veynam

Veynam's Riko Changelog

Feb 16th, 2023 (edited)
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  1. November 6th (11/06/2026) v5.2:
  2.  
  3. This update features many improvements and fixes, while the changes may be harder to spot, those of you with a keen eye will notice them immediately~
  4.  
  5. ・Entirely remade the cute and funny areas on the UOH Addon version - this includes the shape, textures, rigging, and shape keys. Overall, significantly higher quality and easily my best work yet.
  6. ・Improved the chest and bosom size and position
  7. ・Added a new Eyes Swirls emote and moved the Hearts and Stars emotes into a new 'Eyes' menu. Eye related emotes are now controlled using an integer parameter.
  8. ・Optimized the Cave Raider outfit materials - the entire outfit now uses 2 materials and 2 4K textures, significantly reducing memory usage
  9. ・Combined the head and the body meshes into a new single 'body' mesh
  10. ・Improved several shape keys across the face, body, and outfits (thanks K'hirho!)
  11. ・Reworked the socks into stirrups/thigh-highs, leaving her feet exposed! (Inspired by some recent manga references)
  12. ・Reorganized the PhysBones - moved all physbones to a sperate game object for easier management and also reduced their overall number without impacting the quality
  13. ・Reduced the number of used VRChat parameter bits from 88 to 55. (This gives you space to add much more custom content to her avatar if you wish)
  14. ・Updated dependencies - VRC SDK to 3.10.6, VRCFury to 1.1442
  15.  
  16. I also took the time to rework the Blender version too - now featuring many quality of life improvements for those of you who wish make art and animations, now you should have a much better time <3
  17.  
  18. ・Made the default material setup use Blender BPR (Principled BSDF) shader. Moving forward this will be the default setup for all of my models. If there is desire for it, i will keep the anime shader too.
  19. ・Added subdivision surface modifier on every mesh with proper creasing (Now you can jump right into animation)
  20. ・Parented the IK elbow and knee pole bones back to the root bone (While it seemed like a good idea at the time, the more traditional method is preferred from the feedback)
  21. ・Made the shape key category names consistent with my previous works
  22. ・Linked every corresponding shape key with drivers - changing one shape key affects all the other shape keys with the same name (i.e. setting Squish Waist to 1 on the body, will also set Squish Waist to 1 on every other piece of clothing)
  23. ・Renamed many components such as meshes, emotes, animations, for better clarity and consistency. (i.e. Ehe~ is now called Tease, Riko - Bodysuit is now called just Bodysuit, and so on)
  24.  
  25.  
  26. February 4th (02/04/2026) v5.1b:
  27.  
  28. ・Refactored the hairstyle toggle animator to be consistent with the addon version. This should also fix the toggle miss-behaving with the Deviless outfit addon.
  29.  
  30. January 26th (01/26/2026) v5.1a:
  31.  
  32. This update includes a few essential tweaks if you wish to get the Deviless Outfit addon. It's almost here!
  33.  
  34. ・Added "Hips Squish, Legs shrink, Toe Shrink" shape keys. Mainly meant for the Deviless and future outfits.
  35. ・Fixed the View Position placement. It was way too deep inside Riko's head (thanks Clockbird)
  36. ・Removed duplicate Head, Body Scar, and Body OUH Scar materials and textures. Riko's face and arm scars now use additional material detail layers instead of duplicating the same material. This is a small gain for performance and yes, the file size is a little smaller, so don't be alarmed.
  37.  
  38. January 9th (01/09/2026) v5.0:
  39.  
  40. This update adds a new hairstyle and makes Riko's Hair, Outfit, and Gear system modular. Expect cool things very soon!
  41.  
  42. ・Added a new hairstyle. Let her beautiful hair flow in the wind!
  43. ・Riko's hair mesh is now modular. This allows you to mix and match various hairstyles together
  44. ・Reworked the hair, outfit, and gear system for future DLC's and updates. This should also make it a lot easier for you to add custom outfits and props using Modular Avatar or VRCFury
  45. ・Improved the shading around the neck and head. The transition from light to shadow is now much smoother (Thanks Lithum)
  46. ・Adjusted the shape of Rikos glasses. Thinned the bezels while the lenses are slightly bigger and wider
  47. ・Added one new shape key "Eyes Glee" and fixed the 'Shrink Hand' shape key affecting the upper arms
  48. ・Fixed invalid parent constraints in Blazereap's Blaze_Back and Blaze_Hand animations (Thanks kayonishino)
  49. ・Fixed anchor overrides, this makes the brightness unified across Riko's every mesh
  50. ・Fixed Blazereaps incorrect orientation, the pick now faces forward like it was supposed to
  51. ・Fixed the missing "はぅ" (hau) expression eyelash texture. At some point they vanished without me noticing (Thanks Hinami)
  52. ・Fixed the the neck seam. I'm not sure how this slipped past me this whole time (Thanks Nosa)
  53. ・Marked Riko's blush material surface as transparent shadow. Eevee renders with her blush should look a lot cleaner now (Blender)
  54. ・Removed GoGoLoco as an optional dependency because it was causing confusion during the setup process. I suggest using it if you're not using Full Body Tracking (FBT)
  55.  
