Advertisement
Guest User

Untitled

a guest
Dec 18th, 2017
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.48 KB | None | 0 0
  1. Suggestions ~~
  2.  
  3. Regardless of my way of suggesting, they remain suggestions and I'm not forcing you to anything just what I'm experiencing and how I think it would be better!
  4.  
  5.  
  6. Captain Flbyrigen - Very low drop rate on orbs (Takes over an hour to get about 3 to 4 orbs).
  7. - I suggest to create more mobs around the area of this particular mob. There is space for more(Currently only 3).
  8.  
  9. Auction is currently the only way to have items go to another player, trade is not working so.
  10. - Auction each half hour to make up for trade not working, this way we don't need to wait a very long time to buy the items we want from each other.
  11.  
  12. Currently the Rewards > Charge Bonus, gives a notification that sticks permanently after making a purchase and not making one the next day.
  13. - Perhaps remove the notification after having clicked on the page that directs you to the premium shop.
  14.  
  15. Duel currently allows you 10 free fights, if you're vip like I am and on level 5 it needs you to do 30(x20 diamonds) more for it to "finish".
  16. - I'm thinking either let this be a soulbound diamond thing or do not notify furthermore and allow completion after 10 duels.
  17.  
  18. Nearly every dungeon has a boss appearance cinematic break
  19. - Maybe something in the options to skip this, default enabled?
  20.  
  21. Currently after leaving the guild you have to wait 24hours, this is simply too long in my opinion.
  22. - Decrease time to wait to join a guild based on Combat Power? e.g. 0~50k = 24hrs 50~100k = 16hrs 100k~200k = 8hrs and perhaps so on, or not!
  23.  
  24. Probably have had this suggestion before, potions.
  25. - It's getting nearly impossible to do higher dungeons or similar. 5k potion on 200k hp takes me nearly 3 and a half minute to regen.
  26. - I don't have any suggestion to improve this, just that either cooldown needs to be reduced when leveling/rebirth up or better potions.
  27.  
  28. Magicians are in my opinion much weaker than the other classes, why?
  29. Examples
  30. - In duels you always have to start out with your ultimate and time it when your enemy gets closer when walking towards you. Otherwise you lose.
  31. - Pathing is a bit numb for the magician, at times it walks one step when it's not needed to cast a skill, it's fairly in range.
  32. - The ultimate works a little weird as well, when casting it the visual boundary of the skill is on a different place while it hits the enemy in range(this is not desync or packet loss) also the other way around, it doesn't hit when exactly on the player.
  33.  
  34. A mercernary of 130k CP can deal about 70k damage non-crit with the ultimate whereas a magician of 180k CP deals about 11k per hit, 5 times. That's a huge damage difference eventhough it's AoE and merc has a cone/forward
  35. Before you can even cast the ultimate of the magician you're either stunned and have your hp halved before you even start the fight.
  36. One can argue that the Glacial Strike skill should offer crowd control on the player, unfortunately this doesn't really work as it doesn't interrupt skills and only does minor knocback, reach isn't huge.
  37.  
  38. The acrobat works pretty much the same way as the mercenary, it lets you do crowd control very consistantly and huge output damage with a single skill.
  39.  
  40. *There are cooldown moments on skills where the mage needs to get close to auto attack, a basic magical attack would be better than a actual physical hit(it really breaks the mage)
  41. *Besides the one above I do not have any suggestions to what should be changed to make it better, all I know is that it's weaker.(Hope you yourself have ideas for this!)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement