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fatal error

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Mar 29th, 2017
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  1. Fatal error!
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  5. VERSION: 255.33
  6. ShooterGame.exe!UObjectBaseUtility::GetInterfaceAddress() (0x00007ff699e452c8) + 15 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:348]
  7. ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedPtr<FLRUStringCache,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedPtr<FLRUStringCache,0>,0>,FDefaultSetAllocator>::Rehash() (0x00007ff699ec855e) + 62 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\set.h:900]
  8. ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::ConditionalRehash() (0x00007ff699ec7873) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\set.h:873]
  9. ShooterGame.exe!TSet<TPair<FSlateFontKey,TSharedRef<FCharacterList,0> >,TDefaultMapKeyFuncs<FSlateFontKey,TSharedRef<FCharacterList,0>,0>,FDefaultSetAllocator>::Emplace<TPairInitializer<FSlateFontKey const & __ptr64,TSharedRef<FCharacterList,0> && __ptr64> >() (0x00007ff699ecfc59) + 17 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\set.h:417]
  10. ShooterGame.exe!FSlateFontCache::GetCharacterList() (0x00007ff699e82cae) + 162 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:732]
  11. ShooterGame.exe!FSlateFontMeasure::MeasureStringInternal() (0x00007ff699e8359a) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:112]
  12. ShooterGame.exe!FSlateFontMeasure::Measure() (0x00007ff699e8341b) + 85 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:39]
  13. ShooterGame.exe!FSlateTextRun::Measure() (0x00007ff699f96f54) + 169 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\slatetextrun.cpp:57]
  14. ShooterGame.exe!FTextLayout::FRunModel::Measure() (0x00007ff699fa8616) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\textlayout.cpp:2014]
  15. ShooterGame.exe!FTextLayout::CreateBreakCandidate() (0x00007ff699f9fbda) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\textlayout.cpp:62]
  16. ShooterGame.exe!FTextLayout::CreateLineWrappingCache() (0x00007ff699fa20ba) + 32 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\textlayout.cpp:573]
  17. ShooterGame.exe!FTextLayout::CreateWrappingCache() (0x00007ff699fa1dbb) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\textlayout.cpp:536]
  18. ShooterGame.exe!FTextLayout::FlowLayout() (0x00007ff699fa0f58) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\textlayout.cpp:325]
  19. ShooterGame.exe!FTextLayout::UpdateLayout() (0x00007ff699fa249e) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\textlayout.cpp:635]
  20. ShooterGame.exe!FTextLayout::UpdateIfNeeded() (0x00007ff699fa2442) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\textlayout.cpp:625]
  21. ShooterGame.exe!FTextBlockLayout::ComputeDesiredSize() (0x00007ff69a01519a) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:86]
  22. ShooterGame.exe!SRichTextBlock::ComputeDesiredSize() (0x00007ff69a0131ff) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\text\srichtextblock.cpp:75]
  23. ShooterGame.exe!SWidget::CacheDesiredSize() (0x00007ff699ebd4b7) + 17 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:315]
  24. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  25. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  26. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  27. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  28. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  29. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  30. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  31. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  32. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  33. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  34. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  35. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  36. ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff699ebd432) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:305]
  37. ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff699f033a7) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:606]
  38. ShooterGame.exe!FSlateApplication::Tick() (0x00007ff699f04dc5) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:972]
  39. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6992dec82) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2467]
  40. ShooterGame.exe!GuardedMain() (0x00007ff6992d90ac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  41. ShooterGame.exe!GuardedMainWrapper() (0x00007ff6992e00fa) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  42. ShooterGame.exe!WinMain() (0x00007ff6992e0228) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  43. ShooterGame.exe!__tmainCRTStartup() (0x00007ff69b77cc01) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  44. KERNEL32.DLL!UnknownFunction (0x00007ff843738364) + 0 bytes [UnknownFile:0]
  45. ntdll.dll!UnknownFunction (0x00007ff8460870d1) + 0 bytes [UnknownFile:0]
  46. ntdll.dll!UnknownFunction (0x00007ff8460870d1) + 0 bytes [UnknownFile:0]
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