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- ------------------------------------------------------------------------------------------------------------------------ SETUPS USING: initial_angle OR short_chest_angle OR wall angle
- ----- SETUPS WITHOUT c-up OR sidehops
- ------------------------------------------------------------------------------------------
- ----- SETUPS WITH c-up
- 0x331e is a working initial angle with 1 c-up (target) Left and 4 Right ESS turns for a goal angle of 0x182a which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x582a
- 0x0 is a working initial angle with 1 c-up (no target) Left and 12 Left ESS turns for a goal angle of 0x5820 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5820
- 0x0 is a working initial angle with 1 c-up (no target) Right and 12 Right ESS turns for a goal angle of 0xa7e0 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5820
- 0x4000 is a working initial angle with 1 c-up (no target) Left and 12 Left ESS turns for a goal angle of 0x9820 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5820
- 0x4000 is a working initial angle with 1 c-up (no target) Right and 12 Right ESS turns for a goal angle of 0xe7e0 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5820
- 0x8000 is a working initial angle with 1 c-up (no target) Right and 12 Right ESS turns for a goal angle of 0x27e0 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5820
- 0x8000 is a working initial angle with 1 c-up (no target) Left and 12 Left ESS turns for a goal angle of 0xd820 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5820
- 0xc000 is a working initial angle with 1 c-up (no target) Left and 12 Left ESS turns for a goal angle of 0x1820 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5820
- 0xc000 is a working initial angle with 1 c-up (no target) Right and 12 Right ESS turns for a goal angle of 0x67e0 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5820
- 0x3dd1 is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0x980d which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x580d
- ------------------------------------------------------------------------------------------
- ----- SETUPS WITH sidehops
- 0x331e is a working initial angle with 3 Right ESS turns and a Left Sidehop for a goal angle of 0xd82a which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x582a
- 0x331e is a working initial angle with 3 Right ESS turns and a Left Sidehop for a goal angle of 0xd82a which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x582a
- 0x331e is a working initial angle with 3 Right ESS turns and a Left Sidehop for a goal angle of 0xd82a which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x582a
- 0x0 is a working initial angle with 4 Left ESS turns and a Right Sidehop for a goal angle of 0xa764 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x589c
- 0x4000 is a working initial angle with 4 Left ESS turns and a Right Sidehop for a goal angle of 0xe764 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x589c
- 0x8000 is a working initial angle with 4 Left ESS turns and a Right Sidehop for a goal angle of 0x2764 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x589c
- 0xc000 is a working initial angle with 4 Left ESS turns and a Right Sidehop for a goal angle of 0x6764 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x589c
- ------------------------------------------------------------------------------------------
- ------------------------------------------------------------------------------------------------------------------------ SETUPS USING: cardinal directions (based on camera_angle)
- ----- SETUPS WITHOUT c-up OR sidehops
- ------------------------------------------------------------------------------------------
- ----- SETUPS WITH c-up
- 0x7ddf is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0xbddf is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0xfddf is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0x3ddf is a working initial angle with 1 c-up (target) Right and 13 Left ESS turns for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- ------------------------------------------------------------------------------------------
- ----- SETUPS WITH sidehops
- ------------------------------------------------------------------------------------------
- ------------------------------------------------------------------------------------------------------------------------ SETUPS USING: walk angles (based on camera_angle)
- ----- SETUPS WITHOUT c-up OR sidehops
- 0xa107 is a working initial angle with 10 Left ESS turns for a goal angle of 0xe757 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a9
- 0xe107 is a working initial angle with 10 Left ESS turns for a goal angle of 0x2757 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a9
- 0x2107 is a working initial angle with 10 Left ESS turns for a goal angle of 0x6757 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a9
- 0x6107 is a working initial angle with 10 Left ESS turns for a goal angle of 0xa757 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a9
- 0x4347 is a working initial angle with 13 Right ESS turns for a goal angle of 0xe7df which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5821
- 0x8347 is a working initial angle with 13 Right ESS turns for a goal angle of 0x27df which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5821
- 0xc347 is a working initial angle with 13 Right ESS turns for a goal angle of 0x67df which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5821
- 0x347 is a working initial angle with 13 Right ESS turns for a goal angle of 0xa7df which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5821
- ------------------------------------------------------------------------------------------
- ----- SETUPS WITH c-up
- 0x7227 is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0x675f which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a1
- 0x954f is a working initial angle with 1 c-up (no target) Right and 1 Left ESS turns for a goal angle of 0x9897 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5897
