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- options:
- World: world
- world: world
- Prefix: &c&lRedstone&7&lPvP &8»
- noPerms: &c&lRedstone&7&lPvP &8» &cYou don't have permission to use that command.
- noperms: &c&lRedstone&7&lPvP &8» &cYou don't have permission to use that command.
- prefix: &c&lRedstone&7&lPvP &8»
- command /shop:
- trigger:
- open chest with 3 rows named "&cShop" to player
- wait 2 ticks
- play "CLICK" to player at volume 1
- format slot 9 of player with diamond chestplate named "&6Armors" with lore "||&c➥ &fClick here to browse &cArmors!" to run [execute player command "armorgui"]
- format slot 11 of player with diamond sword named "&4Swords" with lore "||&c➥ &fClick here to browse &cSwords!" to run [execute player command "guisword"]
- format slot 13 of player with bow named "&cBows" with lore "||&c➥ &fClick here to browse &cBows!" to run [execute player command "guibow"]
- format slot 17 of player with Golden Apple named "&aMi&dsc" with lore "||&c➥ &fClick here to browse &cMisc!" to run [execute player command "guimisc"]
- command /armorgui:
- trigger:
- open chest with 6 rows named "&cArmors" to player
- wait 2 ticks
- play "CLICK" to player at volume 1
- format slot 10 of player with diamond helmet of Protection 2 and unbreaking 1 named "&bHelmet" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor1"]
- format slot 13 of player with diamond helmet of Protection 3 and unbreaking 2 named "&bHelmet" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor2"]
- format slot 16 of player with diamond helmet of Protection 4 and unbreaking 3 named "&bHelmet" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor3"]
- format slot 19 of player with diamond chestplate of Protection 2 and unbreaking 1 named "&bChestplate" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor4"]
- format slot 22 of player with diamond chestplate of Protection 3 and unbreaking 2 named "&bChestplate" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor5"]
- format slot 25 of player with diamond chestplate of Protection 4 and unbreaking 3 named "&bChestplate" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor6"]
- format slot 28 of player with diamond Leggings of Protection 2 and unbreaking 1 named "&bLeggings" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor7"]
- format slot 31 of player with diamond Leggings of Protection 3 and unbreaking 2 named "&bLeggings" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor8"]
- format slot 34 of player with diamond Leggings of Protection 4 and unbreaking 3 named "&bLeggings" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor9"]
- format slot 37 of player with diamond Boots of Protection 2 and unbreaking 1 named "&bBoots" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor10"]
- format slot 40 of player with diamond Boots of Protection 3 and unbreaking 2 named "&bBoots" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor11"]
- format slot 43 of player with diamond Boots of Protection 4 and unbreaking 3 named "&bBoots" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor12"]
- format slot 53 of player with arrow named "&eBack" to run [execute player command "shop"]
- command /garmor1:
- trigger:
- if player have 2 gold ingot in his inventory:
- remove 2 gold ingot from player's inventory
- give player 1 diamond helmet of Protection 2 and unbreaking 1 named "&bHelmet"
- send "{@prefix} &aYou have Bought &bHelmet"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor2:
- trigger:
- if player have 4 gold ingot in his inventory:
- remove 4 gold ingot from player's inventory
- give player 1 diamond helmet of Protection 3 and unbreaking 2 named "&bHelmet"
- send "{@prefix} &aYou have Bought &bHelmet"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor3:
- trigger:
- if player have 8 gold ingot in his inventory:
- remove 8 gold ingot from player's inventory
- give player 1 diamond helmet of Protection 4 and unbreaking 3 named "&bHelmet"
- send "{@prefix} &aYou have Bought &bHelmet"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor4:
- trigger:
- if player have 2 gold ingot in his inventory:
- remove 2 gold ingot from player's inventory
- give player 1 diamond chestplate of Protection 2 and unbreaking 1 named "&bChestplate"
- send "{@prefix} &aYou have Bought &bHelmet"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor5:
- trigger:
- if player have 4 gold ingot in his inventory:
- remove 4 gold ingot from player's inventory
- give player 1 diamond chestplate of Protection 3 and unbreaking 2 named "&bChestplate"
- send "{@prefix} &aYou have Bought &bHelmet"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor6:
- trigger:
- if player have 8 gold ingot in his inventory:
- remove 8 gold ingot from player's inventory
- give player 1 diamond chestplate of Protection 4 and unbreaking 3 named "&bChestplate"
- send "{@prefix} &aYou have Bought &bHelmet"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor7:
- trigger:
- if player have 2 gold ingot in his inventory:
- remove 2 gold ingot from player's inventory
- give player 1 diamond Leggings of Protection 2 and unbreaking 1 named "&bLeggings"
- send "{@prefix} &aYou have Bought &bLeggings"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor8:
- trigger:
- if player have 4 gold ingot in his inventory:
- remove 4 gold ingot from player's inventory
- give player 1 diamond Leggings of Protection 3 and unbreaking 2 named "&bLeggings"
