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Miqo

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Jan 23rd, 2018
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  1. Miqo'te
  2. History
  3.  
  4. During the Age of Endless Frost, as the seas turned to ice and passage over them became possible, Eorzea saw an influx of foreign fauna to her shores. This brought the hunting tribes which subsisted upon them, the modern descendants of whom are today known as the Miqo'te. Since their arrival, the Miqo'te have diverged into two physically distinguishable groups: the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon.
  5. Society
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  7. The Miqo'te have diverged into two separate ethnicities: the Seekers of the Sun and the Keepers of the Moon. While the diurnal Seekers of the Sun worship Azeyma the Warden with their culture revolving around the sun, the nocturnal Keepers of the Moon prefer the shroud of night and offer their piety to Menphina the Lover. The Keepers of the Moon have a custom of applying war paint to their faces, as it is believed the vivid colors grant lunar powers.
  8. Physical Description
  9. Miqote_CG.png
  10. Seekers of the Sun on left, Keepers of the Moon on right ~from the FFXIV wiki
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  12. Due to the differences of their cultures there are some physical differences between the Seekers of the Sun and the Keepers of the Moon. Due to their exposure to light, the pupils of a Seeker of the Sun Miqo'te are vertically aligned slits with irises faintly colored. It is common for their eyes to be disparately colored from birth, a trait considered auspicious among their kind. In contrast, due to their exposure to darkness, the pupils of a Keeper of the Moon Miqo'te are large and round with little iris exposure. They are distinguishable from their diurnal cousins by their darker fur, larger ears, rounder eyes, more pronounced canines, and longer, skinnier tails. The groups share a superb sense of smell and powerful leg muscles, results of a long evolution geared towards hunting and predation. With the A Realm Reborn version a few differences are noted, for instance the Seekers of the Sun Miqo'te's ears are wider with thick hair, while the Keepers of the Moon Miqo'te have stylized ears with short hair and are slightly longer and thinner. Male Miqo'te from the Seekers of the Sun have tanned skin and have wider faces and their tails have a leonine design, while the Keepers of the Moon have pale canine tails. The Seekers of the Sun do not have pronounced canine teeth, but Keepers of the Moon have long canines clearly visible when laughing, cheering, or most other emoting. While the variation in Seeker skin color tends toward the more "traditional" tan coloration seen in many other races, darker-skinned Keepers tilt more toward blue and gray coloration. This even affects the lighter skin tones of Keepers, as a fair-skinned Keeper will still appear distinct next to a Hyur of similar skin tone.
  13. Miqo'te Names
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  15. The 2 types of Miqo'te both have their own naming conventions.
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  17. Clans are very important to the Seekers of the Sun, there were 26 clans after the mass exodus, which resulted in each clan getting their own letter of the alphabet. New clans can form and they will have to pick a combination of 2 letters, like 'De' or 'Ma'. A clan is lead by one male, who's last name will be 'Nunh', all other males have the last name 'Tia'. A male can only become a Nunh by defeating the current Nunh are by creating his own clan, but he'll need plenty of females for that. Female last names are the first name of their Nunh.
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  19. Alternatively the Keepers of the Moon have a very matriarchal style of naming. Males will be given the name of their mother with one of the following suffixes, depending on their order of birth. They're as follows: 'a (first born), 'to (second), 'li (third), 'sae (fourth), 'ra (fifth), 'ir (sixth), 'wo (seventh), 'ya (eight), 'zi (ninth), 'tan (tenth). But because far more females are born, 'sae and higher numbers usually aren't used that often.
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  21. Male Seekers: Z'sohso, Z'lihw, C'bhiwu, H'jhun, R'fhuku
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  23. Male Keepers: Ofa'ya Jeiflha, Niwo'a Zaaptha, Pahyih'to Bimlo, Gohti'li Yhobfava, Dobih'to Vholite
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  25. Female Seekers: P'daucriri, D'woqhana, Y'bedu, Y'cheya, J'thujara
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  27. Female Keepers: Vahreh Denlhi, Fohpoh Zutmhufi, Joja Thozri, Yahka Mitfovho, Ulah Yhaamta
  28. Miqo'te Traits
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  30. A race that inherited feline features through their ancestry and traveled all the way from Eorzea to the D&D realm.
  31. Ability Score Increase. Wisdom, Dexterity, or Intelligence +2
  32. Age. Miqo'te mature similarly to that of humans, but tend to live past their first century.
  33. Alignment. Miqo'te are inclined towards a chaotic nature due to their disinclination to stay entertained with a single thing for very long, thus they are always seeking new forms of entertainment. Most Miqo'te are also likely to be neutral, not typically willing to help strangers, especially of other races.
  34. Size. Miqo'te have a shorter, more lithe body than that of most humans. Your size is Medium.
  35. Speed. Your base walking speed is 30 feet.
  36. Darkvision. Due to their feline blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  37. Keen Senses. You gain proficiency in the Perception skill.
  38. Tread Softly. You gain proficiency in the Stealth Skill.
  39. Nine Lives. When you are dropped to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
  40. Languages. You can speak, read, and write Common and Sylvan.
  41. Subrace. The Miqo'te are divided into two subraces: the Seekers of the Sun and the Keepers of the Moon. More commonly called the sun Miqo'te and the moon Miqo'te.
  42. Seekers of the Sun
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  44. Ability Score Increase. Your Intelligence score increases by 1.
  45. Quick Reactions. Always ready for action, you have an advantage on Dexterity saving throws against effects that you can see.
  46. Keepers of the Moon
  47. Ability Score Increase. Your Wisdom score increases by 1.
  48. Menphina's Blessing. At level 1 you are able to use the Guidance cantrip. Once you reach 3rd level, you can cast the Faerie Fire spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the Spirit Guardians spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
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