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- October 30th (10/30/2024) v4.2.4:
- Minor update with some Quality of Life improvements
- ・Added eye socket emission to Blender material setup (thanks Niko_Balyk <3)
- ・Fixed Riko armature center bones being slightly off-center
- ・Adjusted the thumb shape and weight-painting for a slightly more natural look
- August 29th (08/29/2024) v4.2.3:
- This is the last update for a while. I will be focusing on Narehate Vueko
- ・Fixed left hand getting stuck in an animation loop when trying to gesture (thanks Jameskb1) (VRC)
- August 28th (08/28/2024) v4.2.2:
- Important fix for Oculus Quest users!
- ・Fixed hand-tracking not working for Oculus Quest users (thanks Jameskb1, ChengMo and especially MrBalrog!) (VRC)
- ・Fixed Blaze Reap being rotated the wrong way around when held in hand (thanks Nosa) (VRC)
- August 22nd (08/22/2024) v4.2.1:
- ・Fixed Riko's front hair being visible in VR (VRC Head Chop component root was asigned to Hair_Root bone instead of Hair_Back) (thanks MrBalrog!)
- August 21st (08/21/2024) v4.2:
- This update adds the Blaze Reap artifact along with many improvements to Riko's model and new features to her VRChat packages!
- ・Update the project to Unity 2022.3.22f1
- ・Switched from Poiyomi to LilToon shader for a more eye-pleasing look
- ・Improved the shape of Riko's face, arms and hands for a more natural look
- ・Added a Gesture_Riko animator for hand gestures and Blaze Reap holding animation (VRC)
- ・Added eye socket emission for a more natural look in dimly lit areas
- ・Added headlamp emission when its toggled on (VRC)
- ・Added toggleable scar options for her arm and cheek (VRC)
- ・Added shape keys to adjust body proportions (body, bodysuit, jacket, harness) (thanks Yuki)
- With a radial slider for VRChat.
- ・Added the ability to individually toggle the jacket and harness (thanks Jameskb1)
- In VRChat the jacket straps will be auto hidden.
- ・Added "VRC Head Chop" component to the ponytails (VRC)
- Riko's ponytails are now visible in first-person.
- ・Added ponytail pull reaction (VRC)
- ・Added buttons in the Outfit menu to toggle dress state (VRC)
- ・Separated the Outfit menu into Upper and Lower menus: (VRC)
- Upper: helmet, glasses, whistle, jacket, gloves, boots
- Lower: harness, bodysuit, belt, garters + strap, socks
- ・Added new Shape Keys:
- MMD: 瞳縦潰れ - EyeSmall-v, はちゅ目 - O O, 喜び - Joy, 口角上げ - MouseUP, 口角下げ - MouseDW, 口横広げ - MouseWD
- Body: 3 new shape keys related to Riko's proportions across her body and clothes ^ ^
- ・Remade/Improved Shape Keys:
- MMD: なごみ - Howawa, はぅ - > <, わぉ?! - Wao?!, なごみω - Howawa ω, 悲しむ - Wail, 敵意 - Hostility
- ・Fixed a small weight-painting issue on the forearm (thanks Yuki)
- ・Fixed incorrect headlamp light-source angle (VRC)
- March 31st (03/31/2024) v4.1:
- Lots of minor fixes and improvements to the animator courtesy of Drake! <3 ^ ^
- ・Updated Blender project to version 4.1
- ・Updated Poiyomi Toon Shader to version 9.0.56
- ・Updated addon package with lots of exciting new features ~
- Addon setup instructions are available in the archive
- ・Added an optional new animator that does not use Write Defaults
- Currently does not support MMD
- ・Improved headlamp toggle responsiveness
- ・Fixed a minor hair gap at the back of the head (thanks Lazy Cat)
- ・Fixed missing anchor overrides
- ・Fixed headpat expression triggering with the helmet still on
- ・Fixed headpat expression overlapping hand gestures
- Hand gestures will now take priority
- ・Fixed blinking overlapping eye gestures (thanks Nosa)
- No more blinking with your eyes closed c:
- March 5th (03/05/2024) v4.0:
- Nearly everything was remade from scratch with special enthesis for Animation and VRChat
- ・Redone every mesh to a much higher degree of quality.
- ・Redone armature and rigging with Twist and custom bones to make Animation easier.
- Twist bones are enabled by default for both Blender and VRChat.
- Added 9 Bone Collections for easier scene organisation.
- ・Redone textures to look closer to the anime/manga source.
- Now textures use unique texture maps with pristine UVs.
- ・Redone existing blend shapes and visemes to feel much more natural.
- ・Added new blendshapes for the body and the face.
- ・Added MMD compatibility and blend shapes.
- ・Added a blend shape for Riko's helmet headlamp to change colour when toggled (VRC).
- ・Added toggles for Heart eyes and Star eyes (VRC).
- ・Added the ability to toggle the garters and the socks individually (VRC).
- ・Added gesture-weight parameter to applicable gestures (VRC).
- And lots more I can't remember right now...
- 23/05/16 v3.6:
- Update kindly provided by the Lastation Community.
- ・Added support the Quest 2
- ・Added GoGoLoco
- 23/02/16 v3.5:
- ・Fixed hand gestures not working
- ・Disabled eye & mouth tracking when using gestures where appropriate
- ・Various minor fixes and improvements
- ・Added & adjusted several missing anchor overrides
- ・Clamped the amount of illumination received from light sources
- Blender only:
- ・Corrected bone roll angles
- ・Simplified ponytail IK controller
- ・Added root bone
- ・Added look controller
- 22/11/13 v3.4:
- ・Minor fixes
- 22/11/08 v3.3:
- ・Made the headlamp less sensitive to movement. No more random discos for non-VR users (Thanks Spartan8917!)
- 22/11/07 v3.2:
- ・Reworked the headlamp to be grabbable. Simply pull down to activate. Pose it to keep it activated
- ・Changed the headlamp colour to match the anime
- ・Added headlamp dust particles that gently float around fading in and out
- ・Added shrink_hands blendshape, enabled when gloves are toggled on
- ・Made the helmet gently wobble on movement
- 22/11/03 v3.1:
- ・Fixed Riko's clothes disappearing when viewed through a mirror (Bounding box issue)
- ・Fixed minor glove stretching
- ・Improved texture outline mask around the mouth
- ・Minor mouth blend shape adjustments
- 22/11/01 v3.0: Blend file now available!
- ・A blend file is now included! Containing the full-rigged model, 2 textures, 1 material, and a few demo poses.
- ・Added a toggleable headlamp. Press on Rikos headlamp and it will shine a spotlight.
- ・Added extend_feet and extend_socks blend shapes under the body and socks meshes. Activated automatically when toggling the boots to prevent Riko from floating.
- ・Overall weight-painting improvements greatly reduced clipping. (Preserve Volume armature setting is a godsend)
- 22/10/19 v2.1:
- ・Fixed eye symmetry issue (Thanks Ponse!)
- 22/10/16 v2.0: Clothing update!
- ・Made gloves, socks & boots toggleable
- ・Added a fully modelled body underneath the bodysuit
- ・Switched to a T-Pose for smoother shoulder deformation
- ・Overall weight-painting, texture & mesh improvements
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