- send "{@prefix} &aYou have Bought &bLeggings"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor9:
- trigger:
- if player have 8 gold ingot in his inventory:
- remove 8 gold ingot from player's inventory
- give player 1 diamond Leggings of Protection 4 and unbreaking 3 named "&bLeggings"
- send "{@prefix} &aYou have Bought &bLeggings"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor10:
- trigger:
- if player have 2 gold ingot in his inventory:
- remove 2 gold ingot from player's inventory
- give player 1 diamond Boots of Protection 2 and unbreaking 1 named "&bBoots"
- send "{@prefix} &aYou have Bought &bBoots"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor11:
- trigger:
- if player have 4 gold ingot in his inventory:
- remove 4 gold ingot from player's inventory
- give player 1 diamond Boots of Protection 3 and unbreaking 2 named "&bBoots"
- send "{@prefix} &aYou have Bought &bBoots"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /garmor12:
- trigger:
- if player have 8 gold ingot in his inventory:
- remove 8 gold ingot from player's inventory
- give player 1 diamond Boots of Protection 4 and unbreaking 3 named "&bBoots"
- send "{@prefix} &aYou have Bought &bBoots"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /guibow:
- trigger:
- open chest with 3 rows named "&cBows" to player
- wait 2 ticks
- play "CLICK" to player at volume 1
- format slot 10 of player with bow of power 3 and unbreaking 2 and punch 1 and flame 1 named "&bBow" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gbow1"]
- format slot 13 of player with bow of power 4 and unbreaking 3 and flame 1 named "&bBow" with lore "||&fCost&8 » &e6 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gbow2"]
- format slot 16 of player with bow of power 5 and unbreaking 3 and punch 2 named "&bBow" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gbow3"]
- format slot 26 of player with arrow named "&eBack" to run [execute player command "shop"]
- command /gbow1:
- trigger:
- if player have 4 gold ingot in his inventory:
- remove 4 gold ingot from player's inventory
- give player 1 bow of power 2 and punch 1 and flame 1 named "&bBow"
- send "{@prefix} &aYou have Bought &bBow"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /gbow2:
- trigger:
- if player have 6 gold ingot in his inventory:
- remove 6 gold ingot from player's inventory
- give player 1 bow of power 3 and unbreaking 3 and flame 1 named "&bBow"
- send "{@prefix} &aYou have Bought &bBow"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /gbow3:
- trigger:
- if player have 8 gold ingot in his inventory:
- remove 8 gold ingot from player's inventory
- give player 1 bow of power 4 and unbreaking 3 and punch 1 named "&bBow"
- send "{@prefix} &aYou have Bought &bHelmet"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /guisword:
- trigger:
- open chest with 3 rows named "&cSwords" to player
- wait 2 ticks
- play "CLICK" to player at volume 1
- format slot 10 of player with diamond sword of sharpness 2 and fire Aspect 1 and knockback 1 named "&bSword" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gsword1"]
- format slot 13 of player with diamond sword of sharpness 3 and unbreaking 3 and fire Aspect 1 and knockback 1 named "&bSword" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gsword2"]
- format slot 16 of player with diamond sword of sharpness 4 and unbreaking 3 and fire Aspect 2 and knockback 2 named "&bSword" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gsword3"]
- format slot 26 of player with arrow named "&eBack" to run [execute player command "shop"]
- command /gsword1:
- trigger:
- if player have 2 gold ingot in his inventory:
- remove 2 gold ingot from player's inventory
- give player 1 diamond sword of sharpness 2 and fire Aspect 1 and knockback 1 named "&bSword"
- send "{@prefix} &aYou have Bought &bSword"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /gsword2:
- trigger:
- if player have 4 gold ingot in his inventory:
- remove 4 gold ingot from player's inventory
- give player 1 diamond sword of sharpness 3 and unbreaking 3 and fire Aspect 1 and knockback 1 named "&bSword"
- send "{@prefix} &aYou have Bought &bSword"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /gsword3:
- trigger:
- if player have 8 gold ingot in his inventory:
- remove 8 gold ingot from player's inventory
- give player 1 diamond sword of sharpness 4 and unbreaking 3 and fire Aspect 2 and knockback 2 named "&bSword"
- send "{@prefix} &aYou have Bought &bSword"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
- command /guimisc:
- trigger:
- open chest with 3 rows named "&cMisc" to player
- wait 2 ticks
- play "CLICK" to player at volume 1
- format slot 13 of player with enchanted golden apple named "&bEnchant Golden Apple" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gapple2"]
- format slot 26 of player with arrow named "&eBack" to run [execute player command "shop"]
- command /gapple2:
- trigger:
- if player have 2 gold ingot in his inventory:
- remove 2 gold ingot from player's inventory
- give player 1 enchanted golden apple named "&bEnchant Golden Apple"
- send "{@prefix} &aYou have Bought &bEnchant Golden Apple"
- play "SUCCESSFUL_HIT" to player at volume 1.2
- else:
- play "BAT_DEATH" to player at volume 10
- send "{@Prefix} &cYou don't have enough Gold!" to player
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