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fggkyle

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Jul 29th, 2020
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  1. ------------------------------------------------------------------------------------------------------------------------ SETUPS USING: initial_angle OR short_chest_angle OR wall angle
  2. ----- SETUPS WITHOUT c-up OR sidehops
  3. ------------------------------------------------------------------------------------------
  4. ----- SETUPS WITH c-up
  5. 0x331e is a working initial angle with 1 c-up (target) Left and 4 Right ESS turns for a goal angle of 0x182a which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x582a
  6. 0x0 is a working initial angle with 1 c-up (no target) Left and 12 Left ESS turns for a goal angle of 0x5820 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5820
  7. 0x0 is a working initial angle with 1 c-up (no target) Right and 12 Right ESS turns for a goal angle of 0xa7e0 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5820
  8. 0x4000 is a working initial angle with 1 c-up (no target) Left and 12 Left ESS turns for a goal angle of 0x9820 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5820
  9. 0x4000 is a working initial angle with 1 c-up (no target) Right and 12 Right ESS turns for a goal angle of 0xe7e0 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5820
  10. 0x8000 is a working initial angle with 1 c-up (no target) Right and 12 Right ESS turns for a goal angle of 0x27e0 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5820
  11. 0x8000 is a working initial angle with 1 c-up (no target) Left and 12 Left ESS turns for a goal angle of 0xd820 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5820
  12. 0xc000 is a working initial angle with 1 c-up (no target) Left and 12 Left ESS turns for a goal angle of 0x1820 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5820
  13. 0xc000 is a working initial angle with 1 c-up (no target) Right and 12 Right ESS turns for a goal angle of 0x67e0 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5820
  14. 0x3dd1 is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0x980d which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x580d
  15. ------------------------------------------------------------------------------------------
  16. ----- SETUPS WITH sidehops
  17. 0x331e is a working initial angle with 3 Right ESS turns and a Left Sidehop for a goal angle of 0xd82a which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x582a
  18. 0x331e is a working initial angle with 3 Right ESS turns and a Left Sidehop for a goal angle of 0xd82a which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x582a
  19. 0x331e is a working initial angle with 3 Right ESS turns and a Left Sidehop for a goal angle of 0xd82a which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x582a
  20. 0x0 is a working initial angle with 4 Left ESS turns and a Right Sidehop for a goal angle of 0xa764 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x589c
  21. 0x4000 is a working initial angle with 4 Left ESS turns and a Right Sidehop for a goal angle of 0xe764 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x589c
  22. 0x8000 is a working initial angle with 4 Left ESS turns and a Right Sidehop for a goal angle of 0x2764 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x589c
  23. 0xc000 is a working initial angle with 4 Left ESS turns and a Right Sidehop for a goal angle of 0x6764 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x589c
  24. ------------------------------------------------------------------------------------------
  25. ------------------------------------------------------------------------------------------------------------------------ SETUPS USING: cardinal directions (based on camera_angle)
  26. ----- SETUPS WITHOUT c-up OR sidehops
  27. ------------------------------------------------------------------------------------------
  28. ----- SETUPS WITH c-up
  29. 0x7ddf is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  30. 0xbddf is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  31. 0xfddf is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  32. 0x3ddf is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  33. ------------------------------------------------------------------------------------------
  34. ----- SETUPS WITH sidehops
  35. ------------------------------------------------------------------------------------------
  36. ------------------------------------------------------------------------------------------------------------------------ SETUPS USING: walk angles (based on camera_angle)
  37. ----- SETUPS WITHOUT c-up OR sidehops
  38. 0xa107 is a working initial angle with 10 Left ESS turns for a goal angle of 0xe757 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a9
  39. 0xe107 is a working initial angle with 10 Left ESS turns for a goal angle of 0x2757 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a9
  40. 0x2107 is a working initial angle with 10 Left ESS turns for a goal angle of 0x6757 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a9
  41. 0x6107 is a working initial angle with 10 Left ESS turns for a goal angle of 0xa757 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a9
  42. 0x4347 is a working initial angle with 13 Right ESS turns for a goal angle of 0xe7df which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5821
  43. 0x8347 is a working initial angle with 13 Right ESS turns for a goal angle of 0x27df which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5821
  44. 0xc347 is a working initial angle with 13 Right ESS turns for a goal angle of 0x67df which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5821
  45. 0x347 is a working initial angle with 13 Right ESS turns for a goal angle of 0xa7df which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5821
  46. ------------------------------------------------------------------------------------------
  47. ----- SETUPS WITH c-up
  48. 0x7227 is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0x675f which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a1
