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Sep 16th, 2023
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  1. options:
  2. World: world
  3. world: world
  4. Prefix: &c&lRedstone&7&lPvP &8»
  5. noPerms: &c&lRedstone&7&lPvP &8» &cYou don't have permission to use that command.
  6. noperms: &c&lRedstone&7&lPvP &8» &cYou don't have permission to use that command.
  7. prefix: &c&lRedstone&7&lPvP &8»
  8.  
  9.  
  10. command /shop:
  11. trigger:
  12. open chest with 3 rows named "&cShop" to player
  13. wait 2 ticks
  14. play "CLICK" to player at volume 1
  15. format slot 9 of player with diamond chestplate named "&6Armors" with lore "||&c➥ &fClick here to browse &cArmors!" to run [execute player command "armorgui"]
  16. format slot 11 of player with diamond sword named "&4Swords" with lore "||&c➥ &fClick here to browse &cSwords!" to run [execute player command "guisword"]
  17. format slot 13 of player with bow named "&cBows" with lore "||&c➥ &fClick here to browse &cBows!" to run [execute player command "guibow"]
  18. format slot 17 of player with Golden Apple named "&aMi&dsc" with lore "||&c➥ &fClick here to browse &cMisc!" to run [execute player command "guimisc"]
  19.  
  20.  
  21. command /armorgui:
  22. trigger:
  23. open chest with 6 rows named "&cArmors" to player
  24. wait 2 ticks
  25. play "CLICK" to player at volume 1
  26. format slot 10 of player with diamond helmet of Protection 2 and unbreaking 1 named "&bHelmet" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor1"]
  27. format slot 13 of player with diamond helmet of Protection 3 and unbreaking 2 named "&bHelmet" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor2"]
  28. format slot 16 of player with diamond helmet of Protection 4 and unbreaking 3 named "&bHelmet" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor3"]
  29. format slot 19 of player with diamond chestplate of Protection 2 and unbreaking 1 named "&bChestplate" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor4"]
  30. format slot 22 of player with diamond chestplate of Protection 3 and unbreaking 2 named "&bChestplate" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor5"]
  31. format slot 25 of player with diamond chestplate of Protection 4 and unbreaking 3 named "&bChestplate" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor6"]
  32. format slot 28 of player with diamond Leggings of Protection 2 and unbreaking 1 named "&bLeggings" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor7"]
  33. format slot 31 of player with diamond Leggings of Protection 3 and unbreaking 2 named "&bLeggings" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor8"]
  34. format slot 34 of player with diamond Leggings of Protection 4 and unbreaking 3 named "&bLeggings" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor9"]
  35. format slot 37 of player with diamond Boots of Protection 2 and unbreaking 1 named "&bBoots" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor10"]
  36. format slot 40 of player with diamond Boots of Protection 3 and unbreaking 2 named "&bBoots" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor11"]
  37. format slot 43 of player with diamond Boots of Protection 4 and unbreaking 3 named "&bBoots" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "garmor12"]
  38. format slot 53 of player with arrow named "&eBack" to run [execute player command "shop"]
  39.  
  40. command /garmor1:
  41. trigger:
  42. if player have 2 gold ingot in his inventory:
  43. remove 2 gold ingot from player's inventory
  44. give player 1 diamond helmet of Protection 2 and unbreaking 1 named "&bHelmet"
  45. send "{@prefix} &aYou have Bought &bHelmet"
  46. play "SUCCESSFUL_HIT" to player at volume 1.2
  47. else:
  48. play "BAT_DEATH" to player at volume 10
  49. send "{@Prefix} &cYou don't have enough Gold!" to player
  50.  
  51. command /garmor2:
  52. trigger:
  53. if player have 4 gold ingot in his inventory:
  54. remove 4 gold ingot from player's inventory
  55. give player 1 diamond helmet of Protection 3 and unbreaking 2 named "&bHelmet"
  56. send "{@prefix} &aYou have Bought &bHelmet"
  57. play "SUCCESSFUL_HIT" to player at volume 1.2
  58. else:
  59. play "BAT_DEATH" to player at volume 10
  60. send "{@Prefix} &cYou don't have enough Gold!" to player
  61.  
