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Memeus V3?

May 16th, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12.     340106355, --Nefl Crystals
  13.     927529620, --Dimension
  14.     876981900, --Fantasy
  15.     398987889, --Ordinary Days
  16.     1117396305, --Oh wait, it's you.
  17.     885996042, --Action Winter Journey
  18.     919231299, --Sprawling Idiot Effigy
  19.     743466274, --Good Day Sunshine
  20.     727411183, --Knife Fight
  21.     1402748531, --The Earth Is Counting On You!
  22.     595230126 --Robot Language
  23.     }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. wait()
  29. local Player = game.Players.localPlayer
  30. local Character = Player.Character
  31. local plr = game:service'Players'.LocalPlayer
  32. local maincolor = BrickColor.new("Magenta")
  33. local Humanoid = Character.Humanoid
  34. local char = plr.Character
  35. local hum = char.Humanoid
  36. local ra = char["Right Arm"]
  37. local la= char["Left Arm"]
  38. local rl= char["Right Leg"]
  39. local ll = char["Left Leg"]
  40. local hed = char.Head
  41. local root = char.HumanoidRootPart
  42. local rootj = root.RootJoint
  43. local tors = char.Torso
  44. local mouse = plr:GetMouse()
  45. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  46. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  47. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  48. local cam = game.Workspace.CurrentCamera
  49. trazx = Instance.new("ParticleEmitter")
  50. c = game.Players.LocalPlayer.Character
  51.  
  52. --where i put all the warn things
  53.  
  54. warn ("Well Look at that, I finished it.")
  55. --Looks Like you decided to look though the script. Well, Hello.
  56. warn ("I had a fun time making this edit.")
  57. --I Really DID have fun editing this.
  58. warn ("I hope you Enjoy this. Go have Fun!")
  59. --Just don't abuse.
  60. warn ("Also, the original MemeusV2 was made by makhail07.")
  61. --Support makhail07 for making the original!
  62. warn ("This edit was made by me, 2003boobear.")
  63. --This is one of my best edits BY FAR, though.
  64.  
  65. -------------------------------------------------------
  66. --Start Good Stuff--
  67. -------------------------------------------------------
  68. CF = CFrame.new
  69. angles = CFrame.Angles
  70. attack = false
  71. timetofly = true
  72. Euler = CFrame.fromEulerAnglesXYZ
  73. Rad = math.rad
  74. IT = Instance.new
  75. BrickC = BrickColor.new
  76. Cos = math.cos
  77. Acos = math.acos
  78. Sin = math.sin
  79. Asin = math.asin
  80. Abs = math.abs
  81. Mrandom = math.random
  82. Floor = math.floor
  83. random = math.random
  84. radian = math.rad
  85. Vec3 = Vector3.new
  86. CF = CFrame.new
  87. Euler = CFrame.fromEulerAnglesXYZ
  88. -------------------------------------------------------
  89. --End Good Stuff--
  90. -------------------------------------------------------
  91. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  92. RSH, LSH = nil, nil
  93. RW = Instance.new("Weld")
  94. LW = Instance.new("Weld")
  95. RH = tors["Right Hip"]
  96. LH = tors["Left Hip"]
  97. RSH = tors["Right Shoulder"]
  98. LSH = tors["Left Shoulder"]
  99. RSH.Parent = nil
  100. LSH.Parent = nil
  101. RW.Name = "RW"
  102. RW.Part0 = tors
  103. RW.C0 = CF(1.5, 0.5, 0)
  104. RW.C1 = CF(0, 0.5, 0)
  105. RW.Part1 = ra
  106. RW.Parent = tors
  107. LW.Name = "LW"
  108. LW.Part0 = tors
  109. LW.C0 = CF(-1.5, 0.5, 0)
  110. LW.C1 = CF(0, 0.5, 0)
  111. LW.Part1 = la
  112. LW.Parent = tors
  113. Effects = {}
  114.  
  115. -------------------------------------------------------
  116. --Start HeartBeat--
  117. -------------------------------------------------------
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "Heartbeat"
  120. script:WaitForChild("Heartbeat")
  121.  
  122. frame = 1 / 60
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126.  
  127.  
  128. lastframe = tick()
  129. script.Heartbeat:Fire()
  130.  
  131.  
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133.     tf = tf + s
  134.     if tf >= frame then
  135.         if allowframeloss then
  136.             script.Heartbeat:Fire()
  137.             lastframe = tick()
  138.         else
  139.             for i = 1, math.floor(tf / frame) do
  140.                 script.Heartbeat:Fire()
  141.             end
  142.             lastframe = tick()
  143.         end
  144.         if tossremainder then
  145.             tf = 0
  146.         else
  147.             tf = tf - frame * math.floor(tf / frame)
  148.         end
  149.     end
  150. end)
  151. -------------------------------------------------------
  152. --End HeartBeat--
  153. -------------------------------------------------------
  154.  
  155. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  156.     coroutine.resume(coroutine.create(function()
  157.         local intensity = 1 * Intensity
  158.         local rotM = 0.01 * Intensity
  159.         for i = 0, Length, 0.1 do
  160.             swait()
  161.             intensity = intensity - 0.05 * Intensity / Length
  162.             rotM = rotM - 5.0E-4 * Intensity / Length
  163.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  164.             cam.CFrame = cam.CFrame * CFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  165.         end
  166.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  167.     end))
  168. end
  169.  
  170.         local joyemoji = Instance.new('ParticleEmitter', tors)
  171.         joyemoji.VelocitySpread = 2000
  172.         joyemoji.Lifetime = NumberRange.new(1)
  173.         joyemoji.Speed = NumberRange.new(40)
  174. joy= {}
  175. for i=0, 19 do
  176.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  177. end
  178. joyemoji.Size = NumberSequence.new(joy)
  179.         joyemoji.Rate = 0
  180.         joyemoji.LockedToPart = false
  181.         joyemoji.LightEmission = 0
  182.         joyemoji.Texture = "rbxassetid://1176402123"
  183.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  184.  
  185.  
  186.         local LIT = Instance.new('ParticleEmitter', tors)
  187.         LIT.VelocitySpread = 2000
  188.         LIT.Lifetime = NumberRange.new(1)
  189.         LIT.Speed = NumberRange.new(45)
  190. nani= {}
  191. for i=0, 19 do
  192.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  193. end
  194. LIT.Size = NumberSequence.new(nani)
  195.         LIT.Rate = 0
  196.         LIT.LockedToPart = false
  197.         LIT.LightEmission = 0
  198.         LIT.Texture = "rbxassetid://1492670151"
  199.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  200.  
  201.         local toast = Instance.new('ParticleEmitter', tors)
  202.         toast.VelocitySpread = 2000
  203.         toast.Lifetime = NumberRange.new(1)
  204.         toast.Speed = NumberRange.new(60)
  205. toasterstoasttoast= {}
  206. for i=0, 19 do
  207.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  208. end
  209. toast.Size = NumberSequence.new(toasterstoasttoast)
  210.         toast.Rate = 0
  211.         toast.LockedToPart = false
  212.         toast.LightEmission = 0
  213.         toast.Texture = "rbxassetid://436096230"
  214.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  215.  
  216.         local ok = Instance.new('ParticleEmitter', tors)
  217.         ok.VelocitySpread = 2000
  218.         ok.Lifetime = NumberRange.new(1)
  219.         ok.Speed = NumberRange.new(50)
  220. cool= {}
  221. for i=0, 19 do
  222.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  223. end
  224. ok.Size = NumberSequence.new(cool)
  225.         ok.Rate = 0
  226.         ok.LockedToPart = false
  227.         ok.LightEmission = 0
  228.         ok.Texture = "rbxassetid://636768448"
  229.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  230.  
  231. -------------------------------------------------------
  232. --Start Kyu's shitty stuff--
  233. -------------------------------------------------------
  234.  
  235. function ragdoll(model)
  236.     local char = model
  237.     torso = char.HumanoidRootPart
  238.     torso2 = char.Torso
  239.     LW.Parent = nil
  240.     RW.Parent = nil
  241.     LH.Parent = nil
  242.     RH.Parent = nil
  243.         if hum ~= nil then
  244.         hum.PlatformStand = true
  245.         end
  246.  
  247.         local Head = char:FindFirstChild("Head")
  248.         if Head then
  249.             local Neck = Instance.new("Weld")
  250.             Neck.Name = "Neck"
  251.             Neck.Part0 = torso
  252.             Neck.Part1 = Head
  253.             Neck.C0 = CFrame.new(0, 1.5, 0)
  254.             Neck.C1 = CFrame.new()
  255.             Neck.Parent = torso
  256.         end
  257.         local Limb = char:FindFirstChild("Right Arm")
  258.         if Limb then
  259.  
  260.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  261.             local Joint = Instance.new("Glue")
  262.             Joint.Name = "RightShoulder"
  263.             Joint.Part0 = torso
  264.             Joint.Part1 = Limb
  265.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  266.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  267.             Joint.Parent = torso
  268.  
  269.             local B = Instance.new("Part")
  270.             B.TopSurface = 0
  271.             B.BottomSurface = 0
  272.             B.formFactor = "Symmetric"
  273.             B.Size = Vector3.new(1, 1, 1)
  274.             B.Transparency = 1
  275.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  276.             B.Parent = char
  277.             local W = Instance.new("Weld")
  278.             W.Part0 = Limb
  279.             W.Part1 = B
  280.             W.C0 = CFrame.new(0, -0.5, 0)
  281.             W.Parent = Limb
  282.  
  283.         end
  284.         local Limb = char:FindFirstChild("Left Arm")
  285.         if Limb then
  286.  
  287.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  288.             local Joint = Instance.new("Glue")
  289.             Joint.Name = "LeftShoulder"
  290.             Joint.Part0 = torso
  291.             Joint.Part1 = Limb
  292.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  293.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  294.             Joint.Parent = torso
  295.  
  296.             local B = Instance.new("Part")
  297.             B.TopSurface = 0
  298.             B.BottomSurface = 0
  299.             B.formFactor = "Symmetric"
  300.             B.Size = Vector3.new(1, 1, 1)
  301.             B.Transparency = 1
  302.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  303.             B.Parent = char
  304.             local W = Instance.new("Weld")
  305.             W.Part0 = Limb
  306.             W.Part1 = B
  307.             W.C0 = CFrame.new(0, -0.5, 0)
  308.             W.Parent = Limb
  309.  
  310.         end
  311.         local Limb = char:FindFirstChild("Right Leg")
  312.         if Limb then
  313.  
  314.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  315.             local Joint = Instance.new("Glue")
  316.             Joint.Name = "RightHip"
  317.             Joint.Part0 = torso
  318.             Joint.Part1 = Limb
  319.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  320.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  321.             Joint.Parent = torso
  322.  
  323.             local B = Instance.new("Part")
  324.             B.TopSurface = 0
  325.             B.BottomSurface = 0
  326.             B.formFactor = "Symmetric"
  327.             B.Size = Vector3.new(1, 1, 1)
  328.             B.Transparency = 1
  329.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  330.             B.Parent = char
  331.             local W = Instance.new("Weld")
  332.             W.Part0 = Limb
  333.             W.Part1 = B
  334.             W.C0 = CFrame.new(0, -0.5, 0)
  335.             W.Parent = Limb
  336.  