  49. 0x954f is a working initial angle with 1 c-up (no target) Right and 1 Left ESS turns for a goal angle of 0x9897 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5897
  50. 0xb227 is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0xa75f which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a1
  51. 0xd54f is a working initial angle with 1 c-up (no target) Right and 1 Left ESS turns for a goal angle of 0xd897 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5897
  52. 0xf227 is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0xe75f which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a1
  53. 0x154f is a working initial angle with 1 c-up (no target) Right and 1 Left ESS turns for a goal angle of 0x1897 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5897
  54. 0x3227 is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0x275f which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a1
  55. 0x554f is a working initial angle with 1 c-up (no target) Right and 1 Left ESS turns for a goal angle of 0x5897 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5897
  56. 0x7227 is a working initial angle with 1 c-up (no target) Left and 2 Right ESS turns for a goal angle of 0x67d7 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5829
  57. 0xb227 is a working initial angle with 1 c-up (no target) Left and 2 Right ESS turns for a goal angle of 0xa7d7 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5829
  58. 0xf227 is a working initial angle with 1 c-up (no target) Left and 2 Right ESS turns for a goal angle of 0xe7d7 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5829
  59. 0x3227 is a working initial angle with 1 c-up (no target) Left and 2 Right ESS turns for a goal angle of 0x27d7 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5829
  60. 0x4eff is a working initial angle with 1 c-up (no target) Left and 3 Left ESS turns for a goal angle of 0x67d7 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5829
  61. 0x8eff is a working initial angle with 1 c-up (no target) Left and 3 Left ESS turns for a goal angle of 0xa7d7 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5829
  62. 0xceff is a working initial angle with 1 c-up (no target) Left and 3 Left ESS turns for a goal angle of 0xe7d7 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5829
  63. 0xeff is a working initial angle with 1 c-up (no target) Left and 3 Left ESS turns for a goal angle of 0x27d7 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5829
  64. 0x4eff is a working initial angle with 1 c-up (no target) Right and 4 Left ESS turns for a goal angle of 0x675f which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a1
  65. 0xb877 is a working initial angle with 1 c-up (no target) Right and 4 Right ESS turns for a goal angle of 0x9897 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5897
  66. 0x8eff is a working initial angle with 1 c-up (no target) Right and 4 Left ESS turns for a goal angle of 0xa75f which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a1
  67. 0xf877 is a working initial angle with 1 c-up (no target) Right and 4 Right ESS turns for a goal angle of 0xd897 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5897
  68. 0xceff is a working initial angle with 1 c-up (no target) Right and 4 Left ESS turns for a goal angle of 0xe75f which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a1
  69. 0x3877 is a working initial angle with 1 c-up (no target) Right and 4 Right ESS turns for a goal angle of 0x1897 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5897
  70. 0xeff is a working initial angle with 1 c-up (no target) Right and 4 Left ESS turns for a goal angle of 0x275f which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a1
  71. 0x7877 is a working initial angle with 1 c-up (no target) Right and 4 Right ESS turns for a goal angle of 0x5897 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5897
  72. 0x7227 is a working initial angle with 1 c-up (no target) Right and 6 Left ESS turns for a goal angle of 0x9897 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5897
  73. 0x954f is a working initial angle with 1 c-up (no target) Right and 6 Right ESS turns for a goal angle of 0x675f which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a1
  74. 0xacbf is a working initial angle with 1 c-up (target) Left and 6 Left ESS turns for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  75. 0xb227 is a working initial angle with 1 c-up (no target) Right and 6 Left ESS turns for a goal angle of 0xd897 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5897
  76. 0xd54f is a working initial angle with 1 c-up (no target) Right and 6 Right ESS turns for a goal angle of 0xa75f which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a1
  77. 0xecbf is a working initial angle with 1 c-up (target) Left and 6 Left ESS turns for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  78. 0xf227 is a working initial angle with 1 c-up (no target) Right and 6 Left ESS turns for a goal angle of 0x1897 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5897
  79. 0x154f is a working initial angle with 1 c-up (no target) Right and 6 Right ESS turns for a goal angle of 0xe75f which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a1
  80. 0x2cbf is a working initial angle with 1 c-up (target) Left and 6 Left ESS turns for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  81. 0x3227 is a working initial angle with 1 c-up (no target) Right and 6 Left ESS turns for a goal angle of 0x5897 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5897
  82. 0x554f is a working initial angle with 1 c-up (no target) Right and 6 Right ESS turns for a goal angle of 0x275f which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a1
  83. 0x6cbf is a working initial angle with 1 c-up (target) Left and 6 Left ESS turns for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  84. 0x954f is a working initial angle with 1 c-up (no target) Left and 7 Right ESS turns for a goal angle of 0x67d7 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5829
  85. 0xd54f is a working initial angle with 1 c-up (no target) Left and 7 Right ESS turns for a goal angle of 0xa7d7 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5829
