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- +++ 550 points of guard (Warhammer 40,000 8th Edition) [31 PL, 550pts] +++
- ++ Patrol Detachment (Imperium - Astra Militarum) [31 PL, 550pts] ++
- + Flyer [8 PL, 158pts] +
- Valkyries [8 PL, 158pts]
- . Categories: Aeronautica Imperialis, Astra Militarum, Flyer, Fly, Imperium, Transport, Vehicle, Valkyries
- . Valkyrie [158pts]: 2x Multiple Rocket Pods [22pts], Multi-laser [10pts]
- . . Rules: Roving Gunship, Transport: Gunship
- . . Abilities: Airborne, Crash and Burn, Grav Chute Insertion, Hard to Hit, Hover Jet, Supersonic, Vehicle Squadron, Unit: Valkyrie, Weapon: Multi-laser, Multiple Rocket Pod, Wound Track (M,BS): Gunship 1, Gunship 2, Gunship 3
- . . 2x Heavy Bolters [16pts]: 2x Heavy bolter [16pts]
- . . . Weapon: Heavy bolter
- Profiles:
- . Airborne: Description:Airborne: This model can not charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.|
- . Crash and Burn: Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds.|
- . Grav Chute Insertion: Description:Models may disembark from this vehicle at any point during its move, but if the Valkyrie moves 20" or more, you must roll a D6 for each model disembarking. On a 1, that model is slain. Models that disembark in this manner must be set up more than 9" from any enemy models.|
- . Hard to Hit: Description:Your Opponent must subtract 1 from hit rolls for attacks that target this model in the shooting phase.|
- . Hover Jet: Description:Before this model moves in your Movement phase, you can declare it will hover. It's Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginntng of your next Movement phase.|
- . Supersonic: Description:Each time this model moves, first pivot it on the spot up to 90" (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase it's Move characteristic by 20" until the end of the phase - do not roll a dice.|
- . Vehicle Squadron: Description:The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.|
- . Valkyrie: M:*|WS:6+|BS:*|S:7|T:7|W:14|A:3|Ld:7|Save:3+|Codex: Astra Militarum p48
- . Heavy bolter: Range:36"|Type:Heavy 3|S:5|AP:-1|D:1|Abilities:-|
- . Multi-laser: Range:36"|Type:Heavy 3|S:6|AP:0|D:1|Abilities:-|
- . Multiple Rocket Pod: Range:36"|Type:Assault D6|S:5|AP:-1|D:1|Abilities:|Codex: Astra Militarum
- . Gunship 1: Remaining W:8-14+|M:20-45"|BS:4+|
- . Gunship 2: Remaining W:4-7|M:20-30"|BS:5+|
- . Gunship 3: Remaining W:1-3|M:20"|BS:6+|
- + No Force Org Slot +
- Gametype
- . Categories: No Force Org Slot, No Force Org Slot
- Regiment: Valhallan
- . Categories: No Force Org Slot
- . Abilities: Grim Demeanour
- Profiles:
- . Grim Demeanour: Description:INFANTRY units with this doctrine halve the number of models that flee, rounding up, if they fail a Morale test. VEHICLES with this doctrine that have a damage table double the number of Wounds they have remaining for the purposes of determining what their characteristics are.|
- + Heavy Support [3 PL, 33pts] +
- Heavy Weapons Squad [3 PL, 33pts]
- . Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Heavy Support, Heavy Weapons Squad
- . Weapon: Frag grenade
- . Heavy Weapon Team [11pts]: Mortar [5pts]
- . . Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
- . Heavy Weapon Team [11pts]: Mortar [5pts]
- . . Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
- . Heavy Weapon Team [11pts]: Mortar [5pts]
- . . Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
- Profiles:
- . Heavy Weapons Team: M:6"|WS:4+|BS:4+|S:3|T:3|W:2|A:2|Ld:6|Save:5+|Codex: Astra Militarum p36
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- . Lasgun: Range:24|Type:Rapid Fire 1|S:3|AP:0|D:1|Abilities:-|
- . Mortar: Range:48"|Type:Heavy D6|S:4|AP:0|D:1|Abilities:This weapon can target units that are not visible to the firer.|
- + HQ [2 PL, 31pts] +
- Company Commander [2 PL, 31pts]: Boltgun [1pts], Chainsword, Grand Strategist, Warlord
- . Categories: Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ, Warlord
- . Abilities: Grand Strategist, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Boltgun, Chainsword, Frag grenade
- Profiles:
- . Grand Strategist: Description:Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a dice for each Command Point spent when using Stratagems. On a 5+ that Command Point is immediately refunded|
- . Refractor Field: Description:This model has a 5+ invulnerable save.|
- . Senior Officer: Description:This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.|
- . Voice of Command: Description:This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.|
- . Company Commander: M:6"|WS:3+|BS:3+|S:3|T:3|W:4|A:3|Ld:8|Save:5+/5++|Codex: Astra Militarum p30
- . Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-|
- . Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- + Fast Attack [12 PL, 206pts] +
- Hellhounds [12 PL, 206pts]
- . Categories: (REGIMENT), Astra Militarum, Fast Attack, Imperium, Hellhound, Vehicle
- . Hellhound [6 PL, 103pts]: Heavy Bolter [8pts], Storm Bolter [2pts], Turret-mounted Inferno Cannon [20pts]
- . . Abilities: Explodes (4+/6"/D3), Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Hellhound, Weapon: Heavy bolter, Inferno Cannon, Storm bolter
- . Hellhound [6 PL, 103pts]: Heavy Bolter [8pts], Storm Bolter [2pts], Turret-mounted Inferno Cannon [20pts]
- . . Abilities: Explodes (4+/6"/D3), Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Hellhound, Weapon: Heavy bolter, Inferno Cannon, Storm bolter
- Profiles:
- . Explodes (4+/6"/D3): Description:If this model is reduced to 0 wounds, roll a D6 (adding 2 to the result in the case of a Hellhound) before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.|
- . Smoke Launchers: Description:Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.|BRB
- . Vehicle Squadron: Description:The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.|
- . Stat Damage (HS) 1: Remaining W:6-11+|Movement:12"|BS:4+|Attacks:3|
- . Stat Damage (HS) 2: Remaining W:3-5|Movement:8"|BS:5+|Attacks:D3|
- . Stat Damage (HS) 3: Remaining W:1-2|Movement:4"|BS:6+|Attacks:1|
- . Hellhound: M:*|WS:6+|BS:*|S:6|T:7|W:11|A:*|Ld:7|Save:3+|Codex: Astra Militarum p54
- . Heavy bolter: Range:36"|Type:Heavy 3|S:5|AP:-1|D:1|Abilities:-|
- . Inferno Cannon: Range:16"|Type:Heavy 2D6|S:6|AP:-1|D:1|Abilities:This weapon automatically hits it's target.|Codex: Astra Militarum
- . Storm bolter: Range:24"|Type:Rapid Fire 2|S:4|AP:0|D:1|Abilities:-|
- + Troops [6 PL, 122pts] +
- Infantry Squad [3 PL, 45pts]: 9x Guardsman [36pts]
- . Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
- . Weapon: Frag grenade
- . Sergeant [9pts]: Chainsword, Plasma pistol [5pts]
- . . Unit: Sergeant, Weapon: Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge
- Profiles:
- . Guardsman: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:1|Ld:6|Save:5+|Codex: Astra Militarum p36
- . Sergeant: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:2|Ld:7|Save:5+|Codex: Astra Militarum p36
- . Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- . Lasgun: Range:24|Type:Rapid Fire 1|S:3|AP:0|D:1|Abilities:-|
- . Plasma pistol, Standard: Range:12"|Type:Pistol 1|S:7|AP:-3|D:1|Abilities:-|
- . Plasma pistol, Supercharge: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain.|
- Militarum Tempestus Scions [3 PL, 77pts]
- . Categories: Astra Militarum, Tempestus Scions, Troops, Astra Militarum, Imperium, Infantry, Tempestus Scions, Militarum Tempestus
- . Abilities: Aerial Drop
- . 2x Scion [20pts]: 2x Hot-shot Lasgun [2pts]
- . . Unit: Tempestus Scion, Weapon: Frag grenade, Hot-shot Lasgun, Krak grenade
- . Scion w/ Special Weapon [16pts]: Hot-shot Volley Gun [7pts]
- . . Unit: Tempestus Scion, Weapon: Frag grenade, Hot-Shot Volley Gun, Krak grenade
- . Scion w/ Special Weapon [22pts]: Plasma gun [13pts]
- . . Unit: Tempestus Scion, Weapon: Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge
- . Tempestor [19pts]: Plasma pistol [5pts], Power axe [5pts]
- . . Unit: Tempestor, Weapon: Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge, Power axe
- Profiles:
- . Aerial Drop: Description:During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.|
- . Tempestor: M:6"|WS:3+|BS:3+|S:3|T:3|W:1|A:2|Ld:7|Save:4+|Codex: Astra Militarum p39
- . Tempestus Scion: M:6"|WS:4+|BS:3+|S:3|T:3|W:1|A:1|Ld:6|Save:4+|Codex: Astra Militarum p39
- . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
- . Hot-shot Lasgun: Range:18"|Type:Rapid Fire 1|S:3|AP:-2|D:1|Abilities:-|BRB
- . Hot-Shot Volley Gun: Range:24"|Type:Heavy 4|S:4|AP:-2|D:1|Abilities:-|
- . Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-|
- . Plasma gun, Standard: Range:24"|Type:Rapid Fire 1|S:7|AP:-3|D:1|Abilities:-|
- . Plasma gun, Supercharge: Range:24"|Type:Rapid Fire 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.|
- . Plasma pistol, Standard: Range:12"|Type:Pistol 1|S:7|AP:-3|D:1|Abilities:-|
- . Plasma pistol, Supercharge: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain.|
- . Power axe: Range:Melee|Type:Melee|S:+1|AP:-2|D:1|Abilities:-|
- ++ Selection Rules ++
- . Roving Gunship: If this model hovers in its Movement phase, add 1 to all hit rolls made for it in the following Shooting phase.
- . Transport: Gunship: This model can transport 12 ASTRA MiLITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.
- Created with BattleScribe (https://battlescribe.net)
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