  337.         end
  338.         local Limb = char:FindFirstChild("Left Leg")
  339.         if Limb then
  340.  
  341.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  342.             local Joint = Instance.new("Glue")
  343.             Joint.Name = "LeftHip"
  344.             Joint.Part0 = torso
  345.             Joint.Part1 = Limb
  346.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  347.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  348.             Joint.Parent = torso
  349.  
  350.             local B = Instance.new("Part")
  351.             B.TopSurface = 0
  352.             B.BottomSurface = 0
  353.             B.formFactor = "Symmetric"
  354.             B.Size = Vector3.new(1, 1, 1)
  355.             B.Transparency = 1
  356.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  357.             B.Parent = char
  358.             local W = Instance.new("Weld")
  359.             W.Part0 = Limb
  360.             W.Part1 = B
  361.             W.C0 = CFrame.new(0, -0.5, 0)
  362.             W.Parent = Limb
  363.  
  364.         end
  365.         --[
  366.         local Bar = Instance.new("Part")
  367.         Bar.TopSurface = 0
  368.         Bar.BottomSurface = 0
  369.         Bar.formFactor = "Symmetric"
  370.         Bar.Size = Vector3.new(1, 1, 1)
  371.         Bar.Transparency = 1
  372.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  373.         Bar.Parent = char
  374.         local Weld = Instance.new("Weld")
  375.         Weld.Part0 = torso
  376.         Weld.Part1 = Bar
  377.         Weld.C0 = CFrame.new(0, 0.5, 0)
  378.         Weld.Parent = torso
  379.         --]]
  380.  
  381. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  382.  
  383. end
  384.  
  385. -------------------------------------------------------
  386. --End Kyu's shitty stuff--
  387. -------------------------------------------------------
  388.  
  389. -------------------------------------------------------
  390. --Start Important Functions--
  391. -------------------------------------------------------
  392. function swait(num)
  393.     if num == 0 or num == nil then
  394.         game:service("RunService").Stepped:wait(0)
  395.     else
  396.         for i = 0, num do
  397.             game:service("RunService").Stepped:wait(0)
  398.         end
  399.     end
  400. end
  401. function thread(f)
  402.     coroutine.resume(coroutine.create(f))
  403. end
  404. function clerp(a, b, t)
  405.     local qa = {
  406.         QuaternionFromCFrame(a)
  407.     }
  408.     local qb = {
  409.         QuaternionFromCFrame(b)
  410.     }
  411.     local ax, ay, az = a.x, a.y, a.z
  412.     local bx, by, bz = b.x, b.y, b.z
  413.     local _t = 1 - t
  414.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  415. end
  416. function QuaternionFromCFrame(CF)
  417.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = CF:components()
  418.     local trace = m00 + m11 + m22
  419.     if trace > 0 then
  420.         local s = math.sqrt(1 + trace)
  421.         local recip = 0.5 / s
  422.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  423.     else
  424.         local i = 0
  425.         if m00 < m11 then
  426.             i = 1
  427.         end
  428.         if m22 > (i == 0 and m00 or m11) then
  429.             i = 2
  430.         end
  431.         if i == 0 then
  432.             local s = math.sqrt(m00 - m11 - m22 + 1)
  433.             local recip = 0.5 / s
  434.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  435.         elseif i == 1 then
  436.             local s = math.sqrt(m11 - m22 - m00 + 1)
  437.             local recip = 0.5 / s
  438.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  439.         elseif i == 2 then
  440.             local s = math.sqrt(m22 - m00 - m11 + 1)
  441.             local recip = 0.5 / s
  442.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  443.         end
  444.     end
  445. end
  446. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  447.     local xs, ys, zs = x + x, y + y, z + z
  448.     local wx, wy, wz = w * xs, w * ys, w * zs
  449.     local xx = x * xs
  450.     local xy = x * ys
  451.     local xz = x * zs
  452.     local yy = y * ys
  453.     local yz = y * zs
  454.     local zz = z * zs
  455.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  456. end
  457. function QuaternionSlerp(a, b, t)
  458.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  459.     local startInterp, finishInterp
  460.     if cosTheta >= 1.0E-4 then
  461.         if 1 - cosTheta > 1.0E-4 then
  462.             local theta = math.acos(cosTheta)
  463.             local invSinTheta = 1 / Sin(theta)
  464.             startInterp = Sin((1 - t) * theta) * invSinTheta
  465.             finishInterp = Sin(t * theta) * invSinTheta
  466.         else
  467.             startInterp = 1 - t
  468.             finishInterp = t
  469.         end
  470.     elseif 1 + cosTheta > 1.0E-4 then
  471.         local theta = math.acos(-cosTheta)
  472.         local invSinTheta = 1 / Sin(theta)
  473.         startInterp = Sin((t - 1) * theta) * invSinTheta
  474.         finishInterp = Sin(t * theta) * invSinTheta
  475.     else
  476.         startInterp = t - 1
  477.         finishInterp = t
  478.     end
  479.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  480. end
  481. function rayCast(Position, Direction, Range, Ignore)
  482.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  483. end
  484. local RbxUtility = LoadLibrary("RbxUtility")
  485. local Create = RbxUtility.Create
  486.  
  487. -------------------------------------------------------
  488. --Start Damage Function--
  489. -------------------------------------------------------
  490. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  491.     if hit.Parent == nil then
  492.         return
  493.     end
  494.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  495.     for _, v in pairs(hit.Parent:children()) do
  496.         if v:IsA("Humanoid") then
  497.             h = v
  498.         end
  499.     end
  500.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  501.          warn'No R15 allowed'
  502.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  503.          end
  504.  
  505.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  506.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  507.             if hit.Parent.DebounceHit.Value == true then
  508.                 return
  509.             end
  510.         end
  511.          if insta == true then
  512.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  513.          end
  514.         local c = Create("ObjectValue"){
  515.             Name = "creator",
  516.             Value = game:service("Players").LocalPlayer,
  517.             Parent = h,
  518.         }
  519.         game:GetService("Debris"):AddItem(c, .5)
  520.         if HitSound ~= nil and HitPitch ~= nil then
  521.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  522.         end
  523.         local Damage = math.random(minim, maxim)
  524.         local blocked = false
  525.         local block = hit.Parent:findFirstChild("Block")
  526.         if block ~= nil then
  527.             if block.className == "IntValue" then
  528.                 if block.Value > 0 then
  529.                     blocked = true
  530.                     block.Value = block.Value - 1
  531.                     print(block.Value)
  532.                 end
  533.             end
  534.         end
  535.         if blocked == false then
  536.             h.Health = h.Health - Damage
  537.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538.         else
  539.             h.Health = h.Health - (Damage / 2)
  540.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  541.         end
  542.         if Type == "Knockdown" then
  543.             local hum = hit.Parent.Humanoid
  544.             hum.PlatformStand = true
  545.             coroutine.resume(coroutine.create(function(HHumanoid)
  546.                 swait(1)
  547.                 HHumanoid.PlatformStand = false
  548.             end), hum)
  549.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  550.             local bodvol = Create("BodyVelocity"){
  551.                 velocity = angle * knockback,
  552.                 P = 5000,
  553.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  554.                 Parent = hit,
  555.             }
  556.             local rl = Create("BodyAngularVelocity"){
  557.                 P = 3000,
  558.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  559.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  560.                 Parent = hit,
  561.             }
  562.             game:GetService("Debris"):AddItem(bodvol, .5)
  563.             game:GetService("Debris"):AddItem(rl, .5)
  564.         elseif Type == "Normal" then
  565.             local vp = Create("BodyVelocity"){
  566.                 P = 500,
  567.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  568.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  569.             }
  570.             if knockback > 0 then
  571.                 vp.Parent = hit.Parent.Torso
  572.             end
  573.             game:GetService("Debris"):AddItem(vp, .5)
  574.         elseif Type == "Up" then
  575.             local bodyVelocity = Create("BodyVelocity"){
  576.                 velocity = Vector3.new(0, 20, 0),
  577.                 P = 5000,
  578.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  579.                 Parent = hit,
  580.             }
  581.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  582.         elseif Type == "DarkUp" then
  583.             coroutine.resume(coroutine.create(function()
  584.                 for i = 0, 1, 0.1 do
  585.                     swait()
  586.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  587.                 end
  588.             end))
  589.             local bodyVelocity = Create("BodyVelocity"){
  590.                 velocity = Vector3.new(0, 20, 0),
  591.                 P = 5000,
  592.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  593.                 Parent = hit,
  594.             }
  595.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  596.         elseif Type == "Snare" then
  597.             local bp = Create("BodyPosition"){
  598.                 P = 2000,
  599.                 D = 100,
  600.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  601.                 position = hit.Parent.Torso.Position,
  602.                 Parent = hit.Parent.Torso,
  603.             }
  604.             game:GetService("Debris"):AddItem(bp, 1)
  605.         elseif Type == "Freeze" then
  606.             local BodPos = Create("BodyPosition"){
  607.                 P = 50000,
  608.                 D = 1000,
  609.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  610.                 position = hit.Parent.Torso.Position,
  611.                 Parent = hit.Parent.Torso,
  612.             }
  613.             local BodGy = Create("BodyGyro") {
  614.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  615.                 P = 20e+003,
  616.                 Parent = hit.Parent.Torso,
  617.                 CFrame = hit.Parent.Torso.CFrame,
  618.             }
  619.             hit.Parent.Torso.Anchored = true
  620.             coroutine.resume(coroutine.create(function(Part)
  621.                 swait(1.5)
  622.                 Part.Anchored = false
  623.             end), hit.Parent.Torso)
  624.             game:GetService("Debris"):AddItem(BodPos, 3)
  625.             game:GetService("Debris"):AddItem(BodGy, 3)
  626.         end
  627.         local debounce = Create("BoolValue"){
  628.             Name = "DebounceHit",
  629.             Parent = hit.Parent,
  630.             Value = true,
  631.         }
  632.         game:GetService("Debris"):AddItem(debounce, Delay)
  633.         c = Create("ObjectValue"){
  634.             Name = "creator",
  635.             Value = Player,
  636.             Parent = h,
  637.         }
  638.         game:GetService("Debris"):AddItem(c, .5)
  639.     end
  640. end
  641. -------------------------------------------------------
  642. --End Damage Function--
  643. -------------------------------------------------------
  644.  
