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Avery God Slayer Edit

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Apr 19th, 2018
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  1. --God Avery --[[wait(0.1) ------------------------------- local p=game:service("Players").LocalPlayer if p.Name=="Reruderu" then p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.") elseif p.Name=="Rerumu" then p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid") end]] local p=game:service("Players").LocalPlayer local char=p.Character script.Parent=char local torso=char.Torso local hed=char.Head local larm=char:FindFirstChild("Left Arm") local rarm=char:FindFirstChild("Right Arm") local lleg=char:FindFirstChild("Left Leg") local rleg=char:FindFirstChild("Right Leg") local hum=char.Humanoid local cam=workspace.CurrentCamera local root=char.HumanoidRootPart local mouse=p:GetMouse() local hb=game:service("RunService").Heartbeat local rs=game:service("RunService").Stepped hum.MaxHealth=math.huge hum.Health=hum.MaxHealth local pgui=Instance.new("ScreenGui",p.PlayerGui) random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} local run = 30 local normal = 16 local color = "White" local color2 = "New Yeller" local righteyebrickcolor = "New Yeller" local NumCol = 0,0,255 local GodSlayer = true local Full = false hum.WalkSpeed = 15 ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} ------------------- local drinks="10722059" local m="41707332" local tx="41708701" local ragesong="242463565" local breaks="" local scream="" local Shirt = "rbxassetid://427841675" local Pants = "rbxassetid://428282416" ------------------- local p=game:service("Players").LocalPlayer local char=p.Character local mouse = p:GetMouse() mouse.KeyDown:connect(function(key) if key == "q" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436440228" taunt1.Volume = 10 taunt1:Play() end if key == "e" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436450531" taunt1.Volume = 10 taunt1:Play() end if key == "r" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436572220" taunt1.Volume = 10 taunt1:Play() end if key == "t" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436558425" taunt1.Volume = 10 taunt1:Play() end if key == "y" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436667804" taunt1.Volume = 10 taunt1:Play() end if key == "u" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436692765" taunt1.Volume = 10 taunt1:Play() end if key == "i" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436693982" taunt1.Volume = 10 taunt1:Play() end if key == "o" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436694866" taunt1.Volume = 10 taunt1:Play() end if key == "j" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436695595" taunt1.Volume = 10 taunt1:Play() end if key == "g" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436696917" taunt1.Volume = 10 taunt1:Play() end if key == "h" then taunt1 = Instance.new("Sound",char) taunt1.SoundId = "rbxassetid://1436698303" taunt1.Volume = 10 taunt1:Play() end end) vt = Vector3.new local player = game.Players.LocalPlayer local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad bodyparts = {} local keysDown = {} local flySpeed = 1 local MAX_FLY_SPEED = 150 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then stanceToggle = "Normal" floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil root.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = (forward ~= 0 or side ~= 0) if canFly then stanceToggle = "Floating" turnBG.Parent = root floatBP.Parent = nil flyBV.Parent = root flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = root.Position floatBP.Parent = root flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0) end game:service'RunService'.RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end function chatfunc(text) local chat = coroutine.wrap(function() if char:FindFirstChild("TalkingBillBoard")~= nil then char:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",char) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = char.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.new(.6,0,0) tecks2.TextStrokeColor3 = Color3.new(1,1,1) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = "" tecks3.Font = "Fantasy" tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = Color3.new(255,255,0) tecks3.TextStrokeColor3 = Color3.new(1,1,1) tecks3.Size = UDim2.new(1,0,0.5,0) for i = 1,string.len(text),1 do tecks2.Text = string.sub(text,1,i) tecks3.Text = string.sub(text,1,i) wait(0.01) end wait(2) for i = 1, 50 do swait() tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks2.Rotation = tecks2.Rotation - .8 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks3.Rotation = tecks2.Rotation + .8 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end p.Chatted:connect(onChatted) coroutine.resume(coroutine.create(function() wait(2) chatfunc("A Goddess has descended..") end)) local s0=Instance.new("Sound",char) s0.SoundId="rbxassetid://"..ragesong s0.Volume=2 s0.Pitch=1 s0.Looped=true local s02=Instance.new("Sound",char) s02.SoundId="rbxassetid://1536621478" s02.Volume=5 s02.Pitch=1 s02.Looped=false s02:Play() wait(9) local s03=Instance.new("Sound",char) s03.SoundId="rbxassetid://" s03.Volume=5 s03.Pitch=1 s03.Looped=false s03:Play() function Sound(ID,Parent,Vol,Pitch,Loop) local S0 = Instance.new("Sound",Parent) S0.SoundId = ID S0.Volume = Vol S0.Looped = Loop S0.Pitch = Pitch wait(.1) S0:Play() end function weld(a, b, acf) local w = Instance.new("Weld", a) w.Part0 = a w.Part1 = b w.C0 = acf end wait() char.Head.face:Destroy() local reye = Instance.new("Part", char) reye.CanCollide = false reye.BrickColor = BrickColor.new(righteyebrickcolor) reye.Material = "Neon" reye.Size = Vector3.new(.15,.15,.15) weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) m1 = Instance.new("SpecialMesh", reye) m1.MeshType = "Sphere" m1.Scale = Vector3.new(0.9,0.9,0.9) reye.Locked = true reye.Name = "re" local leye = Instance.new("Part", char) leye.CanCollide = false leye.BrickColor = BrickColor.new(righteyebrickcolor) leye.Material = "Neon" leye.Size = Vector3.new(.15,.15,.15) weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0)) local m = Instance.new("SpecialMesh", leye) m.MeshType = "Sphere" m.Scale = Vector3.new(0.9,0.9,0.9) leye.Locked = true leye.Name = "le" coroutine.resume(coroutine.create(function(Part,Weld) while Part.Parent~=nil do wait(2) for i=0,1,0.2 do wait() m.Scale = Vector3.new(.9,.9-.8*i,.5) end for i=0,1,0.2 do wait() m.Scale = Vector3.new(.9,.9+.8*i,.5) end end end),leye,weld) coroutine.resume(coroutine.create(function(Part,Weld) while Part.Parent~=nil do wait(2) for z=0,1,0.2 do wait() m1.Scale = Vector3.new(.9,.9-.8*z,.5) end for z=0,1,0.2 do wait() m1.Scale = Vector3.new(.9,.9+.8*z,.5) end end end),reye,weld) function fnt(pos,dist,splr) if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end local list = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -pos).magnitude <= dist then table.insert(list,v) end end end end end return list end function fnp(pos,dist,splr) if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end local list = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Part")then if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then if(v.Position -pos).magnitude <= dist then table.insert(list,v) end end end end return list end fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end local trans=false ------------------------------------ ------------------------------------ anim="idle" local sine=0 local add=0 local value=0 local ffing=false local msgs=0 attack=false NoAnims=false ----preparing character---- function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- fw(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) fw(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) fw(torso, hed, 0, 1.5, 0) fw(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) fw(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) fw(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) --------------rot------------ local r=0 local radd=0.04 coroutine.wrap(function() while rs:wait() do r=r+radd end end)() attack = false ----------------------------- ----------------------------- if trans == false then attack=true NoAnims=true hum.WalkSpeed=0 local fx = Instance.new("Sound",char) fx.SoundId="rbxassetid://"..drinks fx.Volume=0 fx.Pitch=1 fx:Play() fx.SoundId="rbxassetid://"..breaks fx.Volume=10 