- 0xb227 is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0xa75f which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a1
- 0xd54f is a working initial angle with 1 c-up (no target) Right and 1 Left ESS turns for a goal angle of 0xd897 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5897
- 0xf227 is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0xe75f which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a1
- 0x154f is a working initial angle with 1 c-up (no target) Right and 1 Left ESS turns for a goal angle of 0x1897 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5897
- 0x3227 is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0x275f which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a1
- 0x554f is a working initial angle with 1 c-up (no target) Right and 1 Left ESS turns for a goal angle of 0x5897 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5897
- 0x7227 is a working initial angle with 1 c-up (no target) Left and 2 Right ESS turns for a goal angle of 0x67d7 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5829
- 0xb227 is a working initial angle with 1 c-up (no target) Left and 2 Right ESS turns for a goal angle of 0xa7d7 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5829
- 0xf227 is a working initial angle with 1 c-up (no target) Left and 2 Right ESS turns for a goal angle of 0xe7d7 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5829
- 0x3227 is a working initial angle with 1 c-up (no target) Left and 2 Right ESS turns for a goal angle of 0x27d7 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5829
- 0x4eff is a working initial angle with 1 c-up (no target) Left and 3 Left ESS turns for a goal angle of 0x67d7 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5829
- 0x8eff is a working initial angle with 1 c-up (no target) Left and 3 Left ESS turns for a goal angle of 0xa7d7 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5829
- 0xceff is a working initial angle with 1 c-up (no target) Left and 3 Left ESS turns for a goal angle of 0xe7d7 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5829
- 0xeff is a working initial angle with 1 c-up (no target) Left and 3 Left ESS turns for a goal angle of 0x27d7 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5829
- 0x4eff is a working initial angle with 1 c-up (no target) Right and 4 Left ESS turns for a goal angle of 0x675f which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a1
- 0xb877 is a working initial angle with 1 c-up (no target) Right and 4 Right ESS turns for a goal angle of 0x9897 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5897
- 0x8eff is a working initial angle with 1 c-up (no target) Right and 4 Left ESS turns for a goal angle of 0xa75f which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a1
- 0xf877 is a working initial angle with 1 c-up (no target) Right and 4 Right ESS turns for a goal angle of 0xd897 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5897
- 0xceff is a working initial angle with 1 c-up (no target) Right and 4 Left ESS turns for a goal angle of 0xe75f which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a1
- 0x3877 is a working initial angle with 1 c-up (no target) Right and 4 Right ESS turns for a goal angle of 0x1897 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5897
- 0xeff is a working initial angle with 1 c-up (no target) Right and 4 Left ESS turns for a goal angle of 0x275f which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a1
- 0x7877 is a working initial angle with 1 c-up (no target) Right and 4 Right ESS turns for a goal angle of 0x5897 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5897
- 0x7227 is a working initial angle with 1 c-up (no target) Right and 6 Left ESS turns for a goal angle of 0x9897 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5897
- 0x954f is a working initial angle with 1 c-up (no target) Right and 6 Right ESS turns for a goal angle of 0x675f which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a1
- 0xacbf is a working initial angle with 1 c-up (target) Left and 6 Left ESS turns for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0xb227 is a working initial angle with 1 c-up (no target) Right and 6 Left ESS turns for a goal angle of 0xd897 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5897
- 0xd54f is a working initial angle with 1 c-up (no target) Right and 6 Right ESS turns for a goal angle of 0xa75f which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a1
- 0xecbf is a working initial angle with 1 c-up (target) Left and 6 Left ESS turns for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0xf227 is a working initial angle with 1 c-up (no target) Right and 6 Left ESS turns for a goal angle of 0x1897 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5897
- 0x154f is a working initial angle with 1 c-up (no target) Right and 6 Right ESS turns for a goal angle of 0xe75f which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a1
- 0x2cbf is a working initial angle with 1 c-up (target) Left and 6 Left ESS turns for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0x3227 is a working initial angle with 1 c-up (no target) Right and 6 Left ESS turns for a goal angle of 0x5897 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5897
- 0x554f is a working initial angle with 1 c-up (no target) Right and 6 Right ESS turns for a goal angle of 0x275f which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a1
- 0x6cbf is a working initial angle with 1 c-up (target) Left and 6 Left ESS turns for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0x954f is a working initial angle with 1 c-up (no target) Left and 7 Right ESS turns for a goal angle of 0x67d7 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5829
- 0xd54f is a working initial angle with 1 c-up (no target) Left and 7 Right ESS turns for a goal angle of 0xa7d7 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5829
- 0x154f is a working initial angle with 1 c-up (no target) Left and 7 Right ESS turns for a goal angle of 0xe7d7 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5829
