veynam

Veynam's Riko Changelog

Feb 16th, 2023 (edited)
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  1. October 30th (10/30/2024) v4.2.4:
  2.  
  3. Minor update with some Quality of Life improvements
  4.  
  5. ・Added eye socket emission to Blender material setup (thanks Niko_Balyk <3)
  6. ・Fixed Riko armature center bones being slightly off-center
  7. ・Adjusted the thumb shape and weight-painting for a slightly more natural look
  8.  
  9. August 29th (08/29/2024) v4.2.3:
  10.  
  11. This is the last update for a while. I will be focusing on Narehate Vueko
  12.  
  13. ・Fixed left hand getting stuck in an animation loop when trying to gesture (thanks Jameskb1) (VRC)
  14.  
  15. August 28th (08/28/2024) v4.2.2:
  16.  
  17. Important fix for Oculus Quest users!
  18.  
  19. ・Fixed hand-tracking not working for Oculus Quest users (thanks Jameskb1, ChengMo and especially MrBalrog!) (VRC)
  20. ・Fixed Blaze Reap being rotated the wrong way around when held in hand (thanks Nosa) (VRC)
  21.  
  22. August 22nd (08/22/2024) v4.2.1:
  23.  
  24. ・Fixed Riko's front hair being visible in VR (VRC Head Chop component root was asigned to Hair_Root bone instead of Hair_Back) (thanks MrBalrog!)
  25.  
  26. August 21st (08/21/2024) v4.2:
  27.  
  28. This update adds the Blaze Reap artifact along with many improvements to Riko's model and new features to her VRChat packages!
  29.  
  30. ・Update the project to Unity 2022.3.22f1
  31. ・Switched from Poiyomi to LilToon shader for a more eye-pleasing look
  32. ・Improved the shape of Riko's face, arms and hands for a more natural look
  33. ・Added a Gesture_Riko animator for hand gestures and Blaze Reap holding animation (VRC)
  34. ・Added eye socket emission for a more natural look in dimly lit areas
  35. ・Added headlamp emission when its toggled on (VRC)
  36. ・Added toggleable scar options for her arm and cheek (VRC)
  37. ・Added shape keys to adjust body proportions (body, bodysuit, jacket, harness) (thanks Yuki)
  38.  With a radial slider for VRChat.
  39. ・Added the ability to individually toggle the jacket and harness (thanks Jameskb1)
  40.  In VRChat the jacket straps will be auto hidden.
  41. ・Added "VRC Head Chop" component to the ponytails (VRC)
  42.  Riko's ponytails are now visible in first-person.
  43. ・Added ponytail pull reaction (VRC)
  44. ・Added buttons in the Outfit menu to toggle dress state (VRC)
  45. ・Separated the Outfit menu into Upper and Lower menus: (VRC)
  46.  Upper: helmet, glasses, whistle, jacket, gloves, boots
  47.  Lower: harness, bodysuit, belt, garters + strap, socks
  48. ・Added new Shape Keys:
  49.  MMD: 瞳縦潰れ - EyeSmall-v, はちゅ目 - O O, 喜び - Joy, 口角上げ - MouseUP, 口角下げ - MouseDW, 口横広げ - MouseWD
  50.  Body: 3 new shape keys related to Riko's proportions across her body and clothes ^ ^
  51. ・Remade/Improved Shape Keys:
  52.  MMD: なごみ - Howawa, はぅ - > <, わぉ?! - Wao?!, なごみω - Howawa ω, 悲しむ - Wail, 敵意 - Hostility
  53. ・Fixed a small weight-painting issue on the forearm (thanks Yuki)
  54. ・Fixed incorrect headlamp light-source angle (VRC)
  55.  
  56. March 31st (03/31/2024) v4.1:
  57.  