  645. -------------------------------------------------------
  646. --Start Damage Function Customization--
  647. -------------------------------------------------------
  648. function ShowDamage(Pos, Text, Time, Color)
  649.     local Rate = (1 / 30)
  650.     local Pos = (Pos or Vector3.new(0, 0, 0))
  651.     local Text = (Text or "")
  652.     local Time = (Time or 2)
  653.     local Color = (Color or Color3.new(1, 0, 1))
  654.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  655.     EffectPart.Anchored = true
  656.     local BillboardGui = Create("BillboardGui"){
  657.         Size = UDim2.new(3, 0, 3, 0),
  658.         Adornee = EffectPart,
  659.         Parent = EffectPart,
  660.     }
  661.     local TextLabel = Create("TextLabel"){
  662.         BackgroundTransparency = 1,
  663.         Size = UDim2.new(1, 0, 1, 0),
  664.         Text = Text,
  665.         Font = "Highway",
  666.         TextColor3 = Color,
  667.         TextScaled = true,
  668.         Parent = BillboardGui,
  669.     }
  670.     game.Debris:AddItem(EffectPart, (Time))
  671.     EffectPart.Parent = game:GetService("Workspace")
  672.     delay(0, function()
  673.         local Frames = (Time / Rate)
  674.         for Frame = 1, Frames do
  675.             wait(Rate)
  676.             local Percent = (Frame / Frames)
  677.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  678.             TextLabel.TextTransparency = Percent
  679.         end
  680.         if EffectPart and EffectPart.Parent then
  681.             EffectPart:Destroy()
  682.         end
  683.     end)
  684. end
  685. -------------------------------------------------------
  686. --End Damage Function Customization--
  687. -------------------------------------------------------
  688.  
  689. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  690.   for _, c in pairs(workspace:children()) do
  691.     local hum = c:findFirstChild("Humanoid")
  692.     if hum ~= nil then
  693.       local head = c:findFirstChild("Head")
  694.       if head ~= nil then
  695.         local targ = head.Position - Part.Position
  696.         local mag = targ.magnitude
  697.         if magni >= mag and c.Name ~= plr.Name then
  698.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  699.         end
  700.       end
  701.     end
  702.   end
  703. end
  704.  
  705.  
  706. CFuncs = {
  707.     Part = {
  708.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  709.             local Part = Create("Part")({
  710.                 Parent = Parent,
  711.                 Reflectance = Reflectance,
  712.                 Transparency = Transparency,
  713.                 CanCollide = false,
  714.                 Locked = true,
  715.                 BrickColor = BrickColor.new(tostring(BColor)),
  716.                 Name = Name,
  717.                 Size = Size,
  718.                 Material = Material
  719.             })
  720.             RemoveOutlines(Part)
  721.             return Part
  722.         end
  723.     },
  724.     Mesh = {
  725.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  726.             local Msh = Create(Mesh)({
  727.                 Parent = Part,
  728.                 Offset = OffSet,
  729.                 Scale = Scale
  730.             })
  731.             if Mesh == "SpecialMesh" then
  732.                 Msh.MeshType = MeshType
  733.                 Msh.MeshId = MeshId
  734.             end
  735.             return Msh
  736.         end
  737.     },
  738.     Mesh = {
  739.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  740.             local Msh = Create(Mesh)({
  741.                 Parent = Part,
  742.                 Offset = OffSet,
  743.                 Scale = Scale
  744.             })
  745.             if Mesh == "SpecialMesh" then
  746.                 Msh.MeshType = MeshType
  747.                 Msh.MeshId = MeshId
  748.             end
  749.             return Msh
  750.         end
  751.     },
  752.     Weld = {
  753.         Create = function(Parent, Part0, Part1, C0, C1)
  754.             local Weld = Create("Weld")({
  755.                 Parent = Parent,
  756.                 Part0 = Part0,
  757.                 Part1 = Part1,
  758.                 C0 = C0,
  759.                 C1 = C1
  760.             })
  761.             return Weld
  762.         end
  763.     },
  764.     Sound = {
  765.         Create = function(id, par, vol, pit)
  766.             coroutine.resume(coroutine.create(function()
  767.                 local S = Create("Sound")({
  768.                     Volume = vol,
  769.                     Pitch = pit or 1,
  770.                     SoundId = id,
  771.                     Parent = par or workspace
  772.                 })
  773.                 wait()
  774.                 S:play()
  775.                 game:GetService("Debris"):AddItem(S, 6)
  776.             end))
  777.         end
  778.     },
  779.     ParticleEmitter = {
  780.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  781.             local fp = Create("ParticleEmitter")({
  782.                 Parent = Parent,
  783.                 Color = ColorSequence.new(Color1, Color2),
  784.                 LightEmission = LightEmission,
  785.                 Size = Size,
  786.                 Texture = Texture,
  787.                 Transparency = Transparency,
  788.                 ZOffset = ZOffset,
  789.                 Acceleration = Accel,
  790.                 Drag = Drag,
  791.                 LockedToPart = LockedToPart,
  792.                 VelocityInheritance = VelocityInheritance,
  793.                 EmissionDirection = EmissionDirection,
  794.                 Enabled = Enabled,
  795.                 Lifetime = LifeTime,
  796.                 Rate = Rate,
  797.                 Rotation = Rotation,
  798.                 RotSpeed = RotSpeed,
  799.                 Speed = Speed,
  800.                 VelocitySpread = VelocitySpread
  801.             })
  802.             return fp
  803.         end
  804.     }
  805. }
  806. function RemoveOutlines(part)
  807.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  808. end
  809. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  810.     local Part = Create("Part")({
  811.         formFactor = FormFactor,
  812.         Parent = Parent,
  813.         Reflectance = Reflectance,
  814.         Transparency = Transparency,
  815.         CanCollide = false,
  816.         Locked = true,
  817.         BrickColor = BrickColor.new(tostring(BColor)),
  818.         Name = Name,
  819.         Size = Size,
  820.         Material = Material
  821.     })
  822.     RemoveOutlines(Part)
  823.     return Part
  824. end
  825. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  826.     local Msh = Create(Mesh)({
  827.         Parent = Part,
  828.         Offset = OffSet,
  829.         Scale = Scale
  830.     })
  831.     if Mesh == "SpecialMesh" then
  832.         Msh.MeshType = MeshType
  833.         Msh.MeshId = MeshId
  834.     end
  835.     return Msh
  836. end
  837. function CreateWeld(Parent, Part0, Part1, C0, C1)
  838.     local Weld = Create("Weld")({
  839.         Parent = Parent,
  840.         Part0 = Part0,
  841.         Part1 = Part1,
  842.         C0 = C0,
  843.         C1 = C1
  844.     })
  845.     return Weld
  846. end
  847.  
  848.  
  849. -------------------------------------------------------
  850. --Start Effect Function--
  851. -------------------------------------------------------
  852. EffectModel = Instance.new("Model", char)
  853. Effects = {
  854.   Block = {
  855.     Create = function(brickcolor, CFrame, x1, y1, z1, x3, y3, z3, delay, Type)
  856.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  857.       prt.Anchored = true
  858.       prt.CFrame = CFrame
  859.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  860.       game:GetService("Debris"):AddItem(prt, 10)
  861.       if Type == 1 or Type == nil then
  862.         table.insert(Effects, {
  863.           prt,
  864.           "Block1",
  865.           delay,
  866.           x3,
  867.           y3,
  868.           z3,
  869.           msh
  870.         })
  871.       elseif Type == 2 then
  872.         table.insert(Effects, {
  873.           prt,
  874.           "Block2",
  875.           delay,
  876.           x3,
  877.           y3,
  878.           z3,
  879.           msh
  880.         })
  881.       else
  882.         table.insert(Effects, {
  883.           prt,
  884.           "Block3",
  885.           delay,
  886.           x3,
  887.           y3,
  888.           z3,
  889.           msh
  890.         })
  891.       end
  892.     end
  893.   },
  894.   Sphere = {
  895.     Create = function(brickcolor, CFrame, x1, y1, z1, x3, y3, z3, delay)
  896.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  897.       prt.Anchored = true
  898.       prt.CFrame = CFrame
  899.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  900.       game:GetService("Debris"):AddItem(prt, 10)
  901.       table.insert(Effects, {
  902.         prt,
  903.         "Cylinder",
  904.         delay,
  905.         x3,
  906.         y3,
  907.         z3,
  908.         msh
  909.       })
  910.     end
  911.   },
  912.   Cylinder = {
  913.     Create = function(brickcolor, CFrame, x1, y1, z1, x3, y3, z3, delay)
  914.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  915.       prt.Anchored = true
  916.       prt.CFrame = CFrame
  917.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918.       game:GetService("Debris"):AddItem(prt, 10)
  919.       table.insert(Effects, {
  920.         prt,
  921.         "Cylinder",
  922.         delay,
  923.         x3,
  924.         y3,
  925.         z3,
  926.         msh
  927.       })
  928.     end
  929.   },
  930.   Wave = {
  931.     Create = function(brickcolor, CFrame, x1, y1, z1, x3, y3, z3, delay)
  932.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  933.       prt.Anchored = true
  934.       prt.CFrame = CFrame
  935.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  936.       game:GetService("Debris"):AddItem(prt, 10)
  937.       table.insert(Effects, {
  938.         prt,
  939.         "Cylinder",
  940.         delay,
  941.         x3 / 60,
  942.         y3 / 60,
  943.         z3 / 60,
  944.         msh
  945.       })
  946.     end
  947.   },
  948.   Ring = {
  949.     Create = function(brickcolor, CFrame, x1, y1, z1, x3, y3, z3, delay)
  950.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  951.       prt.Anchored = true
  952.       prt.CFrame = CFrame
  953.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  954.       game:GetService("Debris"):AddItem(prt, 10)
  955.       table.insert(Effects, {
  956.         prt,
  957.         "Cylinder",
  958.         delay,
  959.         x3,
  960.         y3,
  961.         z3,
  962.         msh
  963.       })
  964.     end
  965.   },
  966.   Break = {
  967.     Create = function(brickcolor, CFrame, x1, y1, z1)
  968.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  969.       prt.Anchored = true
  970.       prt.CFrame = CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  971.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  972.       local num = math.random(10, 50) / 1000
  973.       game:GetService("Debris"):AddItem(prt, 10)
  974.       table.insert(Effects, {
  975.         prt,
  976.         "Shatter",
  977.         num,
  978.         prt.CFrame,
  979.         math.random() - math.random(),
  980.         0,
  981.         math.random(50, 100) / 100
  982.       })
  983.     end
  984.   },
  985. Spiral = {
  986.     Create = function(brickcolor, CFrame, x1, y1, z1, x3, y3, z3, delay)
  987.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  988.       prt.Anchored = true
  989.       prt.CFrame = CFrame
  990.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  991.       game:GetService("Debris"):AddItem(prt, 10)
  992.       table.insert(Effects, {
  993.         prt,
  994.         "Cylinder",
  995.         delay,
  996.         x3,
  997.         y3,
  998.         z3,
  999.         msh
  1000.       })
  1001.     end
  1002.   },
  1003. Push = {
  1004.     Create = function(brickcolor, CFrame, x1, y1, z1, x3, y3, z3, delay)
  1005.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1006.       prt.Anchored = true
  1007.       prt.CFrame = CFrame
  1008.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1009.       game:GetService("Debris"):AddItem(prt, 10)
  1010.       table.insert(Effects, {
  1011.         prt,
  1012.         "Cylinder",
  1013.         delay,
  1014.         x3,
  1015.         y3,
  1016.         z3,
  1017.         msh
  1018.       })
  1019.     end
  1020.   }
  1021. }
  1022. -------------------------------------------------------
  1023. --End Effect Function--
  1024. -------------------------------------------------------
  1025.  
