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Patashu

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Jun 10th, 2021
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  1. Racing District
  2.  
  3. Ever wonder what a suburb would look like if it was built by people who design racetrack construction kits for toy cars? Well, now you know! Blown up to life size, many of the actual buildings are just painted cardboard and plastic props, with windows and storefronts decorated on - bright orange, blue and gray plastic roadways ranging from 1 to 4 lanes wide don't just wind through the city blocks at ground levels, but rise and fall and wind around the playground, an extreme amount of verticality provided with plastic supports holding lanes in the skies, screws and bolts providing extra stability. There's loop-the-loops, jumps, junctions and corkscrews - and racing leagues featuring cast metal and plastic vehicles alike demonstrate their 'death' defying skills in full-contact races! Or, you can just go for a peaceful drive around on your own time, and hope to not get caught in any trouble - some of the buildings actually ARE functional in a toyetic kind of way. There's a garage for vehicle mods and fixups, a car dealership to buy and sell your sets of wheels, a tiny junkyard with plastic crane and 'car crusher' (does it really work?) and some buildings, including a social bar (the 'Tire Biter', a popular racer hangout) and a convenience store.
  4.  
  5. [1:50 PM] Hyratel: Noise for the Racing Zone:
  6. Above you, the plastic pylons creak as two cars scream through a loop de loop
  7. [1:54 PM] Hyratel: with a metal-on-plastic clatter, a car misjudges a turn and comes off the track, crashing through cardboard scenery before coming to a stop right-side-up. A crane from somewhere overhead reaches down and lifts it back onto the track, and it zooms off.
  8. 1:58 PM] Hyratel: A track segment has come undone! A mobile crane is lifting the fallen segment back into position while several race drivers watch impatiently.
  9. 1:59 PM] Hyratel: Two race drivers are debating whether an accelerator-gate's batteries running down is grounds for a rematch.
  10. [2:00 PM] Vahno: The crowd awws in sympathy as the batteries in a racer's car run dry just short of the finish line.
  11. [2:02 PM] Vahno: A pit crew works furiously, working the wind-up key on one of the cars to get it back in the race.
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  13. Battle Tournament
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  15. Some toys just need to fight, and what better way to get that urge out than in front of an audience in the tournament district? Wide, walkable streets of plastic and foam rubber separate numerous buildings, mostly notably the combat stadiums, all plastic and screws, coming in two size classes - one appropriate for giant mecha, Zoids and Transformers, one appropriate for more anthro scale combatants - Pokemon and Digimon, action figures and the likes, rendered in plastic and plushie alike. USB webcams have been blu tak'd and sticky taped to the tops of the crowd-sticker-packed stands to be able to stream the matches, and the announcer's booth is commonly filled with a toy hyping up showmatches! The stadium floors are often customized with a variety of cardboard and foam rubber props to change up the terrain. There's also facilities to handle your between-match needs - customization and repair hangars for large and small models alike, dojos and shooting ranges for practice, and an intriguing multi-scale club called the 'Tin Star' where the central part of the wide open space is reserved for larger patrons to romp around, while the outskirts and second floor overhangs are more tailored to anthro folks.
  16.  
  17. I might narrow this down to have a tighter scope and make it more about one Thing
  18.  
  19. ok so my new idea is: there's just one arena, with a named announcer, and a crane for updating props
  20.  
  21. Tournament Arena
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  23. Some toys just need to fight, and what better way to get that urge out than in front of an audience? Snapped together from gray plastic chunks and screwed into foam rubber floor, the oval shaped stadium has room to accomodate fighters from the action figure up to the life-sized Zoid or Giant Mecha scale; and toys from all sorts of battle critter, super robot or wargame walks of life come here to compete in appropriate size classes! The stands, part crowd sticker and part physical plastic seating, overlook a customizable terrain floor, a crane suspended overhead to re-arrange obstacle props (or remove downed competitors). A USB webcam has been blu tak'd and sticky taped to record matches from an aerial view, and the announcer's booth is often filled by Glacie, a plastic Glaceon action figure with a predisposition to hyped commentary. The excitement of the never-ending tournament has attracted all sorts of business to the surrounding district - you can shop for weapons and armour, sign up for dubious training courses or hang with competitors in their downtime.
  24.  
  25. [2:04 PM] Vahno: For the battle zone
  26.  
  27. The crowd briefly takes cover as one of the more enthusiastic mech toys unleashes a barrage of plastic missiles.
  28. [2:15 PM] Vahno: A team of mechanics work to pop the limbs on one of the mechs back in after a bad match.
  29. [2:16 PM] Vahno: A couple fighters go flying after someone gets Creative with one of the stretchier competitors.
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  31. -
  32.  
  33. [2:19 PM] Hyratel: TRaM Suffix idea
  34. {name] has been given the Toyetic Treatment, as an Action Figure! Their arms and legs have visible pivots in the joints, and all of their Accessories are somehow both rigid plastic yet move As You'd Expect.
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  36. -
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  38. Hub area
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  40. 2:38 PM] Hyratel: You look closer at the toybox, and even try to reach inside for something, but you find yourself falling down inside the toybox, surrounded by plastic figures and die-cast cars, and you slide farther down... until you emerge, falling an improbable distance to bounce safely off a squeaky duck the size of a car. or are you the size of a toy?
  41. [2:39 PM] Hyratel: You look at the squeaky duck. There's no way to climb the smooth plastick surface, but it grabs you in its beak and flings you back up into the sky! You find yourself climbing back up through plastic figures and diecast cars to climb out of the toybox, back to your normal size and self.
  42.  
  43. [2:45 PM] Patashu: So I think the theme of the hub room is basically
  44. * toys mingle with each other without care for theme
  45. * very 'scattered' feeling - some kind of plastic terrain with objects laid all around it, not currently added to a scene
  46. * an electric model train setup
  47. * some kind of orientation/welcoming micro-town by the duck, the TRaM and train station would be here
  48.  
  49. [2:47 PM] Hyratel: looktrap: duck
  50. In the driveway of The Dollhouse is a large squeaky yellow plastic duck. It appears m otionless, but you get the feeling it knows exactly where you are in its line of sight.
  51.  
  52. -
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  54. [2:49 PM] Patashu: possibly not a right away thing: this might be the kind of area to eventually have a homefinder spot, if people vibe with it enough
  55.  
  56. bouncy castle to go with the obstacle course?
  57.  
  58. archaeological dive that's a puzzle box kind of thing with a 'boss fight'
  59.  
  60. 2:57 PM] Vahno: Ruins, jungles, adventure! Stuff like that.
  61. [2:58 PM] Patashu: Yeah, I have a half-baked idea of an archaeological dive playset that's like, a puzzle box in plastic
  62. [2:58 PM] Vahno: Jenga for collapsing ruins.
  63. [2:58 PM] Patashu: omg
  64. [2:58 PM] Patashu: oh yeah, that's actually really good
  65. [2:58 PM] Vahno: I mean
  66. [2:58 PM] Patashu: we need at least one thing that you can shoot a projectile at and have collapse
  67. [2:58 PM] Patashu: (and is easy to reset)
  68.  
  69. [2:59 PM] Patashu: Myril's warzone idea is pretty good, too. Tanks and armymen and tabletop figures on the hex grid marked battlefield
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