  56. October 30th (10/30/2024) v4.2.4:
  57.  
  58. Minor update with some Quality of Life improvements
  59.  
  60. ・Added eye socket emission to Blender material setup (thanks Niko_Balyk <3)
  61. ・Fixed Riko armature center bones being slightly off-center
  62. ・Adjusted the thumb shape and weight-painting for a slightly more natural look
  63.  
  64. August 29th (08/29/2024) v4.2.3:
  65.  
  66. This is the last update for a while. I will be focusing on Narehate Vueko
  67.  
  68. ・Fixed left hand getting stuck in an animation loop when trying to gesture (thanks Jameskb1) (VRC)
  69.  
  70. August 28th (08/28/2024) v4.2.2:
  71.  
  72. Important fix for Oculus Quest users!
  73.  
  74. ・Fixed hand-tracking not working for Oculus Quest users (thanks Jameskb1, ChengMo and especially MrBalrog!) (VRC)
  75. ・Fixed Blaze Reap being rotated the wrong way around when held in hand (thanks Nosa) (VRC)
  76.  
  77. August 22nd (08/22/2024) v4.2.1:
  78.  
  79. ・Fixed Riko's front hair being visible in VR (VRC Head Chop component root was asigned to Hair_Root bone instead of Hair_Back) (thanks MrBalrog!)
  80.  
  81. August 21st (08/21/2024) v4.2:
  82.  
  83. This update adds the Blaze Reap artifact along with many improvements to Riko's model and new features to her VRChat packages!
  84.  
  85. ・Update the project to Unity 2022.3.22f1
  86. ・Switched from Poiyomi to LilToon shader for a more eye-pleasing look
  87. ・Improved the shape of Riko's face, arms and hands for a more natural look
  88. ・Added a Gesture_Riko animator for hand gestures and Blaze Reap holding animation (VRC)
  89. ・Added eye socket emission for a more natural look in dimly lit areas
  90. ・Added headlamp emission when its toggled on (VRC)
  91. ・Added toggleable scar options for her arm and cheek (VRC)
  92. ・Added shape keys to adjust body proportions (body, bodysuit, jacket, harness) (thanks Yuki)
  93.  With a radial slider for VRChat.
  94. ・Added the ability to individually toggle the jacket and harness (thanks Jameskb1)
  95.  In VRChat the jacket straps will be auto hidden.
  96. ・Added "VRC Head Chop" component to the ponytails (VRC)
  97.  Riko's ponytails are now visible in first-person.
  98. ・Added ponytail pull reaction (VRC)
  99. ・Added buttons in the Outfit menu to toggle dress state (VRC)
  100. ・Separated the Outfit menu into Upper and Lower menus: (VRC)
  101.  Upper: helmet, glasses, whistle, jacket, gloves, boots
  102.  Lower: harness, bodysuit, belt, garters + strap, socks
  103. ・Added new Shape Keys:
  104.  MMD: 瞳縦潰れ - EyeSmall-v, はちゅ目 - O O, 喜び - Joy, 口角上げ - MouseUP, 口角下げ - MouseDW, 口横広げ - MouseWD
  105.  Body: 3 new shape keys related to Riko's proportions across her body and clothes ^ ^
  106. ・Remade/Improved Shape Keys:
  107.  MMD: なごみ - Howawa, はぅ - > <, わぉ?! - Wao?!, なごみω - Howawa ω, 悲しむ - Wail, 敵意 - Hostility
  108. ・Fixed a small weight-painting issue on the forearm (thanks Yuki)
  109. ・Fixed incorrect headlamp light-source angle (VRC)
  110.  
  111. March 31st (03/31/2024) v4.1:
  112.  