  1026. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1027.     local NSound = nil
  1028.     coroutine.resume(coroutine.create(function()
  1029.         NSound = Instance.new("Sound", PARENT)
  1030.         NSound.Volume = VOLUME
  1031.         NSound.Pitch = PITCH
  1032.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1033.         swait()
  1034.         NSound:play()
  1035.         game:GetService("Debris"):AddItem(NSound, 10)
  1036.     end))
  1037.     return NSound
  1038. end
  1039.  
  1040.  
  1041.  
  1042.  
  1043.  
  1044. -------------------------------------------------------
  1045. --End Important Functions--
  1046. -------------------------------------------------------
  1047.  
  1048. chargeup = Instance.new("Sound", hed)
  1049. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1050. chargeup.Volume = 10
  1051. chargeup.Pitch = 1
  1052. chargeup.Looped = true
  1053. chargeup.TimePosition = 1
  1054.  
  1055. meme = Instance.new("Sound", hed)
  1056. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1057. meme.Volume = 10
  1058. meme.Pitch = 1
  1059. meme.Looped = true
  1060. meme.TimePosition = 1
  1061.  
  1062. local ohno = Instance.new("Sound")
  1063. ohno.Parent = hed
  1064. ohno.Volume = 10
  1065. ohno.Pitch = 1
  1066. ohno.Looped = true
  1067.  
  1068. local bass = Instance.new("Sound") --why
  1069. bass.Parent = hed
  1070. bass.Volume = 7
  1071. bass.Pitch = 1
  1072. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1073. bass.Looped = true
  1074.  
  1075. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1076. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1077. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1078. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1079. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1080. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1081.  
  1082. STHAP = Instance.new("Sound", hed)
  1083. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1084. STHAP.Volume = 10
  1085. STHAP.Pitch = 1
  1086. STHAP.Looped = false
  1087.  
  1088. forevergone = Instance.new("Sound", tors)
  1089. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1090. forevergone.Volume = 10
  1091. forevergone.Pitch = 1
  1092. forevergone.Looped = true
  1093. forevergone.TimePosition = 24
  1094.  
  1095. -------------------------------------------------------
  1096. --Start Music Option--
  1097. -------------------------------------------------------
  1098. local Music = Instance.new("Sound",tors)
  1099. Music.Volume = 2.5
  1100. Music.SoundId = "rbxassetid://"
  1101. Music.Looped = true
  1102. Music.Pitch = 1 --Pitcher
  1103. Music:Play()
  1104. -------------------------------------------------------
  1105. --End Music Option--
  1106. -------------------------------------------------------
  1107. --hi fat >:)
  1108. -------------------------------------------------------
  1109. --Start Attacks N Stuff--
  1110. -------------------------------------------------------
  1111. local sine=0
  1112. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1113.   local Hitboxpart = Instance.new("Part", EffectModel)
  1114.   RemoveOutlines(Hitboxpart)
  1115.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1116.   Hitboxpart.CanCollide = false
  1117.   Hitboxpart.Transparency = 1
  1118.   Hitboxpart.Anchored = true
  1119.   Hitboxpart.CFrame = Pose
  1120.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1121.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1122. end
  1123. function GEtOuT()
  1124.     attack = true
  1125.     hum.WalkSpeed = 10
  1126.         CreateSound("814652778", hed, 10, 1)
  1127.         CreateSound("537371462", hed, 10, 1)
  1128.         local vel3 = Instance.new("BodyVelocity",tors)
  1129.         vel3.Velocity = Vector3.new(0,25,0)
  1130.         vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1131.     for i = 0,12,0.1 do
  1132.         swait()
  1133.         CameraEnshaking(1, 2)
  1134.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1135.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1136.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1137.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1138.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1139.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1140.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1141.     end
  1142.         vel3:Destroy()
  1143.     attack = false
  1144.         Humanoid.JumpPower = 50
  1145.     hum.WalkSpeed = 16
  1146. end
  1147.  
  1148. function MeSwamp()
  1149.     attack = true
  1150.     hum.WalkSpeed = 0
  1151.     CreateSound("130767645", tors, 10, 1)
  1152.     for i = 0,6,0.1 do
  1153.         swait()
  1154. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1155. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1156. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1157. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1158. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-160), math.rad(0), math.rad(120)), 0.1)
  1159. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1)
  1160.     end
  1161.     for i = 0,2,0.1 do
  1162.         swait()
  1163. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15)
  1164. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1165. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1166. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1167. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(165)), 0.1)
  1168. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-165)), 0.1)
  1169.     end
  1170.     for i = 0,2,0.1 do
  1171.         swait()
  1172. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1173. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1174. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1175. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1176. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(0)), 0.1)
  1177. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1)
  1178.     end
  1179.     for i = 0,4,0.1 do
  1180.         swait()
  1181. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(360*i),math.rad(0)),0.15)
  1182. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1183. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1184. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1185. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1)
  1186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-90)), 0.1)
  1187.     end
  1188.     for i = 0,6,0.1 do
  1189.         swait()
  1190. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  1191. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1192. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),-.2)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  1193. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  1194. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(130)), 0.1)
  1195. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-130)), 0.1)
  1196.     end
  1197.     attack = false
  1198.     hum.WalkSpeed = 16
  1199. end
  1200.  
  1201. function GEtOuT2()
  1202.     attack = true
  1203.     hum.WalkSpeed = 10
  1204.         Humanoid.JumpPower = 0
  1205.         CreateSound("814652778", hed, 10, 1)
  1206.         CreateSound("537371462", hed, 10, 1)
  1207.         root.Velocity = root.CFrame.lookVector * 20
  1208.     for i = 0,12,0.1 do
  1209.         swait()
  1210.         CameraEnshaking(1, 2)
  1211.                 root.Velocity = root.CFrame.lookVector * 50
  1212.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1213.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1214.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1215.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1216.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1217.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1218.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1219.     end
  1220.     attack = false
  1221.         Humanoid.JumpPower = 50
  1222.     hum.WalkSpeed = 16
  1223. end
  1224. function Flight() --wowthatsdiffrent
  1225. attack = true
  1226. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1227. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1228. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1229. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1230. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1231. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1232. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1233. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1234. local vel4 = Instance.new("BodyVelocity",ll)
  1235. vel4.Velocity = Vector3.new(0,4,0)
  1236. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1237. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1238. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1239. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1240. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1241. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1242. Trail2.Enabled = true
  1243. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1244. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1245. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1246. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1247. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1248. Trail3.Enabled = true
  1249. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1250. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1251. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1252. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1253. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1254. Trail4.Enabled = true
  1255. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1256. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1257. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1258. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1259. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1260. Trail5.Enabled = true
  1261. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1262. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1263. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1264. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1265. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1266. Trail.Enabled = false
  1267. ragdoll(char)
  1268. wait(1)
  1269. CreateSound("948494432", hed, 10, 1)
  1270. wait(2)
  1271. CreateSound("633394595", hed, 10, 1)
  1272. wait(2)
  1273. STHAP:play()
  1274. wait(11)
  1275. forevergone:play()
  1276. end
  1277.  
  1278. function OBJECTION()
  1279.     attack = true
  1280.     hum.WalkSpeed = 10
  1281.     CreateSound("330859085", hed, 10, 1)
  1282.     for i = 0,8,0.1 do
  1283.         swait()
  1284.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1285.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1286.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1287.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1288.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1289.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1290.     end
  1291.     attack = false
  1292.     hum.WalkSpeed = 16
  1293. end
  1294.  
  1295. function Hello()
  1296.     attack = true
  1297.     hum.WalkSpeed = 10
  1298.     CreateSound("855338765", hed, 10, 0.9)
  1299.     for i = 0,3,0.1 do
  1300.         swait()
  1301.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1302.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1303.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1304.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1305.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1306.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1307.     end
  1308.     attack = false
  1309.     hum.WalkSpeed = 16
  1310. end
  1311.  
  1312. function Victory()
  1313.     attack = true
  1314.     hum.WalkSpeed = 1.01
  1315.         Humanoid.Jump = true
  1316.         CreateSound("130834939", hed, 10, 1)
  1317.         for i = 0,3.7,0.1 do
  1318.         swait()
  1319.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1320.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1321.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1322.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1323.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1324.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1325.         end
  1326.         Humanoid.Jump = true
  1327.         for i = 0,3.7,0.1 do
  1328.         swait()
  1329.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1331.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1332.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1333.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1334.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1335.         end
  1336.         Humanoid.Jump = true
  1337.         for i = 0,3.7,0.1 do
  1338.         swait()
  1339.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1340.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1341.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1342.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1343.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1344.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1345.         end
  1346.         Humanoid.Jump = true
  1347.         for i = 0,3.7,0.1 do
  1348.         swait()
  1349.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1350.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1351.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1352.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1353.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1354.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1355.         end
  1356.         Humanoid.Jump = true
  1357.         for i = 0,3.7,0.1 do
  1358.         swait()
  1359.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1360.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1361.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1362.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1363.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1364.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1365.         end
  1366.     attack = false
  1367.     hum.WalkSpeed = 16
  1368. end
  1369.  
  1370. function ShutTheHellUp()
  1371.     attack = true
  1372.     hum.WalkSpeed = 2.01
  1373.     CreateSound("336377340", hed, 10, 1)
  1374.     for i = 0,3,0.1 do
  1375.         swait()
  1376.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1377.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1378.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1379.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1380.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1381.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1382.     end
  1383.     for i = 0,1.2,0.1 do
  1384.         swait()
  1385.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1386.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1387.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1388.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1389.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1390.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1391.     end
  1392.     for i = 0,1.2,0.1 do
  1393.         swait()
  1394.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1395.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1396.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1397.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1398.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1399.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1400.     end
  1401.     for i = 0,1.2,0.1 do
  1402.         swait()
  1403.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1404.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1405.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1406.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1407.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1408.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1409.     end
  1410.     for i = 0,1.2,0.1 do
  1411.         swait()
  1412.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1413.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1414.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1415.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1416.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1417.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1418.     end
  1419.     for i = 0,2,0.1 do
  1420.         swait()
  1421.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1422.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1423.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1424.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1425.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1426.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1427.     end
  1428.     for i = 0,2,0.1 do
  1429.         swait()
  1430.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1431.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1432.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1433.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1434.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1435.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1436.     end
  1437.     hum.WalkSpeed = 16
  1438.     attack = false
  1439. end
  1440.  
  1441. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1442.     attack = true
  1443.     hum.WalkSpeed = 5
  1444.         Humanoid.JumpPower = 175
  1445.     CreateSound("145799973", hed, 10, 1)
  1446.         local vel2 = Instance.new("BodyVelocity",tors)
  1447.         vel2.Velocity = Vector3.new(0,1.2,0)
  1448.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1449.     for i = 0,60,0.1 do
  1450.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1451.         swait()
  1452.         CameraEnshaking(1, 1)
  1453.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1454.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1455.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1456.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1457.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1458.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1459.     end
  1460.     hum.WalkSpeed = 16
  1461.         vel2:Destroy()
  1462.  
  1463.         Humanoid.JumpPower = 50
  1464.     attack = false
  1465. end
  1466.  
  1467.  
  1468.  
  1469. function Minecraft()
  1470.     attack = true
  1471.     hum.WalkSpeed = 2.01
  1472.    
