutoCropDataWindow = Input { Value = 1, },
  234. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  235. SceneInput = Input {
  236. SourceOp = "Merge3D2",
  237. Source = "Output",
  238. },
  239. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  240. ["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
  241. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  242. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  243. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  244. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  245. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  246. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  247. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  248. ["RendererOpenGL.AccumulationEffects"] = Input { Value = 1, },
  249. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, },
  250. ["RendererOpenGL.DoFBlur"] = Input { Value = 0.1, },
  251. ["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
  252. ["RendererOpenGL.ShadowsEnabled"] = Input { Value = 1, },
  253. ["RendererOpenGL.MaximumTextureDepth"] = Input { Value = 3, }
  254. },
  255. ViewInfo = OperatorInfo { Pos = { 1045.36, 129.563 } },
  256. SubInputsData = {
  257. RendererOpenGL = {
  258. Version = 1
  259. }
  260. }
  261. }
  262. }
  263. }
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