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  1. Thread Pool Size: 8
  2. Dedicated Thread: Automatically Enabled
  3.  
  4. Rise to Ruins InDev 29
  5. Operating System: Windows 8.1
  6. GPU Drivers: aticfx64
  7. GPU Driver Version: 8.17.10.1560
  8. Maximum JVM Memory: 1799MB
  9. Display Mode: Full Screen
  10.  
  11. Wed Dec 20 21:30:06 EST 2017 INFO:Slick Build #237
  12. Wed Dec 20 21:30:06 EST 2017 INFO:LWJGL Version: 2.9.3
  13. Wed Dec 20 21:30:06 EST 2017 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @59Hz
  14. Wed Dec 20 21:30:06 EST 2017 INFO:TargetDisplayMode: 1920 x 1080 x 32 @59Hz
  15. Wed Dec 20 21:30:07 EST 2017 INFO:Starting display 1920x1080
  16. Wed Dec 20 21:30:07 EST 2017 INFO:Use Java PNG Loader = true
  17. Wed Dec 20 21:30:07 EST 2017 INFO:Controllers not available
  18. Wed Dec 20 21:30:08 EST 2017 INFO:Initialising sounds..
  19. Wed Dec 20 21:30:08 EST 2017 INFO:- Sound works
  20. Wed Dec 20 21:30:08 EST 2017 INFO:- 64 OpenAL source available
  21. Wed Dec 20 21:30:08 EST 2017 INFO:- Sounds source generated
  22. Resetting SPLASH
  23. Loaded Sound: ARROW_HIT
  24. Loaded Sound: BOW_FIRE
  25. Loaded Sound: SLING_FIRE
  26. Loaded Sound: BALLISTA_FIRE
  27. Loaded Sound: MAGIC_FIRE
  28. Resetting SPLASH
  29. Loaded Sound: MAGIC_HIT
  30. Loaded Sound: MAGIC_BANISH
  31. Failed to load limbo villagers.
  32. Failed to load provisioner resources.
  33. Failed to load limbo villagers.
  34. Failed to load provisioner resources.
  35. Failed to load limbo villagers.
  36. Failed to load provisioner resources.
  37. Failed to load limbo villagers.
  38. Failed to load provisioner resources.
  39. Failed to load limbo villagers.
  40. Failed to load provisioner resources.
  41. Failed to load limbo villagers.
  42. Failed to load provisioner resources.
  43. Loading Game
  44. Font Module: 0
  45. Save Module: 0
  46. Time Module: 1
  47. Sound Module: 0
  48. Loaded Tileset: GRASS_GREEN (10001) Time: 174
  49. Loaded Sound: MAGIC_RECALL
  50. Loaded Tileset: GRASS_EMERALD_GREEN (10801) Time: 159
  51. Loaded Tileset: TREES_GREEN (30001) Time: 86
  52. Loaded Tileset: WATER (40001) Time: 56
  53. Loaded Tileset: ROCK_GRAY (60001) Time: 82
  54. Loaded Tileset: TREES_BLUE (31801) Time: 80
  55. Loaded Sound: MAGIC_ATTRACT_FIRE
  56. Loaded Tileset: ROCK_GRAY_ACCENT (60201) Time: 81
  57. Loaded Tileset: GRASS_EMERALD_GREEN_ACCENT (11001) Time: 159
  58. Loaded Tileset: FLOWERS_BLUE (130401) Time: 96
  59. Loaded Tileset: GRASS_GREEN_ACCENT (10201) Time: 152
  60. Loaded Sound: MAGIC_HEAL
  61. Loaded Tileset: TREES_BLUE_ACCENT (32001) Time: 71
  62. Loaded Tileset: GRAVEL_GRAY (20001) Time: 165
  63. Loaded Tileset: WATER_ACCENT (40201) Time: 102
  64. Loaded Tileset: TURNIPS (111201) Time: 103
  65. Loaded Sound: MAGIC_ZAP
  66. Loaded Tileset: GRAVEL_GRAY_ACCENT (20201) Time: 156
  67. Loaded Tileset: SAND_TAN (70001) Time: 155
  68. Loaded Sound: MAGIC_HEAL_SPELL
  69. Loaded Tileset: FOOD_STORAGE (2222201) Time: 144
  70. Loaded Tileset: SAND_TAN_ACCENT (70201) Time: 185
  71. Loaded Tileset: ANCIENT_CULLIS_GATE (2300001) Time: 20
  72. Loaded Tileset: CRYSTAL_RED (100001) Time: 54