- 0x554f is a working initial angle with 1 c-up (no target) Left and 7 Right ESS turns for a goal angle of 0x27d7 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5829
- 0xa107 is a working initial angle with 1 c-up (target) Right and 8 Left ESS turns for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0xe107 is a working initial angle with 1 c-up (target) Right and 8 Left ESS turns for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0x2107 is a working initial angle with 1 c-up (target) Right and 8 Left ESS turns for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0x6107 is a working initial angle with 1 c-up (target) Right and 8 Left ESS turns for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0x5ab7 is a working initial angle with 1 c-up (no target) Left and 10 Right ESS turns for a goal angle of 0x1827 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5827
- 0x9ab7 is a working initial angle with 1 c-up (no target) Left and 10 Right ESS turns for a goal angle of 0x5827 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5827
- 0xdab7 is a working initial angle with 1 c-up (no target) Left and 10 Right ESS turns for a goal angle of 0x9827 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5827
- 0x1ab7 is a working initial angle with 1 c-up (no target) Left and 10 Right ESS turns for a goal angle of 0xd827 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5827
- 0x8997 is a working initial angle with 1 c-up (target) Left and 11 Left ESS turns for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0x4eff is a working initial angle with 1 c-up (no target) Right and 11 Left ESS turns for a goal angle of 0x9897 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5897
- 0xb877 is a working initial angle with 1 c-up (no target) Right and 11 Right ESS turns for a goal angle of 0x675f which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x58a1
- 0xc997 is a working initial angle with 1 c-up (target) Left and 11 Left ESS turns for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0x8eff is a working initial angle with 1 c-up (no target) Right and 11 Left ESS turns for a goal angle of 0xd897 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5897
- 0xf877 is a working initial angle with 1 c-up (no target) Right and 11 Right ESS turns for a goal angle of 0xa75f which can collide into a wall with normal vector angle 0x0 to get collision angle 0x58a1
- 0x997 is a working initial angle with 1 c-up (target) Left and 11 Left ESS turns for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0xceff is a working initial angle with 1 c-up (no target) Right and 11 Left ESS turns for a goal angle of 0x1897 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5897
- 0x3877 is a working initial angle with 1 c-up (no target) Right and 11 Right ESS turns for a goal angle of 0xe75f which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x58a1
- 0x4997 is a working initial angle with 1 c-up (target) Left and 11 Left ESS turns for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0xeff is a working initial angle with 1 c-up (no target) Right and 11 Left ESS turns for a goal angle of 0x5897 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5897
- 0x7877 is a working initial angle with 1 c-up (no target) Right and 11 Right ESS turns for a goal angle of 0x275f which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x58a1
- 0xb877 is a working initial angle with 1 c-up (no target) Left and 12 Right ESS turns for a goal angle of 0x67d7 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x5829
- 0xf877 is a working initial angle with 1 c-up (no target) Left and 12 Right ESS turns for a goal angle of 0xa7d7 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x5829
- 0x3877 is a working initial angle with 1 c-up (no target) Left and 12 Right ESS turns for a goal angle of 0xe7d7 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x5829
- 0x7877 is a working initial angle with 1 c-up (no target) Left and 12 Right ESS turns for a goal angle of 0x27d7 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x5829
- ------------------------------------------------------------------------------------------
- ----- SETUPS WITH sidehops
- 0xacbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0xacbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0xacbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0xecbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0xecbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0xecbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0x2cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0x2cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0x2cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0x6cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0x6cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0x6cbf is a working initial angle with 7 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0x8997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0x8997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0x8997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x981b which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x581b
- 0xc997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0xc997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0xc997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0xd81b which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x581b
- 0x997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0x997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0x997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x181b which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x581b
- 0x4997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0x4997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
- 0x4997 is a working initial angle with 12 Left ESS turns and a Left Sidehop for a goal angle of 0x581b which can collide into a wall with normal vector angle 0x0 to get collision angle 0x581b
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