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  1. hlcsg v3.4 Final (Feb 25 2006)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (amckern@yahoo.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: C:\ZHLT\hlcsg.exe E:\valve\steamapps\osman951k\counter-strike\cstrike_polish\maps\jb_new_i
  8. Entering E:\valve\steamapps\osman951k\counter-strike\cstrike_polish\maps\jb_new_i.map
  9.  
  10. Current hlcsg Settings
  11. Name | Setting | Default
  12. ---------------------|-----------|-------------------------
  13. threads [ 3 ] [ Varies ]
  14. verbose [ off ] [ off ]
  15. log [ on ] [ on ]
  16. developer [ 0 ] [ 0 ]
  17. chart [ off ] [ off ]
  18. estimate [ off ] [ off ]
  19. max texture memory [ 4194304 ] [ 4194304 ]
  20. max lighting memory [ 6291456 ] [ 6291456 ]
  21. priority [ Normal ] [ Normal ]
  22.  
  23. noclip [ off ] [ off ]
  24. null texture stripping[ on ] [ on ]
  25. clipnode economy mode [ on ] [ on ]
  26. clip hull type [ legacy ] [ legacy ]
  27. onlyents [ off ] [ off ]
  28. wadtextures [ on ] [ on ]
  29. skyclip [ on ] [ on ]
  30. hullfile [ None ] [ None ]
  31. nullfile [ None ] [ None ]
  32. min surface area [ 0.500 ] [ 0.500 ]
  33. brush union threshold [ 0.000 ] [ 0.000 ]
  34.  
  35. Using mapfile wad configuration
  36. Wadinclude list :
  37. [zhlt.wad]
  38.  
  39. 0 brushes (totalling 0 sides) discarded from clipping hulls
  40. CreateBrush:
  41. (0.02 seconds)
  42. SetModelCenters:
  43. (0.00 seconds)
  44. CSGBrush:
  45. (0.06 seconds)
  46.  
  47. Using Wadfile: \valvehammer\halflife.wad
  48. - Contains 8 used textures, 100.00 percent of map (3116 textures in wad)
  49. Using Wadfile: \valve\steamapps\osman951k\counter-strike\cstrike_polish\maps\cs_assault.wad
  50. - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
  51.  
  52. added 5 additional animating textures.
  53. Texture usage is at 0.19 mb (of 4.00 mb MAX)
  54. 0.13 seconds elapsed
  55.  
  56. ----- END hlcsg -----
  57.  
  58.  
  59.  
  60. hlbsp v3.4 Final (Feb 25 2006)
  61. Zoner's Half-Life Compilation Tools -- Custom Build
  62. Based on code modifications by Sean 'Zoner' Cavanaugh
  63. Based on Valve's version, modified with permission.
  64. Submit detailed bug reports to (amckern@yahoo.com)
  65. ----- BEGIN hlbsp -----
  66. Command line: C:\ZHLT\hlbsp.exe E:\valve\steamapps\osman951k\counter-strike\cstrike_polish\maps\jb_new_i
  67.  
  68. Current hlbsp Settings
  69. Name | Setting | Default
  70. -------------------|-----------|-------------------------
  71. threads [ 3 ] [ Varies ]
  72. verbose [ off ] [ off ]
  73. log [ on ] [ on ]
  74. developer [ 0 ] [ 0 ]
  75. chart [ off ] [ off ]
  76. estimate [ off ] [ off ]
  77. max texture memory [ 4194304 ] [ 4194304 ]
  78. priority [ Normal ] [ Normal ]
  79.  
  80. noclip [ off ] [ off ]
  81. nofill [ off ] [ off ]
  82. noopt [ off ] [ off ]
  83. null tex. stripping [ on ] [ on ]
  84. notjunc [ off ] [ off ]
  85. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  86. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  87.  
  88.  
  89. SolidBSP [hull 0] 239 (0.02 seconds)
  90. BSP generation successful, writing portal file 'E:\valve\steamapps\osman951k\counter-strike\cstrike_polish\maps\jb_new_i.prt'
  91. SolidBSP [hull 1] 255 (0.02 seconds)
  92. SolidBSP [hull 2] 255 (0.02 seconds)
  93. SolidBSP [hull 3] 258 (0.02 seconds)
  94. 0.14 seconds elapsed
  95.  
  96. ----- END hlbsp -----
  97.  
  98.  
  99.  
  100. hlvis v3.4 Final (Feb 25 2006)
  101. Zoner's Half-Life Compilation Tools -- Custom Build
  102. Based on code modifications by Sean 'Zoner' Cavanaugh
  103. Based on Valve's version, modified with permission.
  104. Submit detailed bug reports to (amckern@yahoo.com)
  105. ----- BEGIN hlvis -----
  106. Command line: C:\ZHLT\hlvis.exe E:\valve\steamapps\osman951k\counter-strike\cstrike_polish\maps\jb_new_i
  107. 78 portalleafs
  108. 194 numportals
  109.  