fx:Play() print("drinked") coroutine.wrap(function() while trans == false do wait(0.2) local ef = Instance.new("Part",char) ef.Name="pulse" ef.BrickColor=BrickColor.new(color2) ef.Material="Neon" ef.Shape="Ball" ef.CanCollide=false ef.Anchored=true ef.Size=Vector3.new(1,1,1) ef.CFrame=root.CFrame local ef2 = ef:Clone() ef2.Parent=ef ef2.BrickColor=BrickColor.new(color) ef2.Name="call" ef2.Size=Vector3.new(1,1,1) local em=Instance.new("SpecialMesh",ef2) em.MeshId="rbxassetid://3270017" em.Scale=Vector3.new(1,1,0.0001) local ef3 = ef2:Clone() ef3.Parent=ef ef3.Name="aura" ef3.CFrame=root.CFrame local em2=ef3.Mesh em2.MeshId="rbxassetid://497689345" em2.Scale=Vector3.new(5,5,5) local ef4 = ef2:Clone() ef4.Parent=ef local em3=ef4.Mesh local ef5 = ef2:Clone() ef5.Parent=ef local em4=ef5.Mesh coroutine.wrap(function() for i = 1, 60 do rs:wait() ef.Size=ef.Size+Vector3.new(1,1,1) ef.Transparency=ef.Transparency+1/60 ef2.Size=ef2.Size+Vector3.new(1,0.3,1) ef2.Transparency=ef2.Transparency+1/60 em.Scale=em.Scale+Vector3.new(1,1,0) ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r) ef3.Size=ef3.Size+Vector3.new(1,0.3,1) ef3.Transparency=ef3.Transparency+1/60 ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0) em2.Scale=em2.Scale+Vector3.new(1,0.3,1) ef4.Size=ef4.Size+Vector3.new(1,0.3,1) ef4.Transparency=ef4.Transparency+1/60 ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0) em3.Scale=em3.Scale+Vector3.new(1,0.3,1) ef5.Transparency=ef5.Transparency+1/60 em4.Scale=em4.Scale+Vector3.new(1,1,0) ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r) end ef:Destroy() ef2:Destroy() ef3:Destroy() ef4:Destroy() ef5:Destroy() end)() end local ef = Instance.new("Part",char) ef.Name="pulse" ef.BrickColor=BrickColor.new(color2) ef.Material="Neon" ef.Shape="Ball" ef.CanCollide=false ef.Anchored=true ef.Size=Vector3.new(1,1,1) ef.CFrame=root.CFrame local em=Instance.new("SpecialMesh",ef) em.MeshId="rbxassetid://9982590" em.Scale=Vector3.new(1,0.3,1) local ef2 = ef:Clone() ef2.Parent=ef ef2.Name="aura" ef2.CFrame=root.CFrame ef2.Mesh:Destroy() local ef3 = ef:Clone() ef3.Parent=ef ef3.Name="aura" ef3.CFrame=root.CFrame ef3.Mesh:Destroy() local em2=Instance.new("SpecialMesh",ef3) em2.MeshId="rbxassetid://20329976" em2.Scale=Vector3.new(1,0.3,1) coroutine.wrap(function() for i = 1, 250 do ef.Size=ef.Size+Vector3.new(2,2,2) ef.Transparency=ef.Transparency+1/160 em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6) ef.CFrame=root.CFrame*CFrame.Angles(r,r,r) ef3.Transparency=ef3.Transparency+1/160 ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0) em2.Scale=em2.Scale+Vector3.new(2,0.8,2) ef2.Size=ef2.Size+Vector3.new(2,2,2) ef2.Transparency=ef2.Transparency+1/160 rs:wait() end ef:Destroy() ef2:Destroy() ef3:Destroy() s02:Destroy() end)() end)() for i = 1, 270 do torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25) rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25) larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25) hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25) rs:wait() end wait(8.7) s0:Play() trans=true print("screamed") for i,v in pairs(char:GetChildren()) do if v:FindFirstChild("Handle") then v.Handle.Transparency=1 end end hum.WalkSpeed=normal NoAnims=false attack=false end ------effects------ ypcall(function() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = Shirt char.Pants.PantsTemplate = Pants end) char["Body Colors"].HeadColor = BrickColor.new("Pastel brown") char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown") char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown") char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown") hum = char.Humanoid function CreateMesh(parent, id, x, y, z, texture) local m=Instance.new("SpecialMesh", parent) m.MeshType = "FileMesh" m.MeshId=id if texture ~= nil then m.TextureId=texture end m.Scale = Vector3.new(x,y,z) end local euler = CFrame.fromEulerAnglesXYZ Hat=function() hat = Instance.new("Part", char) CreateMesh(hat, "rbxassetid://409652010", 1, 1, 1,"rbxassetid://409648980") hat.Name = "PurpleHair" hat.Locked = true hat.BrickColor = BrickColor.new("New Yeller") hat.CanCollide=true hat.Size=Vector3.new(1,1,1) hatw = Instance.new("Weld",hat) hatw.Part0=hat hatw.Part1=char['Head'] hatw.C0=CFrame.new(0,0.4,-0.3) hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0)) end Hat2=function() hat2 = Instance.new("Part", char) CreateMesh(hat2, "rbxassetid://959221541", 1, 1, 1,"rbxassetid://959221603") hat2.Name = "DisguiseScarf" hat2.Locked = true hat2.BrickColor = BrickColor.new("New Yeller") hat2.CanCollide=true hat2.Size=Vector3.new(1,1,1) hat2w = Instance.new("Weld",hat2) hat2w.Part0=hat2 hat2w.Part1=char['Head'] hat2w.C0=CFrame.new(0,-0.8,0) hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0)) end Hat3=function() hat3 = Instance.new("Part", char) CreateMesh(hat3, "rbxassetid://1017195132", 2, 2, 2,"rbxassetid://204041873 ") hat3.Name = "DurfDurf" hat3.Locked = true hat3.BrickColor = BrickColor.new("New Yeller") hat3.CanCollide=false hat3.Size=Vector3.new(1,1,1) hat3w = Instance.new("Weld",hat2) hat3w.Part0=hat3 hat3w.Part1=char['Torso'] hat3w.C0=CFrame.new(0,0.2,0) hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0)) end Hat() Hat2() Hat3() local s04=Instance.new("Sound",char) s04.SoundId="rbxassetid://1435839365" s04.Volume=5 s04.Pitch=1 s04.Looped=false s04:Play() hum.MaxHealth=math.huge hum.Health=hum.MaxHealth Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local Touche = {char.Name, } CV="New Yeller" local txt = Instance.new("BillboardGui", char) txt.Adornee = char .Head txt.Name = "_status" txt.Size = UDim2.new(2, 0, 1.2, 0) txt.StudsOffset = Vector3.new(-9, 11, 0) local text = Instance.new("TextLabel", txt) text.Size = UDim2.new(10, 0, 7, 0) text.FontSize = "Size24" text.TextScaled = true text.TextTransparency = 0 text.BackgroundTransparency = 1 text.TextTransparency = 0 text.TextStrokeTransparency = 0 text.Font = "Antique" text.TextStrokeColor3 = Color3.new(255,255,0) v=Instance.new("Part") v.Name = "ColorBrick" v.Parent=p.Character v.FormFactor="Symmetric" v.Anchored=true v.CanCollide=false v.BottomSurface="Smooth" v.TopSurface="Smooth" v.Size=Vector3.new(10,5,3) v.Transparency=1 v.CFrame=char.Torso.CFrame v.BrickColor=BrickColor.new(CV) v.Transparency=1 text.TextColor3 = Color3.new(1,1,1) v.Shape="Block" text.Text = "Goddess Avery" rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20 if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://588693156" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 20 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20 if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://588693156" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 20 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20 if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://588693156" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 20 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20 if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://588693156" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 20 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) local attacktype = 1 local attack = false function attackone() Debounces.RPunch = true Debounces.LPunch = true attack = true NoAnims = true for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end attack = false NoAnims = false Debounces.RPunch = false Debounces.LPunch = false end function attacktwo() Debounces.RPunch = true Debounces.LPunch = true NoAnims = true attack = true for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end attack = false NoAnims = false Debounces.RPunch = false Debounces.LPunch = false end function attackthree() Debounces.RPunch = true Debounces.LPunch = true NoAnims = true attack = true for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end attack = false NoAnims = false Debounces.RPunch = false Debounces.LPunch = false end function attackfour() Debounces.RPunch = true Debounces.LPunch = true NoAnims = true attack = true for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end attack = false NoAnims = false Debounces.RPunch = false Debounces.LPunch = false end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() elseif attack == false and attacktype == 2 then attacktype = 3 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 4 attackthree() elseif attack == false and attacktype == 4 then attacktype = 1 attackfour() end end) --[[function Transformation() hum.WalkSpeed = 0 local Portal = Instance.new("Model",char) local prt1 = Instance.new("Model",Portal) local prt2 = Instance.new("Model",Portal) local prt3 = Instance.new("Model",Portal) for i = 1,7 do local p = Instance.new("Part",prt1) p.Locked = true p.Anchored = true p.Transparency = 1 p.CanCollide = false p.BrickColor = BrickColor.new("New Yeller") p.TopSurface = 0 p.Material = "Neon" p.BottomSurface = 0 p.Size = Vector3.new(1,1,1) local m = Instance.new("SpecialMesh",p) m.Name = 'm' m.Scale = Vector3.new(3,3,3) m.MeshId = "http://www.roblox.com/Asset/?id=9756362" end for i = 1,7 do local p = Instance.new("Part",prt2) p.Locked = true p.Anchored = true p.CanCollide = false p.Transparency = 1 p.BrickColor = BrickColor.new("White") p.TopSurface = 0 p.Material = "Neon" p.BottomSurface = 0 p.Size = Vector3.new(1,1,1) local m = Instance.new("SpecialMesh",p) m.Name = 'm' m.Scale = Vector3.new(3,3,3) m.MeshId = "http://www.roblox.com/Asset/?id=9756362" end for i = 1,7 do local p = Instance.new("Part",prt3) p.Locked = true p.Anchored = true p.CanCollide = false p.Transparency = 1 p.BrickColor = BrickColor.new("New Yeller") p.TopSurface = 0 p.Material = "Neon" p.BottomSurface = 0 p.Size = Vector3.new(3,3,3) local m = Instance.new("SpecialMesh",p) m.Name = 'm' m.Scale = Vector3.new(1,1,1) m.MeshId = "http://www.roblox.com/Asset/?id=9756362" end local Rot,Rate,Dist,Size = 0,65,65,1 coroutine.wrap(function() while wait()do if _DEBOUNCE then break end for i,v in pairs(prt1:GetChildren())do v.Transparency = v.Transparency -0.035 v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist) v.m.Scale = Vector3.new(Size,Size,Size) end for i,v in pairs(prt2:GetChildren())do v.Transparency = v.Transparency -0.035 v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist) v.m.Scale = Vector3.new(Size,Size,Size) end for i,v in pairs(prt3:GetChildren())do v.Transparency = v.Transparency -0.035 v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0) v.m.Scale = Vector3.new(Size,Size,Size) end Rot = Rot >= 360 and 0 or Rot +Rate end end)() wait(0.75) for i = 1,90 do Rate = Rate -(2.3/3) Dist = Dist -(1.5/3) wait() end wait(1) for i = 1,30 do Rate = Rate -(2.3/3) Dist = Dist +0.5 wait() end wait(2) for i = 1,30 do Rate = Rate +(9.2/3) Dist = Dist -1.75 wait() end wait(0.75) for i = 1,6 do Rate = Rate -4 Dist = Dist +0.5 wait() end Rate = 0 Dist = 6 wait(2) for i = 1,90 do Rate = Rate +0.5 Dist = Dist +0.2 wait() end wait(1) for i = 1,30 do Dist = Dist -(24/30) Size = Size +0.05 wait() end -- Scream in pain coroutine.resume(coroutine.create(function() wait(2) game.Lighting.TimeOfDay = "00:00:00" hat.Transparency = 1 Hat4=function() hat4 = Instance.new("Part", char) CreateMesh(hat4, "rbxassetid://124631026", 1.1, 1.1, 1.1) hat4.Name = "RedHair" hat4.Locked = true hat4.BrickColor = BrickColor.new("New Yeller") hat4.CanCollide=true hat4.Size=Vector3.new(1,1,1) hat4w = Instance.new("Weld",hat3) hat4w.Part0=hat4 hat4w.Part1=char['Head'] hat4w.C0=CFrame.new(-0.1,-0.6,0) hat4w.C1=euler(math.rad(0),math.rad(0),math.rad(0)) end ypcall(function() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "rbxassetid://519769931" char.Pants.PantsTemplate = "rbxassetid://519770250" end) ragesong2 = "233580752" s02=Instance.new("Sound",char) s02.SoundId="rbxassetid://"..ragesong2 s02.Volume=1 s02.Pitch=1 s02.Looped=true righteyebrickcolor = "New Yeller" s0:Stop() wait(0.01) s02:Play() reye.BrickColor = BrickColor.new(righteyebrickcolor) leye.BrickColor = BrickColor.new(righteyebrickcolor) text.TextStrokeColor3 = Color3.new(255,0,0) hat.BrickColor = BrickColor.new("Maroon") Hat4() end)) tran = 0 for i,v in pairs(char:GetChildren()) do if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then Glow1 = Color3.new(.6,0,.1) Glow2 = Color3.new(0,0,0) GlowParticle = Instance.new("ParticleEmitter",v) GlowParticle.LightEmission = 1 GlowParticle.Color = ColorSequence.new(Glow1,Glow2) GlowParticle.Size = NumberSequence.new(0,2) GlowParticle.Texture = "http://www.roblox.com/asset/?id=569507642" GlowParticle.Transparency = NumberSequence.new(tran,1) GlowParticle.LockedToPart = true GlowParticle.Lifetime = NumberRange.new(0.5) GlowParticle.Rate= 300 GlowParticle.Speed =NumberRange.new(0) end end coroutine.wrap(function() for i = 1,3 do wait() end end)() wait(1.65) _DEBOUNCE = true wait() Portal:Destroy() coroutine.wrap(function() local Pos = char.Torso.Position local BOOSH = Instance.new("Sound",Workspace) BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159" BOOSH.Volume = 1 BOOSH.Pitch = 0.675 local Fuse = Instance.new("Sound",Workspace) Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908" Fuse.Volume = 1 Fuse.Pitch = 0.25 local BOOSH2 = Instance.new("Sound",Workspace) BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793" BOOSH2.Volume = 1 BOOSH2.Pitch = 0.25 local dsound = true local PewPew = Instance.new("Sound",Workspace) PewPew.Name = "PewPew" PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534" PewPew.Volume = 1 PewPew.Pitch = 0.32 local function GetHumanoids() local Characters = {} for i,v in pairs(Workspace:GetChildren())do if v:IsA("Model")then local Hu = v:findFirstChild("Humanoid") local Torso = v:findFirstChild("Torso") if Hu and Torso and v.Name ~= p.Name then table.insert(Characters,Torso) end end end return Characters end local function Boom() for i = 1,25 do for _,v in pairs(GetHumanoids())do if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then local h = v.Parent:findFirstChild("Humanoid") if h then local Moar =(Pos - v.Position).unit end end end local p = Instance.new("Part",char) p.Name = "BlastRing" p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Anchored = true p.BrickColor = BrickColor.new("New Yeller") p.Size = Vector3.new(1,1,1) p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30) local rm = Instance.new("SpecialMesh",p) rm.MeshId = "http://www.roblox.com/asset/?id=3270017" rm.Name = "BlastMesh" rm.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for n = 1,15 do rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2 if 2 +i/5 == 1.2 then rm.Scale = rm.Scale + Vector3.new(0,0.9,0) end p.Transparency = n/15 p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0) wait() end p:Destroy() end)() local p = Instance.new("Part",char) p.TopSurface = 0 p.BottomSurface = 0 p.formFactor = "Symmetric" p.Size = Vector3.new(1,1,1) p.Anchored = true p.CanCollide = false p.BrickColor = BrickColor.new("New Yeller") p.CFrame = CFrame.new(Pos) local m = Instance.new("BlockMesh",p) coroutine.wrap(function() for x = 1,48 do m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2 p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50) p.Transparency = x/48 Wait() end p:Destroy() end)() Game:GetService("Debris"):AddItem(p,5) local p = Instance.new("Part",char) p.Name = "BlastRing" p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Anchored = true p.BrickColor = BrickColor.new("White") p.Size = Vector3.new(1,1,1) p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0) local m = Instance.new("SpecialMesh",p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(1,0.25,1) coroutine.wrap(function() for n = 1,13 do m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2 if 1 +i/5 == 1.2 then m.Scale = m.Scale + Vector3.new(0,0.9,0) end p.Transparency = n/13 p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0) Wait() end p:Destroy() end)() Wait(0.1) end for i = 10,19 do local p = Instance.new("Part",char) p.Name = "BlastRing" p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Anchored = true p.BrickColor = BrickColor.new("New Yeller") p.Size = Vector3.new(1,1,1) p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0) local m = Instance.new("SpecialMesh",p) m.MeshId = "http://www.roblox.com/asset/?id=20329976" m.Scale = Vector3.new(1,0.25,1) coroutine.wrap(function() for n = 1,13 do m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2 if 1 +i/5 == 1.2 then m.Scale = m.Scale + Vector3.new(0,0.9,0) end p.Transparency = n/13 p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0) Wait() end p:Destroy() end)() local p = Instance.new("Part",char) p.Name = "BlastRing" p.TopSurface = 0 p.BottomSurface = 0 p.CanCollide = false p.Anchored = true p.BrickColor = BrickColor.new("White") p.Size = Vector3.new(1,1,1) p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30) p.Parent = workspace local m = Instance.new("SpecialMesh",p) m.Name = "BlastMesh" m.Scale = Vector3.new(0.1,0.1,0.1) m.MeshId = "http://www.roblox.com/asset/?id=3270017" coroutine.wrap(function() for n = 1,15 do m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2 if 3+i/5 == 1.2 then m.Scale = m.Scale + Vector3.new(0,0.9,0) end p.Transparency = n/15 p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0) Wait() end p:Destroy() end)() for _,v in pairs(GetHumanoids())do if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then local h = v.Parent:findFirstChild("Humanoid") if h then local Moar =(Pos - v.Position).unit end end end Wait(0.1) end for i = 30,37 do for _,v in pairs(GetHumanoids())do if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then local h = v.Parent:findFirstChild("Humanoid") if h then local Moar =(Pos - v.Position).unit end end end end dsound = false wait(6.5) for i = 1,30 do BOOSH.Volume = BOOSH.Volume -0.033 BOOSH2.Volume = BOOSH.Volume Fuse.Volume = BOOSH.Volume Wait() end BOOSH:Stop() BOOSH2:Stop() Fuse:Stop() end BOOSH2:Play() Fuse:Play() BOOSH:Play() Boom() end)() hum.WalkSpeed = 15 end]] GroundWave = function() local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local Colors = {"New Yeller", "New Yeller"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 14, 1 do wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/14 wait() end wait() wave:Destroy() end)() end function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://69507773" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(255,255,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(0.2) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://69507773" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(255,255,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(0.2) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxassetid://69507773" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,1,1)) end function FullPower() NoAnims = true attack = true Full = true for i = 1, 40 do wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg end for i = 1, 20 do wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg end s0:Destroy() ragesong = "233580752" wait(0.001) s02 = Instance.new("Sound",char) s02.Volume = 2 s02.SoundId = "rbxassetid://"..ragesong s02.Looped = true s02.Pitch = 1 wait(0.001) s02:Play() local selectionBoxOfTorso = Instance.new("SelectionBox",torso) selectionBoxOfTorso.Adornee = torso selectionBoxOfTorso.Color = BrickColor.new("New Yeller") selectionBoxOfTorso.LineThickness = 0.01 selectionBoxOfTorso.Transparency = 0 local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"]) selectionBoxOfRightArm.Adornee = char["Right Arm"] selectionBoxOfRightArm.Color = BrickColor.new("New Yeller") selectionBoxOfRightArm.LineThickness = 0.01 selectionBoxOfRightArm.Transparency = 0 local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"]) selectionBoxOfRightLeg.Adornee = char["Right Leg"] selectionBoxOfRightLeg.Color = BrickColor.new("New Yeller") selectionBoxOfRightLeg.LineThickness = 0.01 selectionBoxOfRightLeg.Transparency = 0 local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"]) selectionBoxOfLeftArm.Adornee = char["Left Arm"] selectionBoxOfLeftArm.Color = BrickColor.new("New Yeller") selectionBoxOfLeftArm.LineThickness = 0.01 selectionBoxOfLeftArm.Transparency = 0 local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"]) selectionBoxOfLeftLeg.Adornee = char["Left Leg"] selectionBoxOfLeftLeg.Color = BrickColor.new("New Yeller") selectionBoxOfLeftLeg.LineThickness = 0.01 selectionBoxOfLeftLeg.Transparency = 0 BurningEff(reye) LightOnBody = Instance.new("PointLight", hed) LightOnBody.Brightness = 3000 LightOnBody.Range = 20 LightOnBody.Color = Color3.new(255, 255, 0) r = game:GetService("RunService").RenderStepped Activated = true custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} Debri = coroutine.wrap(function() repeat local p = Instance.new('Part',torso) p.formFactor = 'Custom' p.Size = Vector3.new(1,1,1) p.BrickColor = workspace.Base.BrickColor p.CanCollide = false p.Transparency = 0 p.Anchored = true p.Locked=true p.Material = workspace.Base.Material s = math.random(1,40)/10 local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(s,s,s) p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) --[[coroutine.wrap(function() wait(2) while Charging == true do wait(2) GroundWave1() wait(2) end end)()]]-- spawn(function() while r:wait() do if p.Transparency >= 1 then p:Destroy() break end p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) p.Transparency = p.Transparency+0.01 end end) wait(.3) until Activated == false end) Debri() l = game.Lighting l.TimeOfDay = 1 game.Lighting.Ambient = Color3.new(0,0,0) l.Brightness = 0.1 spawn(function() while wait(2) do GroundWave() end end) local eColors = {"New Yeller", "New Yeller"} coroutine.resume(coroutine.create(function() function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part", torso) li.Name = "Lightning" li.TopSurface =0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,.1) end end BodyParts = {} for _, v in pairs(char:GetChildren()) do if v:IsA("Part") then table.insert(BodyParts, v) end end Bounding = {} -- Calculate the bounding boxes for _, v in pairs(BodyParts) do local temp = {X=nil, Y=nil, Z=nil} temp.X = v.Size.X/2 * 10 temp.Y = v.Size.Y/2 * 10 temp.Z = v.Size.Z/2 * 10 Bounding[v.Name] = temp end while wait(lightspeed) do lightspeed = math.random(0.1,0.2) local Body1 = BodyParts[math.random(#BodyParts)] local Body2 = BodyParts[math.random(#BodyParts)] local Pos1 = Vector3.new( math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10 ) local Pos2 = Vector3.new( math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10 ) local SPos1 = Body1.Position + Pos1 local SPos2 = Body2.Position + Pos2 Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56) end end)) for i = 1, 20 do wait() hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg end attack = false NoAnims = false end function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end Grab = false fat = Instance.new("BindableEvent",script) fat.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1/30 tf = 0 allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. tossremainder = false --if set to true t will be set to 0 after Fire()-ing. lastframe = tick() script.Heartbeat:Fire() --ayy lmao game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe=tick() else --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) for i=1, math.floor(tf/frame) do script.Heartbeat:Fire() end lastframe=tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf/frame) end end end) function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then fat.Event:wait() else for i = 1, NUMBER do fat.Event:wait() end end end function GrabAndDrag() NoAnims = true attack = true if Grab == false then for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait(2) end con1=larm.Touched:connect(function(hit) -- this is grab ht = hit.Parent hum1=ht:FindFirstChild('Humanoid') if hum1 ~= nil then z = Instance.new("Sound",char) z.SoundId = "rbxassetid://314390675" z.Volume = 90 wait(.1) z:Play() hum1.PlatformStand=true gp = ht Grab = true asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0)) asd.Parent = larm asd.Name = "asd" asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0) --[[ elseif hum1 == nil then con1:disconnect() wait() return]] end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait(2) end con1:disconnect() if gp == nil then attack = false NoAnims = false return end --[[for i = 1, 16 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3) if Debounces.on == false then end rs:wait() end]]-- for i = 1, 16 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) if Debounces.on == false then end rs:wait() end coroutine.resume(coroutine.create(function() local BF = Instance.new("BodyVelocity",hed) BF.maxForce = Vector3.new(math.huge,math.huge,math.huge) BF.velocity = root.CFrame.lookVector*120 wait(2.5) BF:remove() end)) z = Instance.new("Sound",char) z.SoundId = "rbxassetid://138223085" z.Volume = 90 wait(.1) z:Play() coroutine.resume(coroutine.create(function() for i=1,78 do wait() MagicBlock(BrickColor.new("New Yeller"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025) wait(0.01) MagicBlock(BrickColor.new("White"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025) end end)) coroutine.resume(coroutine.create(function() Grabee = gp:FindFirstChild("Torso") par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char) wait(0.01) for i = 1,78 do wait(0.01) for i=1, 5 do