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- Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road"
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- Valve Software - vbsp.exe (Jun 16 2017)
- 8 threads
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_sporty/glove_sporty_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_bloodhound/glove_bloodhound_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_slick/glove_slick_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_motorcycle/glove_motorcycle_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_handwrap_leathery/glove_handwrap_leathery_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_left.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/arms/glove_specialist/glove_specialist_right.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/player/custom_player/paintkits/gloves/mayan_green.vmt.
- Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
- Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
- Failed to load VMT: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_black_silver.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_snakeskin_brass.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_metallic.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_brown_beige.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_grey_camo_blob.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_beige.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_yellow_camo.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_red_slaughter.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_black.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_brown.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_military.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_red.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_fade.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_lightblue.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_military.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_red.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_pink.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_basic_black.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_choco_boom.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mint_triangle.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_mono_boom.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_triangle_blue.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/motorcycle_yellow_camo.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_ddpat_dense_green_brown.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_forest_brown.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_green_red_black.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_kimono_diamonds_black_red.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_webs_green.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/specialist_white_orange_grey.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/handwrap_leathery_fabric_orange_camo.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_purple.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/sporty_green.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/bloodhound_guerrilla.vmt.
- CustomMaterialManager: Cached KeyValues materials/models/weapons/customization/paints_gloves/slick_snakeskin_yellow.vmt.
- materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
- Map revision 1
- Patching WVT material: maps/de_dust_road/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/de_dust_road/nature/blend_sandhighway_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road.prt...Building visibility clusters...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (118118 bytes)
- Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/wood_crate001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 488 texinfos to 180
- Reduced 8 texdatas to 8 (216 bytes to 216)
- Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road.bsp
- 0 seconds elapsed
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- Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -fast -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road"
- -------------------------------------------------------------------------------
- Valve Software - vvis.exe (Jun 16 2017)
- fastvis = true
- 8 threads
- reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road.bsp
- reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road.prt
- 446 portalclusters
- 1551 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 4522 visible clusters (0.00%)
- Total clusters visible: 185292
- Average clusters visible: 415
- Building PAS...
- Average clusters audible: 446
- visdatasize:53466 compressed from 49952
- writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road.bsp
- 0 seconds elapsed
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- Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin"
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- Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -StaticPropLighting -StaticPropSampleScale 0.25 -bounce 2 -noextra -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road"
- -------------------------------------------------------------------------------
- Valve Software - vrad.exe SSE (Jun 16 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [17 texlights parsed from 'lights.rad']
- Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road.bsp
- Setting up ray-trace acceleration structure... Done (0.49 seconds)
- 1435 faces
- 1574273 square feet [226695376.00 square inches]
- 69 Displacements
- 32784 Square Feet [4720954.00 Square Inches]
- 1435 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 36951 patches after subdivision
- sun extent from map=0.000000
- 11 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 1029971, max 539
- transfer lists: 7.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(75308, 70664, 59099)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(4543, 4141, 3457)
- Build Patch/Sample Hash Table(s).....Done<0.0092 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (7)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 5/1024 240/49152 ( 0.5%)
- brushes 313/8192 3756/98304 ( 3.8%)
- brushsides 2721/65536 21768/524288 ( 4.2%)
- planes 2684/65536 53680/1310720 ( 4.1%)
- vertexes 2242/65536 26904/786432 ( 3.4%)
- nodes 899/65536 28768/2097152 ( 1.4%)
- texinfos 180/12288 12960/884736 ( 1.5%)
- texdata 8/2048 256/65536 ( 0.4%)
- dispinfos 69/0 12144/0 ( 0.0%)
- disp_verts 5589/0 111780/0 ( 0.0%)
- disp_tris 8832/0 17664/0 ( 0.0%)
- disp_multiblend 0/0 0/0 ( 0.0%)
- disp_lmsamples 92664/0 92664/0 ( 0.0%)
- faces 1435/65536 80360/3670016 ( 2.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 710/65536 39760/3670016 ( 1.1%)
- facebrushes 585/0 1170/0 ( 0.0%)
- facebrushlists 1435/0 5740/0 ( 0.0%)
- leaves 905/65536 28960/2097152 ( 1.4%)
- leaffaces 1520/65536 3040/131072 ( 2.3%)
- leafbrushes 833/65536 1666/131072 ( 1.3%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 9484/512000 37936/2048000 ( 1.9%)
- edges 5314/256000 21256/1024000 ( 2.1%)
- LDR worldlights 11/8192 1100/819200 ( 0.1%)
- HDR worldlights 0/8192 0/819200 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 127/32768 1270/327680 ( 0.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1905/65536 3810/131072 ( 2.9%)
- cubemapsamples 49/1024 784/16384 ( 4.8%)
- overlays 0/1024 0/360448 ( 0.0%)
- LDR lightdata [variable] 1848656/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 53466/16777216 ( 0.3%)
- entdata [variable] 9892/393216 ( 2.5%)
- LDR ambient table 905/65536 3620/262144 ( 1.4%)
- HDR ambient table 905/65536 3620/262144 ( 1.4%)
- LDR leaf ambient 5591/65536 156548/1835008 ( 8.5%)
- HDR leaf ambient 905/65536 25340/1835008 ( 1.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6074 ( 0.0%)
- pakfile [variable] 5218589/0 ( 0.0%)
- physics [variable] 118118/4194304 ( 2.8%)
- physics terrain [variable] 10085/1048576 ( 1.0%)
- Level flags = 7d
- Total triangle count: 3832
- Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road.bsp
- 12 seconds elapsed
- -------------------------------------------------------------------------------
- Running command: copy "d:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_dust_road.bsp" "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_dust_road.bsp"
- -------------------------------------------------------------------------------
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- Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive"
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- Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo.exe" -hijack -allowdebug -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" +map "de_dust_road"
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