  110. -= Current hlvis Settings =-
  111. Name | Setting | Default
  112. -------------------|-----------|-------------------------
  113. threads [ 3 ] [ Varies ]
  114. verbose [ off ] [ off ]
  115. log [ on ] [ on ]
  116. developer [ 0 ] [ 0 ]
  117. chart [ off ] [ off ]
  118. estimate [ off ] [ off ]
  119. max texture memory [ 4194304 ] [ 4194304 ]
  120. max vis distance [ 0 ] [ 0 ]
  121. priority [ Normal ] [ Normal ]
  122.  
  123. fast vis [ off ] [ off ]
  124. full vis [ off ] [ off ]
  125.  
  126.  
  127. BasePortalVis:
  128. (0.00 seconds)
  129. LeafThread:
  130. (0.02 seconds)
  131. average leafs visible: 34
  132. g_visdatasize:856 compressed from 780
  133. 0.02 seconds elapsed
  134.  
  135. ----- END hlvis -----
  136.  
  137.  
  138.  
  139. hlrad v3.4 Final (Feb 25 2006)
  140. Zoner's Half-Life Compilation Tools -- Custom Build
  141. Based on code modifications by Sean 'Zoner' Cavanaugh
  142. Based on Valve's version, modified with permission.
  143. Submit detailed bug reports to (amckern@yahoo.com)
  144. ----- BEGIN hlrad -----
  145. Command line: C:\ZHLT\hlrad.exe E:\valve\steamapps\osman951k\counter-strike\cstrike_polish\maps\jb_new_i
  146.  
  147. -= Current hlrad Settings =-
  148. Name | Setting | Default
  149. --------------------|---------------------|-------------------------
  150. threads [ 3 ] [ Varies ]
  151. verbose [ off ] [ off ]
  152. log [ on ] [ on ]
  153. developer [ 0 ] [ 0 ]
  154. chart [ off ] [ off ]
  155. estimate [ off ] [ off ]
  156. max texture memory [ 4194304 ] [ 4194304 ]
  157. max lighting memory [ 6291456 ] [ 6291456 ]
  158. priority [ Normal ] [ Normal ]
  159.  
  160. vismatrix algorithm [ Original ] [ Original ]
  161. oversampling (-extra)[ off ] [ off ]
  162. bounces [ 1 ] [ 1 ]
  163. bounce dynamic light [ on ] [ on ]
  164. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  165. maximum light [ 255.000 ] [ 256.000 ]
  166. circus mode [ off ] [ off ]
  167.  
  168. smoothing threshold [ 50.000 ] [ 50.000 ]
  169. direct threshold [ 25.000 ] [ 25.000 ]
  170. direct light scale [ 2.000 ] [ 2.000 ]
  171. coring threshold [ 1.000 ] [ 1.000 ]
  172. patch interpolation [ on ] [ on ]
  173.  
  174. texscale [ on ] [ on ]
  175. patch subdividing [ on ] [ on ]
  176. chop value [ 64.000 ] [ 64.000 ]
  177. texchop value [ 32.000 ] [ 32.000 ]
  178.  
  179. global fade [ 1.000 ] [ 1.000 ]
  180. global falloff [ 2 ] [ 2 ]
  181. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  182. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  183. global light scale [ 1.000 ] [ 1.000 ]
  184. global sky diffusion [ 1.000 ] [ 1.000 ]
  185.  
  186. opaque entities [ on ] [ on ]
  187. sky lighting fix [ on ] [ on ]
  188. incremental [ off ] [ off ]
  189. dump [ off ] [ off ]
  190.  
  191. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  192. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  193. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  194. diffuse hack [ on ] [ on ]
  195. spotlight points [ on ] [ on ]
  196.  
  197. custom shadows with bounce light
  198. [ off ] [ off ]
  199. rgb transfers [ off ] [ off ]
  200.  
  201.  
  202. [Reading texlights from 'C:\ZHLT\lights.rad']
  203. [59 texlights parsed from 'C:\ZHLT\lights.rad']
  204.  
  205. 1060 faces
  206. Create Patches : 12468 base patches
  207. 0 opaque faces
  208. 206819 square feet [29782068.00 square inches]
  209. 604 direct lights
  210.  
  211. BuildFacelights:
  212. (6.89 seconds)
  213. visibility matrix : 9.3 megs
  214. BuildVisLeafs:
  215. (3.78 seconds)
  216. MakeScales:
  217. (2.14 seconds)
  218. SwapTransfers:
  219. (0.56 seconds)
  220. Transfer Lists : 15451542 : 15.45M transfers
  221. Indices : 2678656 : 2.55M bytes
  222. Data : 61806168 : 58.94M bytes
  223. GatherLight:
  224. (0.56 seconds)
  225. FinalLightFace:
  226. (0.48 seconds)
  227. 14.70 seconds elapsed
  228.  
  229. ----- END hlrad -----
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