  113. Lots of minor fixes and improvements to the animator courtesy of Drake! <3 ^ ^
  114. ・Updated Blender project to version 4.1
  115. ・Updated Poiyomi Toon Shader to version 9.0.56
  116. ・Updated addon package with lots of exciting new features ~
  117. Addon setup instructions are available in the archive
  118. ・Added an optional new animator that does not use Write Defaults
  119. Currently does not support MMD
  120. ・Improved headlamp toggle responsiveness
  121. ・Fixed a minor hair gap at the back of the head (thanks Lazy Cat)
  122. ・Fixed missing anchor overrides
  123. ・Fixed headpat expression triggering with the helmet still on
  124. ・Fixed headpat expression overlapping hand gestures
  125. Hand gestures will now take priority
  126. ・Fixed blinking overlapping eye gestures (thanks Nosa)
  127. No more blinking with your eyes closed c:
  128.  
  129. March 5th (03/05/2024) v4.0:
  130.  
  131. Nearly everything was remade from scratch with special enthesis for Animation and VRChat
  132.  
  133. ・Redone every mesh to a much higher degree of quality.
  134. ・Redone armature and rigging with Twist and custom bones to make Animation easier.
  135. Twist bones are enabled by default for both Blender and VRChat.
  136. Added 9 Bone Collections for easier scene organisation.
  137. ・Redone textures to look closer to the anime/manga source.
  138. Now textures use unique texture maps with pristine UVs.
  139. ・Redone existing blend shapes and visemes to feel much more natural.
  140. ・Added new blendshapes for the body and the face.
  141. ・Added MMD compatibility and blend shapes.
  142. ・Added a blend shape for Riko's helmet headlamp to change colour when toggled (VRC).
  143. ・Added toggles for Heart eyes and Star eyes (VRC).
  144. ・Added the ability to toggle the garters and the socks individually (VRC).
  145. ・Added gesture-weight parameter to applicable gestures (VRC).
  146.  
  147. And lots more I can't remember right now...
  148.  
  149. 23/05/16 v3.6:
  150. Update kindly provided by the Lastation Community.
  151. ・Added support the Quest 2
  152. ・Added GoGoLoco
  153.  
  154. 23/02/16 v3.5:
  155. ・Fixed hand gestures not working
  156. ・Disabled eye & mouth tracking when using gestures where appropriate
  157. ・Various minor fixes and improvements
  158. ・Added & adjusted several missing anchor overrides
  159. ・Clamped the amount of illumination received from light sources
  160. Blender only:
  161. ・Corrected bone roll angles
  162. ・Simplified ponytail IK controller
  163. ・Added root bone
  164. ・Added look controller
  165.  
  166. 22/11/13 v3.4:
  167. ・Minor fixes
  168.  
  169. 22/11/08 v3.3:
  170. ・Made the headlamp less sensitive to movement. No more random discos for non-VR users (Thanks Spartan8917!)
  171.  
  172. 22/11/07 v3.2:
  173. ・Reworked the headlamp to be grabbable. Simply pull down to activate. Pose it to keep it activated
  174. ・Changed the headlamp colour to match the anime
  175. ・Added headlamp dust particles that gently float around fading in and out
  176. ・Added shrink_hands blendshape, enabled when gloves are toggled on
  177. ・Made the helmet gently wobble on movement
  178.  
  179. 22/11/03 v3.1:
  180. ・Fixed Riko's clothes disappearing when viewed through a mirror (Bounding box issue)
  181. ・Fixed minor glove stretching
  182. ・Improved texture outline mask around the mouth
  183. ・Minor mouth blend shape adjustments
  184.  
  185. 22/11/01 v3.0: Blend file now available!
  186. ・A blend file is now included! Containing the full-rigged model, 2 textures, 1 material, and a few demo poses.
  187. ・Added a toggleable headlamp. Press on Rikos headlamp and it will shine a spotlight.
  188. ・Added extend_feet and extend_socks blend shapes under the body and socks meshes. Activated automatically when toggling the boots to prevent Riko from floating.
  189. ・Overall weight-painting improvements greatly reduced clipping. (Preserve Volume armature setting is a godsend)
  190.  
  191. 22/10/19 v2.1:
  192. ・Fixed eye symmetry issue (Thanks Ponse!)
  193.  
  194. 22/10/16 v2.0: Clothing update!
  195. ・Made gloves, socks & boots toggleable
  196. ・Added a fully modelled body underneath the bodysuit
  197. ・Switched to a T-Pose for smoother shoulder deformation
  198. ・Overall weight-painting, texture & mesh improvements
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