  62. command /garmor3:
  63. trigger:
  64. if player have 8 gold ingot in his inventory:
  65. remove 8 gold ingot from player's inventory
  66. give player 1 diamond helmet of Protection 4 and unbreaking 3 named "&bHelmet"
  67. send "{@prefix} &aYou have Bought &bHelmet"
  68. play "SUCCESSFUL_HIT" to player at volume 1.2
  69. else:
  70. play "BAT_DEATH" to player at volume 10
  71. send "{@Prefix} &cYou don't have enough Gold!" to player
  72.  
  73. command /garmor4:
  74. trigger:
  75. if player have 2 gold ingot in his inventory:
  76. remove 2 gold ingot from player's inventory
  77. give player 1 diamond chestplate of Protection 2 and unbreaking 1 named "&bChestplate"
  78. send "{@prefix} &aYou have Bought &bHelmet"
  79. play "SUCCESSFUL_HIT" to player at volume 1.2
  80. else:
  81. play "BAT_DEATH" to player at volume 10
  82. send "{@Prefix} &cYou don't have enough Gold!" to player
  83.  
  84. command /garmor5:
  85. trigger:
  86. if player have 4 gold ingot in his inventory:
  87. remove 4 gold ingot from player's inventory
  88. give player 1 diamond chestplate of Protection 3 and unbreaking 2 named "&bChestplate"
  89. send "{@prefix} &aYou have Bought &bHelmet"
  90. play "SUCCESSFUL_HIT" to player at volume 1.2
  91. else:
  92. play "BAT_DEATH" to player at volume 10
  93. send "{@Prefix} &cYou don't have enough Gold!" to player
  94.  
  95. command /garmor6:
  96. trigger:
  97. if player have 8 gold ingot in his inventory:
  98. remove 8 gold ingot from player's inventory
  99. give player 1 diamond chestplate of Protection 4 and unbreaking 3 named "&bChestplate"
  100. send "{@prefix} &aYou have Bought &bHelmet"
  101. play "SUCCESSFUL_HIT" to player at volume 1.2
  102. else:
  103. play "BAT_DEATH" to player at volume 10
  104. send "{@Prefix} &cYou don't have enough Gold!" to player
  105.  
  106. command /garmor7:
  107. trigger:
  108. if player have 2 gold ingot in his inventory:
  109. remove 2 gold ingot from player's inventory
  110. give player 1 diamond Leggings of Protection 2 and unbreaking 1 named "&bLeggings"
  111. send "{@prefix} &aYou have Bought &bLeggings"
  112. play "SUCCESSFUL_HIT" to player at volume 1.2
  113. else:
  114. play "BAT_DEATH" to player at volume 10
  115. send "{@Prefix} &cYou don't have enough Gold!" to player
  116.  
  117. command /garmor8:
  118. trigger:
  119. if player have 4 gold ingot in his inventory:
  120. remove 4 gold ingot from player's inventory
  121. give player 1 diamond Leggings of Protection 3 and unbreaking 2 named "&bLeggings"
  122. send "{@prefix} &aYou have Bought &bLeggings"
  123. play "SUCCESSFUL_HIT" to player at volume 1.2
  124. else:
  125. play "BAT_DEATH" to player at volume 10
  126. send "{@Prefix} &cYou don't have enough Gold!" to player
  127.  
  128. command /garmor9:
  129. trigger:
  130. if player have 8 gold ingot in his inventory:
  131. remove 8 gold ingot from player's inventory
  132. give player 1 diamond Leggings of Protection 4 and unbreaking 3 named "&bLeggings"
  133. send "{@prefix} &aYou have Bought &bLeggings"
  134. play "SUCCESSFUL_HIT" to player at volume 1.2
  135. else:
  136. play "BAT_DEATH" to player at volume 10
  137. send "{@Prefix} &cYou don't have enough Gold!" to player
  138.  
