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- public void verplaatsBomberman(int keyCode, int bombermanID)
- {
- int richting = 0;
- if(keyCode == KeyEvent.VK_DOWN || keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_K || keyCode == KeyEvent.VK_NUMPAD2)
- richting = 1;
- if(keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_W || keyCode == KeyEvent.VK_I || keyCode == KeyEvent.VK_NUMPAD8)
- richting = 2;
- if(keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_L || keyCode == KeyEvent.VK_NUMPAD6)
- richting = 3;
- if(keyCode == KeyEvent.VK_LEFT || keyCode == KeyEvent.VK_A || keyCode == KeyEvent.VK_J || keyCode == KeyEvent.VK_NUMPAD4)
- richting = 4;
- Bomberman b1 = objecten.get(bombermanID);
- switch (richting)
- {
- case 1:
- b1.verplaatsBomberman("onder");
- controleerBotsing();
- if (botsing)
- b1.verplaatsBomberman("boven");
- break;
- case 2:
- b1.verplaatsBomberman("boven");
- controleerBotsing();
- if (botsing)
- b1.verplaatsBomberman("onder");
- break;
- case 3:
- b1.verplaatsBomberman("rechts");
- controleerBotsing();
- if (botsing)
- b1.verplaatsBomberman("links");
- break;
- case 4:
- b1.verplaatsBomberman("links");
- controleerBotsing();
- if (botsing)
- b1.verplaatsBomberman("rechts");
- break;
- }
- }
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