  58. Lots of minor fixes and improvements to the animator courtesy of Drake! <3 ^ ^
  59. ・Updated Blender project to version 4.1
  60. ・Updated Poiyomi Toon Shader to version 9.0.56
  61. ・Updated addon package with lots of exciting new features ~
  62. Addon setup instructions are available in the archive
  63. ・Added an optional new animator that does not use Write Defaults
  64. Currently does not support MMD
  65. ・Improved headlamp toggle responsiveness
  66. ・Fixed a minor hair gap at the back of the head (thanks Lazy Cat)
  67. ・Fixed missing anchor overrides
  68. ・Fixed headpat expression triggering with the helmet still on
  69. ・Fixed headpat expression overlapping hand gestures
  70. Hand gestures will now take priority
  71. ・Fixed blinking overlapping eye gestures (thanks Nosa)
  72. No more blinking with your eyes closed c:
  73.  
  74. March 5th (03/05/2024) v4.0:
  75.  
  76. Nearly everything was remade from scratch with special enthesis for Animation and VRChat
  77.  
  78. ・Redone every mesh to a much higher degree of quality.
  79. ・Redone armature and rigging with Twist and custom bones to make Animation easier.
  80. Twist bones are enabled by default for both Blender and VRChat.
  81. Added 9 Bone Collections for easier scene organisation.
  82. ・Redone textures to look closer to the anime/manga source.
  83. Now textures use unique texture maps with pristine UVs.
  84. ・Redone existing blend shapes and visemes to feel much more natural.
  85. ・Added new blendshapes for the body and the face.
  86. ・Added MMD compatibility and blend shapes.
  87. ・Added a blend shape for Riko's helmet headlamp to change colour when toggled (VRC).
  88. ・Added toggles for Heart eyes and Star eyes (VRC).
  89. ・Added the ability to toggle the garters and the socks individually (VRC).
  90. ・Added gesture-weight parameter to applicable gestures (VRC).
  91.  
  92. And lots more I can't remember right now...
  93.  
  94. 23/05/16 v3.6:
  95. Update kindly provided by the Lastation Community.
  96. ・Added support the Quest 2
  97. ・Added GoGoLoco
  98.  
  99. 23/02/16 v3.5:
  100. ・Fixed hand gestures not working
  101. ・Disabled eye & mouth tracking when using gestures where appropriate
  102. ・Various minor fixes and improvements
  103. ・Added & adjusted several missing anchor overrides
  104. ・Clamped the amount of illumination received from light sources
  105. Blender only:
  106. ・Corrected bone roll angles
  107. ・Simplified ponytail IK controller
  108. ・Added root bone
  109. ・Added look controller
  110.  
  111. 22/11/13 v3.4:
  112. ・Minor fixes
  113.  
  114. 22/11/08 v3.3:
  115. ・Made the headlamp less sensitive to movement. No more random discos for non-VR users (Thanks Spartan8917!)
  116.  
  117. 22/11/07 v3.2:
  118. ・Reworked the headlamp to be grabbable. Simply pull down to activate. Pose it to keep it activated
  119. ・Changed the headlamp colour to match the anime
  120. ・Added headlamp dust particles that gently float around fading in and out
  121. ・Added shrink_hands blendshape, enabled when gloves are toggled on
  122. ・Made the helmet gently wobble on movement
  123.  
  124. 22/11/03 v3.1:
  125. ・Fixed Riko's clothes disappearing when viewed through a mirror (Bounding box issue)
  126. ・Fixed minor glove stretching
  127. ・Improved texture outline mask around the mouth
  128. ・Minor mouth blend shape adjustments
  129.  
  130. 22/11/01 v3.0: Blend file now available!
  131. ・A blend file is now included! Containing the full-rigged model, 2 textures, 1 material, and a few demo poses.
  132. ・Added a toggleable headlamp. Press on Rikos headlamp and it will shine a spotlight.
  133. ・Added extend_feet and extend_socks blend shapes under the body and socks meshes. Activated automatically when toggling the boots to prevent Riko from floating.
  134. ・Overall weight-painting improvements greatly reduced clipping. (Preserve Volume armature setting is a godsend)
  135.  
  136. 22/10/19 v2.1:
  137. ・Fixed eye symmetry issue (Thanks Ponse!)
  138.  
  139. 22/10/16 v2.0: Clothing update!
  140. ・Made gloves, socks & boots toggleable
  141. ・Added a fully modelled body underneath the bodysuit
  142. ・Switched to a T-Pose for smoother shoulder deformation
  143. ・Overall weight-painting, texture & mesh improvements
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