  1473.     CreateSound("749031341", hed, 10, 1)
  1474.     for i = 0,2,0.1 do
  1475.         swait()
  1476.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  1477.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1478.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1479.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1480.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1481.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1482.     end
  1483.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  1484.     for i = 0,4,0.1 do
  1485.         swait()
  1486.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  1487.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1488.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1489.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1490.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  1491.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  1492.     end
  1493.     local Blobby = Instance.new("Part", char)
  1494. Blobby.Name = "Blob"
  1495. Blobby.CanCollide = false
  1496. Blobby.BrickColor = BrickColor.new("Really black")
  1497. Blobby.Transparency = 0
  1498. Blobby.Material = "Plastic"
  1499. Blobby.Size = Vector3.new(1, 1, 2)
  1500. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1501. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1502.  
  1503. local Weld = Instance.new("Weld", Blobby)
  1504. Weld.Part0 = ra
  1505. Weld.Part1 = Blobby
  1506. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1507. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1508.  
  1509. local M2 = Instance.new("SpecialMesh")
  1510. M2.Parent = Blobby
  1511. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1512. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1513. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1514.     for i = 0,6,0.1 do
  1515.         swait()
  1516.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1517.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1518.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1519.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1520.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1521.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1522.     end
  1523.     Blobby.Transparency = 1
  1524.     Blobby:Destroy()
  1525.     attack = false
  1526.     hum.WalkSpeed = 16
  1527. end
  1528.  
  1529. function EndMySufferingV2() --why
  1530.     attack = true
  1531.     hum.WalkSpeed = 1.01
  1532.         local A = math.random(1,5)
  1533.         if A == 1 then
  1534.             meme.SoundId = "rbxassetid://295810519"
  1535.         end
  1536.         if A == 2 then
  1537.             meme.SoundId = "rbxassetid://1124778077"
  1538.         end
  1539.         if A == 3 then
  1540.             meme.SoundId = "rbxassetid://464157070"
  1541.         end
  1542.         if A == 4 then
  1543.             meme.SoundId = "rbxassetid://146334595"
  1544.         end
  1545.         if A == 5 then
  1546.             meme.SoundId = "rbxassetid://145536915"
  1547.         end
  1548.         meme:Play()
  1549.         bass:Play()
  1550.         joyemoji.Rate = 70
  1551.         LIT.Rate = 70
  1552.         ok.Rate = 70
  1553.         toast.Rate = 70
  1554.        
  1555.     for i = 0,50,0.1 do
  1556.         swait()
  1557.     CameraEnshaking(1, 10)
  1558.         bass.Parent = hed
  1559.         meme.Parent = hed
  1560.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1561.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1562.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1563.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1564.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1565.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1566.     end
  1567.         bass:Stop()
  1568.         meme:Stop()
  1569.         joyemoji.Rate = 0
  1570.         LIT.Rate = 0
  1571.         ok.Rate = 0
  1572.         toast.Rate = 0
  1573.     attack = false
  1574.     hum.WalkSpeed = 16
  1575. end
  1576.  
  1577. function HELP()
  1578.     attack = true
  1579.     hum.WalkSpeed = 1.01
  1580.  
  1581.     CreateSound("1123321019", hed, 10, 1)
  1582.     for i = 0,15,0.1 do
  1583.         swait()
  1584.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1585.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1586.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1587.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1588.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1589.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1590.     end
  1591.     CreateSound("198462271", hed, 10, 1)
  1592.     for i = 0,8,0.1 do
  1593.         swait()
  1594.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1595.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1596.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1597.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1598.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1599.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1600.     end
  1601.     for i = 0,8,0.1 do
  1602.  
  1603.         swait()
  1604.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1605.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1606.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1607.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1608.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1609.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1610.     end
  1611.     CreateSound("948494432", hed, 10, 1)
  1612.     for i = 0,7.5,0.1 do
  1613.         swait()
  1614.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1615.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1616.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1619.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1620.     end
  1621.     CreateSound("1542642349", hed, 10, 1)
  1622.     for i = 0,10,0.1 do
  1623.         swait()
  1624.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1625.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1626.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1627.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1628.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1629.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1630.     end
  1631.     CreateSound("269597232", hed, 10, 1)
  1632.     for i = 0,6,0.1 do
  1633.         swait()
  1634.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1635.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1636.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1637.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1638.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1639.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1640.     end
  1641.     attack = false
  1642.     hum.WalkSpeed = 16
  1643. end
  1644.  
  1645. function Choose()
  1646.     attack = true
  1647.     hum.WalkSpeed = 1.01
  1648.     CreateSound("130784263", hed, 10, 1)
  1649.     for i = 0,4,0.1 do
  1650.         swait()
  1651.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1652.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1653.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1655.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1656.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1657.     end
  1658.     for i = 0,5,0.1 do
  1659.         swait()
  1660.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1661.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1662.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1664.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1665.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1666.     end
  1667.     attack = false
  1668.  
  1669.     hum.WalkSpeed = 16
  1670. end
  1671.  
  1672. function slap()
  1673.     attack = true
  1674.     hum.WalkSpeed = 10
  1675.     CreateSound("146163534", hed, 10, 1)
  1676.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1677.     CameraEnshaking(1, 2)
  1678.     for i = 0,4,0.1 do
  1679.         swait()
  1680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1681.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1682.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1683.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1684.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1685.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1686.     end
  1687.     attack = false
  1688.     hum.WalkSpeed = 16
  1689. end
  1690.  
  1691. function MYSPAGHETTTTTTT() --ow
  1692.     attack = true
  1693.     hum.WalkSpeed = 1.01
  1694.     CreateSound("1282149571", hed, 10, 1)
  1695.         game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1696.     CameraEnshaking(1, 2.2)
  1697.     for i = 0,4,0.1 do
  1698.         swait()
  1699.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1700.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1701.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1702.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1703.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1704.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1705.     end
  1706.     for i = 0,5,0.1 do
  1707.         swait()
  1708.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1709.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1710.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1711.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1712.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1713.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1714.     end
  1715.     for i = 0,6,0.1 do
  1716.         swait()
  1717.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1718.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1719.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1720.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1721.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1722.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1723.     end
  1724.     attack = false
  1725.     hum.WalkSpeed = 16
  1726. end
  1727.  
  1728.  
  1729. function dead()
  1730.     attack = true
  1731.     hum.WalkSpeed = 0.20
  1732.     CreateSound("137225991", hed, 10, 1)
  1733.     for i = 0,1.1,0.1 do
  1734.         swait()
  1735.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1736.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1737.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1738.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1739.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1740.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1741.     end
  1742.     for i = 0,1.1,0.1 do
  1743.         swait()
  1744.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1745.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1746.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1747.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1748.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1749.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1750.     end
  1751.     for i = 0,1.1,0.1 do
  1752.         swait()
  1753.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1754.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1755.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1756.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1757.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1758.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1759.     end
  1760.     for i = 0,1.1,0.1 do
  1761.         swait()
  1762.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1763.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1764.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1765.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1766.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1767.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1768.     end
  1769.     for i = 0,1.1,0.1 do
  1770.         swait()
  1771.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1772.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1773.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1774.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1775.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1776.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1777.     end
  1778.     for i = 0,1.1,0.1 do
  1779.         swait()
  1780.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1781.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1782.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1783.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1784.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1785.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1786.     end
  1787.     for i = 0,1.1,0.1 do
  1788.         swait()
  1789.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1790.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1791.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1792.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1793.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1794.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1795.     end
  1796.     for i = 0,1.1,0.1 do
  1797.         swait()
  1798.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1799.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1800.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1801.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1802.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1803.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1804.     end
  1805.     for i = 0,1.1,0.1 do
  1806.         swait()
  1807.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1808.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1809.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1810.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1811.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1812.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1813.     end
  1814.     for i = 0,9,0.1 do
  1815.         swait()
  1816.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1817.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1818.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1819.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1820.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1821.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1822.     end
  1823.     attack = false
  1824.  
  1825.     hum.WalkSpeed = 16
  1826. end
  1827.  
  1828. function hap() --much hap
  1829.     attack = true
  1830.     hum.WalkSpeed = 0.10
  1831.     CreateSound("363808674", hed, 10, 1)
  1832.     for i = 0,12,0.1 do
  1833.         swait()
  1834.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1835.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1836.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1837.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1838.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1839.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1840.     end
  1841.     CreateSound("233168827", hed, 10, 1)
  1842.  
  1843.     for i = 0,10,0.1 do
  1844.         swait()
  1845.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1846.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1847.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1848.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1849.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1850.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1851.     end
  1852.         CreateSound("363808674", hed, 10, 1)
  1853.     attack = false
  1854.     hum.WalkSpeed = 16
  1855. end
  1856.  