p=Instance.new("Part") p.FrontSurface=par.TopSurface p.Material=par.Material p.BottomSurface=0 p.Anchored=true p.CanCollide=false p.BrickColor=par.BrickColor p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5)) p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30) p.Parent=char game:GetService("Debris"):AddItem(p,2+i*.1) if math.random(1,5)==5 then coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p) end end end end)) coroutine.resume(coroutine.create(function() Grabee = gp:FindFirstChild("Torso") par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char) wait(0.01) for i=1, 78 do wait(0.01) for i=1, 1 do p=Instance.new("Part") p.TopSurface=par.TopSurface p.BottomSurface=par.BottomSurface p.Material=par.Material p.BottomSurface=0 p.Anchored=false p.CanCollide=false p.BrickColor=par.BrickColor p.formFactor="Custom" p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12) p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20) p.Parent=char game:GetService("Debris"):AddItem(p,3+i*.1) p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4) p.RotVelocity=p.Velocity if math.random(1,5)==5 then coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p) end end Swait(.025) end end)) for i = 1, 100 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3) if Debounces.on == false then end rs:wait() end asd:Destroy() gp = nil hum1.Health = 0 attack = false ht = nil NoAnims = false Grab = false end end function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function Ring() local effspwn = Instance.new("Part") local model = Instance.new("Model") game.Debris:AddItem(model, 20) model.Name = "smasheffects" model.Parent = workspace effspwn.Name = "spwnr" effspwn.Size = Vector3.new(1, 1, 1) effspwn.Anchored = true effspwn.CanCollide = false effspwn.Transparency = 1 effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0) effspwn.Parent = model for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(10000020,10000030)) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200 end end coroutine.resume(coroutine.create(function() local shok = Instance.new("Part") shok.Name = "wring1" shok.BrickColor = BrickColor.new("New Yeller") shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) shok.Size = Vector3.new(1, 1, 1) shok.Anchored = true shok.Material = "Neon" shok.Transparency = 0.25 shok.CanCollide = false shok.Parent = model game.Debris:AddItem(shok, 12) local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://3270017" mesh.Scale = Vector3.new(0.1, 0.1, 0.05) mesh.Parent = shok for e = 1, 30 do wait() mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3) shok.Transparency = shok.Transparency + 0.002 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) end for e = 1, 38 do wait() mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1) shok.Transparency = shok.Transparency + 0.002 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) end for e = 1, 24 do wait() mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1) shok.Transparency = shok.Transparency + 0.03 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) end end)) coroutine.resume(coroutine.create(function() local shok = Instance.new("Part") shok.Name = "wring2" shok.BrickColor = BrickColor.new("New Yeller") shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) shok.Size = Vector3.new(1, 1, 1) shok.Anchored = true shok.Material = "Neon" shok.Transparency = 0.25 shok.CanCollide = false shok.Parent = model game.Debris:AddItem(shok, 12) local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://3270017" mesh.Scale = Vector3.new(12, 12, 0.05) mesh.Parent = shok for e = 1, 30 do wait() mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3) shok.Transparency = shok.Transparency + 0.002 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) end for e = 1, 38 do wait() mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1) shok.Transparency = shok.Transparency + 0.002 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) end for e = 1, 24 do wait() mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1) shok.Transparency = shok.Transparency + 0.03 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) end end)) coroutine.resume(coroutine.create(function() local shok = Instance.new("Part") shok.Name = "shokwve" shok.BrickColor = BrickColor.new("White") shok.Position = effspwn.Position + Vector3.new(0, 5, 0) shok.Size = Vector3.new(1, 1, 1) shok.Anchored = true shok.Material = "Neon" shok.Transparency = 0.6 shok.CanCollide = false shok.Parent = model game.Debris:AddItem(shok, 12) local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://489415447" mesh.Scale = Vector3.new(1, 1, 1) mesh.Parent = shok for e = 1, 12 do wait() mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2) shok.Transparency = shok.Transparency + 0.002 end for e = 1, 32 do wait() mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) shok.Transparency = shok.Transparency + 0.002 end for e = 1, 24 do wait() mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) shok.Transparency = shok.Transparency + 0.03 end end)) coroutine.resume(coroutine.create(function() local shok = Instance.new("Part") shok.Name = "shock2" shok.BrickColor = BrickColor.new("White") shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) shok.Size = Vector3.new(1, 1, 1) shok.Anchored = true shok.Material = "Neon" shok.Transparency = 0.35 shok.CanCollide = false shok.Parent = model game.Debris:AddItem(shok, 12) local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://489415447" mesh.Scale = Vector3.new(12, 12, 12) mesh.Parent = shok for e = 1, 15 do wait() mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) shok.Transparency = shok.Transparency + 0.004 shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) end for e = 1, 16 do wait() mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) shok.Transparency = shok.Transparency + 0.004 shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) end for e = 1, 12 do wait() mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) shok.Transparency = shok.Transparency + 0.06 shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) end end)) coroutine.resume(coroutine.create(function() local shok = Instance.new("Part") shok.Name = "shock3" shok.BrickColor = BrickColor.new("New Yeller") shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) shok.Size = Vector3.new(1, 1, 1) shok.Anchored = true shok.Material = "Neon" shok.Transparency = 0.35 shok.CanCollide = false shok.Parent = model game.Debris:AddItem(shok, 12) local mesh = Instance.new("SpecialMesh") mesh.MeshType = "FileMesh" mesh.MeshId = "rbxassetid://489415447" mesh.Scale = Vector3.new(12, 12, 12) mesh.Parent = shok for e = 1, 15 do wait() mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) shok.Transparency = shok.Transparency + 0.004 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) end for e = 1, 16 do wait() mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) shok.Transparency = shok.Transparency + 0.004 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) end for e = 1, 12 do wait() mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5) shok.Transparency = shok.Transparency + 0.06 shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) end end)) end it=Instance.new vt=Vector3.new cf=CFrame.new function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=torso.Position NoOutline(fp) fp.Material="SmoothPlastic" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype if meshid~="nil" then mesh.MeshId="http://www.roblox.com/asset/?id="..meshid end end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end function swait(num) if num==0 or num==nil then game:service'RunService'.Stepped:wait(0) else for i=0,num do game:service'RunService'.Stepped:wait(0) end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) --http://www.roblox.com/asset/?id=4770560 game:GetService("Debris"):AddItem(prt,2) CF=prt.CFrame coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) for i=0,1,0.2 do wait() Part.CFrame=CF*cf(0,0,-0.4) end for i=0,1,delay do wait() --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) Mesh.Scale=Mesh.Scale end for i=0,1,0.1 do wait() Part.Transparency=i end Part.Parent=nil end),prt,msh,CF) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "SmoothPlastic" prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.Material = "Neon" prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) local rtype = rottype for i=0,1,delay do swait() if rtype == 1 