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- on death:
- victim is not a player
- add 1 to {%attacker%::killmob}
- set {_count} to victim's max health
- if {xuptime::%attacker%} is set:
- set {_number} to {_count}*{xup::%attacker%}
- remove {_number} from {%attacker%::xpmore}
- add {_number} to {%attacker%::correnctXP}
- stop
- else:
- remove {_count} from {%attacker%::xpmore}
- add {_count} to {%attacker%::correnctxp}
- stop
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