  139. command /garmor10:
  140. trigger:
  141. if player have 2 gold ingot in his inventory:
  142. remove 2 gold ingot from player's inventory
  143. give player 1 diamond Boots of Protection 2 and unbreaking 1 named "&bBoots"
  144. send "{@prefix} &aYou have Bought &bBoots"
  145. play "SUCCESSFUL_HIT" to player at volume 1.2
  146. else:
  147. play "BAT_DEATH" to player at volume 10
  148. send "{@Prefix} &cYou don't have enough Gold!" to player
  149.  
  150. command /garmor11:
  151. trigger:
  152. if player have 4 gold ingot in his inventory:
  153. remove 4 gold ingot from player's inventory
  154. give player 1 diamond Boots of Protection 3 and unbreaking 2 named "&bBoots"
  155. send "{@prefix} &aYou have Bought &bBoots"
  156. play "SUCCESSFUL_HIT" to player at volume 1.2
  157. else:
  158. play "BAT_DEATH" to player at volume 10
  159. send "{@Prefix} &cYou don't have enough Gold!" to player
  160.  
  161. command /garmor12:
  162. trigger:
  163. if player have 8 gold ingot in his inventory:
  164. remove 8 gold ingot from player's inventory
  165. give player 1 diamond Boots of Protection 4 and unbreaking 3 named "&bBoots"
  166. send "{@prefix} &aYou have Bought &bBoots"
  167. play "SUCCESSFUL_HIT" to player at volume 1.2
  168. else:
  169. play "BAT_DEATH" to player at volume 10
  170. send "{@Prefix} &cYou don't have enough Gold!" to player
  171.  
  172. command /guibow:
  173. trigger:
  174. open chest with 3 rows named "&cBows" to player
  175. wait 2 ticks
  176. play "CLICK" to player at volume 1
  177. format slot 10 of player with bow of power 3 and unbreaking 2 and punch 1 and flame 1 named "&bBow" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gbow1"]
  178. format slot 13 of player with bow of power 4 and unbreaking 3 and flame 1 named "&bBow" with lore "||&fCost&8 » &e6 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gbow2"]
  179. format slot 16 of player with bow of power 5 and unbreaking 3 and punch 2 named "&bBow" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gbow3"]
  180. format slot 26 of player with arrow named "&eBack" to run [execute player command "shop"]
  181.  
  182. command /gbow1:
  183. trigger:
  184. if player have 4 gold ingot in his inventory:
  185. remove 4 gold ingot from player's inventory
  186. give player 1 bow of power 2 and punch 1 and flame 1 named "&bBow"
  187. send "{@prefix} &aYou have Bought &bBow"
  188. play "SUCCESSFUL_HIT" to player at volume 1.2
  189. else:
  190. play "BAT_DEATH" to player at volume 10
  191. send "{@Prefix} &cYou don't have enough Gold!" to player
  192.  
  193. command /gbow2:
  194. trigger:
  195. if player have 6 gold ingot in his inventory:
  196. remove 6 gold ingot from player's inventory
  197. give player 1 bow of power 3 and unbreaking 3 and flame 1 named "&bBow"
  198. send "{@prefix} &aYou have Bought &bBow"
  199. play "SUCCESSFUL_HIT" to player at volume 1.2
  200. else:
  201. play "BAT_DEATH" to player at volume 10
  202. send "{@Prefix} &cYou don't have enough Gold!" to player
  203.  
  204. command /gbow3:
  205. trigger:
  206. if player have 8 gold ingot in his inventory:
  207. remove 8 gold ingot from player's inventory
  208. give player 1 bow of power 4 and unbreaking 3 and punch 1 named "&bBow"
  209. send "{@prefix} &aYou have Bought &bHelmet"
  210. play "SUCCESSFUL_HIT" to player at volume 1.2
  211. else:
  212. play "BAT_DEATH" to player at volume 10
  213. send "{@Prefix} &cYou don't have enough Gold!" to player
  214.  