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) elseif rtype == 2 then prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) end Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,cframe) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=false prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,Weld) for i=0,1,delay do wait() Weld.C0=euler(i*20,0,0) --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,wld) end function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt2.Anchored=true prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) game:GetService("Debris"):AddItem(prt2,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,0.1 do wait() Part.CFrame=Part.CFrame*cf(0,0.5,0) end Part.Parent=nil end),prt2,msh2) end for i=0,1,delay*2 do wait() Part.CFrame=Part.CFrame Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function BreakEffect(brickcolor,cframe,x1,y1,z1) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) CF=Part.CFrame Numbb=0 randnumb=math.random()/10 rand1=math.random()/10 for i=0,1,rand1 do wait() CF=CF*cf(0,math.random()/2,0) --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) Part.CFrame=CF*euler(Numbb,0,0) Part.Transparency=i Numbb=Numbb+randnumb end Part.Parent=nil end),prt,CF,Numbb,randnumb) end function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(0,0.7,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*cf(0,y3/2,0) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe*cf(x,y,z) msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) local num=math.random() local num2=math.random(-3,2)+math.random() local numm=0 for i=0,1,delay*2 do swait() Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) Part.Transparency=i numm=numm+0.01 end Part.Parent=nil Mesh.Parent=nil end),prt,msh,x,y,z) end function newRay(start,face,range,wat) local rey=Ray.new(start.p,(face.p-start.p).Unit*range) hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat) return rey,hit,pos end function Landing() MagicBlock(BrickColor.new("New Yeller"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) MagicBlock(BrickColor.new("White"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) MagicBlock(BrickColor.new("New Yeller"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) MagicBlock(BrickColor.new("New Yeller"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) MagicBlock(BrickColor.new("White"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) MagicBlock(BrickColor.new("New Yeller"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) MagicBlock(BrickColor.new("New Yeller"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) MagicBlock(BrickColor.new("White"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) MagicBlock(BrickColor.new("New Yeller"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) end function nooutline(part) part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 end function debris(cfremz, thepart, amt) for j = 1, amt do do local pr = Instance.new("Part") nooutline(pr) pr.Name = "debrisobeb" pr.Anchored = true pr.BrickColor = thepart.BrickColor pr.CanCollide = true pr.Material = thepart.Material pr.Transparency = thepart.Transparency pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24)) pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) pr.Parent = workspace game.Debris:AddItem(pr, 25) delay(15, function() if pr then pr.CanCollide = false pr.Anchored = false end end) end end for c = 1, amt do do local pr2 = Instance.new("Part") nooutline(pr2) pr2.Name = "moredebr" pr2.Anchored = false pr2.BrickColor = thepart.BrickColor pr2.CanCollide = false pr2.Material = thepart.Material pr2.Transparency = thepart.Transparency pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18)) pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1))) pr2.Parent = workspace pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75)) pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35)) game.Debris:AddItem(pr2, 45) delay(2, function() pr2.CanCollide = true wait(10) if pr2 then pr2.CanCollide = false end end) end end end function AirSlam() NoAnims = true attack = true for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2) if Debounces.on == false then break end wait() end wait(0.5) coroutine.resume(coroutine.create(function() MagicBlock(BrickColor.new("New Yeller"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) MagicBlock(BrickColor.new("White"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) MagicBlock(BrickColor.new("New Yeller"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15) end)) Sound("http://www.roblox.com/asset?id = 180199750",char,1000,1,false) Sound("http://www.roblox.com/asset?id = 1436111779",char,1999,1,false) hum.WalkSpeed = 50 BV = Instance.new("BodyVelocity", torso) BV.maxForce = Vector3.new(0,200000,0) BV.P = 100000 BV.velocity = Vector3.new(0,150,0) for i = 1, 20 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7) if Debounces.on == false then break end wait() end BV:Destroy() coroutine.resume(coroutine.create(function() for i = 1, 2880, 48 do torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0)) rs:wait(4) end torso.Weld.C1 = CFrame.new(0, -1, 0) end)) for i = 1, 30 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3) if Debounces.on == false then break end wait() end if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then for i = 1, 20 do hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3) if Debounces.on == false then break end wait() end end local ry,ht,ps=nil,nil,nil while ht==nil do ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char}) wait() end par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char) if par then local cfremz = CFrame.new(loc) debris(cfremz, par, 50) end coroutine.resume(coroutine.create(function() Ring() end)) Landing() Sound("rbxassetid://514867425",char,90,1,false) Sound("rbxassetid://1435985462",char,90,1,false) hum.WalkSpeed = 15 for i = 1, 25 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2) if Debounces.on == false then break end wait() end wait(0.2) attack = false NoAnims = false end function CreatePart(parent,transparency,reflectance,material,brickcolor) local p = Instance.new("Part") p.Parent = parent p.Size = Vector3.new(1,1,1) p.Transparency = transparency p.Reflectance = reflectance p.CanCollide = false p.BrickColor = brickcolor p.Material = material return p end function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) local weld = Instance.new("Weld") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) return weld end --[[HandleR = Instance.new("Part") HandleR.BrickColor = BrickColor.new("New Yeller") HandleR.Material = "Neon" HandleR.Transparency = 0.3 HandleR.Size = Vector3.new(1,0.8,4) HandleR.CFrame = sorb.CFrame HandleRM = Instance.new("SpecialMesh",HandleR) HandleRM.MeshId = "rbxasset://fonts/sword.mesh" HandleRM.Scale = Vector3.new(1,1,1) HandleL = Instance.new("Part") HandleL.BrickColor = BrickColor.new("New Yeller") HandleL.Material = "Neon" HandleL.Transparency = 0.3 HandleL.Size = Vector3.new(1,0.8,4) HandleL.CFrame = sorb2.CFrame HandleLM = Instance.new("SpecialMesh",HandleL) HandleLM.MeshId = "rbxasset://fonts/sword.mesh" HandleLM.Scale = Vector3.new(1,1,1)]] local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("New Yeller")) CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("New Yeller")) CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) v3 = Vector3.new rad=math.rad kiblade = Instance.new("Part",char) kiblade.Name = "Blade" kiblade.Size = v3(1,5,1) kiblade.Transparency = 1 kiblade.BrickColor = BrickColor.new("New Yeller") kiblade.Position = v3(999,999,999) kiblade.CanCollide = false kiblademesh = Instance.new("SpecialMesh",kiblade) kiblademesh.MeshType = "FileMesh" kiblademesh.MeshId = "rbxassetid://934916502" kiblademesh.Scale = v3(1,1,1) kiweld7 = Instance.new("Weld",kiblade) kiweld7.Part0 = rarm kiweld7.Part1 = kiblade kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0)) kiblade1 = Instance.new("Part",char) kiblade1.Name = "Blade" kiblade1.Transparency = 1 kiblade1.Size = v3(0.1,0.1,0.1) kiblade1.Position = v3(999,999,999) kiblade1.CanCollide = false kiblademesh = Instance.new("SpecialMesh",kiblade1) kiblademesh.MeshType = "Sphere" kiblademesh.Scale = v3(1,1,1) kiweld = Instance.new("Weld",kiblade1) kiweld.Part0 = rarm kiweld.Part1 = kiblade1 kiweld.C0 = CFrame.new(0,-1,0) kiblade2 = Instance.new("Part",char) kiblade2.Name = "Blade" kiblade2.Size = v3(0.1,0.1,0.1) kiblade2.Transparency = 