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- [img] https://play.pokemonshowdown.com/sprites/xyani/beartic.gif [/img]
- [Hide=Beartic (G-Luke's Ideal World)]
- Pokémon: Beartic
- Mod of Origin: G-Luke's Ideal World
- Typing: Ice / Fighting
- Stats: 95 HP / 130 Atk / 80 Def / 70 SpA / 80 SpD / 70 Spe
- Abilities: Snow Cloak / Swift Swim / Slush Rush*
- *Grants immunity to hail damage
- New Moves: +Ice Shard +Close Combat +Agility +Thunder Punch
- Competitive Impact: WIP
- [/hide]
- [Img]https://play.pokemonshowdown.com/sprites/xyani/aegislash.gif[/img]
- [Hide=Aegislash (Choonmons)]
- Pokemon: Aegislash
- Mod of Origin: Choonmons
- Typing: Steel / Ghost
- Stats: 60 HP / 100 Atk / 150 Def / 55 SpA / 85 SpA / 50 Spe
- Ability: Stance Change
- New Moves: None
- Competitive Impact: WIP
- [/hide]
- [Img]https://play.pokemonshowdown.com/sprites/xyani/crobat.gif[/img]
- [Hide=Crobat (OptiMons)]
- Pokémon: Crobat
- Mod of Origin: OptiMons
- Typing: Poison / Flying
- Stats: 100 HP / 100 Atk / 80 Def / 70 SpA / 80 SpD / 130 Spe | BST: 560
- Abilities: Merciless / Strong Jaw
- New Moves: Vampire Fang*, Toxic Spikes, Crunch, Psychic Fangs, Fire Fang, Thunder Fang, Ice Fang
- Vampire Fang | [IMG]https://www.serebii.net/pokedex-bw/type/poison.gif[/IMG]| [IMG]https://www.serebii.net/pokedex-bw/type/physical.png[/IMG] | 80 BP | 100% Accuracy | 10 PP | Drains 50% damage taken by target. Biting move, makes contact. | 160 BP Acid Downpour
- Competitive Impact: WIP
- [/hide]
- [Img]https://play.pokemonshowdown.com/sprites/xyani/swampert.gif[/img]
- [Hide=Swampert (Metamons!)]
- Pokemon: Swampert
- Mod of Origin: Metamons!
- Typing: Water/Ground
- Stats: 103 HP / 105 Atk / 95 Def / 65 SpA / 108 SpD / 58 Spe
- Abilities: Torrent / Water Absorb
- New Moves: none
- Competitive Impact: WIP
- [/hide]
- [Img]https://play.pokemonshowdown.com/sprites/xyani/sligoo.gif[/img]
- [Hide=Sligoo-Eternal (Eternal Pokémon)]
- Pokémon: Sligoo-Eternal
- Mod of Origin: Eternal Pokemon
- Typing: Dragon / Electric
- Abilities: Sap Sipper / Hydration / Gooey
- Stats: 110 HP / 89 Atk / 105 Def / 115 SpA / 100 SpD / 80 Spe
- New Moves: Magnetic Charge
- Magnetic Charge |Electric| Status| -- 10 -- |At the start of the turn, the user charges itself and, at -3 priority, restores 50% HP. If hit by contact before recovering, the attacker is burned
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