  1857. function HAAAAA() --KONO POWA
  1858.     attack = true
  1859.     hum.WalkSpeed = 1.01
  1860.         chargeup.Pitch = 1
  1861.     for i = 0,7,0.1 do
  1862.         swait()
  1863.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1864.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1865.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1866.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1867.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1868.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1869.     end
  1870.         chargeup:play()
  1871.     for i = 0,30,0.1 do
  1872.         swait()
  1873.         CameraEnshaking(1, 2)
  1874.                 chargeup.Parent = hed
  1875.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1876.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1877.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1878.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1879.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1880.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1881.     end
  1882.         chargeup:stop()
  1883.         chargeup.Pitch = 1.1
  1884.         chargeup.TimePosition = 1
  1885.         chargeup:play()
  1886.         for i, v in pairs(c:children()) do
  1887.         if v.ClassName == "Part" then
  1888.         local tra = trazx:clone()
  1889.         tra.Parent = v
  1890.         tra.LightEmission = 1
  1891.         tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1892.         tra.Rate = 15
  1893.         tra.Rotation = NumberRange.new(-5, 5)
  1894.         tra.Lifetime = NumberRange.new(1.5, 2)
  1895.         tra.Size = NumberSequence.new({
  1896.           NumberSequenceKeypoint.new(0, 0.1, 0),
  1897.           NumberSequenceKeypoint.new(1, 0, 0)
  1898.         })
  1899.         tra.Transparency = NumberSequence.new({
  1900.           NumberSequenceKeypoint.new(0, 1, 0),
  1901.           NumberSequenceKeypoint.new(0.135, 0, 0),
  1902.           NumberSequenceKeypoint.new(0.875, 0, 0),
  1903.           NumberSequenceKeypoint.new(1, 1, 0)
  1904.         })
  1905.         tra.Speed = NumberRange.new(0.5)
  1906.         tra.VelocitySpread = 360
  1907.         tra.VelocityInheritance = 0.5
  1908.         tra.ZOffset = 2
  1909.         tra.Acceleration = Vector3.new(0, 2.5, 0)
  1910.       end
  1911.     end
  1912.     local tra = trazx:clone()
  1913.     tra.Parent = c.HumanoidRootPart
  1914.     tra.LightEmission = 0.8
  1915.     tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1916.     tra.Rate = 250
  1917.     tra.Rotation = NumberRange.new(-5, 5)
  1918.     tra.Lifetime = NumberRange.new(0.75)
  1919.     tra.Size = NumberSequence.new({
  1920.       NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1921.       NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1922.     })
  1923.     tra.Transparency = NumberSequence.new({
  1924.       NumberSequenceKeypoint.new(0, 1, 0),
  1925.       NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1926.       NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1927.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1928.       NumberSequenceKeypoint.new(1, 1, 0)
  1929.     })
  1930.     tra.Speed = NumberRange.new(15)
  1931.     tra.VelocitySpread = 360
  1932.     tra.VelocityInheritance = 0.5
  1933.     tra.ZOffset = 3.5
  1934.     tra.Acceleration = Vector3.new(0, 25, 0)
  1935.     for i = 0,35,0.1 do
  1936.         swait()
  1937.                 ohno.Parent = hed
  1938.         CameraEnshaking(1, 3)
  1939.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1940.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1941.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1942.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1943.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1944.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1945.     end
  1946.         chargeup:stop()
  1947.         chargeup.Pitch = 1.3
  1948.         chargeup.TimePosition = 1
  1949.         chargeup:play()
  1950.         tra:Destroy()
  1951.         tra:Destroy()
  1952.     local tra = trazx:clone()
  1953.     tra.Parent = c.HumanoidRootPart
  1954.     tra.Texture = "rbxassetid://347730682"
  1955.     tra.LightEmission = 0.8
  1956.     tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1957.     tra.Rate = 250
  1958.     tra.Rotation = NumberRange.new(-5, 5)
  1959.     tra.Lifetime = NumberRange.new(0.3)
  1960.     tra.Size = NumberSequence.new({
  1961.       NumberSequenceKeypoint.new(0, 8, 0.875),
  1962.       NumberSequenceKeypoint.new(1, 10, 0.875)
  1963.     })
  1964.     tra.Transparency = NumberSequence.new({
  1965.       NumberSequenceKeypoint.new(0, 1, 0),
  1966.       NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1967.       NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1968.       NumberSequenceKeypoint.new(0.699, 1, 0),
  1969.       NumberSequenceKeypoint.new(1, 1, 0)
  1970.     })
  1971.     for i = 0,32,0.1 do
  1972.         swait()
  1973.         CameraEnshaking(1, 5)
  1974.                 chargeup.Parent = hed
  1975.                 game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1976.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1977.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1978.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1979.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1980.         RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1981.         LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1982.     end
  1983.         chargeup:stop()
  1984.         CreateSound("681582832", hed, 10, 1)
  1985.         game.Players.LocalPlayer.Character:BreakJoints()
  1986.         local S = Instance.new("Explosion",workspace)    
  1987.         S.Position = tors.Position
  1988.         S.BlastPressure = 9
  1989.         S.BlastRadius = 30
  1990.         S.ExplosionType = 0
  1991.     attack = false
  1992.     hum.WalkSpeed = 16
  1993.         tra:Destroy()
  1994.     CameraEnshaking(4, 30)
  1995.         error("WARNING, TO MUCH ENERGY.")
  1996. end
  1997.  
  1998. function NEN()
  1999.     attack = true
  2000.     hum.WalkSpeed = 1.01
  2001.     CreateSound("230292011", hed, 10, 1)
  2002.     for i = 0,4,0.1 do
  2003.         swait()
  2004.         CameraEnshaking(1, 3)
  2005.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2006.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2007.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2008.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2009.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2010.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2011.     end
  2012.     attack = false
  2013.     hum.WalkSpeed = 16
  2014. end
  2015.  
  2016. function FLYSKYHIGH()
  2017.     attack = true
  2018.         timetofly = false
  2019.     hum.WalkSpeed = 0.05
  2020.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  2021.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2022.         Humanoid.JumpPower = 0
  2023.     for i = 0,300,0.1 do --thatsalongtime
  2024.         swait()
  2025.         CameraEnshaking(1, 7)
  2026.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2027.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2028.                 root.Velocity = root.CFrame.lookVector * 225
  2029.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2030.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2031.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2032.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2033.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2034.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2035.     end
  2036.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2037.     attack = false
  2038.         Humanoid.JumpPower = 50
  2039.     hum.WalkSpeed = 16
  2040.         wait(45)
  2041.         timetofly = true
  2042.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2043. end
  2044.  
  2045.  
  2046. function highnoon()
  2047.     attack = true
  2048.     hum.WalkSpeed = 1.01
  2049.     CreateSound("495316660", hed, 10, 1)
  2050.     CameraEnshaking(2, 4)
  2051.     local Blobby = Instance.new("Part", char)
  2052. Blobby.Name = "Blob"
  2053. Blobby.CanCollide = false
  2054. Blobby.BrickColor = BrickColor.new("Really black")
  2055. Blobby.Transparency = 0
  2056. Blobby.Material = "Plastic"
  2057. Blobby.Size = Vector3.new(1, 1, 2)
  2058. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2059. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2060.  
  2061. local Weld = Instance.new("Weld", Blobby)
  2062. Weld.Part0 = ra
  2063. Weld.Part1 = Blobby
  2064. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2065. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2066.  
  2067. local M2 = Instance.new("SpecialMesh")
  2068. M2.Parent = Blobby
  2069. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2070. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2071. M2.Scale = Vector3.new(.002, .002, .002)
  2072.     for i = 0,7.75,0.1 do
  2073.         swait()
  2074.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2075.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2076.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2077.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2078.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2079.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2080.         end
  2081.     for i = 0,16.5,0.1 do
  2082.         swait()
  2083.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2084.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2085.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2086.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2087.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2088.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2089.     end
  2090.     Blobby.Transparency = 1
  2091.     Blobby:Destroy()
  2092.     attack = false
  2093.     hum.WalkSpeed = 16
  2094. end
  2095.  
  2096. function somuchcancerwhy() --o no
  2097.     attack = true
  2098.     hum.WalkSpeed = 0.10
  2099.         local A = math.random(1,13)
  2100.         if A == 1 then
  2101.             ohno.SoundId = "rbxassetid://295810519"
  2102.             ohno.TimePosition = 1
  2103.         end
  2104.         if A == 2 then
  2105.             ohno.SoundId = "rbxassetid://488472970"
  2106.             ohno.TimePosition = 2
  2107.         end
  2108.         if A == 3 then
  2109.             ohno.SoundId = "rbxassetid://917045199"
  2110.             ohno.TimePosition = 3
  2111.         end
  2112.         if A == 4 then
  2113.             ohno.SoundId = "rbxassetid://324205173"
  2114.             ohno.TimePosition = 1
  2115.         end
  2116.         if A == 5 then
  2117.             ohno.SoundId = "rbxassetid://376134741"
  2118.             ohno.TimePosition = 8
  2119.         end
  2120.         if A == 6 then
  2121.             ohno.SoundId = "rbxassetid://164147183"
  2122.             ohno.TimePosition = 0
  2123.         end
  2124.         if A == 7 then
  2125.             ohno.SoundId = "rbxassetid://825526716"
  2126.             ohno.TimePosition = 1
  2127.         end
  2128.         if A == 8 then
  2129.             ohno.SoundId = "rbxassetid://185460366"
  2130.             ohno.TimePosition = 0
  2131.         end
  2132.         if A == 9 then
  2133.             ohno.SoundId = "rbxassetid://273319633"
  2134.             ohno.TimePosition = 1
  2135.         end
  2136.         if A == 10 then
  2137.             ohno.SoundId = "rbxassetid://506212392"
  2138.             ohno.TimePosition = 2
  2139.         end
  2140.         if A == 11 then
  2141.             ohno.SoundId = "rbxassetid://708297448"
  2142.             ohno.TimePosition = 4
  2143.         end
  2144.         if A == 12 then
  2145.             ohno.SoundId = "rbxassetid://497199103"
  2146.             ohno.TimePosition = 9
  2147.         end
  2148.         if A == 13 then
  2149.             ohno.SoundId = "rbxassetid://152833989"
  2150.             ohno.TimePosition = 1
  2151.         end
  2152.         ohno:Play()
  2153.     for i = 0,100,0.1 do
  2154.         swait()
  2155.             CameraEnshaking(2, 3)
  2156.                 ohno.Parent = hed
  2157.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2158.     end
  2159.     attack = false
  2160.         ohno:Stop()
  2161.     hum.WalkSpeed = 16
  2162. end
  2163.  
  2164. function WRY() --WRYYYYYYY
  2165.     attack = true
  2166.     hum.WalkSpeed = 0.30
  2167.     CreateSound("794081034", hed, 10, 1)
  2168.     for i = 0,2,0.1 do
  2169.         swait()
  2170.         CameraEnshaking(1, 2)
  2171.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2172.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2173.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2176.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2177.     end
  2178.     for i = 0,14.7,0.1 do
  2179.         swait()
  2180.         CameraEnshaking(1, 3)
  2181.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2182.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2183.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2184.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2185.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2186.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2187.     end
  2188.     attack = false
  2189.     hum.WalkSpeed = 16
  2190. end
  2191.  
  2192. function BOI()
  2193.     attack = true
  2194.     hum.WalkSpeed = 1.01
  2195.     CreateSound("390901873", hed, 10, 1)
  2196.     for i = 0,4,0.1 do
  2197.         swait()
  2198.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2199.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2200.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2201.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2203.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2204.     end
  2205.     for i = 0,4,0.1 do
  2206.         swait()
  2207.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2208.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2209.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2210.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2212.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2213.     end
  2214.     attack = false
  2215.     hum.WalkSpeed = 16
  2216. end
  2217.  
  2218. function WhatHuh()
  2219.     attack = true
  2220.     hum.WalkSpeed = 1.01
  2221.     CreateSound("130766865", hed, 10, 1)
  2222.     for i = 0,4,0.1 do
  2223.         swait()
  2224.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2225.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2226.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2227.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2228.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2229.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2230.     end
  2231.     for i = 0,6.7,0.1 do
  2232.         swait()
  2233.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2234.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2235.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2236.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2237.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2238.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2239.     end
  2240.     for i = 0,8.1,0.1 do
  2241.         swait()
  2242.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2244.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2245.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2247.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2248.     end
  2249.     for i = 0,1,0.1 do
  2250.         swait()
  2251.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2252.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2253.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2254.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2255.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2256.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2257.     end
  2258.     for i = 0,1,0.1 do
  2259.         swait()
  2260.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2261.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2262.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2265.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2266.     end
  2267.     for i = 0,4,0.1 do
  2268.         swait()
  2269.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2271.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2273.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2274.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2275.     end
  2276.     attack = false
  2277.     hum.WalkSpeed = 16
  2278. end
  2279.  
  2280. function NothingPersonal()
  2281.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2282.         local HITBODY = mouse.Target.Parent
  2283.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2284.         local HEAD = HITBODY:FindFirstChild("Head")
  2285.         local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2286.         if TORS ~= nil and HUMAN ~= nil then
  2287.     attack = true
  2288.     root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2289.     TORS.Anchored = true
  2290.     hum.WalkSpeed = 0
  2291.     CreateSound("1255922819", hed, 10, 1)
  2292.     CameraEnshaking(2, 4)
  2293.         end
  2294.         wait(3.5)
  2295.         for i = 0,9,0.1 do
  2296.             swait()
  2297.             for i = 1,2 do
  2298.                     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2299.                         CameraEnshaking(1, 7)
  2300.             Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2301.             end
  2302.         end
  2303.         wait(.5)
  2304.         TORS.Anchored = false
  2305.         attack = false
  2306.     hum.WalkSpeed = 16
  2307.     end
  2308. end
  2309.  