1 kiblade2.Position = v3(999,999,999) kiblade2.CanCollide = false kiblademesh = Instance.new("SpecialMesh",kiblade2) kiblademesh.MeshType = "Sphere" kiblademesh.Scale = v3(1,1,1) kiweld = Instance.new("Weld",kiblade2) kiweld.Part0 = rarm kiweld.Part1 = kiblade2 kiweld.C0 = CFrame.new(0,-4.5,0) torso = game.Players.LocalPlayer.Character.Torso head = game.Players.LocalPlayer.Character.Head torso1 = Instance.new("Attachment",kiblade1) head1 = Instance.new("Attachment",kiblade2) trail = Instance.new("Trail",torso) trail.Color = ColorSequence.new(Color3.fromRGB(255,255,0)) trail.Attachment0 = torso1 trail.Attachment1 = head1 trail.Lifetime = 0.5 trail.Enabled = false kiblade2 = Instance.new("Part",char) kiblade2.Name = "Blade" kiblade2.Size = v3(1,5,1) kiblade2.Transparency = 1 kiblade2.BrickColor = BrickColor.new("New Yeller") kiblade2.Position = v3(999,999,999) kiblade2.CanCollide = false kiblademesh2 = Instance.new("SpecialMesh",kiblade2) kiblademesh2.MeshType = "FileMesh" kiblademesh2.MeshId = "rbxassetid://934916502" kiblademesh2.Scale = v3(1,1,1) kiweld72 = Instance.new("Weld",kiblade2) kiweld72.Part0 = larm kiweld72.Part1 = kiblade2 kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0)) kiblade12 = Instance.new("Part",char) kiblade12.Name = "Blade" kiblade12.Transparency = 1 kiblade12.Size = v3(0.1,0.1,0.1) kiblade12.Position = v3(999,999,999) kiblade12.CanCollide = false kiblademesh2 = Instance.new("SpecialMesh",kiblade12) kiblademesh2.MeshType = "Sphere" kiblademesh2.Scale = v3(1,1,1) kiweld2 = Instance.new("Weld",kiblade12) kiweld2.Part0 = larm kiweld2.Part1 = kiblade12 kiweld2.C0 = CFrame.new(0,-1,0) kiblade22 = Instance.new("Part",char) kiblade22.Name = "Blade" kiblade22.Size = v3(0.1,0.1,0.1) kiblade22.Transparency = 1 kiblade22.Position = v3(999,999,999) kiblade22.CanCollide = false kiblademesh2 = Instance.new("SpecialMesh",kiblade22) kiblademesh2.MeshType = "Sphere" kiblademesh2.Scale = v3(1,1,1) kiweld2 = Instance.new("Weld",kiblade22) kiweld2.Part0 = larm kiweld2.Part1 = kiblade22 kiweld2.C0 = CFrame.new(0,-4.5,0) torso2 = game.Players.LocalPlayer.Character.Torso head2 = game.Players.LocalPlayer.Character.Head torso12 = Instance.new("Attachment",kiblade12) head12 = Instance.new("Attachment",kiblade22) trail2 = Instance.new("Trail",torso2) trail2.Color = ColorSequence.new(Color3.fromRGB(255,255,0)) trail2.Attachment0 = torso12 trail2.Attachment1 = head12 trail2.Lifetime = 0.5 trail2.Enabled = false local Gibs = game.Workspace function Kill(Character) Character.Humanoid.Health = 0 local poo = Instance.new("IntValue",Character) poo.Name = "haha nope" local svch = Character local hum = Character:findFirstChild("Humanoid") Character.Archivable = true local chrclone = Character:clone() Character.Archivable = false local ch = chrclone:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then ch[i]:remove() end end local function Scan(ch) local e for e = 1,#ch do Scan(ch[e]:GetChildren()) if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then ch[e]:remove() end end end Scan(chrclone:GetChildren()) local hum2 = chrclone:findFirstChild("Humanoid") if hum2 ~= nil then hum2.Name = "Humanoid2" hum2.PlatformStand = true hum2.Sit = true hum2.MaxHealth = 0 hum2.Health = 0 end local ch = Character:GetChildren() local i for i = 1,#ch do if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end wait(0.2) local ch = Character:GetChildren() local i for i = 1,#ch do if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then ch[i]:remove() end end Character = chrclone local Torso = Character.Torso local movevector = Vector3.new() if Torso then local Head = Character:FindFirstChild("Head") local Limb = Character:FindFirstChild("Right Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "RightShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Left Arm") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftShoulder" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Right Leg") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "RightHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end local Limb = Character:FindFirstChild("Left Leg") if Limb then Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) local Joint = Instance.new("Glue") Joint.Name = "LeftHip" Joint.Part0 = Torso Joint.Part1 = Limb Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) Joint.Parent = Torso local B = Instance.new("Part") B.TopSurface = 0 B.BottomSurface = 0 B.formFactor = "Symmetric" B.Size = Vector3.new(1, 1, 1) B.Transparency = 1 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) B.Parent = Character local W = Instance.new("Weld") W.Part0 = Limb W.Part1 = B W.C0 = CFrame.new(0, -0.5, 0) W.Parent = Limb end --[ local Bar = Instance.new("Part") Bar.TopSurface = 0 Bar.BottomSurface = 0 Bar.formFactor = "Symmetric" Bar.Size = Vector3.new(1, 1, 1) Bar.Transparency = 1 Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0) Bar.Parent = Character local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Bar Weld.C0 = CFrame.new(0, 0.5, 0) Weld.Parent = Torso --]] end Character.Parent = Gibs game.Debris:AddItem(Character, 12) if movevector ~= Vector3.new() then for i = 1,10 do wait() Torso.Velocity = Vector3.new(0,0,-100) Head.Velocity = movevector * 200 end end end function RadiantVoid() ATTACK = true Rooted = true for i=0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end local RING = CreateMagicCircle() RING.CFrame = CF(RootPart.Position)*CF(0,-2.8,0) CreateSound("1208650519", Torso, 10, 1) for i = 1, 200 do Swait() RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/15),RAD(0)) RING.Size = RING.Size + VT(1,0,1) end AoEWarp(RING.Position,RING.Size.X/2) coroutine.resume(coroutine.create(function() Swait(75) for i = 1, 50 do Swait() RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(-i/2),RAD(0)) RING.Size = RING.Size - VT(4,0,4) end RING:remove() end)) ATTACK = false Rooted = false end function SpinSlice() NoAnims = true attack = true Sound("rbxassetid://1435807751",char,90,1,false) kiblade.Transparency = 0 kiblade2.Transparency = 0 trail.Enabled = true trail2.Enabled = true hum.WalkSpeed = 0 for i = 1,40 do torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25) if Debounces.on == false then break end wait() end coroutine.resume(coroutine.create(function() local BF = Instance.new("BodyVelocity",hed) BF.maxForce = Vector3.new(math.huge,math.huge,math.huge) BF.velocity = root.CFrame.lookVector*120 wait(2.0) BF:remove() end)) coroutine.resume(coroutine.create(function() Sound("rbxassetid://588734356",char,90,1,false) wait(.1) Sound("rbxassetid://588734356",char,90,1,false) wait(.1) Sound("rbxassetid://588734356",char,90,1,false) wait(.1) Sound("rbxassetid://588734356",char,90,1,false) wait(.1) Sound("rbxassetid://588734356",char,90,1,false) wait(.1) Sound("rbxassetid://588734356",char,90,1,false) wait(.1) Sound("rbxassetid://588734356",char,90,1,false) wait(.1) Sound("rbxassetid://588734356",char,90,1,false) end)) local HitBox = Instance.new("Part",rarm) HitBox.Size = Vector3.new(1,5,1) HitBox.CanCollide = false HitBox.Transparency = 1 local HitBox2 = Instance.new("Weld",HitBox) HitBox2.Part0 = rarm HitBox2.Part1 = HitBox HitBox2.C0 = CFrame.new(0,-1.8,0) HitBox.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then Kill(hit.Parent) hit.Parent.Humanoid.PlatformStand = true end end) local HitBox2 = Instance.new("Part",larm) HitBox2.Size = Vector3.new(1,5,1) HitBox2.CanCollide = false HitBox2.Transparency = 1 local HitBox22 = Instance.new("Weld",HitBox2) HitBox22.Part0 = larm HitBox22.Part1 = HitBox2 HitBox22.C0 = CFrame.new(0,-1.8,0) HitBox2.