  73. Loaded Tileset: TREES_GREEN_ACCENT (30201) Time: 73
  74. Loaded Tileset: CRYSTAL_BLUE (100801) Time: 93
  75. Loaded Tileset: ANCIENT_RADIANCE_POOL (2310001) Time: 34
  76. Loaded Tileset: POTATOES (110601) Time: 96
  77. Loaded Sound: DISSOLVE
  78. Loaded Tileset: DIRT_BROWN (401) Time: 153
  79. Loaded Tileset: DIRT_BROWN_ACCENT (601) Time: 160
  80. Loaded Tileset: CARROTS (110001) Time: 99
  81. Loaded Sound: FLAME_FIRE
  82. Loaded Tileset: FLOWERS_PURPLE (131601) Time: 97
  83. Loaded Tileset: LOG_PATH_DEBRIS (3001001) Time: 128
  84. Loaded Tileset: DOGGO_HOUSE (4192201) Time: 39
  85. Loaded Tileset: HOUSING (4642201) Time: 138
  86. Loaded Tileset: CRYSTAL_BLUE_ACCENT (101001) Time: 69
  87. Loaded Sound: METEOR_FIRE
  88. Loaded Tileset: COBBLE_AND_LOG_PATH_DEBRIS (3003001) Time: 127
  89. Loaded Tileset: ELEMENTAL_BOLT_TOWER (2122201) Time: 52
  90. Loaded Tileset: FLOWERS_PURPLE_ACCENT (131801) Time: 96
  91. Loaded Tileset: TURNIPS_ACCENT (111401) Time: 97
  92. Loaded Sound: METEOR_HIT
  93. Loaded Tileset: EQUIPMENT_STORAGE (2572201) Time: 124
  94. Loaded Tileset: WATER_PURIFIER (3152201) Time: 193
  95. Loaded Tileset: WELL (3042201) Time: 53
  96. Map Module: 4409
  97. Loaded Sound: PHANTNOM_DART_FIRE
  98. Loaded Sound: PHANTNOM_DART_HIT
  99. Loaded Sound: SPRAY_BULLET_FIRE
  100. Loaded Sound: SPRAY_BULLET_HIT
  101. Map Bottom FBO: 1372
  102. Loaded Sound: MINING
  103. Map Middle FBO: 584
  104. Loaded Sound: STORE_ITEM
  105. Map Top FBO: 448
  106. Road Module: 49
  107. Mini Map Module: 174
  108. Resource Module: 62
  109. Transition Module: 0
  110. Loaded Sound: WOOD_CHOP
  111. Loaded Sound: BUILDING
  112. Loaded Sound: OPEN_GATE
  113. Shadow Module: 1221
  114. Lighting Module: 54
  115. Projectile Module: 0
  116. Missile Module: 8
  117. Particle Module: 57
  118. Collision Module: 48
  119. Depth Module: 37
  120. Loaded Sound: CLOSE_GATE
  121. Loaded Sound: THUNDER
  122. Object Module: 462
  123. Background Module: 0
  124. Loaded Sound: PLACE_OBJECT
  125. Mob Module: 684
  126. MobJob Module: 1
  127. Essence Module: 0
  128. Weather Module: 1
  129. Resource Module Sync: 1
  130. Object Module Sync: 3
  131. Loaded Sound: EARTHQUAKE_ROCKS
  132. Mob Module Sync: 31
  133. Essence Module Sync: 0
  134. Missile Module Sync: 27
  135. Loaded Sound: EARTHQUAKE_BOOM
  136. Loaded Sound: HEAVY_WIND
  137. TOTAL TIME: 11665
  138. Loaded Sound: GRAB
  139. Loaded Sound: DROP_RESOURCE
  140. Loaded Sound: FULL_MOON_MAGIC
  141. Loaded Sound: MAGIC_CLICK
  142. Loaded Sound: LOOT_BOX_OPEN
  143. Loaded Sound: LOOT_BOX_LOCKED
  144. Loaded Sound: HOLY_SOFT
  145. Resetting MAIN_MENU
  146. Loading Game
  147. LoadingworldMap
  148. Font Module: 0
  149. Save Module: 0
  150. Sound Module: 0
  151. Resource Module: 0
  152. Loaded Sound: HOLY_LOUD
  153. Transition Module: 0
  154. Loaded Sound: HIT_WEAPON_GENERIC
  155. Loaded Sound: HIT_TOOL_GENERIC
  156. Loaded Sound: HIT_GENERIC
  157. Loaded Sound: HIT_SWEETENER_GENERIC
  158. Loaded Sound: IDLE_DOGGO
  159. Particle Module: 2670
  160. Background Module: 0
  161. Mob Module: 2
  162. Help Module: 1
  163. Resource Module Sync: 0
  164. Mob Module Sync: 0