  215.  
  216. command /guisword:
  217. trigger:
  218. open chest with 3 rows named "&cSwords" to player
  219. wait 2 ticks
  220. play "CLICK" to player at volume 1
  221. format slot 10 of player with diamond sword of sharpness 2 and fire Aspect 1 and knockback 1 named "&bSword" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gsword1"]
  222. format slot 13 of player with diamond sword of sharpness 3 and unbreaking 3 and fire Aspect 1 and knockback 1 named "&bSword" with lore "||&fCost&8 » &e4 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gsword2"]
  223. format slot 16 of player with diamond sword of sharpness 4 and unbreaking 3 and fire Aspect 2 and knockback 2 named "&bSword" with lore "||&fCost&8 » &e8 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gsword3"]
  224. format slot 26 of player with arrow named "&eBack" to run [execute player command "shop"]
  225.  
  226. command /gsword1:
  227. trigger:
  228. if player have 2 gold ingot in his inventory:
  229. remove 2 gold ingot from player's inventory
  230. give player 1 diamond sword of sharpness 2 and fire Aspect 1 and knockback 1 named "&bSword"
  231. send "{@prefix} &aYou have Bought &bSword"
  232. play "SUCCESSFUL_HIT" to player at volume 1.2
  233. else:
  234. play "BAT_DEATH" to player at volume 10
  235. send "{@Prefix} &cYou don't have enough Gold!" to player
  236.  
  237. command /gsword2:
  238. trigger:
  239. if player have 4 gold ingot in his inventory:
  240. remove 4 gold ingot from player's inventory
  241. give player 1 diamond sword of sharpness 3 and unbreaking 3 and fire Aspect 1 and knockback 1 named "&bSword"
  242. send "{@prefix} &aYou have Bought &bSword"
  243. play "SUCCESSFUL_HIT" to player at volume 1.2
  244. else:
  245. play "BAT_DEATH" to player at volume 10
  246. send "{@Prefix} &cYou don't have enough Gold!" to player
  247.  
  248. command /gsword3:
  249. trigger:
  250. if player have 8 gold ingot in his inventory:
  251. remove 8 gold ingot from player's inventory
  252. give player 1 diamond sword of sharpness 4 and unbreaking 3 and fire Aspect 2 and knockback 2 named "&bSword"
  253. send "{@prefix} &aYou have Bought &bSword"
  254. play "SUCCESSFUL_HIT" to player at volume 1.2
  255. else:
  256. play "BAT_DEATH" to player at volume 10
  257. send "{@Prefix} &cYou don't have enough Gold!" to player
  258.  
  259.  
  260. command /guimisc:
  261. trigger:
  262. open chest with 3 rows named "&cMisc" to player
  263. wait 2 ticks
  264. play "CLICK" to player at volume 1
  265. format slot 13 of player with enchanted golden apple named "&bEnchant Golden Apple" with lore "||&fCost&8 » &e2 &6Gold||||&c➥ &fClick here to &cpurchase!" to run [execute player command "gapple2"]
  266. format slot 26 of player with arrow named "&eBack" to run [execute player command "shop"]
  267.  
  268. command /gapple2:
  269. trigger:
  270. if player have 2 gold ingot in his inventory:
  271. remove 2 gold ingot from player's inventory
  272. give player 1 enchanted golden apple named "&bEnchant Golden Apple"
  273. send "{@prefix} &aYou have Bought &bEnchant Golden Apple"
  274. play "SUCCESSFUL_HIT" to player at volume 1.2
  275. else:
  276. play "BAT_DEATH" to player at volume 10
  277. send "{@Prefix} &cYou don't have enough Gold!" to player
  278.  
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