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then Kill(hit.Parent) hit.Parent.Humanoid.PlatformStand = true end end) for i = 1,40 do torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25) root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0) if Debounces.on == false then break end wait() end kiblade.Transparency = 1 kiblade2.Transparency = 1 trail.Enabled = false trail2.Enabled = false HitBox:Destroy() HitBox2:Destroy() hum.WalkSpeed = 5 attack = false NoAnims = false end function hito(partoz, magn, dmg, debtim) for _, guy in pairs(workspace:GetChildren()) do if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then do local humz = guy:FindFirstChildOfClass("Humanoid") local hed = guy:FindFirstChild("Head") humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints() local db = Instance.new("StringValue") db.Name = "alabo" db.Parent = hed delay(debtim, function() db:Destroy() end) end end end end end ang = CFrame.Angles rd = math.rad rd2 = math.random ov = false nooutline = function(i) i.TopSurface = 10 end makepart = function(l, m, n, o, p, q, r) local s = Instance.new("Part") s.BrickColor = BrickColor.new(l) s.Name = m s.Transparency = o nooutline(s) s.Reflectance = n s.Material = p s.Anchored = true s.CanCollide = false s.Locked = true s.CFrame = r s.Size = Vector3.new(0.2, 0.2, 0.2) s.Parent = q return s end makemesh = function(t, u, v, w) local x = Instance.new("SpecialMesh") x.MeshType = t x.Scale = u if t == "FileMesh" then x.MeshId = v end x.Parent = w return x end local H = {} Barrage = function() modz = Instance.new("Model") modz.Name = "efx" modz.Parent = char ov = true hum.AutoRotate = false local aN = nil local a9 = true local aa = {} local ab = {} local b7 = {} for j = 1, 16 do local ac = Instance.new("Part") nooutline(ac) ac.Anchored = true ac.Locked = true ac.CanCollide = false ac.Material = "Neon" ac.Size = Vector3.new(1, 1, 1) ac.Transparency = 1 ac.CFrame = CFrame.new(0, 1000, 0) ac.Parent = modz ac.BrickColor = BrickColor.new("New Yeller") makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac) table.insert(aa, ac) end for j = 1, 40 do local a3 = makepart("New Yeller", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0)) makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3) table.insert(ab, a3) end for j = 1, 30 do local a3 = makepart("New Yeller", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0)) makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3) table.insert(b7, a3) end local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm) local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm) for I,aO in pairs(H) do if aO.Parent == rarm or aO.Parent == larm then aN = aO.Transparency aO.Transparency = 1 end end local a8 = Instance.new("BodyGyro") a8.MaxTorque = Vector3.new(1050, 3000, 750) a8.CFrame = CFrame.new(root.Position, mouse.Hit.p) a8.P = 580000 a8.D = 250 a8.Parent = root coroutine.resume(coroutine.create(function() while a8 do swait() a8.CFrame = CFrame.new(root.Position, mouse.Hit.p) end end)) local af = 0 local ag = 0 repeat ag = ag + 1 if af == 0 then af = 1 else af = af % 14 + 1 end coroutine.resume(coroutine.create(function() local ah = aa[af] local ai = ab[af] local aj = ab[af + 14] local ba = b7[af] ah.Size = Vector3.new(1, 1, 2) ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p) ah.Transparency = 0.25 ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0) ai.Transparency = 0.35 ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6) aj.Transparency = 0.45 aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7) aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90)) if af % 2 == 1 then ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90)) else if af % 2 == 0 then ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90)) end end ba.CFrame = ah.CFrame * cf(0, 0, -8) ba.Transparency = 0.4 ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7) local bb = ah.CFrame * cf(0, 0, -5) local bc = aj.CFrame * cf(0, -0.1, 0) local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100) local ak = false for j = 1, 12 do swait() local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j)) local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true) if a1 and ak == false then ak = true local a3 = makepart("New Yeller", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90))) do local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3) game.Debris:AddItem(a3, 0.5) local a5 = rd2(1, 12) if a5 == 6 then hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8))) else hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10) end coroutine.resume(coroutine.create(function() for I = 1, 4 do swait() a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8) a3.Transparency = a3.Transparency + 0.2 end a3:Destroy() end)) end end ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5) ah.CFrame = ah.CFrame:lerp(bb, 1) ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45) ah.Transparency = ah.Transparency + 0.0725 ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4) ai.Transparency = ai.Transparency + 0.06 aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4) aj.CFrame = aj.CFrame:lerp(bc, 0.3) aj.Transparency = aj.Transparency + 0.05 ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4) ba.CFrame = ba.CFrame:lerp(bd, 0.3) ba.Transparency = ba.Transparency + 0.06 end end)) swait() until ov == false for I,aO in pairs(H) do if aO.Parent == rarm or aO.Parent == larm then aO.Transparency = aN end end b8:Destroy() b9:Destroy() a8:Destroy() hum.AutoRotate = true ov = false wait(1) for I,al in pairs(aa) do al:Destroy() end for I,am in pairs(ab) do am:Destroy() end for I,be in pairs(b7) do be:Destroy() end end function Kneel() for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do if v:FindFirstChild('Humanoid') then hum2 = v:FindFirstChild('Humanoid') hum2.PlatformStand=true end end end --[[mouse.KeyDown:connect(function(key) if key == "l" and Trans == false and Strength then Transformation() Trans = true end end)]] mouse.KeyDown:connect(function(key) if key == "z" then GrabAndDrag() end end) mouse.KeyDown:connect(function(key) if key == "x" then AirSlam() end end) mouse.KeyDown:connect(function(key) if key == "b" then RadiantVoid() end end) mouse.KeyDown:connect(function(key) if key == "c" then SpinSlice() end end) mouse.KeyDown:connect(function(key) if key == "p" and Full == false then FullPower() end end) mouse.KeyDown:connect(function(key) if key == "1" then Sound("rbxassetid://966268002",char,90,1,false) Kneel() end end) mouse.KeyDown:connect(function(key) if key == "v" then if ov == false then hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0) wait() local ChatService = game:GetService("Chat") wait() local ChatService = game:GetService("Chat") coroutine.resume(coroutine.create(function() s = 0 repeat s = s + 1 Barrage() wait() until not ov end)) if Full == true then coroutine.resume(coroutine.create(function() s = 0 repeat s = s + 1 Barrage() wait() until not ov end)) end mouse.KeyUp:connect(function(key) if key == "v" then wait(0.4) ov = false wait(0.1) end end) end end end) -----animations----- game:GetService("RunService").RenderStepped:connect(function() char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + add if ffing==true then anim="jump" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then anim="idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then anim = "walk" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then anim = "run" end if NoAnims==false then if anim=="idle" then add=0.5 if trans == false then torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25) rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1) larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1) hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25) else torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25) end elseif anim=="walk" then add=0.5 if trans == false then torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25) rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1) larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1) hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25) else change = 0.5 larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2) end elseif anim=="run" then add=0.5 if trans == false then torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25) rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25) larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25) hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25) else torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25) rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25) larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25) hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25) end elseif anim=="jump" then add=0.5 torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05) rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25) lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25) rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25) larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25) hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25) end end end) --[[l = game.Lighting l.TimeOfDay = 1 game.Lighting.Ambient = Color3.new(0,0,0) l.Brightness = 0.1]]--
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