  165. Loaded Sound: GET_HIT_DOGGO
  166. Loaded Sound: HIT_SWEETENER_DOGGO
  167. Loaded Sound: DEATH_DOGGO
  168. Loaded Sound: HIT_SWEETENER_VILLAGER_MALE
  169. Loaded Sound: HIT_SWEETENER_VILLAGER_FEMALE
  170. Loaded Sound: DEATH_VILLAGER_MALE
  171. TOTAL TIME: 6011
  172. Loaded Sound: DEATH_VILLAGER_FEMALE
  173. Loaded Sound: DISSOLVE_SPELL
  174. Loaded Sound: MOTIVATE_LAND_SPELL
  175. Loaded Sound: ESSENCE_SUCK
  176. Loaded Sound: BUTTON_CLICK
  177. Loaded Sound: VILLAGER_DEATH
  178. Loaded Sound: VILLAGER_BIRTH
  179. Loaded Sound: VILLAGER_LEVEL_UP
  180. Loaded Sound: RESURRECT
  181. Loaded Sound: RESURRECT_NEGATIVE
  182. Loaded Sound: FULL_MOON
  183. Loaded Sound: BLOOD_MOON
  184. Loaded Sound: DISASTER_START
  185. Loaded Sound: NOMADS
  186. Loaded Sound: TIP
  187. Loaded Sound: DAWN_ARRIVED
  188. Loaded Sound: NIGHT_ARRIVED
  189. Loaded Sound: RAIN
  190. Loaded Sound: EARTHQUAKE
  191. Loaded Sound: RETRO_CLICK
  192. Loaded Sound: RETRO_NOTE_1
  193. Loaded Sound: RETRO_NOTE_2
  194. Loaded Sound: RETRO_NOTE_3
  195. Loaded Sound: RETRO_NOTE_4
  196. Loaded Sound: RETRO_NOTE_5
  197. Loaded Sound: RETRO_NOTE_6
  198. Loaded Sound: RETRO_NOTE_7
  199. Loaded Sound: RETRO_NOTE_8
  200. Loaded Sound: RETRO_NOTE_9
  201. Loaded Sound: ENVIROMENTAL_VILLAGERS
  202. Loaded Sound: ENVIROMENTAL_BUILDINGS
  203. Loading: NarrowPath
  204. Loaded Sound: ENVIROMENTAL_CONSTRUCTION
  205. Resetting WORLD_MAP
  206. Loading Game
  207. Loadingtraditional
  208. Loaded Sound: WILHELM
  209. Font Module: 0
  210. Save Module: 0
  211. Time Module: 1
  212. Sound Module: 0
  213. Loaded Tileset: GRAVEYARD_SPAWN_SMALL (2400001) Time: 42
  214. Loaded Tileset: ROCK_GRAY_COLLECTED (60401) Time: 118
  215. Loaded Tileset: CRYSTAL_RED_ACCENT (100201) Time: 62
  216. Loaded Tileset: CRYSTAL_HARVESTRY (2150201) Time: 236
  217. Loaded Tileset: TREES_BLUE_COLLECTED (32201) Time: 65
  218. Loaded Tileset: FLOWERS_YELLOW (130801) Time: 97
  219. Loaded Tileset: POTATOES_ACCENT (110801) Time: 90
  220. Loaded Tileset: LARGE_FIRE_PIT (2290001) Time: 31
  221. Loaded Tileset: CRYSTAL_RED_COLLECTED (101201) Time: 79
  222. Loaded Tileset: POTATOES_COLLECTED (111001) Time: 88
  223. Loaded Tileset: ANCILLARY_UPGRADE_1 (2740201) Time: 214
  224. Loaded Tileset: CRYSTILLERY (2140801) Time: 124
  225. Loaded Tileset: LUMBER_SHACK (2010001) Time: 124
  226. Loaded Tileset: ESSENCE_COLLECTOR (2131201) Time: 28
  227. Loaded Tileset: KITCHEN (2500201) Time: 76
  228. Loaded Tileset: LUMBER_MILL (2000201) Time: 336
  229. Loaded Tileset: MISCELLANEOUS_STORAGE (4450801) Time: 123
  230. Loaded Tileset: CASTLE_5 (2620001) Time: 205
  231. Loaded Tileset: FLOWERS_BLACK (132001) Time: 89
  232. Loaded Tileset: STONE_CUTTERY (2100801) Time: 130
  233. Loaded Tileset: BOTTLER (3100001) Time: 79
  234. Loaded Tileset: PATH (3000001) Time: 117
  235. Loaded Tileset: MINING_FACILITY (2090201) Time: 143
  236. Loaded Tileset: TURNIPS_COLLECTED (111601) Time: 90
  237. Loaded Tileset: FARM (2060401) Time: 234
  238. Loaded Tileset: COBBLE_AND_BOARD_ROAD_DEBRIS (3005001) Time: 115
  239. Loaded Tileset: CLINIC (2492001) Time: 198
