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- [+]====================|Beta A2 Changelog|========================[+]
- ==General==
- [+] weapons with cycling reloads no longer auto reload
- [+] introduced (or technically reintroduces) a new weapon, the Hi.P.E.R Beam. the bigger brother
- to the Hi.P.E gun, this powerfull charged, bolt action hitscan weapon deals damage without
- falloff! it's charge shots pack a punch but also a fair bit of kickback on your end, and
- cannot be held forever. use the kickback to give yourself a vertical boost!
- ==BusterGun==
- [+] Can now use altfire or swap weapons when overheated
- [+] minimum damage increased from 20 to 30
- ==Blitzer==
- [+] projectile speed increased from 90 to 150
- [+] spread reduced from 2.6 to 2.0
- [+] Firing frames reduced from 24 to 18
- ==Hi.P.E Gun==
- [+] fixed issue with weapon stalling while trying to fire on an empty clip
- [+] hud graphic was modified
- == MediCarbine ==
- [+] hud graphic was modified
- ==Slam Cannon==
- [+] fixed issue with weapon stalling while trying to fire on an empty clip
- [+] updated weapon description
- [+] Adjust reload mechanics to make chain blastjumping easier.
- [+] shots now have damage falloff, doing between 50-75 instead of always doing 75 direct damage (minus splash)
- ==Grappling hook==
- [+] cooldown increased from 2 seconds to 3
- [+] can no longer cling to skyboxes
- [+] hook can detatch early by pressing altfire again
- ==Proxy Mine==
- [+] max mine count reduced from 3 to 2
- [+] Altered cloaking graphics to be a bit easier to detect
- [+] Horizontal Knockback reduced from 70 to 40
- [+] vertical knockback reduced from 60 to 30
- [+] proxymines placed near another proxymine tied to you will erase the pre-existing proxy mine.
- ==TAG Missile==
- [+] improved targeting system by using similar code employed by Mending Tool and Medicarbine
- [+] Missile now speed up when foes are 450 map units away from it
- [+] homing ramps up faster while rushing
- [+] projectile speed reduced from 20 to 15
- ==Thrice Gun==
- [+] Max damage per shot decreased from 80 to 65
- [+] Minimum damage decreased from 45 to 40
- [+] Knockback class changed to Spreadshot 2, which has weaker knockback than Spreadshot 1
- ==wave beam==
- [+]Cooldown reduced from 22 seconds to 10
- [+]Radius increased from 55 to 80, beam visuals altered to reflect size increase
- ==TimeBomb==
- [+] Health reduced from 250 to 150
- ==Health Generator==
- [+] levels up after every second spawn instead of every third
- [+] pickups restore 125 health instead of 70% health
- ==bug fixes==
- [+] fixed allied health bars on blue team not showing for healers.
- [+] greatly improved blastjumping mechanics.
- [+] made fixes to the targeting system.
- [+] Mending tool no longer heals or sticks onto dead allies
- [+] Optimized lightscreen for low ping players
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