  86. 0x154f is a working initial angle with 1 c-up (no target) Left and 7 Right ESS turns for a goal angle of 0xe7d7 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5829
  87. 0x554f is a working initial angle with 1 c-up (no target) Left and 7 Right ESS turns for a goal angle of 0x27d7 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5829
  88. 0xa107 is a working initial angle with 1 c-up (target) Right and 8 Left ESS turns for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  89. 0xe107 is a working initial angle with 1 c-up (target) Right and 8 Left ESS turns for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  90. 0x2107 is a working initial angle with 1 c-up (target) Right and 8 Left ESS turns for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  91. 0x6107 is a working initial angle with 1 c-up (target) Right and 8 Left ESS turns for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  92. 0x5ab7 is a working initial angle with 1 c-up (no target) Left and 10 Right ESS turns for a goal angle of 0x1827 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5827
  93. 0x9ab7 is a working initial angle with 1 c-up (no target) Left and 10 Right ESS turns for a goal angle of 0x5827 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5827
  94. 0xdab7 is a working initial angle with 1 c-up (no target) Left and 10 Right ESS turns for a goal angle of 0x9827 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5827
  95. 0x1ab7 is a working initial angle with 1 c-up (no target) Left and 10 Right ESS turns for a goal angle of 0xd827 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5827
  96. 0x8997 is a working initial angle with 1 c-up (target) Left and 11 Left ESS turns for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  97. 0x4eff is a working initial angle with 1 c-up (no target) Right and 11 Left ESS turns for a goal angle of 0x9897 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5897
  98. 0xb877 is a working initial angle with 1 c-up (no target) Right and 11 Right ESS turns for a goal angle of 0x675f which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a1
  99. 0xc997 is a working initial angle with 1 c-up (target) Left and 11 Left ESS turns for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  100. 0x8eff is a working initial angle with 1 c-up (no target) Right and 11 Left ESS turns for a goal angle of 0xd897 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5897
  101. 0xf877 is a working initial angle with 1 c-up (no target) Right and 11 Right ESS turns for a goal angle of 0xa75f which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a1
  102. 0x997 is a working initial angle with 1 c-up (target) Left and 11 Left ESS turns for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  103. 0xceff is a working initial angle with 1 c-up (no target) Right and 11 Left ESS turns for a goal angle of 0x1897 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5897
  104. 0x3877 is a working initial angle with 1 c-up (no target) Right and 11 Right ESS turns for a goal angle of 0xe75f which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a1
  105. 0x4997 is a working initial angle with 1 c-up (target) Left and 11 Left ESS turns for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  106. 0xeff is a working initial angle with 1 c-up (no target) Right and 11 Left ESS turns for a goal angle of 0x5897 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5897
  107. 0x7877 is a working initial angle with 1 c-up (no target) Right and 11 Right ESS turns for a goal angle of 0x275f which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a1
  108. 0xb877 is a working initial angle with 1 c-up (no target) Left and 12 Right ESS turns for a goal angle of 0x67d7 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5829
  109. 0xf877 is a working initial angle with 1 c-up (no target) Left and 12 Right ESS turns for a goal angle of 0xa7d7 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5829
  110. 0x3877 is a working initial angle with 1 c-up (no target) Left and 12 Right ESS turns for a goal angle of 0xe7d7 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5829
  111. 0x7877 is a working initial angle with 1 c-up (no target) Left and 12 Right ESS turns for a goal angle of 0x27d7 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5829
  112. ------------------------------------------------------------------------------------------
  113. ----- SETUPS WITH sidehops
  114. 0xacbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  115. 0xacbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  116. 0xacbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  117. 0xecbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  118. 0xecbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  119. 0xecbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  120. 0x2cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  121. 0x2cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  122. 0x2cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  123. 0x6cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  124. 0x6cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  125. 0x6cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  126. 0x8997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  127. 0x8997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  128. 0x8997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
  129. 0xc997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  130. 0xc997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  131. 0xc997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
  132. 0x997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  133. 0x997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  134. 0x997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
  135. 0x4997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  136. 0x4997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  137. 0x4997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
  138.  
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