  240. Loaded Tileset: WOOD_FENCE (1020001) Time: 74
  241. Loaded Tileset: LOG_PATH (3002001) Time: 119
  242. Loaded Tileset: LARGE_FOUNTAIN (3142201) Time: 52
  243. Loaded Tileset: GRAVEYARD_SPAWN_MEDIUM (2410001) Time: 61
  244. Map Module: 3826
  245. Map Bottom FBO: 631
  246. Map Middle FBO: 195
  247. Map Top FBO: 59
  248. Road Module: 60
  249. Map AI Module: 22
  250. Mini Map Module: 141
  251. Resource Module: 68
  252. Trade Module: 0
  253. Transition Module: 0
  254. Shadow Module: 660
  255. Lighting Module: 39
  256. Projectile Module: 0
  257. Missile Module: 0
  258. Particle Module: 20
  259. Collision Module: 23
  260. Depth Module: 11
  261. Object Module: 22
  262. Background Module: 0
  263. Mob Module: 29
  264. MobJob Module: 0
  265. Essence Module: 2
  266. Spawn Module: 1
  267. Influence Module: 7
  268. Weather Module: 0
  269. Work Selection Module: 29
  270. Waypoint Module: 0
  271. Data Module: 0
  272. Help Module: 1
  273. Loot Box Module: 0
  274. Resource Module Sync: 2
  275. Object Module Sync: 63
  276. Mob Module Sync: 10
  277. Essence Module Sync: 0
  278. Influence Module Sync: 0
  279. Missile Module Sync: 0
  280. Waypoint Module Sync: 125
  281. TOTAL TIME: 10824
  282. VILLAGER BOTTLER AI AI_REDISTRIBUTE_RESOURCES STEP 5 time to execute was high: 53
  283. Wed Dec 20 21:30:49 EST 2017 ERROR:null
  284. java.lang.NullPointerException
  285. at rtr.objects.ObjectBase.takeStores(ObjectBase.java:2051)
  286. at rtr.mobs.ai.AIRedistributeResources.execute(AIRedistributeResources.java:258)
  287. at rtr.mobs.MobBase.update(MobBase.java:3862)
  288. at rtr.mobs.MobModule.update(MobModule.java:562)
  289. at rtr.states.PlayState.update(PlayState.java:327)
  290. at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
  291. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:652)
  292. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  293. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  294. at rtr.system.Game.launchGame(Game.java:115)
  295. at rtr.system.Launcher.main(Launcher.java:53)
  296. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  297. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  298. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  299. at java.lang.reflect.Method.invoke(Method.java:497)
  300. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
  301. Wed Dec 20 21:30:49 EST 2017 ERROR:Game.update() failure - check the game code.
  302. org.newdawn.slick.SlickException: Game.update() failure - check the game code.
  303. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
  304. at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:484)
  305. at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:394)
  306. at rtr.system.Game.launchGame(Game.java:115)
  307. at rtr.system.Launcher.main(Launcher.java:53)
  308. at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  309. at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  310. at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  311. at java.lang.reflect.Method.invoke(Method.java:497)
  312. at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
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