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  1. Ion Fury r8018
  2. Built Aug 15 2019 01:54:02, GCC 9.2.0, 64-bit
  3. Using D:/SteamLibrary/steamapps/common/Ion Fury/ for game data
  4. Using C:/Users/dueck/AppData/Roaming/Ion Fury/ for game data
  5. Running on Windows 10 (build 10.0.18362)
  6. Initializing SDL 2.0.10
  7. Searching for game data...
  8. Using "fury.grp" as main game data file.
  9. Compiling: scripts/main.con (50245 bytes)
  10. Including: scripts/tokens.con (27554 bytes)
  11. Including: scripts/names.con (59980 bytes)
  12. Including: scripts/sounds.con (191808 bytes)
  13. Including: scripts/music.con (3666 bytes)
  14. Including: scripts/text.con (12575 bytes)
  15. Including: scripts/levels.con (7633 bytes)
  16. Including: scripts/customize.con (6567 bytes)
  17. Including: scripts/subroutines.con (16878 bytes)
  18. Including: scripts/surfaces.con (110651 bytes)
  19. Including: scripts/draw.con (24750 bytes)
  20. Including: scripts/sectors.con (374828 bytes)
  21. Including: scripts/weapons.con (403793 bytes)
  22. Including: scripts/pickups.con (74629 bytes)
  23. Including: scripts/switches.con (152869 bytes)
  24. Including: scripts/props.con (293032 bytes)
  25. Including: scripts/dialog.con (40999 bytes)
  26. Including: scripts/player.con (340291 bytes)
  27. Including: scripts/screens.con (42167 bytes)
  28. Including: scripts/menu.con (40291 bytes)
  29. Including: scripts/inventory.con (1355 bytes)
  30. Including: scripts/particles.con (292072 bytes)
  31. Including: scripts/enemies.con (598362 bytes)
  32. Compiled 1991640 bytes in 827ms
  33. Initialized 256.0M cache
  34. Loading "fury.def"
  35. ........Error: file "/3dr_480.png" does not exist
  36.  
  37. Definitions file "fury.def" loaded in 183 ms.
  38. Initializing OSD...
  39. Loaded game controller database
  40. Game controllers:
  41. 1. XInput Controller
  42. Using controller XInput Controller
  43. Loading clip map: _clipshape0.map
  44. Loaded clip map.
  45. Executing "settings.cfg"
  46. Setting video mode 1680x1050 (32-bpp fullscreen)
  47. Refresh rate: 60Hz
  48. OpenGL information
  49. NVIDIA Corporation GeForce GTX 1060 6GB/PCIe/SSE2 4.6.0 NVIDIA 397.93
  50. Opened "texturecache" as cache file
  51. Generating voxel models for Polymost. This may take a while...
  52. Initializing music...
  53. Initializing sound... 64 voices, 2 channels, 16-bit 44100 Hz
  54. Cache time: 68ms
  55. Entering: The All-Seeing Eye
  56. Wrote fury.cfg
  57. Wrote settings.cfg
  58. Saved: save0005.esv
  59. Game Saved
  60. Load tile 6100: p7-m516-e0 skyboxes/6100_north_pal7.png... 18 ms
  61. Load tile 6100: p7-m517-e0 skyboxes/6100_north_pal7.png... 18 ms
  62. Load tile 6100: p7-m516-e0 skyboxes/6100_top_pal7.png... 16 ms
  63. Load tile 6100: p7-m517-e0 skyboxes/6100_top_pal7.png... 15 ms
  64. Load tile 6100: p7-m516-e0 skyboxes/6100_east_pal7.png... 18 ms
  65. Load tile 6100: p7-m517-e0 skyboxes/6100_east_pal7.png... 18 ms
  66. Load tile 6100: p7-m516-e0 skyboxes/6100_north_pal7.png... 18 ms
  67. Load tile 6100: p7-m517-e0 skyboxes/6100_north_pal7.png... 17 ms
  68. Load tile 6100: p7-m516-e0 skyboxes/6100_east_pal7.png... 17 ms
  69. Load tile 6100: p7-m517-e0 skyboxes/6100_east_pal7.png... 17 ms
  70. Wrote fury.cfg
  71. Wrote settings.cfg
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