  2310. function VeryMuchWorrying()
  2311.     attack = true
  2312.     hum.WalkSpeed = 1.01
  2313.     CreateSound("1395854043", hed, 10, 1)
  2314.     for i = 0,14,0.1 do
  2315.         swait()
  2316.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2317.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2318.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2321.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2322.     end
  2323.     attack = false
  2324.     hum.WalkSpeed = 16
  2325. end
  2326.  
  2327. function Ashes() --Straight from... Whatever it was called.
  2328.         attack = true
  2329.     hum.WalkSpeed = 1.01
  2330.     CreateSound("290084602", tors, 10, 1)
  2331.     for i = 0,6.2,0.1 do
  2332.             swait()
  2333.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2334.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2335.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2336.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2337.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2338.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2339.     end
  2340.     for i = 0,6.2,0.1 do
  2341.             swait()
  2342.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2343.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2344.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2345.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2346.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2347.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2348.     end
  2349.     attack = false
  2350.     hum.WalkSpeed = 16
  2351. end
  2352.  
  2353. function AnotherOne() --WhAT ANOTHER ONE
  2354.     attack = true
  2355.     hum.WalkSpeed = 1.01
  2356.     local icri = CreateSound("1205111204", hed, 10, 1)
  2357.     swait(165)
  2358.     local FRAME = tors.CFrame
  2359.     repeat
  2360.         swait()
  2361.         CameraEnshaking(1, 10)
  2362.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2363.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2366.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2367.         tors.CFrame = FRAME * CF(0,1,0)
  2368.         swait()
  2369.         tors.CFrame = FRAME
  2370.     until icri.Playing == false
  2371.     attack = false
  2372.     hum.WalkSpeed = 16
  2373. end
  2374.  
  2375. function Dance()
  2376.     attack = true
  2377.     hum.WalkSpeed = 1.01
  2378.     CreateSound("838766490", hed, 10, 1)
  2379.     for i = 0,2,0.1 do
  2380.         swait()
  2381.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2383.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2384.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2385.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2386.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2387.     end
  2388.     for i = 0,4,0.1 do
  2389.         swait()
  2390.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2391.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2392.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2393.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2394.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2395.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2396.     end
  2397.     for i = 0,4,0.1 do
  2398.         swait()
  2399.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2400.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2401.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2402.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2403.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2404.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2405.     end
  2406.     for i = 0,4,0.1 do
  2407.         swait()
  2408.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2410.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2411.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2412.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2413.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2414.     end
  2415.     for i = 0,4,0.1 do
  2416.         swait()
  2417.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2419.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2420.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2421.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2422.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2423.     end
  2424.     for i = 0,4,0.1 do
  2425.         swait()
  2426.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2429.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2430.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2431.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2432.     end
  2433.     for i = 0,4,0.1 do
  2434.         swait()
  2435.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2438.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2439.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2440.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2441.     end
  2442.     for i = 0,4,0.1 do
  2443.         swait()
  2444.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2447.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2448.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2449.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2450.     end
  2451.     for i = 0,4,0.1 do
  2452.         swait()
  2453.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2456.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2457.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2458.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2459.     end
  2460.     for i = 0,4,0.1 do
  2461.         swait()
  2462.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2464.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2465.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2466.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2467.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2468.     end
  2469.     for i = 0,4,0.1 do
  2470.         swait()
  2471.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2473.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2474.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2475.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2476.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2477.     end
  2478.     for i = 0,4,0.1 do
  2479.         swait()
  2480.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2482.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2483.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2484.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2485.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2486.     end
  2487.     for i = 0,4,0.1 do
  2488.         swait()
  2489.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2491.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2492.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2493.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2494.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2495.     end
  2496.     for i = 0,4,0.1 do
  2497.         swait()
  2498.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2500.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2501.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2502.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2503.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2504.     end
  2505.     for i = 0,4,0.1 do
  2506.         swait()
  2507.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2509.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2510.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2511.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2512.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2513.     end
  2514.     for i = 0,3,0.1 do
  2515.         swait()
  2516.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2518.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2519.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2520.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2521.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2522.     end
  2523.     attack = false
  2524.     hum.WalkSpeed = 16
  2525. end
  2526.  
  2527. function WHATDAUSAY()
  2528.     attack = true
  2529.     hum.WalkSpeed = 0
  2530.     CreateSound("188381340", tors, 5, 1)
  2531.     for i = 0,20,0.1 do
  2532.         swait()
  2533. rootj.C0=clerp(rootj.C0,RootCF*CF(0,math.random(-10, 10) / 100,-0.1+0.1*math.cos(sine/2))*angles(math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2))),0.15)
  2534. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3)
  2535. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2536. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2537. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(-180*math.cos(sine/2))), 0.1)
  2538. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-180*math.cos(sine/2))), 0.1)
  2539.     end
  2540.     for i = 0,2,0.1 do
  2541.         swait()
  2542. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  2543. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2544. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2545. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2546. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  2547. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1)
  2548.     end
  2549.     for i = 0,2,0.1 do
  2550.         swait()
  2551. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  2552. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2553. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2554. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2555. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(0), math.rad(20)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(-0), math.rad(-20)), 0.1)
  2557.     end
  2558.     Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1)
  2559. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1)
  2560.     for i = 0,2,0.1 do
  2561.         swait()
  2562. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
  2563. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2564. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2565. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  2567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1)
  2568.     end
  2569.     attack = false
  2570.     hum.WalkSpeed = 16
  2571. end
  2572.  
  2573. function GetOutOfMyCOcK()
  2574.     attack = true
  2575.     hum.WalkSpeed = 0
  2576.     CreateSound("1308566029", tors, 5, 1)
  2577.     local Cary = Instance.new("Part", char)
  2578. Cary.Name = "Blob"
  2579. Cary.CanCollide = false
  2580. Cary.BrickColor = BrickColor.new("Really black")
  2581. Cary.Transparency = 0
  2582. Cary.Material = "Plastic"
  2583. Cary.Size = Vector3.new(1, 1, 2)
  2584. Cary.TopSurface = Enum.SurfaceType.Smooth
  2585. Cary.BottomSurface = Enum.SurfaceType.Smooth
  2586.  
  2587. local Weld = Instance.new("Weld", Cary)
  2588. Weld.Part0 = tors
  2589. Weld.Part1 = Cary
  2590. Weld.C1 = CFrame.new(0, 0, 5)
  2591. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  2592.  
  2593. local M2 = Instance.new("SpecialMesh")
  2594. M2.Parent = Cary
  2595. M2.MeshId = "http://www.roblox.com/asset/?id=591853691"
  2596. M2.TextureId = "http://www.roblox.com/asset/?id=591854066"
  2597. M2.Scale = Vector3.new(1,1,1)
  2598.  
  2599. for i = 0,2,0.1 do
  2600.         swait()
  2601. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2602. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2603. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2604. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2605. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1)
  2606. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1)
  2607. end
  2608. Weld.C1 = CFrame.new(0, 0, 5)
  2609. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  2610. for i = 0,10,0.1 do
  2611.         swait()
  2612. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2613. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2614. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2615. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2616. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1)
  2617. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1)
  2618. end
  2619. Weld.C1 = CFrame.new(0, 0, 7)
  2620. Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0)
  2621. for i = 0,14,0.1 do
  2622.         swait()
  2623. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2624. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2625. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2626. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2627. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
  2628. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1)
  2629. end
  2630. for i = 1,8 do
  2631. Weld.C1 = CFrame.new(0, 0, 5)
  2632. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  2633. for i = 0,1.2,0.1 do
  2634.         swait()
  2635. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2636. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2637. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2638. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2639. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1)
  2640. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1)
  2641. end
  2642. Weld.C1 = CFrame.new(0, 0, 7)
  2643. Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0)
  2644. for i = 0,1.2,0.1 do
  2645.     swait()
  2646. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2647. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2648. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2649. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2650. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1)
  2651. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1)
  2652. end
  2653. end
  2654. attack = false
  2655. hum.WalkSpeed = 16
  2656. Cary.Transparency = 1
  2657. end
  2658.  
  2659. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2660. attack = true
  2661.     for i = 0,6,0.1 do
  2662.         swait()
  2663.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2664.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2665.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2666.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2667.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2668.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2669.     end
  2670.     CreateSound("1093102664", hed, 10, 1)
  2671.     CameraEnshaking(3, 8)
  2672.     for i = 0,2,0.1 do
  2673.         swait()
  2674.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2675.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2676.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2677.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2678.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2679.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2680.     end
  2681. hum.MaxHealth = 0
  2682. ragdoll(char)
  2683. CreateSound("534269232", hed, 5, 1)
  2684. error("Seems like you just died.")
  2685. end
  2686.  
  2687. function SippyBoy()
  2688.     attack = true
  2689.     hum.WalkSpeed = 0
  2690. local Blobby = Instance.new("Part", char)
  2691. Blobby.Name = "Blob"
  2692. Blobby.CanCollide = false
  2693. Blobby.BrickColor = BrickColor.new("Really black")
  2694. Blobby.Transparency = 1
  2695. Blobby.Material = "Plastic"
  2696. Blobby.Size = Vector3.new(1, 1, 2)
  2697. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2698. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2699.  
  2700. local Weld = Instance.new("Weld", Blobby)
  2701. Weld.Part0 = ra
  2702. Weld.Part1 = Blobby
  2703. Weld.C1 = CFrame.new(0, -.1, 1)
  2704. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2705.  
  2706. local M2 = Instance.new("SpecialMesh")
  2707. M2.Parent = Blobby
  2708. M2.MeshId = "http://www.roblox.com/asset/?id=10470609"
  2709. M2.TextureId = "http://www.roblox.com/asset/?id=1219379224"
  2710. M2.Scale = Vector3.new(1,1,1)
  2711.  
  2712.  
  2713. Blobby.Transparency = 0
  2714. for i = 0,6,0.1 do
  2715.         swait()
  2716. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2717. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2718. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2719. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2720. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1)
  2721. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1)
  2722. end
  2723.  
  2724. CreateSound("1107256445", tors, 10, 1)
  2725. CreateSound("1107256445", tors, 10, 1)
  2726. CreateSound("1107256445", tors, 10, 1)
  2727. CreateSound("1107256445", tors, 10, 1)
  2728. for i = 0,10,0.1 do
  2729.         swait()
  2730. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2731. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  2732. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2733. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2734. RW.C0 = clerp(RW.C0, CFrame.new(1.35, 0.7+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(115), math.rad(0), math.rad(-55)), 0.1)
  2735. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1)
  2736. end
  2737. hum.WalkSpeed = 16
  2738. Blobby.Transparency = 1
  2739. attack = false
  2740. end
  2741.  
  2742. function GetOutOfMyCOcK()
  2743.     attack = true
  2744.     hum.WalkSpeed = 0
  2745.     CreateSound("1308566029", tors, 5, 1)
  2746.     local Cary = Instance.new("Part", char)
  2747. Cary.Name = "Blob"
  2748. Cary.CanCollide = false
  2749. Cary.BrickColor = BrickColor.new("Really black")
  2750. Cary.Transparency = 0
  2751. Cary.Material = "Plastic"
  2752. Cary.Size = Vector3.new(1, 1, 2)
  2753. Cary.TopSurface = Enum.SurfaceType.Smooth
  2754. Cary.BottomSurface = Enum.SurfaceType.Smooth
  2755.  
  2756. local Weld = Instance.new("Weld", Cary)
  2757. Weld.Part0 = tors
  2758. Weld.Part1 = Cary
  2759. Weld.C1 = CFrame.new(0, 0, 5)
  2760. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  2761.  
  2762. local M2 = Instance.new("SpecialMesh")
  2763. M2.Parent = Cary
  2764. M2.MeshId = "http://www.roblox.com/asset/?id=591853691"
  2765. M2.TextureId = "http://www.roblox.com/asset/?id=591854066"
  2766. M2.Scale = Vector3.new(1,1,1)
  2767.  
  2768. for i = 0,2,0.1 do
  2769.         swait()
  2770. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2771. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2772. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2773. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2774. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1)
  2775. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1)
  2776. end
  2777. Weld.C1 = CFrame.new(0, 0, 5)
  2778. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  2779. for i = 0,10,0.1 do
  2780.         swait()
  2781. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2782. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2783. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2784. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2785. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1)
  2786. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1)
  2787. end
  2788. Weld.C1 = CFrame.new(0, 0, 7)
  2789. Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0)
  2790. for i = 0,14,0.1 do
  2791.         swait()
  2792. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2793. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2794. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2795. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2796. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
  2797. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1)
  2798. end
  2799. for i = 1,8 do
  2800. Weld.C1 = CFrame.new(0, 0, 5)
  2801. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  2802. for i = 0,1.2,0.1 do
  2803.         swait()
  2804. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2805. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2806. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2807. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2808. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1)
  2809. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1)
  2810. end
  2811. Weld.C1 = CFrame.new(0, 0, 7)
  2812. Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0)
  2813. for i = 0,1.2,0.1 do
  2814.     swait()
  2815. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15)
  2816. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2817. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2818. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15)
  2819. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1)
  2820. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1)
  2821. end
  2822. end
  2823. attack = false
  2824. hum.WalkSpeed = 16
  2825. Cary.Transparency = 1
  2826. end
  2827.  
  2828. function Noni()
  2829.     attack = true
  2830.     hum.WalkSpeed = 0
  2831.     CreateSound("948494432", tors, 5, 1)
  2832.     for i = 0,6,0.1 do
  2833.         swait()
  2834. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-6),math.rad(0),math.rad(0)),0.15)
  2835. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2836. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15)
  2837. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15)
  2838. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(0), math.rad(115)), 0.1)
  2839. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(-0), math.rad(-115)), 0.1)
  2840.     end
  2841.     attack = false
  2842.     hum.WalkSpeed = 16
  2843. end
  2844.  
  2845. function OMG()
  2846.     print("Ur mom gey")
  2847. end
  2848.  
  2849. MoreTaunts = false
  2850. mouse.KeyDown:connect(function(key)
  2851.     if key == '=' and MoreTaunts == false then
  2852.         MoreTaunts = true
  2853.     elseif key == '=' and MoreTaunts == true then
  2854.         MoreTaunts = false
  2855.     end
  2856.     if attack == false then
  2857.         if MoreTaunts == false then
  2858.         if key == 'q' then
  2859.             GEtOuT()
  2860.                 elseif key == 'e' then
  2861.                         GEtOuT2()
  2862.                 elseif key == 'x' then
  2863.                         OBJECTION()
  2864.                 elseif key == 'n' then
  2865.                         BOI()
  2866.                 elseif key == 'u' then
  2867.                         Victory()
  2868.                 elseif key == 'k' then
  2869.                         Hello()
  2870.                 elseif key == 'j' then
  2871.                         WhatHuh()
  2872.         elseif key == 'l' then
  2873.             ShutTheHellUp()
  2874.                 elseif key == 'c' then
  2875.                         Choose()
  2876.         elseif key == 'r' then
  2877.             MYSPAGHETTTTTTT()
  2878.         elseif key == 't' then
  2879.             SpinMeDad()
  2880.         elseif key == 'y' then
  2881.             EndMySufferingV2()
  2882.         elseif key == 'f' then
  2883.             NEN()
  2884.         elseif key == 'z' then
  2885.             NothingPersonal()
  2886.         elseif key == 'v' then
  2887.             VeryMuchWorrying()
  2888.         elseif key == 'b' then
  2889.                         Ashes()
  2890.         elseif key == 'p' then
  2891.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2892.         elseif key == 'g' then
  2893.                         AnotherOne()
  2894.         elseif key == 'h' then
  2895.                         slap()
  2896.         elseif key == 'm' then
  2897.                         WRY()
  2898.         end
  2899.         end
  2900.         if MoreTaunts == true then
  2901.             if key == "q" then
  2902.                 Noni()
  2903.             elseif key == "e" then
  2904.                 Minecraft()
  2905.             elseif key == "r" then
  2906.                 WHATDAUSAY()
  2907.             elseif key == "t" then     
  2908.                 GetOutOfMyCOcK()
  2909.             elseif key == "y" then
  2910.                 SippyBoy()
  2911.             elseif key == "u" then
  2912.                 MeSwamp()  
  2913.             elseif key == "p" then
  2914.                 HELP()
  2915.             elseif key == "f" then
  2916.                 dead()
  2917.             elseif key == "g" then
  2918.                 HAAAAA()
  2919.             elseif key == "h" then
  2920.                 Dance()
  2921.             elseif key == "j" and timetofly then
  2922.                         FLYSKYHIGH()
  2923.                 elseif key == "j" then
  2924.                         local A = math.random(1,10)
  2925.                         if A == 1 then
  2926.                             warn ("This has a Cooldown, Please wait. :>")
  2927.                         end
  2928.                         if A == 2 then
  2929.                             warn ("You can't Fly All day, you know.")
  2930.                         end
  2931.                         if A == 3 then
  2932.                             warn ("Calm down there.")
  2933.                         end
  2934.                         if A == 4 then
  2935.                             warn ("Take a Break.")
  2936.                         end
  2937.                         if A == 5 then
  2938.                             warn ("*Elevator Music plays in the backround*")
  2939.                         end
  2940.                         if A == 6 then
  2941.                             warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2942.                         end
  2943.                         if A == 7 then
  2944.                             warn ("Can you wait a LITTLE Longer?")
  2945.                         end
  2946.                         if A == 8 then
  2947.                             warn ("Like a tiger defying the laws of gravity...")
  2948.                         end
  2949.                         if A == 9 then
  2950.                             warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2951.                         end
  2952.                         if A == 10 then
  2953.                             warn ("Oh, I'm burnin' through the sky, Yeah!")
  2954.                         end
  2955.             elseif key == "k" then
  2956.                 somuchcancerwhy()      
  2957.             elseif key == "l" then
  2958.                 highnoon()
  2959.             elseif key == "z" then
  2960.                 hap()  
  2961.             elseif key == "x" then
  2962.                 Flight()           
  2963.             end
  2964.         end
  2965.     end
  2966.     end)
  2967.  
  2968. -------------------------------------------------------
  2969. --End Attacks N Stuff--
  2970. -------------------------------------------------------
  2971.  
  2972.  
  2973.  
  2974.  
  2975. while jumping do
  2976.  Humanoid.Jump = true
  2977.  wait(0.9)
  2978. end
  2979.  
  2980.  
  2981.  
  2982.  
  2983. -------------------------------------------------------
  2984. --Start Animations--
  2985. -------------------------------------------------------
  2986. local equipped = false
  2987. local idle = 0
  2988. local change = 1
  2989. local val = 0
  2990. local toim = 0
  2991. local idleanim = 0.4
  2992. hum.Animator.Parent = nil
  2993. while true do
  2994.     swait()
  2995.     sine = sine + change
  2996.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2997.     local velderp = root.Velocity.y
  2998.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2999.     if equipped == true or equipped == false then
  3000.         if attack == false then
  3001.             idle = idle + 1
  3002.         else
  3003.             idle = 0
  3004.         end
  3005.         if 1 < root.Velocity.y and hitfloor == nil then
  3006.             Anim = "Jump"
  3007.             if attack == false then
  3008.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3009.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3010.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3011.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3012.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3013.                 RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3014.             end
  3015.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3016.             Anim = "Fall"
  3017.             if attack == false then
  3018.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3019.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  3020.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3021.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3022.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3023.                 RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  3024.             end
  3025.         elseif torvel < 1 and hitfloor ~= nil then
  3026.             Anim = "Idle"
  3027.             change = 1
  3028.             if attack == false then
  3029.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3030.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3031.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3032.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3033.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  3034.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  3035.             end
  3036.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3037.             Anim = "Walk"
  3038.             change = 1
  3039.             if attack == false then
  3040.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  3041.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3042.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3043.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3044.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3045.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  3046.             end
  3047.         end
  3048.     end
  3049.     if 0 < #Effects then
  3050.         for e = 1, #Effects do
  3051.             if Effects[e] ~= nil then
  3052.                 local Thing = Effects[e]
  3053.                 if Thing ~= nil then
  3054.                     local Part = Thing[1]
  3055.                     local Mode = Thing[2]
  3056.                     local Delay = Thing[3]
  3057.                     local IncX = Thing[4]
  3058.                     local IncY = Thing[5]
  3059.                     local IncZ = Thing[6]
  3060.                     if 1 >= Thing[1].Transparency then
  3061.                         if Thing[2] == "Block1" then
  3062.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3063.                             local Mesh = Thing[1].Mesh
  3064.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3065.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3066.                         elseif Thing[2] == "Block2" then
  3067.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3068.                             local Mesh = Thing[7]
  3069.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3070.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3071.                         elseif Thing[2] == "Block3" then
  3072.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3073.                             local Mesh = Thing[7]
  3074.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3075.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3076.                         elseif Thing[2] == "Cylinder" then
  3077.                             local Mesh = Thing[1].Mesh
  3078.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3079.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3080.                         elseif Thing[2] == "Blood" then
  3081.                             local Mesh = Thing[7]
  3082.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3083.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3084.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3085.                         elseif Thing[2] == "Elec" then
  3086.                             local Mesh = Thing[1].Mesh
  3087.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3088.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3089.                         elseif Thing[2] == "Disappear" then
  3090.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3091.                         elseif Thing[2] == "Shatter" then
  3092.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3093.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3094.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3095.                             Thing[6] = Thing[6] + Thing[5]
  3096.                         end
  3097.                     else
  3098.                         Part.Parent = nil
  3099.                         table.remove(Effects, e)
  3100.                     end
  3101.                 end
  3102.             end
  3103.         end
  3104.     end
  3105. end
  3106. -------------------------------------------------------
  3107. --End Animations And Script--
  3108. -------------------------------------------------------
  3109.  
  3110. --cool beans boibiparti
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